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| 1 | +{ |
| 2 | + This file is part of: |
| 3 | +
|
| 4 | + SDL3 for Pascal |
| 5 | + (https://github.com/PascalGameDevelopment/SDL3-for-Pascal) |
| 6 | + SPDX-License-Identifier: Zlib |
| 7 | +} |
| 8 | + |
| 9 | +{* |
| 10 | + * # CategoryMetal |
| 11 | + * |
| 12 | + * Functions to creating Metal layers and views on SDL windows. |
| 13 | + * |
| 14 | + * This provides some platform-specific glue for Apple platforms. Most macOS |
| 15 | + * and iOS apps can use SDL without these functions, but this API they can be |
| 16 | + * useful for specific OS-level integration tasks. |
| 17 | + } |
| 18 | + |
| 19 | +{* |
| 20 | + * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). |
| 21 | + * |
| 22 | + * \since This datatype is available since SDL 3.2.0. |
| 23 | + } |
| 24 | +type |
| 25 | + PPSDL_MetalView = ^PSDL_MetalView; |
| 26 | + PSDL_MetalView = ^TSDL_MetalView; |
| 27 | + TSDL_MetalView = Pointer; |
| 28 | + |
| 29 | +{* |
| 30 | + * \name Metal support functions |
| 31 | + } |
| 32 | + |
| 33 | +{* |
| 34 | + * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified |
| 35 | + * window. |
| 36 | + * |
| 37 | + * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on |
| 38 | + * its own. It is up to user code to do that. |
| 39 | + * |
| 40 | + * The returned handle can be casted directly to a NSView or UIView. To access |
| 41 | + * the backing CAMetalLayer, call SDL_Metal_GetLayer(). |
| 42 | + * |
| 43 | + * \param window the window. |
| 44 | + * \returns handle NSView or UIView. |
| 45 | + * |
| 46 | + * \since This function is available since SDL 3.2.0. |
| 47 | + * |
| 48 | + * \sa SDL_Metal_DestroyView |
| 49 | + * \sa SDL_Metal_GetLayer |
| 50 | + } |
| 51 | +function SDL_Metal_CreateView(window: PSDL_Window): TSDL_MetalView; cdecl; |
| 52 | + external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_Metal_CreateView' {$ENDIF} {$ENDIF}; |
| 53 | + |
| 54 | +{* |
| 55 | + * Destroy an existing SDL_MetalView object. |
| 56 | + * |
| 57 | + * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was |
| 58 | + * called after SDL_CreateWindow. |
| 59 | + * |
| 60 | + * \param view the SDL_MetalView object. |
| 61 | + * |
| 62 | + * \since This function is available since SDL 3.2.0. |
| 63 | + * |
| 64 | + * \sa SDL_Metal_CreateView |
| 65 | + } |
| 66 | +procedure SDL_Metal_DestroyView(view: TSDL_MetalView); cdecl; |
| 67 | + external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_Metal_DestroyView' {$ENDIF} {$ENDIF}; |
| 68 | + |
| 69 | +{* |
| 70 | + * Get a Pointer to the backing CAMetalLayer for the given view. |
| 71 | + * |
| 72 | + * \param view the SDL_MetalView object. |
| 73 | + * \returns a Pointer. |
| 74 | + * |
| 75 | + * \since This function is available since SDL 3.2.0. |
| 76 | + } |
| 77 | +function SDL_Metal_GetLayer(view: TSDL_MetalView): Pointer; cdecl; |
| 78 | + external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_Metal_GetLayer' {$ENDIF} {$ENDIF}; |
| 79 | + |
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