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generic.max_health probably isn't working properly in SOL Onion #31

@AichiChikuwa

Description

@AichiChikuwa

Modpack Version

1.2.1

Launcher

CurseForge App

Describe the bug

I see that solonion has been modified so with 50+ food diversity, player could get 10 health and some other perma buffs. The 10 health part isn't working.

Here's the snippet

{
      "threshold": 30,
      "benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:4.0d}"
    },
    {
      "threshold": 35,
      "benefit": "{key:\"minecraft:regeneration\",type:\"eff\",val:0.0d}"
    },
    {
      "threshold": 40,
      "benefit": "{key:\"tconstruct:experienced\",type:\"eff\",val:1.0d}"
    },
    {
      "threshold": 50,
      "benefit": "{key:\"minecraft:generic.max_health\",op:0,type:\"att\",val:4.0d}"
    }

I see that you guys wanna make it so that 30 diversity gives 4 hp, and 50 diversity gives another 4 hp. They don't add up but just activate the entry with highest stats. If you want players to get 10 hp at 50 diversity, do val:10.0d instead.

Also 10 hp (5 hearts) is kinda meh to me tbh. I don't mind it and I'm sure many other ppl don't either, but that's really not motivative for anyone to chase the maxdiversity imo.

Confirm

  • This bug report is about an issue with the modpack itself. I have not modified the mods nor added any resource packs. If this is not the case, I know that I should post the issue in the #perpendicular channel in the ParallelMC Discord server.

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