diff --git a/.gitignore b/.gitignore index 776941f7..938bafea 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,4 @@ /New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/ /.idea/ +/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/ +/New Energy Electric Vehicles Field Knowledge Graph/.idea/ diff --git a/.idea/.gitignore b/.idea/.gitignore deleted file mode 100644 index 0a8642fa..00000000 --- a/.idea/.gitignore +++ /dev/null @@ -1,10 +0,0 @@ -# Default ignored files -/shelf/ -/workspace.xml -# Editor-based HTTP Client requests -/httpRequests/ -# Datasource local storage ignored files -/dataSources/ -/dataSources.local.xml -# Zeppelin ignored files -/ZeppelinRemoteNotebooks/ diff --git a/.idea/MPSD.iml b/.idea/MPSD.iml deleted file mode 100644 index fc55a402..00000000 --- a/.idea/MPSD.iml +++ /dev/null @@ -1,11 +0,0 @@ - - - - - - - - - - - \ No newline at end of file diff --git a/.idea/compiler.xml b/.idea/compiler.xml deleted file mode 100644 index 27bbca86..00000000 --- a/.idea/compiler.xml +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/.idea/encodings.xml b/.idea/encodings.xml deleted file mode 100644 index 01c774e9..00000000 --- a/.idea/encodings.xml +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - \ No newline at end of file diff --git a/.idea/jarRepositories.xml b/.idea/jarRepositories.xml deleted file mode 100644 index 3bd655de..00000000 --- a/.idea/jarRepositories.xml +++ /dev/null @@ -1,30 +0,0 @@ - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/.idea/misc.xml b/.idea/misc.xml deleted file mode 100644 index e9652b6c..00000000 --- a/.idea/misc.xml +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - - \ No newline at end of file diff --git a/.idea/modules.xml b/.idea/modules.xml deleted file mode 100644 index e67ff22e..00000000 --- a/.idea/modules.xml +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - - - \ No newline at end of file diff --git a/.idea/vcs.xml b/.idea/vcs.xml deleted file mode 100644 index 35eb1ddf..00000000 --- a/.idea/vcs.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - \ No newline at end of file diff --git a/Neev-release-ver0.10.1.md b/Neev-release-ver0.10.1.md index 356238f9..a80024f6 100644 --- a/Neev-release-ver0.10.1.md +++ b/Neev-release-ver0.10.1.md @@ -6,7 +6,7 @@ | -------- | ---------------------------------------------------- | | 发布时间 | 2023-05-30 | | 版本号 | V0.10.1 | -| 提交号 | [`7a8c77a`](7a8c77a64190f46bbc0805dc27eea5ab08e23de) | +| 提交号 | [`fbe2ce7`](fbe2ce74fbc41a9e6010d67ee6076c6831b7a99b) | ## About this version diff --git a/Neev-release-ver0.10.2.md b/Neev-release-ver0.10.2.md new file mode 100644 index 00000000..59c0b751 --- /dev/null +++ b/Neev-release-ver0.10.2.md @@ -0,0 +1,28 @@ +新能源汽车领域知识图谱Demo 0.10.2-SNAPSHOT + +## 版本信息 + +| **信息** | **描述** | +| -------- |------------------------------------------------------| +| 发布时间 | 2023-06-04 | +| 版本号 | V0.10.2 | +| 提交号 | [`1206056`](1206056a614b0a30a5a80b0f41b7bf57a646c9c4) | + +## About this version + +不稳定版本,更改Tool工具类,使节点具备自定义大小的能力 + +## New + +1. Tool类下新增buildNodeWithFeature静态方法,制造节点且具有Node特性 +2. 将市值大小按照中位medianValue成比例缩放,默认值为100亿,默认Node大小为18 +3. info.js大小从后端传值中取值,default依旧取18 + +## Fixed issues + +1. .gitignore忽视.idea和target目录 + +## Notes + +1. 用户透明 + diff --git a/New Energy Electric Vehicles Field Knowledge Graph/.idea/workspace.xml b/New Energy Electric Vehicles Field Knowledge Graph/.idea/workspace.xml deleted file mode 100644 index b7250d5a..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/.idea/workspace.xml +++ /dev/null @@ -1,157 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1680420343140 - - - - - - \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/compiler.xml b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/compiler.xml deleted file mode 100644 index 27bbca86..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/compiler.xml +++ /dev/null @@ -1,19 +0,0 @@ - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/encodings.xml b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/encodings.xml deleted file mode 100644 index aa00ffab..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/encodings.xml +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/jarRepositories.xml b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/jarRepositories.xml deleted file mode 100644 index fdfeae33..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/jarRepositories.xml +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/misc.xml b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/misc.xml deleted file mode 100644 index 79a352f1..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/misc.xml +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - - - \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/uiDesigner.xml b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/uiDesigner.xml deleted file mode 100644 index 2b63946d..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/uiDesigner.xml +++ /dev/null @@ -1,124 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/vcs.xml b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/vcs.xml deleted file mode 100644 index b2bdec2d..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/vcs.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/workspace.xml b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/workspace.xml deleted file mode 100644 index 0d9a21c2..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/.idea/workspace.xml +++ /dev/null @@ -1,168 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1679039208926 - - - 1680576573936 - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/main/java/indi/zyang/neev/dao/CompanyMapper.java b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/main/java/indi/zyang/neev/dao/CompanyMapper.java index f753080d..f5be45ec 100644 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/main/java/indi/zyang/neev/dao/CompanyMapper.java +++ b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/main/java/indi/zyang/neev/dao/CompanyMapper.java @@ -61,4 +61,6 @@ public interface CompanyMapper { * @return java.util.List */ List findCompanyByIndId(@Param("indId") int indId); + + //测试ci } diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/main/java/indi/zyang/neev/unit/Tool.java b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/main/java/indi/zyang/neev/unit/Tool.java index f938734b..8e36bec7 100644 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/main/java/indi/zyang/neev/unit/Tool.java +++ b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/main/java/indi/zyang/neev/unit/Tool.java @@ -92,6 +92,13 @@ public static String getIpAddress(HttpServletRequest request) { return ip; } + /** + * @Author Zyang + * @Desctription 将市值大小按照中位medianValue成比例缩放,默认值为100亿,默认Node大小为18 + * @Date 2023/6/5 17:37 + * @Param [marketValue, medianValue] + * @return int + */ public static int convertMarketValueToNodeSize(int marketValue,int medianValue){ if (medianValue == 0){ return 18; diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/test/java/tcm/TcmApplicationTests.java b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/test/java/tcm/TcmApplicationTests.java new file mode 100644 index 00000000..79accafa --- /dev/null +++ b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/test/java/tcm/TcmApplicationTests.java @@ -0,0 +1,13 @@ +package tcm; + +import org.junit.jupiter.api.Test; +import org.springframework.boot.test.context.SpringBootTest; + +@SpringBootTest +class TcmApplicationTests { + + @Test + void contextLoads() { + } + +} diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/test/java/tcm/dao/ProductMapperTest.java b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/test/java/tcm/dao/ProductMapperTest.java new file mode 100644 index 00000000..eb4cf27a --- /dev/null +++ b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/test/java/tcm/dao/ProductMapperTest.java @@ -0,0 +1,41 @@ +package tcm.dao; + +import indi.zyang.neev.dao.ProductMapper; +import indi.zyang.neev.entity.Product; +import org.junit.jupiter.api.Test; +import org.springframework.beans.factory.annotation.Autowired; +import org.springframework.boot.test.context.SpringBootTest; + +import java.util.List; + +@SpringBootTest +public class ProductMapperTest { + + @Autowired + ProductMapper productMapper; + + @Test + public void findProductByProId(){ + int productId = 10001; + Product product = productMapper.findProductByProId(productId); + System.out.println(product.toString()); + } + + @Test + public void findCptProductByProId(){ + int productId = 10001; + List productList = productMapper.findCptProductByProId(productId); + for ( Product product : productList){ + System.out.println(product.toString()); + } + } + + @Test + public void findProductByComId(){ + int comId = 1001; + List productList = productMapper.findProductByComId(comId); + for ( Product product : productList){ + System.out.println(product.toString()); + } + } +} diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/test/java/tcm/service/impl/ProductServiceImplTest.java b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/test/java/tcm/service/impl/ProductServiceImplTest.java new file mode 100644 index 00000000..6dcb8d98 --- /dev/null +++ b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/src/test/java/tcm/service/impl/ProductServiceImplTest.java @@ -0,0 +1,20 @@ +package tcm.service.impl; + +import indi.zyang.neev.service.ProductService; +import org.junit.jupiter.api.Test; +import org.springframework.beans.factory.annotation.Autowired; +import org.springframework.boot.test.context.SpringBootTest; + +import static org.junit.jupiter.api.Assertions.*; + +@SpringBootTest +class BookServiceImplTest { + + @Autowired + ProductService productService; + + @Test + public void writeIndDataFile() { + //bookService.writeBookDataFile("D:/develop/workspace/idea-workspace/practice/tcm/src/main/resources/static/file/book.gexf"); + } +} diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/application.properties b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/application.properties deleted file mode 100644 index 302a2186..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/application.properties +++ /dev/null @@ -1,17 +0,0 @@ -spring.datasource.url=jdbc:mysql://localhost:3306/tcm?serverTimezone=Asia/Shanghai -spring.datasource.username=root -spring.datasource.password=123456 -spring.datasource.driver-class-name=com.mysql.cj.jdbc.Driver -spring.datasource.dbcp2.max-idle=10 -spring.datasource.dbcp2.max-total=50 -spring.datasource.dbcp2.max-wait-millis=10000 -spring.datasource.dbcp2.initial-size=5 -spring.datasource.dbcp2.default-transaction-isolation=2 - -mybatis.mapper-locations=mapper/*.xml -mybatis.type-aliases-package=indi.zyang.neev.entity - -server.port=8080 - -spring.servlet.multipart.max-file-size=100MB -spring.servlet.multipart.max-request-size=100MB \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/NeevApplication.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/NeevApplication.class deleted file mode 100644 index b769e976..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/NeevApplication.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/CompanyController.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/CompanyController.class deleted file mode 100644 index 02cfbb41..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/CompanyController.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/IndustryController.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/IndustryController.class deleted file mode 100644 index 72a40d13..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/IndustryController.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/PageController.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/PageController.class deleted file mode 100644 index c6d611f1..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/PageController.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/ProductController.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/ProductController.class deleted file mode 100644 index b327dfc1..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/controller/ProductController.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Category.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Category.class deleted file mode 100644 index 1ac6528d..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Category.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Edge.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Edge.class deleted file mode 100644 index 5f17e4a5..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Edge.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/GraphData.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/GraphData.class deleted file mode 100644 index 10770031..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/GraphData.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/ImageInfo.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/ImageInfo.class deleted file mode 100644 index 5538652a..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/ImageInfo.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Node.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Node.class deleted file mode 100644 index 12c32721..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Node.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Tool.class b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Tool.class deleted file mode 100644 index d8d83265..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/indi/zyang/neev/unit/Tool.class and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/correction.css b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/correction.css deleted file mode 100644 index 77b70a6a..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/correction.css +++ /dev/null @@ -1,77 +0,0 @@ -html,body{ - height: 100%; - margin: 0px; - padding: 0px; - background: url("https://dhh-1301733196.cos.ap-nanjing.myqcloud.com/tcm/start.jpg") no-repeat center; - background-size: cover; - background-attachment: fixed; -} - -body main{ - width: 100%; - height: calc(100% - 65px); - position: relative; - top: 65px; -} - -main #editor-toolbar { - width: 80%; - margin: 0 auto; - border: 1px solid #ccc; -} - -#content{ - width: 80%; - margin: 0 auto; - height: 70%; - overflow: hidden; -} - -#tip{ - width: 80%; - margin: 0 auto; - height: 60px; - line-height: 60px; -} - -.key_word{ - color: #ff0000; -} - -#button{ - width: 100px; - height: 40px; - line-height: 40px; - margin: 0 auto; - margin-top: 20px; - border-radius: 4px; - background: #2fced4; - color: #fff; - text-align: center; - cursor: pointer; -} - -#phone{ - display: flex; - align-items: center; - margin-left: 10%; - margin-bottom: 20px; - margin-top: 20px; -} - -.phone{ - margin: 0px; - padding: 0px; - border: 2px solid #2fced4; - border-top: none; - border-left: none; - border-right: none; - background: #fff1; - outline: none; - padding-left: 10px; - width: 250px; -} - -.phone::placeholder{ - font-size: 16px; -} \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/head.css b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/head.css deleted file mode 100644 index 755032be..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/head.css +++ /dev/null @@ -1,71 +0,0 @@ -@font-face { - font-family: 'liukai'; - src: url("../fonts/liukai.TTF") format('truetype'); - font-weight: normal; - font-style: normal; - font-size: 20px; -} -*{ - font-family: 'liukai'; - font-size: 20px; - margin: 0px; - padding: 0px; -} -div,input, ul , li{ - padding: 0px; - margin: 0px; -} -a{ - text-decoration: none; - color: #000; -} -li{ - list-style: none; -} -.page_top{ - position: absolute; - display: flex; - width: 100%; - left: 0px; - right: 0px; - top: 0px; - z-index: 300; - box-shadow: 0px 3px 3px #aaaaaa; - background: #ffffff; - opacity: 0.8; - justify-content: space-between; -} -.logo{ - height: 65px; -} -.logo img{ - height: 65px; -} -.nav ul{ - display: flex; - margin-right: 30px; -} -.nav ul li{ - height: 100%; - font-size: 20px; - line-height: 65px; - width: 150px; - text-align: center; - position: relative; - cursor: pointer; -} -.nav ul li:hover:after{ - content: ''; - display: block; - width: 100%; - height: 5px; - background: #57c3cc; - position: absolute; - bottom: 0px; -} - -.nav ul li a{ - display: block; - width: 100%; - height: 100%; -} \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/info.css b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/info.css deleted file mode 100644 index 3e6b9424..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/info.css +++ /dev/null @@ -1,454 +0,0 @@ -html,body{ - height: 100%; - margin: 0px; - padding: 0px; -} - -main{ - width: 100%; - height: calc(100% - 65px); - position: relative; - top: 65px; - overflow-y: scroll; - display: flex; -} - -::-webkit-scrollbar{ - width: 0px; - height: 0px; -} - -.key_word{ - color: #ff0000; - font-weight: 600; -} - -.info2d{ - width: 20%; - overflow-y: scroll; -} - -.info2d::-webkit-scrollbar{ - width: 10px; - height: 0px; -} - -.info2d::-webkit-scrollbar-thumb{ - border-radius: 10px; - -webkit-box-shadow: rgba(0, 0, 0, 1); - background: rgba(206, 120, 0, 0.5); -} - -.info2d::-webkit-scrollbar-track{ - border-radius: 10px; - background: #fff; -} - -.info2d .arrow-left-herb{ - background-image: url('../images/arrow_left_black.png'); -} -.info2d .arrow-right-herb{ - background-image: url("../images/arrow_right_black.png"); -} -.info2d .arrow-left{ - background-image: url('../images/arrow_left_black.png'); -} -.info2d .arrow-right{ - background-image: url("../images/arrow_right_black.png"); -} - -#graph_canvas{ - width: 80%; - position: relative; -} - -#container{ - width: 100%; - height: 100%; -} - -.title{ - font-size: 20px; - margin: 10px; - margin-left: 20px; - color: #ce7800; - font-weight: 600; -} -.pre_index{ - font-size: 18px; - margin: 10px; - line-height: 20px; - color: #ff0000; - cursor: pointer; - justify-content: space-between; - align-items: center; - -webkit-touch-callout: none; - -webkit-user-select: none; - -khtml-user-select: none; - -moz-user-select: none; - -ms-user-select: none; - user-select: none; - display: flex; -} -.name{ - width: calc(100% - 30px); -} -.pre{ - height: 0px; - overflow: hidden; - transition: height 200ms; -} -.spr_icon{ - display: block; - width: 20px; - height: 20px; - background: url("../images/spread_arrow.png") no-repeat center/contain; - transform: rotate(-90deg); - transition: transform 200ms; -} -.error_icon{ - display: block; - width: 20px; - height: 20px; - background: url("../images/error.png") no-repeat center/contain; - margin-right: 10px; - display: none; -} -.content{ - margin: 10px; - margin-left: 20px; - text-align: justify; - text-indent: 2em; - position: relative; -} - -.content .error{ - display: inline-block; - width: 20px; - height: 20px; - margin-left: 20px; - background: url("../images/error.png") no-repeat center/contain; - cursor: pointer; - top: 50%; - position: absolute; - transform: translateY(-50%); - display: none; -} - -.content:hover .error{ - display: inline-block; -} - -.info3d .location{ - cursor: pointer; -} - -.herbSource{ - text-indent: 0em; -} - -.herbGeography{ - text-indent: 0em; -} - -.hidden-text{ - display: flex; - margin: 5px; -} - -.point{ - display: block; - width: 12px; - height: 12px; - margin: auto 0px; - margin-right: 5px; - border-radius: 50%; -} - -.tip-text{ - display: block; - font-family: Microsoft YaHei; - font-size: 14px; - line-height: 14px; -} - -.book_prescription{ - position: relative; -} - -.book_herb{ - position: relative; -} - -.groups_pre{ - display: flex; - position: relative; - width: 100%; - overflow-x: scroll; -} - -.group_pre{ - width: 100%; - flex-shrink:0; -} - -.groups_herb{ - display: flex; - position: relative; - width: 100%; - overflow-x: scroll; -} - -.group_herb{ - width: 100%; - flex-shrink:0; -} - -.arrow-left{ - position: absolute; - width: 30px; - height: 30px; - background: url("../images/arrow_left_black.png") no-repeat center; - background-size: contain; - left: 5px; - bottom: -30px; - z-index: 300; - cursor: pointer; -} - -.arrow-right{ - position: absolute; - width: 30px; - height: 30px; - background: url("../images/arrow_right_black.png") no-repeat center; - background-size: contain; - right: 5px; - z-index: 300; - bottom: -30px; - cursor: pointer; -} - -.prescription-page{ - position: absolute; - width: 20px; - height: 30px; - line-height: 30px; - text-align: center; - left: calc(50% - 10px); -} - -.arrow-left-herb{ - position: absolute; - width: 30px; - height: 30px; - background: url("../images/arrow_left_black.png") no-repeat center; - background-size: contain; - left: 5px; - bottom: -30px; - z-index: 300; - cursor: pointer; -} - -.arrow-right-herb{ - position: absolute; - width: 30px; - height: 30px; - background: url("../images/arrow_right_black.png") no-repeat center; - background-size: contain; - right: 5px; - z-index: 300; - bottom: -30px; - cursor: pointer; -} - -.herb-page{ - position: absolute; - width: 20px; - height: 30px; - line-height: 30px; - text-align: center; - left: calc(50% - 10px); -} - -.prescription_groups{ - margin-left: 10px; -} -.herb_groups{ - margin-left: 10px; -} -#graph_mode{ - position: absolute; - bottom: 10px; - display: flex; - left: calc(50% - 101px); - border-radius: 5px; - overflow: hidden; - border: 1px solid #03A9F4; - padding: 5px 10px; - cursor: pointer; - background: #fff; -} - -.mode{ - color: #818181; - padding-left: 5px; - padding-right: 5px; -} - -.select_mode{ - color: #03A9F4; -} - -.book_herb{ - margin-bottom: 50px; -} - -#container_3d{ - position: absolute; - width: 0px; - height: 0px; - top: 0px; - background: #000011; - overflow: hidden; -} - -#change_mode{ - position: absolute; - right: 20px; - bottom: 10px; - width: 40px; - height: 40px; - background: url("../images/3d.svg") no-repeat center/contain; -} - -.scene-nav-info{ - display: none; -} - -.info3d{ - color: white; - overflow-y: scroll; -} -.info3d::-webkit-scrollbar{ - width: 10px; - height: 0px; -} - -.info3d::-webkit-scrollbar-thumb{ - border-radius: 10px; - -webkit-box-shadow: rgba(0, 0, 0, 1); - background: #ffffff; -} - -.info3d::-webkit-scrollbar-track{ - border-radius: 10px; - background: #000011; -} - -.info3d .title{ - color: #64c8cd; -} -.info3d .pre_index{ - color: #42d8be; -} -.info3d .spr_icon{ - background-image: url("../images/spread_arrow_white.png"); -} -.info3d .arrow-left-herb{ - background-image: url('../images/arrow_left_white.png'); -} -.info3d .arrow-right-herb{ - background-image: url("../images/arrow_right_white.png"); -} -.info3d .arrow-left{ - background-image: url('../images/arrow_left_white.png'); -} -.info3d .arrow-right{ - background-image: url("../images/arrow_right_white.png"); -} - -#category_3d{ - position: absolute; - top: 21px; - right: 15px; - display: none; -} - -#category_3d ul li{ - height: 28px; -} - -#category_3d ul li div{ - font-family: Microsoft YaHei; - font-size: 16px; - display: flex; - color: #fff; -} - -#category_3d ul li div div:first-child{ - width: 25px; - height: 14px; - margin-top: 6px; - margin-right: 5px; - border-radius: 2px; -} - -#category_3d ul li .prescription_category{ - background: #d74848; -} - -#category_3d ul li .herb_category{ - background: #68b344; -} - -#category_3d ul li .disease_category{ - background: #c74ca6; -} - -#category_3d ul li .book_category{ - background: #cb9c32; -} - -#category_3d ul li .geography_category{ - background: #5470c6; -} - -#loading_page{ - position: absolute; - top: 0px; - left: 0px; - right: 0px; - bottom: 0px; - background: #aaaaaa61; - color: #fff; - display: none; -} - -.loading{ - display: flex; - width: 150px; - height: 30px; - margin: 0 auto; - justify-content: space-evenly; - margin-top: 50px; -} - -@-webkit-keyframes rotation { - from { - -webkit-transform: rotate(0deg); - }to{ - -webkit-transform: rotate(360deg); - } -} - -.loading_img{ - width: 22px; - height: 22px; - background: url(../images/loading.svg) no-repeat center/contain; - - -webkit-transform: rotate(360deg); - animation: rotation 1.5s linear infinite; - -moz-animation: rotation 1.5s linear infinite; - -webkit-animation: rotation 1.5s linear infinite; - -o-animation: rotation 1.5s linear infinite; -} \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/map.css b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/map.css deleted file mode 100644 index 3b227628..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/map.css +++ /dev/null @@ -1,45 +0,0 @@ -.geography-layer{ - width: 100%; - height: 0px; - position: absolute; - background: #cccccc66; - top: 0px; - left: 0px; - right: 0px; - bottom: 0px; - z-index: 600; - display: flex; - justify-content: center; - align-items: center; - transition: height 200ms; -} - -#map{ - width: 80%; - height: 80%; - overflow: hidden; -} - -.anchorBL{ - display: none; -} - -.BMap_contextMenu div span{ - font-family: Microsoft YaHei; - font-size: 14px; - line-height: 22px; -} - -.turn-off{ - width: 30px; - height: 30px; - background: url("../images/close_black.svg") no-repeat center/contain; - position: absolute; - top: calc(10% - 35px); - right: calc(10% - 35px); - cursor: pointer; -} - -.turn-off:hover{ - background: url("../images/close_red.svg") no-repeat center/contain; -} \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/scrollbar.css b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/scrollbar.css deleted file mode 100644 index 43d469a3..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/scrollbar.css +++ /dev/null @@ -1,21 +0,0 @@ -.scrollbar{ - height: 100%; - overflow-y: scroll; - font-size: 18px; -} - -.scrollbar::-webkit-scrollbar{/*滚动条整体样式*/ - width: 10px;/*宽高分别对应横竖滚动条的尺寸*/ - height: 1px; -} - -.scrollbar::-webkit-scrollbar-thumb{/*滚动条里的小方块*/ - border-radius: 10px; - -webkit-box-shadow: rgba(0, 0, 0, 1); - background: rgba(206, 120, 0, 0.5); -} - -.scrollbar::-webkit-scrollbar-track{/*滚动条的轨道*/ - border-radius: 10px; - background: #fff; -} \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/search.css b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/search.css deleted file mode 100644 index 78280873..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/search.css +++ /dev/null @@ -1,217 +0,0 @@ -html,body{ - background: url("https://dhh-1301733196.cos.ap-nanjing.myqcloud.com/tcm/start.jpg") no-repeat center; - background-size: cover; - background-attachment: fixed; - height: 100%; - margin: 0px; - padding: 0px; - width: 100%; -} -main{ - width: 100%; - height: calc(100% - 65px); - position: relative; - top: 65px; -} - -#search_box{ - margin: 0 auto; - text-align: center; - width: 780px; - padding-top: 20px; -} - -.type{ - display: flex; -} - -.type li{ - width: 130px; - padding-top: 10px; - padding-bottom: 10px; - cursor: pointer; - font-size: 22px; -} - -.type .prescription_item{ - color: #d31b1b; -} - -.type .herb_item{ - color: #40a210; -} - -.type .book_item{ - color: #bb8816; -} - -.type .disease_item{ - color: #b84999; -} - -.type .geography_item{ - color: #6982ce; -} - -.out{ - width: 20px; - height: 10px; - position: absolute; - left: calc(100% / 12 - 10px); - top: -10px; - overflow: hidden; - transition: left 200ms; -} - -.in{ - width: 14px; - height: 14px; - background: #aaa; - margin: 3px; - transform: rotate(45deg); - border-top-left-radius: 2px; - transition: color 200ms; -} - -#search_input{ - width: 780px; - display: flex; - position: relative; -} - -#search_input .search_button{ - width: 130px; - transition: color 200ms; - line-height: 49px; - height: 49px; - cursor: pointer; - font-size: 22px; - color: #fff; -} - -#search_input .search_content{ - outline: none; - width: 650px; - padding-left: 10px; - transition: border-color 200ms; - line-height: 45px; - height: 45px; - font-size: 20px; - text-indent: 10px; - background: #ffffffa1; -} - -.search_prescription .search_button{ - background: #ff7575; -} - -.search_prescription .search_content{ - border: 2px solid #ff7575; -} - -.search_prescription .out{ - left: calc(100% / 12 - 10px); -} - -.search_prescription .in{ - background: #ff7575; -} - -.search_herb .search_button{ - background: #5ecc29; -} - -.search_herb .search_content{ - border: 2px solid #5ecc29; -} - -.search_herb .out{ - left: calc(100% / 4 - 10px); -} - -.search_herb .in{ - background: #5ecc29; -} - -.search_book .search_button{ - background: #efc463; -} - -.search_book .search_content{ - border: 2px solid #efc463; -} - -.search_book .out{ - left: calc(100% * 7 / 12 - 10px); -} - -.search_book .in{ - background: #efc463; -} - -.search_disease .search_button{ - background: #ca64ae; -} - -.search_disease .search_content{ - border: 2px solid #ca64ae; -} - -.search_disease .out{ - left: calc(100% * 5 / 12 - 10px); -} - -.search_disease .in{ - background: #ca64ae; -} - -.search_geography .search_button{ - background: #839ef0; -} - -.search_geography .search_content{ - border: 2px solid #839ef0; -} - -.search_geography .out{ - left: calc(100% * 3 / 4 - 10px); -} - -.search_geography .in{ - background: #839ef0; -} - -#search_result{ - width: 100%; - position: relative; - height: calc(100% - 123px); - overflow: scroll; - margin-top: 10px; -} - -#search_result .result{ - width: 80%; - margin: 0 auto; - display: flex; - flex-wrap: wrap; - margin-top: 20px; - justify-content: space-around; -} - -#search_result .result div{ - writing-mode:vertical-lr; - padding: 20px; - margin-bottom: 10px; - background: url("../images/bamboo.png") no-repeat center/contain; - background-size: 30px 100%; - cursor: pointer; -} - -.key_word{ - color: #ff0000; -} - -#search_result::-webkit-scrollbar{ - width: 0px; - height: 0px; -} \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/tcm.css b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/tcm.css deleted file mode 100644 index 95e8bcc9..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/tcm.css +++ /dev/null @@ -1,123 +0,0 @@ -html,body{ - background: url("https://dhh-1301733196.cos.ap-nanjing.myqcloud.com/tcm/start.jpg") no-repeat center; - background-size: cover; - background-attachment: fixed; - height: 100%; - margin: 0px; - padding: 0px; -} - -main{ - width: 100%; - height: calc(100% - 145px); - position: relative; - top: 65px; - overflow-y: scroll; - display: flex; -} - -::-webkit-scrollbar{ - width: 0px; - height: 0px; -} - -main .slide{ - height: 100%; - width: 100%; - flex-shrink:0; -} - -.abbreviation{ - position: absolute; - height: 80px; - width: 100%; - display: flex; - bottom: 10px; - justify-content: center; -} - -.abbreviation .zoom{ - height: 80px; - width: 80px; - margin-left: 10px; - margin-right: 10px; - cursor: pointer; - transition:padding 0.2s linear; -} - -.abbreviation #company-zoom{ - background: url("../images/prescription.png") no-repeat center; - background-size: contain; - padding-top: 10px; - padding-left: 10px; - padding-right: 10px; -} - -.abbreviation #industry-zoom{ - background: url("../images/herb.png") no-repeat center; - background-size: contain; -} - -.abbreviation #product-zoom{ - background: url("../images/book.png") no-repeat center; - background-size: contain; -} - -.abbreviation #disease-zoom{ - background: url("../images/disease.png") no-repeat center; - background-size: contain; -} - -.abbreviation .zoom p{ - width: 80px; - height: 80px; - margin: 0px; - padding: 0px; - text-align: center; - line-height: 80px; - color: #707070; - transition:color 0.2s linear; - -webkit-user-select:none; - -moz-user-select:none; - -ms-user-select:none; - user-select:none; -} - -.abbreviation #industry-zoom p{ - color: #000; -} - -/*.abbreviation .zoom:hover{*/ -/* padding-top: 5px;*/ -/* padding-left: 5px;*/ -/* padding-right: 5px;*/ -/*}*/ - -/*.abbreviation .zoom:hover p{*/ -/* color: #000;*/ -/*}*/ - -.arrow-left{ - position: absolute; - width: 45px; - height: 64px; - background: url("../images/arrow_left.png") no-repeat center; - background-size: contain; - left: 30px; - top: calc(50% - 32px); - z-index: 300; - display: none; - cursor: pointer; -} - -.arrow-right{ - position: absolute; - width: 45px; - height: 64px; - background: url("../images/arrow_right.png") no-repeat center; - background-size: contain; - right: 30px; - top: calc(50% - 32px); - z-index: 300; - cursor: pointer; -} \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/us.css b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/us.css deleted file mode 100644 index 80da4b05..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/us.css +++ /dev/null @@ -1,88 +0,0 @@ -html,body{ - background: url("https://dhh-1301733196.cos.ap-nanjing.myqcloud.com/tcm/start.jpg") no-repeat center; - background-size: cover; - background-attachment: fixed; -} -main{ - margin: auto; - margin-top: 80px; - width: 500px; - padding: 10px; - background: rgba(255,255,255,0.8); - box-shadow: 0px 5px 8px rgba(0,0,0,0.3); - position: relative; -} - -main h2{ - font-size: 30px; - line-height: 35px; - margin-bottom: 10px; -} - -main p{ - margin-top: 10px; - line-height: 30px; -} - -.click-register{ - cursor: pointer; -} - -.register{ - width: 100%; - height: 0px; - overflow: hidden; - transition: height 200ms; -} - -.register .out-input{ - display: block; - width: 400px; - height: 40px; - border: 1px solid #aaaaaa; - border-radius: 4px; - font-size: 19px; - margin: 10px auto; - padding-left: 15px; - outline: none; - box-sizing: border-box; -} - -.register input:focus{ - border: 2px solid #3083ff; -} - -.register div{ - width: 400px; - display: flex; - margin: 0 auto; - height: 40px; - justify-content: space-around; -} - -.register button{ - width: 140px; - border-radius: 4px; - box-shadow: 0px 5px 8px rgba(24,95,255,0.1); - background-color: #3487ff; - border: 1px solid #3083ff; - font-size: 18px; - font-weight: 200; - line-height: 40px; - color: #ffffff; - cursor: pointer; - margin-right: 10px; -} - -.register .submit{ - display: block; - margin: 0 auto; - width: 400px; - margin-bottom: 20px; -} - -.register .tip{ - color: #f00; - width: 400px; - margin: 0 auto; -} \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/wang.css b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/wang.css deleted file mode 100644 index dc30f40a..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/css/wang.css +++ /dev/null @@ -1,8 +0,0 @@ -:host,:root{--w-e-textarea-bg-color:#fff;--w-e-textarea-color:#333;--w-e-textarea-border-color:#ccc;--w-e-textarea-slight-border-color:#e8e8e8;--w-e-textarea-slight-color:#d4d4d4;--w-e-textarea-slight-bg-color:#f5f2f0;--w-e-textarea-selected-border-color:#b4d5ff;--w-e-textarea-handler-bg-color:#4290f7;--w-e-toolbar-color:#595959;--w-e-toolbar-bg-color:#fff;--w-e-toolbar-active-color:#333;--w-e-toolbar-active-bg-color:#f1f1f1;--w-e-toolbar-disabled-color:#999;--w-e-toolbar-border-color:#e8e8e8;--w-e-modal-button-bg-color:#fafafa;--w-e-modal-button-border-color:#d9d9d9} -.w-e-text-container *,.w-e-toolbar *{box-sizing:border-box;margin:0;outline:none;padding:0}.w-e-text-container blockquote,.w-e-text-container li,.w-e-text-container p,.w-e-text-container td,.w-e-text-container th,.w-e-toolbar *{line-height:1.5}.w-e-text-container{background-color:var(--w-e-textarea-bg-color);color:var(--w-e-textarea-color);height:100%;position:relative}.w-e-text-container 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var(--w-e-textarea-selected-border-color)}.w-e-text-placeholder{font-style:italic;left:10px;top:17px;width:90%}.w-e-max-length-info,.w-e-text-placeholder{color:var(--w-e-textarea-slight-color);pointer-events:none;position:absolute;-webkit-user-select:none;-moz-user-select:none;user-select:none}.w-e-max-length-info{bottom:.5em;right:1em}.w-e-bar{background-color:var(--w-e-toolbar-bg-color);color:var(--w-e-toolbar-color);font-size:14px;padding:0 5px}.w-e-bar svg{fill:var(--w-e-toolbar-color);height:14px;width:14px}.w-e-bar-show{display:flex}.w-e-bar-hidden{display:none}.w-e-hover-bar{border:1px solid var(--w-e-toolbar-border-color);border-radius:3px;box-shadow:0 2px 5px #0000001f;position:absolute}.w-e-toolbar{flex-wrap:wrap;position:relative}.w-e-bar-divider{background-color:var(--w-e-toolbar-border-color);display:inline-flex;height:40px;margin:0 5px;width:1px}.w-e-bar-item{display:flex;height:40px;padding:4px;position:relative;text-align:center}.w-e-bar-item,.w-e-bar-item 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diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/images/spread_arrow_white.png b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/images/spread_arrow_white.png deleted file mode 100644 index 117032ee..00000000 Binary files a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/images/spread_arrow_white.png and /dev/null differ diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/3d-force-graph.js b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/3d-force-graph.js deleted file mode 100644 index 7d72e241..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/3d-force-graph.js +++ /dev/null @@ -1,63663 +0,0 @@ -// Version 1.56.6 3d-force-graph - https://github.com/vasturiano/3d-force-graph -(function (global, factory) { - typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : - typeof define === 'function' && define.amd ? define(factory) : - (global = global || self, global.ForceGraph3D = factory()); -}(this, (function () { 'use strict'; - - function styleInject(css, ref) { - if ( ref === void 0 ) ref = {}; - var insertAt = ref.insertAt; - - if (!css || typeof document === 'undefined') { return; } - - var head = document.head || document.getElementsByTagName('head')[0]; - var style = document.createElement('style'); - style.type = 'text/css'; - - if (insertAt === 'top') { - if (head.firstChild) { - head.insertBefore(style, head.firstChild); - } else { - head.appendChild(style); - } - } else { - head.appendChild(style); - } - - if (style.styleSheet) { - style.styleSheet.cssText = css; - } else { - style.appendChild(document.createTextNode(css)); - } - } - - var css_248z = ".graph-info-msg {\n top: 50%;\n width: 100%;\n text-align: center;\n color: lavender;\n opacity: 0.7;\n font-size: 22px;\n position: absolute;\n font-family: Sans-serif;\n}\n\n.grabbable {\n cursor: move;\n cursor: grab;\n cursor: -moz-grab;\n cursor: -webkit-grab;\n}\n\n.grabbable:active {\n cursor: grabbing;\n cursor: -moz-grabbing;\n cursor: -webkit-grabbing;\n}"; - styleInject(css_248z); - - function _defineProperty(obj, key, value) { - if (key in obj) { - Object.defineProperty(obj, key, { - value: value, - enumerable: true, - configurable: true, - writable: true - }); - } else { - obj[key] = value; - } - - return obj; - } - - function ownKeys(object, enumerableOnly) { - var keys = Object.keys(object); - - if (Object.getOwnPropertySymbols) { - var symbols = Object.getOwnPropertySymbols(object); - if (enumerableOnly) symbols = symbols.filter(function (sym) { - return Object.getOwnPropertyDescriptor(object, sym).enumerable; - }); - keys.push.apply(keys, symbols); - } - - return keys; - } - - function _objectSpread2(target) { - for (var i = 1; i < arguments.length; i++) { - var source = arguments[i] != null ? arguments[i] : {}; - - if (i % 2) { - ownKeys(Object(source), true).forEach(function (key) { - _defineProperty(target, key, source[key]); - }); - } else if (Object.getOwnPropertyDescriptors) { - Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); - } else { - ownKeys(Object(source)).forEach(function (key) { - Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); - }); - } - } - - return target; - } - - function _toConsumableArray(arr) { - return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread(); - } - - function _arrayWithoutHoles(arr) { - if (Array.isArray(arr)) return _arrayLikeToArray(arr); - } - - function _iterableToArray(iter) { - if (typeof Symbol !== "undefined" && Symbol.iterator in Object(iter)) return Array.from(iter); - } - - function _unsupportedIterableToArray(o, minLen) { - if (!o) return; - if (typeof o === "string") return _arrayLikeToArray(o, minLen); - var n = Object.prototype.toString.call(o).slice(8, -1); - if (n === "Object" && o.constructor) n = o.constructor.name; - if (n === "Map" || n === "Set") return Array.from(n); - if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); - } - - function _arrayLikeToArray(arr, len) { - if (len == null || len > arr.length) len = arr.length; - - for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; - - return arr2; - } - - function _nonIterableSpread() { - throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); - } - - // Polyfills - - if ( Number.EPSILON === undefined ) { - - Number.EPSILON = Math.pow( 2, - 52 ); - - } - - if ( Number.isInteger === undefined ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger - - Number.isInteger = function ( value ) { - - return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value; - - }; - - } - - // - - if ( Math.sign === undefined ) { - - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign - - Math.sign = function ( x ) { - - return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; - - }; - - } - - if ( 'name' in Function.prototype === false ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name - - Object.defineProperty( Function.prototype, 'name', { - - get: function () { - - return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ]; - - } - - } ); - - } - - if ( Object.assign === undefined ) { - - // Missing in IE - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign - - Object.assign = function ( target ) { - - if ( target === undefined || target === null ) { - - throw new TypeError( 'Cannot convert undefined or null to object' ); - - } - - var output = Object( target ); - - for ( var index = 1; index < arguments.length; index ++ ) { - - var source = arguments[ index ]; - - if ( source !== undefined && source !== null ) { - - for ( var nextKey in source ) { - - if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) { - - output[ nextKey ] = source[ nextKey ]; - - } - - } - - } - - } - - return output; - - }; - - } - - var REVISION = '111'; - var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; - var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; - var CullFaceNone = 0; - var CullFaceBack = 1; - var CullFaceFront = 2; - var CullFaceFrontBack = 3; - var FrontFaceDirectionCW = 0; - var FrontFaceDirectionCCW = 1; - var BasicShadowMap = 0; - var PCFShadowMap = 1; - var PCFSoftShadowMap = 2; - var VSMShadowMap = 3; - var FrontSide = 0; - var BackSide = 1; - var DoubleSide = 2; - var FlatShading = 1; - var SmoothShading = 2; - var NoColors = 0; - var FaceColors = 1; - var VertexColors = 2; - var NoBlending = 0; - var NormalBlending = 1; - var AdditiveBlending = 2; - var SubtractiveBlending = 3; - var MultiplyBlending = 4; - var CustomBlending = 5; - var AddEquation = 100; - var SubtractEquation = 101; - var ReverseSubtractEquation = 102; - var MinEquation = 103; - var MaxEquation = 104; - var ZeroFactor = 200; - var OneFactor = 201; - var SrcColorFactor = 202; - var OneMinusSrcColorFactor = 203; - var SrcAlphaFactor = 204; - var OneMinusSrcAlphaFactor = 205; - var DstAlphaFactor = 206; - var OneMinusDstAlphaFactor = 207; - var DstColorFactor = 208; - var OneMinusDstColorFactor = 209; - var SrcAlphaSaturateFactor = 210; - var NeverDepth = 0; - var AlwaysDepth = 1; - var LessDepth = 2; - var LessEqualDepth = 3; - var EqualDepth = 4; - var GreaterEqualDepth = 5; - var GreaterDepth = 6; - var NotEqualDepth = 7; - var MultiplyOperation = 0; - var MixOperation = 1; - var AddOperation = 2; - var NoToneMapping = 0; - var LinearToneMapping = 1; - var ReinhardToneMapping = 2; - var Uncharted2ToneMapping = 3; - var CineonToneMapping = 4; - var ACESFilmicToneMapping = 5; - - var UVMapping = 300; - var CubeReflectionMapping = 301; - var CubeRefractionMapping = 302; - var EquirectangularReflectionMapping = 303; - var EquirectangularRefractionMapping = 304; - var SphericalReflectionMapping = 305; - var CubeUVReflectionMapping = 306; - var CubeUVRefractionMapping = 307; - var RepeatWrapping = 1000; - var ClampToEdgeWrapping = 1001; - var MirroredRepeatWrapping = 1002; - var NearestFilter = 1003; - var NearestMipmapNearestFilter = 1004; - var NearestMipMapNearestFilter = 1004; - var NearestMipmapLinearFilter = 1005; - var NearestMipMapLinearFilter = 1005; - var LinearFilter = 1006; - var LinearMipmapNearestFilter = 1007; - var LinearMipMapNearestFilter = 1007; - var LinearMipmapLinearFilter = 1008; - var LinearMipMapLinearFilter = 1008; - var UnsignedByteType = 1009; - var ByteType = 1010; - var ShortType = 1011; - var UnsignedShortType = 1012; - var IntType = 1013; - var UnsignedIntType = 1014; - var FloatType = 1015; - var HalfFloatType = 1016; - var UnsignedShort4444Type = 1017; - var UnsignedShort5551Type = 1018; - var UnsignedShort565Type = 1019; - var UnsignedInt248Type = 1020; - var AlphaFormat = 1021; - var RGBFormat = 1022; - var RGBAFormat = 1023; - var LuminanceFormat = 1024; - var LuminanceAlphaFormat = 1025; - var RGBEFormat = RGBAFormat; - var DepthFormat = 1026; - var DepthStencilFormat = 1027; - var RedFormat = 1028; - var RGB_S3TC_DXT1_Format = 33776; - var RGBA_S3TC_DXT1_Format = 33777; - var RGBA_S3TC_DXT3_Format = 33778; - var RGBA_S3TC_DXT5_Format = 33779; - var RGB_PVRTC_4BPPV1_Format = 35840; - var RGB_PVRTC_2BPPV1_Format = 35841; - var RGBA_PVRTC_4BPPV1_Format = 35842; - var RGBA_PVRTC_2BPPV1_Format = 35843; - var RGB_ETC1_Format = 36196; - var RGBA_ASTC_4x4_Format = 37808; - var RGBA_ASTC_5x4_Format = 37809; - var RGBA_ASTC_5x5_Format = 37810; - var RGBA_ASTC_6x5_Format = 37811; - var RGBA_ASTC_6x6_Format = 37812; - var RGBA_ASTC_8x5_Format = 37813; - var RGBA_ASTC_8x6_Format = 37814; - var RGBA_ASTC_8x8_Format = 37815; - var RGBA_ASTC_10x5_Format = 37816; - var RGBA_ASTC_10x6_Format = 37817; - var RGBA_ASTC_10x8_Format = 37818; - var RGBA_ASTC_10x10_Format = 37819; - var RGBA_ASTC_12x10_Format = 37820; - var RGBA_ASTC_12x12_Format = 37821; - var LoopOnce = 2200; - var LoopRepeat = 2201; - var LoopPingPong = 2202; - var InterpolateDiscrete = 2300; - var InterpolateLinear = 2301; - var InterpolateSmooth = 2302; - var ZeroCurvatureEnding = 2400; - var ZeroSlopeEnding = 2401; - var WrapAroundEnding = 2402; - var TrianglesDrawMode = 0; - var TriangleStripDrawMode = 1; - var TriangleFanDrawMode = 2; - var LinearEncoding = 3000; - var sRGBEncoding = 3001; - var GammaEncoding = 3007; - var RGBEEncoding = 3002; - var LogLuvEncoding = 3003; - var RGBM7Encoding = 3004; - var RGBM16Encoding = 3005; - var RGBDEncoding = 3006; - var BasicDepthPacking = 3200; - var RGBADepthPacking = 3201; - var TangentSpaceNormalMap = 0; - var ObjectSpaceNormalMap = 1; - - var ZeroStencilOp = 0; - var KeepStencilOp = 7680; - var ReplaceStencilOp = 7681; - var IncrementStencilOp = 7682; - var DecrementStencilOp = 7683; - var IncrementWrapStencilOp = 34055; - var DecrementWrapStencilOp = 34056; - var InvertStencilOp = 5386; - - var NeverStencilFunc = 512; - var LessStencilFunc = 513; - var EqualStencilFunc = 514; - var LessEqualStencilFunc = 515; - var GreaterStencilFunc = 516; - var NotEqualStencilFunc = 517; - var GreaterEqualStencilFunc = 518; - var AlwaysStencilFunc = 519; - - var StaticDrawUsage = 35044; - var DynamicDrawUsage = 35048; - var StreamDrawUsage = 35040; - var StaticReadUsage = 35045; - var DynamicReadUsage = 35049; - var StreamReadUsage = 35041; - var StaticCopyUsage = 35046; - var DynamicCopyUsage = 35050; - var StreamCopyUsage = 35042; - - /** - * https://github.com/mrdoob/eventdispatcher.js/ - */ - - function EventDispatcher() {} - - Object.assign( EventDispatcher.prototype, { - - addEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) this._listeners = {}; - - var listeners = this._listeners; - - if ( listeners[ type ] === undefined ) { - - listeners[ type ] = []; - - } - - if ( listeners[ type ].indexOf( listener ) === - 1 ) { - - listeners[ type ].push( listener ); - - } - - }, - - hasEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return false; - - var listeners = this._listeners; - - return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; - - }, - - removeEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return; - - var listeners = this._listeners; - var listenerArray = listeners[ type ]; - - if ( listenerArray !== undefined ) { - - var index = listenerArray.indexOf( listener ); - - if ( index !== - 1 ) { - - listenerArray.splice( index, 1 ); - - } - - } - - }, - - dispatchEvent: function ( event ) { - - if ( this._listeners === undefined ) return; - - var listeners = this._listeners; - var listenerArray = listeners[ event.type ]; - - if ( listenerArray !== undefined ) { - - event.target = this; - - var array = listenerArray.slice( 0 ); - - for ( var i = 0, l = array.length; i < l; i ++ ) { - - array[ i ].call( this, event ); - - } - - } - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var _lut = []; - - for ( var i = 0; i < 256; i ++ ) { - - _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 ); - - } - - var _Math = { - - DEG2RAD: Math.PI / 180, - RAD2DEG: 180 / Math.PI, - - generateUUID: function () { - - // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 - - var d0 = Math.random() * 0xffffffff | 0; - var d1 = Math.random() * 0xffffffff | 0; - var d2 = Math.random() * 0xffffffff | 0; - var d3 = Math.random() * 0xffffffff | 0; - var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' + - _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' + - _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] + - _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ]; - - // .toUpperCase() here flattens concatenated strings to save heap memory space. - return uuid.toUpperCase(); - - }, - - clamp: function ( value, min, max ) { - - return Math.max( min, Math.min( max, value ) ); - - }, - - // compute euclidian modulo of m % n - // https://en.wikipedia.org/wiki/Modulo_operation - - euclideanModulo: function ( n, m ) { - - return ( ( n % m ) + m ) % m; - - }, - - // Linear mapping from range to range - - mapLinear: function ( x, a1, a2, b1, b2 ) { - - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); - - }, - - // https://en.wikipedia.org/wiki/Linear_interpolation - - lerp: function ( x, y, t ) { - - return ( 1 - t ) * x + t * y; - - }, - - // http://en.wikipedia.org/wiki/Smoothstep - - smoothstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * ( 3 - 2 * x ); - - }, - - smootherstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); - - }, - - // Random integer from interval - - randInt: function ( low, high ) { - - return low + Math.floor( Math.random() * ( high - low + 1 ) ); - - }, - - // Random float from interval - - randFloat: function ( low, high ) { - - return low + Math.random() * ( high - low ); - - }, - - // Random float from <-range/2, range/2> interval - - randFloatSpread: function ( range ) { - - return range * ( 0.5 - Math.random() ); - - }, - - degToRad: function ( degrees ) { - - return degrees * _Math.DEG2RAD; - - }, - - radToDeg: function ( radians ) { - - return radians * _Math.RAD2DEG; - - }, - - isPowerOfTwo: function ( value ) { - - return ( value & ( value - 1 ) ) === 0 && value !== 0; - - }, - - ceilPowerOfTwo: function ( value ) { - - return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); - - }, - - floorPowerOfTwo: function ( value ) { - - return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author philogb / http://blog.thejit.org/ - * @author egraether / http://egraether.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - - function Vector2( x, y ) { - - this.x = x || 0; - this.y = y || 0; - - } - - Object.defineProperties( Vector2.prototype, { - - "width": { - - get: function () { - - return this.x; - - }, - - set: function ( value ) { - - this.x = value; - - } - - }, - - "height": { - - get: function () { - - return this.y; - - }, - - set: function ( value ) { - - this.y = value; - - } - - } - - } ); - - Object.assign( Vector2.prototype, { - - isVector2: true, - - set: function ( x, y ) { - - this.x = x; - this.y = y; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - - return this; - - }, - - multiply: function ( v ) { - - this.x *= v.x; - this.y *= v.y; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - - return this; - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - applyMatrix3: function ( m ) { - - var x = this.x, y = this.y; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; - - return this; - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - - return this; - - }, - - clampScalar: function ( minVal, maxVal ) { - - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - - return this; - - }, - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y; - - }, - - cross: function ( v ) { - - return this.x * v.y - this.y * v.x; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - angle: function () { - - // computes the angle in radians with respect to the positive x-axis - - var angle = Math.atan2( this.y, this.x ); - - if ( angle < 0 ) angle += 2 * Math.PI; - - return angle; - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y; - return dx * dx + dy * dy; - - }, - - manhattanDistanceTo: function ( v ) { - - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - - return this; - - }, - - rotateAround: function ( center, angle ) { - - var c = Math.cos( angle ), s = Math.sin( angle ); - - var x = this.x - center.x; - var y = this.y - center.y; - - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - - return this; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - - function Quaternion( x, y, z, w ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._w = ( w !== undefined ) ? w : 1; - - } - - Object.assign( Quaternion, { - - slerp: function ( qa, qb, qm, t ) { - - return qm.copy( qa ).slerp( qb, t ); - - }, - - slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { - - // fuzz-free, array-based Quaternion SLERP operation - - var x0 = src0[ srcOffset0 + 0 ], - y0 = src0[ srcOffset0 + 1 ], - z0 = src0[ srcOffset0 + 2 ], - w0 = src0[ srcOffset0 + 3 ], - - x1 = src1[ srcOffset1 + 0 ], - y1 = src1[ srcOffset1 + 1 ], - z1 = src1[ srcOffset1 + 2 ], - w1 = src1[ srcOffset1 + 3 ]; - - if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { - - var s = 1 - t, - - cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, - - dir = ( cos >= 0 ? 1 : - 1 ), - sqrSin = 1 - cos * cos; - - // Skip the Slerp for tiny steps to avoid numeric problems: - if ( sqrSin > Number.EPSILON ) { - - var sin = Math.sqrt( sqrSin ), - len = Math.atan2( sin, cos * dir ); - - s = Math.sin( s * len ) / sin; - t = Math.sin( t * len ) / sin; - - } - - var tDir = t * dir; - - x0 = x0 * s + x1 * tDir; - y0 = y0 * s + y1 * tDir; - z0 = z0 * s + z1 * tDir; - w0 = w0 * s + w1 * tDir; - - // Normalize in case we just did a lerp: - if ( s === 1 - t ) { - - var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); - - x0 *= f; - y0 *= f; - z0 *= f; - w0 *= f; - - } - - } - - dst[ dstOffset ] = x0; - dst[ dstOffset + 1 ] = y0; - dst[ dstOffset + 2 ] = z0; - dst[ dstOffset + 3 ] = w0; - - } - - } ); - - Object.defineProperties( Quaternion.prototype, { - - x: { - - get: function () { - - return this._x; - - }, - - set: function ( value ) { - - this._x = value; - this._onChangeCallback(); - - } - - }, - - y: { - - get: function () { - - return this._y; - - }, - - set: function ( value ) { - - this._y = value; - this._onChangeCallback(); - - } - - }, - - z: { - - get: function () { - - return this._z; - - }, - - set: function ( value ) { - - this._z = value; - this._onChangeCallback(); - - } - - }, - - w: { - - get: function () { - - return this._w; - - }, - - set: function ( value ) { - - this._w = value; - this._onChangeCallback(); - - } - - } - - } ); - - Object.assign( Quaternion.prototype, { - - isQuaternion: true, - - set: function ( x, y, z, w ) { - - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this._onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._w ); - - }, - - copy: function ( quaternion ) { - - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this._onChangeCallback(); - - return this; - - }, - - setFromEuler: function ( euler, update ) { - - if ( ! ( euler && euler.isEuler ) ) { - - throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - - } - - var x = euler._x, y = euler._y, z = euler._z, order = euler.order; - - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - var cos = Math.cos; - var sin = Math.sin; - - var c1 = cos( x / 2 ); - var c2 = cos( y / 2 ); - var c3 = cos( z / 2 ); - - var s1 = sin( x / 2 ); - var s2 = sin( y / 2 ); - var s3 = sin( z / 2 ); - - if ( order === 'XYZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'YXZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'ZXY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'ZYX' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'YZX' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'XZY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } - - if ( update !== false ) this._onChangeCallback(); - - return this; - - }, - - setFromAxisAngle: function ( axis, angle ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - - // assumes axis is normalized - - var halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos( halfAngle ); - - this._onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], - - trace = m11 + m22 + m33, - s; - - if ( trace > 0 ) { - - s = 0.5 / Math.sqrt( trace + 1.0 ); - - this._w = 0.25 / s; - this._x = ( m32 - m23 ) * s; - this._y = ( m13 - m31 ) * s; - this._z = ( m21 - m12 ) * s; - - } else if ( m11 > m22 && m11 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - - this._w = ( m32 - m23 ) / s; - this._x = 0.25 * s; - this._y = ( m12 + m21 ) / s; - this._z = ( m13 + m31 ) / s; - - } else if ( m22 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - - this._w = ( m13 - m31 ) / s; - this._x = ( m12 + m21 ) / s; - this._y = 0.25 * s; - this._z = ( m23 + m32 ) / s; - - } else { - - s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); - - this._w = ( m21 - m12 ) / s; - this._x = ( m13 + m31 ) / s; - this._y = ( m23 + m32 ) / s; - this._z = 0.25 * s; - - } - - this._onChangeCallback(); - - return this; - - }, - - setFromUnitVectors: function ( vFrom, vTo ) { - - // assumes direction vectors vFrom and vTo are normalized - - var EPS = 0.000001; - - var r = vFrom.dot( vTo ) + 1; - - if ( r < EPS ) { - - r = 0; - - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - - this._x = - vFrom.y; - this._y = vFrom.x; - this._z = 0; - this._w = r; - - } else { - - this._x = 0; - this._y = - vFrom.z; - this._z = vFrom.y; - this._w = r; - - } - - } else { - - // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 - - this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; - this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; - this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; - this._w = r; - - } - - return this.normalize(); - - }, - - angleTo: function ( q ) { - - return 2 * Math.acos( Math.abs( _Math.clamp( this.dot( q ), - 1, 1 ) ) ); - - }, - - rotateTowards: function ( q, step ) { - - var angle = this.angleTo( q ); - - if ( angle === 0 ) return this; - - var t = Math.min( 1, step / angle ); - - this.slerp( q, t ); - - return this; - - }, - - inverse: function () { - - // quaternion is assumed to have unit length - - return this.conjugate(); - - }, - - conjugate: function () { - - this._x *= - 1; - this._y *= - 1; - this._z *= - 1; - - this._onChangeCallback(); - - return this; - - }, - - dot: function ( v ) { - - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - - }, - - lengthSq: function () { - - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - - }, - - length: function () { - - return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); - - }, - - normalize: function () { - - var l = this.length(); - - if ( l === 0 ) { - - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - - } else { - - l = 1 / l; - - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - - } - - this._onChangeCallback(); - - return this; - - }, - - multiply: function ( q, p ) { - - if ( p !== undefined ) { - - console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); - return this.multiplyQuaternions( q, p ); - - } - - return this.multiplyQuaternions( this, q ); - - }, - - premultiply: function ( q ) { - - return this.multiplyQuaternions( q, this ); - - }, - - multiplyQuaternions: function ( a, b ) { - - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this._onChangeCallback(); - - return this; - - }, - - slerp: function ( qb, t ) { - - if ( t === 0 ) return this; - if ( t === 1 ) return this.copy( qb ); - - var x = this._x, y = this._y, z = this._z, w = this._w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if ( cosHalfTheta < 0 ) { - - this._w = - qb._w; - this._x = - qb._x; - this._y = - qb._y; - this._z = - qb._z; - - cosHalfTheta = - cosHalfTheta; - - } else { - - this.copy( qb ); - - } - - if ( cosHalfTheta >= 1.0 ) { - - this._w = w; - this._x = x; - this._y = y; - this._z = z; - - return this; - - } - - var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; - - if ( sqrSinHalfTheta <= Number.EPSILON ) { - - var s = 1 - t; - this._w = s * w + t * this._w; - this._x = s * x + t * this._x; - this._y = s * y + t * this._y; - this._z = s * z + t * this._z; - - this.normalize(); - this._onChangeCallback(); - - return this; - - } - - var sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); - var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); - var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this._w = ( w * ratioA + this._w * ratioB ); - this._x = ( x * ratioA + this._x * ratioB ); - this._y = ( y * ratioA + this._y * ratioB ); - this._z = ( z * ratioA + this._z * ratioB ); - - this._onChangeCallback(); - - return this; - - }, - - equals: function ( quaternion ) { - - return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this._x = array[ offset ]; - this._y = array[ offset + 1 ]; - this._z = array[ offset + 2 ]; - this._w = array[ offset + 3 ]; - - this._onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._w; - - return array; - - }, - - _onChange: function ( callback ) { - - this._onChangeCallback = callback; - - return this; - - }, - - _onChangeCallback: function () {} - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - var _vector = new Vector3(); - var _quaternion = new Quaternion(); - - function Vector3( x, y, z ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - - } - - Object.assign( Vector3.prototype, { - - isVector3: true, - - set: function ( x, y, z ) { - - this.x = x; - this.y = y; - this.z = z; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - - return this; - - }, - - multiply: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); - return this.multiplyVectors( v, w ); - - } - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - - return this; - - }, - - multiplyVectors: function ( a, b ) { - - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - - return this; - - }, - - applyEuler: function ( euler ) { - - if ( ! ( euler && euler.isEuler ) ) { - - console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); - - } - - return this.applyQuaternion( _quaternion.setFromEuler( euler ) ); - - }, - - applyAxisAngle: function ( axis, angle ) { - - return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) ); - - }, - - applyMatrix3: function ( m ) { - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; - this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; - - return this; - - }, - - applyNormalMatrix: function ( m ) { - - return this.applyMatrix3( m ).normalize(); - - }, - - applyMatrix4: function ( m ) { - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); - - this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; - this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; - this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; - - return this; - - }, - - applyQuaternion: function ( q ) { - - var x = this.x, y = this.y, z = this.z; - var qx = q.x, qy = q.y, qz = q.z, qw = q.w; - - // calculate quat * vector - - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = - qx * x - qy * y - qz * z; - - // calculate result * inverse quat - - this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; - this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; - this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; - - return this; - - }, - - project: function ( camera ) { - - return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); - - }, - - unproject: function ( camera ) { - - return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); - - }, - - transformDirection: function ( m ) { - - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - - var x = this.x, y = this.y, z = this.z; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; - - return this.normalize(); - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - - return this; - - }, - - clampScalar: function ( minVal, maxVal ) { - - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); - - return this; - - }, - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z; - - }, - - // TODO lengthSquared? - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - cross: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); - return this.crossVectors( v, w ); - - } - - return this.crossVectors( this, v ); - - }, - - crossVectors: function ( a, b ) { - - var ax = a.x, ay = a.y, az = a.z; - var bx = b.x, by = b.y, bz = b.z; - - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - - return this; - - }, - - projectOnVector: function ( v ) { - - // v cannot be the zero v - - var scalar = v.dot( this ) / v.lengthSq(); - - return this.copy( v ).multiplyScalar( scalar ); - - }, - - projectOnPlane: function ( planeNormal ) { - - _vector.copy( this ).projectOnVector( planeNormal ); - - return this.sub( _vector ); - - }, - - reflect: function ( normal ) { - - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - - return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); - - }, - - angleTo: function ( v ) { - - var denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); - - if ( denominator === 0 ) console.error( 'THREE.Vector3: angleTo() can\'t handle zero length vectors.' ); - - var theta = this.dot( v ) / denominator; - - // clamp, to handle numerical problems - - return Math.acos( _Math.clamp( theta, - 1, 1 ) ); - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; - - return dx * dx + dy * dy + dz * dz; - - }, - - manhattanDistanceTo: function ( v ) { - - return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); - - }, - - setFromSpherical: function ( s ) { - - return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); - - }, - - setFromSphericalCoords: function ( radius, phi, theta ) { - - var sinPhiRadius = Math.sin( phi ) * radius; - - this.x = sinPhiRadius * Math.sin( theta ); - this.y = Math.cos( phi ) * radius; - this.z = sinPhiRadius * Math.cos( theta ); - - return this; - - }, - - setFromCylindrical: function ( c ) { - - return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); - - }, - - setFromCylindricalCoords: function ( radius, theta, y ) { - - this.x = radius * Math.sin( theta ); - this.y = y; - this.z = radius * Math.cos( theta ); - - return this; - - }, - - setFromMatrixPosition: function ( m ) { - - var e = m.elements; - - this.x = e[ 12 ]; - this.y = e[ 13 ]; - this.z = e[ 14 ]; - - return this; - - }, - - setFromMatrixScale: function ( m ) { - - var sx = this.setFromMatrixColumn( m, 0 ).length(); - var sy = this.setFromMatrixColumn( m, 1 ).length(); - var sz = this.setFromMatrixColumn( m, 2 ).length(); - - this.x = sx; - this.y = sy; - this.z = sz; - - return this; - - }, - - setFromMatrixColumn: function ( m, index ) { - - return this.fromArray( m.elements, index * 4 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - - return this; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - * @author tschw - */ - - var _vector$1 = new Vector3(); - - function Matrix3() { - - this.elements = [ - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ]; - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); - - } - - } - - Object.assign( Matrix3.prototype, { - - isMatrix3: true, - - set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; - te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; - te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new this.constructor().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - var te = this.elements; - var me = m.elements; - - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; - te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; - te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; - - return this; - - }, - - setFromMatrix4: function ( m ) { - - var me = m.elements; - - this.set( - - me[ 0 ], me[ 4 ], me[ 8 ], - me[ 1 ], me[ 5 ], me[ 9 ], - me[ 2 ], me[ 6 ], me[ 10 ] - - ); - - return this; - - }, - - applyToBufferAttribute: function ( attribute ) { - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - _vector$1.x = attribute.getX( i ); - _vector$1.y = attribute.getY( i ); - _vector$1.z = attribute.getZ( i ); - - _vector$1.applyMatrix3( this ); - - attribute.setXYZ( i, _vector$1.x, _vector$1.y, _vector$1.z ); - - } - - return attribute; - - }, - - multiply: function ( m ) { - - return this.multiplyMatrices( this, m ); - - }, - - premultiply: function ( m ) { - - return this.multiplyMatrices( m, this ); - - }, - - multiplyMatrices: function ( a, b ) { - - var ae = a.elements; - var be = b.elements; - var te = this.elements; - - var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; - var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; - var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; - - var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; - var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; - var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; - te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; - te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; - te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; - te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; - te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; - te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; - - return this; - - }, - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; - te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; - te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; - - return this; - - }, - - determinant: function () { - - var te = this.elements; - - var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], - d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], - g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; - - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - - }, - - getInverse: function ( matrix, throwOnDegenerate ) { - - if ( matrix && matrix.isMatrix4 ) { - - console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." ); - - } - - var me = matrix.elements, - te = this.elements, - - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], - n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], - n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], - - t11 = n33 * n22 - n32 * n23, - t12 = n32 * n13 - n33 * n12, - t13 = n23 * n12 - n22 * n13, - - det = n11 * t11 + n21 * t12 + n31 * t13; - - if ( det === 0 ) { - - var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0"; - - if ( throwOnDegenerate === true ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - return this.identity(); - - } - - var detInv = 1 / det; - - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; - te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; - - te[ 3 ] = t12 * detInv; - te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; - te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; - - te[ 6 ] = t13 * detInv; - te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; - te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; - - return this; - - }, - - transpose: function () { - - var tmp, m = this.elements; - - tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; - tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; - tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; - - return this; - - }, - - getNormalMatrix: function ( matrix4 ) { - - return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); - - }, - - transposeIntoArray: function ( r ) { - - var m = this.elements; - - r[ 0 ] = m[ 0 ]; - r[ 1 ] = m[ 3 ]; - r[ 2 ] = m[ 6 ]; - r[ 3 ] = m[ 1 ]; - r[ 4 ] = m[ 4 ]; - r[ 5 ] = m[ 7 ]; - r[ 6 ] = m[ 2 ]; - r[ 7 ] = m[ 5 ]; - r[ 8 ] = m[ 8 ]; - - return this; - - }, - - setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) { - - var c = Math.cos( rotation ); - var s = Math.sin( rotation ); - - this.set( - sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, - - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, - 0, 0, 1 - ); - - }, - - scale: function ( sx, sy ) { - - var te = this.elements; - - te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx; - te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy; - - return this; - - }, - - rotate: function ( theta ) { - - var c = Math.cos( theta ); - var s = Math.sin( theta ); - - var te = this.elements; - - var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ]; - var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ]; - - te[ 0 ] = c * a11 + s * a21; - te[ 3 ] = c * a12 + s * a22; - te[ 6 ] = c * a13 + s * a23; - - te[ 1 ] = - s * a11 + c * a21; - te[ 4 ] = - s * a12 + c * a22; - te[ 7 ] = - s * a13 + c * a23; - - return this; - - }, - - translate: function ( tx, ty ) { - - var te = this.elements; - - te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ]; - te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ]; - - return this; - - }, - - equals: function ( matrix ) { - - var te = this.elements; - var me = matrix.elements; - - for ( var i = 0; i < 9; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - for ( var i = 0; i < 9; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - - array[ offset + 3 ] = te[ 3 ]; - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - array[ offset + 8 ] = te[ 8 ]; - - return array; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ - - var _canvas; - - var ImageUtils = { - - getDataURL: function ( image ) { - - var canvas; - - if ( typeof HTMLCanvasElement == 'undefined' ) { - - return image.src; - - } else if ( image instanceof HTMLCanvasElement ) { - - canvas = image; - - } else { - - if ( _canvas === undefined ) _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - - _canvas.width = image.width; - _canvas.height = image.height; - - var context = _canvas.getContext( '2d' ); - - if ( image instanceof ImageData ) { - - context.putImageData( image, 0, 0 ); - - } else { - - context.drawImage( image, 0, 0, image.width, image.height ); - - } - - canvas = _canvas; - - } - - if ( canvas.width > 2048 || canvas.height > 2048 ) { - - return canvas.toDataURL( 'image/jpeg', 0.6 ); - - } else { - - return canvas.toDataURL( 'image/png' ); - - } - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ - - var textureId = 0; - - function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - - Object.defineProperty( this, 'id', { value: textureId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - - this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE; - this.mipmaps = []; - - this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING; - - this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping; - this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping; - - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter; - - this.anisotropy = anisotropy !== undefined ? anisotropy : 1; - - this.format = format !== undefined ? format : RGBAFormat; - this.type = type !== undefined ? type : UnsignedByteType; - - this.offset = new Vector2( 0, 0 ); - this.repeat = new Vector2( 1, 1 ); - this.center = new Vector2( 0, 0 ); - this.rotation = 0; - - this.matrixAutoUpdate = true; - this.matrix = new Matrix3(); - - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - - // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. - // - // Also changing the encoding after already used by a Material will not automatically make the Material - // update. You need to explicitly call Material.needsUpdate to trigger it to recompile. - this.encoding = encoding !== undefined ? encoding : LinearEncoding; - - this.version = 0; - this.onUpdate = null; - - } - - Texture.DEFAULT_IMAGE = undefined; - Texture.DEFAULT_MAPPING = UVMapping; - - Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Texture, - - isTexture: true, - - updateMatrix: function () { - - this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.name = source.name; - - this.image = source.image; - this.mipmaps = source.mipmaps.slice( 0 ); - - this.mapping = source.mapping; - - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - - this.anisotropy = source.anisotropy; - - this.format = source.format; - this.type = source.type; - - this.offset.copy( source.offset ); - this.repeat.copy( source.repeat ); - this.center.copy( source.center ); - this.rotation = source.rotation; - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrix.copy( source.matrix ); - - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - this.encoding = source.encoding; - - return this; - - }, - - toJSON: function ( meta ) { - - var isRootObject = ( meta === undefined || typeof meta === 'string' ); - - if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { - - return meta.textures[ this.uuid ]; - - } - - var output = { - - metadata: { - version: 4.5, - type: 'Texture', - generator: 'Texture.toJSON' - }, - - uuid: this.uuid, - name: this.name, - - mapping: this.mapping, - - repeat: [ this.repeat.x, this.repeat.y ], - offset: [ this.offset.x, this.offset.y ], - center: [ this.center.x, this.center.y ], - rotation: this.rotation, - - wrap: [ this.wrapS, this.wrapT ], - - format: this.format, - type: this.type, - encoding: this.encoding, - - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, - - flipY: this.flipY, - - premultiplyAlpha: this.premultiplyAlpha, - unpackAlignment: this.unpackAlignment - - }; - - if ( this.image !== undefined ) { - - // TODO: Move to THREE.Image - - var image = this.image; - - if ( image.uuid === undefined ) { - - image.uuid = _Math.generateUUID(); // UGH - - } - - if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) { - - var url; - - if ( Array.isArray( image ) ) { - - // process array of images e.g. CubeTexture - - url = []; - - for ( var i = 0, l = image.length; i < l; i ++ ) { - - url.push( ImageUtils.getDataURL( image[ i ] ) ); - - } - - } else { - - // process single image - - url = ImageUtils.getDataURL( image ); - - } - - meta.images[ image.uuid ] = { - uuid: image.uuid, - url: url - }; - - } - - output.image = image.uuid; - - } - - if ( ! isRootObject ) { - - meta.textures[ this.uuid ] = output; - - } - - return output; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - }, - - transformUv: function ( uv ) { - - if ( this.mapping !== UVMapping ) return uv; - - uv.applyMatrix3( this.matrix ); - - if ( uv.x < 0 || uv.x > 1 ) { - - switch ( this.wrapS ) { - - case RepeatWrapping: - - uv.x = uv.x - Math.floor( uv.x ); - break; - - case ClampToEdgeWrapping: - - uv.x = uv.x < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { - - uv.x = Math.ceil( uv.x ) - uv.x; - - } else { - - uv.x = uv.x - Math.floor( uv.x ); - - } - break; - - } - - } - - if ( uv.y < 0 || uv.y > 1 ) { - - switch ( this.wrapT ) { - - case RepeatWrapping: - - uv.y = uv.y - Math.floor( uv.y ); - break; - - case ClampToEdgeWrapping: - - uv.y = uv.y < 0 ? 0 : 1; - break; - - case MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { - - uv.y = Math.ceil( uv.y ) - uv.y; - - } else { - - uv.y = uv.y - Math.floor( uv.y ); - - } - break; - - } - - } - - if ( this.flipY ) { - - uv.y = 1 - uv.y; - - } - - return uv; - - } - - } ); - - Object.defineProperty( Texture.prototype, "needsUpdate", { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - /** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Vector4( x, y, z, w ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - this.w = ( w !== undefined ) ? w : 1; - - } - - Object.defineProperties( Vector4.prototype, { - - "width": { - - get: function () { - - return this.z; - - }, - - set: function ( value ) { - - this.z = value; - - } - - }, - - "height": { - - get: function () { - - return this.w; - - }, - - set: function ( value ) { - - this.w = value; - - } - - } - - } ); - - Object.assign( Vector4.prototype, { - - isVector4: true, - - set: function ( x, y, z, w ) { - - this.x = x; - this.y = y; - this.z = z; - this.w = w; - - return this; - - }, - - setScalar: function ( scalar ) { - - this.x = scalar; - this.y = scalar; - this.z = scalar; - this.w = scalar; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setW: function ( w ) { - - this.w = w; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - case 3: this.w = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - return this; - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - case 3: return this.w; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z, this.w ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = ( v.w !== undefined ) ? v.w : 1; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - this.w += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; - - return this; - - }, - - applyMatrix4: function ( m ) { - - var x = this.x, y = this.y, z = this.z, w = this.w; - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; - this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - setAxisAngleFromQuaternion: function ( q ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - - // q is assumed to be normalized - - this.w = 2 * Math.acos( q.w ); - - var s = Math.sqrt( 1 - q.w * q.w ); - - if ( s < 0.0001 ) { - - this.x = 1; - this.y = 0; - this.z = 0; - - } else { - - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - - } - - return this; - - }, - - setAxisAngleFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var angle, x, y, z, // variables for result - epsilon = 0.01, // margin to allow for rounding errors - epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees - - te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - if ( ( Math.abs( m12 - m21 ) < epsilon ) && - ( Math.abs( m13 - m31 ) < epsilon ) && - ( Math.abs( m23 - m32 ) < epsilon ) ) { - - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - - if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && - ( Math.abs( m13 + m31 ) < epsilon2 ) && - ( Math.abs( m23 + m32 ) < epsilon2 ) && - ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { - - // this singularity is identity matrix so angle = 0 - - this.set( 1, 0, 0, 0 ); - - return this; // zero angle, arbitrary axis - - } - - // otherwise this singularity is angle = 180 - - angle = Math.PI; - - var xx = ( m11 + 1 ) / 2; - var yy = ( m22 + 1 ) / 2; - var zz = ( m33 + 1 ) / 2; - var xy = ( m12 + m21 ) / 4; - var xz = ( m13 + m31 ) / 4; - var yz = ( m23 + m32 ) / 4; - - if ( ( xx > yy ) && ( xx > zz ) ) { - - // m11 is the largest diagonal term - - if ( xx < epsilon ) { - - x = 0; - y = 0.707106781; - z = 0.707106781; - - } else { - - x = Math.sqrt( xx ); - y = xy / x; - z = xz / x; - - } - - } else if ( yy > zz ) { - - // m22 is the largest diagonal term - - if ( yy < epsilon ) { - - x = 0.707106781; - y = 0; - z = 0.707106781; - - } else { - - y = Math.sqrt( yy ); - x = xy / y; - z = yz / y; - - } - - } else { - - // m33 is the largest diagonal term so base result on this - - if ( zz < epsilon ) { - - x = 0.707106781; - y = 0.707106781; - z = 0; - - } else { - - z = Math.sqrt( zz ); - x = xz / z; - y = yz / z; - - } - - } - - this.set( x, y, z, angle ); - - return this; // return 180 deg rotation - - } - - // as we have reached here there are no singularities so we can handle normally - - var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + - ( m13 - m31 ) * ( m13 - m31 ) + - ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize - - if ( Math.abs( s ) < 0.001 ) s = 1; - - // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case - - this.x = ( m32 - m23 ) / s; - this.y = ( m13 - m31 ) / s; - this.z = ( m21 - m12 ) / s; - this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); - - return this; - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - this.w = Math.min( this.w, v.w ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - this.w = Math.max( this.w, v.w ); - - return this; - - }, - - clamp: function ( min, max ) { - - // assumes min < max, componentwise - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - this.w = Math.max( min.w, Math.min( max.w, this.w ) ); - - return this; - - }, - - clampScalar: function ( minVal, maxVal ) { - - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); - this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); - - return this; - - }, - - clampLength: function ( min, max ) { - - var length = this.length(); - - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - this.w = Math.floor( this.w ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - this.w = Math.ceil( this.w ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - this.w = Math.round( this.w ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - this.w = - this.w; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); - - }, - - manhattanLength: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() || 1 ); - - }, - - setLength: function ( length ) { - - return this.normalize().multiplyScalar( length ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - this.w += ( v.w - this.w ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - this.w = array[ offset + 3 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - array[ offset + 3 ] = this.w; - - return array; - - }, - - fromBufferAttribute: function ( attribute, index, offset ) { - - if ( offset !== undefined ) { - - console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' ); - - } - - this.x = attribute.getX( index ); - this.y = attribute.getY( index ); - this.z = attribute.getZ( index ); - this.w = attribute.getW( index ); - - return this; - - } - - } ); - - /** - * @author szimek / https://github.com/szimek/ - * @author alteredq / http://alteredqualia.com/ - * @author Marius Kintel / https://github.com/kintel - */ - - /* - In options, we can specify: - * Texture parameters for an auto-generated target texture - * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers - */ - function WebGLRenderTarget( width, height, options ) { - - this.width = width; - this.height = height; - - this.scissor = new Vector4( 0, 0, width, height ); - this.scissorTest = false; - - this.viewport = new Vector4( 0, 0, width, height ); - - options = options || {}; - - this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding ); - - this.texture.image = {}; - this.texture.image.width = width; - this.texture.image.height = height; - - this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; - this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; - - this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; - this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; - this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null; - - } - - WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: WebGLRenderTarget, - - isWebGLRenderTarget: true, - - setSize: function ( width, height ) { - - if ( this.width !== width || this.height !== height ) { - - this.width = width; - this.height = height; - - this.texture.image.width = width; - this.texture.image.height = height; - - this.dispose(); - - } - - this.viewport.set( 0, 0, width, height ); - this.scissor.set( 0, 0, width, height ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.width = source.width; - this.height = source.height; - - this.viewport.copy( source.viewport ); - - this.texture = source.texture.clone(); - - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - this.depthTexture = source.depthTexture; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author Mugen87 / https://github.com/Mugen87 - * @author Matt DesLauriers / @mattdesl - */ - - function WebGLMultisampleRenderTarget( width, height, options ) { - - WebGLRenderTarget.call( this, width, height, options ); - - this.samples = 4; - - } - - WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { - - constructor: WebGLMultisampleRenderTarget, - - isWebGLMultisampleRenderTarget: true, - - copy: function ( source ) { - - WebGLRenderTarget.prototype.copy.call( this, source ); - - this.samples = source.samples; - - return this; - - } - - } ); - - var _v1 = new Vector3(); - var _m1 = new Matrix4(); - var _zero = new Vector3( 0, 0, 0 ); - var _one = new Vector3( 1, 1, 1 ); - var _x = new Vector3(); - var _y = new Vector3(); - var _z = new Vector3(); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author jordi_ros / http://plattsoft.com - * @author D1plo1d / http://github.com/D1plo1d - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author timknip / http://www.floorplanner.com/ - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - - function Matrix4() { - - this.elements = [ - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ]; - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); - - } - - } - - Object.assign( Matrix4.prototype, { - - isMatrix4: true, - - set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; - te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; - te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; - te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new Matrix4().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - var te = this.elements; - var me = m.elements; - - te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; - te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; - te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; - te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; - - return this; - - }, - - copyPosition: function ( m ) { - - var te = this.elements, me = m.elements; - - te[ 12 ] = me[ 12 ]; - te[ 13 ] = me[ 13 ]; - te[ 14 ] = me[ 14 ]; - - return this; - - }, - - extractBasis: function ( xAxis, yAxis, zAxis ) { - - xAxis.setFromMatrixColumn( this, 0 ); - yAxis.setFromMatrixColumn( this, 1 ); - zAxis.setFromMatrixColumn( this, 2 ); - - return this; - - }, - - makeBasis: function ( xAxis, yAxis, zAxis ) { - - this.set( - xAxis.x, yAxis.x, zAxis.x, 0, - xAxis.y, yAxis.y, zAxis.y, 0, - xAxis.z, yAxis.z, zAxis.z, 0, - 0, 0, 0, 1 - ); - - return this; - - }, - - extractRotation: function ( m ) { - - // this method does not support reflection matrices - - var te = this.elements; - var me = m.elements; - - var scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length(); - var scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length(); - var scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length(); - - te[ 0 ] = me[ 0 ] * scaleX; - te[ 1 ] = me[ 1 ] * scaleX; - te[ 2 ] = me[ 2 ] * scaleX; - te[ 3 ] = 0; - - te[ 4 ] = me[ 4 ] * scaleY; - te[ 5 ] = me[ 5 ] * scaleY; - te[ 6 ] = me[ 6 ] * scaleY; - te[ 7 ] = 0; - - te[ 8 ] = me[ 8 ] * scaleZ; - te[ 9 ] = me[ 9 ] * scaleZ; - te[ 10 ] = me[ 10 ] * scaleZ; - te[ 11 ] = 0; - - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }, - - makeRotationFromEuler: function ( euler ) { - - if ( ! ( euler && euler.isEuler ) ) { - - console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - - } - - var te = this.elements; - - var x = euler.x, y = euler.y, z = euler.z; - var a = Math.cos( x ), b = Math.sin( x ); - var c = Math.cos( y ), d = Math.sin( y ); - var e = Math.cos( z ), f = Math.sin( z ); - - if ( euler.order === 'XYZ' ) { - - var ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = - c * f; - te[ 8 ] = d; - - te[ 1 ] = af + be * d; - te[ 5 ] = ae - bf * d; - te[ 9 ] = - b * c; - - te[ 2 ] = bf - ae * d; - te[ 6 ] = be + af * d; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YXZ' ) { - - var ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce + df * b; - te[ 4 ] = de * b - cf; - te[ 8 ] = a * d; - - te[ 1 ] = a * f; - te[ 5 ] = a * e; - te[ 9 ] = - b; - - te[ 2 ] = cf * b - de; - te[ 6 ] = df + ce * b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZXY' ) { - - var ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce - df * b; - te[ 4 ] = - a * f; - te[ 8 ] = de + cf * b; - - te[ 1 ] = cf + de * b; - te[ 5 ] = a * e; - te[ 9 ] = df - ce * b; - - te[ 2 ] = - a * d; - te[ 6 ] = b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZYX' ) { - - var ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = be * d - af; - te[ 8 ] = ae * d + bf; - - te[ 1 ] = c * f; - te[ 5 ] = bf * d + ae; - te[ 9 ] = af * d - be; - - te[ 2 ] = - d; - te[ 6 ] = b * c; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YZX' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = bd - ac * f; - te[ 8 ] = bc * f + ad; - - te[ 1 ] = f; - te[ 5 ] = a * e; - te[ 9 ] = - b * e; - - te[ 2 ] = - d * e; - te[ 6 ] = ad * f + bc; - te[ 10 ] = ac - bd * f; - - } else if ( euler.order === 'XZY' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = - f; - te[ 8 ] = d * e; - - te[ 1 ] = ac * f + bd; - te[ 5 ] = a * e; - te[ 9 ] = ad * f - bc; - - te[ 2 ] = bc * f - ad; - te[ 6 ] = b * e; - te[ 10 ] = bd * f + ac; - - } - - // bottom row - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; - - // last column - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }, - - makeRotationFromQuaternion: function ( q ) { - - return this.compose( _zero, q, _one ); - - }, - - lookAt: function ( eye, target, up ) { - - var te = this.elements; - - _z.subVectors( eye, target ); - - if ( _z.lengthSq() === 0 ) { - - // eye and target are in the same position - - _z.z = 1; - - } - - _z.normalize(); - _x.crossVectors( up, _z ); - - if ( _x.lengthSq() === 0 ) { - - // up and z are parallel - - if ( Math.abs( up.z ) === 1 ) { - - _z.x += 0.0001; - - } else { - - _z.z += 0.0001; - - } - - _z.normalize(); - _x.crossVectors( up, _z ); - - } - - _x.normalize(); - _y.crossVectors( _z, _x ); - - te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x; - te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y; - te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z; - - return this; - - }, - - multiply: function ( m, n ) { - - if ( n !== undefined ) { - - console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); - return this.multiplyMatrices( m, n ); - - } - - return this.multiplyMatrices( this, m ); - - }, - - premultiply: function ( m ) { - - return this.multiplyMatrices( m, this ); - - }, - - multiplyMatrices: function ( a, b ) { - - var ae = a.elements; - var be = b.elements; - var te = this.elements; - - var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; - var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; - var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; - var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; - - var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; - var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; - var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; - var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - - te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - - return this; - - }, - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; - te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; - te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; - te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; - - return this; - - }, - - applyToBufferAttribute: function ( attribute ) { - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - _v1.x = attribute.getX( i ); - _v1.y = attribute.getY( i ); - _v1.z = attribute.getZ( i ); - - _v1.applyMatrix4( this ); - - attribute.setXYZ( i, _v1.x, _v1.y, _v1.z ); - - } - - return attribute; - - }, - - determinant: function () { - - var te = this.elements; - - var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; - var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; - var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; - var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; - - //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - - return ( - n41 * ( - + n14 * n23 * n32 - - n13 * n24 * n32 - - n14 * n22 * n33 - + n12 * n24 * n33 - + n13 * n22 * n34 - - n12 * n23 * n34 - ) + - n42 * ( - + n11 * n23 * n34 - - n11 * n24 * n33 - + n14 * n21 * n33 - - n13 * n21 * n34 - + n13 * n24 * n31 - - n14 * n23 * n31 - ) + - n43 * ( - + n11 * n24 * n32 - - n11 * n22 * n34 - - n14 * n21 * n32 - + n12 * n21 * n34 - + n14 * n22 * n31 - - n12 * n24 * n31 - ) + - n44 * ( - - n13 * n22 * n31 - - n11 * n23 * n32 - + n11 * n22 * n33 - + n13 * n21 * n32 - - n12 * n21 * n33 - + n12 * n23 * n31 - ) - - ); - - }, - - transpose: function () { - - var te = this.elements; - var tmp; - - tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; - tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; - tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; - - tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; - tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; - tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; - - return this; - - }, - - setPosition: function ( x, y, z ) { - - var te = this.elements; - - if ( x.isVector3 ) { - - te[ 12 ] = x.x; - te[ 13 ] = x.y; - te[ 14 ] = x.z; - - } else { - - te[ 12 ] = x; - te[ 13 ] = y; - te[ 14 ] = z; - - } - - return this; - - }, - - getInverse: function ( m, throwOnDegenerate ) { - - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - var te = this.elements, - me = m.elements, - - n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], - n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], - n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], - n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], - - t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, - t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, - t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, - t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - - var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; - - if ( det === 0 ) { - - var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0"; - - if ( throwOnDegenerate === true ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - return this.identity(); - - } - - var detInv = 1 / det; - - te[ 0 ] = t11 * detInv; - te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; - te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; - te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; - - te[ 4 ] = t12 * detInv; - te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; - te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; - te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; - - te[ 8 ] = t13 * detInv; - te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; - te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; - te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; - - te[ 12 ] = t14 * detInv; - te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; - te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; - te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; - - return this; - - }, - - scale: function ( v ) { - - var te = this.elements; - var x = v.x, y = v.y, z = v.z; - - te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; - te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; - te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; - te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; - - return this; - - }, - - getMaxScaleOnAxis: function () { - - var te = this.elements; - - var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; - var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; - var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; - - return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); - - }, - - makeTranslation: function ( x, y, z ) { - - this.set( - - 1, 0, 0, x, - 0, 1, 0, y, - 0, 0, 1, z, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationX: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - 1, 0, 0, 0, - 0, c, - s, 0, - 0, s, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationY: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, 0, s, 0, - 0, 1, 0, 0, - - s, 0, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationZ: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, - s, 0, 0, - s, c, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationAxis: function ( axis, angle ) { - - // Based on http://www.gamedev.net/reference/articles/article1199.asp - - var c = Math.cos( angle ); - var s = Math.sin( angle ); - var t = 1 - c; - var x = axis.x, y = axis.y, z = axis.z; - var tx = t * x, ty = t * y; - - this.set( - - tx * x + c, tx * y - s * z, tx * z + s * y, 0, - tx * y + s * z, ty * y + c, ty * z - s * x, 0, - tx * z - s * y, ty * z + s * x, t * z * z + c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeScale: function ( x, y, z ) { - - this.set( - - x, 0, 0, 0, - 0, y, 0, 0, - 0, 0, z, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeShear: function ( x, y, z ) { - - this.set( - - 1, y, z, 0, - x, 1, z, 0, - x, y, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - compose: function ( position, quaternion, scale ) { - - var te = this.elements; - - var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; - var x2 = x + x, y2 = y + y, z2 = z + z; - var xx = x * x2, xy = x * y2, xz = x * z2; - var yy = y * y2, yz = y * z2, zz = z * z2; - var wx = w * x2, wy = w * y2, wz = w * z2; - - var sx = scale.x, sy = scale.y, sz = scale.z; - - te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; - te[ 1 ] = ( xy + wz ) * sx; - te[ 2 ] = ( xz - wy ) * sx; - te[ 3 ] = 0; - - te[ 4 ] = ( xy - wz ) * sy; - te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; - te[ 6 ] = ( yz + wx ) * sy; - te[ 7 ] = 0; - - te[ 8 ] = ( xz + wy ) * sz; - te[ 9 ] = ( yz - wx ) * sz; - te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; - te[ 11 ] = 0; - - te[ 12 ] = position.x; - te[ 13 ] = position.y; - te[ 14 ] = position.z; - te[ 15 ] = 1; - - return this; - - }, - - decompose: function ( position, quaternion, scale ) { - - var te = this.elements; - - var sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); - var sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); - var sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); - - // if determine is negative, we need to invert one scale - var det = this.determinant(); - if ( det < 0 ) sx = - sx; - - position.x = te[ 12 ]; - position.y = te[ 13 ]; - position.z = te[ 14 ]; - - // scale the rotation part - _m1.copy( this ); - - var invSX = 1 / sx; - var invSY = 1 / sy; - var invSZ = 1 / sz; - - _m1.elements[ 0 ] *= invSX; - _m1.elements[ 1 ] *= invSX; - _m1.elements[ 2 ] *= invSX; - - _m1.elements[ 4 ] *= invSY; - _m1.elements[ 5 ] *= invSY; - _m1.elements[ 6 ] *= invSY; - - _m1.elements[ 8 ] *= invSZ; - _m1.elements[ 9 ] *= invSZ; - _m1.elements[ 10 ] *= invSZ; - - quaternion.setFromRotationMatrix( _m1 ); - - scale.x = sx; - scale.y = sy; - scale.z = sz; - - return this; - - }, - - makePerspective: function ( left, right, top, bottom, near, far ) { - - if ( far === undefined ) { - - console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' ); - - } - - var te = this.elements; - var x = 2 * near / ( right - left ); - var y = 2 * near / ( top - bottom ); - - var a = ( right + left ) / ( right - left ); - var b = ( top + bottom ) / ( top - bottom ); - var c = - ( far + near ) / ( far - near ); - var d = - 2 * far * near / ( far - near ); - - te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; - te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; - - return this; - - }, - - makeOrthographic: function ( left, right, top, bottom, near, far ) { - - var te = this.elements; - var w = 1.0 / ( right - left ); - var h = 1.0 / ( top - bottom ); - var p = 1.0 / ( far - near ); - - var x = ( right + left ) * w; - var y = ( top + bottom ) * h; - var z = ( far + near ) * p; - - te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; - te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; - - return this; - - }, - - equals: function ( matrix ) { - - var te = this.elements; - var me = matrix.elements; - - for ( var i = 0; i < 16; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - for ( var i = 0; i < 16; i ++ ) { - - this.elements[ i ] = array[ i + offset ]; - - } - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - array[ offset + 3 ] = te[ 3 ]; - - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - - array[ offset + 8 ] = te[ 8 ]; - array[ offset + 9 ] = te[ 9 ]; - array[ offset + 10 ] = te[ 10 ]; - array[ offset + 11 ] = te[ 11 ]; - - array[ offset + 12 ] = te[ 12 ]; - array[ offset + 13 ] = te[ 13 ]; - array[ offset + 14 ] = te[ 14 ]; - array[ offset + 15 ] = te[ 15 ]; - - return array; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - - var _matrix = new Matrix4(); - var _quaternion$1 = new Quaternion(); - - function Euler( x, y, z, order ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._order = order || Euler.DefaultOrder; - - } - - Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; - - Euler.DefaultOrder = 'XYZ'; - - Object.defineProperties( Euler.prototype, { - - x: { - - get: function () { - - return this._x; - - }, - - set: function ( value ) { - - this._x = value; - this._onChangeCallback(); - - } - - }, - - y: { - - get: function () { - - return this._y; - - }, - - set: function ( value ) { - - this._y = value; - this._onChangeCallback(); - - } - - }, - - z: { - - get: function () { - - return this._z; - - }, - - set: function ( value ) { - - this._z = value; - this._onChangeCallback(); - - } - - }, - - order: { - - get: function () { - - return this._order; - - }, - - set: function ( value ) { - - this._order = value; - this._onChangeCallback(); - - } - - } - - } ); - - Object.assign( Euler.prototype, { - - isEuler: true, - - set: function ( x, y, z, order ) { - - this._x = x; - this._y = y; - this._z = z; - this._order = order || this._order; - - this._onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._order ); - - }, - - copy: function ( euler ) { - - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this._onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m, order, update ) { - - var clamp = _Math.clamp; - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements; - var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; - var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; - var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - order = order || this._order; - - if ( order === 'XYZ' ) { - - this._y = Math.asin( clamp( m13, - 1, 1 ) ); - - if ( Math.abs( m13 ) < 0.9999999 ) { - - this._x = Math.atan2( - m23, m33 ); - this._z = Math.atan2( - m12, m11 ); - - } else { - - this._x = Math.atan2( m32, m22 ); - this._z = 0; - - } - - } else if ( order === 'YXZ' ) { - - this._x = Math.asin( - clamp( m23, - 1, 1 ) ); - - if ( Math.abs( m23 ) < 0.9999999 ) { - - this._y = Math.atan2( m13, m33 ); - this._z = Math.atan2( m21, m22 ); - - } else { - - this._y = Math.atan2( - m31, m11 ); - this._z = 0; - - } - - } else if ( order === 'ZXY' ) { - - this._x = Math.asin( clamp( m32, - 1, 1 ) ); - - if ( Math.abs( m32 ) < 0.9999999 ) { - - this._y = Math.atan2( - m31, m33 ); - this._z = Math.atan2( - m12, m22 ); - - } else { - - this._y = 0; - this._z = Math.atan2( m21, m11 ); - - } - - } else if ( order === 'ZYX' ) { - - this._y = Math.asin( - clamp( m31, - 1, 1 ) ); - - if ( Math.abs( m31 ) < 0.9999999 ) { - - this._x = Math.atan2( m32, m33 ); - this._z = Math.atan2( m21, m11 ); - - } else { - - this._x = 0; - this._z = Math.atan2( - m12, m22 ); - - } - - } else if ( order === 'YZX' ) { - - this._z = Math.asin( clamp( m21, - 1, 1 ) ); - - if ( Math.abs( m21 ) < 0.9999999 ) { - - this._x = Math.atan2( - m23, m22 ); - this._y = Math.atan2( - m31, m11 ); - - } else { - - this._x = 0; - this._y = Math.atan2( m13, m33 ); - - } - - } else if ( order === 'XZY' ) { - - this._z = Math.asin( - clamp( m12, - 1, 1 ) ); - - if ( Math.abs( m12 ) < 0.9999999 ) { - - this._x = Math.atan2( m32, m22 ); - this._y = Math.atan2( m13, m11 ); - - } else { - - this._x = Math.atan2( - m23, m33 ); - this._y = 0; - - } - - } else { - - console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); - - } - - this._order = order; - - if ( update !== false ) this._onChangeCallback(); - - return this; - - }, - - setFromQuaternion: function ( q, order, update ) { - - _matrix.makeRotationFromQuaternion( q ); - - return this.setFromRotationMatrix( _matrix, order, update ); - - }, - - setFromVector3: function ( v, order ) { - - return this.set( v.x, v.y, v.z, order || this._order ); - - }, - - reorder: function ( newOrder ) { - - // WARNING: this discards revolution information -bhouston - - _quaternion$1.setFromEuler( this ); - - return this.setFromQuaternion( _quaternion$1, newOrder ); - - }, - - equals: function ( euler ) { - - return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); - - }, - - fromArray: function ( array ) { - - this._x = array[ 0 ]; - this._y = array[ 1 ]; - this._z = array[ 2 ]; - if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; - - this._onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._order; - - return array; - - }, - - toVector3: function ( optionalResult ) { - - if ( optionalResult ) { - - return optionalResult.set( this._x, this._y, this._z ); - - } else { - - return new Vector3( this._x, this._y, this._z ); - - } - - }, - - _onChange: function ( callback ) { - - this._onChangeCallback = callback; - - return this; - - }, - - _onChangeCallback: function () {} - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Layers() { - - this.mask = 1 | 0; - - } - - Object.assign( Layers.prototype, { - - set: function ( channel ) { - - this.mask = 1 << channel | 0; - - }, - - enable: function ( channel ) { - - this.mask |= 1 << channel | 0; - - }, - - enableAll: function () { - - this.mask = 0xffffffff | 0; - - }, - - toggle: function ( channel ) { - - this.mask ^= 1 << channel | 0; - - }, - - disable: function ( channel ) { - - this.mask &= ~ ( 1 << channel | 0 ); - - }, - - disableAll: function () { - - this.mask = 0; - - }, - - test: function ( layers ) { - - return ( this.mask & layers.mask ) !== 0; - - } - - } ); - - var _object3DId = 0; - - var _v1$1 = new Vector3(); - var _q1 = new Quaternion(); - var _m1$1 = new Matrix4(); - var _target = new Vector3(); - - var _position = new Vector3(); - var _scale = new Vector3(); - var _quaternion$2 = new Quaternion(); - - var _xAxis = new Vector3( 1, 0, 0 ); - var _yAxis = new Vector3( 0, 1, 0 ); - var _zAxis = new Vector3( 0, 0, 1 ); - - var _addedEvent = { type: 'added' }; - var _removedEvent = { type: 'removed' }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author elephantatwork / www.elephantatwork.ch - */ - - function Object3D() { - - Object.defineProperty( this, 'id', { value: _object3DId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Object3D'; - - this.parent = null; - this.children = []; - - this.up = Object3D.DefaultUp.clone(); - - var position = new Vector3(); - var rotation = new Euler(); - var quaternion = new Quaternion(); - var scale = new Vector3( 1, 1, 1 ); - - function onRotationChange() { - - quaternion.setFromEuler( rotation, false ); - - } - - function onQuaternionChange() { - - rotation.setFromQuaternion( quaternion, undefined, false ); - - } - - rotation._onChange( onRotationChange ); - quaternion._onChange( onQuaternionChange ); - - Object.defineProperties( this, { - position: { - configurable: true, - enumerable: true, - value: position - }, - rotation: { - configurable: true, - enumerable: true, - value: rotation - }, - quaternion: { - configurable: true, - enumerable: true, - value: quaternion - }, - scale: { - configurable: true, - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new Matrix4() - }, - normalMatrix: { - value: new Matrix3() - } - } ); - - this.matrix = new Matrix4(); - this.matrixWorld = new Matrix4(); - - this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate; - this.matrixWorldNeedsUpdate = false; - - this.layers = new Layers(); - this.visible = true; - - this.castShadow = false; - this.receiveShadow = false; - - this.frustumCulled = true; - this.renderOrder = 0; - - this.userData = {}; - - } - - Object3D.DefaultUp = new Vector3( 0, 1, 0 ); - Object3D.DefaultMatrixAutoUpdate = true; - - Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Object3D, - - isObject3D: true, - - onBeforeRender: function () {}, - onAfterRender: function () {}, - - applyMatrix: function ( matrix ) { - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - this.matrix.premultiply( matrix ); - - this.matrix.decompose( this.position, this.quaternion, this.scale ); - - }, - - applyQuaternion: function ( q ) { - - this.quaternion.premultiply( q ); - - return this; - - }, - - setRotationFromAxisAngle: function ( axis, angle ) { - - // assumes axis is normalized - - this.quaternion.setFromAxisAngle( axis, angle ); - - }, - - setRotationFromEuler: function ( euler ) { - - this.quaternion.setFromEuler( euler, true ); - - }, - - setRotationFromMatrix: function ( m ) { - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - this.quaternion.setFromRotationMatrix( m ); - - }, - - setRotationFromQuaternion: function ( q ) { - - // assumes q is normalized - - this.quaternion.copy( q ); - - }, - - rotateOnAxis: function ( axis, angle ) { - - // rotate object on axis in object space - // axis is assumed to be normalized - - _q1.setFromAxisAngle( axis, angle ); - - this.quaternion.multiply( _q1 ); - - return this; - - }, - - rotateOnWorldAxis: function ( axis, angle ) { - - // rotate object on axis in world space - // axis is assumed to be normalized - // method assumes no rotated parent - - _q1.setFromAxisAngle( axis, angle ); - - this.quaternion.premultiply( _q1 ); - - return this; - - }, - - rotateX: function ( angle ) { - - return this.rotateOnAxis( _xAxis, angle ); - - }, - - rotateY: function ( angle ) { - - return this.rotateOnAxis( _yAxis, angle ); - - }, - - rotateZ: function ( angle ) { - - return this.rotateOnAxis( _zAxis, angle ); - - }, - - translateOnAxis: function ( axis, distance ) { - - // translate object by distance along axis in object space - // axis is assumed to be normalized - - _v1$1.copy( axis ).applyQuaternion( this.quaternion ); - - this.position.add( _v1$1.multiplyScalar( distance ) ); - - return this; - - }, - - translateX: function ( distance ) { - - return this.translateOnAxis( _xAxis, distance ); - - }, - - translateY: function ( distance ) { - - return this.translateOnAxis( _yAxis, distance ); - - }, - - translateZ: function ( distance ) { - - return this.translateOnAxis( _zAxis, distance ); - - }, - - localToWorld: function ( vector ) { - - return vector.applyMatrix4( this.matrixWorld ); - - }, - - worldToLocal: function ( vector ) { - - return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) ); - - }, - - lookAt: function ( x, y, z ) { - - // This method does not support objects having non-uniformly-scaled parent(s) - - if ( x.isVector3 ) { - - _target.copy( x ); - - } else { - - _target.set( x, y, z ); - - } - - var parent = this.parent; - - this.updateWorldMatrix( true, false ); - - _position.setFromMatrixPosition( this.matrixWorld ); - - if ( this.isCamera || this.isLight ) { - - _m1$1.lookAt( _position, _target, this.up ); - - } else { - - _m1$1.lookAt( _target, _position, this.up ); - - } - - this.quaternion.setFromRotationMatrix( _m1$1 ); - - if ( parent ) { - - _m1$1.extractRotation( parent.matrixWorld ); - _q1.setFromRotationMatrix( _m1$1 ); - this.quaternion.premultiply( _q1.inverse() ); - - } - - }, - - add: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.add( arguments[ i ] ); - - } - - return this; - - } - - if ( object === this ) { - - console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); - return this; - - } - - if ( ( object && object.isObject3D ) ) { - - if ( object.parent !== null ) { - - object.parent.remove( object ); - - } - - object.parent = this; - this.children.push( object ); - - object.dispatchEvent( _addedEvent ); - - } else { - - console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); - - } - - return this; - - }, - - remove: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.remove( arguments[ i ] ); - - } - - return this; - - } - - var index = this.children.indexOf( object ); - - if ( index !== - 1 ) { - - object.parent = null; - this.children.splice( index, 1 ); - - object.dispatchEvent( _removedEvent ); - - } - - return this; - - }, - - attach: function ( object ) { - - // adds object as a child of this, while maintaining the object's world transform - - this.updateWorldMatrix( true, false ); - - _m1$1.getInverse( this.matrixWorld ); - - if ( object.parent !== null ) { - - object.parent.updateWorldMatrix( true, false ); - - _m1$1.multiply( object.parent.matrixWorld ); - - } - - object.applyMatrix( _m1$1 ); - - object.updateWorldMatrix( false, false ); - - this.add( object ); - - return this; - - }, - - getObjectById: function ( id ) { - - return this.getObjectByProperty( 'id', id ); - - }, - - getObjectByName: function ( name ) { - - return this.getObjectByProperty( 'name', name ); - - }, - - getObjectByProperty: function ( name, value ) { - - if ( this[ name ] === value ) return this; - - for ( var i = 0, l = this.children.length; i < l; i ++ ) { - - var child = this.children[ i ]; - var object = child.getObjectByProperty( name, value ); - - if ( object !== undefined ) { - - return object; - - } - - } - - return undefined; - - }, - - getWorldPosition: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' ); - target = new Vector3(); - - } - - this.updateMatrixWorld( true ); - - return target.setFromMatrixPosition( this.matrixWorld ); - - }, - - getWorldQuaternion: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' ); - target = new Quaternion(); - - } - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( _position, target, _scale ); - - return target; - - }, - - getWorldScale: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldScale() target is now required' ); - target = new Vector3(); - - } - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( _position, _quaternion$2, target ); - - return target; - - }, - - getWorldDirection: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' ); - target = new Vector3(); - - } - - this.updateMatrixWorld( true ); - - var e = this.matrixWorld.elements; - - return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); - - }, - - raycast: function () {}, - - traverse: function ( callback ) { - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverse( callback ); - - } - - }, - - traverseVisible: function ( callback ) { - - if ( this.visible === false ) return; - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverseVisible( callback ); - - } - - }, - - traverseAncestors: function ( callback ) { - - var parent = this.parent; - - if ( parent !== null ) { - - callback( parent ); - - parent.traverseAncestors( callback ); - - } - - }, - - updateMatrix: function () { - - this.matrix.compose( this.position, this.quaternion, this.scale ); - - this.matrixWorldNeedsUpdate = true; - - }, - - updateMatrixWorld: function ( force ) { - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - if ( this.matrixWorldNeedsUpdate || force ) { - - if ( this.parent === null ) { - - this.matrixWorld.copy( this.matrix ); - - } else { - - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); - - } - - this.matrixWorldNeedsUpdate = false; - - force = true; - - } - - // update children - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].updateMatrixWorld( force ); - - } - - }, - - updateWorldMatrix: function ( updateParents, updateChildren ) { - - var parent = this.parent; - - if ( updateParents === true && parent !== null ) { - - parent.updateWorldMatrix( true, false ); - - } - - if ( this.matrixAutoUpdate ) this.updateMatrix(); - - if ( this.parent === null ) { - - this.matrixWorld.copy( this.matrix ); - - } else { - - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); - - } - - // update children - - if ( updateChildren === true ) { - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].updateWorldMatrix( false, true ); - - } - - } - - }, - - toJSON: function ( meta ) { - - // meta is a string when called from JSON.stringify - var isRootObject = ( meta === undefined || typeof meta === 'string' ); - - var output = {}; - - // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - if ( isRootObject ) { - - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {} - }; - - output.metadata = { - version: 4.5, - type: 'Object', - generator: 'Object3D.toJSON' - }; - - } - - // standard Object3D serialization - - var object = {}; - - object.uuid = this.uuid; - object.type = this.type; - - if ( this.name !== '' ) object.name = this.name; - if ( this.castShadow === true ) object.castShadow = true; - if ( this.receiveShadow === true ) object.receiveShadow = true; - if ( this.visible === false ) object.visible = false; - if ( this.frustumCulled === false ) object.frustumCulled = false; - if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder; - if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; - - object.layers = this.layers.mask; - object.matrix = this.matrix.toArray(); - - if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false; - - // object specific properties - - if ( this.isMesh && this.drawMode !== TrianglesDrawMode ) object.drawMode = this.drawMode; - - if ( this.isInstancedMesh ) { - - object.type = 'InstancedMesh'; - object.count = this.count; - object.instanceMatrix = this.instanceMatrix.toJSON(); - - } - - // - - function serialize( library, element ) { - - if ( library[ element.uuid ] === undefined ) { - - library[ element.uuid ] = element.toJSON( meta ); - - } - - return element.uuid; - - } - - if ( this.isMesh || this.isLine || this.isPoints ) { - - object.geometry = serialize( meta.geometries, this.geometry ); - - var parameters = this.geometry.parameters; - - if ( parameters !== undefined && parameters.shapes !== undefined ) { - - var shapes = parameters.shapes; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - serialize( meta.shapes, shape ); - - } - - } else { - - serialize( meta.shapes, shapes ); - - } - - } - - } - - if ( this.material !== undefined ) { - - if ( Array.isArray( this.material ) ) { - - var uuids = []; - - for ( var i = 0, l = this.material.length; i < l; i ++ ) { - - uuids.push( serialize( meta.materials, this.material[ i ] ) ); - - } - - object.material = uuids; - - } else { - - object.material = serialize( meta.materials, this.material ); - - } - - } - - // - - if ( this.children.length > 0 ) { - - object.children = []; - - for ( var i = 0; i < this.children.length; i ++ ) { - - object.children.push( this.children[ i ].toJSON( meta ).object ); - - } - - } - - if ( isRootObject ) { - - var geometries = extractFromCache( meta.geometries ); - var materials = extractFromCache( meta.materials ); - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - var shapes = extractFromCache( meta.shapes ); - - if ( geometries.length > 0 ) output.geometries = geometries; - if ( materials.length > 0 ) output.materials = materials; - if ( textures.length > 0 ) output.textures = textures; - if ( images.length > 0 ) output.images = images; - if ( shapes.length > 0 ) output.shapes = shapes; - - } - - output.object = object; - - return output; - - // extract data from the cache hash - // remove metadata on each item - // and return as array - function extractFromCache( cache ) { - - var values = []; - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - return values; - - } - - }, - - clone: function ( recursive ) { - - return new this.constructor().copy( this, recursive ); - - }, - - copy: function ( source, recursive ) { - - if ( recursive === undefined ) recursive = true; - - this.name = source.name; - - this.up.copy( source.up ); - - this.position.copy( source.position ); - this.quaternion.copy( source.quaternion ); - this.scale.copy( source.scale ); - - this.matrix.copy( source.matrix ); - this.matrixWorld.copy( source.matrixWorld ); - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - - this.layers.mask = source.layers.mask; - this.visible = source.visible; - - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - if ( recursive === true ) { - - for ( var i = 0; i < source.children.length; i ++ ) { - - var child = source.children[ i ]; - this.add( child.clone() ); - - } - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Scene() { - - Object3D.call( this ); - - this.type = 'Scene'; - - this.background = null; - this.fog = null; - this.overrideMaterial = null; - - this.autoUpdate = true; // checked by the renderer - - if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { - - __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef - - } - - } - - Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Scene, - - isScene: true, - - copy: function ( source, recursive ) { - - Object3D.prototype.copy.call( this, source, recursive ); - - if ( source.background !== null ) this.background = source.background.clone(); - if ( source.fog !== null ) this.fog = source.fog.clone(); - if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); - - this.autoUpdate = source.autoUpdate; - this.matrixAutoUpdate = source.matrixAutoUpdate; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - if ( this.background !== null ) data.object.background = this.background.toJSON( meta ); - if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); - - return data; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - var _points = [ - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3(), - new Vector3() - ]; - - var _vector$2 = new Vector3(); - - var _box = new Box3(); - - // triangle centered vertices - - var _v0 = new Vector3(); - var _v1$2 = new Vector3(); - var _v2 = new Vector3(); - - // triangle edge vectors - - var _f0 = new Vector3(); - var _f1 = new Vector3(); - var _f2 = new Vector3(); - - var _center = new Vector3(); - var _extents = new Vector3(); - var _triangleNormal = new Vector3(); - var _testAxis = new Vector3(); - - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - - function Box3( min, max ) { - - this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity ); - - } - - - Object.assign( Box3.prototype, { - - isBox3: true, - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromArray: function ( array ) { - - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; - - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var x = array[ i ]; - var y = array[ i + 1 ]; - var z = array[ i + 2 ]; - - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( z < minZ ) minZ = z; - - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - if ( z > maxZ ) maxZ = z; - - } - - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); - - return this; - - }, - - setFromBufferAttribute: function ( attribute ) { - - var minX = + Infinity; - var minY = + Infinity; - var minZ = + Infinity; - - var maxX = - Infinity; - var maxY = - Infinity; - var maxZ = - Infinity; - - for ( var i = 0, l = attribute.count; i < l; i ++ ) { - - var x = attribute.getX( i ); - var y = attribute.getY( i ); - var z = attribute.getZ( i ); - - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( z < minZ ) minZ = z; - - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - if ( z > maxZ ) maxZ = z; - - } - - this.min.set( minX, minY, minZ ); - this.max.set( maxX, maxY, maxZ ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function ( center, size ) { - - var halfSize = _vector$2.copy( size ).multiplyScalar( 0.5 ); - - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }, - - setFromObject: function ( object ) { - - this.makeEmpty(); - - return this.expandByObject( object ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = this.min.z = + Infinity; - this.max.x = this.max.y = this.max.z = - Infinity; - - return this; - - }, - - isEmpty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); - - }, - - getCenter: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getCenter() target is now required' ); - target = new Vector3(); - - } - - return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - getSize: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getSize() target is now required' ); - target = new Vector3(); - - } - - return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - expandByObject: function ( object ) { - - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms - - object.updateWorldMatrix( false, false ); - - var geometry = object.geometry; - - if ( geometry !== undefined ) { - - if ( geometry.boundingBox === null ) { - - geometry.computeBoundingBox(); - - } - - _box.copy( geometry.boundingBox ); - _box.applyMatrix4( object.matrixWorld ); - - this.expandByPoint( _box.min ); - this.expandByPoint( _box.max ); - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - this.expandByObject( children[ i ] ); - - } - - return this; - - }, - - containsPoint: function ( point ) { - - return point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y || - point.z < this.min.z || point.z > this.max.z ? false : true; - - }, - - containsBox: function ( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y && - this.min.z <= box.min.z && box.max.z <= this.max.z; - - }, - - getParameter: function ( point, target ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .getParameter() target is now required' ); - target = new Vector3(); - - } - - return target.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ), - ( point.z - this.min.z ) / ( this.max.z - this.min.z ) - ); - - }, - - intersectsBox: function ( box ) { - - // using 6 splitting planes to rule out intersections. - return box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y || - box.max.z < this.min.z || box.min.z > this.max.z ? false : true; - - }, - - intersectsSphere: function ( sphere ) { - - // Find the point on the AABB closest to the sphere center. - this.clampPoint( sphere.center, _vector$2 ); - - // If that point is inside the sphere, the AABB and sphere intersect. - return _vector$2.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); - - }, - - intersectsPlane: function ( plane ) { - - // We compute the minimum and maximum dot product values. If those values - // are on the same side (back or front) of the plane, then there is no intersection. - - var min, max; - - if ( plane.normal.x > 0 ) { - - min = plane.normal.x * this.min.x; - max = plane.normal.x * this.max.x; - - } else { - - min = plane.normal.x * this.max.x; - max = plane.normal.x * this.min.x; - - } - - if ( plane.normal.y > 0 ) { - - min += plane.normal.y * this.min.y; - max += plane.normal.y * this.max.y; - - } else { - - min += plane.normal.y * this.max.y; - max += plane.normal.y * this.min.y; - - } - - if ( plane.normal.z > 0 ) { - - min += plane.normal.z * this.min.z; - max += plane.normal.z * this.max.z; - - } else { - - min += plane.normal.z * this.max.z; - max += plane.normal.z * this.min.z; - - } - - return ( min <= - plane.constant && max >= - plane.constant ); - - }, - - intersectsTriangle: function ( triangle ) { - - if ( this.isEmpty() ) { - - return false; - - } - - // compute box center and extents - this.getCenter( _center ); - _extents.subVectors( this.max, _center ); - - // translate triangle to aabb origin - _v0.subVectors( triangle.a, _center ); - _v1$2.subVectors( triangle.b, _center ); - _v2.subVectors( triangle.c, _center ); - - // compute edge vectors for triangle - _f0.subVectors( _v1$2, _v0 ); - _f1.subVectors( _v2, _v1$2 ); - _f2.subVectors( _v0, _v2 ); - - // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb - // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation - // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) - var axes = [ - 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y, - _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x, - - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0 - ]; - if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { - - return false; - - } - - // test 3 face normals from the aabb - axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; - if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) { - - return false; - - } - - // finally testing the face normal of the triangle - // use already existing triangle edge vectors here - _triangleNormal.crossVectors( _f0, _f1 ); - axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ]; - - return satForAxes( axes, _v0, _v1$2, _v2, _extents ); - - }, - - clampPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box3: .clampPoint() target is now required' ); - target = new Vector3(); - - } - - return target.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function ( point ) { - - var clampedPoint = _vector$2.copy( point ).clamp( this.min, this.max ); - - return clampedPoint.sub( point ).length(); - - }, - - getBoundingSphere: function ( target ) { - - if ( target === undefined ) { - - console.error( 'THREE.Box3: .getBoundingSphere() target is now required' ); - //target = new Sphere(); // removed to avoid cyclic dependency - - } - - this.getCenter( target.center ); - - target.radius = this.getSize( _vector$2 ).length() * 0.5; - - return target; - - }, - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. - if ( this.isEmpty() ) this.makeEmpty(); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - applyMatrix4: function ( matrix ) { - - // transform of empty box is an empty box. - if ( this.isEmpty() ) return this; - - // NOTE: I am using a binary pattern to specify all 2^3 combinations below - _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 - _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 - _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 - _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 - _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 - _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 - _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 - _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 - - this.setFromPoints( _points ); - - return this; - - }, - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - - } ); - - function satForAxes( axes, v0, v1, v2, extents ) { - - var i, j; - - for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) { - - _testAxis.fromArray( axes, i ); - // project the aabb onto the seperating axis - var r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z ); - // project all 3 vertices of the triangle onto the seperating axis - var p0 = v0.dot( _testAxis ); - var p1 = v1.dot( _testAxis ); - var p2 = v2.dot( _testAxis ); - // actual test, basically see if either of the most extreme of the triangle points intersects r - if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { - - // points of the projected triangle are outside the projected half-length of the aabb - // the axis is seperating and we can exit - return false; - - } - - } - - return true; - - } - - var _box$1 = new Box3(); - - /** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - - function Sphere( center, radius ) { - - this.center = ( center !== undefined ) ? center : new Vector3(); - this.radius = ( radius !== undefined ) ? radius : 0; - - } - - Object.assign( Sphere.prototype, { - - set: function ( center, radius ) { - - this.center.copy( center ); - this.radius = radius; - - return this; - - }, - - setFromPoints: function ( points, optionalCenter ) { - - var center = this.center; - - if ( optionalCenter !== undefined ) { - - center.copy( optionalCenter ); - - } else { - - _box$1.setFromPoints( points ).getCenter( center ); - - } - - var maxRadiusSq = 0; - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); - - } - - this.radius = Math.sqrt( maxRadiusSq ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( sphere ) { - - this.center.copy( sphere.center ); - this.radius = sphere.radius; - - return this; - - }, - - empty: function () { - - return ( this.radius <= 0 ); - - }, - - containsPoint: function ( point ) { - - return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); - - }, - - distanceToPoint: function ( point ) { - - return ( point.distanceTo( this.center ) - this.radius ); - - }, - - intersectsSphere: function ( sphere ) { - - var radiusSum = this.radius + sphere.radius; - - return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsSphere( this ); - - }, - - intersectsPlane: function ( plane ) { - - return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; - - }, - - clampPoint: function ( point, target ) { - - var deltaLengthSq = this.center.distanceToSquared( point ); - - if ( target === undefined ) { - - console.warn( 'THREE.Sphere: .clampPoint() target is now required' ); - target = new Vector3(); - - } - - target.copy( point ); - - if ( deltaLengthSq > ( this.radius * this.radius ) ) { - - target.sub( this.center ).normalize(); - target.multiplyScalar( this.radius ).add( this.center ); - - } - - return target; - - }, - - getBoundingBox: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' ); - target = new Box3(); - - } - - target.set( this.center, this.center ); - target.expandByScalar( this.radius ); - - return target; - - }, - - applyMatrix4: function ( matrix ) { - - this.center.applyMatrix4( matrix ); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); - - return this; - - }, - - translate: function ( offset ) { - - this.center.add( offset ); - - return this; - - }, - - equals: function ( sphere ) { - - return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); - - } - - } ); - - var _vector$3 = new Vector3(); - var _segCenter = new Vector3(); - var _segDir = new Vector3(); - var _diff = new Vector3(); - - var _edge1 = new Vector3(); - var _edge2 = new Vector3(); - var _normal = new Vector3(); - - /** - * @author bhouston / http://clara.io - */ - - function Ray( origin, direction ) { - - this.origin = ( origin !== undefined ) ? origin : new Vector3(); - this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 ); - - } - - Object.assign( Ray.prototype, { - - set: function ( origin, direction ) { - - this.origin.copy( origin ); - this.direction.copy( direction ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( ray ) { - - this.origin.copy( ray.origin ); - this.direction.copy( ray.direction ); - - return this; - - }, - - at: function ( t, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Ray: .at() target is now required' ); - target = new Vector3(); - - } - - return target.copy( this.direction ).multiplyScalar( t ).add( this.origin ); - - }, - - lookAt: function ( v ) { - - this.direction.copy( v ).sub( this.origin ).normalize(); - - return this; - - }, - - recast: function ( t ) { - - this.origin.copy( this.at( t, _vector$3 ) ); - - return this; - - }, - - closestPointToPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' ); - target = new Vector3(); - - } - - target.subVectors( point, this.origin ); - - var directionDistance = target.dot( this.direction ); - - if ( directionDistance < 0 ) { - - return target.copy( this.origin ); - - } - - return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - }, - - distanceToPoint: function ( point ) { - - return Math.sqrt( this.distanceSqToPoint( point ) ); - - }, - - distanceSqToPoint: function ( point ) { - - var directionDistance = _vector$3.subVectors( point, this.origin ).dot( this.direction ); - - // point behind the ray - - if ( directionDistance < 0 ) { - - return this.origin.distanceToSquared( point ); - - } - - _vector$3.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - return _vector$3.distanceToSquared( point ); - - }, - - distanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { - - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment - - _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); - _segDir.copy( v1 ).sub( v0 ).normalize(); - _diff.copy( this.origin ).sub( _segCenter ); - - var segExtent = v0.distanceTo( v1 ) * 0.5; - var a01 = - this.direction.dot( _segDir ); - var b0 = _diff.dot( this.direction ); - var b1 = - _diff.dot( _segDir ); - var c = _diff.lengthSq(); - var det = Math.abs( 1 - a01 * a01 ); - var s0, s1, sqrDist, extDet; - - if ( det > 0 ) { - - // The ray and segment are not parallel. - - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - - if ( s0 >= 0 ) { - - if ( s1 >= - extDet ) { - - if ( s1 <= extDet ) { - - // region 0 - // Minimum at interior points of ray and segment. - - var invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; - - } else { - - // region 1 - - s1 = segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - // region 5 - - s1 = - segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - if ( s1 <= - extDet ) { - - // region 4 - - s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } else if ( s1 <= extDet ) { - - // region 3 - - s0 = 0; - s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = s1 * ( s1 + 2 * b1 ) + c; - - } else { - - // region 2 - - s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } - - } else { - - // Ray and segment are parallel. - - s1 = ( a01 > 0 ) ? - segExtent : segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - if ( optionalPointOnRay ) { - - optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); - - } - - if ( optionalPointOnSegment ) { - - optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter ); - - } - - return sqrDist; - - }, - - intersectSphere: function ( sphere, target ) { - - _vector$3.subVectors( sphere.center, this.origin ); - var tca = _vector$3.dot( this.direction ); - var d2 = _vector$3.dot( _vector$3 ) - tca * tca; - var radius2 = sphere.radius * sphere.radius; - - if ( d2 > radius2 ) return null; - - var thc = Math.sqrt( radius2 - d2 ); - - // t0 = first intersect point - entrance on front of sphere - var t0 = tca - thc; - - // t1 = second intersect point - exit point on back of sphere - var t1 = tca + thc; - - // test to see if both t0 and t1 are behind the ray - if so, return null - if ( t0 < 0 && t1 < 0 ) return null; - - // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. - if ( t0 < 0 ) return this.at( t1, target ); - - // else t0 is in front of the ray, so return the first collision point scaled by t0 - return this.at( t0, target ); - - }, - - intersectsSphere: function ( sphere ) { - - return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); - - }, - - distanceToPlane: function ( plane ) { - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( plane.distanceToPoint( this.origin ) === 0 ) { - - return 0; - - } - - // Null is preferable to undefined since undefined means.... it is undefined - - return null; - - } - - var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; - - // Return if the ray never intersects the plane - - return t >= 0 ? t : null; - - }, - - intersectPlane: function ( plane, target ) { - - var t = this.distanceToPlane( plane ); - - if ( t === null ) { - - return null; - - } - - return this.at( t, target ); - - }, - - intersectsPlane: function ( plane ) { - - // check if the ray lies on the plane first - - var distToPoint = plane.distanceToPoint( this.origin ); - - if ( distToPoint === 0 ) { - - return true; - - } - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator * distToPoint < 0 ) { - - return true; - - } - - // ray origin is behind the plane (and is pointing behind it) - - return false; - - }, - - intersectBox: function ( box, target ) { - - var tmin, tmax, tymin, tymax, tzmin, tzmax; - - var invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; - - var origin = this.origin; - - if ( invdirx >= 0 ) { - - tmin = ( box.min.x - origin.x ) * invdirx; - tmax = ( box.max.x - origin.x ) * invdirx; - - } else { - - tmin = ( box.max.x - origin.x ) * invdirx; - tmax = ( box.min.x - origin.x ) * invdirx; - - } - - if ( invdiry >= 0 ) { - - tymin = ( box.min.y - origin.y ) * invdiry; - tymax = ( box.max.y - origin.y ) * invdiry; - - } else { - - tymin = ( box.max.y - origin.y ) * invdiry; - tymax = ( box.min.y - origin.y ) * invdiry; - - } - - if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; - - // These lines also handle the case where tmin or tmax is NaN - // (result of 0 * Infinity). x !== x returns true if x is NaN - - if ( tymin > tmin || tmin !== tmin ) tmin = tymin; - - if ( tymax < tmax || tmax !== tmax ) tmax = tymax; - - if ( invdirz >= 0 ) { - - tzmin = ( box.min.z - origin.z ) * invdirz; - tzmax = ( box.max.z - origin.z ) * invdirz; - - } else { - - tzmin = ( box.max.z - origin.z ) * invdirz; - tzmax = ( box.min.z - origin.z ) * invdirz; - - } - - if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; - - if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; - - if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; - - //return point closest to the ray (positive side) - - if ( tmax < 0 ) return null; - - return this.at( tmin >= 0 ? tmin : tmax, target ); - - }, - - intersectsBox: function ( box ) { - - return this.intersectBox( box, _vector$3 ) !== null; - - }, - - intersectTriangle: function ( a, b, c, backfaceCulling, target ) { - - // Compute the offset origin, edges, and normal. - - // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h - - _edge1.subVectors( b, a ); - _edge2.subVectors( c, a ); - _normal.crossVectors( _edge1, _edge2 ); - - // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) - var DdN = this.direction.dot( _normal ); - var sign; - - if ( DdN > 0 ) { - - if ( backfaceCulling ) return null; - sign = 1; - - } else if ( DdN < 0 ) { - - sign = - 1; - DdN = - DdN; - - } else { - - return null; - - } - - _diff.subVectors( this.origin, a ); - var DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) ); - - // b1 < 0, no intersection - if ( DdQxE2 < 0 ) { - - return null; - - } - - var DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) ); - - // b2 < 0, no intersection - if ( DdE1xQ < 0 ) { - - return null; - - } - - // b1+b2 > 1, no intersection - if ( DdQxE2 + DdE1xQ > DdN ) { - - return null; - - } - - // Line intersects triangle, check if ray does. - var QdN = - sign * _diff.dot( _normal ); - - // t < 0, no intersection - if ( QdN < 0 ) { - - return null; - - } - - // Ray intersects triangle. - return this.at( QdN / DdN, target ); - - }, - - applyMatrix4: function ( matrix4 ) { - - this.origin.applyMatrix4( matrix4 ); - this.direction.transformDirection( matrix4 ); - - return this; - - }, - - equals: function ( ray ) { - - return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - var _vector1 = new Vector3(); - var _vector2 = new Vector3(); - var _normalMatrix = new Matrix3(); - - function Plane( normal, constant ) { - - // normal is assumed to be normalized - - this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 ); - this.constant = ( constant !== undefined ) ? constant : 0; - - } - - Object.assign( Plane.prototype, { - - isPlane: true, - - set: function ( normal, constant ) { - - this.normal.copy( normal ); - this.constant = constant; - - return this; - - }, - - setComponents: function ( x, y, z, w ) { - - this.normal.set( x, y, z ); - this.constant = w; - - return this; - - }, - - setFromNormalAndCoplanarPoint: function ( normal, point ) { - - this.normal.copy( normal ); - this.constant = - point.dot( this.normal ); - - return this; - - }, - - setFromCoplanarPoints: function ( a, b, c ) { - - var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); - - // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - - this.setFromNormalAndCoplanarPoint( normal, a ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( plane ) { - - this.normal.copy( plane.normal ); - this.constant = plane.constant; - - return this; - - }, - - normalize: function () { - - // Note: will lead to a divide by zero if the plane is invalid. - - var inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar( inverseNormalLength ); - this.constant *= inverseNormalLength; - - return this; - - }, - - negate: function () { - - this.constant *= - 1; - this.normal.negate(); - - return this; - - }, - - distanceToPoint: function ( point ) { - - return this.normal.dot( point ) + this.constant; - - }, - - distanceToSphere: function ( sphere ) { - - return this.distanceToPoint( sphere.center ) - sphere.radius; - - }, - - projectPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Plane: .projectPoint() target is now required' ); - target = new Vector3(); - - } - - return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point ); - - }, - - intersectLine: function ( line, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Plane: .intersectLine() target is now required' ); - target = new Vector3(); - - } - - var direction = line.delta( _vector1 ); - - var denominator = this.normal.dot( direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( this.distanceToPoint( line.start ) === 0 ) { - - return target.copy( line.start ); - - } - - // Unsure if this is the correct method to handle this case. - return undefined; - - } - - var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; - - if ( t < 0 || t > 1 ) { - - return undefined; - - } - - return target.copy( direction ).multiplyScalar( t ).add( line.start ); - - }, - - intersectsLine: function ( line ) { - - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - - var startSign = this.distanceToPoint( line.start ); - var endSign = this.distanceToPoint( line.end ); - - return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsPlane( this ); - - }, - - intersectsSphere: function ( sphere ) { - - return sphere.intersectsPlane( this ); - - }, - - coplanarPoint: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Plane: .coplanarPoint() target is now required' ); - target = new Vector3(); - - } - - return target.copy( this.normal ).multiplyScalar( - this.constant ); - - }, - - applyMatrix4: function ( matrix, optionalNormalMatrix ) { - - var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); - - var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); - - var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); - - this.constant = - referencePoint.dot( normal ); - - return this; - - }, - - translate: function ( offset ) { - - this.constant -= offset.dot( this.normal ); - - return this; - - }, - - equals: function ( plane ) { - - return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - - var _v0$1 = new Vector3(); - var _v1$3 = new Vector3(); - var _v2$1 = new Vector3(); - var _v3 = new Vector3(); - - var _vab = new Vector3(); - var _vac = new Vector3(); - var _vbc = new Vector3(); - var _vap = new Vector3(); - var _vbp = new Vector3(); - var _vcp = new Vector3(); - - function Triangle( a, b, c ) { - - this.a = ( a !== undefined ) ? a : new Vector3(); - this.b = ( b !== undefined ) ? b : new Vector3(); - this.c = ( c !== undefined ) ? c : new Vector3(); - - } - - Object.assign( Triangle, { - - getNormal: function ( a, b, c, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getNormal() target is now required' ); - target = new Vector3(); - - } - - target.subVectors( c, b ); - _v0$1.subVectors( a, b ); - target.cross( _v0$1 ); - - var targetLengthSq = target.lengthSq(); - if ( targetLengthSq > 0 ) { - - return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); - - } - - return target.set( 0, 0, 0 ); - - }, - - // static/instance method to calculate barycentric coordinates - // based on: http://www.blackpawn.com/texts/pointinpoly/default.html - getBarycoord: function ( point, a, b, c, target ) { - - _v0$1.subVectors( c, a ); - _v1$3.subVectors( b, a ); - _v2$1.subVectors( point, a ); - - var dot00 = _v0$1.dot( _v0$1 ); - var dot01 = _v0$1.dot( _v1$3 ); - var dot02 = _v0$1.dot( _v2$1 ); - var dot11 = _v1$3.dot( _v1$3 ); - var dot12 = _v1$3.dot( _v2$1 ); - - var denom = ( dot00 * dot11 - dot01 * dot01 ); - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getBarycoord() target is now required' ); - target = new Vector3(); - - } - - // collinear or singular triangle - if ( denom === 0 ) { - - // arbitrary location outside of triangle? - // not sure if this is the best idea, maybe should be returning undefined - return target.set( - 2, - 1, - 1 ); - - } - - var invDenom = 1 / denom; - var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; - var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; - - // barycentric coordinates must always sum to 1 - return target.set( 1 - u - v, v, u ); - - }, - - containsPoint: function ( point, a, b, c ) { - - Triangle.getBarycoord( point, a, b, c, _v3 ); - - return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 ); - - }, - - getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) { - - this.getBarycoord( point, p1, p2, p3, _v3 ); - - target.set( 0, 0 ); - target.addScaledVector( uv1, _v3.x ); - target.addScaledVector( uv2, _v3.y ); - target.addScaledVector( uv3, _v3.z ); - - return target; - - }, - - isFrontFacing: function ( a, b, c, direction ) { - - _v0$1.subVectors( c, b ); - _v1$3.subVectors( a, b ); - - // strictly front facing - return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false; - - } - - } ); - - Object.assign( Triangle.prototype, { - - set: function ( a, b, c ) { - - this.a.copy( a ); - this.b.copy( b ); - this.c.copy( c ); - - return this; - - }, - - setFromPointsAndIndices: function ( points, i0, i1, i2 ) { - - this.a.copy( points[ i0 ] ); - this.b.copy( points[ i1 ] ); - this.c.copy( points[ i2 ] ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( triangle ) { - - this.a.copy( triangle.a ); - this.b.copy( triangle.b ); - this.c.copy( triangle.c ); - - return this; - - }, - - getArea: function () { - - _v0$1.subVectors( this.c, this.b ); - _v1$3.subVectors( this.a, this.b ); - - return _v0$1.cross( _v1$3 ).length() * 0.5; - - }, - - getMidpoint: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getMidpoint() target is now required' ); - target = new Vector3(); - - } - - return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); - - }, - - getNormal: function ( target ) { - - return Triangle.getNormal( this.a, this.b, this.c, target ); - - }, - - getPlane: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .getPlane() target is now required' ); - target = new Plane(); - - } - - return target.setFromCoplanarPoints( this.a, this.b, this.c ); - - }, - - getBarycoord: function ( point, target ) { - - return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); - - }, - - getUV: function ( point, uv1, uv2, uv3, target ) { - - return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target ); - - }, - - containsPoint: function ( point ) { - - return Triangle.containsPoint( point, this.a, this.b, this.c ); - - }, - - isFrontFacing: function ( direction ) { - - return Triangle.isFrontFacing( this.a, this.b, this.c, direction ); - - }, - - intersectsBox: function ( box ) { - - return box.intersectsTriangle( this ); - - }, - - closestPointToPoint: function ( p, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' ); - target = new Vector3(); - - } - - var a = this.a, b = this.b, c = this.c; - var v, w; - - // algorithm thanks to Real-Time Collision Detection by Christer Ericson, - // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., - // under the accompanying license; see chapter 5.1.5 for detailed explanation. - // basically, we're distinguishing which of the voronoi regions of the triangle - // the point lies in with the minimum amount of redundant computation. - - _vab.subVectors( b, a ); - _vac.subVectors( c, a ); - _vap.subVectors( p, a ); - var d1 = _vab.dot( _vap ); - var d2 = _vac.dot( _vap ); - if ( d1 <= 0 && d2 <= 0 ) { - - // vertex region of A; barycentric coords (1, 0, 0) - return target.copy( a ); - - } - - _vbp.subVectors( p, b ); - var d3 = _vab.dot( _vbp ); - var d4 = _vac.dot( _vbp ); - if ( d3 >= 0 && d4 <= d3 ) { - - // vertex region of B; barycentric coords (0, 1, 0) - return target.copy( b ); - - } - - var vc = d1 * d4 - d3 * d2; - if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { - - v = d1 / ( d1 - d3 ); - // edge region of AB; barycentric coords (1-v, v, 0) - return target.copy( a ).addScaledVector( _vab, v ); - - } - - _vcp.subVectors( p, c ); - var d5 = _vab.dot( _vcp ); - var d6 = _vac.dot( _vcp ); - if ( d6 >= 0 && d5 <= d6 ) { - - // vertex region of C; barycentric coords (0, 0, 1) - return target.copy( c ); - - } - - var vb = d5 * d2 - d1 * d6; - if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { - - w = d2 / ( d2 - d6 ); - // edge region of AC; barycentric coords (1-w, 0, w) - return target.copy( a ).addScaledVector( _vac, w ); - - } - - var va = d3 * d6 - d5 * d4; - if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { - - _vbc.subVectors( c, b ); - w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); - // edge region of BC; barycentric coords (0, 1-w, w) - return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC - - } - - // face region - var denom = 1 / ( va + vb + vc ); - // u = va * denom - v = vb * denom; - w = vc * denom; - - return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w ); - - }, - - equals: function ( triangle ) { - - return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, - 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, - 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, - 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, - 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, - 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, - 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, - 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, - 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, - 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, - 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, - 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, - 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, - 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, - 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, - 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, - 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, - 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, - 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, - 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, - 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, - 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, - 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, - 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; - - var _hslA = { h: 0, s: 0, l: 0 }; - var _hslB = { h: 0, s: 0, l: 0 }; - - function Color( r, g, b ) { - - if ( g === undefined && b === undefined ) { - - // r is THREE.Color, hex or string - return this.set( r ); - - } - - return this.setRGB( r, g, b ); - - } - - function hue2rgb( p, q, t ) { - - if ( t < 0 ) t += 1; - if ( t > 1 ) t -= 1; - if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; - if ( t < 1 / 2 ) return q; - if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); - return p; - - } - - function SRGBToLinear( c ) { - - return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); - - } - - function LinearToSRGB( c ) { - - return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; - - } - - Object.assign( Color.prototype, { - - isColor: true, - - r: 1, g: 1, b: 1, - - set: function ( value ) { - - if ( value && value.isColor ) { - - this.copy( value ); - - } else if ( typeof value === 'number' ) { - - this.setHex( value ); - - } else if ( typeof value === 'string' ) { - - this.setStyle( value ); - - } - - return this; - - }, - - setScalar: function ( scalar ) { - - this.r = scalar; - this.g = scalar; - this.b = scalar; - - return this; - - }, - - setHex: function ( hex ) { - - hex = Math.floor( hex ); - - this.r = ( hex >> 16 & 255 ) / 255; - this.g = ( hex >> 8 & 255 ) / 255; - this.b = ( hex & 255 ) / 255; - - return this; - - }, - - setRGB: function ( r, g, b ) { - - this.r = r; - this.g = g; - this.b = b; - - return this; - - }, - - setHSL: function ( h, s, l ) { - - // h,s,l ranges are in 0.0 - 1.0 - h = _Math.euclideanModulo( h, 1 ); - s = _Math.clamp( s, 0, 1 ); - l = _Math.clamp( l, 0, 1 ); - - if ( s === 0 ) { - - this.r = this.g = this.b = l; - - } else { - - var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); - var q = ( 2 * l ) - p; - - this.r = hue2rgb( q, p, h + 1 / 3 ); - this.g = hue2rgb( q, p, h ); - this.b = hue2rgb( q, p, h - 1 / 3 ); - - } - - return this; - - }, - - setStyle: function ( style ) { - - function handleAlpha( string ) { - - if ( string === undefined ) return; - - if ( parseFloat( string ) < 1 ) { - - console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); - - } - - } - - - var m; - - if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { - - // rgb / hsl - - var color; - var name = m[ 1 ]; - var components = m[ 2 ]; - - switch ( name ) { - - case 'rgb': - case 'rgba': - - if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(255,0,0) rgba(255,0,0,0.5) - this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; - this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; - this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; - this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; - this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - break; - - case 'hsl': - case 'hsla': - - if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - var h = parseFloat( color[ 1 ] ) / 360; - var s = parseInt( color[ 2 ], 10 ) / 100; - var l = parseInt( color[ 3 ], 10 ) / 100; - - handleAlpha( color[ 5 ] ); - - return this.setHSL( h, s, l ); - - } - - break; - - } - - } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { - - // hex color - - var hex = m[ 1 ]; - var size = hex.length; - - if ( size === 3 ) { - - // #ff0 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; - - return this; - - } else if ( size === 6 ) { - - // #ff0000 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; - - return this; - - } - - } - - if ( style && style.length > 0 ) { - - return this.setColorName( style ); - - } - - return this; - - }, - - setColorName: function ( style ) { - - // color keywords - var hex = _colorKeywords[ style ]; - - if ( hex !== undefined ) { - - // red - this.setHex( hex ); - - } else { - - // unknown color - console.warn( 'THREE.Color: Unknown color ' + style ); - - } - - return this; - - }, - - clone: function () { - - return new this.constructor( this.r, this.g, this.b ); - - }, - - copy: function ( color ) { - - this.r = color.r; - this.g = color.g; - this.b = color.b; - - return this; - - }, - - copyGammaToLinear: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - this.r = Math.pow( color.r, gammaFactor ); - this.g = Math.pow( color.g, gammaFactor ); - this.b = Math.pow( color.b, gammaFactor ); - - return this; - - }, - - copyLinearToGamma: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; - - this.r = Math.pow( color.r, safeInverse ); - this.g = Math.pow( color.g, safeInverse ); - this.b = Math.pow( color.b, safeInverse ); - - return this; - - }, - - convertGammaToLinear: function ( gammaFactor ) { - - this.copyGammaToLinear( this, gammaFactor ); - - return this; - - }, - - convertLinearToGamma: function ( gammaFactor ) { - - this.copyLinearToGamma( this, gammaFactor ); - - return this; - - }, - - copySRGBToLinear: function ( color ) { - - this.r = SRGBToLinear( color.r ); - this.g = SRGBToLinear( color.g ); - this.b = SRGBToLinear( color.b ); - - return this; - - }, - - copyLinearToSRGB: function ( color ) { - - this.r = LinearToSRGB( color.r ); - this.g = LinearToSRGB( color.g ); - this.b = LinearToSRGB( color.b ); - - return this; - - }, - - convertSRGBToLinear: function () { - - this.copySRGBToLinear( this ); - - return this; - - }, - - convertLinearToSRGB: function () { - - this.copyLinearToSRGB( this ); - - return this; - - }, - - getHex: function () { - - return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; - - }, - - getHexString: function () { - - return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); - - }, - - getHSL: function ( target ) { - - // h,s,l ranges are in 0.0 - 1.0 - - if ( target === undefined ) { - - console.warn( 'THREE.Color: .getHSL() target is now required' ); - target = { h: 0, s: 0, l: 0 }; - - } - - var r = this.r, g = this.g, b = this.b; - - var max = Math.max( r, g, b ); - var min = Math.min( r, g, b ); - - var hue, saturation; - var lightness = ( min + max ) / 2.0; - - if ( min === max ) { - - hue = 0; - saturation = 0; - - } else { - - var delta = max - min; - - saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); - - switch ( max ) { - - case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; - case g: hue = ( b - r ) / delta + 2; break; - case b: hue = ( r - g ) / delta + 4; break; - - } - - hue /= 6; - - } - - target.h = hue; - target.s = saturation; - target.l = lightness; - - return target; - - }, - - getStyle: function () { - - return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; - - }, - - offsetHSL: function ( h, s, l ) { - - this.getHSL( _hslA ); - - _hslA.h += h; _hslA.s += s; _hslA.l += l; - - this.setHSL( _hslA.h, _hslA.s, _hslA.l ); - - return this; - - }, - - add: function ( color ) { - - this.r += color.r; - this.g += color.g; - this.b += color.b; - - return this; - - }, - - addColors: function ( color1, color2 ) { - - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - - return this; - - }, - - addScalar: function ( s ) { - - this.r += s; - this.g += s; - this.b += s; - - return this; - - }, - - sub: function ( color ) { - - this.r = Math.max( 0, this.r - color.r ); - this.g = Math.max( 0, this.g - color.g ); - this.b = Math.max( 0, this.b - color.b ); - - return this; - - }, - - multiply: function ( color ) { - - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - - return this; - - }, - - multiplyScalar: function ( s ) { - - this.r *= s; - this.g *= s; - this.b *= s; - - return this; - - }, - - lerp: function ( color, alpha ) { - - this.r += ( color.r - this.r ) * alpha; - this.g += ( color.g - this.g ) * alpha; - this.b += ( color.b - this.b ) * alpha; - - return this; - - }, - - lerpHSL: function ( color, alpha ) { - - this.getHSL( _hslA ); - color.getHSL( _hslB ); - - var h = _Math.lerp( _hslA.h, _hslB.h, alpha ); - var s = _Math.lerp( _hslA.s, _hslB.s, alpha ); - var l = _Math.lerp( _hslA.l, _hslB.l, alpha ); - - this.setHSL( h, s, l ); - - return this; - - }, - - equals: function ( c ) { - - return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.r = array[ offset ]; - this.g = array[ offset + 1 ]; - this.b = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.r; - array[ offset + 1 ] = this.g; - array[ offset + 2 ] = this.b; - - return array; - - }, - - toJSON: function () { - - return this.getHex(); - - } - - } ); - - Color.NAMES = _colorKeywords; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Face3( a, b, c, normal, color, materialIndex ) { - - this.a = a; - this.b = b; - this.c = c; - - this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); - this.vertexNormals = Array.isArray( normal ) ? normal : []; - - this.color = ( color && color.isColor ) ? color : new Color(); - this.vertexColors = Array.isArray( color ) ? color : []; - - this.materialIndex = materialIndex !== undefined ? materialIndex : 0; - - } - - Object.assign( Face3.prototype, { - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.a = source.a; - this.b = source.b; - this.c = source.c; - - this.normal.copy( source.normal ); - this.color.copy( source.color ); - - this.materialIndex = source.materialIndex; - - for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { - - this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); - - } - - for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { - - this.vertexColors[ i ] = source.vertexColors[ i ].clone(); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - var materialId = 0; - - function Material() { - - Object.defineProperty( this, 'id', { value: materialId ++ } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Material'; - - this.fog = true; - - this.blending = NormalBlending; - this.side = FrontSide; - this.flatShading = false; - this.vertexTangents = false; - this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors - - this.opacity = 1; - this.transparent = false; - - this.blendSrc = SrcAlphaFactor; - this.blendDst = OneMinusSrcAlphaFactor; - this.blendEquation = AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - - this.depthFunc = LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - - this.stencilWriteMask = 0xff; - this.stencilFunc = AlwaysStencilFunc; - this.stencilRef = 0; - this.stencilFuncMask = 0xff; - this.stencilFail = KeepStencilOp; - this.stencilZFail = KeepStencilOp; - this.stencilZPass = KeepStencilOp; - this.stencilWrite = false; - - this.clippingPlanes = null; - this.clipIntersection = false; - this.clipShadows = false; - - this.shadowSide = null; - - this.colorWrite = true; - - this.precision = null; // override the renderer's default precision for this material - - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - - this.dithering = false; - - this.alphaTest = 0; - this.premultipliedAlpha = false; - - this.visible = true; - - this.toneMapped = true; - - this.userData = {}; - - this.version = 0; - - } - - Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Material, - - isMaterial: true, - - onBeforeCompile: function () {}, - - setValues: function ( values ) { - - if ( values === undefined ) return; - - for ( var key in values ) { - - var newValue = values[ key ]; - - if ( newValue === undefined ) { - - console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); - continue; - - } - - // for backward compatability if shading is set in the constructor - if ( key === 'shading' ) { - - console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - this.flatShading = ( newValue === FlatShading ) ? true : false; - continue; - - } - - var currentValue = this[ key ]; - - if ( currentValue === undefined ) { - - console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); - continue; - - } - - if ( currentValue && currentValue.isColor ) { - - currentValue.set( newValue ); - - } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { - - currentValue.copy( newValue ); - - } else { - - this[ key ] = newValue; - - } - - } - - }, - - toJSON: function ( meta ) { - - var isRoot = ( meta === undefined || typeof meta === 'string' ); - - if ( isRoot ) { - - meta = { - textures: {}, - images: {} - }; - - } - - var data = { - metadata: { - version: 4.5, - type: 'Material', - generator: 'Material.toJSON' - } - }; - - // standard Material serialization - data.uuid = this.uuid; - data.type = this.type; - - if ( this.name !== '' ) data.name = this.name; - - if ( this.color && this.color.isColor ) data.color = this.color.getHex(); - - if ( this.roughness !== undefined ) data.roughness = this.roughness; - if ( this.metalness !== undefined ) data.metalness = this.metalness; - - if ( this.sheen && this.sheen.isColor ) data.sheen = this.sheen.getHex(); - if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); - if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; - - if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); - if ( this.shininess !== undefined ) data.shininess = this.shininess; - if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat; - if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness; - - if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { - - data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; - data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); - - } - - if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; - if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid; - if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; - if ( this.lightMap && this.lightMap.isTexture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; - - if ( this.aoMap && this.aoMap.isTexture ) { - - data.aoMap = this.aoMap.toJSON( meta ).uuid; - data.aoMapIntensity = this.aoMapIntensity; - - } - - if ( this.bumpMap && this.bumpMap.isTexture ) { - - data.bumpMap = this.bumpMap.toJSON( meta ).uuid; - data.bumpScale = this.bumpScale; - - } - - if ( this.normalMap && this.normalMap.isTexture ) { - - data.normalMap = this.normalMap.toJSON( meta ).uuid; - data.normalMapType = this.normalMapType; - data.normalScale = this.normalScale.toArray(); - - } - - if ( this.displacementMap && this.displacementMap.isTexture ) { - - data.displacementMap = this.displacementMap.toJSON( meta ).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - - } - - if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; - if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; - - if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; - if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; - - if ( this.envMap && this.envMap.isTexture ) { - - data.envMap = this.envMap.toJSON( meta ).uuid; - data.reflectivity = this.reflectivity; // Scale behind envMap - data.refractionRatio = this.refractionRatio; - - if ( this.combine !== undefined ) data.combine = this.combine; - if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity; - - } - - if ( this.gradientMap && this.gradientMap.isTexture ) { - - data.gradientMap = this.gradientMap.toJSON( meta ).uuid; - - } - - if ( this.size !== undefined ) data.size = this.size; - if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; - - if ( this.blending !== NormalBlending ) data.blending = this.blending; - if ( this.flatShading === true ) data.flatShading = this.flatShading; - if ( this.side !== FrontSide ) data.side = this.side; - if ( this.vertexColors !== NoColors ) data.vertexColors = this.vertexColors; - - if ( this.opacity < 1 ) data.opacity = this.opacity; - if ( this.transparent === true ) data.transparent = this.transparent; - - data.depthFunc = this.depthFunc; - data.depthTest = this.depthTest; - data.depthWrite = this.depthWrite; - - data.stencilWrite = this.stencilWrite; - data.stencilWriteMask = this.stencilWriteMask; - data.stencilFunc = this.stencilFunc; - data.stencilRef = this.stencilRef; - data.stencilFuncMask = this.stencilFuncMask; - data.stencilFail = this.stencilFail; - data.stencilZFail = this.stencilZFail; - data.stencilZPass = this.stencilZPass; - - // rotation (SpriteMaterial) - if ( this.rotation && this.rotation !== 0 ) data.rotation = this.rotation; - - if ( this.polygonOffset === true ) data.polygonOffset = true; - if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor; - if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits; - - if ( this.linewidth && this.linewidth !== 1 ) data.linewidth = this.linewidth; - if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; - if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; - if ( this.scale !== undefined ) data.scale = this.scale; - - if ( this.dithering === true ) data.dithering = true; - - if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; - if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; - - if ( this.wireframe === true ) data.wireframe = this.wireframe; - if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; - if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; - if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; - - if ( this.morphTargets === true ) data.morphTargets = true; - if ( this.morphNormals === true ) data.morphNormals = true; - if ( this.skinning === true ) data.skinning = true; - - if ( this.visible === false ) data.visible = false; - - if ( this.toneMapped === false ) data.toneMapped = false; - - if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; - - // TODO: Copied from Object3D.toJSON - - function extractFromCache( cache ) { - - var values = []; - - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - - return values; - - } - - if ( isRoot ) { - - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - - if ( textures.length > 0 ) data.textures = textures; - if ( images.length > 0 ) data.images = images; - - } - - return data; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.name = source.name; - - this.fog = source.fog; - - this.blending = source.blending; - this.side = source.side; - this.flatShading = source.flatShading; - this.vertexTangents = source.vertexTangents; - this.vertexColors = source.vertexColors; - - this.opacity = source.opacity; - this.transparent = source.transparent; - - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - - this.stencilWriteMask = source.stencilWriteMask; - this.stencilFunc = source.stencilFunc; - this.stencilRef = source.stencilRef; - this.stencilFuncMask = source.stencilFuncMask; - this.stencilFail = source.stencilFail; - this.stencilZFail = source.stencilZFail; - this.stencilZPass = source.stencilZPass; - this.stencilWrite = source.stencilWrite; - - var srcPlanes = source.clippingPlanes, - dstPlanes = null; - - if ( srcPlanes !== null ) { - - var n = srcPlanes.length; - dstPlanes = new Array( n ); - - for ( var i = 0; i !== n; ++ i ) - dstPlanes[ i ] = srcPlanes[ i ].clone(); - - } - - this.clippingPlanes = dstPlanes; - this.clipIntersection = source.clipIntersection; - this.clipShadows = source.clipShadows; - - this.shadowSide = source.shadowSide; - - this.colorWrite = source.colorWrite; - - this.precision = source.precision; - - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - - this.dithering = source.dithering; - - this.alphaTest = source.alphaTest; - this.premultipliedAlpha = source.premultipliedAlpha; - - this.visible = source.visible; - - this.toneMapped = source.toneMapped; - - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - Object.defineProperty( Material.prototype, 'needsUpdate', { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: - * } - */ - - function MeshBasicMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshBasicMaterial'; - - this.color = new Color( 0xffffff ); // emissive - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - - this.setValues( parameters ); - - } - - MeshBasicMaterial.prototype = Object.create( Material.prototype ); - MeshBasicMaterial.prototype.constructor = MeshBasicMaterial; - - MeshBasicMaterial.prototype.isMeshBasicMaterial = true; - - MeshBasicMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function BufferAttribute( array, itemSize, normalized ) { - - if ( Array.isArray( array ) ) { - - throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); - - } - - this.name = ''; - - this.array = array; - this.itemSize = itemSize; - this.count = array !== undefined ? array.length / itemSize : 0; - this.normalized = normalized === true; - - this.usage = StaticDrawUsage; - this.updateRange = { offset: 0, count: - 1 }; - - this.version = 0; - - } - - Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - Object.assign( BufferAttribute.prototype, { - - isBufferAttribute: true, - - onUploadCallback: function () {}, - - setUsage: function ( value ) { - - this.usage = value; - - return this; - - }, - - copy: function ( source ) { - - this.name = source.name; - this.array = new source.array.constructor( source.array ); - this.itemSize = source.itemSize; - this.count = source.count; - this.normalized = source.normalized; - - this.usage = source.usage; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.itemSize; - index2 *= attribute.itemSize; - - for ( var i = 0, l = this.itemSize; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - copyArray: function ( array ) { - - this.array.set( array ); - - return this; - - }, - - copyColorsArray: function ( colors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = colors.length; i < l; i ++ ) { - - var color = colors[ i ]; - - if ( color === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); - color = new Color(); - - } - - array[ offset ++ ] = color.r; - array[ offset ++ ] = color.g; - array[ offset ++ ] = color.b; - - } - - return this; - - }, - - copyVector2sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); - vector = new Vector2(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - - } - - return this; - - }, - - copyVector3sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); - vector = new Vector3(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - - } - - return this; - - }, - - copyVector4sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); - vector = new Vector4(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - array[ offset ++ ] = vector.w; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - getX: function ( index ) { - - return this.array[ index * this.itemSize ]; - - }, - - setX: function ( index, x ) { - - this.array[ index * this.itemSize ] = x; - - return this; - - }, - - getY: function ( index ) { - - return this.array[ index * this.itemSize + 1 ]; - - }, - - setY: function ( index, y ) { - - this.array[ index * this.itemSize + 1 ] = y; - - return this; - - }, - - getZ: function ( index ) { - - return this.array[ index * this.itemSize + 2 ]; - - }, - - setZ: function ( index, z ) { - - this.array[ index * this.itemSize + 2 ] = z; - - return this; - - }, - - getW: function ( index ) { - - return this.array[ index * this.itemSize + 3 ]; - - }, - - setW: function ( index, w ) { - - this.array[ index * this.itemSize + 3 ] = w; - - return this; - - }, - - setXY: function ( index, x, y ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - this.array[ index + 3 ] = w; - - return this; - - }, - - onUpload: function ( callback ) { - - this.onUploadCallback = callback; - - return this; - - }, - - clone: function () { - - return new this.constructor( this.array, this.itemSize ).copy( this ); - - }, - - toJSON: function () { - - return { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: Array.prototype.slice.call( this.array ), - normalized: this.normalized - }; - - } - - } ); - - // - - function Int8BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized ); - - } - - Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int8BufferAttribute.prototype.constructor = Int8BufferAttribute; - - - function Uint8BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized ); - - } - - Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute; - - - function Uint8ClampedBufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized ); - - } - - Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute; - - - function Int16BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized ); - - } - - Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int16BufferAttribute.prototype.constructor = Int16BufferAttribute; - - - function Uint16BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized ); - - } - - Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute; - - - function Int32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized ); - - } - - Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Int32BufferAttribute.prototype.constructor = Int32BufferAttribute; - - - function Uint32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized ); - - } - - Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute; - - - function Float32BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized ); - - } - - Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Float32BufferAttribute.prototype.constructor = Float32BufferAttribute; - - - function Float64BufferAttribute( array, itemSize, normalized ) { - - BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized ); - - } - - Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype ); - Float64BufferAttribute.prototype.constructor = Float64BufferAttribute; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function DirectGeometry() { - - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; - - this.groups = []; - - this.morphTargets = {}; - - this.skinWeights = []; - this.skinIndices = []; - - // this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - Object.assign( DirectGeometry.prototype, { - - computeGroups: function ( geometry ) { - - var group; - var groups = []; - var materialIndex = undefined; - - var faces = geometry.faces; - - for ( var i = 0; i < faces.length; i ++ ) { - - var face = faces[ i ]; - - // materials - - if ( face.materialIndex !== materialIndex ) { - - materialIndex = face.materialIndex; - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - group = { - start: i * 3, - materialIndex: materialIndex - }; - - } - - } - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - this.groups = groups; - - }, - - fromGeometry: function ( geometry ) { - - var faces = geometry.faces; - var vertices = geometry.vertices; - var faceVertexUvs = geometry.faceVertexUvs; - - var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; - var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; - - // morphs - - var morphTargets = geometry.morphTargets; - var morphTargetsLength = morphTargets.length; - - var morphTargetsPosition; - - if ( morphTargetsLength > 0 ) { - - morphTargetsPosition = []; - - for ( var i = 0; i < morphTargetsLength; i ++ ) { - - morphTargetsPosition[ i ] = { - name: morphTargets[ i ].name, - data: [] - }; - - } - - this.morphTargets.position = morphTargetsPosition; - - } - - var morphNormals = geometry.morphNormals; - var morphNormalsLength = morphNormals.length; - - var morphTargetsNormal; - - if ( morphNormalsLength > 0 ) { - - morphTargetsNormal = []; - - for ( var i = 0; i < morphNormalsLength; i ++ ) { - - morphTargetsNormal[ i ] = { - name: morphNormals[ i ].name, - data: [] - }; - - } - - this.morphTargets.normal = morphTargetsNormal; - - } - - // skins - - var skinIndices = geometry.skinIndices; - var skinWeights = geometry.skinWeights; - - var hasSkinIndices = skinIndices.length === vertices.length; - var hasSkinWeights = skinWeights.length === vertices.length; - - // - - if ( vertices.length > 0 && faces.length === 0 ) { - - console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); - - } - - for ( var i = 0; i < faces.length; i ++ ) { - - var face = faces[ i ]; - - this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); - - } else { - - var normal = face.normal; - - this.normals.push( normal, normal, normal ); - - } - - var vertexColors = face.vertexColors; - - if ( vertexColors.length === 3 ) { - - this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); - - } else { - - var color = face.color; - - this.colors.push( color, color, color ); - - } - - if ( hasFaceVertexUv === true ) { - - var vertexUvs = faceVertexUvs[ 0 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); - - this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); - - } - - } - - if ( hasFaceVertexUv2 === true ) { - - var vertexUvs = faceVertexUvs[ 1 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); - - this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); - - } - - } - - // morphs - - for ( var j = 0; j < morphTargetsLength; j ++ ) { - - var morphTarget = morphTargets[ j ].vertices; - - morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); - - } - - for ( var j = 0; j < morphNormalsLength; j ++ ) { - - var morphNormal = morphNormals[ j ].vertexNormals[ i ]; - - morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c ); - - } - - // skins - - if ( hasSkinIndices ) { - - this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); - - } - - if ( hasSkinWeights ) { - - this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); - - } - - } - - this.computeGroups( geometry ); - - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function arrayMax( array ) { - - if ( array.length === 0 ) return - Infinity; - - var max = array[ 0 ]; - - for ( var i = 1, l = array.length; i < l; ++ i ) { - - if ( array[ i ] > max ) max = array[ i ]; - - } - - return max; - - } - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id - - var _m1$2 = new Matrix4(); - var _obj = new Object3D(); - var _offset = new Vector3(); - var _box$2 = new Box3(); - var _boxMorphTargets = new Box3(); - var _vector$4 = new Vector3(); - - function BufferGeometry() { - - Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'BufferGeometry'; - - this.index = null; - this.attributes = {}; - - this.morphAttributes = {}; - this.morphTargetsRelative = false; - - this.groups = []; - - this.boundingBox = null; - this.boundingSphere = null; - - this.drawRange = { start: 0, count: Infinity }; - - this.userData = {}; - - } - - BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: BufferGeometry, - - isBufferGeometry: true, - - getIndex: function () { - - return this.index; - - }, - - setIndex: function ( index ) { - - if ( Array.isArray( index ) ) { - - this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); - - } else { - - this.index = index; - - } - - }, - - getAttribute: function ( name ) { - - return this.attributes[ name ]; - - }, - - setAttribute: function ( name, attribute ) { - - this.attributes[ name ] = attribute; - - return this; - - }, - - deleteAttribute: function ( name ) { - - delete this.attributes[ name ]; - - return this; - - }, - - addGroup: function ( start, count, materialIndex ) { - - this.groups.push( { - - start: start, - count: count, - materialIndex: materialIndex !== undefined ? materialIndex : 0 - - } ); - - }, - - clearGroups: function () { - - this.groups = []; - - }, - - setDrawRange: function ( start, count ) { - - this.drawRange.start = start; - this.drawRange.count = count; - - }, - - applyMatrix: function ( matrix ) { - - var position = this.attributes.position; - - if ( position !== undefined ) { - - matrix.applyToBufferAttribute( position ); - position.needsUpdate = true; - - } - - var normal = this.attributes.normal; - - if ( normal !== undefined ) { - - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - normalMatrix.applyToBufferAttribute( normal ); - normal.needsUpdate = true; - - } - - var tangent = this.attributes.tangent; - - if ( tangent !== undefined ) { - - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - // Tangent is vec4, but the '.w' component is a sign value (+1/-1). - normalMatrix.applyToBufferAttribute( tangent ); - tangent.needsUpdate = true; - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - return this; - - }, - - rotateX: function ( angle ) { - - // rotate geometry around world x-axis - - _m1$2.makeRotationX( angle ); - - this.applyMatrix( _m1$2 ); - - return this; - - }, - - rotateY: function ( angle ) { - - // rotate geometry around world y-axis - - _m1$2.makeRotationY( angle ); - - this.applyMatrix( _m1$2 ); - - return this; - - }, - - rotateZ: function ( angle ) { - - // rotate geometry around world z-axis - - _m1$2.makeRotationZ( angle ); - - this.applyMatrix( _m1$2 ); - - return this; - - }, - - translate: function ( x, y, z ) { - - // translate geometry - - _m1$2.makeTranslation( x, y, z ); - - this.applyMatrix( _m1$2 ); - - return this; - - }, - - scale: function ( x, y, z ) { - - // scale geometry - - _m1$2.makeScale( x, y, z ); - - this.applyMatrix( _m1$2 ); - - return this; - - }, - - lookAt: function ( vector ) { - - _obj.lookAt( vector ); - - _obj.updateMatrix(); - - this.applyMatrix( _obj.matrix ); - - return this; - - }, - - center: function () { - - this.computeBoundingBox(); - - this.boundingBox.getCenter( _offset ).negate(); - - this.translate( _offset.x, _offset.y, _offset.z ); - - return this; - - }, - - setFromObject: function ( object ) { - - // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); - - var geometry = object.geometry; - - if ( object.isPoints || object.isLine ) { - - var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); - var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); - - this.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); - this.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); - - if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { - - var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); - - this.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - } else if ( object.isMesh ) { - - if ( geometry && geometry.isGeometry ) { - - this.fromGeometry( geometry ); - - } - - } - - return this; - - }, - - setFromPoints: function ( points ) { - - var position = []; - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - position.push( point.x, point.y, point.z || 0 ); - - } - - this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); - - return this; - - }, - - updateFromObject: function ( object ) { - - var geometry = object.geometry; - - if ( object.isMesh ) { - - var direct = geometry.__directGeometry; - - if ( geometry.elementsNeedUpdate === true ) { - - direct = undefined; - geometry.elementsNeedUpdate = false; - - } - - if ( direct === undefined ) { - - return this.fromGeometry( geometry ); - - } - - direct.verticesNeedUpdate = geometry.verticesNeedUpdate; - direct.normalsNeedUpdate = geometry.normalsNeedUpdate; - direct.colorsNeedUpdate = geometry.colorsNeedUpdate; - direct.uvsNeedUpdate = geometry.uvsNeedUpdate; - direct.groupsNeedUpdate = geometry.groupsNeedUpdate; - - geometry.verticesNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.groupsNeedUpdate = false; - - geometry = direct; - - } - - var attribute; - - if ( geometry.verticesNeedUpdate === true ) { - - attribute = this.attributes.position; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.vertices ); - attribute.needsUpdate = true; - - } - - geometry.verticesNeedUpdate = false; - - } - - if ( geometry.normalsNeedUpdate === true ) { - - attribute = this.attributes.normal; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.normals ); - attribute.needsUpdate = true; - - } - - geometry.normalsNeedUpdate = false; - - } - - if ( geometry.colorsNeedUpdate === true ) { - - attribute = this.attributes.color; - - if ( attribute !== undefined ) { - - attribute.copyColorsArray( geometry.colors ); - attribute.needsUpdate = true; - - } - - geometry.colorsNeedUpdate = false; - - } - - if ( geometry.uvsNeedUpdate ) { - - attribute = this.attributes.uv; - - if ( attribute !== undefined ) { - - attribute.copyVector2sArray( geometry.uvs ); - attribute.needsUpdate = true; - - } - - geometry.uvsNeedUpdate = false; - - } - - if ( geometry.lineDistancesNeedUpdate ) { - - attribute = this.attributes.lineDistance; - - if ( attribute !== undefined ) { - - attribute.copyArray( geometry.lineDistances ); - attribute.needsUpdate = true; - - } - - geometry.lineDistancesNeedUpdate = false; - - } - - if ( geometry.groupsNeedUpdate ) { - - geometry.computeGroups( object.geometry ); - this.groups = geometry.groups; - - geometry.groupsNeedUpdate = false; - - } - - return this; - - }, - - fromGeometry: function ( geometry ) { - - geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry ); - - return this.fromDirectGeometry( geometry.__directGeometry ); - - }, - - fromDirectGeometry: function ( geometry ) { - - var positions = new Float32Array( geometry.vertices.length * 3 ); - this.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); - - if ( geometry.normals.length > 0 ) { - - var normals = new Float32Array( geometry.normals.length * 3 ); - this.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); - - } - - if ( geometry.colors.length > 0 ) { - - var colors = new Float32Array( geometry.colors.length * 3 ); - this.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); - - } - - if ( geometry.uvs.length > 0 ) { - - var uvs = new Float32Array( geometry.uvs.length * 2 ); - this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); - - } - - if ( geometry.uvs2.length > 0 ) { - - var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); - this.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); - - } - - // groups - - this.groups = geometry.groups; - - // morphs - - for ( var name in geometry.morphTargets ) { - - var array = []; - var morphTargets = geometry.morphTargets[ name ]; - - for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { - - var morphTarget = morphTargets[ i ]; - - var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 ); - attribute.name = morphTarget.name; - - array.push( attribute.copyVector3sArray( morphTarget.data ) ); - - } - - this.morphAttributes[ name ] = array; - - } - - // skinning - - if ( geometry.skinIndices.length > 0 ) { - - var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); - this.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); - - } - - if ( geometry.skinWeights.length > 0 ) { - - var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); - this.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); - - } - - // - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - return this; - - }, - - computeBoundingBox: function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - var position = this.attributes.position; - var morphAttributesPosition = this.morphAttributes.position; - - if ( position !== undefined ) { - - this.boundingBox.setFromBufferAttribute( position ); - - // process morph attributes if present - - if ( morphAttributesPosition ) { - - for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - - var morphAttribute = morphAttributesPosition[ i ]; - _box$2.setFromBufferAttribute( morphAttribute ); - - if ( this.morphTargetsRelative ) { - - _vector$4.addVectors( this.boundingBox.min, _box$2.min ); - this.boundingBox.expandByPoint( _vector$4 ); - - _vector$4.addVectors( this.boundingBox.max, _box$2.max ); - this.boundingBox.expandByPoint( _vector$4 ); - - } else { - - this.boundingBox.expandByPoint( _box$2.min ); - this.boundingBox.expandByPoint( _box$2.max ); - - } - - } - - } - - } else { - - this.boundingBox.makeEmpty(); - - } - - if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); - - } - - }, - - computeBoundingSphere: function () { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - var position = this.attributes.position; - var morphAttributesPosition = this.morphAttributes.position; - - if ( position ) { - - // first, find the center of the bounding sphere - - var center = this.boundingSphere.center; - - _box$2.setFromBufferAttribute( position ); - - // process morph attributes if present - - if ( morphAttributesPosition ) { - - for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - - var morphAttribute = morphAttributesPosition[ i ]; - _boxMorphTargets.setFromBufferAttribute( morphAttribute ); - - if ( this.morphTargetsRelative ) { - - _vector$4.addVectors( _box$2.min, _boxMorphTargets.min ); - _box$2.expandByPoint( _vector$4 ); - - _vector$4.addVectors( _box$2.max, _boxMorphTargets.max ); - _box$2.expandByPoint( _vector$4 ); - - } else { - - _box$2.expandByPoint( _boxMorphTargets.min ); - _box$2.expandByPoint( _boxMorphTargets.max ); - - } - - } - - } - - _box$2.getCenter( center ); - - // second, try to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - - var maxRadiusSq = 0; - - for ( var i = 0, il = position.count; i < il; i ++ ) { - - _vector$4.fromBufferAttribute( position, i ); - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) ); - - } - - // process morph attributes if present - - if ( morphAttributesPosition ) { - - for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { - - var morphAttribute = morphAttributesPosition[ i ]; - var morphTargetsRelative = this.morphTargetsRelative; - - for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) { - - _vector$4.fromBufferAttribute( morphAttribute, j ); - - if ( morphTargetsRelative ) { - - _offset.fromBufferAttribute( position, j ); - _vector$4.add( _offset ); - - } - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) ); - - } - - } - - } - - this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); - - if ( isNaN( this.boundingSphere.radius ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); - - } - - } - - }, - - computeFaceNormals: function () { - - // backwards compatibility - - }, - - computeVertexNormals: function () { - - var index = this.index; - var attributes = this.attributes; - - if ( attributes.position ) { - - var positions = attributes.position.array; - - if ( attributes.normal === undefined ) { - - this.setAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) ); - - } else { - - // reset existing normals to zero - - var array = attributes.normal.array; - - for ( var i = 0, il = array.length; i < il; i ++ ) { - - array[ i ] = 0; - - } - - } - - var normals = attributes.normal.array; - - var vA, vB, vC; - var pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); - var cb = new Vector3(), ab = new Vector3(); - - // indexed elements - - if ( index ) { - - var indices = index.array; - - for ( var i = 0, il = index.count; i < il; i += 3 ) { - - vA = indices[ i + 0 ] * 3; - vB = indices[ i + 1 ] * 3; - vC = indices[ i + 2 ] * 3; - - pA.fromArray( positions, vA ); - pB.fromArray( positions, vB ); - pC.fromArray( positions, vC ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normals[ vA ] += cb.x; - normals[ vA + 1 ] += cb.y; - normals[ vA + 2 ] += cb.z; - - normals[ vB ] += cb.x; - normals[ vB + 1 ] += cb.y; - normals[ vB + 2 ] += cb.z; - - normals[ vC ] += cb.x; - normals[ vC + 1 ] += cb.y; - normals[ vC + 2 ] += cb.z; - - } - - } else { - - // non-indexed elements (unconnected triangle soup) - - for ( var i = 0, il = positions.length; i < il; i += 9 ) { - - pA.fromArray( positions, i ); - pB.fromArray( positions, i + 3 ); - pC.fromArray( positions, i + 6 ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normals[ i ] = cb.x; - normals[ i + 1 ] = cb.y; - normals[ i + 2 ] = cb.z; - - normals[ i + 3 ] = cb.x; - normals[ i + 4 ] = cb.y; - normals[ i + 5 ] = cb.z; - - normals[ i + 6 ] = cb.x; - normals[ i + 7 ] = cb.y; - normals[ i + 8 ] = cb.z; - - } - - } - - this.normalizeNormals(); - - attributes.normal.needsUpdate = true; - - } - - }, - - merge: function ( geometry, offset ) { - - if ( ! ( geometry && geometry.isBufferGeometry ) ) { - - console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); - return; - - } - - if ( offset === undefined ) { - - offset = 0; - - console.warn( - 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. ' - + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.' - ); - - } - - var attributes = this.attributes; - - for ( var key in attributes ) { - - if ( geometry.attributes[ key ] === undefined ) continue; - - var attribute1 = attributes[ key ]; - var attributeArray1 = attribute1.array; - - var attribute2 = geometry.attributes[ key ]; - var attributeArray2 = attribute2.array; - - var attributeOffset = attribute2.itemSize * offset; - var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset ); - - for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) { - - attributeArray1[ j ] = attributeArray2[ i ]; - - } - - } - - return this; - - }, - - normalizeNormals: function () { - - var normals = this.attributes.normal; - - for ( var i = 0, il = normals.count; i < il; i ++ ) { - - _vector$4.x = normals.getX( i ); - _vector$4.y = normals.getY( i ); - _vector$4.z = normals.getZ( i ); - - _vector$4.normalize(); - - normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z ); - - } - - }, - - toNonIndexed: function () { - - function convertBufferAttribute( attribute, indices ) { - - var array = attribute.array; - var itemSize = attribute.itemSize; - - var array2 = new array.constructor( indices.length * itemSize ); - - var index = 0, index2 = 0; - - for ( var i = 0, l = indices.length; i < l; i ++ ) { - - index = indices[ i ] * itemSize; - - for ( var j = 0; j < itemSize; j ++ ) { - - array2[ index2 ++ ] = array[ index ++ ]; - - } - - } - - return new BufferAttribute( array2, itemSize ); - - } - - // - - if ( this.index === null ) { - - console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); - return this; - - } - - var geometry2 = new BufferGeometry(); - - var indices = this.index.array; - var attributes = this.attributes; - - // attributes - - for ( var name in attributes ) { - - var attribute = attributes[ name ]; - - var newAttribute = convertBufferAttribute( attribute, indices ); - - geometry2.setAttribute( name, newAttribute ); - - } - - // morph attributes - - var morphAttributes = this.morphAttributes; - - for ( name in morphAttributes ) { - - var morphArray = []; - var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes - - for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) { - - var attribute = morphAttribute[ i ]; - - var newAttribute = convertBufferAttribute( attribute, indices ); - - morphArray.push( newAttribute ); - - } - - geometry2.morphAttributes[ name ] = morphArray; - - } - - geometry2.morphTargetsRelative = this.morphTargetsRelative; - - // groups - - var groups = this.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - geometry2.addGroup( group.start, group.count, group.materialIndex ); - - } - - return geometry2; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' - } - }; - - // standard BufferGeometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - data.data = { attributes: {} }; - - var index = this.index; - - if ( index !== null ) { - - data.data.index = { - type: index.array.constructor.name, - array: Array.prototype.slice.call( index.array ) - }; - - } - - var attributes = this.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - - var attributeData = attribute.toJSON(); - - if ( attribute.name !== '' ) attributeData.name = attribute.name; - - data.data.attributes[ key ] = attributeData; - - } - - var morphAttributes = {}; - var hasMorphAttributes = false; - - for ( var key in this.morphAttributes ) { - - var attributeArray = this.morphAttributes[ key ]; - - var array = []; - - for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { - - var attribute = attributeArray[ i ]; - - var attributeData = attribute.toJSON(); - - if ( attribute.name !== '' ) attributeData.name = attribute.name; - - array.push( attributeData ); - - } - - if ( array.length > 0 ) { - - morphAttributes[ key ] = array; - - hasMorphAttributes = true; - - } - - } - - if ( hasMorphAttributes ) { - - data.data.morphAttributes = morphAttributes; - data.data.morphTargetsRelative = this.morphTargetsRelative; - - } - - var groups = this.groups; - - if ( groups.length > 0 ) { - - data.data.groups = JSON.parse( JSON.stringify( groups ) ); - - } - - var boundingSphere = this.boundingSphere; - - if ( boundingSphere !== null ) { - - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; - - } - - return data; - - }, - - clone: function () { - - /* - // Handle primitives - - var parameters = this.parameters; - - if ( parameters !== undefined ) { - - var values = []; - - for ( var key in parameters ) { - - values.push( parameters[ key ] ); - - } - - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - - } - - return new this.constructor().copy( this ); - */ - - return new BufferGeometry().copy( this ); - - }, - - copy: function ( source ) { - - var name, i, l; - - // reset - - this.index = null; - this.attributes = {}; - this.morphAttributes = {}; - this.groups = []; - this.boundingBox = null; - this.boundingSphere = null; - - // name - - this.name = source.name; - - // index - - var index = source.index; - - if ( index !== null ) { - - this.setIndex( index.clone() ); - - } - - // attributes - - var attributes = source.attributes; - - for ( name in attributes ) { - - var attribute = attributes[ name ]; - this.setAttribute( name, attribute.clone() ); - - } - - // morph attributes - - var morphAttributes = source.morphAttributes; - - for ( name in morphAttributes ) { - - var array = []; - var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes - - for ( i = 0, l = morphAttribute.length; i < l; i ++ ) { - - array.push( morphAttribute[ i ].clone() ); - - } - - this.morphAttributes[ name ] = array; - - } - - this.morphTargetsRelative = source.morphTargetsRelative; - - // groups - - var groups = source.groups; - - for ( i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - this.addGroup( group.start, group.count, group.materialIndex ); - - } - - // bounding box - - var boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } - - // bounding sphere - - var boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } - - // draw range - - this.drawRange.start = source.drawRange.start; - this.drawRange.count = source.drawRange.count; - - // user data - - this.userData = source.userData; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author jonobr1 / http://jonobr1.com/ - */ - - var _inverseMatrix = new Matrix4(); - var _ray = new Ray(); - var _sphere = new Sphere(); - - var _vA = new Vector3(); - var _vB = new Vector3(); - var _vC = new Vector3(); - - var _tempA = new Vector3(); - var _tempB = new Vector3(); - var _tempC = new Vector3(); - - var _morphA = new Vector3(); - var _morphB = new Vector3(); - var _morphC = new Vector3(); - - var _uvA = new Vector2(); - var _uvB = new Vector2(); - var _uvC = new Vector2(); - - var _intersectionPoint = new Vector3(); - var _intersectionPointWorld = new Vector3(); - - function Mesh( geometry, material ) { - - Object3D.call( this ); - - this.type = 'Mesh'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } ); - - this.drawMode = TrianglesDrawMode; - - this.updateMorphTargets(); - - } - - Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Mesh, - - isMesh: true, - - setDrawMode: function ( value ) { - - this.drawMode = value; - - }, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - this.drawMode = source.drawMode; - - if ( source.morphTargetInfluences !== undefined ) { - - this.morphTargetInfluences = source.morphTargetInfluences.slice(); - - } - - if ( source.morphTargetDictionary !== undefined ) { - - this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); - - } - - return this; - - }, - - updateMorphTargets: function () { - - var geometry = this.geometry; - var m, ml, name; - - if ( geometry.isBufferGeometry ) { - - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys( morphAttributes ); - - if ( keys.length > 0 ) { - - var morphAttribute = morphAttributes[ keys[ 0 ] ]; - - if ( morphAttribute !== undefined ) { - - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - - name = morphAttribute[ m ].name || String( m ); - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; - - } - - } - - } - - } else { - - var morphTargets = geometry.morphTargets; - - if ( morphTargets !== undefined && morphTargets.length > 0 ) { - - console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - - } - - } - - }, - - raycast: function ( raycaster, intersects ) { - - var geometry = this.geometry; - var material = this.material; - var matrixWorld = this.matrixWorld; - - if ( material === undefined ) return; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - _sphere.copy( geometry.boundingSphere ); - _sphere.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return; - - // - - _inverseMatrix.getInverse( matrixWorld ); - _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix ); - - // Check boundingBox before continuing - - if ( geometry.boundingBox !== null ) { - - if ( _ray.intersectsBox( geometry.boundingBox ) === false ) return; - - } - - // check unsupported draw modes - - if ( this.drawMode !== TrianglesDrawMode ) { - - console.warn( 'THREE.Mesh: TriangleStripDrawMode and TriangleFanDrawMode are not supported by .raycast().' ); - return; - - } - - var intersection; - - if ( geometry.isBufferGeometry ) { - - var a, b, c; - var index = geometry.index; - var position = geometry.attributes.position; - var morphPosition = geometry.morphAttributes.position; - var morphTargetsRelative = geometry.morphTargetsRelative; - var uv = geometry.attributes.uv; - var uv2 = geometry.attributes.uv2; - var groups = geometry.groups; - var drawRange = geometry.drawRange; - var i, j, il, jl; - var group, groupMaterial; - var start, end; - - if ( index !== null ) { - - // indexed buffer geometry - - if ( Array.isArray( material ) ) { - - for ( i = 0, il = groups.length; i < il; i ++ ) { - - group = groups[ i ]; - groupMaterial = material[ group.materialIndex ]; - - start = Math.max( group.start, drawRange.start ); - end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); - - for ( j = start, jl = end; j < jl; j += 3 ) { - - a = index.getX( j ); - b = index.getX( j + 1 ); - c = index.getX( j + 2 ); - - intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push( intersection ); - - } - - } - - } - - } else { - - start = Math.max( 0, drawRange.start ); - end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); - - for ( i = start, il = end; i < il; i += 3 ) { - - a = index.getX( i ); - b = index.getX( i + 1 ); - c = index.getX( i + 2 ); - - intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics - intersects.push( intersection ); - - } - - } - - } - - } else if ( position !== undefined ) { - - // non-indexed buffer geometry - - if ( Array.isArray( material ) ) { - - for ( i = 0, il = groups.length; i < il; i ++ ) { - - group = groups[ i ]; - groupMaterial = material[ group.materialIndex ]; - - start = Math.max( group.start, drawRange.start ); - end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); - - for ( j = start, jl = end; j < jl; j += 3 ) { - - a = j; - b = j + 1; - c = j + 2; - - intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push( intersection ); - - } - - } - - } - - } else { - - start = Math.max( 0, drawRange.start ); - end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); - - for ( i = start, il = end; i < il; i += 3 ) { - - a = i; - b = i + 1; - c = i + 2; - - intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics - intersects.push( intersection ); - - } - - } - - } - - } - - } else if ( geometry.isGeometry ) { - - var fvA, fvB, fvC; - var isMultiMaterial = Array.isArray( material ); - - var vertices = geometry.vertices; - var faces = geometry.faces; - var uvs; - - var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; - if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; - - for ( var f = 0, fl = faces.length; f < fl; f ++ ) { - - var face = faces[ f ]; - var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material; - - if ( faceMaterial === undefined ) continue; - - fvA = vertices[ face.a ]; - fvB = vertices[ face.b ]; - fvC = vertices[ face.c ]; - - intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint ); - - if ( intersection ) { - - if ( uvs && uvs[ f ] ) { - - var uvs_f = uvs[ f ]; - _uvA.copy( uvs_f[ 0 ] ); - _uvB.copy( uvs_f[ 1 ] ); - _uvC.copy( uvs_f[ 2 ] ); - - intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() ); - - } - - intersection.face = face; - intersection.faceIndex = f; - intersects.push( intersection ); - - } - - } - - } - - }, - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { - - var intersect; - - if ( material.side === BackSide ) { - - intersect = ray.intersectTriangle( pC, pB, pA, true, point ); - - } else { - - intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point ); - - } - - if ( intersect === null ) return null; - - _intersectionPointWorld.copy( point ); - _intersectionPointWorld.applyMatrix4( object.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld ); - - if ( distance < raycaster.near || distance > raycaster.far ) return null; - - return { - distance: distance, - point: _intersectionPointWorld.clone(), - object: object - }; - - } - - function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) { - - _vA.fromBufferAttribute( position, a ); - _vB.fromBufferAttribute( position, b ); - _vC.fromBufferAttribute( position, c ); - - var morphInfluences = object.morphTargetInfluences; - - if ( material.morphTargets && morphPosition && morphInfluences ) { - - _morphA.set( 0, 0, 0 ); - _morphB.set( 0, 0, 0 ); - _morphC.set( 0, 0, 0 ); - - for ( var i = 0, il = morphPosition.length; i < il; i ++ ) { - - var influence = morphInfluences[ i ]; - var morphAttribute = morphPosition[ i ]; - - if ( influence === 0 ) continue; - - _tempA.fromBufferAttribute( morphAttribute, a ); - _tempB.fromBufferAttribute( morphAttribute, b ); - _tempC.fromBufferAttribute( morphAttribute, c ); - - if ( morphTargetsRelative ) { - - _morphA.addScaledVector( _tempA, influence ); - _morphB.addScaledVector( _tempB, influence ); - _morphC.addScaledVector( _tempC, influence ); - - } else { - - _morphA.addScaledVector( _tempA.sub( _vA ), influence ); - _morphB.addScaledVector( _tempB.sub( _vB ), influence ); - _morphC.addScaledVector( _tempC.sub( _vC ), influence ); - - } - - } - - _vA.add( _morphA ); - _vB.add( _morphB ); - _vC.add( _morphC ); - - } - - var intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint ); - - if ( intersection ) { - - if ( uv ) { - - _uvA.fromBufferAttribute( uv, a ); - _uvB.fromBufferAttribute( uv, b ); - _uvC.fromBufferAttribute( uv, c ); - - intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); - - } - - if ( uv2 ) { - - _uvA.fromBufferAttribute( uv2, a ); - _uvB.fromBufferAttribute( uv2, b ); - _uvC.fromBufferAttribute( uv2, c ); - - intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ); - - } - - var face = new Face3( a, b, c ); - Triangle.getNormal( _vA, _vB, _vC, face.normal ); - - intersection.face = face; - - } - - return intersection; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author bhouston / http://clara.io - */ - - var _geometryId = 0; // Geometry uses even numbers as Id - var _m1$3 = new Matrix4(); - var _obj$1 = new Object3D(); - var _offset$1 = new Vector3(); - - function Geometry() { - - Object.defineProperty( this, 'id', { value: _geometryId += 2 } ); - - this.uuid = _Math.generateUUID(); - - this.name = ''; - this.type = 'Geometry'; - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - - this.morphTargets = []; - this.morphNormals = []; - - this.skinWeights = []; - this.skinIndices = []; - - this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.elementsNeedUpdate = false; - this.verticesNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: Geometry, - - isGeometry: true, - - applyMatrix: function ( matrix ) { - - var normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { - - var vertex = this.vertices[ i ]; - vertex.applyMatrix4( matrix ); - - } - - for ( var i = 0, il = this.faces.length; i < il; i ++ ) { - - var face = this.faces[ i ]; - face.normal.applyMatrix3( normalMatrix ).normalize(); - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); - - } - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; - - return this; - - }, - - rotateX: function ( angle ) { - - // rotate geometry around world x-axis - - _m1$3.makeRotationX( angle ); - - this.applyMatrix( _m1$3 ); - - return this; - - }, - - rotateY: function ( angle ) { - - // rotate geometry around world y-axis - - _m1$3.makeRotationY( angle ); - - this.applyMatrix( _m1$3 ); - - return this; - - }, - - rotateZ: function ( angle ) { - - // rotate geometry around world z-axis - - _m1$3.makeRotationZ( angle ); - - this.applyMatrix( _m1$3 ); - - return this; - - }, - - translate: function ( x, y, z ) { - - // translate geometry - - _m1$3.makeTranslation( x, y, z ); - - this.applyMatrix( _m1$3 ); - - return this; - - }, - - scale: function ( x, y, z ) { - - // scale geometry - - _m1$3.makeScale( x, y, z ); - - this.applyMatrix( _m1$3 ); - - return this; - - }, - - lookAt: function ( vector ) { - - _obj$1.lookAt( vector ); - - _obj$1.updateMatrix(); - - this.applyMatrix( _obj$1.matrix ); - - return this; - - }, - - fromBufferGeometry: function ( geometry ) { - - var scope = this; - - var indices = geometry.index !== null ? geometry.index.array : undefined; - var attributes = geometry.attributes; - - if ( attributes.position === undefined ) { - - console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' ); - return this; - - } - - var positions = attributes.position.array; - var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; - var colors = attributes.color !== undefined ? attributes.color.array : undefined; - var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; - var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; - - if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; - - for ( var i = 0; i < positions.length; i += 3 ) { - - scope.vertices.push( new Vector3().fromArray( positions, i ) ); - - if ( colors !== undefined ) { - - scope.colors.push( new Color().fromArray( colors, i ) ); - - } - - } - - function addFace( a, b, c, materialIndex ) { - - var vertexColors = ( colors === undefined ) ? [] : [ - scope.colors[ a ].clone(), - scope.colors[ b ].clone(), - scope.colors[ c ].clone() ]; - - var vertexNormals = ( normals === undefined ) ? [] : [ - new Vector3().fromArray( normals, a * 3 ), - new Vector3().fromArray( normals, b * 3 ), - new Vector3().fromArray( normals, c * 3 ) - ]; - - var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); - - scope.faces.push( face ); - - if ( uvs !== undefined ) { - - scope.faceVertexUvs[ 0 ].push( [ - new Vector2().fromArray( uvs, a * 2 ), - new Vector2().fromArray( uvs, b * 2 ), - new Vector2().fromArray( uvs, c * 2 ) - ] ); - - } - - if ( uvs2 !== undefined ) { - - scope.faceVertexUvs[ 1 ].push( [ - new Vector2().fromArray( uvs2, a * 2 ), - new Vector2().fromArray( uvs2, b * 2 ), - new Vector2().fromArray( uvs2, c * 2 ) - ] ); - - } - - } - - var groups = geometry.groups; - - if ( groups.length > 0 ) { - - for ( var i = 0; i < groups.length; i ++ ) { - - var group = groups[ i ]; - - var start = group.start; - var count = group.count; - - for ( var j = start, jl = start + count; j < jl; j += 3 ) { - - if ( indices !== undefined ) { - - addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); - - } else { - - addFace( j, j + 1, j + 2, group.materialIndex ); - - } - - } - - } - - } else { - - if ( indices !== undefined ) { - - for ( var i = 0; i < indices.length; i += 3 ) { - - addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); - - } - - } else { - - for ( var i = 0; i < positions.length / 3; i += 3 ) { - - addFace( i, i + 1, i + 2 ); - - } - - } - - } - - this.computeFaceNormals(); - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - return this; - - }, - - center: function () { - - this.computeBoundingBox(); - - this.boundingBox.getCenter( _offset$1 ).negate(); - - this.translate( _offset$1.x, _offset$1.y, _offset$1.z ); - - return this; - - }, - - normalize: function () { - - this.computeBoundingSphere(); - - var center = this.boundingSphere.center; - var radius = this.boundingSphere.radius; - - var s = radius === 0 ? 1 : 1.0 / radius; - - var matrix = new Matrix4(); - matrix.set( - s, 0, 0, - s * center.x, - 0, s, 0, - s * center.y, - 0, 0, s, - s * center.z, - 0, 0, 0, 1 - ); - - this.applyMatrix( matrix ); - - return this; - - }, - - computeFaceNormals: function () { - - var cb = new Vector3(), ab = new Vector3(); - - for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { - - var face = this.faces[ f ]; - - var vA = this.vertices[ face.a ]; - var vB = this.vertices[ face.b ]; - var vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - cb.normalize(); - - face.normal.copy( cb ); - - } - - }, - - computeVertexNormals: function ( areaWeighted ) { - - if ( areaWeighted === undefined ) areaWeighted = true; - - var v, vl, f, fl, face, vertices; - - vertices = new Array( this.vertices.length ); - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ] = new Vector3(); - - } - - if ( areaWeighted ) { - - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm - - var vA, vB, vC; - var cb = new Vector3(), ab = new Vector3(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vA = this.vertices[ face.a ]; - vB = this.vertices[ face.b ]; - vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - vertices[ face.a ].add( cb ); - vertices[ face.b ].add( cb ); - vertices[ face.c ].add( cb ); - - } - - } else { - - this.computeFaceNormals(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vertices[ face.a ].add( face.normal ); - vertices[ face.b ].add( face.normal ); - vertices[ face.c ].add( face.normal ); - - } - - } - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ].normalize(); - - } - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( vertices[ face.a ] ); - vertexNormals[ 1 ].copy( vertices[ face.b ] ); - vertexNormals[ 2 ].copy( vertices[ face.c ] ); - - } else { - - vertexNormals[ 0 ] = vertices[ face.a ].clone(); - vertexNormals[ 1 ] = vertices[ face.b ].clone(); - vertexNormals[ 2 ] = vertices[ face.c ].clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - }, - - computeFlatVertexNormals: function () { - - var f, fl, face; - - this.computeFaceNormals(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( face.normal ); - vertexNormals[ 1 ].copy( face.normal ); - vertexNormals[ 2 ].copy( face.normal ); - - } else { - - vertexNormals[ 0 ] = face.normal.clone(); - vertexNormals[ 1 ] = face.normal.clone(); - vertexNormals[ 2 ] = face.normal.clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - }, - - computeMorphNormals: function () { - - var i, il, f, fl, face; - - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - if ( ! face.__originalFaceNormal ) { - - face.__originalFaceNormal = face.normal.clone(); - - } else { - - face.__originalFaceNormal.copy( face.normal ); - - } - - if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; - - for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { - - if ( ! face.__originalVertexNormals[ i ] ) { - - face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); - - } else { - - face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); - - } - - } - - } - - // use temp geometry to compute face and vertex normals for each morph - - var tmpGeo = new Geometry(); - tmpGeo.faces = this.faces; - - for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { - - // create on first access - - if ( ! this.morphNormals[ i ] ) { - - this.morphNormals[ i ] = {}; - this.morphNormals[ i ].faceNormals = []; - this.morphNormals[ i ].vertexNormals = []; - - var dstNormalsFace = this.morphNormals[ i ].faceNormals; - var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; - - var faceNormal, vertexNormals; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - faceNormal = new Vector3(); - vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; - - dstNormalsFace.push( faceNormal ); - dstNormalsVertex.push( vertexNormals ); - - } - - } - - var morphNormals = this.morphNormals[ i ]; - - // set vertices to morph target - - tmpGeo.vertices = this.morphTargets[ i ].vertices; - - // compute morph normals - - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); - - // store morph normals - - var faceNormal, vertexNormals; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - faceNormal = morphNormals.faceNormals[ f ]; - vertexNormals = morphNormals.vertexNormals[ f ]; - - faceNormal.copy( face.normal ); - - vertexNormals.a.copy( face.vertexNormals[ 0 ] ); - vertexNormals.b.copy( face.vertexNormals[ 1 ] ); - vertexNormals.c.copy( face.vertexNormals[ 2 ] ); - - } - - } - - // restore original normals - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - face.normal = face.__originalFaceNormal; - face.vertexNormals = face.__originalVertexNormals; - - } - - }, - - computeBoundingBox: function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - this.boundingBox.setFromPoints( this.vertices ); - - }, - - computeBoundingSphere: function () { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - this.boundingSphere.setFromPoints( this.vertices ); - - }, - - merge: function ( geometry, matrix, materialIndexOffset ) { - - if ( ! ( geometry && geometry.isGeometry ) ) { - - console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); - return; - - } - - var normalMatrix, - vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - colors1 = this.colors, - colors2 = geometry.colors; - - if ( materialIndexOffset === undefined ) materialIndexOffset = 0; - - if ( matrix !== undefined ) { - - normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - } - - // vertices - - for ( var i = 0, il = vertices2.length; i < il; i ++ ) { - - var vertex = vertices2[ i ]; - - var vertexCopy = vertex.clone(); - - if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); - - vertices1.push( vertexCopy ); - - } - - // colors - - for ( var i = 0, il = colors2.length; i < il; i ++ ) { - - colors1.push( colors2[ i ].clone() ); - - } - - // faces - - for ( i = 0, il = faces2.length; i < il; i ++ ) { - - var face = faces2[ i ], faceCopy, normal, color, - faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; - - faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); - faceCopy.normal.copy( face.normal ); - - if ( normalMatrix !== undefined ) { - - faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); - - } - - for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { - - normal = faceVertexNormals[ j ].clone(); - - if ( normalMatrix !== undefined ) { - - normal.applyMatrix3( normalMatrix ).normalize(); - - } - - faceCopy.vertexNormals.push( normal ); - - } - - faceCopy.color.copy( face.color ); - - for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { - - color = faceVertexColors[ j ]; - faceCopy.vertexColors.push( color.clone() ); - - } - - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - - faces1.push( faceCopy ); - - } - - // uvs - - for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { - - var faceVertexUvs2 = geometry.faceVertexUvs[ i ]; - - if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = []; - - for ( var j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) { - - var uvs2 = faceVertexUvs2[ j ], uvsCopy = []; - - for ( var k = 0, kl = uvs2.length; k < kl; k ++ ) { - - uvsCopy.push( uvs2[ k ].clone() ); - - } - - this.faceVertexUvs[ i ].push( uvsCopy ); - - } - - } - - }, - - mergeMesh: function ( mesh ) { - - if ( ! ( mesh && mesh.isMesh ) ) { - - console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); - return; - - } - - if ( mesh.matrixAutoUpdate ) mesh.updateMatrix(); - - this.merge( mesh.geometry, mesh.matrix ); - - }, - - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ - - mergeVertices: function () { - - var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - var unique = [], changes = []; - - var v, key; - var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 - var precision = Math.pow( 10, precisionPoints ); - var i, il, face; - var indices, j, jl; - - for ( i = 0, il = this.vertices.length; i < il; i ++ ) { - - v = this.vertices[ i ]; - key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); - - if ( verticesMap[ key ] === undefined ) { - - verticesMap[ key ] = i; - unique.push( this.vertices[ i ] ); - changes[ i ] = unique.length - 1; - - } else { - - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[ i ] = changes[ verticesMap[ key ] ]; - - } - - } - - - // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. - var faceIndicesToRemove = []; - - for ( i = 0, il = this.faces.length; i < il; i ++ ) { - - face = this.faces[ i ]; - - face.a = changes[ face.a ]; - face.b = changes[ face.b ]; - face.c = changes[ face.c ]; - - indices = [ face.a, face.b, face.c ]; - - // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved - for ( var n = 0; n < 3; n ++ ) { - - if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { - - faceIndicesToRemove.push( i ); - break; - - } - - } - - } - - for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { - - var idx = faceIndicesToRemove[ i ]; - - this.faces.splice( idx, 1 ); - - for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { - - this.faceVertexUvs[ j ].splice( idx, 1 ); - - } - - } - - // Use unique set of vertices - - var diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; - - }, - - setFromPoints: function ( points ) { - - this.vertices = []; - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); - - } - - return this; - - }, - - sortFacesByMaterialIndex: function () { - - var faces = this.faces; - var length = faces.length; - - // tag faces - - for ( var i = 0; i < length; i ++ ) { - - faces[ i ]._id = i; - - } - - // sort faces - - function materialIndexSort( a, b ) { - - return a.materialIndex - b.materialIndex; - - } - - faces.sort( materialIndexSort ); - - // sort uvs - - var uvs1 = this.faceVertexUvs[ 0 ]; - var uvs2 = this.faceVertexUvs[ 1 ]; - - var newUvs1, newUvs2; - - if ( uvs1 && uvs1.length === length ) newUvs1 = []; - if ( uvs2 && uvs2.length === length ) newUvs2 = []; - - for ( var i = 0; i < length; i ++ ) { - - var id = faces[ i ]._id; - - if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); - if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); - - } - - if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; - if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'Geometry', - generator: 'Geometry.toJSON' - } - }; - - // standard Geometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - var vertices = []; - - for ( var i = 0; i < this.vertices.length; i ++ ) { - - var vertex = this.vertices[ i ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - var faces = []; - var normals = []; - var normalsHash = {}; - var colors = []; - var colorsHash = {}; - var uvs = []; - var uvsHash = {}; - - for ( var i = 0; i < this.faces.length; i ++ ) { - - var face = this.faces[ i ]; - - var hasMaterial = true; - var hasFaceUv = false; // deprecated - var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; - var hasFaceNormal = face.normal.length() > 0; - var hasFaceVertexNormal = face.vertexNormals.length > 0; - var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - var hasFaceVertexColor = face.vertexColors.length > 0; - - var faceType = 0; - - faceType = setBit( faceType, 0, 0 ); // isQuad - faceType = setBit( faceType, 1, hasMaterial ); - faceType = setBit( faceType, 2, hasFaceUv ); - faceType = setBit( faceType, 3, hasFaceVertexUv ); - faceType = setBit( faceType, 4, hasFaceNormal ); - faceType = setBit( faceType, 5, hasFaceVertexNormal ); - faceType = setBit( faceType, 6, hasFaceColor ); - faceType = setBit( faceType, 7, hasFaceVertexColor ); - - faces.push( faceType ); - faces.push( face.a, face.b, face.c ); - faces.push( face.materialIndex ); - - if ( hasFaceVertexUv ) { - - var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; - - faces.push( - getUvIndex( faceVertexUvs[ 0 ] ), - getUvIndex( faceVertexUvs[ 1 ] ), - getUvIndex( faceVertexUvs[ 2 ] ) - ); - - } - - if ( hasFaceNormal ) { - - faces.push( getNormalIndex( face.normal ) ); - - } - - if ( hasFaceVertexNormal ) { - - var vertexNormals = face.vertexNormals; - - faces.push( - getNormalIndex( vertexNormals[ 0 ] ), - getNormalIndex( vertexNormals[ 1 ] ), - getNormalIndex( vertexNormals[ 2 ] ) - ); - - } - - if ( hasFaceColor ) { - - faces.push( getColorIndex( face.color ) ); - - } - - if ( hasFaceVertexColor ) { - - var vertexColors = face.vertexColors; - - faces.push( - getColorIndex( vertexColors[ 0 ] ), - getColorIndex( vertexColors[ 1 ] ), - getColorIndex( vertexColors[ 2 ] ) - ); - - } - - } - - function setBit( value, position, enabled ) { - - return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); - - } - - function getNormalIndex( normal ) { - - var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); - - if ( normalsHash[ hash ] !== undefined ) { - - return normalsHash[ hash ]; - - } - - normalsHash[ hash ] = normals.length / 3; - normals.push( normal.x, normal.y, normal.z ); - - return normalsHash[ hash ]; - - } - - function getColorIndex( color ) { - - var hash = color.r.toString() + color.g.toString() + color.b.toString(); - - if ( colorsHash[ hash ] !== undefined ) { - - return colorsHash[ hash ]; - - } - - colorsHash[ hash ] = colors.length; - colors.push( color.getHex() ); - - return colorsHash[ hash ]; - - } - - function getUvIndex( uv ) { - - var hash = uv.x.toString() + uv.y.toString(); - - if ( uvsHash[ hash ] !== undefined ) { - - return uvsHash[ hash ]; - - } - - uvsHash[ hash ] = uvs.length / 2; - uvs.push( uv.x, uv.y ); - - return uvsHash[ hash ]; - - } - - data.data = {}; - - data.data.vertices = vertices; - data.data.normals = normals; - if ( colors.length > 0 ) data.data.colors = colors; - if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility - data.data.faces = faces; - - return data; - - }, - - clone: function () { - - /* - // Handle primitives - - var parameters = this.parameters; - - if ( parameters !== undefined ) { - - var values = []; - - for ( var key in parameters ) { - - values.push( parameters[ key ] ); - - } - - var geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - - } - - return new this.constructor().copy( this ); - */ - - return new Geometry().copy( this ); - - }, - - copy: function ( source ) { - - var i, il, j, jl, k, kl; - - // reset - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; - - // name - - this.name = source.name; - - // vertices - - var vertices = source.vertices; - - for ( i = 0, il = vertices.length; i < il; i ++ ) { - - this.vertices.push( vertices[ i ].clone() ); - - } - - // colors - - var colors = source.colors; - - for ( i = 0, il = colors.length; i < il; i ++ ) { - - this.colors.push( colors[ i ].clone() ); - - } - - // faces - - var faces = source.faces; - - for ( i = 0, il = faces.length; i < il; i ++ ) { - - this.faces.push( faces[ i ].clone() ); - - } - - // face vertex uvs - - for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { - - var faceVertexUvs = source.faceVertexUvs[ i ]; - - if ( this.faceVertexUvs[ i ] === undefined ) { - - this.faceVertexUvs[ i ] = []; - - } - - for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { - - var uvs = faceVertexUvs[ j ], uvsCopy = []; - - for ( k = 0, kl = uvs.length; k < kl; k ++ ) { - - var uv = uvs[ k ]; - - uvsCopy.push( uv.clone() ); - - } - - this.faceVertexUvs[ i ].push( uvsCopy ); - - } - - } - - // morph targets - - var morphTargets = source.morphTargets; - - for ( i = 0, il = morphTargets.length; i < il; i ++ ) { - - var morphTarget = {}; - morphTarget.name = morphTargets[ i ].name; - - // vertices - - if ( morphTargets[ i ].vertices !== undefined ) { - - morphTarget.vertices = []; - - for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { - - morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); - - } - - } - - // normals - - if ( morphTargets[ i ].normals !== undefined ) { - - morphTarget.normals = []; - - for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { - - morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); - - } - - } - - this.morphTargets.push( morphTarget ); - - } - - // morph normals - - var morphNormals = source.morphNormals; - - for ( i = 0, il = morphNormals.length; i < il; i ++ ) { - - var morphNormal = {}; - - // vertex normals - - if ( morphNormals[ i ].vertexNormals !== undefined ) { - - morphNormal.vertexNormals = []; - - for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { - - var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; - var destVertexNormal = {}; - - destVertexNormal.a = srcVertexNormal.a.clone(); - destVertexNormal.b = srcVertexNormal.b.clone(); - destVertexNormal.c = srcVertexNormal.c.clone(); - - morphNormal.vertexNormals.push( destVertexNormal ); - - } - - } - - // face normals - - if ( morphNormals[ i ].faceNormals !== undefined ) { - - morphNormal.faceNormals = []; - - for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { - - morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); - - } - - } - - this.morphNormals.push( morphNormal ); - - } - - // skin weights - - var skinWeights = source.skinWeights; - - for ( i = 0, il = skinWeights.length; i < il; i ++ ) { - - this.skinWeights.push( skinWeights[ i ].clone() ); - - } - - // skin indices - - var skinIndices = source.skinIndices; - - for ( i = 0, il = skinIndices.length; i < il; i ++ ) { - - this.skinIndices.push( skinIndices[ i ].clone() ); - - } - - // line distances - - var lineDistances = source.lineDistances; - - for ( i = 0, il = lineDistances.length; i < il; i ++ ) { - - this.lineDistances.push( lineDistances[ i ] ); - - } - - // bounding box - - var boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } - - // bounding sphere - - var boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } - - // update flags - - this.elementsNeedUpdate = source.elementsNeedUpdate; - this.verticesNeedUpdate = source.verticesNeedUpdate; - this.uvsNeedUpdate = source.uvsNeedUpdate; - this.normalsNeedUpdate = source.normalsNeedUpdate; - this.colorsNeedUpdate = source.colorsNeedUpdate; - this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; - this.groupsNeedUpdate = source.groupsNeedUpdate; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // BoxGeometry - - class BoxGeometry extends Geometry { - - constructor( width, height, depth, widthSegments, heightSegments, depthSegments ) { - - super(); - - this.type = 'BoxGeometry'; - - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) ); - this.mergeVertices(); - - } - - } - - // BoxBufferGeometry - - class BoxBufferGeometry extends BufferGeometry { - - constructor( width, height, depth, widthSegments, heightSegments, depthSegments ) { - - super(); - - this.type = 'BoxBufferGeometry'; - - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - var scope = this; - - width = width || 1; - height = height || 1; - depth = depth || 1; - - // segments - - widthSegments = Math.floor( widthSegments ) || 1; - heightSegments = Math.floor( heightSegments ) || 1; - depthSegments = Math.floor( depthSegments ) || 1; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var numberOfVertices = 0; - var groupStart = 0; - - // build each side of the box geometry - - buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px - buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx - buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py - buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny - buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz - buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { - - var segmentWidth = width / gridX; - var segmentHeight = height / gridY; - - var widthHalf = width / 2; - var heightHalf = height / 2; - var depthHalf = depth / 2; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var vertexCounter = 0; - var groupCount = 0; - - var ix, iy; - - var vector = new Vector3(); - - // generate vertices, normals and uvs - - for ( iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segmentHeight - heightHalf; - - for ( ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segmentWidth - widthHalf; - - // set values to correct vector component - - vector[ u ] = x * udir; - vector[ v ] = y * vdir; - vector[ w ] = depthHalf; - - // now apply vector to vertex buffer - - vertices.push( vector.x, vector.y, vector.z ); - - // set values to correct vector component - - vector[ u ] = 0; - vector[ v ] = 0; - vector[ w ] = depth > 0 ? 1 : - 1; - - // now apply vector to normal buffer - - normals.push( vector.x, vector.y, vector.z ); - - // uvs - - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); - - // counters - - vertexCounter += 1; - - } - - } - - // indices - - // 1. you need three indices to draw a single face - // 2. a single segment consists of two faces - // 3. so we need to generate six (2*3) indices per segment - - for ( iy = 0; iy < gridY; iy ++ ) { - - for ( ix = 0; ix < gridX; ix ++ ) { - - var a = numberOfVertices + ix + gridX1 * iy; - var b = numberOfVertices + ix + gridX1 * ( iy + 1 ); - var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - // increase counter - - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, materialIndex ); - - // calculate new start value for groups - - groupStart += groupCount; - - // update total number of vertices - - numberOfVertices += vertexCounter; - - } - - } - - } - - /** - * Uniform Utilities - */ - - function cloneUniforms( src ) { - - var dst = {}; - - for ( var u in src ) { - - dst[ u ] = {}; - - for ( var p in src[ u ] ) { - - var property = src[ u ][ p ]; - - if ( property && ( property.isColor || - property.isMatrix3 || property.isMatrix4 || - property.isVector2 || property.isVector3 || property.isVector4 || - property.isTexture ) ) { - - dst[ u ][ p ] = property.clone(); - - } else if ( Array.isArray( property ) ) { - - dst[ u ][ p ] = property.slice(); - - } else { - - dst[ u ][ p ] = property; - - } - - } - - } - - return dst; - - } - - function mergeUniforms( uniforms ) { - - var merged = {}; - - for ( var u = 0; u < uniforms.length; u ++ ) { - - var tmp = cloneUniforms( uniforms[ u ] ); - - for ( var p in tmp ) { - - merged[ p ] = tmp[ p ]; - - } - - } - - return merged; - - } - - // Legacy - - var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; - - var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; - - var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * defines: { "label" : "value" }, - * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } }, - * - * fragmentShader: , - * vertexShader: , - * - * wireframe: , - * wireframeLinewidth: , - * - * lights: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function ShaderMaterial( parameters ) { - - Material.call( this ); - - this.type = 'ShaderMaterial'; - - this.defines = {}; - this.uniforms = {}; - - this.vertexShader = default_vertex; - this.fragmentShader = default_fragment; - - this.linewidth = 1; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; // set to use scene fog - this.lights = false; // set to use scene lights - this.clipping = false; // set to use user-defined clipping planes - - this.skinning = false; // set to use skinning attribute streams - this.morphTargets = false; // set to use morph targets - this.morphNormals = false; // set to use morph normals - - this.extensions = { - derivatives: false, // set to use derivatives - fragDepth: false, // set to use fragment depth values - drawBuffers: false, // set to use draw buffers - shaderTextureLOD: false // set to use shader texture LOD - }; - - // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - this.defaultAttributeValues = { - 'color': [ 1, 1, 1 ], - 'uv': [ 0, 0 ], - 'uv2': [ 0, 0 ] - }; - - this.index0AttributeName = undefined; - this.uniformsNeedUpdate = false; - - if ( parameters !== undefined ) { - - if ( parameters.attributes !== undefined ) { - - console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); - - } - - this.setValues( parameters ); - - } - - } - - ShaderMaterial.prototype = Object.create( Material.prototype ); - ShaderMaterial.prototype.constructor = ShaderMaterial; - - ShaderMaterial.prototype.isShaderMaterial = true; - - ShaderMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; - - this.uniforms = cloneUniforms( source.uniforms ); - - this.defines = Object.assign( {}, source.defines ); - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.lights = source.lights; - this.clipping = source.clipping; - - this.skinning = source.skinning; - - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - this.extensions = source.extensions; - - return this; - - }; - - ShaderMaterial.prototype.toJSON = function ( meta ) { - - var data = Material.prototype.toJSON.call( this, meta ); - - data.uniforms = {}; - - for ( var name in this.uniforms ) { - - var uniform = this.uniforms[ name ]; - var value = uniform.value; - - if ( value && value.isTexture ) { - - data.uniforms[ name ] = { - type: 't', - value: value.toJSON( meta ).uuid - }; - - } else if ( value && value.isColor ) { - - data.uniforms[ name ] = { - type: 'c', - value: value.getHex() - }; - - } else if ( value && value.isVector2 ) { - - data.uniforms[ name ] = { - type: 'v2', - value: value.toArray() - }; - - } else if ( value && value.isVector3 ) { - - data.uniforms[ name ] = { - type: 'v3', - value: value.toArray() - }; - - } else if ( value && value.isVector4 ) { - - data.uniforms[ name ] = { - type: 'v4', - value: value.toArray() - }; - - } else if ( value && value.isMatrix3 ) { - - data.uniforms[ name ] = { - type: 'm3', - value: value.toArray() - }; - - } else if ( value && value.isMatrix4 ) { - - data.uniforms[ name ] = { - type: 'm4', - value: value.toArray() - }; - - } else { - - data.uniforms[ name ] = { - value: value - }; - - // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far - - } - - } - - if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines; - - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - - var extensions = {}; - - for ( var key in this.extensions ) { - - if ( this.extensions[ key ] === true ) extensions[ key ] = true; - - } - - if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions; - - return data; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author WestLangley / http://github.com/WestLangley - */ - - function Camera() { - - Object3D.call( this ); - - this.type = 'Camera'; - - this.matrixWorldInverse = new Matrix4(); - - this.projectionMatrix = new Matrix4(); - this.projectionMatrixInverse = new Matrix4(); - - } - - Camera.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Camera, - - isCamera: true, - - copy: function ( source, recursive ) { - - Object3D.prototype.copy.call( this, source, recursive ); - - this.matrixWorldInverse.copy( source.matrixWorldInverse ); - - this.projectionMatrix.copy( source.projectionMatrix ); - this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); - - return this; - - }, - - getWorldDirection: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Camera: .getWorldDirection() target is now required' ); - target = new Vector3(); - - } - - this.updateMatrixWorld( true ); - - var e = this.matrixWorld.elements; - - return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize(); - - }, - - updateMatrixWorld: function ( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - this.matrixWorldInverse.getInverse( this.matrixWorld ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author greggman / http://games.greggman.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author tschw - */ - - function PerspectiveCamera( fov, aspect, near, far ) { - - Camera.call( this ); - - this.type = 'PerspectiveCamera'; - - this.fov = fov !== undefined ? fov : 50; - this.zoom = 1; - - this.near = near !== undefined ? near : 0.1; - this.far = far !== undefined ? far : 2000; - this.focus = 10; - - this.aspect = aspect !== undefined ? aspect : 1; - this.view = null; - - this.filmGauge = 35; // width of the film (default in millimeters) - this.filmOffset = 0; // horizontal film offset (same unit as gauge) - - this.updateProjectionMatrix(); - - } - - PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - - constructor: PerspectiveCamera, - - isPerspectiveCamera: true, - - copy: function ( source, recursive ) { - - Camera.prototype.copy.call( this, source, recursive ); - - this.fov = source.fov; - this.zoom = source.zoom; - - this.near = source.near; - this.far = source.far; - this.focus = source.focus; - - this.aspect = source.aspect; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - this.filmGauge = source.filmGauge; - this.filmOffset = source.filmOffset; - - return this; - - }, - - /** - * Sets the FOV by focal length in respect to the current .filmGauge. - * - * The default film gauge is 35, so that the focal length can be specified for - * a 35mm (full frame) camera. - * - * Values for focal length and film gauge must have the same unit. - */ - setFocalLength: function ( focalLength ) { - - // see http://www.bobatkins.com/photography/technical/field_of_view.html - var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; - - this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope ); - this.updateProjectionMatrix(); - - }, - - /** - * Calculates the focal length from the current .fov and .filmGauge. - */ - getFocalLength: function () { - - var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov ); - - return 0.5 * this.getFilmHeight() / vExtentSlope; - - }, - - getEffectiveFOV: function () { - - return _Math.RAD2DEG * 2 * Math.atan( - Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom ); - - }, - - getFilmWidth: function () { - - // film not completely covered in portrait format (aspect < 1) - return this.filmGauge * Math.min( this.aspect, 1 ); - - }, - - getFilmHeight: function () { - - // film not completely covered in landscape format (aspect > 1) - return this.filmGauge / Math.max( this.aspect, 1 ); - - }, - - /** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * var w = 1920; - * var h = 1080; - * var fullWidth = w * 3; - * var fullHeight = h * 2; - * - * --A-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { - - this.aspect = fullWidth / fullHeight; - - if ( this.view === null ) { - - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - - this.updateProjectionMatrix(); - - }, - - clearViewOffset: function () { - - if ( this.view !== null ) { - - this.view.enabled = false; - - } - - this.updateProjectionMatrix(); - - }, - - updateProjectionMatrix: function () { - - var near = this.near, - top = near * Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom, - height = 2 * top, - width = this.aspect * height, - left = - 0.5 * width, - view = this.view; - - if ( this.view !== null && this.view.enabled ) { - - var fullWidth = view.fullWidth, - fullHeight = view.fullHeight; - - left += view.offsetX * width / fullWidth; - top -= view.offsetY * height / fullHeight; - width *= view.width / fullWidth; - height *= view.height / fullHeight; - - } - - var skew = this.filmOffset; - if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); - - this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far ); - - this.projectionMatrixInverse.getInverse( this.projectionMatrix ); - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.fov = this.fov; - data.object.zoom = this.zoom; - - data.object.near = this.near; - data.object.far = this.far; - data.object.focus = this.focus; - - data.object.aspect = this.aspect; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - data.object.filmGauge = this.filmGauge; - data.object.filmOffset = this.filmOffset; - - return data; - - } - - } ); - - /** - * Camera for rendering cube maps - * - renders scene into axis-aligned cube - * - * @author alteredq / http://alteredqualia.com/ - */ - - var fov = 90, aspect = 1; - - function CubeCamera( near, far, cubeResolution, options ) { - - Object3D.call( this ); - - this.type = 'CubeCamera'; - - var cameraPX = new PerspectiveCamera( fov, aspect, near, far ); - cameraPX.up.set( 0, - 1, 0 ); - cameraPX.lookAt( new Vector3( 1, 0, 0 ) ); - this.add( cameraPX ); - - var cameraNX = new PerspectiveCamera( fov, aspect, near, far ); - cameraNX.up.set( 0, - 1, 0 ); - cameraNX.lookAt( new Vector3( - 1, 0, 0 ) ); - this.add( cameraNX ); - - var cameraPY = new PerspectiveCamera( fov, aspect, near, far ); - cameraPY.up.set( 0, 0, 1 ); - cameraPY.lookAt( new Vector3( 0, 1, 0 ) ); - this.add( cameraPY ); - - var cameraNY = new PerspectiveCamera( fov, aspect, near, far ); - cameraNY.up.set( 0, 0, - 1 ); - cameraNY.lookAt( new Vector3( 0, - 1, 0 ) ); - this.add( cameraNY ); - - var cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraPZ.up.set( 0, - 1, 0 ); - cameraPZ.lookAt( new Vector3( 0, 0, 1 ) ); - this.add( cameraPZ ); - - var cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); - cameraNZ.up.set( 0, - 1, 0 ); - cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) ); - this.add( cameraNZ ); - - options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter }; - - this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); - this.renderTarget.texture.name = "CubeCamera"; - - this.update = function ( renderer, scene ) { - - if ( this.parent === null ) this.updateMatrixWorld(); - - var currentRenderTarget = renderer.getRenderTarget(); - - var renderTarget = this.renderTarget; - var generateMipmaps = renderTarget.texture.generateMipmaps; - - renderTarget.texture.generateMipmaps = false; - - renderer.setRenderTarget( renderTarget, 0 ); - renderer.render( scene, cameraPX ); - - renderer.setRenderTarget( renderTarget, 1 ); - renderer.render( scene, cameraNX ); - - renderer.setRenderTarget( renderTarget, 2 ); - renderer.render( scene, cameraPY ); - - renderer.setRenderTarget( renderTarget, 3 ); - renderer.render( scene, cameraNY ); - - renderer.setRenderTarget( renderTarget, 4 ); - renderer.render( scene, cameraPZ ); - - renderTarget.texture.generateMipmaps = generateMipmaps; - - renderer.setRenderTarget( renderTarget, 5 ); - renderer.render( scene, cameraNZ ); - - renderer.setRenderTarget( currentRenderTarget ); - - }; - - this.clear = function ( renderer, color, depth, stencil ) { - - var currentRenderTarget = renderer.getRenderTarget(); - - var renderTarget = this.renderTarget; - - for ( var i = 0; i < 6; i ++ ) { - - renderer.setRenderTarget( renderTarget, i ); - - renderer.clear( color, depth, stencil ); - - } - - renderer.setRenderTarget( currentRenderTarget ); - - }; - - } - - CubeCamera.prototype = Object.create( Object3D.prototype ); - CubeCamera.prototype.constructor = CubeCamera; - - /** - * @author alteredq / http://alteredqualia.com - * @author WestLangley / http://github.com/WestLangley - */ - - function WebGLRenderTargetCube( width, height, options ) { - - WebGLRenderTarget.call( this, width, height, options ); - - } - - WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype ); - WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube; - - WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true; - - WebGLRenderTargetCube.prototype.fromEquirectangularTexture = function ( renderer, texture ) { - - this.texture.type = texture.type; - this.texture.format = texture.format; - this.texture.encoding = texture.encoding; - - var scene = new Scene(); - - var shader = { - - uniforms: { - tEquirect: { value: null }, - }, - - vertexShader: [ - - "varying vec3 vWorldDirection;", - - "vec3 transformDirection( in vec3 dir, in mat4 matrix ) {", - - " return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );", - - "}", - - "void main() {", - - " vWorldDirection = transformDirection( position, modelMatrix );", - - " #include ", - " #include ", - - "}" - - ].join( '\n' ), - - fragmentShader: [ - - "uniform sampler2D tEquirect;", - - "varying vec3 vWorldDirection;", - - "#define RECIPROCAL_PI 0.31830988618", - "#define RECIPROCAL_PI2 0.15915494", - - "void main() {", - - " vec3 direction = normalize( vWorldDirection );", - - " vec2 sampleUV;", - - " sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;", - - " sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;", - - " gl_FragColor = texture2D( tEquirect, sampleUV );", - - "}" - - ].join( '\n' ), - }; - - var material = new ShaderMaterial( { - - type: 'CubemapFromEquirect', - - uniforms: cloneUniforms( shader.uniforms ), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader, - side: BackSide, - blending: NoBlending - - } ); - - material.uniforms.tEquirect.value = texture; - - var mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material ); - - scene.add( mesh ); - - var camera = new CubeCamera( 1, 10, 1 ); - - camera.renderTarget = this; - camera.renderTarget.texture.name = 'CubeCameraTexture'; - - camera.update( renderer, scene ); - - mesh.geometry.dispose(); - mesh.material.dispose(); - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.image = { data: data || null, width: width || 1, height: height || 1 }; - - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - - this.generateMipmaps = false; - this.flipY = false; - this.unpackAlignment = 1; - - this.needsUpdate = true; - - } - - DataTexture.prototype = Object.create( Texture.prototype ); - DataTexture.prototype.constructor = DataTexture; - - DataTexture.prototype.isDataTexture = true; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / http://clara.io - */ - - var _sphere$1 = new Sphere(); - var _vector$5 = new Vector3(); - - function Frustum( p0, p1, p2, p3, p4, p5 ) { - - this.planes = [ - - ( p0 !== undefined ) ? p0 : new Plane(), - ( p1 !== undefined ) ? p1 : new Plane(), - ( p2 !== undefined ) ? p2 : new Plane(), - ( p3 !== undefined ) ? p3 : new Plane(), - ( p4 !== undefined ) ? p4 : new Plane(), - ( p5 !== undefined ) ? p5 : new Plane() - - ]; - - } - - Object.assign( Frustum.prototype, { - - set: function ( p0, p1, p2, p3, p4, p5 ) { - - var planes = this.planes; - - planes[ 0 ].copy( p0 ); - planes[ 1 ].copy( p1 ); - planes[ 2 ].copy( p2 ); - planes[ 3 ].copy( p3 ); - planes[ 4 ].copy( p4 ); - planes[ 5 ].copy( p5 ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( frustum ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - planes[ i ].copy( frustum.planes[ i ] ); - - } - - return this; - - }, - - setFromMatrix: function ( m ) { - - var planes = this.planes; - var me = m.elements; - var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; - var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; - var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; - var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; - - planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); - planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); - planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); - planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); - planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); - planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); - - return this; - - }, - - intersectsObject: function ( object ) { - - var geometry = object.geometry; - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld ); - - return this.intersectsSphere( _sphere$1 ); - - }, - - intersectsSprite: function ( sprite ) { - - _sphere$1.center.set( 0, 0, 0 ); - _sphere$1.radius = 0.7071067811865476; - _sphere$1.applyMatrix4( sprite.matrixWorld ); - - return this.intersectsSphere( _sphere$1 ); - - }, - - intersectsSphere: function ( sphere ) { - - var planes = this.planes; - var center = sphere.center; - var negRadius = - sphere.radius; - - for ( var i = 0; i < 6; i ++ ) { - - var distance = planes[ i ].distanceToPoint( center ); - - if ( distance < negRadius ) { - - return false; - - } - - } - - return true; - - }, - - intersectsBox: function ( box ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - var plane = planes[ i ]; - - // corner at max distance - - _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x; - _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y; - _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z; - - if ( plane.distanceToPoint( _vector$5 ) < 0 ) { - - return false; - - } - - } - - return true; - - }, - - containsPoint: function ( point ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - if ( planes[ i ].distanceToPoint( point ) < 0 ) { - - return false; - - } - - } - - return true; - - } - - } ); - - var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif"; - - var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; - - var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif"; - - var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif"; - - var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; - - var begin_vertex = "vec3 transformed = vec3( position );"; - - var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; - - var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif"; - - var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; - - var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif"; - - var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; - - var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif"; - - var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif"; - - var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif"; - - var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; - - var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif"; - - var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif"; - - var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}"; - - var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif"; - - var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\ttransformedNormal = mat3( instanceMatrix ) * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = normalMatrix * objectTangent;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; - - var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; - - var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif"; - - var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; - - var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; - - var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; - - var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}"; - - var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; - - var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; - - var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; - - var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; - - var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; - - var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif"; - - var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif"; - - var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; - - var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; - - var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif"; - - var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif"; - - var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; - - var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif"; - - var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif"; - - var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif"; - - var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; - - var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; - - var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = saturate( clearcoat );\tmaterial.clearcoatRoughness = clamp( clearcoatRoughness, 0.04, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif"; - - var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; - - var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( pointLight.shadow, directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( spotLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( directionalLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; - - var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif"; - - var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif"; - - var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; - - var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; - - var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif"; - - var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif"; - - var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif"; - - var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; - - var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; - - var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; - - var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; - - var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; - - var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif"; - - var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif"; - - var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif"; - - var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;"; - - var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif"; - - var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif"; - - var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif"; - - var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif"; - - var clearcoat_normalmap_pars_fragment = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; - - var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpack2HalfToRGBA( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; - - var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; - - var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; - - var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; - - var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; - - var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; - - var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; - - var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpack2HalfToRGBA( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = ( floor( uv * size - 0.5 ) + 0.5 ) * texelSize;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif"; - - var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; - - var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif"; - - var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= all( bvec2( directionalLight.shadow, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= all( bvec2( spotLight.shadow, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= all( bvec2( pointLight.shadow, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}"; - - var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; - - var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif"; - - var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; - - var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; - - var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; - - var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; - - var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; - - var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}"; - - var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif"; - - var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; - - var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif"; - - var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif"; - - var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif"; - - var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif"; - - var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; - - var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; - - var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; - - var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; - - var cube_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; - - var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}"; - - var depth_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; - - var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; - - var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}"; - - var equirect_vert = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; - - var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; - - var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; - - var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; - - var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}"; - - var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; - - var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var points_vert = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n}"; - - var shadow_vert = "#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - - var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}"; - - var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; - - var ShaderChunk = { - alphamap_fragment: alphamap_fragment, - alphamap_pars_fragment: alphamap_pars_fragment, - alphatest_fragment: alphatest_fragment, - aomap_fragment: aomap_fragment, - aomap_pars_fragment: aomap_pars_fragment, - begin_vertex: begin_vertex, - beginnormal_vertex: beginnormal_vertex, - bsdfs: bsdfs, - bumpmap_pars_fragment: bumpmap_pars_fragment, - clipping_planes_fragment: clipping_planes_fragment, - clipping_planes_pars_fragment: clipping_planes_pars_fragment, - clipping_planes_pars_vertex: clipping_planes_pars_vertex, - clipping_planes_vertex: clipping_planes_vertex, - color_fragment: color_fragment, - color_pars_fragment: color_pars_fragment, - color_pars_vertex: color_pars_vertex, - color_vertex: color_vertex, - common: common, - cube_uv_reflection_fragment: cube_uv_reflection_fragment, - defaultnormal_vertex: defaultnormal_vertex, - displacementmap_pars_vertex: displacementmap_pars_vertex, - displacementmap_vertex: displacementmap_vertex, - emissivemap_fragment: emissivemap_fragment, - emissivemap_pars_fragment: emissivemap_pars_fragment, - encodings_fragment: encodings_fragment, - encodings_pars_fragment: encodings_pars_fragment, - envmap_fragment: envmap_fragment, - envmap_common_pars_fragment: envmap_common_pars_fragment, - envmap_pars_fragment: envmap_pars_fragment, - envmap_pars_vertex: envmap_pars_vertex, - envmap_physical_pars_fragment: envmap_physical_pars_fragment, - envmap_vertex: envmap_vertex, - fog_vertex: fog_vertex, - fog_pars_vertex: fog_pars_vertex, - fog_fragment: fog_fragment, - fog_pars_fragment: fog_pars_fragment, - gradientmap_pars_fragment: gradientmap_pars_fragment, - lightmap_fragment: lightmap_fragment, - lightmap_pars_fragment: lightmap_pars_fragment, - lights_lambert_vertex: lights_lambert_vertex, - lights_pars_begin: lights_pars_begin, - lights_phong_fragment: lights_phong_fragment, - lights_phong_pars_fragment: lights_phong_pars_fragment, - lights_physical_fragment: lights_physical_fragment, - lights_physical_pars_fragment: lights_physical_pars_fragment, - lights_fragment_begin: lights_fragment_begin, - lights_fragment_maps: lights_fragment_maps, - lights_fragment_end: lights_fragment_end, - logdepthbuf_fragment: logdepthbuf_fragment, - logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, - logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, - logdepthbuf_vertex: logdepthbuf_vertex, - map_fragment: map_fragment, - map_pars_fragment: map_pars_fragment, - map_particle_fragment: map_particle_fragment, - map_particle_pars_fragment: map_particle_pars_fragment, - metalnessmap_fragment: metalnessmap_fragment, - metalnessmap_pars_fragment: metalnessmap_pars_fragment, - morphnormal_vertex: morphnormal_vertex, - morphtarget_pars_vertex: morphtarget_pars_vertex, - morphtarget_vertex: morphtarget_vertex, - normal_fragment_begin: normal_fragment_begin, - normal_fragment_maps: normal_fragment_maps, - normalmap_pars_fragment: normalmap_pars_fragment, - clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, - clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, - clearcoat_normalmap_pars_fragment: clearcoat_normalmap_pars_fragment, - packing: packing, - premultiplied_alpha_fragment: premultiplied_alpha_fragment, - project_vertex: project_vertex, - dithering_fragment: dithering_fragment, - dithering_pars_fragment: dithering_pars_fragment, - roughnessmap_fragment: roughnessmap_fragment, - roughnessmap_pars_fragment: roughnessmap_pars_fragment, - shadowmap_pars_fragment: shadowmap_pars_fragment, - shadowmap_pars_vertex: shadowmap_pars_vertex, - shadowmap_vertex: shadowmap_vertex, - shadowmask_pars_fragment: shadowmask_pars_fragment, - skinbase_vertex: skinbase_vertex, - skinning_pars_vertex: skinning_pars_vertex, - skinning_vertex: skinning_vertex, - skinnormal_vertex: skinnormal_vertex, - specularmap_fragment: specularmap_fragment, - specularmap_pars_fragment: specularmap_pars_fragment, - tonemapping_fragment: tonemapping_fragment, - tonemapping_pars_fragment: tonemapping_pars_fragment, - uv_pars_fragment: uv_pars_fragment, - uv_pars_vertex: uv_pars_vertex, - uv_vertex: uv_vertex, - uv2_pars_fragment: uv2_pars_fragment, - uv2_pars_vertex: uv2_pars_vertex, - uv2_vertex: uv2_vertex, - worldpos_vertex: worldpos_vertex, - - background_frag: background_frag, - background_vert: background_vert, - cube_frag: cube_frag, - cube_vert: cube_vert, - depth_frag: depth_frag, - depth_vert: depth_vert, - distanceRGBA_frag: distanceRGBA_frag, - distanceRGBA_vert: distanceRGBA_vert, - equirect_frag: equirect_frag, - equirect_vert: equirect_vert, - linedashed_frag: linedashed_frag, - linedashed_vert: linedashed_vert, - meshbasic_frag: meshbasic_frag, - meshbasic_vert: meshbasic_vert, - meshlambert_frag: meshlambert_frag, - meshlambert_vert: meshlambert_vert, - meshmatcap_frag: meshmatcap_frag, - meshmatcap_vert: meshmatcap_vert, - meshphong_frag: meshphong_frag, - meshphong_vert: meshphong_vert, - meshphysical_frag: meshphysical_frag, - meshphysical_vert: meshphysical_vert, - normal_frag: normal_frag, - normal_vert: normal_vert, - points_frag: points_frag, - points_vert: points_vert, - shadow_frag: shadow_frag, - shadow_vert: shadow_vert, - sprite_frag: sprite_frag, - sprite_vert: sprite_vert - }; - - /** - * Uniforms library for shared webgl shaders - */ - - var UniformsLib = { - - common: { - - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - - map: { value: null }, - uvTransform: { value: new Matrix3() }, - - alphaMap: { value: null }, - - }, - - specularmap: { - - specularMap: { value: null }, - - }, - - envmap: { - - envMap: { value: null }, - flipEnvMap: { value: - 1 }, - reflectivity: { value: 1.0 }, - refractionRatio: { value: 0.98 }, - maxMipLevel: { value: 0 } - - }, - - aomap: { - - aoMap: { value: null }, - aoMapIntensity: { value: 1 } - - }, - - lightmap: { - - lightMap: { value: null }, - lightMapIntensity: { value: 1 } - - }, - - emissivemap: { - - emissiveMap: { value: null } - - }, - - bumpmap: { - - bumpMap: { value: null }, - bumpScale: { value: 1 } - - }, - - normalmap: { - - normalMap: { value: null }, - normalScale: { value: new Vector2( 1, 1 ) } - - }, - - displacementmap: { - - displacementMap: { value: null }, - displacementScale: { value: 1 }, - displacementBias: { value: 0 } - - }, - - roughnessmap: { - - roughnessMap: { value: null } - - }, - - metalnessmap: { - - metalnessMap: { value: null } - - }, - - gradientmap: { - - gradientMap: { value: null } - - }, - - fog: { - - fogDensity: { value: 0.00025 }, - fogNear: { value: 1 }, - fogFar: { value: 2000 }, - fogColor: { value: new Color( 0xffffff ) } - - }, - - lights: { - - ambientLightColor: { value: [] }, - - lightProbe: { value: [] }, - - directionalLights: { value: [], properties: { - direction: {}, - color: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, - - directionalShadowMap: { value: [] }, - directionalShadowMatrix: { value: [] }, - - spotLights: { value: [], properties: { - color: {}, - position: {}, - direction: {}, - distance: {}, - coneCos: {}, - penumbraCos: {}, - decay: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {} - } }, - - spotShadowMap: { value: [] }, - spotShadowMatrix: { value: [] }, - - pointLights: { value: [], properties: { - color: {}, - position: {}, - decay: {}, - distance: {}, - - shadow: {}, - shadowBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - shadowCameraNear: {}, - shadowCameraFar: {} - } }, - - pointShadowMap: { value: [] }, - pointShadowMatrix: { value: [] }, - - hemisphereLights: { value: [], properties: { - direction: {}, - skyColor: {}, - groundColor: {} - } }, - - // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src - rectAreaLights: { value: [], properties: { - color: {}, - position: {}, - width: {}, - height: {} - } } - - }, - - points: { - - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - size: { value: 1.0 }, - scale: { value: 1.0 }, - map: { value: null }, - alphaMap: { value: null }, - uvTransform: { value: new Matrix3() } - - }, - - sprite: { - - diffuse: { value: new Color( 0xeeeeee ) }, - opacity: { value: 1.0 }, - center: { value: new Vector2( 0.5, 0.5 ) }, - rotation: { value: 0.0 }, - map: { value: null }, - alphaMap: { value: null }, - uvTransform: { value: new Matrix3() } - - } - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - */ - - var ShaderLib = { - - basic: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.fog - ] ), - - vertexShader: ShaderChunk.meshbasic_vert, - fragmentShader: ShaderChunk.meshbasic_frag - - }, - - lambert: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) } - } - ] ), - - vertexShader: ShaderChunk.meshlambert_vert, - fragmentShader: ShaderChunk.meshlambert_frag - - }, - - phong: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.specularmap, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.gradientmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - specular: { value: new Color( 0x111111 ) }, - shininess: { value: 30 } - } - ] ), - - vertexShader: ShaderChunk.meshphong_vert, - fragmentShader: ShaderChunk.meshphong_frag - - }, - - standard: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.envmap, - UniformsLib.aomap, - UniformsLib.lightmap, - UniformsLib.emissivemap, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.roughnessmap, - UniformsLib.metalnessmap, - UniformsLib.fog, - UniformsLib.lights, - { - emissive: { value: new Color( 0x000000 ) }, - roughness: { value: 0.5 }, - metalness: { value: 0.5 }, - envMapIntensity: { value: 1 } // temporary - } - ] ), - - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - - }, - - matcap: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - UniformsLib.fog, - { - matcap: { value: null } - } - ] ), - - vertexShader: ShaderChunk.meshmatcap_vert, - fragmentShader: ShaderChunk.meshmatcap_frag - - }, - - points: { - - uniforms: mergeUniforms( [ - UniformsLib.points, - UniformsLib.fog - ] ), - - vertexShader: ShaderChunk.points_vert, - fragmentShader: ShaderChunk.points_frag - - }, - - dashed: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.fog, - { - scale: { value: 1 }, - dashSize: { value: 1 }, - totalSize: { value: 2 } - } - ] ), - - vertexShader: ShaderChunk.linedashed_vert, - fragmentShader: ShaderChunk.linedashed_frag - - }, - - depth: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.displacementmap - ] ), - - vertexShader: ShaderChunk.depth_vert, - fragmentShader: ShaderChunk.depth_frag - - }, - - normal: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.bumpmap, - UniformsLib.normalmap, - UniformsLib.displacementmap, - { - opacity: { value: 1.0 } - } - ] ), - - vertexShader: ShaderChunk.normal_vert, - fragmentShader: ShaderChunk.normal_frag - - }, - - sprite: { - - uniforms: mergeUniforms( [ - UniformsLib.sprite, - UniformsLib.fog - ] ), - - vertexShader: ShaderChunk.sprite_vert, - fragmentShader: ShaderChunk.sprite_frag - - }, - - background: { - - uniforms: { - uvTransform: { value: new Matrix3() }, - t2D: { value: null }, - }, - - vertexShader: ShaderChunk.background_vert, - fragmentShader: ShaderChunk.background_frag - - }, - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - - cube: { - - uniforms: { - tCube: { value: null }, - tFlip: { value: - 1 }, - opacity: { value: 1.0 } - }, - - vertexShader: ShaderChunk.cube_vert, - fragmentShader: ShaderChunk.cube_frag - - }, - - equirect: { - - uniforms: { - tEquirect: { value: null }, - }, - - vertexShader: ShaderChunk.equirect_vert, - fragmentShader: ShaderChunk.equirect_frag - - }, - - distanceRGBA: { - - uniforms: mergeUniforms( [ - UniformsLib.common, - UniformsLib.displacementmap, - { - referencePosition: { value: new Vector3() }, - nearDistance: { value: 1 }, - farDistance: { value: 1000 } - } - ] ), - - vertexShader: ShaderChunk.distanceRGBA_vert, - fragmentShader: ShaderChunk.distanceRGBA_frag - - }, - - shadow: { - - uniforms: mergeUniforms( [ - UniformsLib.lights, - UniformsLib.fog, - { - color: { value: new Color( 0x00000 ) }, - opacity: { value: 1.0 } - }, - ] ), - - vertexShader: ShaderChunk.shadow_vert, - fragmentShader: ShaderChunk.shadow_frag - - } - - }; - - ShaderLib.physical = { - - uniforms: mergeUniforms( [ - ShaderLib.standard.uniforms, - { - transparency: { value: 0 }, - clearcoat: { value: 0 }, - clearcoatRoughness: { value: 0 }, - sheen: { value: new Color( 0x000000 ) }, - clearcoatNormalScale: { value: new Vector2( 1, 1 ) }, - clearcoatNormalMap: { value: null }, - } - ] ), - - vertexShader: ShaderChunk.meshphysical_vert, - fragmentShader: ShaderChunk.meshphysical_frag - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLAnimation() { - - var context = null; - var isAnimating = false; - var animationLoop = null; - - function onAnimationFrame( time, frame ) { - - if ( isAnimating === false ) return; - - animationLoop( time, frame ); - - context.requestAnimationFrame( onAnimationFrame ); - - } - - return { - - start: function () { - - if ( isAnimating === true ) return; - if ( animationLoop === null ) return; - - context.requestAnimationFrame( onAnimationFrame ); - - isAnimating = true; - - }, - - stop: function () { - - isAnimating = false; - - }, - - setAnimationLoop: function ( callback ) { - - animationLoop = callback; - - }, - - setContext: function ( value ) { - - context = value; - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLAttributes( gl ) { - - var buffers = new WeakMap(); - - function createBuffer( attribute, bufferType ) { - - var array = attribute.array; - var usage = attribute.usage; - - var buffer = gl.createBuffer(); - - gl.bindBuffer( bufferType, buffer ); - gl.bufferData( bufferType, array, usage ); - - attribute.onUploadCallback(); - - var type = 5126; - - if ( array instanceof Float32Array ) { - - type = 5126; - - } else if ( array instanceof Float64Array ) { - - console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); - - } else if ( array instanceof Uint16Array ) { - - type = 5123; - - } else if ( array instanceof Int16Array ) { - - type = 5122; - - } else if ( array instanceof Uint32Array ) { - - type = 5125; - - } else if ( array instanceof Int32Array ) { - - type = 5124; - - } else if ( array instanceof Int8Array ) { - - type = 5120; - - } else if ( array instanceof Uint8Array ) { - - type = 5121; - - } - - return { - buffer: buffer, - type: type, - bytesPerElement: array.BYTES_PER_ELEMENT, - version: attribute.version - }; - - } - - function updateBuffer( buffer, attribute, bufferType ) { - - var array = attribute.array; - var updateRange = attribute.updateRange; - - gl.bindBuffer( bufferType, buffer ); - - if ( updateRange.count === - 1 ) { - - // Not using update ranges - - gl.bufferSubData( bufferType, 0, array ); - - } else { - - gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, - array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); - - updateRange.count = - 1; // reset range - - } - - } - - // - - function get( attribute ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - return buffers.get( attribute ); - - } - - function remove( attribute ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - var data = buffers.get( attribute ); - - if ( data ) { - - gl.deleteBuffer( data.buffer ); - - buffers.delete( attribute ); - - } - - } - - function update( attribute, bufferType ) { - - if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - - var data = buffers.get( attribute ); - - if ( data === undefined ) { - - buffers.set( attribute, createBuffer( attribute, bufferType ) ); - - } else if ( data.version < attribute.version ) { - - updateBuffer( data.buffer, attribute, bufferType ); - - data.version = attribute.version; - - } - - } - - return { - - get: get, - remove: remove, - update: update - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // PlaneGeometry - - function PlaneGeometry( width, height, widthSegments, heightSegments ) { - - Geometry.call( this ); - - this.type = 'PlaneGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); - this.mergeVertices(); - - } - - PlaneGeometry.prototype = Object.create( Geometry.prototype ); - PlaneGeometry.prototype.constructor = PlaneGeometry; - - // PlaneBufferGeometry - - function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { - - BufferGeometry.call( this ); - - this.type = 'PlaneBufferGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - width = width || 1; - height = height || 1; - - var width_half = width / 2; - var height_half = height / 2; - - var gridX = Math.floor( widthSegments ) || 1; - var gridY = Math.floor( heightSegments ) || 1; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var segment_width = width / gridX; - var segment_height = height / gridY; - - var ix, iy; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // generate vertices, normals and uvs - - for ( iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segment_height - height_half; - - for ( ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segment_width - width_half; - - vertices.push( x, - y, 0 ); - - normals.push( 0, 0, 1 ); - - uvs.push( ix / gridX ); - uvs.push( 1 - ( iy / gridY ) ); - - } - - } - - // indices - - for ( iy = 0; iy < gridY; iy ++ ) { - - for ( ix = 0; ix < gridX; ix ++ ) { - - var a = ix + gridX1 * iy; - var b = ix + gridX1 * ( iy + 1 ); - var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = ( ix + 1 ) + gridX1 * iy; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { - - var clearColor = new Color( 0x000000 ); - var clearAlpha = 0; - - var planeMesh; - var boxMesh; - // Store the current background texture and its `version` - // so we can recompile the material accordingly. - var currentBackground = null; - var currentBackgroundVersion = 0; - - function render( renderList, scene, camera, forceClear ) { - - var background = scene.background; - - // Ignore background in AR - // TODO: Reconsider this. - - var vr = renderer.vr; - var session = vr.getSession && vr.getSession(); - - if ( session && session.environmentBlendMode === 'additive' ) { - - background = null; - - } - - if ( background === null ) { - - setClear( clearColor, clearAlpha ); - currentBackground = null; - currentBackgroundVersion = 0; - - } else if ( background && background.isColor ) { - - setClear( background, 1 ); - forceClear = true; - currentBackground = null; - currentBackgroundVersion = 0; - - } - - if ( renderer.autoClear || forceClear ) { - - renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); - - } - - if ( background && ( background.isCubeTexture || background.isWebGLRenderTargetCube ) ) { - - if ( boxMesh === undefined ) { - - boxMesh = new Mesh( - new BoxBufferGeometry( 1, 1, 1 ), - new ShaderMaterial( { - type: 'BackgroundCubeMaterial', - uniforms: cloneUniforms( ShaderLib.cube.uniforms ), - vertexShader: ShaderLib.cube.vertexShader, - fragmentShader: ShaderLib.cube.fragmentShader, - side: BackSide, - depthTest: false, - depthWrite: false, - fog: false - } ) - ); - - boxMesh.geometry.deleteAttribute( 'normal' ); - boxMesh.geometry.deleteAttribute( 'uv' ); - - boxMesh.onBeforeRender = function ( renderer, scene, camera ) { - - this.matrixWorld.copyPosition( camera.matrixWorld ); - - }; - - // enable code injection for non-built-in material - Object.defineProperty( boxMesh.material, 'map', { - - get: function () { - - return this.uniforms.tCube.value; - - } - - } ); - - objects.update( boxMesh ); - - } - - var texture = background.isWebGLRenderTargetCube ? background.texture : background; - boxMesh.material.uniforms.tCube.value = texture; - boxMesh.material.uniforms.tFlip.value = ( background.isWebGLRenderTargetCube ) ? 1 : - 1; - - if ( currentBackground !== background || - currentBackgroundVersion !== texture.version ) { - - boxMesh.material.needsUpdate = true; - - currentBackground = background; - currentBackgroundVersion = texture.version; - - } - - // push to the pre-sorted opaque render list - renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null ); - - } else if ( background && background.isTexture ) { - - if ( planeMesh === undefined ) { - - planeMesh = new Mesh( - new PlaneBufferGeometry( 2, 2 ), - new ShaderMaterial( { - type: 'BackgroundMaterial', - uniforms: cloneUniforms( ShaderLib.background.uniforms ), - vertexShader: ShaderLib.background.vertexShader, - fragmentShader: ShaderLib.background.fragmentShader, - side: FrontSide, - depthTest: false, - depthWrite: false, - fog: false - } ) - ); - - planeMesh.geometry.deleteAttribute( 'normal' ); - - // enable code injection for non-built-in material - Object.defineProperty( planeMesh.material, 'map', { - - get: function () { - - return this.uniforms.t2D.value; - - } - - } ); - - objects.update( planeMesh ); - - } - - planeMesh.material.uniforms.t2D.value = background; - - if ( background.matrixAutoUpdate === true ) { - - background.updateMatrix(); - - } - - planeMesh.material.uniforms.uvTransform.value.copy( background.matrix ); - - if ( currentBackground !== background || - currentBackgroundVersion !== background.version ) { - - planeMesh.material.needsUpdate = true; - - currentBackground = background; - currentBackgroundVersion = background.version; - - } - - - // push to the pre-sorted opaque render list - renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null ); - - } - - } - - function setClear( color, alpha ) { - - state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha ); - - } - - return { - - getClearColor: function () { - - return clearColor; - - }, - setClearColor: function ( color, alpha ) { - - clearColor.set( color ); - clearAlpha = alpha !== undefined ? alpha : 1; - setClear( clearColor, clearAlpha ); - - }, - getClearAlpha: function () { - - return clearAlpha; - - }, - setClearAlpha: function ( alpha ) { - - clearAlpha = alpha; - setClear( clearColor, clearAlpha ); - - }, - render: render - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLBufferRenderer( gl, extensions, info, capabilities ) { - - var isWebGL2 = capabilities.isWebGL2; - - var mode; - - function setMode( value ) { - - mode = value; - - } - - function render( start, count ) { - - gl.drawArrays( mode, start, count ); - - info.update( count, mode ); - - } - - function renderInstances( geometry, start, count, primcount ) { - - if ( primcount === 0 ) return; - - var extension, methodName; - - if ( isWebGL2 ) { - - extension = gl; - methodName = 'drawArraysInstanced'; - - } else { - - extension = extensions.get( 'ANGLE_instanced_arrays' ); - methodName = 'drawArraysInstancedANGLE'; - - if ( extension === null ) { - - console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - } - - extension[ methodName ]( mode, start, count, primcount ); - - info.update( count, mode, primcount ); - - } - - // - - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLCapabilities( gl, extensions, parameters ) { - - var maxAnisotropy; - - function getMaxAnisotropy() { - - if ( maxAnisotropy !== undefined ) return maxAnisotropy; - - var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension !== null ) { - - maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); - - } else { - - maxAnisotropy = 0; - - } - - return maxAnisotropy; - - } - - function getMaxPrecision( precision ) { - - if ( precision === 'highp' ) { - - if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 && - gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) { - - return 'highp'; - - } - - precision = 'mediump'; - - } - - if ( precision === 'mediump' ) { - - if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 && - gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) { - - return 'mediump'; - - } - - } - - return 'lowp'; - - } - - /* eslint-disable no-undef */ - var isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) || - ( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext ); - /* eslint-enable no-undef */ - - var precision = parameters.precision !== undefined ? parameters.precision : 'highp'; - var maxPrecision = getMaxPrecision( precision ); - - if ( maxPrecision !== precision ) { - - console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); - precision = maxPrecision; - - } - - var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; - - var maxTextures = gl.getParameter( 34930 ); - var maxVertexTextures = gl.getParameter( 35660 ); - var maxTextureSize = gl.getParameter( 3379 ); - var maxCubemapSize = gl.getParameter( 34076 ); - - var maxAttributes = gl.getParameter( 34921 ); - var maxVertexUniforms = gl.getParameter( 36347 ); - var maxVaryings = gl.getParameter( 36348 ); - var maxFragmentUniforms = gl.getParameter( 36349 ); - - var vertexTextures = maxVertexTextures > 0; - var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' ); - var floatVertexTextures = vertexTextures && floatFragmentTextures; - - var maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0; - - return { - - isWebGL2: isWebGL2, - - getMaxAnisotropy: getMaxAnisotropy, - getMaxPrecision: getMaxPrecision, - - precision: precision, - logarithmicDepthBuffer: logarithmicDepthBuffer, - - maxTextures: maxTextures, - maxVertexTextures: maxVertexTextures, - maxTextureSize: maxTextureSize, - maxCubemapSize: maxCubemapSize, - - maxAttributes: maxAttributes, - maxVertexUniforms: maxVertexUniforms, - maxVaryings: maxVaryings, - maxFragmentUniforms: maxFragmentUniforms, - - vertexTextures: vertexTextures, - floatFragmentTextures: floatFragmentTextures, - floatVertexTextures: floatVertexTextures, - - maxSamples: maxSamples - - }; - - } - - /** - * @author tschw - */ - - function WebGLClipping() { - - var scope = this, - - globalState = null, - numGlobalPlanes = 0, - localClippingEnabled = false, - renderingShadows = false, - - plane = new Plane(), - viewNormalMatrix = new Matrix3(), - - uniform = { value: null, needsUpdate: false }; - - this.uniform = uniform; - this.numPlanes = 0; - this.numIntersection = 0; - - this.init = function ( planes, enableLocalClipping, camera ) { - - var enabled = - planes.length !== 0 || - enableLocalClipping || - // enable state of previous frame - the clipping code has to - // run another frame in order to reset the state: - numGlobalPlanes !== 0 || - localClippingEnabled; - - localClippingEnabled = enableLocalClipping; - - globalState = projectPlanes( planes, camera, 0 ); - numGlobalPlanes = planes.length; - - return enabled; - - }; - - this.beginShadows = function () { - - renderingShadows = true; - projectPlanes( null ); - - }; - - this.endShadows = function () { - - renderingShadows = false; - resetGlobalState(); - - }; - - this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) { - - if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { - - // there's no local clipping - - if ( renderingShadows ) { - - // there's no global clipping - - projectPlanes( null ); - - } else { - - resetGlobalState(); - - } - - } else { - - var nGlobal = renderingShadows ? 0 : numGlobalPlanes, - lGlobal = nGlobal * 4, - - dstArray = cache.clippingState || null; - - uniform.value = dstArray; // ensure unique state - - dstArray = projectPlanes( planes, camera, lGlobal, fromCache ); - - for ( var i = 0; i !== lGlobal; ++ i ) { - - dstArray[ i ] = globalState[ i ]; - - } - - cache.clippingState = dstArray; - this.numIntersection = clipIntersection ? this.numPlanes : 0; - this.numPlanes += nGlobal; - - } - - - }; - - function resetGlobalState() { - - if ( uniform.value !== globalState ) { - - uniform.value = globalState; - uniform.needsUpdate = numGlobalPlanes > 0; - - } - - scope.numPlanes = numGlobalPlanes; - scope.numIntersection = 0; - - } - - function projectPlanes( planes, camera, dstOffset, skipTransform ) { - - var nPlanes = planes !== null ? planes.length : 0, - dstArray = null; - - if ( nPlanes !== 0 ) { - - dstArray = uniform.value; - - if ( skipTransform !== true || dstArray === null ) { - - var flatSize = dstOffset + nPlanes * 4, - viewMatrix = camera.matrixWorldInverse; - - viewNormalMatrix.getNormalMatrix( viewMatrix ); - - if ( dstArray === null || dstArray.length < flatSize ) { - - dstArray = new Float32Array( flatSize ); - - } - - for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { - - plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); - - plane.normal.toArray( dstArray, i4 ); - dstArray[ i4 + 3 ] = plane.constant; - - } - - } - - uniform.value = dstArray; - uniform.needsUpdate = true; - - } - - scope.numPlanes = nPlanes; - - return dstArray; - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLExtensions( gl ) { - - var extensions = {}; - - return { - - get: function ( name ) { - - if ( extensions[ name ] !== undefined ) { - - return extensions[ name ]; - - } - - var extension; - - switch ( name ) { - - case 'WEBGL_depth_texture': - extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); - break; - - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); - break; - - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); - break; - - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); - break; - - default: - extension = gl.getExtension( name ); - - } - - if ( extension === null ) { - - console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); - - } - - extensions[ name ] = extension; - - return extension; - - } - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLGeometries( gl, attributes, info ) { - - var geometries = new WeakMap(); - var wireframeAttributes = new WeakMap(); - - function onGeometryDispose( event ) { - - var geometry = event.target; - var buffergeometry = geometries.get( geometry ); - - if ( buffergeometry.index !== null ) { - - attributes.remove( buffergeometry.index ); - - } - - for ( var name in buffergeometry.attributes ) { - - attributes.remove( buffergeometry.attributes[ name ] ); - - } - - geometry.removeEventListener( 'dispose', onGeometryDispose ); - - geometries.delete( geometry ); - - var attribute = wireframeAttributes.get( buffergeometry ); - - if ( attribute ) { - - attributes.remove( attribute ); - wireframeAttributes.delete( buffergeometry ); - - } - - // - - info.memory.geometries --; - - } - - function get( object, geometry ) { - - var buffergeometry = geometries.get( geometry ); - - if ( buffergeometry ) return buffergeometry; - - geometry.addEventListener( 'dispose', onGeometryDispose ); - - if ( geometry.isBufferGeometry ) { - - buffergeometry = geometry; - - } else if ( geometry.isGeometry ) { - - if ( geometry._bufferGeometry === undefined ) { - - geometry._bufferGeometry = new BufferGeometry().setFromObject( object ); - - } - - buffergeometry = geometry._bufferGeometry; - - } - - geometries.set( geometry, buffergeometry ); - - info.memory.geometries ++; - - return buffergeometry; - - } - - function update( geometry ) { - - var index = geometry.index; - var geometryAttributes = geometry.attributes; - - if ( index !== null ) { - - attributes.update( index, 34963 ); - - } - - for ( var name in geometryAttributes ) { - - attributes.update( geometryAttributes[ name ], 34962 ); - - } - - // morph targets - - var morphAttributes = geometry.morphAttributes; - - for ( var name in morphAttributes ) { - - var array = morphAttributes[ name ]; - - for ( var i = 0, l = array.length; i < l; i ++ ) { - - attributes.update( array[ i ], 34962 ); - - } - - } - - } - - function updateWireframeAttribute( geometry ) { - - var indices = []; - - var geometryIndex = geometry.index; - var geometryPosition = geometry.attributes.position; - var version = 0; - - if ( geometryIndex !== null ) { - - var array = geometryIndex.array; - version = geometryIndex.version; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var a = array[ i + 0 ]; - var b = array[ i + 1 ]; - var c = array[ i + 2 ]; - - indices.push( a, b, b, c, c, a ); - - } - - } else { - - var array = geometryPosition.array; - version = geometryPosition.version; - - for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { - - var a = i + 0; - var b = i + 1; - var c = i + 2; - - indices.push( a, b, b, c, c, a ); - - } - - } - - var attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); - attribute.version = version; - - attributes.update( attribute, 34963 ); - - // - - var previousAttribute = wireframeAttributes.get( geometry ); - - if ( previousAttribute ) attributes.remove( previousAttribute ); - - // - - wireframeAttributes.set( geometry, attribute ); - - } - - function getWireframeAttribute( geometry ) { - - var currentAttribute = wireframeAttributes.get( geometry ); - - if ( currentAttribute ) { - - var geometryIndex = geometry.index; - - if ( geometryIndex !== null ) { - - // if the attribute is obsolete, create a new one - - if ( currentAttribute.version < geometryIndex.version ) { - - updateWireframeAttribute( geometry ); - - } - - } - - } else { - - updateWireframeAttribute( geometry ); - - } - - return wireframeAttributes.get( geometry ); - - } - - return { - - get: get, - update: update, - - getWireframeAttribute: getWireframeAttribute - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) { - - var isWebGL2 = capabilities.isWebGL2; - - var mode; - - function setMode( value ) { - - mode = value; - - } - - var type, bytesPerElement; - - function setIndex( value ) { - - type = value.type; - bytesPerElement = value.bytesPerElement; - - } - - function render( start, count ) { - - gl.drawElements( mode, count, type, start * bytesPerElement ); - - info.update( count, mode ); - - } - - function renderInstances( geometry, start, count, primcount ) { - - if ( primcount === 0 ) return; - - var extension, methodName; - - if ( isWebGL2 ) { - - extension = gl; - methodName = 'drawElementsInstanced'; - - } else { - - extension = extensions.get( 'ANGLE_instanced_arrays' ); - methodName = 'drawElementsInstancedANGLE'; - - if ( extension === null ) { - - console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - } - - extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount ); - - info.update( count, mode, primcount ); - - } - - // - - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; - - } - - /** - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WebGLInfo( gl ) { - - var memory = { - geometries: 0, - textures: 0 - }; - - var render = { - frame: 0, - calls: 0, - triangles: 0, - points: 0, - lines: 0 - }; - - function update( count, mode, instanceCount ) { - - instanceCount = instanceCount || 1; - - render.calls ++; - - switch ( mode ) { - - case 4: - render.triangles += instanceCount * ( count / 3 ); - break; - - case 5: - case 6: - render.triangles += instanceCount * ( count - 2 ); - break; - - case 1: - render.lines += instanceCount * ( count / 2 ); - break; - - case 3: - render.lines += instanceCount * ( count - 1 ); - break; - - case 2: - render.lines += instanceCount * count; - break; - - case 0: - render.points += instanceCount * count; - break; - - default: - console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); - break; - - } - - } - - function reset() { - - render.frame ++; - render.calls = 0; - render.triangles = 0; - render.points = 0; - render.lines = 0; - - } - - return { - memory: memory, - render: render, - programs: null, - autoReset: true, - reset: reset, - update: update - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function absNumericalSort( a, b ) { - - return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] ); - - } - - function WebGLMorphtargets( gl ) { - - var influencesList = {}; - var morphInfluences = new Float32Array( 8 ); - - function update( object, geometry, material, program ) { - - var objectInfluences = object.morphTargetInfluences; - - var length = objectInfluences.length; - - var influences = influencesList[ geometry.id ]; - - if ( influences === undefined ) { - - // initialise list - - influences = []; - - for ( var i = 0; i < length; i ++ ) { - - influences[ i ] = [ i, 0 ]; - - } - - influencesList[ geometry.id ] = influences; - - } - - var morphTargets = material.morphTargets && geometry.morphAttributes.position; - var morphNormals = material.morphNormals && geometry.morphAttributes.normal; - - // Remove current morphAttributes - - for ( var i = 0; i < length; i ++ ) { - - var influence = influences[ i ]; - - if ( influence[ 1 ] !== 0 ) { - - if ( morphTargets ) geometry.deleteAttribute( 'morphTarget' + i ); - if ( morphNormals ) geometry.deleteAttribute( 'morphNormal' + i ); - - } - - } - - // Collect influences - - for ( var i = 0; i < length; i ++ ) { - - var influence = influences[ i ]; - - influence[ 0 ] = i; - influence[ 1 ] = objectInfluences[ i ]; - - } - - influences.sort( absNumericalSort ); - - // Add morphAttributes - - var morphInfluencesSum = 0; - - for ( var i = 0; i < 8; i ++ ) { - - var influence = influences[ i ]; - - if ( influence ) { - - var index = influence[ 0 ]; - var value = influence[ 1 ]; - - if ( value ) { - - if ( morphTargets ) geometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] ); - if ( morphNormals ) geometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] ); - - morphInfluences[ i ] = value; - morphInfluencesSum += value; - continue; - - } - - } - - morphInfluences[ i ] = 0; - - } - - // GLSL shader uses formula baseinfluence * base + sum(target * influence) - // This allows us to switch between absolute morphs and relative morphs without changing shader code - // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) - var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; - - program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence ); - program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences ); - - } - - return { - - update: update - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLObjects( gl, geometries, attributes, info ) { - - var updateList = {}; - - function update( object ) { - - var frame = info.render.frame; - - var geometry = object.geometry; - var buffergeometry = geometries.get( object, geometry ); - - // Update once per frame - - if ( updateList[ buffergeometry.id ] !== frame ) { - - if ( geometry.isGeometry ) { - - buffergeometry.updateFromObject( object ); - - } - - geometries.update( buffergeometry ); - - updateList[ buffergeometry.id ] = frame; - - } - - if ( object.isInstancedMesh ) { - - attributes.update( object.instanceMatrix, 34962 ); - - } - - return buffergeometry; - - } - - function dispose() { - - updateList = {}; - - } - - return { - - update: update, - dispose: dispose - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { - - images = images !== undefined ? images : []; - mapping = mapping !== undefined ? mapping : CubeReflectionMapping; - format = format !== undefined ? format : RGBFormat; - - Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.flipY = false; - - } - - CubeTexture.prototype = Object.create( Texture.prototype ); - CubeTexture.prototype.constructor = CubeTexture; - - CubeTexture.prototype.isCubeTexture = true; - - Object.defineProperty( CubeTexture.prototype, 'images', { - - get: function () { - - return this.image; - - }, - - set: function ( value ) { - - this.image = value; - - } - - } ); - - /** - * @author Takahiro https://github.com/takahirox - */ - - function DataTexture2DArray( data, width, height, depth ) { - - Texture.call( this, null ); - - this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; - - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - - this.wrapR = ClampToEdgeWrapping; - - this.generateMipmaps = false; - this.flipY = false; - - this.needsUpdate = true; - - } - - DataTexture2DArray.prototype = Object.create( Texture.prototype ); - DataTexture2DArray.prototype.constructor = DataTexture2DArray; - DataTexture2DArray.prototype.isDataTexture2DArray = true; - - /** - * @author Artur Trzesiok - */ - - function DataTexture3D( data, width, height, depth ) { - - // We're going to add .setXXX() methods for setting properties later. - // Users can still set in DataTexture3D directly. - // - // var texture = new THREE.DataTexture3D( data, width, height, depth ); - // texture.anisotropy = 16; - // - // See #14839 - - Texture.call( this, null ); - - this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 }; - - this.magFilter = NearestFilter; - this.minFilter = NearestFilter; - - this.wrapR = ClampToEdgeWrapping; - - this.generateMipmaps = false; - this.flipY = false; - - this.needsUpdate = true; - - - } - - DataTexture3D.prototype = Object.create( Texture.prototype ); - DataTexture3D.prototype.constructor = DataTexture3D; - DataTexture3D.prototype.isDataTexture3D = true; - - /** - * @author tschw - * @author Mugen87 / https://github.com/Mugen87 - * @author mrdoob / http://mrdoob.com/ - * - * Uniforms of a program. - * Those form a tree structure with a special top-level container for the root, - * which you get by calling 'new WebGLUniforms( gl, program )'. - * - * - * Properties of inner nodes including the top-level container: - * - * .seq - array of nested uniforms - * .map - nested uniforms by name - * - * - * Methods of all nodes except the top-level container: - * - * .setValue( gl, value, [textures] ) - * - * uploads a uniform value(s) - * the 'textures' parameter is needed for sampler uniforms - * - * - * Static methods of the top-level container (textures factorizations): - * - * .upload( gl, seq, values, textures ) - * - * sets uniforms in 'seq' to 'values[id].value' - * - * .seqWithValue( seq, values ) : filteredSeq - * - * filters 'seq' entries with corresponding entry in values - * - * - * Methods of the top-level container (textures factorizations): - * - * .setValue( gl, name, value, textures ) - * - * sets uniform with name 'name' to 'value' - * - * .setOptional( gl, obj, prop ) - * - * like .set for an optional property of the object - * - */ - - var emptyTexture = new Texture(); - var emptyTexture2dArray = new DataTexture2DArray(); - var emptyTexture3d = new DataTexture3D(); - var emptyCubeTexture = new CubeTexture(); - - // --- Utilities --- - - // Array Caches (provide typed arrays for temporary by size) - - var arrayCacheF32 = []; - var arrayCacheI32 = []; - - // Float32Array caches used for uploading Matrix uniforms - - var mat4array = new Float32Array( 16 ); - var mat3array = new Float32Array( 9 ); - var mat2array = new Float32Array( 4 ); - - // Flattening for arrays of vectors and matrices - - function flatten( array, nBlocks, blockSize ) { - - var firstElem = array[ 0 ]; - - if ( firstElem <= 0 || firstElem > 0 ) return array; - // unoptimized: ! isNaN( firstElem ) - // see http://jacksondunstan.com/articles/983 - - var n = nBlocks * blockSize, - r = arrayCacheF32[ n ]; - - if ( r === undefined ) { - - r = new Float32Array( n ); - arrayCacheF32[ n ] = r; - - } - - if ( nBlocks !== 0 ) { - - firstElem.toArray( r, 0 ); - - for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) { - - offset += blockSize; - array[ i ].toArray( r, offset ); - - } - - } - - return r; - - } - - function arraysEqual( a, b ) { - - if ( a.length !== b.length ) return false; - - for ( var i = 0, l = a.length; i < l; i ++ ) { - - if ( a[ i ] !== b[ i ] ) return false; - - } - - return true; - - } - - function copyArray( a, b ) { - - for ( var i = 0, l = b.length; i < l; i ++ ) { - - a[ i ] = b[ i ]; - - } - - } - - // Texture unit allocation - - function allocTexUnits( textures, n ) { - - var r = arrayCacheI32[ n ]; - - if ( r === undefined ) { - - r = new Int32Array( n ); - arrayCacheI32[ n ] = r; - - } - - for ( var i = 0; i !== n; ++ i ) - r[ i ] = textures.allocateTextureUnit(); - - return r; - - } - - // --- Setters --- - - // Note: Defining these methods externally, because they come in a bunch - // and this way their names minify. - - // Single scalar - - function setValueV1f( gl, v ) { - - var cache = this.cache; - - if ( cache[ 0 ] === v ) return; - - gl.uniform1f( this.addr, v ); - - cache[ 0 ] = v; - - } - - // Single float vector (from flat array or THREE.VectorN) - - function setValueV2f( gl, v ) { - - var cache = this.cache; - - if ( v.x !== undefined ) { - - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { - - gl.uniform2f( this.addr, v.x, v.y ); - - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - - } - - } else { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform2fv( this.addr, v ); - - copyArray( cache, v ); - - } - - } - - function setValueV3f( gl, v ) { - - var cache = this.cache; - - if ( v.x !== undefined ) { - - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { - - gl.uniform3f( this.addr, v.x, v.y, v.z ); - - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - cache[ 2 ] = v.z; - - } - - } else if ( v.r !== undefined ) { - - if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) { - - gl.uniform3f( this.addr, v.r, v.g, v.b ); - - cache[ 0 ] = v.r; - cache[ 1 ] = v.g; - cache[ 2 ] = v.b; - - } - - } else { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform3fv( this.addr, v ); - - copyArray( cache, v ); - - } - - } - - function setValueV4f( gl, v ) { - - var cache = this.cache; - - if ( v.x !== undefined ) { - - if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { - - gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); - - cache[ 0 ] = v.x; - cache[ 1 ] = v.y; - cache[ 2 ] = v.z; - cache[ 3 ] = v.w; - - } - - } else { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform4fv( this.addr, v ); - - copyArray( cache, v ); - - } - - } - - // Single matrix (from flat array or MatrixN) - - function setValueM2( gl, v ) { - - var cache = this.cache; - var elements = v.elements; - - if ( elements === undefined ) { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniformMatrix2fv( this.addr, false, v ); - - copyArray( cache, v ); - - } else { - - if ( arraysEqual( cache, elements ) ) return; - - mat2array.set( elements ); - - gl.uniformMatrix2fv( this.addr, false, mat2array ); - - copyArray( cache, elements ); - - } - - } - - function setValueM3( gl, v ) { - - var cache = this.cache; - var elements = v.elements; - - if ( elements === undefined ) { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniformMatrix3fv( this.addr, false, v ); - - copyArray( cache, v ); - - } else { - - if ( arraysEqual( cache, elements ) ) return; - - mat3array.set( elements ); - - gl.uniformMatrix3fv( this.addr, false, mat3array ); - - copyArray( cache, elements ); - - } - - } - - function setValueM4( gl, v ) { - - var cache = this.cache; - var elements = v.elements; - - if ( elements === undefined ) { - - if ( arraysEqual( cache, v ) ) return; - - gl.uniformMatrix4fv( this.addr, false, v ); - - copyArray( cache, v ); - - } else { - - if ( arraysEqual( cache, elements ) ) return; - - mat4array.set( elements ); - - gl.uniformMatrix4fv( this.addr, false, mat4array ); - - copyArray( cache, elements ); - - } - - } - - // Single texture (2D / Cube) - - function setValueT1( gl, v, textures ) { - - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if ( cache[ 0 ] !== unit ) { - - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; - - } - - textures.safeSetTexture2D( v || emptyTexture, unit ); - - } - - function setValueT2DArray1( gl, v, textures ) { - - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if ( cache[ 0 ] !== unit ) { - - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; - - } - - textures.setTexture2DArray( v || emptyTexture2dArray, unit ); - - } - - function setValueT3D1( gl, v, textures ) { - - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if ( cache[ 0 ] !== unit ) { - - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; - - } - - textures.setTexture3D( v || emptyTexture3d, unit ); - - } - - function setValueT6( gl, v, textures ) { - - var cache = this.cache; - var unit = textures.allocateTextureUnit(); - - if ( cache[ 0 ] !== unit ) { - - gl.uniform1i( this.addr, unit ); - cache[ 0 ] = unit; - - } - - textures.safeSetTextureCube( v || emptyCubeTexture, unit ); - - } - - // Integer / Boolean vectors or arrays thereof (always flat arrays) - - function setValueV1i( gl, v ) { - - var cache = this.cache; - - if ( cache[ 0 ] === v ) return; - - gl.uniform1i( this.addr, v ); - - cache[ 0 ] = v; - - } - - function setValueV2i( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform2iv( this.addr, v ); - - copyArray( cache, v ); - - } - - function setValueV3i( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform3iv( this.addr, v ); - - copyArray( cache, v ); - - } - - function setValueV4i( gl, v ) { - - var cache = this.cache; - - if ( arraysEqual( cache, v ) ) return; - - gl.uniform4iv( this.addr, v ); - - copyArray( cache, v ); - - } - - // Helper to pick the right setter for the singular case - - function getSingularSetter( type ) { - - switch ( type ) { - - case 0x1406: return setValueV1f; // FLOAT - case 0x8b50: return setValueV2f; // _VEC2 - case 0x8b51: return setValueV3f; // _VEC3 - case 0x8b52: return setValueV4f; // _VEC4 - - case 0x8b5a: return setValueM2; // _MAT2 - case 0x8b5b: return setValueM3; // _MAT3 - case 0x8b5c: return setValueM4; // _MAT4 - - case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES - case 0x8b5f: return setValueT3D1; // SAMPLER_3D - case 0x8b60: return setValueT6; // SAMPLER_CUBE - case 0x8DC1: return setValueT2DArray1; // SAMPLER_2D_ARRAY - - case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL - case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2 - case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3 - case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4 - - } - - } - - // Array of scalars - function setValueV1fArray( gl, v ) { - - gl.uniform1fv( this.addr, v ); - - } - - // Integer / Boolean vectors or arrays thereof (always flat arrays) - function setValueV1iArray( gl, v ) { - - gl.uniform1iv( this.addr, v ); - - } - - function setValueV2iArray( gl, v ) { - - gl.uniform2iv( this.addr, v ); - - } - - function setValueV3iArray( gl, v ) { - - gl.uniform3iv( this.addr, v ); - - } - - function setValueV4iArray( gl, v ) { - - gl.uniform4iv( this.addr, v ); - - } - - - // Array of vectors (flat or from THREE classes) - - function setValueV2fArray( gl, v ) { - - var data = flatten( v, this.size, 2 ); - - gl.uniform2fv( this.addr, data ); - - } - - function setValueV3fArray( gl, v ) { - - var data = flatten( v, this.size, 3 ); - - gl.uniform3fv( this.addr, data ); - - } - - function setValueV4fArray( gl, v ) { - - var data = flatten( v, this.size, 4 ); - - gl.uniform4fv( this.addr, data ); - - } - - // Array of matrices (flat or from THREE clases) - - function setValueM2Array( gl, v ) { - - var data = flatten( v, this.size, 4 ); - - gl.uniformMatrix2fv( this.addr, false, data ); - - } - - function setValueM3Array( gl, v ) { - - var data = flatten( v, this.size, 9 ); - - gl.uniformMatrix3fv( this.addr, false, data ); - - } - - function setValueM4Array( gl, v ) { - - var data = flatten( v, this.size, 16 ); - - gl.uniformMatrix4fv( this.addr, false, data ); - - } - - // Array of textures (2D / Cube) - - function setValueT1Array( gl, v, textures ) { - - var n = v.length; - - var units = allocTexUnits( textures, n ); - - gl.uniform1iv( this.addr, units ); - - for ( var i = 0; i !== n; ++ i ) { - - textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] ); - - } - - } - - function setValueT6Array( gl, v, textures ) { - - var n = v.length; - - var units = allocTexUnits( textures, n ); - - gl.uniform1iv( this.addr, units ); - - for ( var i = 0; i !== n; ++ i ) { - - textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); - - } - - } - - // Helper to pick the right setter for a pure (bottom-level) array - - function getPureArraySetter( type ) { - - switch ( type ) { - - case 0x1406: return setValueV1fArray; // FLOAT - case 0x8b50: return setValueV2fArray; // _VEC2 - case 0x8b51: return setValueV3fArray; // _VEC3 - case 0x8b52: return setValueV4fArray; // _VEC4 - - case 0x8b5a: return setValueM2Array; // _MAT2 - case 0x8b5b: return setValueM3Array; // _MAT3 - case 0x8b5c: return setValueM4Array; // _MAT4 - - case 0x8b5e: return setValueT1Array; // SAMPLER_2D - case 0x8b60: return setValueT6Array; // SAMPLER_CUBE - - case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL - case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2 - case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3 - case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4 - - } - - } - - // --- Uniform Classes --- - - function SingleUniform( id, activeInfo, addr ) { - - this.id = id; - this.addr = addr; - this.cache = []; - this.setValue = getSingularSetter( activeInfo.type ); - - // this.path = activeInfo.name; // DEBUG - - } - - function PureArrayUniform( id, activeInfo, addr ) { - - this.id = id; - this.addr = addr; - this.cache = []; - this.size = activeInfo.size; - this.setValue = getPureArraySetter( activeInfo.type ); - - // this.path = activeInfo.name; // DEBUG - - } - - PureArrayUniform.prototype.updateCache = function ( data ) { - - var cache = this.cache; - - if ( data instanceof Float32Array && cache.length !== data.length ) { - - this.cache = new Float32Array( data.length ); - - } - - copyArray( cache, data ); - - }; - - function StructuredUniform( id ) { - - this.id = id; - - this.seq = []; - this.map = {}; - - } - - StructuredUniform.prototype.setValue = function ( gl, value, textures ) { - - var seq = this.seq; - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ]; - u.setValue( gl, value[ u.id ], textures ); - - } - - }; - - // --- Top-level --- - - // Parser - builds up the property tree from the path strings - - var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g; - - // extracts - // - the identifier (member name or array index) - // - followed by an optional right bracket (found when array index) - // - followed by an optional left bracket or dot (type of subscript) - // - // Note: These portions can be read in a non-overlapping fashion and - // allow straightforward parsing of the hierarchy that WebGL encodes - // in the uniform names. - - function addUniform( container, uniformObject ) { - - container.seq.push( uniformObject ); - container.map[ uniformObject.id ] = uniformObject; - - } - - function parseUniform( activeInfo, addr, container ) { - - var path = activeInfo.name, - pathLength = path.length; - - // reset RegExp object, because of the early exit of a previous run - RePathPart.lastIndex = 0; - - while ( true ) { - - var match = RePathPart.exec( path ), - matchEnd = RePathPart.lastIndex, - - id = match[ 1 ], - idIsIndex = match[ 2 ] === ']', - subscript = match[ 3 ]; - - if ( idIsIndex ) id = id | 0; // convert to integer - - if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { - - // bare name or "pure" bottom-level array "[0]" suffix - - addUniform( container, subscript === undefined ? - new SingleUniform( id, activeInfo, addr ) : - new PureArrayUniform( id, activeInfo, addr ) ); - - break; - - } else { - - // step into inner node / create it in case it doesn't exist - - var map = container.map, next = map[ id ]; - - if ( next === undefined ) { - - next = new StructuredUniform( id ); - addUniform( container, next ); - - } - - container = next; - - } - - } - - } - - // Root Container - - function WebGLUniforms( gl, program ) { - - this.seq = []; - this.map = {}; - - var n = gl.getProgramParameter( program, 35718 ); - - for ( var i = 0; i < n; ++ i ) { - - var info = gl.getActiveUniform( program, i ), - addr = gl.getUniformLocation( program, info.name ); - - parseUniform( info, addr, this ); - - } - - } - - WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) { - - var u = this.map[ name ]; - - if ( u !== undefined ) u.setValue( gl, value, textures ); - - }; - - WebGLUniforms.prototype.setOptional = function ( gl, object, name ) { - - var v = object[ name ]; - - if ( v !== undefined ) this.setValue( gl, name, v ); - - }; - - - // Static interface - - WebGLUniforms.upload = function ( gl, seq, values, textures ) { - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ], - v = values[ u.id ]; - - if ( v.needsUpdate !== false ) { - - // note: always updating when .needsUpdate is undefined - u.setValue( gl, v.value, textures ); - - } - - } - - }; - - WebGLUniforms.seqWithValue = function ( seq, values ) { - - var r = []; - - for ( var i = 0, n = seq.length; i !== n; ++ i ) { - - var u = seq[ i ]; - if ( u.id in values ) r.push( u ); - - } - - return r; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLShader( gl, type, string ) { - - var shader = gl.createShader( type ); - - gl.shaderSource( shader, string ); - gl.compileShader( shader ); - - return shader; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var programIdCount = 0; - - function addLineNumbers( string ) { - - var lines = string.split( '\n' ); - - for ( var i = 0; i < lines.length; i ++ ) { - - lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; - - } - - return lines.join( '\n' ); - - } - - function getEncodingComponents( encoding ) { - - switch ( encoding ) { - - case LinearEncoding: - return [ 'Linear', '( value )' ]; - case sRGBEncoding: - return [ 'sRGB', '( value )' ]; - case RGBEEncoding: - return [ 'RGBE', '( value )' ]; - case RGBM7Encoding: - return [ 'RGBM', '( value, 7.0 )' ]; - case RGBM16Encoding: - return [ 'RGBM', '( value, 16.0 )' ]; - case RGBDEncoding: - return [ 'RGBD', '( value, 256.0 )' ]; - case GammaEncoding: - return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ]; - case LogLuvEncoding: - return [ 'LogLuv', '( value )' ]; - default: - throw new Error( 'unsupported encoding: ' + encoding ); - - } - - } - - function getShaderErrors( gl, shader, type ) { - - var status = gl.getShaderParameter( shader, 35713 ); - var log = gl.getShaderInfoLog( shader ).trim(); - - if ( status && log === '' ) return ''; - - // --enable-privileged-webgl-extension - // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - - var source = gl.getShaderSource( shader ); - - return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source ); - - } - - function getTexelDecodingFunction( functionName, encoding ) { - - var components = getEncodingComponents( encoding ); - return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }'; - - } - - function getTexelEncodingFunction( functionName, encoding ) { - - var components = getEncodingComponents( encoding ); - return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }'; - - } - - function getToneMappingFunction( functionName, toneMapping ) { - - var toneMappingName; - - switch ( toneMapping ) { - - case LinearToneMapping: - toneMappingName = 'Linear'; - break; - - case ReinhardToneMapping: - toneMappingName = 'Reinhard'; - break; - - case Uncharted2ToneMapping: - toneMappingName = 'Uncharted2'; - break; - - case CineonToneMapping: - toneMappingName = 'OptimizedCineon'; - break; - - case ACESFilmicToneMapping: - toneMappingName = 'ACESFilmic'; - break; - - default: - throw new Error( 'unsupported toneMapping: ' + toneMapping ); - - } - - return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; - - } - - function generateExtensions( extensions, parameters, rendererExtensions ) { - - extensions = extensions || {}; - - var chunks = [ - ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '', - ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', - ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '', - ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : '' - ]; - - return chunks.filter( filterEmptyLine ).join( '\n' ); - - } - - function generateDefines( defines ) { - - var chunks = []; - - for ( var name in defines ) { - - var value = defines[ name ]; - - if ( value === false ) continue; - - chunks.push( '#define ' + name + ' ' + value ); - - } - - return chunks.join( '\n' ); - - } - - function fetchAttributeLocations( gl, program ) { - - var attributes = {}; - - var n = gl.getProgramParameter( program, 35721 ); - - for ( var i = 0; i < n; i ++ ) { - - var info = gl.getActiveAttrib( program, i ); - var name = info.name; - - // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); - - attributes[ name ] = gl.getAttribLocation( program, name ); - - } - - return attributes; - - } - - function filterEmptyLine( string ) { - - return string !== ''; - - } - - function replaceLightNums( string, parameters ) { - - return string - .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) - .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) - .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) - .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) - .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ) - .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows ) - .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows ) - .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows ); - - } - - function replaceClippingPlaneNums( string, parameters ) { - - return string - .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) - .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); - - } - - // Resolve Includes - - var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; - - function resolveIncludes( string ) { - - return string.replace( includePattern, includeReplacer ); - - } - - function includeReplacer( match, include ) { - - var string = ShaderChunk[ include ]; - - if ( string === undefined ) { - - throw new Error( 'Can not resolve #include <' + include + '>' ); - - } - - return resolveIncludes( string ); - - } - - // Unroll Loops - - var loopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g; - - function unrollLoops( string ) { - - return string.replace( loopPattern, loopReplacer ); - - } - - function loopReplacer( match, start, end, snippet ) { - - var string = ''; - - for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) { - - string += snippet - .replace( /\[ i \]/g, '[ ' + i + ' ]' ) - .replace( /UNROLLED_LOOP_INDEX/g, i ); - - } - - return string; - - } - - // - - function generatePrecision( parameters ) { - - var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;"; - - if ( parameters.precision === "highp" ) { - - precisionstring += "\n#define HIGH_PRECISION"; - - } else if ( parameters.precision === "mediump" ) { - - precisionstring += "\n#define MEDIUM_PRECISION"; - - } else if ( parameters.precision === "lowp" ) { - - precisionstring += "\n#define LOW_PRECISION"; - - } - - return precisionstring; - - } - - function generateShadowMapTypeDefine( parameters ) { - - var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; - - if ( parameters.shadowMapType === PCFShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - - } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; - - } else if ( parameters.shadowMapType === VSMShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; - - } - - return shadowMapTypeDefine; - - } - - function generateEnvMapTypeDefine( parameters ) { - - var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - - if ( parameters.envMap ) { - - switch ( parameters.envMapMode ) { - - case CubeReflectionMapping: - case CubeRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - break; - - case CubeUVReflectionMapping: - case CubeUVRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; - break; - - case EquirectangularReflectionMapping: - case EquirectangularRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; - break; - - case SphericalReflectionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; - break; - - } - - } - - return envMapTypeDefine; - - } - - function generateEnvMapModeDefine( parameters ) { - - var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; - - if ( parameters.envMap ) { - - switch ( parameters.envMapMode ) { - - case CubeRefractionMapping: - case EquirectangularRefractionMapping: - envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; - break; - - } - - } - - return envMapModeDefine; - - } - - function generateEnvMapBlendingDefine( parameters ) { - - var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - - if ( parameters.envMap ) { - - switch ( parameters.combine ) { - - case MultiplyOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - break; - - case MixOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; - break; - - case AddOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; - break; - - } - - } - - return envMapBlendingDefine; - - } - - function WebGLProgram( renderer, extensions, cacheKey, material, shader, parameters ) { - - var gl = renderer.getContext(); - - var defines = material.defines; - - var vertexShader = shader.vertexShader; - var fragmentShader = shader.fragmentShader; - var shadowMapTypeDefine = generateShadowMapTypeDefine( parameters ); - var envMapTypeDefine = generateEnvMapTypeDefine( parameters ); - var envMapModeDefine = generateEnvMapModeDefine( parameters ); - var envMapBlendingDefine = generateEnvMapBlendingDefine( parameters ); - - - var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; - - var customExtensions = parameters.isWebGL2 ? '' : generateExtensions( material.extensions, parameters, extensions ); - - var customDefines = generateDefines( defines ); - - var program = gl.createProgram(); - - var prefixVertex, prefixFragment; - - var numMultiviewViews = parameters.numMultiviewViews; - - if ( material.isRawShaderMaterial ) { - - prefixVertex = [ - - customDefines - - ].filter( filterEmptyLine ).join( '\n' ); - - if ( prefixVertex.length > 0 ) { - - prefixVertex += '\n'; - - } - - prefixFragment = [ - - customExtensions, - customDefines - - ].filter( filterEmptyLine ).join( '\n' ); - - if ( prefixFragment.length > 0 ) { - - prefixFragment += '\n'; - - } - - } else { - - prefixVertex = [ - - generatePrecision( parameters ), - - '#define SHADER_NAME ' + shader.name, - - customDefines, - - parameters.instancing ? '#define USE_INSTANCING' : '', - parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', - - '#define GAMMA_FACTOR ' + gammaFactorDefine, - - '#define MAX_BONES ' + parameters.maxBones, - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', - - parameters.map ? '#define USE_MAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', - ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', - - parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', - parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - - parameters.vertexTangents ? '#define USE_TANGENT' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - parameters.vertexUvs ? '#define USE_UV' : '', - parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', - - parameters.flatShading ? '#define FLAT_SHADED' : '', - - parameters.skinning ? '#define USE_SKINNING' : '', - parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', - - parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', - parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', - - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - - parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', - - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - - 'uniform mat4 modelMatrix;', - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 viewMatrix;', - 'uniform mat3 normalMatrix;', - 'uniform vec3 cameraPosition;', - 'uniform bool isOrthographic;', - - '#ifdef USE_INSTANCING', - - ' attribute mat4 instanceMatrix;', - - '#endif', - - 'attribute vec3 position;', - 'attribute vec3 normal;', - 'attribute vec2 uv;', - - '#ifdef USE_TANGENT', - - ' attribute vec4 tangent;', - - '#endif', - - '#ifdef USE_COLOR', - - ' attribute vec3 color;', - - '#endif', - - '#ifdef USE_MORPHTARGETS', - - ' attribute vec3 morphTarget0;', - ' attribute vec3 morphTarget1;', - ' attribute vec3 morphTarget2;', - ' attribute vec3 morphTarget3;', - - ' #ifdef USE_MORPHNORMALS', - - ' attribute vec3 morphNormal0;', - ' attribute vec3 morphNormal1;', - ' attribute vec3 morphNormal2;', - ' attribute vec3 morphNormal3;', - - ' #else', - - ' attribute vec3 morphTarget4;', - ' attribute vec3 morphTarget5;', - ' attribute vec3 morphTarget6;', - ' attribute vec3 morphTarget7;', - - ' #endif', - - '#endif', - - '#ifdef USE_SKINNING', - - ' attribute vec4 skinIndex;', - ' attribute vec4 skinWeight;', - - '#endif', - - '\n' - - ].filter( filterEmptyLine ).join( '\n' ); - - prefixFragment = [ - - customExtensions, - - generatePrecision( parameters ), - - '#define SHADER_NAME ' + shader.name, - - customDefines, - - parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer - - '#define GAMMA_FACTOR ' + gammaFactorDefine, - - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '', - - parameters.map ? '#define USE_MAP' : '', - parameters.matcap ? '#define USE_MATCAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapTypeDefine : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.envMap ? '#define ' + envMapBlendingDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '', - ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '', - parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - - parameters.sheen ? '#define USE_SHEEN' : '', - - parameters.vertexTangents ? '#define USE_TANGENT' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - parameters.vertexUvs ? '#define USE_UV' : '', - parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', - - parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', - - parameters.flatShading ? '#define FLAT_SHADED' : '', - - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', - - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - - parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', - - parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', - - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - - ( ( material.extensions ? material.extensions.shaderTextureLOD : false ) || parameters.envMap ) && ( parameters.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '', - - 'uniform mat4 viewMatrix;', - 'uniform vec3 cameraPosition;', - 'uniform bool isOrthographic;', - - ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', - ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below - ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', - - parameters.dithering ? '#define DITHERING' : '', - - ( parameters.outputEncoding || parameters.mapEncoding || parameters.matcapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ? - ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below - parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '', - parameters.matcapEncoding ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '', - parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '', - parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '', - parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '', - - parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '', - - '\n' - - ].filter( filterEmptyLine ).join( '\n' ); - - } - - vertexShader = resolveIncludes( vertexShader ); - vertexShader = replaceLightNums( vertexShader, parameters ); - vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); - - fragmentShader = resolveIncludes( fragmentShader ); - fragmentShader = replaceLightNums( fragmentShader, parameters ); - fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); - - vertexShader = unrollLoops( vertexShader ); - fragmentShader = unrollLoops( fragmentShader ); - - if ( parameters.isWebGL2 && ! material.isRawShaderMaterial ) { - - var isGLSL3ShaderMaterial = false; - - var versionRegex = /^\s*#version\s+300\s+es\s*\n/; - - if ( material.isShaderMaterial && - vertexShader.match( versionRegex ) !== null && - fragmentShader.match( versionRegex ) !== null ) { - - isGLSL3ShaderMaterial = true; - - vertexShader = vertexShader.replace( versionRegex, '' ); - fragmentShader = fragmentShader.replace( versionRegex, '' ); - - } - - // GLSL 3.0 conversion - - prefixVertex = [ - '#version 300 es\n', - '#define attribute in', - '#define varying out', - '#define texture2D texture' - ].join( '\n' ) + '\n' + prefixVertex; - - prefixFragment = [ - '#version 300 es\n', - '#define varying in', - isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;', - isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor', - '#define gl_FragDepthEXT gl_FragDepth', - '#define texture2D texture', - '#define textureCube texture', - '#define texture2DProj textureProj', - '#define texture2DLodEXT textureLod', - '#define texture2DProjLodEXT textureProjLod', - '#define textureCubeLodEXT textureLod', - '#define texture2DGradEXT textureGrad', - '#define texture2DProjGradEXT textureProjGrad', - '#define textureCubeGradEXT textureGrad' - ].join( '\n' ) + '\n' + prefixFragment; - - // Multiview - - if ( numMultiviewViews > 0 ) { - - prefixVertex = prefixVertex.replace( - '#version 300 es\n', - [ - '#version 300 es\n', - '#extension GL_OVR_multiview2 : require', - 'layout(num_views = ' + numMultiviewViews + ') in;', - '#define VIEW_ID gl_ViewID_OVR' - ].join( '\n' ) - ); - - prefixVertex = prefixVertex.replace( - [ - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 viewMatrix;', - 'uniform mat3 normalMatrix;' - ].join( '\n' ), - [ - 'uniform mat4 modelViewMatrices[' + numMultiviewViews + '];', - 'uniform mat4 projectionMatrices[' + numMultiviewViews + '];', - 'uniform mat4 viewMatrices[' + numMultiviewViews + '];', - 'uniform mat3 normalMatrices[' + numMultiviewViews + '];', - - '#define modelViewMatrix modelViewMatrices[VIEW_ID]', - '#define projectionMatrix projectionMatrices[VIEW_ID]', - '#define viewMatrix viewMatrices[VIEW_ID]', - '#define normalMatrix normalMatrices[VIEW_ID]' - ].join( '\n' ) - ); - - prefixFragment = prefixFragment.replace( - '#version 300 es\n', - [ - '#version 300 es\n', - '#extension GL_OVR_multiview2 : require', - '#define VIEW_ID gl_ViewID_OVR' - ].join( '\n' ) - ); - - prefixFragment = prefixFragment.replace( - 'uniform mat4 viewMatrix;', - [ - 'uniform mat4 viewMatrices[' + numMultiviewViews + '];', - '#define viewMatrix viewMatrices[VIEW_ID]' - ].join( '\n' ) - ); - - } - - } - - var vertexGlsl = prefixVertex + vertexShader; - var fragmentGlsl = prefixFragment + fragmentShader; - - // console.log( '*VERTEX*', vertexGlsl ); - // console.log( '*FRAGMENT*', fragmentGlsl ); - - var glVertexShader = WebGLShader( gl, 35633, vertexGlsl ); - var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl ); - - gl.attachShader( program, glVertexShader ); - gl.attachShader( program, glFragmentShader ); - - // Force a particular attribute to index 0. - - if ( material.index0AttributeName !== undefined ) { - - gl.bindAttribLocation( program, 0, material.index0AttributeName ); - - } else if ( parameters.morphTargets === true ) { - - // programs with morphTargets displace position out of attribute 0 - gl.bindAttribLocation( program, 0, 'position' ); - - } - - gl.linkProgram( program ); - - // check for link errors - if ( renderer.debug.checkShaderErrors ) { - - var programLog = gl.getProgramInfoLog( program ).trim(); - var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); - var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); - - var runnable = true; - var haveDiagnostics = true; - - if ( gl.getProgramParameter( program, 35714 ) === false ) { - - runnable = false; - - var vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' ); - var fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' ); - - console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors ); - - } else if ( programLog !== '' ) { - - console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); - - } else if ( vertexLog === '' || fragmentLog === '' ) { - - haveDiagnostics = false; - - } - - if ( haveDiagnostics ) { - - this.diagnostics = { - - runnable: runnable, - material: material, - - programLog: programLog, - - vertexShader: { - - log: vertexLog, - prefix: prefixVertex - - }, - - fragmentShader: { - - log: fragmentLog, - prefix: prefixFragment - - } - - }; - - } - - } - - // clean up - - gl.deleteShader( glVertexShader ); - gl.deleteShader( glFragmentShader ); - - // set up caching for uniform locations - - var cachedUniforms; - - this.getUniforms = function () { - - if ( cachedUniforms === undefined ) { - - cachedUniforms = new WebGLUniforms( gl, program ); - - } - - return cachedUniforms; - - }; - - // set up caching for attribute locations - - var cachedAttributes; - - this.getAttributes = function () { - - if ( cachedAttributes === undefined ) { - - cachedAttributes = fetchAttributeLocations( gl, program ); - - } - - return cachedAttributes; - - }; - - // free resource - - this.destroy = function () { - - gl.deleteProgram( program ); - this.program = undefined; - - }; - - // - - this.name = shader.name; - this.id = programIdCount ++; - this.cacheKey = cacheKey; - this.usedTimes = 1; - this.program = program; - this.vertexShader = glVertexShader; - this.fragmentShader = glFragmentShader; - this.numMultiviewViews = numMultiviewViews; - - return this; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLPrograms( renderer, extensions, capabilities ) { - - var programs = []; - - var isWebGL2 = capabilities.isWebGL2; - var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; - var floatVertexTextures = capabilities.floatVertexTextures; - var precision = capabilities.precision; - var maxVertexUniforms = capabilities.maxVertexUniforms; - var vertexTextures = capabilities.vertexTextures; - - var shaderIDs = { - MeshDepthMaterial: 'depth', - MeshDistanceMaterial: 'distanceRGBA', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - MeshToonMaterial: 'phong', - MeshStandardMaterial: 'physical', - MeshPhysicalMaterial: 'physical', - MeshMatcapMaterial: 'matcap', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points', - ShadowMaterial: 'shadow', - SpriteMaterial: 'sprite' - }; - - var parameterNames = [ - "precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", "numMultiviewViews", - "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV", - "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatNormalMap", "displacementMap", "specularMap", - "roughnessMap", "metalnessMap", "gradientMap", - "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2", - "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", - "maxBones", "useVertexTexture", "morphTargets", "morphNormals", - "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha", - "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights", - "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows", - "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights', - "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering", - "sheen" - ]; - - - function allocateBones( object ) { - - var skeleton = object.skeleton; - var bones = skeleton.bones; - - if ( floatVertexTextures ) { - - return 1024; - - } else { - - // default for when object is not specified - // ( for example when prebuilding shader to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) - - var nVertexUniforms = maxVertexUniforms; - var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); - - var maxBones = Math.min( nVertexMatrices, bones.length ); - - if ( maxBones < bones.length ) { - - console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' ); - return 0; - - } - - return maxBones; - - } - - } - - function getTextureEncodingFromMap( map, gammaOverrideLinear ) { - - var encoding; - - if ( ! map ) { - - encoding = LinearEncoding; - - } else if ( map.isTexture ) { - - encoding = map.encoding; - - } else if ( map.isWebGLRenderTarget ) { - - console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." ); - encoding = map.texture.encoding; - - } - - // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point. - if ( encoding === LinearEncoding && gammaOverrideLinear ) { - - encoding = GammaEncoding; - - } - - return encoding; - - } - - this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) { - - var shaderID = shaderIDs[ material.type ]; - - // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) - - var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0; - - if ( material.precision !== null ) { - - precision = capabilities.getMaxPrecision( material.precision ); - - if ( precision !== material.precision ) { - - console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); - - } - - } - - var currentRenderTarget = renderer.getRenderTarget(); - var numMultiviewViews = currentRenderTarget && currentRenderTarget.isWebGLMultiviewRenderTarget ? currentRenderTarget.numViews : 0; - - var parameters = { - - isWebGL2: isWebGL2, - - shaderID: shaderID, - - precision: precision, - - instancing: object.isInstancedMesh === true, - - supportsVertexTextures: vertexTextures, - numMultiviewViews: numMultiviewViews, - outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ), - map: !! material.map, - mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ), - matcap: !! material.matcap, - matcapEncoding: getTextureEncodingFromMap( material.matcap, renderer.gammaInput ), - envMap: !! material.envMap, - envMapMode: material.envMap && material.envMap.mapping, - envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ), - envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ), - lightMap: !! material.lightMap, - aoMap: !! material.aoMap, - emissiveMap: !! material.emissiveMap, - emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ), - bumpMap: !! material.bumpMap, - normalMap: !! material.normalMap, - objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap, - tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap, - clearcoatNormalMap: !! material.clearcoatNormalMap, - displacementMap: !! material.displacementMap, - roughnessMap: !! material.roughnessMap, - metalnessMap: !! material.metalnessMap, - specularMap: !! material.specularMap, - alphaMap: !! material.alphaMap, - - gradientMap: !! material.gradientMap, - - sheen: !! material.sheen, - - combine: material.combine, - - vertexTangents: ( material.normalMap && material.vertexTangents ), - vertexColors: material.vertexColors, - vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap || !! material.displacementMap, - uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap ) && !! material.displacementMap, - - fog: !! fog, - useFog: material.fog, - fogExp2: ( fog && fog.isFogExp2 ), - - flatShading: material.flatShading, - - sizeAttenuation: material.sizeAttenuation, - logarithmicDepthBuffer: logarithmicDepthBuffer, - - skinning: material.skinning && maxBones > 0, - maxBones: maxBones, - useVertexTexture: floatVertexTextures, - - morphTargets: material.morphTargets, - morphNormals: material.morphNormals, - maxMorphTargets: renderer.maxMorphTargets, - maxMorphNormals: renderer.maxMorphNormals, - - numDirLights: lights.directional.length, - numPointLights: lights.point.length, - numSpotLights: lights.spot.length, - numRectAreaLights: lights.rectArea.length, - numHemiLights: lights.hemi.length, - - numDirLightShadows: lights.directionalShadowMap.length, - numPointLightShadows: lights.pointShadowMap.length, - numSpotLightShadows: lights.spotShadowMap.length, - - numClippingPlanes: nClipPlanes, - numClipIntersection: nClipIntersection, - - dithering: material.dithering, - - shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, - shadowMapType: renderer.shadowMap.type, - - toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping, - physicallyCorrectLights: renderer.physicallyCorrectLights, - - premultipliedAlpha: material.premultipliedAlpha, - - alphaTest: material.alphaTest, - doubleSided: material.side === DoubleSide, - flipSided: material.side === BackSide, - - depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false - - }; - - return parameters; - - }; - - this.getProgramCacheKey = function ( material, parameters ) { - - var array = []; - - if ( parameters.shaderID ) { - - array.push( parameters.shaderID ); - - } else { - - array.push( material.fragmentShader ); - array.push( material.vertexShader ); - - } - - if ( material.defines !== undefined ) { - - for ( var name in material.defines ) { - - array.push( name ); - array.push( material.defines[ name ] ); - - } - - } - - for ( var i = 0; i < parameterNames.length; i ++ ) { - - array.push( parameters[ parameterNames[ i ] ] ); - - } - - array.push( material.onBeforeCompile.toString() ); - - array.push( renderer.gammaOutput ); - - array.push( renderer.gammaFactor ); - - return array.join(); - - }; - - this.acquireProgram = function ( material, shader, parameters, cacheKey ) { - - var program; - - // Check if code has been already compiled - for ( var p = 0, pl = programs.length; p < pl; p ++ ) { - - var preexistingProgram = programs[ p ]; - - if ( preexistingProgram.cacheKey === cacheKey ) { - - program = preexistingProgram; - ++ program.usedTimes; - - break; - - } - - } - - if ( program === undefined ) { - - program = new WebGLProgram( renderer, extensions, cacheKey, material, shader, parameters ); - programs.push( program ); - - } - - return program; - - }; - - this.releaseProgram = function ( program ) { - - if ( -- program.usedTimes === 0 ) { - - // Remove from unordered set - var i = programs.indexOf( program ); - programs[ i ] = programs[ programs.length - 1 ]; - programs.pop(); - - // Free WebGL resources - program.destroy(); - - } - - }; - - // Exposed for resource monitoring & error feedback via renderer.info: - this.programs = programs; - - } - - /** - * @author fordacious / fordacious.github.io - */ - - function WebGLProperties() { - - var properties = new WeakMap(); - - function get( object ) { - - var map = properties.get( object ); - - if ( map === undefined ) { - - map = {}; - properties.set( object, map ); - - } - - return map; - - } - - function remove( object ) { - - properties.delete( object ); - - } - - function update( object, key, value ) { - - properties.get( object )[ key ] = value; - - } - - function dispose() { - - properties = new WeakMap(); - - } - - return { - get: get, - remove: remove, - update: update, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function painterSortStable( a, b ) { - - if ( a.groupOrder !== b.groupOrder ) { - - return a.groupOrder - b.groupOrder; - - } else if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } else if ( a.program !== b.program ) { - - return a.program.id - b.program.id; - - } else if ( a.material.id !== b.material.id ) { - - return a.material.id - b.material.id; - - } else if ( a.z !== b.z ) { - - return a.z - b.z; - - } else { - - return a.id - b.id; - - } - - } - - function reversePainterSortStable( a, b ) { - - if ( a.groupOrder !== b.groupOrder ) { - - return a.groupOrder - b.groupOrder; - - } else if ( a.renderOrder !== b.renderOrder ) { - - return a.renderOrder - b.renderOrder; - - } else if ( a.z !== b.z ) { - - return b.z - a.z; - - } else { - - return a.id - b.id; - - } - - } - - - function WebGLRenderList() { - - var renderItems = []; - var renderItemsIndex = 0; - - var opaque = []; - var transparent = []; - - var defaultProgram = { id: - 1 }; - - function init() { - - renderItemsIndex = 0; - - opaque.length = 0; - transparent.length = 0; - - } - - function getNextRenderItem( object, geometry, material, groupOrder, z, group ) { - - var renderItem = renderItems[ renderItemsIndex ]; - - if ( renderItem === undefined ) { - - renderItem = { - id: object.id, - object: object, - geometry: geometry, - material: material, - program: material.program || defaultProgram, - groupOrder: groupOrder, - renderOrder: object.renderOrder, - z: z, - group: group - }; - - renderItems[ renderItemsIndex ] = renderItem; - - } else { - - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.program = material.program || defaultProgram; - renderItem.groupOrder = groupOrder; - renderItem.renderOrder = object.renderOrder; - renderItem.z = z; - renderItem.group = group; - - } - - renderItemsIndex ++; - - return renderItem; - - } - - function push( object, geometry, material, groupOrder, z, group ) { - - var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); - - ( material.transparent === true ? transparent : opaque ).push( renderItem ); - - } - - function unshift( object, geometry, material, groupOrder, z, group ) { - - var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); - - ( material.transparent === true ? transparent : opaque ).unshift( renderItem ); - - } - - function sort() { - - if ( opaque.length > 1 ) opaque.sort( painterSortStable ); - if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable ); - - } - - return { - opaque: opaque, - transparent: transparent, - - init: init, - push: push, - unshift: unshift, - - sort: sort - }; - - } - - function WebGLRenderLists() { - - var lists = new WeakMap(); - - function onSceneDispose( event ) { - - var scene = event.target; - - scene.removeEventListener( 'dispose', onSceneDispose ); - - lists.delete( scene ); - - } - - function get( scene, camera ) { - - var cameras = lists.get( scene ); - var list; - if ( cameras === undefined ) { - - list = new WebGLRenderList(); - lists.set( scene, new WeakMap() ); - lists.get( scene ).set( camera, list ); - - scene.addEventListener( 'dispose', onSceneDispose ); - - } else { - - list = cameras.get( camera ); - if ( list === undefined ) { - - list = new WebGLRenderList(); - cameras.set( camera, list ); - - } - - } - - return list; - - } - - function dispose() { - - lists = new WeakMap(); - - } - - return { - get: get, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function UniformsCache() { - - var lights = {}; - - return { - - get: function ( light ) { - - if ( lights[ light.id ] !== undefined ) { - - return lights[ light.id ]; - - } - - var uniforms; - - switch ( light.type ) { - - case 'DirectionalLight': - uniforms = { - direction: new Vector3(), - color: new Color(), - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'SpotLight': - uniforms = { - position: new Vector3(), - direction: new Vector3(), - color: new Color(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0, - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2() - }; - break; - - case 'PointLight': - uniforms = { - position: new Vector3(), - color: new Color(), - distance: 0, - decay: 0, - - shadow: false, - shadowBias: 0, - shadowRadius: 1, - shadowMapSize: new Vector2(), - shadowCameraNear: 1, - shadowCameraFar: 1000 - }; - break; - - case 'HemisphereLight': - uniforms = { - direction: new Vector3(), - skyColor: new Color(), - groundColor: new Color() - }; - break; - - case 'RectAreaLight': - uniforms = { - color: new Color(), - position: new Vector3(), - halfWidth: new Vector3(), - halfHeight: new Vector3() - // TODO (abelnation): set RectAreaLight shadow uniforms - }; - break; - - } - - lights[ light.id ] = uniforms; - - return uniforms; - - } - - }; - - } - - var nextVersion = 0; - - function shadowCastingLightsFirst( lightA, lightB ) { - - return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 ); - - } - - function WebGLLights() { - - var cache = new UniformsCache(); - - var state = { - - version: 0, - - hash: { - directionalLength: - 1, - pointLength: - 1, - spotLength: - 1, - rectAreaLength: - 1, - hemiLength: - 1, - - numDirectionalShadows: - 1, - numPointShadows: - 1, - numSpotShadows: - 1, - }, - - ambient: [ 0, 0, 0 ], - probe: [], - directional: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotShadowMap: [], - spotShadowMatrix: [], - rectArea: [], - point: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [], - - numDirectionalShadows: - 1, - numPointShadows: - 1, - numSpotShadows: - 1 - - }; - - for ( var i = 0; i < 9; i ++ ) state.probe.push( new Vector3() ); - - var vector3 = new Vector3(); - var matrix4 = new Matrix4(); - var matrix42 = new Matrix4(); - - function setup( lights, shadows, camera ) { - - var r = 0, g = 0, b = 0; - - for ( var i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 ); - - var directionalLength = 0; - var pointLength = 0; - var spotLength = 0; - var rectAreaLength = 0; - var hemiLength = 0; - - var numDirectionalShadows = 0; - var numPointShadows = 0; - var numSpotShadows = 0; - - var viewMatrix = camera.matrixWorldInverse; - - lights.sort( shadowCastingLightsFirst ); - - for ( var i = 0, l = lights.length; i < l; i ++ ) { - - var light = lights[ i ]; - - var color = light.color; - var intensity = light.intensity; - var distance = light.distance; - - var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; - - if ( light.isAmbientLight ) { - - r += color.r * intensity; - g += color.g * intensity; - b += color.b * intensity; - - } else if ( light.isLightProbe ) { - - for ( var j = 0; j < 9; j ++ ) { - - state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity ); - - } - - } else if ( light.isDirectionalLight ) { - - var uniforms = cache.get( light ); - - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( vector3 ); - uniforms.direction.transformDirection( viewMatrix ); - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - - state.directionalShadowMap[ directionalLength ] = shadowMap; - state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; - - numDirectionalShadows ++; - - } - - state.directional[ directionalLength ] = uniforms; - - directionalLength ++; - - } else if ( light.isSpotLight ) { - - var uniforms = cache.get( light ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - uniforms.color.copy( color ).multiplyScalar( intensity ); - uniforms.distance = distance; - - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - vector3.setFromMatrixPosition( light.target.matrixWorld ); - uniforms.direction.sub( vector3 ); - uniforms.direction.transformDirection( viewMatrix ); - - uniforms.coneCos = Math.cos( light.angle ); - uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); - uniforms.decay = light.decay; - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - - state.spotShadowMap[ spotLength ] = shadowMap; - state.spotShadowMatrix[ spotLength ] = light.shadow.matrix; - - numSpotShadows ++; - - } - - state.spot[ spotLength ] = uniforms; - - spotLength ++; - - } else if ( light.isRectAreaLight ) { - - var uniforms = cache.get( light ); - - // (a) intensity is the total visible light emitted - //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) ); - - // (b) intensity is the brightness of the light - uniforms.color.copy( color ).multiplyScalar( intensity ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - // extract local rotation of light to derive width/height half vectors - matrix42.identity(); - matrix4.copy( light.matrixWorld ); - matrix4.premultiply( viewMatrix ); - matrix42.extractRotation( matrix4 ); - - uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); - uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); - - uniforms.halfWidth.applyMatrix4( matrix42 ); - uniforms.halfHeight.applyMatrix4( matrix42 ); - - // TODO (abelnation): RectAreaLight distance? - // uniforms.distance = distance; - - state.rectArea[ rectAreaLength ] = uniforms; - - rectAreaLength ++; - - } else if ( light.isPointLight ) { - - var uniforms = cache.get( light ); - - uniforms.position.setFromMatrixPosition( light.matrixWorld ); - uniforms.position.applyMatrix4( viewMatrix ); - - uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); - uniforms.distance = light.distance; - uniforms.decay = light.decay; - - uniforms.shadow = light.castShadow; - - if ( light.castShadow ) { - - var shadow = light.shadow; - - uniforms.shadowBias = shadow.bias; - uniforms.shadowRadius = shadow.radius; - uniforms.shadowMapSize = shadow.mapSize; - uniforms.shadowCameraNear = shadow.camera.near; - uniforms.shadowCameraFar = shadow.camera.far; - - state.pointShadowMap[ pointLength ] = shadowMap; - state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; - - numPointShadows ++; - - } - - state.point[ pointLength ] = uniforms; - - pointLength ++; - - } else if ( light.isHemisphereLight ) { - - var uniforms = cache.get( light ); - - uniforms.direction.setFromMatrixPosition( light.matrixWorld ); - uniforms.direction.transformDirection( viewMatrix ); - uniforms.direction.normalize(); - - uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); - uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); - - state.hemi[ hemiLength ] = uniforms; - - hemiLength ++; - - } - - } - - state.ambient[ 0 ] = r; - state.ambient[ 1 ] = g; - state.ambient[ 2 ] = b; - - var hash = state.hash; - - if ( hash.directionalLength !== directionalLength || - hash.pointLength !== pointLength || - hash.spotLength !== spotLength || - hash.rectAreaLength !== rectAreaLength || - hash.hemiLength !== hemiLength || - hash.numDirectionalShadows !== numDirectionalShadows || - hash.numPointShadows !== numPointShadows || - hash.numSpotShadows !== numSpotShadows ) { - - state.directional.length = directionalLength; - state.spot.length = spotLength; - state.rectArea.length = rectAreaLength; - state.point.length = pointLength; - state.hemi.length = hemiLength; - - state.directionalShadowMap.length = numDirectionalShadows; - state.pointShadowMap.length = numPointShadows; - state.spotShadowMap.length = numSpotShadows; - state.directionalShadowMatrix.length = numDirectionalShadows; - state.pointShadowMatrix.length = numPointShadows; - state.spotShadowMatrix.length = numSpotShadows; - - hash.directionalLength = directionalLength; - hash.pointLength = pointLength; - hash.spotLength = spotLength; - hash.rectAreaLength = rectAreaLength; - hash.hemiLength = hemiLength; - - hash.numDirectionalShadows = numDirectionalShadows; - hash.numPointShadows = numPointShadows; - hash.numSpotShadows = numSpotShadows; - - state.version = nextVersion ++; - - } - - } - - return { - setup: setup, - state: state - }; - - } - - /** - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WebGLRenderState() { - - var lights = new WebGLLights(); - - var lightsArray = []; - var shadowsArray = []; - - function init() { - - lightsArray.length = 0; - shadowsArray.length = 0; - - } - - function pushLight( light ) { - - lightsArray.push( light ); - - } - - function pushShadow( shadowLight ) { - - shadowsArray.push( shadowLight ); - - } - - function setupLights( camera ) { - - lights.setup( lightsArray, shadowsArray, camera ); - - } - - var state = { - lightsArray: lightsArray, - shadowsArray: shadowsArray, - - lights: lights - }; - - return { - init: init, - state: state, - setupLights: setupLights, - - pushLight: pushLight, - pushShadow: pushShadow - }; - - } - - function WebGLRenderStates() { - - var renderStates = new WeakMap(); - - function onSceneDispose( event ) { - - var scene = event.target; - - scene.removeEventListener( 'dispose', onSceneDispose ); - - renderStates.delete( scene ); - - } - - function get( scene, camera ) { - - var renderState; - - if ( renderStates.has( scene ) === false ) { - - renderState = new WebGLRenderState(); - renderStates.set( scene, new WeakMap() ); - renderStates.get( scene ).set( camera, renderState ); - - scene.addEventListener( 'dispose', onSceneDispose ); - - } else { - - if ( renderStates.get( scene ).has( camera ) === false ) { - - renderState = new WebGLRenderState(); - renderStates.get( scene ).set( camera, renderState ); - - } else { - - renderState = renderStates.get( scene ).get( camera ); - - } - - } - - return renderState; - - } - - function dispose() { - - renderStates = new WeakMap(); - - } - - return { - get: get, - dispose: dispose - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / https://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * opacity: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * } - */ - - function MeshDepthMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshDepthMaterial'; - - this.depthPacking = BasicDepthPacking; - - this.skinning = false; - this.morphTargets = false; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; - - this.setValues( parameters ); - - } - - MeshDepthMaterial.prototype = Object.create( Material.prototype ); - MeshDepthMaterial.prototype.constructor = MeshDepthMaterial; - - MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - - MeshDepthMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.depthPacking = source.depthPacking; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * - * referencePosition: , - * nearDistance: , - * farDistance: , - * - * skinning: , - * morphTargets: , - * - * map: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: - * - * } - */ - - function MeshDistanceMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshDistanceMaterial'; - - this.referencePosition = new Vector3(); - this.nearDistance = 1; - this.farDistance = 1000; - - this.skinning = false; - this.morphTargets = false; - - this.map = null; - - this.alphaMap = null; - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.fog = false; - - this.setValues( parameters ); - - } - - MeshDistanceMaterial.prototype = Object.create( Material.prototype ); - MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial; - - MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - - MeshDistanceMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.referencePosition.copy( source.referencePosition ); - this.nearDistance = source.nearDistance; - this.farDistance = source.farDistance; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - return this; - - }; - - var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpack2HalfToRGBA ( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; - - var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { - - var _frustum = new Frustum(), - - _shadowMapSize = new Vector2(), - _viewportSize = new Vector2(), - - _viewport = new Vector4(), - - _depthMaterials = [], - _distanceMaterials = [], - - _materialCache = {}; - - var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide }; - - var shadowMaterialVertical = new ShaderMaterial( { - - defines: { - SAMPLE_RATE: 2.0 / 8.0, - HALF_SAMPLE_RATE: 1.0 / 8.0 - }, - - uniforms: { - shadow_pass: { value: null }, - resolution: { value: new Vector2() }, - radius: { value: 4.0 } - }, - - vertexShader: vsm_vert, - - fragmentShader: vsm_frag - - } ); - - var shadowMaterialHorizonal = shadowMaterialVertical.clone(); - shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1; - - var fullScreenTri = new BufferGeometry(); - fullScreenTri.setAttribute( - "position", - new BufferAttribute( - new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ), - 3 - ) - ); - - var fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical ); - - var scope = this; - - this.enabled = false; - - this.autoUpdate = true; - this.needsUpdate = false; - - this.type = PCFShadowMap; - - this.render = function ( lights, scene, camera ) { - - if ( scope.enabled === false ) return; - if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; - - if ( lights.length === 0 ) return; - - var currentRenderTarget = _renderer.getRenderTarget(); - var activeCubeFace = _renderer.getActiveCubeFace(); - var activeMipmapLevel = _renderer.getActiveMipmapLevel(); - - var _state = _renderer.state; - - // Set GL state for depth map. - _state.setBlending( NoBlending ); - _state.buffers.color.setClear( 1, 1, 1, 1 ); - _state.buffers.depth.setTest( true ); - _state.setScissorTest( false ); - - // render depth map - - for ( var i = 0, il = lights.length; i < il; i ++ ) { - - var light = lights[ i ]; - var shadow = light.shadow; - - if ( shadow === undefined ) { - - console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); - continue; - - } - - _shadowMapSize.copy( shadow.mapSize ); - - var shadowFrameExtents = shadow.getFrameExtents(); - - _shadowMapSize.multiply( shadowFrameExtents ); - - _viewportSize.copy( shadow.mapSize ); - - if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) { - - console.warn( 'THREE.WebGLShadowMap:', light, 'has shadow exceeding max texture size, reducing' ); - - if ( _shadowMapSize.x > maxTextureSize ) { - - _viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x ); - _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; - shadow.mapSize.x = _viewportSize.x; - - } - - if ( _shadowMapSize.y > maxTextureSize ) { - - _viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y ); - _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; - shadow.mapSize.y = _viewportSize.y; - - } - - } - - if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { - - var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat }; - - shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - shadow.map.texture.name = light.name + ".shadowMap"; - - shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - - shadow.camera.updateProjectionMatrix(); - - } - - if ( shadow.map === null ) { - - var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat }; - - shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); - shadow.map.texture.name = light.name + ".shadowMap"; - - shadow.camera.updateProjectionMatrix(); - - } - - _renderer.setRenderTarget( shadow.map ); - _renderer.clear(); - - var viewportCount = shadow.getViewportCount(); - - for ( var vp = 0; vp < viewportCount; vp ++ ) { - - var viewport = shadow.getViewport( vp ); - - _viewport.set( - _viewportSize.x * viewport.x, - _viewportSize.y * viewport.y, - _viewportSize.x * viewport.z, - _viewportSize.y * viewport.w - ); - - _state.viewport( _viewport ); - - shadow.updateMatrices( light, vp ); - - _frustum = shadow.getFrustum(); - - renderObject( scene, camera, shadow.camera, light, this.type ); - - } - - // do blur pass for VSM - - if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) { - - VSMPass( shadow, camera ); - - } - - } - - scope.needsUpdate = false; - - _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel ); - - }; - - function VSMPass( shadow, camera ) { - - var geometry = _objects.update( fullScreenMesh ); - - // vertical pass - - shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; - shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; - shadowMaterialVertical.uniforms.radius.value = shadow.radius; - _renderer.setRenderTarget( shadow.mapPass ); - _renderer.clear(); - _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null ); - - // horizonal pass - - shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture; - shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize; - shadowMaterialHorizonal.uniforms.radius.value = shadow.radius; - _renderer.setRenderTarget( shadow.map ); - _renderer.clear(); - _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null ); - - } - - function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) { - - var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; - - var material = _depthMaterials[ index ]; - - if ( material === undefined ) { - - material = new MeshDepthMaterial( { - - depthPacking: RGBADepthPacking, - - morphTargets: useMorphing, - skinning: useSkinning - - } ); - - _depthMaterials[ index ] = material; - - } - - return material; - - } - - function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) { - - var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2; - - var material = _distanceMaterials[ index ]; - - if ( material === undefined ) { - - material = new MeshDistanceMaterial( { - - morphTargets: useMorphing, - skinning: useSkinning - - } ); - - _distanceMaterials[ index ] = material; - - } - - return material; - - } - - function getDepthMaterial( object, material, light, shadowCameraNear, shadowCameraFar, type ) { - - var geometry = object.geometry; - - var result = null; - - var getMaterialVariant = getDepthMaterialVariant; - var customMaterial = object.customDepthMaterial; - - if ( light.isPointLight === true ) { - - getMaterialVariant = getDistanceMaterialVariant; - customMaterial = object.customDistanceMaterial; - - } - - if ( customMaterial === undefined ) { - - var useMorphing = false; - - if ( material.morphTargets === true ) { - - if ( geometry.isBufferGeometry === true ) { - - useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0; - - } else if ( geometry.isGeometry === true ) { - - useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0; - - } - - } - - var useSkinning = false; - - if ( object.isSkinnedMesh === true ) { - - if ( material.skinning === true ) { - - useSkinning = true; - - } else { - - console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object ); - - } - - } - - var useInstancing = object.isInstancedMesh === true; - - result = getMaterialVariant( useMorphing, useSkinning, useInstancing ); - - } else { - - result = customMaterial; - - } - - if ( _renderer.localClippingEnabled && - material.clipShadows === true && - material.clippingPlanes.length !== 0 ) { - - // in this case we need a unique material instance reflecting the - // appropriate state - - var keyA = result.uuid, keyB = material.uuid; - - var materialsForVariant = _materialCache[ keyA ]; - - if ( materialsForVariant === undefined ) { - - materialsForVariant = {}; - _materialCache[ keyA ] = materialsForVariant; - - } - - var cachedMaterial = materialsForVariant[ keyB ]; - - if ( cachedMaterial === undefined ) { - - cachedMaterial = result.clone(); - materialsForVariant[ keyB ] = cachedMaterial; - - } - - result = cachedMaterial; - - } - - result.visible = material.visible; - result.wireframe = material.wireframe; - - if ( type === VSMShadowMap ) { - - result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side; - - } else { - - result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ]; - - } - - result.clipShadows = material.clipShadows; - result.clippingPlanes = material.clippingPlanes; - result.clipIntersection = material.clipIntersection; - - result.wireframeLinewidth = material.wireframeLinewidth; - result.linewidth = material.linewidth; - - if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) { - - result.referencePosition.setFromMatrixPosition( light.matrixWorld ); - result.nearDistance = shadowCameraNear; - result.farDistance = shadowCameraFar; - - } - - return result; - - } - - function renderObject( object, camera, shadowCamera, light, type ) { - - if ( object.visible === false ) return; - - var visible = object.layers.test( camera.layers ); - - if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { - - if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { - - object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); - - var geometry = _objects.update( object ); - var material = object.material; - - if ( Array.isArray( material ) ) { - - var groups = geometry.groups; - - for ( var k = 0, kl = groups.length; k < kl; k ++ ) { - - var group = groups[ k ]; - var groupMaterial = material[ group.materialIndex ]; - - if ( groupMaterial && groupMaterial.visible ) { - - var depthMaterial = getDepthMaterial( object, groupMaterial, light, shadowCamera.near, shadowCamera.far, type ); - - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); - - } - - } - - } else if ( material.visible ) { - - var depthMaterial = getDepthMaterial( object, material, light, shadowCamera.near, shadowCamera.far, type ); - - _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - renderObject( children[ i ], camera, shadowCamera, light, type ); - - } - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLState( gl, extensions, capabilities ) { - - var isWebGL2 = capabilities.isWebGL2; - - function ColorBuffer() { - - var locked = false; - - var color = new Vector4(); - var currentColorMask = null; - var currentColorClear = new Vector4( 0, 0, 0, 0 ); - - return { - - setMask: function ( colorMask ) { - - if ( currentColorMask !== colorMask && ! locked ) { - - gl.colorMask( colorMask, colorMask, colorMask, colorMask ); - currentColorMask = colorMask; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( r, g, b, a, premultipliedAlpha ) { - - if ( premultipliedAlpha === true ) { - - r *= a; g *= a; b *= a; - - } - - color.set( r, g, b, a ); - - if ( currentColorClear.equals( color ) === false ) { - - gl.clearColor( r, g, b, a ); - currentColorClear.copy( color ); - - } - - }, - - reset: function () { - - locked = false; - - currentColorMask = null; - currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state - - } - - }; - - } - - function DepthBuffer() { - - var locked = false; - - var currentDepthMask = null; - var currentDepthFunc = null; - var currentDepthClear = null; - - return { - - setTest: function ( depthTest ) { - - if ( depthTest ) { - - enable( 2929 ); - - } else { - - disable( 2929 ); - - } - - }, - - setMask: function ( depthMask ) { - - if ( currentDepthMask !== depthMask && ! locked ) { - - gl.depthMask( depthMask ); - currentDepthMask = depthMask; - - } - - }, - - setFunc: function ( depthFunc ) { - - if ( currentDepthFunc !== depthFunc ) { - - if ( depthFunc ) { - - switch ( depthFunc ) { - - case NeverDepth: - - gl.depthFunc( 512 ); - break; - - case AlwaysDepth: - - gl.depthFunc( 519 ); - break; - - case LessDepth: - - gl.depthFunc( 513 ); - break; - - case LessEqualDepth: - - gl.depthFunc( 515 ); - break; - - case EqualDepth: - - gl.depthFunc( 514 ); - break; - - case GreaterEqualDepth: - - gl.depthFunc( 518 ); - break; - - case GreaterDepth: - - gl.depthFunc( 516 ); - break; - - case NotEqualDepth: - - gl.depthFunc( 517 ); - break; - - default: - - gl.depthFunc( 515 ); - - } - - } else { - - gl.depthFunc( 515 ); - - } - - currentDepthFunc = depthFunc; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( depth ) { - - if ( currentDepthClear !== depth ) { - - gl.clearDepth( depth ); - currentDepthClear = depth; - - } - - }, - - reset: function () { - - locked = false; - - currentDepthMask = null; - currentDepthFunc = null; - currentDepthClear = null; - - } - - }; - - } - - function StencilBuffer() { - - var locked = false; - - var currentStencilMask = null; - var currentStencilFunc = null; - var currentStencilRef = null; - var currentStencilFuncMask = null; - var currentStencilFail = null; - var currentStencilZFail = null; - var currentStencilZPass = null; - var currentStencilClear = null; - - return { - - setTest: function ( stencilTest ) { - - if ( ! locked ) { - - if ( stencilTest ) { - - enable( 2960 ); - - } else { - - disable( 2960 ); - - } - - } - - }, - - setMask: function ( stencilMask ) { - - if ( currentStencilMask !== stencilMask && ! locked ) { - - gl.stencilMask( stencilMask ); - currentStencilMask = stencilMask; - - } - - }, - - setFunc: function ( stencilFunc, stencilRef, stencilMask ) { - - if ( currentStencilFunc !== stencilFunc || - currentStencilRef !== stencilRef || - currentStencilFuncMask !== stencilMask ) { - - gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); - - currentStencilFunc = stencilFunc; - currentStencilRef = stencilRef; - currentStencilFuncMask = stencilMask; - - } - - }, - - setOp: function ( stencilFail, stencilZFail, stencilZPass ) { - - if ( currentStencilFail !== stencilFail || - currentStencilZFail !== stencilZFail || - currentStencilZPass !== stencilZPass ) { - - gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); - - currentStencilFail = stencilFail; - currentStencilZFail = stencilZFail; - currentStencilZPass = stencilZPass; - - } - - }, - - setLocked: function ( lock ) { - - locked = lock; - - }, - - setClear: function ( stencil ) { - - if ( currentStencilClear !== stencil ) { - - gl.clearStencil( stencil ); - currentStencilClear = stencil; - - } - - }, - - reset: function () { - - locked = false; - - currentStencilMask = null; - currentStencilFunc = null; - currentStencilRef = null; - currentStencilFuncMask = null; - currentStencilFail = null; - currentStencilZFail = null; - currentStencilZPass = null; - currentStencilClear = null; - - } - - }; - - } - - // - - var colorBuffer = new ColorBuffer(); - var depthBuffer = new DepthBuffer(); - var stencilBuffer = new StencilBuffer(); - - var maxVertexAttributes = gl.getParameter( 34921 ); - var newAttributes = new Uint8Array( maxVertexAttributes ); - var enabledAttributes = new Uint8Array( maxVertexAttributes ); - var attributeDivisors = new Uint8Array( maxVertexAttributes ); - - var enabledCapabilities = {}; - - var currentProgram = null; - - var currentBlendingEnabled = null; - var currentBlending = null; - var currentBlendEquation = null; - var currentBlendSrc = null; - var currentBlendDst = null; - var currentBlendEquationAlpha = null; - var currentBlendSrcAlpha = null; - var currentBlendDstAlpha = null; - var currentPremultipledAlpha = false; - - var currentFlipSided = null; - var currentCullFace = null; - - var currentLineWidth = null; - - var currentPolygonOffsetFactor = null; - var currentPolygonOffsetUnits = null; - - var maxTextures = gl.getParameter( 35661 ); - - var lineWidthAvailable = false; - var version = 0; - var glVersion = gl.getParameter( 7938 ); - - if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { - - version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] ); - lineWidthAvailable = ( version >= 1.0 ); - - } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { - - version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] ); - lineWidthAvailable = ( version >= 2.0 ); - - } - - var currentTextureSlot = null; - var currentBoundTextures = {}; - - var currentScissor = new Vector4(); - var currentViewport = new Vector4(); - - function createTexture( type, target, count ) { - - var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. - var texture = gl.createTexture(); - - gl.bindTexture( type, texture ); - gl.texParameteri( type, 10241, 9728 ); - gl.texParameteri( type, 10240, 9728 ); - - for ( var i = 0; i < count; i ++ ) { - - gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data ); - - } - - return texture; - - } - - var emptyTextures = {}; - emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 ); - emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 ); - - // init - - colorBuffer.setClear( 0, 0, 0, 1 ); - depthBuffer.setClear( 1 ); - stencilBuffer.setClear( 0 ); - - enable( 2929 ); - depthBuffer.setFunc( LessEqualDepth ); - - setFlipSided( false ); - setCullFace( CullFaceBack ); - enable( 2884 ); - - setBlending( NoBlending ); - - // - - function initAttributes() { - - for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { - - newAttributes[ i ] = 0; - - } - - } - - function enableAttribute( attribute ) { - - enableAttributeAndDivisor( attribute, 0 ); - - } - - function enableAttributeAndDivisor( attribute, meshPerAttribute ) { - - newAttributes[ attribute ] = 1; - - if ( enabledAttributes[ attribute ] === 0 ) { - - gl.enableVertexAttribArray( attribute ); - enabledAttributes[ attribute ] = 1; - - } - - if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { - - var extension = isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' ); - - extension[ isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute ); - attributeDivisors[ attribute ] = meshPerAttribute; - - } - - } - - function disableUnusedAttributes() { - - for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) { - - if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - } - - function enable( id ) { - - if ( enabledCapabilities[ id ] !== true ) { - - gl.enable( id ); - enabledCapabilities[ id ] = true; - - } - - } - - function disable( id ) { - - if ( enabledCapabilities[ id ] !== false ) { - - gl.disable( id ); - enabledCapabilities[ id ] = false; - - } - - } - - function useProgram( program ) { - - if ( currentProgram !== program ) { - - gl.useProgram( program ); - - currentProgram = program; - - return true; - - } - - return false; - - } - - var equationToGL = { - [ AddEquation ]: 32774, - [ SubtractEquation ]: 32778, - [ ReverseSubtractEquation ]: 32779 - }; - - if ( isWebGL2 ) { - - equationToGL[ MinEquation ] = 32775; - equationToGL[ MaxEquation ] = 32776; - - } else { - - var extension = extensions.get( 'EXT_blend_minmax' ); - - if ( extension !== null ) { - - equationToGL[ MinEquation ] = extension.MIN_EXT; - equationToGL[ MaxEquation ] = extension.MAX_EXT; - - } - - } - - var factorToGL = { - [ ZeroFactor ]: 0, - [ OneFactor ]: 1, - [ SrcColorFactor ]: 768, - [ SrcAlphaFactor ]: 770, - [ SrcAlphaSaturateFactor ]: 776, - [ DstColorFactor ]: 774, - [ DstAlphaFactor ]: 772, - [ OneMinusSrcColorFactor ]: 769, - [ OneMinusSrcAlphaFactor ]: 771, - [ OneMinusDstColorFactor ]: 775, - [ OneMinusDstAlphaFactor ]: 773 - }; - - function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) { - - if ( blending === NoBlending ) { - - if ( currentBlendingEnabled ) { - - disable( 3042 ); - currentBlendingEnabled = false; - - } - - return; - - } - - if ( ! currentBlendingEnabled ) { - - enable( 3042 ); - currentBlendingEnabled = true; - - } - - if ( blending !== CustomBlending ) { - - if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { - - if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) { - - gl.blendEquation( 32774 ); - - currentBlendEquation = AddEquation; - currentBlendEquationAlpha = AddEquation; - - } - - if ( premultipliedAlpha ) { - - switch ( blending ) { - - case NormalBlending: - gl.blendFuncSeparate( 1, 771, 1, 771 ); - break; - - case AdditiveBlending: - gl.blendFunc( 1, 1 ); - break; - - case SubtractiveBlending: - gl.blendFuncSeparate( 0, 0, 769, 771 ); - break; - - case MultiplyBlending: - gl.blendFuncSeparate( 0, 768, 0, 770 ); - break; - - default: - console.error( 'THREE.WebGLState: Invalid blending: ', blending ); - break; - - } - - } else { - - switch ( blending ) { - - case NormalBlending: - gl.blendFuncSeparate( 770, 771, 1, 771 ); - break; - - case AdditiveBlending: - gl.blendFunc( 770, 1 ); - break; - - case SubtractiveBlending: - gl.blendFunc( 0, 769 ); - break; - - case MultiplyBlending: - gl.blendFunc( 0, 768 ); - break; - - default: - console.error( 'THREE.WebGLState: Invalid blending: ', blending ); - break; - - } - - } - - currentBlendSrc = null; - currentBlendDst = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - - currentBlending = blending; - currentPremultipledAlpha = premultipliedAlpha; - - } - - return; - - } - - // custom blending - - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; - - if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { - - gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] ); - - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; - - } - - if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { - - gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] ); - - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; - - } - - currentBlending = blending; - currentPremultipledAlpha = null; - - } - - function setMaterial( material, frontFaceCW ) { - - material.side === DoubleSide - ? disable( 2884 ) - : enable( 2884 ); - - var flipSided = ( material.side === BackSide ); - if ( frontFaceCW ) flipSided = ! flipSided; - - setFlipSided( flipSided ); - - ( material.blending === NormalBlending && material.transparent === false ) - ? setBlending( NoBlending ) - : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha ); - - depthBuffer.setFunc( material.depthFunc ); - depthBuffer.setTest( material.depthTest ); - depthBuffer.setMask( material.depthWrite ); - colorBuffer.setMask( material.colorWrite ); - - var stencilWrite = material.stencilWrite; - stencilBuffer.setTest( stencilWrite ); - if ( stencilWrite ) { - - stencilBuffer.setMask( material.stencilWriteMask ); - stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask ); - stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass ); - - } - - setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); - - } - - // - - function setFlipSided( flipSided ) { - - if ( currentFlipSided !== flipSided ) { - - if ( flipSided ) { - - gl.frontFace( 2304 ); - - } else { - - gl.frontFace( 2305 ); - - } - - currentFlipSided = flipSided; - - } - - } - - function setCullFace( cullFace ) { - - if ( cullFace !== CullFaceNone ) { - - enable( 2884 ); - - if ( cullFace !== currentCullFace ) { - - if ( cullFace === CullFaceBack ) { - - gl.cullFace( 1029 ); - - } else if ( cullFace === CullFaceFront ) { - - gl.cullFace( 1028 ); - - } else { - - gl.cullFace( 1032 ); - - } - - } - - } else { - - disable( 2884 ); - - } - - currentCullFace = cullFace; - - } - - function setLineWidth( width ) { - - if ( width !== currentLineWidth ) { - - if ( lineWidthAvailable ) gl.lineWidth( width ); - - currentLineWidth = width; - - } - - } - - function setPolygonOffset( polygonOffset, factor, units ) { - - if ( polygonOffset ) { - - enable( 32823 ); - - if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { - - gl.polygonOffset( factor, units ); - - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; - - } - - } else { - - disable( 32823 ); - - } - - } - - function setScissorTest( scissorTest ) { - - if ( scissorTest ) { - - enable( 3089 ); - - } else { - - disable( 3089 ); - - } - - } - - // texture - - function activeTexture( webglSlot ) { - - if ( webglSlot === undefined ) webglSlot = 33984 + maxTextures - 1; - - if ( currentTextureSlot !== webglSlot ) { - - gl.activeTexture( webglSlot ); - currentTextureSlot = webglSlot; - - } - - } - - function bindTexture( webglType, webglTexture ) { - - if ( currentTextureSlot === null ) { - - activeTexture(); - - } - - var boundTexture = currentBoundTextures[ currentTextureSlot ]; - - if ( boundTexture === undefined ) { - - boundTexture = { type: undefined, texture: undefined }; - currentBoundTextures[ currentTextureSlot ] = boundTexture; - - } - - if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { - - gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); - - boundTexture.type = webglType; - boundTexture.texture = webglTexture; - - } - - } - - function unbindTexture() { - - var boundTexture = currentBoundTextures[ currentTextureSlot ]; - - if ( boundTexture !== undefined && boundTexture.type !== undefined ) { - - gl.bindTexture( boundTexture.type, null ); - - boundTexture.type = undefined; - boundTexture.texture = undefined; - - } - - } - - function compressedTexImage2D() { - - try { - - gl.compressedTexImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( 'THREE.WebGLState:', error ); - - } - - } - - function texImage2D() { - - try { - - gl.texImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( 'THREE.WebGLState:', error ); - - } - - } - - function texImage3D() { - - try { - - gl.texImage3D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( 'THREE.WebGLState:', error ); - - } - - } - - // - - function scissor( scissor ) { - - if ( currentScissor.equals( scissor ) === false ) { - - gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); - currentScissor.copy( scissor ); - - } - - } - - function viewport( viewport ) { - - if ( currentViewport.equals( viewport ) === false ) { - - gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); - currentViewport.copy( viewport ); - - } - - } - - // - - function reset() { - - for ( var i = 0; i < enabledAttributes.length; i ++ ) { - - if ( enabledAttributes[ i ] === 1 ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - enabledCapabilities = {}; - - currentTextureSlot = null; - currentBoundTextures = {}; - - currentProgram = null; - - currentBlending = null; - - currentFlipSided = null; - currentCullFace = null; - - colorBuffer.reset(); - depthBuffer.reset(); - stencilBuffer.reset(); - - } - - return { - - buffers: { - color: colorBuffer, - depth: depthBuffer, - stencil: stencilBuffer - }, - - initAttributes: initAttributes, - enableAttribute: enableAttribute, - enableAttributeAndDivisor: enableAttributeAndDivisor, - disableUnusedAttributes: disableUnusedAttributes, - enable: enable, - disable: disable, - - useProgram: useProgram, - - setBlending: setBlending, - setMaterial: setMaterial, - - setFlipSided: setFlipSided, - setCullFace: setCullFace, - - setLineWidth: setLineWidth, - setPolygonOffset: setPolygonOffset, - - setScissorTest: setScissorTest, - - activeTexture: activeTexture, - bindTexture: bindTexture, - unbindTexture: unbindTexture, - compressedTexImage2D: compressedTexImage2D, - texImage2D: texImage2D, - texImage3D: texImage3D, - - scissor: scissor, - viewport: viewport, - - reset: reset - - }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { - - var isWebGL2 = capabilities.isWebGL2; - var maxTextures = capabilities.maxTextures; - var maxCubemapSize = capabilities.maxCubemapSize; - var maxTextureSize = capabilities.maxTextureSize; - var maxSamples = capabilities.maxSamples; - - var _videoTextures = new WeakMap(); - var _canvas; - - // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, - // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! - - var useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' - && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null; - - function createCanvas( width, height ) { - - // Use OffscreenCanvas when available. Specially needed in web workers - - return useOffscreenCanvas ? - new OffscreenCanvas( width, height ) : - document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); - - } - - function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) { - - var scale = 1; - - // handle case if texture exceeds max size - - if ( image.width > maxSize || image.height > maxSize ) { - - scale = maxSize / Math.max( image.width, image.height ); - - } - - // only perform resize if necessary - - if ( scale < 1 || needsPowerOfTwo === true ) { - - // only perform resize for certain image types - - if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || - ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || - ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { - - var floor = needsPowerOfTwo ? _Math.floorPowerOfTwo : Math.floor; - - var width = floor( scale * image.width ); - var height = floor( scale * image.height ); - - if ( _canvas === undefined ) _canvas = createCanvas( width, height ); - - // cube textures can't reuse the same canvas - - var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; - - canvas.width = width; - canvas.height = height; - - var context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, width, height ); - - console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' ); - - return canvas; - - } else { - - if ( 'data' in image ) { - - console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' ); - - } - - return image; - - } - - } - - return image; - - } - - function isPowerOfTwo( image ) { - - return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height ); - - } - - function textureNeedsPowerOfTwo( texture ) { - - if ( isWebGL2 ) return false; - - return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) || - ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ); - - } - - function textureNeedsGenerateMipmaps( texture, supportsMips ) { - - return texture.generateMipmaps && supportsMips && - texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; - - } - - function generateMipmap( target, texture, width, height ) { - - _gl.generateMipmap( target ); - - var textureProperties = properties.get( texture ); - - // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11 - textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E; - - } - - function getInternalFormat( glFormat, glType ) { - - if ( isWebGL2 === false ) return glFormat; - - var internalFormat = glFormat; - - if ( glFormat === 6403 ) { - - if ( glType === 5126 ) internalFormat = 33326; - if ( glType === 5131 ) internalFormat = 33325; - if ( glType === 5121 ) internalFormat = 33321; - - } - - if ( glFormat === 6407 ) { - - if ( glType === 5126 ) internalFormat = 34837; - if ( glType === 5131 ) internalFormat = 34843; - if ( glType === 5121 ) internalFormat = 32849; - - } - - if ( glFormat === 6408 ) { - - if ( glType === 5126 ) internalFormat = 34836; - if ( glType === 5131 ) internalFormat = 34842; - if ( glType === 5121 ) internalFormat = 32856; - - } - - if ( internalFormat === 33325 || internalFormat === 33326 || - internalFormat === 34842 || internalFormat === 34836 ) { - - extensions.get( 'EXT_color_buffer_float' ); - - } else if ( internalFormat === 34843 || internalFormat === 34837 ) { - - console.warn( 'THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.' ); - - } - - return internalFormat; - - } - - // Fallback filters for non-power-of-2 textures - - function filterFallback( f ) { - - if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) { - - return 9728; - - } - - return 9729; - - } - - // - - function onTextureDispose( event ) { - - var texture = event.target; - - texture.removeEventListener( 'dispose', onTextureDispose ); - - deallocateTexture( texture ); - - if ( texture.isVideoTexture ) { - - _videoTextures.delete( texture ); - - } - - info.memory.textures --; - - } - - function onRenderTargetDispose( event ) { - - var renderTarget = event.target; - - renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); - - deallocateRenderTarget( renderTarget ); - - info.memory.textures --; - - } - - // - - function deallocateTexture( texture ) { - - var textureProperties = properties.get( texture ); - - if ( textureProperties.__webglInit === undefined ) return; - - _gl.deleteTexture( textureProperties.__webglTexture ); - - properties.remove( texture ); - - } - - function deallocateRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - if ( ! renderTarget ) return; - - if ( textureProperties.__webglTexture !== undefined ) { - - _gl.deleteTexture( textureProperties.__webglTexture ); - - } - - if ( renderTarget.depthTexture ) { - - renderTarget.depthTexture.dispose(); - - } - - if ( renderTarget.isWebGLRenderTargetCube ) { - - for ( var i = 0; i < 6; i ++ ) { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); - if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); - - } - - } else { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); - if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); - - } - - if ( renderTarget.isWebGLMultiviewRenderTarget ) { - - _gl.deleteTexture( renderTargetProperties.__webglColorTexture ); - _gl.deleteTexture( renderTargetProperties.__webglDepthStencilTexture ); - - info.memory.textures -= 2; - - for ( var i = 0, il = renderTargetProperties.__webglViewFramebuffers.length; i < il; i ++ ) { - - _gl.deleteFramebuffer( renderTargetProperties.__webglViewFramebuffers[ i ] ); - - } - - } - - properties.remove( renderTarget.texture ); - properties.remove( renderTarget ); - - } - - // - - var textureUnits = 0; - - function resetTextureUnits() { - - textureUnits = 0; - - } - - function allocateTextureUnit() { - - var textureUnit = textureUnits; - - if ( textureUnit >= maxTextures ) { - - console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures ); - - } - - textureUnits += 1; - - return textureUnit; - - } - - // - - function setTexture2D( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.isVideoTexture ) updateVideoTexture( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - var image = texture.image; - - if ( image === undefined ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' ); - - } else if ( image.complete === false ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); - - } else { - - uploadTexture( textureProperties, texture, slot ); - return; - - } - - } - - state.activeTexture( 33984 + slot ); - state.bindTexture( 3553, textureProperties.__webglTexture ); - - } - - function setTexture2DArray( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - uploadTexture( textureProperties, texture, slot ); - return; - - } - - state.activeTexture( 33984 + slot ); - state.bindTexture( 35866, textureProperties.__webglTexture ); - - } - - function setTexture3D( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - uploadTexture( textureProperties, texture, slot ); - return; - - } - - state.activeTexture( 33984 + slot ); - state.bindTexture( 32879, textureProperties.__webglTexture ); - - } - - function setTextureCube( texture, slot ) { - - if ( texture.image.length !== 6 ) return; - - var textureProperties = properties.get( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - initTexture( textureProperties, texture ); - - state.activeTexture( 33984 + slot ); - state.bindTexture( 34067, textureProperties.__webglTexture ); - - _gl.pixelStorei( 37440, texture.flipY ); - - var isCompressed = ( texture && texture.isCompressedTexture ); - var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); - - var cubeImage = []; - - for ( var i = 0; i < 6; i ++ ) { - - if ( ! isCompressed && ! isDataTexture ) { - - cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize ); - - } else { - - cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; - - } - - } - - var image = cubeImage[ 0 ], - supportsMips = isPowerOfTwo( image ) || isWebGL2, - glFormat = utils.convert( texture.format ), - glType = utils.convert( texture.type ), - glInternalFormat = getInternalFormat( glFormat, glType ); - - setTextureParameters( 34067, texture, supportsMips ); - - var mipmaps; - - if ( isCompressed ) { - - for ( var i = 0; i < 6; i ++ ) { - - mipmaps = cubeImage[ i ].mipmaps; - - for ( var j = 0; j < mipmaps.length; j ++ ) { - - var mipmap = mipmaps[ j ]; - - if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { - - if ( glFormat !== null ) { - - state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); - - } - - } else { - - state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - } - - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } else { - - mipmaps = texture.mipmaps; - - for ( var i = 0; i < 6; i ++ ) { - - if ( isDataTexture ) { - - state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); - - for ( var j = 0; j < mipmaps.length; j ++ ) { - - var mipmap = mipmaps[ j ]; - var mipmapImage = mipmap.image[ i ].image; - - state.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); - - } - - } else { - - state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); - - for ( var j = 0; j < mipmaps.length; j ++ ) { - - var mipmap = mipmaps[ j ]; - - state.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] ); - - } - - } - - } - - textureProperties.__maxMipLevel = mipmaps.length; - - } - - if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { - - // We assume images for cube map have the same size. - generateMipmap( 34067, texture, image.width, image.height ); - - } - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } else { - - state.activeTexture( 33984 + slot ); - state.bindTexture( 34067, textureProperties.__webglTexture ); - - } - - } - - function setTextureCubeDynamic( texture, slot ) { - - state.activeTexture( 33984 + slot ); - state.bindTexture( 34067, properties.get( texture ).__webglTexture ); - - } - - var wrappingToGL = { - [ RepeatWrapping ]: 10497, - [ ClampToEdgeWrapping ]: 33071, - [ MirroredRepeatWrapping ]: 33648 - }; - - var filterToGL = { - [ NearestFilter ]: 9728, - [ NearestMipmapNearestFilter ]: 9984, - [ NearestMipmapLinearFilter ]: 9986, - - [ LinearFilter ]: 9729, - [ LinearMipmapNearestFilter ]: 9985, - [ LinearMipmapLinearFilter ]: 9987 - }; - - function setTextureParameters( textureType, texture, supportsMips ) { - - if ( supportsMips ) { - - _gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] ); - _gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] ); - - if ( textureType === 32879 || textureType === 35866 ) { - - _gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] ); - - } - - _gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] ); - _gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] ); - - } else { - - _gl.texParameteri( textureType, 10242, 33071 ); - _gl.texParameteri( textureType, 10243, 33071 ); - - if ( textureType === 32879 || textureType === 35866 ) { - - _gl.texParameteri( textureType, 32882, 33071 ); - - } - - if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' ); - - } - - _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) ); - _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) ); - - if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' ); - - } - - } - - var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension ) { - - if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; - if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return; - - if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { - - _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); - properties.get( texture ).__currentAnisotropy = texture.anisotropy; - - } - - } - - } - - function initTexture( textureProperties, texture ) { - - if ( textureProperties.__webglInit === undefined ) { - - textureProperties.__webglInit = true; - - texture.addEventListener( 'dispose', onTextureDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - info.memory.textures ++; - - } - - } - - function uploadTexture( textureProperties, texture, slot ) { - - var textureType = 3553; - - if ( texture.isDataTexture2DArray ) textureType = 35866; - if ( texture.isDataTexture3D ) textureType = 32879; - - initTexture( textureProperties, texture ); - - state.activeTexture( 33984 + slot ); - state.bindTexture( textureType, textureProperties.__webglTexture ); - - _gl.pixelStorei( 37440, texture.flipY ); - _gl.pixelStorei( 37441, texture.premultiplyAlpha ); - _gl.pixelStorei( 3317, texture.unpackAlignment ); - - var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false; - var image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize ); - - var supportsMips = isPowerOfTwo( image ) || isWebGL2, - glFormat = utils.convert( texture.format ), - glType = utils.convert( texture.type ), - glInternalFormat = getInternalFormat( glFormat, glType ); - - setTextureParameters( textureType, texture, supportsMips ); - - var mipmap, mipmaps = texture.mipmaps; - - if ( texture.isDepthTexture ) { - - // populate depth texture with dummy data - - glInternalFormat = 6402; - - if ( texture.type === FloatType ) { - - if ( isWebGL2 === false ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' ); - glInternalFormat = 36012; - - } else if ( isWebGL2 ) { - - // WebGL 2.0 requires signed internalformat for glTexImage2D - glInternalFormat = 33189; - - } - - if ( texture.format === DepthFormat && glInternalFormat === 6402 ) { - - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) { - - console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); - - texture.type = UnsignedShortType; - glType = utils.convert( texture.type ); - - } - - } - - // Depth stencil textures need the DEPTH_STENCIL internal format - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.format === DepthStencilFormat ) { - - glInternalFormat = 34041; - - // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are - // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. - // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) - if ( texture.type !== UnsignedInt248Type ) { - - console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' ); - - texture.type = UnsignedInt248Type; - glType = utils.convert( texture.type ); - - } - - } - - state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); - - } else if ( texture.isDataTexture ) { - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && supportsMips ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } else { - - state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); - textureProperties.__maxMipLevel = 0; - - } - - } else if ( texture.isCompressedTexture ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - - if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) { - - if ( glFormat !== null ) { - - state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); - - } - - } else { - - state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } else if ( texture.isDataTexture2DArray ) { - - state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); - textureProperties.__maxMipLevel = 0; - - } else if ( texture.isDataTexture3D ) { - - state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); - textureProperties.__maxMipLevel = 0; - - } else { - - // regular Texture (image, video, canvas) - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && supportsMips ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap ); - - } - - texture.generateMipmaps = false; - textureProperties.__maxMipLevel = mipmaps.length - 1; - - } else { - - state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image ); - textureProperties.__maxMipLevel = 0; - - } - - } - - if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { - - generateMipmap( 3553, texture, image.width, image.height ); - - } - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } - - // Render targets - - // Setup storage for target texture and bind it to correct framebuffer - function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) { - - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - var glInternalFormat = getInternalFormat( glFormat, glType ); - state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); - _gl.bindFramebuffer( 36160, framebuffer ); - _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); - _gl.bindFramebuffer( 36160, null ); - - } - - // Setup storage for internal depth/stencil buffers and bind to correct framebuffer - function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { - - _gl.bindRenderbuffer( 36161, renderbuffer ); - - if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { - - if ( isMultisample ) { - - var samples = getRenderTargetSamples( renderTarget ); - - _gl.renderbufferStorageMultisample( 36161, samples, 33189, renderTarget.width, renderTarget.height ); - - } else { - - _gl.renderbufferStorage( 36161, 33189, renderTarget.width, renderTarget.height ); - - } - - _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer ); - - } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { - - if ( isMultisample ) { - - var samples = getRenderTargetSamples( renderTarget ); - - _gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height ); - - } else { - - _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height ); - - } - - - _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer ); - - } else { - - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - var glInternalFormat = getInternalFormat( glFormat, glType ); - - if ( isMultisample ) { - - var samples = getRenderTargetSamples( renderTarget ); - - _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); - - } else { - - _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); - - } - - } - - _gl.bindRenderbuffer( 36161, null ); - - } - - // Setup resources for a Depth Texture for a FBO (needs an extension) - function setupDepthTexture( framebuffer, renderTarget ) { - - var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube ); - if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); - - _gl.bindFramebuffer( 36160, framebuffer ); - - if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { - - throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); - - } - - // upload an empty depth texture with framebuffer size - if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || - renderTarget.depthTexture.image.width !== renderTarget.width || - renderTarget.depthTexture.image.height !== renderTarget.height ) { - - renderTarget.depthTexture.image.width = renderTarget.width; - renderTarget.depthTexture.image.height = renderTarget.height; - renderTarget.depthTexture.needsUpdate = true; - - } - - setTexture2D( renderTarget.depthTexture, 0 ); - - var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; - - if ( renderTarget.depthTexture.format === DepthFormat ) { - - _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 ); - - } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { - - _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 ); - - } else { - - throw new Error( 'Unknown depthTexture format' ); - - } - - } - - // Setup GL resources for a non-texture depth buffer - function setupDepthRenderbuffer( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - - var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); - - if ( renderTarget.depthTexture ) { - - if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); - - setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); - - } else { - - if ( isCube ) { - - renderTargetProperties.__webglDepthbuffer = []; - - for ( var i = 0; i < 6; i ++ ) { - - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] ); - renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget ); - - } - - } else { - - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); - renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget ); - - } - - } - - _gl.bindFramebuffer( 36160, null ); - - } - - // Set up GL resources for the render target - function setupRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - info.memory.textures ++; - - var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); - var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true ); - var isMultiview = ( renderTarget.isWebGLMultiviewRenderTarget === true ); - var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; - - // Setup framebuffer - - if ( isCube ) { - - renderTargetProperties.__webglFramebuffer = []; - - for ( var i = 0; i < 6; i ++ ) { - - renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); - - } - - } else { - - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); - - if ( isMultisample ) { - - if ( isWebGL2 ) { - - renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); - renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); - - _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer ); - var glFormat = utils.convert( renderTarget.texture.format ); - var glType = utils.convert( renderTarget.texture.type ); - var glInternalFormat = getInternalFormat( glFormat, glType ); - var samples = getRenderTargetSamples( renderTarget ); - _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); - - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); - _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer ); - _gl.bindRenderbuffer( 36161, null ); - - if ( renderTarget.depthBuffer ) { - - renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); - setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); - - } - - _gl.bindFramebuffer( 36160, null ); - - - } else { - - console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); - - } - - } else if ( isMultiview ) { - - var width = renderTarget.width; - var height = renderTarget.height; - var numViews = renderTarget.numViews; - - _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); - - var ext = extensions.get( 'OVR_multiview2' ); - - info.memory.textures += 2; - - var colorTexture = _gl.createTexture(); - _gl.bindTexture( 35866, colorTexture ); - _gl.texParameteri( 35866, 10240, 9728 ); - _gl.texParameteri( 35866, 10241, 9728 ); - _gl.texImage3D( 35866, 0, 32856, width, height, numViews, 0, 6408, 5121, null ); - ext.framebufferTextureMultiviewOVR( 36160, 36064, colorTexture, 0, 0, numViews ); - - var depthStencilTexture = _gl.createTexture(); - _gl.bindTexture( 35866, depthStencilTexture ); - _gl.texParameteri( 35866, 10240, 9728 ); - _gl.texParameteri( 35866, 10241, 9728 ); - _gl.texImage3D( 35866, 0, 35056, width, height, numViews, 0, 34041, 34042, null ); - ext.framebufferTextureMultiviewOVR( 36160, 33306, depthStencilTexture, 0, 0, numViews ); - - var viewFramebuffers = new Array( numViews ); - for ( var i = 0; i < numViews; ++ i ) { - - viewFramebuffers[ i ] = _gl.createFramebuffer(); - _gl.bindFramebuffer( 36160, viewFramebuffers[ i ] ); - _gl.framebufferTextureLayer( 36160, 36064, colorTexture, 0, i ); - - } - - renderTargetProperties.__webglColorTexture = colorTexture; - renderTargetProperties.__webglDepthStencilTexture = depthStencilTexture; - renderTargetProperties.__webglViewFramebuffers = viewFramebuffers; - - _gl.bindFramebuffer( 36160, null ); - _gl.bindTexture( 35866, null ); - - } - - } - - // Setup color buffer - - if ( isCube ) { - - state.bindTexture( 34067, textureProperties.__webglTexture ); - setTextureParameters( 34067, renderTarget.texture, supportsMips ); - - for ( var i = 0; i < 6; i ++ ) { - - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i ); - - } - - if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { - - generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height ); - - } - - state.bindTexture( 34067, null ); - - } else if ( ! isMultiview ) { - - state.bindTexture( 3553, textureProperties.__webglTexture ); - setTextureParameters( 3553, renderTarget.texture, supportsMips ); - setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 ); - - if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { - - generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height ); - - } - - state.bindTexture( 3553, null ); - - } - - // Setup depth and stencil buffers - - if ( renderTarget.depthBuffer ) { - - setupDepthRenderbuffer( renderTarget ); - - } - - } - - function updateRenderTargetMipmap( renderTarget ) { - - var texture = renderTarget.texture; - var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2; - - if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { - - var target = renderTarget.isWebGLRenderTargetCube ? 34067 : 3553; - var webglTexture = properties.get( texture ).__webglTexture; - - state.bindTexture( target, webglTexture ); - generateMipmap( target, texture, renderTarget.width, renderTarget.height ); - state.bindTexture( target, null ); - - } - - } - - function updateMultisampleRenderTarget( renderTarget ) { - - if ( renderTarget.isWebGLMultisampleRenderTarget ) { - - if ( isWebGL2 ) { - - var renderTargetProperties = properties.get( renderTarget ); - - _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer ); - _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer ); - - var width = renderTarget.width; - var height = renderTarget.height; - var mask = 16384; - - if ( renderTarget.depthBuffer ) mask |= 256; - if ( renderTarget.stencilBuffer ) mask |= 1024; - - _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 ); - - } else { - - console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' ); - - } - - } - - } - - function getRenderTargetSamples( renderTarget ) { - - return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ? - Math.min( maxSamples, renderTarget.samples ) : 0; - - } - - function updateVideoTexture( texture ) { - - var frame = info.render.frame; - - // Check the last frame we updated the VideoTexture - - if ( _videoTextures.get( texture ) !== frame ) { - - _videoTextures.set( texture, frame ); - texture.update(); - - } - - } - - // backwards compatibility - - var warnedTexture2D = false; - var warnedTextureCube = false; - - function safeSetTexture2D( texture, slot ) { - - if ( texture && texture.isWebGLRenderTarget ) { - - if ( warnedTexture2D === false ) { - - console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." ); - warnedTexture2D = true; - - } - - texture = texture.texture; - - } - - setTexture2D( texture, slot ); - - } - - function safeSetTextureCube( texture, slot ) { - - if ( texture && texture.isWebGLRenderTargetCube ) { - - if ( warnedTextureCube === false ) { - - console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." ); - warnedTextureCube = true; - - } - - texture = texture.texture; - - } - - // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture - // TODO: unify these code paths - if ( ( texture && texture.isCubeTexture ) || - ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { - - // CompressedTexture can have Array in image :/ - - // this function alone should take care of cube textures - setTextureCube( texture, slot ); - - } else { - - // assumed: texture property of THREE.WebGLRenderTargetCube - setTextureCubeDynamic( texture, slot ); - - } - - } - - // - - this.allocateTextureUnit = allocateTextureUnit; - this.resetTextureUnits = resetTextureUnits; - - this.setTexture2D = setTexture2D; - this.setTexture2DArray = setTexture2DArray; - this.setTexture3D = setTexture3D; - this.setTextureCube = setTextureCube; - this.setTextureCubeDynamic = setTextureCubeDynamic; - this.setupRenderTarget = setupRenderTarget; - this.updateRenderTargetMipmap = updateRenderTargetMipmap; - this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; - - this.safeSetTexture2D = safeSetTexture2D; - this.safeSetTextureCube = safeSetTextureCube; - - } - - /** - * @author thespite / http://www.twitter.com/thespite - */ - - function WebGLUtils( gl, extensions, capabilities ) { - - var isWebGL2 = capabilities.isWebGL2; - - function convert( p ) { - - var extension; - - if ( p === UnsignedByteType ) return 5121; - if ( p === UnsignedShort4444Type ) return 32819; - if ( p === UnsignedShort5551Type ) return 32820; - if ( p === UnsignedShort565Type ) return 33635; - - if ( p === ByteType ) return 5120; - if ( p === ShortType ) return 5122; - if ( p === UnsignedShortType ) return 5123; - if ( p === IntType ) return 5124; - if ( p === UnsignedIntType ) return 5125; - if ( p === FloatType ) return 5126; - - if ( p === HalfFloatType ) { - - if ( isWebGL2 ) return 5131; - - extension = extensions.get( 'OES_texture_half_float' ); - - if ( extension !== null ) { - - return extension.HALF_FLOAT_OES; - - } else { - - return null; - - } - - } - - if ( p === AlphaFormat ) return 6406; - if ( p === RGBFormat ) return 6407; - if ( p === RGBAFormat ) return 6408; - if ( p === LuminanceFormat ) return 6409; - if ( p === LuminanceAlphaFormat ) return 6410; - if ( p === DepthFormat ) return 6402; - if ( p === DepthStencilFormat ) return 34041; - if ( p === RedFormat ) return 6403; - - if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || - p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - if ( extension !== null ) { - - if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; - if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; - - } else { - - return null; - - } - - } - - if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || - p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - if ( extension !== null ) { - - if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - - } else { - - return null; - - } - - } - - if ( p === RGB_ETC1_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); - - if ( extension !== null ) { - - return extension.COMPRESSED_RGB_ETC1_WEBGL; - - } else { - - return null; - - } - - } - - if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || - p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || - p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || - p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || - p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) { - - extension = extensions.get( 'WEBGL_compressed_texture_astc' ); - - if ( extension !== null ) { - - // TODO Complete? - - return p; - - } else { - - return null; - - } - - } - - if ( p === UnsignedInt248Type ) { - - if ( isWebGL2 ) return 34042; - - extension = extensions.get( 'WEBGL_depth_texture' ); - - if ( extension !== null ) { - - return extension.UNSIGNED_INT_24_8_WEBGL; - - } else { - - return null; - - } - - } - - } - - return { convert: convert }; - - } - - /** - * @author fernandojsg / http://fernandojsg.com - * @author Takahiro https://github.com/takahirox - */ - - function WebGLMultiviewRenderTarget( width, height, numViews, options ) { - - WebGLRenderTarget.call( this, width, height, options ); - - this.depthBuffer = false; - this.stencilBuffer = false; - - this.numViews = numViews; - - } - - WebGLMultiviewRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), { - - constructor: WebGLMultiviewRenderTarget, - - isWebGLMultiviewRenderTarget: true, - - copy: function ( source ) { - - WebGLRenderTarget.prototype.copy.call( this, source ); - - this.numViews = source.numViews; - - return this; - - }, - - setNumViews: function ( numViews ) { - - if ( this.numViews !== numViews ) { - - this.numViews = numViews; - this.dispose(); - - } - - return this; - - } - - } ); - - /** - * @author fernandojsg / http://fernandojsg.com - * @author Takahiro https://github.com/takahirox - */ - - function WebGLMultiview( renderer, gl ) { - - var DEFAULT_NUMVIEWS = 2; - - var extensions = renderer.extensions; - var properties = renderer.properties; - - var renderTarget, currentRenderTarget; - var mat3, mat4, cameraArray, renderSize; - - var available; - var maxNumViews = 0; - - // - - function isAvailable() { - - if ( available === undefined ) { - - var extension = extensions.get( 'OVR_multiview2' ); - - available = extension !== null && gl.getContextAttributes().antialias === false; - - if ( available ) { - - maxNumViews = gl.getParameter( extension.MAX_VIEWS_OVR ); - renderTarget = new WebGLMultiviewRenderTarget( 0, 0, DEFAULT_NUMVIEWS ); - - renderSize = new Vector2(); - mat4 = []; - mat3 = []; - cameraArray = []; - - for ( var i = 0; i < maxNumViews; i ++ ) { - - mat4[ i ] = new Matrix4(); - mat3[ i ] = new Matrix3(); - - } - - } - - } - - return available; - - } - - function getCameraArray( camera ) { - - if ( camera.isArrayCamera ) return camera.cameras; - - cameraArray[ 0 ] = camera; - - return cameraArray; - - } - - function updateCameraProjectionMatricesUniform( camera, uniforms ) { - - var cameras = getCameraArray( camera ); - - for ( var i = 0; i < cameras.length; i ++ ) { - - mat4[ i ].copy( cameras[ i ].projectionMatrix ); - - } - - uniforms.setValue( gl, 'projectionMatrices', mat4 ); - - } - - function updateCameraViewMatricesUniform( camera, uniforms ) { - - var cameras = getCameraArray( camera ); - - for ( var i = 0; i < cameras.length; i ++ ) { - - mat4[ i ].copy( cameras[ i ].matrixWorldInverse ); - - } - - uniforms.setValue( gl, 'viewMatrices', mat4 ); - - } - - function updateObjectMatricesUniforms( object, camera, uniforms ) { - - var cameras = getCameraArray( camera ); - - for ( var i = 0; i < cameras.length; i ++ ) { - - mat4[ i ].multiplyMatrices( cameras[ i ].matrixWorldInverse, object.matrixWorld ); - mat3[ i ].getNormalMatrix( mat4[ i ] ); - - } - - uniforms.setValue( gl, 'modelViewMatrices', mat4 ); - uniforms.setValue( gl, 'normalMatrices', mat3 ); - - } - - function isMultiviewCompatible( camera ) { - - if ( camera.isArrayCamera === undefined ) return true; - - var cameras = camera.cameras; - - if ( cameras.length > maxNumViews ) return false; - - for ( var i = 1, il = cameras.length; i < il; i ++ ) { - - if ( cameras[ 0 ].viewport.z !== cameras[ i ].viewport.z || - cameras[ 0 ].viewport.w !== cameras[ i ].viewport.w ) return false; - - } - - return true; - - } - - function resizeRenderTarget( camera ) { - - if ( currentRenderTarget ) { - - renderSize.set( currentRenderTarget.width, currentRenderTarget.height ); - - } else { - - renderer.getDrawingBufferSize( renderSize ); - - } - - if ( camera.isArrayCamera ) { - - var viewport = camera.cameras[ 0 ].viewport; - - renderTarget.setSize( viewport.z, viewport.w ); - renderTarget.setNumViews( camera.cameras.length ); - - } else { - - renderTarget.setSize( renderSize.x, renderSize.y ); - renderTarget.setNumViews( DEFAULT_NUMVIEWS ); - - } - - } - - function attachCamera( camera ) { - - if ( isMultiviewCompatible( camera ) === false ) return; - - currentRenderTarget = renderer.getRenderTarget(); - resizeRenderTarget( camera ); - renderer.setRenderTarget( renderTarget ); - - } - - function detachCamera( camera ) { - - if ( renderTarget !== renderer.getRenderTarget() ) return; - - renderer.setRenderTarget( currentRenderTarget ); - - flush( camera ); - - } - - function flush( camera ) { - - var srcRenderTarget = renderTarget; - var numViews = srcRenderTarget.numViews; - - var srcFramebuffers = properties.get( srcRenderTarget ).__webglViewFramebuffers; - - var viewWidth = srcRenderTarget.width; - var viewHeight = srcRenderTarget.height; - - if ( camera.isArrayCamera ) { - - for ( var i = 0; i < numViews; i ++ ) { - - var viewport = camera.cameras[ i ].viewport; - - var x1 = viewport.x; - var y1 = viewport.y; - var x2 = x1 + viewport.z; - var y2 = y1 + viewport.w; - - gl.bindFramebuffer( 36008, srcFramebuffers[ i ] ); - gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, x1, y1, x2, y2, 16384, 9728 ); - - } - - } else { - - gl.bindFramebuffer( 36008, srcFramebuffers[ 0 ] ); - gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, 0, 0, renderSize.x, renderSize.y, 16384, 9728 ); - - } - - } - - this.isAvailable = isAvailable; - this.attachCamera = attachCamera; - this.detachCamera = detachCamera; - this.updateCameraProjectionMatricesUniform = updateCameraProjectionMatricesUniform; - this.updateCameraViewMatricesUniform = updateCameraViewMatricesUniform; - this.updateObjectMatricesUniforms = updateObjectMatricesUniforms; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Group() { - - Object3D.call( this ); - - this.type = 'Group'; - - } - - Group.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Group, - - isGroup: true - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function ArrayCamera( array ) { - - PerspectiveCamera.call( this ); - - this.cameras = array || []; - - } - - ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), { - - constructor: ArrayCamera, - - isArrayCamera: true - - } ); - - /** - * @author jsantell / https://www.jsantell.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var cameraLPos = new Vector3(); - var cameraRPos = new Vector3(); - - /** - * Assumes 2 cameras that are parallel and share an X-axis, and that - * the cameras' projection and world matrices have already been set. - * And that near and far planes are identical for both cameras. - * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 - */ - function setProjectionFromUnion( camera, cameraL, cameraR ) { - - cameraLPos.setFromMatrixPosition( cameraL.matrixWorld ); - cameraRPos.setFromMatrixPosition( cameraR.matrixWorld ); - - var ipd = cameraLPos.distanceTo( cameraRPos ); - - var projL = cameraL.projectionMatrix.elements; - var projR = cameraR.projectionMatrix.elements; - - // VR systems will have identical far and near planes, and - // most likely identical top and bottom frustum extents. - // Use the left camera for these values. - var near = projL[ 14 ] / ( projL[ 10 ] - 1 ); - var far = projL[ 14 ] / ( projL[ 10 ] + 1 ); - var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ]; - var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ]; - - var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ]; - var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ]; - var left = near * leftFov; - var right = near * rightFov; - - // Calculate the new camera's position offset from the - // left camera. xOffset should be roughly half `ipd`. - var zOffset = ipd / ( - leftFov + rightFov ); - var xOffset = zOffset * - leftFov; - - // TODO: Better way to apply this offset? - cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale ); - camera.translateX( xOffset ); - camera.translateZ( zOffset ); - camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale ); - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); - - // Find the union of the frustum values of the cameras and scale - // the values so that the near plane's position does not change in world space, - // although must now be relative to the new union camera. - var near2 = near + zOffset; - var far2 = far + zOffset; - var left2 = left - xOffset; - var right2 = right + ( ipd - xOffset ); - var top2 = topFov * far / far2 * near2; - var bottom2 = bottomFov * far / far2 * near2; - - camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 ); - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebVRManager( renderer ) { - - var renderWidth, renderHeight; - var scope = this; - - var device = null; - var frameData = null; - - var controllers = []; - var standingMatrix = new Matrix4(); - var standingMatrixInverse = new Matrix4(); - - var framebufferScaleFactor = 1.0; - - var referenceSpaceType = 'local-floor'; - - if ( typeof window !== 'undefined' && 'VRFrameData' in window ) { - - frameData = new window.VRFrameData(); - window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false ); - - } - - var matrixWorldInverse = new Matrix4(); - var tempQuaternion = new Quaternion(); - var tempPosition = new Vector3(); - - var tempCamera = new PerspectiveCamera(); - - var cameraL = new PerspectiveCamera(); - cameraL.viewport = new Vector4(); - cameraL.layers.enable( 1 ); - - var cameraR = new PerspectiveCamera(); - cameraR.viewport = new Vector4(); - cameraR.layers.enable( 2 ); - - var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); - cameraVR.layers.enable( 1 ); - cameraVR.layers.enable( 2 ); - - // - - function isPresenting() { - - return device !== null && device.isPresenting === true; - - } - - var currentSize = new Vector2(), currentPixelRatio; - - function onVRDisplayPresentChange() { - - if ( isPresenting() ) { - - var eyeParameters = device.getEyeParameters( 'left' ); - renderWidth = 2 * eyeParameters.renderWidth * framebufferScaleFactor; - renderHeight = eyeParameters.renderHeight * framebufferScaleFactor; - - currentPixelRatio = renderer.getPixelRatio(); - renderer.getSize( currentSize ); - - renderer.setDrawingBufferSize( renderWidth, renderHeight, 1 ); - - cameraL.viewport.set( 0, 0, renderWidth / 2, renderHeight ); - cameraR.viewport.set( renderWidth / 2, 0, renderWidth / 2, renderHeight ); - - animation.start(); - - scope.dispatchEvent( { type: 'sessionstart' } ); - - } else { - - if ( scope.enabled ) { - - renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio ); - - } - - animation.stop(); - - scope.dispatchEvent( { type: 'sessionend' } ); - - } - - } - - // - - var triggers = []; - var grips = []; - - function findGamepad( id ) { - - var gamepads = navigator.getGamepads && navigator.getGamepads(); - - for ( var i = 0, l = gamepads.length; i < l; i ++ ) { - - var gamepad = gamepads[ i ]; - - if ( gamepad && ( gamepad.id === 'Daydream Controller' || - gamepad.id === 'Gear VR Controller' || gamepad.id === 'Oculus Go Controller' || - gamepad.id === 'OpenVR Gamepad' || gamepad.id.startsWith( 'Oculus Touch' ) || - gamepad.id.startsWith( 'HTC Vive Focus' ) || - gamepad.id.startsWith( 'Spatial Controller' ) ) ) { - - var hand = gamepad.hand; - - if ( id === 0 && ( hand === '' || hand === 'right' ) ) return gamepad; - if ( id === 1 && ( hand === 'left' ) ) return gamepad; - - } - - } - - } - - function updateControllers() { - - for ( var i = 0; i < controllers.length; i ++ ) { - - var controller = controllers[ i ]; - - var gamepad = findGamepad( i ); - - if ( gamepad !== undefined && gamepad.pose !== undefined ) { - - if ( gamepad.pose === null ) return; - - // Pose - - var pose = gamepad.pose; - - if ( pose.hasPosition === false ) controller.position.set( 0.2, - 0.6, - 0.05 ); - - if ( pose.position !== null ) controller.position.fromArray( pose.position ); - if ( pose.orientation !== null ) controller.quaternion.fromArray( pose.orientation ); - controller.matrix.compose( controller.position, controller.quaternion, controller.scale ); - controller.matrix.premultiply( standingMatrix ); - controller.matrix.decompose( controller.position, controller.quaternion, controller.scale ); - controller.matrixWorldNeedsUpdate = true; - controller.visible = true; - - // Trigger - - var buttonId = gamepad.id === 'Daydream Controller' ? 0 : 1; - - if ( triggers[ i ] === undefined ) triggers[ i ] = false; - - if ( triggers[ i ] !== gamepad.buttons[ buttonId ].pressed ) { - - triggers[ i ] = gamepad.buttons[ buttonId ].pressed; - - if ( triggers[ i ] === true ) { - - controller.dispatchEvent( { type: 'selectstart' } ); - - } else { - - controller.dispatchEvent( { type: 'selectend' } ); - controller.dispatchEvent( { type: 'select' } ); - - } - - } - - // Grip - buttonId = 2; - - if ( grips[ i ] === undefined ) grips[ i ] = false; - - // Skip if the grip button doesn't exist on this controller - if ( gamepad.buttons[ buttonId ] !== undefined ) { - - if ( grips[ i ] !== gamepad.buttons[ buttonId ].pressed ) { - - grips[ i ] = gamepad.buttons[ buttonId ].pressed; - - if ( grips[ i ] === true ) { - - controller.dispatchEvent( { type: 'squeezestart' } ); - - } else { - - controller.dispatchEvent( { type: 'squeezeend' } ); - controller.dispatchEvent( { type: 'squeeze' } ); - - } - - } - - } - - } else { - - controller.visible = false; - - } - - } - - } - - function updateViewportFromBounds( viewport, bounds ) { - - if ( bounds !== null && bounds.length === 4 ) { - - viewport.set( bounds[ 0 ] * renderWidth, bounds[ 1 ] * renderHeight, bounds[ 2 ] * renderWidth, bounds[ 3 ] * renderHeight ); - - } - - } - - // - - this.enabled = false; - - this.getController = function ( id ) { - - var controller = controllers[ id ]; - - if ( controller === undefined ) { - - controller = new Group(); - controller.matrixAutoUpdate = false; - controller.visible = false; - - controllers[ id ] = controller; - - } - - return controller; - - }; - - this.getDevice = function () { - - return device; - - }; - - this.setDevice = function ( value ) { - - if ( value !== undefined ) device = value; - - animation.setContext( value ); - - }; - - this.setFramebufferScaleFactor = function ( value ) { - - framebufferScaleFactor = value; - - }; - - this.setReferenceSpaceType = function ( value ) { - - referenceSpaceType = value; - - }; - - this.getCamera = function ( camera ) { - - var userHeight = referenceSpaceType === 'local-floor' ? 1.6 : 0; - - device.depthNear = camera.near; - device.depthFar = camera.far; - - device.getFrameData( frameData ); - - // - - if ( referenceSpaceType === 'local-floor' ) { - - var stageParameters = device.stageParameters; - - if ( stageParameters ) { - - standingMatrix.fromArray( stageParameters.sittingToStandingTransform ); - - } else { - - standingMatrix.makeTranslation( 0, userHeight, 0 ); - - } - - } - - - var pose = frameData.pose; - - tempCamera.matrix.copy( standingMatrix ); - tempCamera.matrix.decompose( tempCamera.position, tempCamera.quaternion, tempCamera.scale ); - - if ( pose.orientation !== null ) { - - tempQuaternion.fromArray( pose.orientation ); - tempCamera.quaternion.multiply( tempQuaternion ); - - } - - if ( pose.position !== null ) { - - tempQuaternion.setFromRotationMatrix( standingMatrix ); - tempPosition.fromArray( pose.position ); - tempPosition.applyQuaternion( tempQuaternion ); - tempCamera.position.add( tempPosition ); - - } - - tempCamera.updateMatrixWorld(); - - // - - camera.matrixWorld.copy( tempCamera.matrixWorld ); - - var children = camera.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].updateMatrixWorld( true ); - - } - - // - - cameraL.near = camera.near; - cameraR.near = camera.near; - - cameraL.far = camera.far; - cameraR.far = camera.far; - - cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix ); - cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix ); - - // TODO (mrdoob) Double check this code - - standingMatrixInverse.getInverse( standingMatrix ); - - if ( referenceSpaceType === 'local-floor' ) { - - cameraL.matrixWorldInverse.multiply( standingMatrixInverse ); - cameraR.matrixWorldInverse.multiply( standingMatrixInverse ); - - } - - var parent = camera.parent; - - if ( parent !== null ) { - - matrixWorldInverse.getInverse( parent.matrixWorld ); - - cameraL.matrixWorldInverse.multiply( matrixWorldInverse ); - cameraR.matrixWorldInverse.multiply( matrixWorldInverse ); - - } - - // envMap and Mirror needs camera.matrixWorld - - cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse ); - cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse ); - - cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix ); - cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix ); - - setProjectionFromUnion( cameraVR, cameraL, cameraR ); - - // - - var layers = device.getLayers(); - - if ( layers.length ) { - - var layer = layers[ 0 ]; - - updateViewportFromBounds( cameraL.viewport, layer.leftBounds ); - updateViewportFromBounds( cameraR.viewport, layer.rightBounds ); - - } - - updateControllers(); - - return cameraVR; - - }; - - this.getStandingMatrix = function () { - - return standingMatrix; - - }; - - this.isPresenting = isPresenting; - - // Animation Loop - - var animation = new WebGLAnimation(); - - this.setAnimationLoop = function ( callback ) { - - animation.setAnimationLoop( callback ); - - if ( isPresenting() ) animation.start(); - - }; - - this.submitFrame = function () { - - if ( isPresenting() ) device.submitFrame(); - - }; - - this.dispose = function () { - - if ( typeof window !== 'undefined' ) { - - window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange ); - - } - - }; - - // DEPRECATED - - this.setFrameOfReferenceType = function () { - - console.warn( 'THREE.WebVRManager: setFrameOfReferenceType() has been deprecated.' ); - - }; - - } - - Object.assign( WebVRManager.prototype, EventDispatcher.prototype ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function WebXRManager( renderer, gl ) { - - var scope = this; - - var session = null; - - // var framebufferScaleFactor = 1.0; - - var referenceSpace = null; - var referenceSpaceType = 'local-floor'; - - var pose = null; - - var controllers = []; - var sortedInputSources = []; - - function isPresenting() { - - return session !== null && referenceSpace !== null; - - } - - // - - var cameraL = new PerspectiveCamera(); - cameraL.layers.enable( 1 ); - cameraL.viewport = new Vector4(); - - var cameraR = new PerspectiveCamera(); - cameraR.layers.enable( 2 ); - cameraR.viewport = new Vector4(); - - var cameraVR = new ArrayCamera( [ cameraL, cameraR ] ); - cameraVR.layers.enable( 1 ); - cameraVR.layers.enable( 2 ); - - // - - this.enabled = false; - - this.getController = function ( id ) { - - var controller = controllers[ id ]; - - if ( controller === undefined ) { - - controller = new Group(); - controller.matrixAutoUpdate = false; - controller.visible = false; - - controllers[ id ] = controller; - - } - - return controller; - - }; - - // - - function onSessionEvent( event ) { - - for ( var i = 0; i < controllers.length; i ++ ) { - - if ( sortedInputSources[ i ] === event.inputSource ) { - - controllers[ i ].dispatchEvent( { type: event.type } ); - - } - - } - - } - - function onSessionEnd() { - - renderer.setFramebuffer( null ); - renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830 - animation.stop(); - - scope.dispatchEvent( { type: 'sessionend' } ); - - } - - function onRequestReferenceSpace( value ) { - - referenceSpace = value; - - animation.setContext( session ); - animation.start(); - - scope.dispatchEvent( { type: 'sessionstart' } ); - - } - - this.setFramebufferScaleFactor = function ( /* value */ ) { - - // framebufferScaleFactor = value; - - }; - - this.setReferenceSpaceType = function ( value ) { - - referenceSpaceType = value; - - }; - - this.getSession = function () { - - return session; - - }; - - this.setSession = function ( value ) { - - session = value; - - if ( session !== null ) { - - session.addEventListener( 'select', onSessionEvent ); - session.addEventListener( 'selectstart', onSessionEvent ); - session.addEventListener( 'selectend', onSessionEvent ); - session.addEventListener( 'squeeze', onSessionEvent ); - session.addEventListener( 'squeezestart', onSessionEvent ); - session.addEventListener( 'squeezeend', onSessionEvent ); - session.addEventListener( 'end', onSessionEnd ); - - // eslint-disable-next-line no-undef - session.updateRenderState( { baseLayer: new XRWebGLLayer( session, gl ) } ); - - session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace ); - - // - - session.addEventListener( 'inputsourceschange', updateInputSources ); - - updateInputSources(); - - } - - }; - - function updateInputSources() { - - for ( var i = 0; i < controllers.length; i ++ ) { - - sortedInputSources[ i ] = findInputSource( i ); - - } - - } - - function findInputSource( id ) { - - var inputSources = session.inputSources; - - for ( var i = 0; i < inputSources.length; i ++ ) { - - var inputSource = inputSources[ i ]; - var handedness = inputSource.handedness; - - if ( id === 0 && ( handedness === 'none' || handedness === 'right' ) ) return inputSource; - if ( id === 1 && ( handedness === 'left' ) ) return inputSource; - - } - - } - - // - - function updateCamera( camera, parent ) { - - if ( parent === null ) { - - camera.matrixWorld.copy( camera.matrix ); - - } else { - - camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); - - } - - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); - - } - - this.getCamera = function ( camera ) { - - var parent = camera.parent; - var cameras = cameraVR.cameras; - - updateCamera( cameraVR, parent ); - - for ( var i = 0; i < cameras.length; i ++ ) { - - updateCamera( cameras[ i ], parent ); - - } - - // update camera and its children - - camera.matrixWorld.copy( cameraVR.matrixWorld ); - - var children = camera.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].updateMatrixWorld( true ); - - } - - setProjectionFromUnion( cameraVR, cameraL, cameraR ); - - return cameraVR; - - }; - - this.isPresenting = isPresenting; - - // Animation Loop - - var onAnimationFrameCallback = null; - - function onAnimationFrame( time, frame ) { - - pose = frame.getViewerPose( referenceSpace ); - - if ( pose !== null ) { - - var views = pose.views; - var baseLayer = session.renderState.baseLayer; - - renderer.setFramebuffer( baseLayer.framebuffer ); - - for ( var i = 0; i < views.length; i ++ ) { - - var view = views[ i ]; - var viewport = baseLayer.getViewport( view ); - var viewMatrix = view.transform.inverse.matrix; - - var camera = cameraVR.cameras[ i ]; - camera.matrix.fromArray( viewMatrix ).getInverse( camera.matrix ); - camera.projectionMatrix.fromArray( view.projectionMatrix ); - camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); - - if ( i === 0 ) { - - cameraVR.matrix.copy( camera.matrix ); - - } - - } - - } - - // - - for ( var i = 0; i < controllers.length; i ++ ) { - - var controller = controllers[ i ]; - - var inputSource = sortedInputSources[ i ]; - - if ( inputSource ) { - - var inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace ); - - if ( inputPose !== null ) { - - controller.matrix.fromArray( inputPose.transform.matrix ); - controller.matrix.decompose( controller.position, controller.rotation, controller.scale ); - controller.visible = true; - - continue; - - } - - } - - controller.visible = false; - - } - - if ( onAnimationFrameCallback ) onAnimationFrameCallback( time ); - - } - - var animation = new WebGLAnimation(); - animation.setAnimationLoop( onAnimationFrame ); - - this.setAnimationLoop = function ( callback ) { - - onAnimationFrameCallback = callback; - - }; - - this.dispose = function () {}; - - // DEPRECATED - - this.getStandingMatrix = function () { - - console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' ); - return new Matrix4(); - - }; - - this.getDevice = function () { - - console.warn( 'THREE.WebXRManager: getDevice() has been deprecated.' ); - - }; - - this.setDevice = function () { - - console.warn( 'THREE.WebXRManager: setDevice() has been deprecated.' ); - - }; - - this.setFrameOfReferenceType = function () { - - console.warn( 'THREE.WebXRManager: setFrameOfReferenceType() has been deprecated.' ); - - }; - - this.submitFrame = function () {}; - - } - - Object.assign( WebXRManager.prototype, EventDispatcher.prototype ); - - /** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - * @author tschw - */ - - function WebGLRenderer( parameters ) { - - parameters = parameters || {}; - - var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ), - _context = parameters.context !== undefined ? parameters.context : null, - - _alpha = parameters.alpha !== undefined ? parameters.alpha : false, - _depth = parameters.depth !== undefined ? parameters.depth : true, - _stencil = parameters.stencil !== undefined ? parameters.stencil : true, - _antialias = parameters.antialias !== undefined ? parameters.antialias : false, - _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, - _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, - _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default', - _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false; - - var currentRenderList = null; - var currentRenderState = null; - - // public properties - - this.domElement = _canvas; - - // Debug configuration container - this.debug = { - - /** - * Enables error checking and reporting when shader programs are being compiled - * @type {boolean} - */ - checkShaderErrors: true - }; - - // clearing - - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; - - // scene graph - - this.sortObjects = true; - - // user-defined clipping - - this.clippingPlanes = []; - this.localClippingEnabled = false; - - // physically based shading - - this.gammaFactor = 2.0; // for backwards compatibility - this.gammaInput = false; - this.gammaOutput = false; - - // physical lights - - this.physicallyCorrectLights = false; - - // tone mapping - - this.toneMapping = LinearToneMapping; - this.toneMappingExposure = 1.0; - this.toneMappingWhitePoint = 1.0; - - // morphs - - this.maxMorphTargets = 8; - this.maxMorphNormals = 4; - - // internal properties - - var _this = this, - - _isContextLost = false, - - // internal state cache - - _framebuffer = null, - - _currentActiveCubeFace = 0, - _currentActiveMipmapLevel = 0, - _currentRenderTarget = null, - _currentFramebuffer = null, - _currentMaterialId = - 1, - - // geometry and program caching - - _currentGeometryProgram = { - geometry: null, - program: null, - wireframe: false - }, - - _currentCamera = null, - _currentArrayCamera = null, - - _currentViewport = new Vector4(), - _currentScissor = new Vector4(), - _currentScissorTest = null, - - // - - _width = _canvas.width, - _height = _canvas.height, - - _pixelRatio = 1, - - _viewport = new Vector4( 0, 0, _width, _height ), - _scissor = new Vector4( 0, 0, _width, _height ), - _scissorTest = false, - - // frustum - - _frustum = new Frustum(), - - // clipping - - _clipping = new WebGLClipping(), - _clippingEnabled = false, - _localClippingEnabled = false, - - // camera matrices cache - - _projScreenMatrix = new Matrix4(), - - _vector3 = new Vector3(); - - function getTargetPixelRatio() { - - return _currentRenderTarget === null ? _pixelRatio : 1; - - } - - // initialize - - var _gl; - - try { - - var contextAttributes = { - alpha: _alpha, - depth: _depth, - stencil: _stencil, - antialias: _antialias, - premultipliedAlpha: _premultipliedAlpha, - preserveDrawingBuffer: _preserveDrawingBuffer, - powerPreference: _powerPreference, - failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat, - xrCompatible: true - }; - - // event listeners must be registered before WebGL context is created, see #12753 - - _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); - _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); - - _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes ); - - if ( _gl === null ) { - - if ( _canvas.getContext( 'webgl' ) !== null ) { - - throw new Error( 'Error creating WebGL context with your selected attributes.' ); - - } else { - - throw new Error( 'Error creating WebGL context.' ); - - } - - } - - // Some experimental-webgl implementations do not have getShaderPrecisionFormat - - if ( _gl.getShaderPrecisionFormat === undefined ) { - - _gl.getShaderPrecisionFormat = function () { - - return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; - - }; - - } - - } catch ( error ) { - - console.error( 'THREE.WebGLRenderer: ' + error.message ); - throw error; - - } - - var extensions, capabilities, state, info; - var properties, textures, attributes, geometries, objects; - var programCache, renderLists, renderStates; - - var background, morphtargets, bufferRenderer, indexedBufferRenderer; - - var utils; - - function initGLContext() { - - extensions = new WebGLExtensions( _gl ); - - capabilities = new WebGLCapabilities( _gl, extensions, parameters ); - - if ( capabilities.isWebGL2 === false ) { - - extensions.get( 'WEBGL_depth_texture' ); - extensions.get( 'OES_texture_float' ); - extensions.get( 'OES_texture_half_float' ); - extensions.get( 'OES_texture_half_float_linear' ); - extensions.get( 'OES_standard_derivatives' ); - extensions.get( 'OES_element_index_uint' ); - extensions.get( 'ANGLE_instanced_arrays' ); - - } - - extensions.get( 'OES_texture_float_linear' ); - - utils = new WebGLUtils( _gl, extensions, capabilities ); - - state = new WebGLState( _gl, extensions, capabilities ); - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); - - info = new WebGLInfo( _gl ); - properties = new WebGLProperties(); - textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); - attributes = new WebGLAttributes( _gl ); - geometries = new WebGLGeometries( _gl, attributes, info ); - objects = new WebGLObjects( _gl, geometries, attributes, info ); - morphtargets = new WebGLMorphtargets( _gl ); - programCache = new WebGLPrograms( _this, extensions, capabilities ); - renderLists = new WebGLRenderLists(); - renderStates = new WebGLRenderStates(); - - background = new WebGLBackground( _this, state, objects, _premultipliedAlpha ); - - bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities ); - indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities ); - - info.programs = programCache.programs; - - _this.capabilities = capabilities; - _this.extensions = extensions; - _this.properties = properties; - _this.renderLists = renderLists; - _this.state = state; - _this.info = info; - - } - - initGLContext(); - - // vr - - var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this ); - - this.vr = vr; - - // Multiview - - var multiview = new WebGLMultiview( _this, _gl ); - - // shadow map - - var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize ); - - this.shadowMap = shadowMap; - - // API - - this.getContext = function () { - - return _gl; - - }; - - this.getContextAttributes = function () { - - return _gl.getContextAttributes(); - - }; - - this.forceContextLoss = function () { - - var extension = extensions.get( 'WEBGL_lose_context' ); - if ( extension ) extension.loseContext(); - - }; - - this.forceContextRestore = function () { - - var extension = extensions.get( 'WEBGL_lose_context' ); - if ( extension ) extension.restoreContext(); - - }; - - this.getPixelRatio = function () { - - return _pixelRatio; - - }; - - this.setPixelRatio = function ( value ) { - - if ( value === undefined ) return; - - _pixelRatio = value; - - this.setSize( _width, _height, false ); - - }; - - this.getSize = function ( target ) { - - if ( target === undefined ) { - - console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' ); - - target = new Vector2(); - - } - - return target.set( _width, _height ); - - }; - - this.setSize = function ( width, height, updateStyle ) { - - if ( vr.isPresenting() ) { - - console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); - return; - - } - - _width = width; - _height = height; - - _canvas.width = Math.floor( width * _pixelRatio ); - _canvas.height = Math.floor( height * _pixelRatio ); - - if ( updateStyle !== false ) { - - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; - - } - - this.setViewport( 0, 0, width, height ); - - }; - - this.getDrawingBufferSize = function ( target ) { - - if ( target === undefined ) { - - console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' ); - - target = new Vector2(); - - } - - return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor(); - - }; - - this.setDrawingBufferSize = function ( width, height, pixelRatio ) { - - _width = width; - _height = height; - - _pixelRatio = pixelRatio; - - _canvas.width = Math.floor( width * pixelRatio ); - _canvas.height = Math.floor( height * pixelRatio ); - - this.setViewport( 0, 0, width, height ); - - }; - - this.getCurrentViewport = function ( target ) { - - if ( target === undefined ) { - - console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' ); - - target = new Vector4(); - - } - - return target.copy( _currentViewport ); - - }; - - this.getViewport = function ( target ) { - - return target.copy( _viewport ); - - }; - - this.setViewport = function ( x, y, width, height ) { - - if ( x.isVector4 ) { - - _viewport.set( x.x, x.y, x.z, x.w ); - - } else { - - _viewport.set( x, y, width, height ); - - } - - state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() ); - - }; - - this.getScissor = function ( target ) { - - return target.copy( _scissor ); - - }; - - this.setScissor = function ( x, y, width, height ) { - - if ( x.isVector4 ) { - - _scissor.set( x.x, x.y, x.z, x.w ); - - } else { - - _scissor.set( x, y, width, height ); - - } - - state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() ); - - }; - - this.getScissorTest = function () { - - return _scissorTest; - - }; - - this.setScissorTest = function ( boolean ) { - - state.setScissorTest( _scissorTest = boolean ); - - }; - - // Clearing - - this.getClearColor = function () { - - return background.getClearColor(); - - }; - - this.setClearColor = function () { - - background.setClearColor.apply( background, arguments ); - - }; - - this.getClearAlpha = function () { - - return background.getClearAlpha(); - - }; - - this.setClearAlpha = function () { - - background.setClearAlpha.apply( background, arguments ); - - }; - - this.clear = function ( color, depth, stencil ) { - - var bits = 0; - - if ( color === undefined || color ) bits |= 16384; - if ( depth === undefined || depth ) bits |= 256; - if ( stencil === undefined || stencil ) bits |= 1024; - - _gl.clear( bits ); - - }; - - this.clearColor = function () { - - this.clear( true, false, false ); - - }; - - this.clearDepth = function () { - - this.clear( false, true, false ); - - }; - - this.clearStencil = function () { - - this.clear( false, false, true ); - - }; - - // - - this.dispose = function () { - - _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); - _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); - - renderLists.dispose(); - renderStates.dispose(); - properties.dispose(); - objects.dispose(); - - vr.dispose(); - - animation.stop(); - - }; - - // Events - - function onContextLost( event ) { - - event.preventDefault(); - - console.log( 'THREE.WebGLRenderer: Context Lost.' ); - - _isContextLost = true; - - } - - function onContextRestore( /* event */ ) { - - console.log( 'THREE.WebGLRenderer: Context Restored.' ); - - _isContextLost = false; - - initGLContext(); - - } - - function onMaterialDispose( event ) { - - var material = event.target; - - material.removeEventListener( 'dispose', onMaterialDispose ); - - deallocateMaterial( material ); - - } - - // Buffer deallocation - - function deallocateMaterial( material ) { - - releaseMaterialProgramReference( material ); - - properties.remove( material ); - - } - - - function releaseMaterialProgramReference( material ) { - - var programInfo = properties.get( material ).program; - - material.program = undefined; - - if ( programInfo !== undefined ) { - - programCache.releaseProgram( programInfo ); - - } - - } - - // Buffer rendering - - function renderObjectImmediate( object, program ) { - - object.render( function ( object ) { - - _this.renderBufferImmediate( object, program ); - - } ); - - } - - this.renderBufferImmediate = function ( object, program ) { - - state.initAttributes(); - - var buffers = properties.get( object ); - - if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); - if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); - if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); - if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); - - var programAttributes = program.getAttributes(); - - if ( object.hasPositions ) { - - _gl.bindBuffer( 34962, buffers.position ); - _gl.bufferData( 34962, object.positionArray, 35048 ); - - state.enableAttribute( programAttributes.position ); - _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 ); - - } - - if ( object.hasNormals ) { - - _gl.bindBuffer( 34962, buffers.normal ); - _gl.bufferData( 34962, object.normalArray, 35048 ); - - state.enableAttribute( programAttributes.normal ); - _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 ); - - } - - if ( object.hasUvs ) { - - _gl.bindBuffer( 34962, buffers.uv ); - _gl.bufferData( 34962, object.uvArray, 35048 ); - - state.enableAttribute( programAttributes.uv ); - _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 ); - - } - - if ( object.hasColors ) { - - _gl.bindBuffer( 34962, buffers.color ); - _gl.bufferData( 34962, object.colorArray, 35048 ); - - state.enableAttribute( programAttributes.color ); - _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 ); - - } - - state.disableUnusedAttributes(); - - _gl.drawArrays( 4, 0, object.count ); - - object.count = 0; - - }; - - this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) { - - var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); - - state.setMaterial( material, frontFaceCW ); - - var program = setProgram( camera, fog, material, object ); - - var updateBuffers = false; - - if ( _currentGeometryProgram.geometry !== geometry.id || - _currentGeometryProgram.program !== program.id || - _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) { - - _currentGeometryProgram.geometry = geometry.id; - _currentGeometryProgram.program = program.id; - _currentGeometryProgram.wireframe = material.wireframe === true; - updateBuffers = true; - - } - - if ( object.morphTargetInfluences ) { - - morphtargets.update( object, geometry, material, program ); - - updateBuffers = true; - - } - - // - - var index = geometry.index; - var position = geometry.attributes.position; - - // - - if ( index !== null && index.count === 0 ) return; - if ( position === undefined || position.count === 0 ) return; - - // - - var rangeFactor = 1; - - if ( material.wireframe === true ) { - - index = geometries.getWireframeAttribute( geometry ); - rangeFactor = 2; - - } - - var attribute; - var renderer = bufferRenderer; - - if ( index !== null ) { - - attribute = attributes.get( index ); - - renderer = indexedBufferRenderer; - renderer.setIndex( attribute ); - - } - - if ( updateBuffers ) { - - setupVertexAttributes( object, geometry, material, program ); - - if ( index !== null ) { - - _gl.bindBuffer( 34963, attribute.buffer ); - - } - - } - - // - - var dataCount = Infinity; - - if ( index !== null ) { - - dataCount = index.count; - - } else if ( position !== undefined ) { - - dataCount = position.count; - - } - - var rangeStart = geometry.drawRange.start * rangeFactor; - var rangeCount = geometry.drawRange.count * rangeFactor; - - var groupStart = group !== null ? group.start * rangeFactor : 0; - var groupCount = group !== null ? group.count * rangeFactor : Infinity; - - var drawStart = Math.max( rangeStart, groupStart ); - var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; - - var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); - - if ( drawCount === 0 ) return; - - // - - if ( object.isMesh ) { - - if ( material.wireframe === true ) { - - state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); - renderer.setMode( 1 ); - - } else { - - switch ( object.drawMode ) { - - case TrianglesDrawMode: - renderer.setMode( 4 ); - break; - - case TriangleStripDrawMode: - renderer.setMode( 5 ); - break; - - case TriangleFanDrawMode: - renderer.setMode( 6 ); - break; - - } - - } - - } else if ( object.isLine ) { - - var lineWidth = material.linewidth; - - if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material - - state.setLineWidth( lineWidth * getTargetPixelRatio() ); - - if ( object.isLineSegments ) { - - renderer.setMode( 1 ); - - } else if ( object.isLineLoop ) { - - renderer.setMode( 2 ); - - } else { - - renderer.setMode( 3 ); - - } - - } else if ( object.isPoints ) { - - renderer.setMode( 0 ); - - } else if ( object.isSprite ) { - - renderer.setMode( 4 ); - - } - - if ( object.isInstancedMesh ) { - - renderer.renderInstances( geometry, drawStart, drawCount, object.count ); - - } else if ( geometry.isInstancedBufferGeometry ) { - - renderer.renderInstances( geometry, drawStart, drawCount, geometry.maxInstancedCount ); - - } else { - - renderer.render( drawStart, drawCount ); - - } - - }; - - function setupVertexAttributes( object, geometry, material, program ) { - - if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) { - - if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) return; - - } - - state.initAttributes(); - - var geometryAttributes = geometry.attributes; - - var programAttributes = program.getAttributes(); - - var materialDefaultAttributeValues = material.defaultAttributeValues; - - for ( var name in programAttributes ) { - - var programAttribute = programAttributes[ name ]; - - if ( programAttribute >= 0 ) { - - var geometryAttribute = geometryAttributes[ name ]; - - if ( geometryAttribute !== undefined ) { - - var normalized = geometryAttribute.normalized; - var size = geometryAttribute.itemSize; - - var attribute = attributes.get( geometryAttribute ); - - // TODO Attribute may not be available on context restore - - if ( attribute === undefined ) continue; - - var buffer = attribute.buffer; - var type = attribute.type; - var bytesPerElement = attribute.bytesPerElement; - - if ( geometryAttribute.isInterleavedBufferAttribute ) { - - var data = geometryAttribute.data; - var stride = data.stride; - var offset = geometryAttribute.offset; - - if ( data && data.isInstancedInterleavedBuffer ) { - - state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = data.meshPerAttribute * data.count; - - } - - } else { - - state.enableAttribute( programAttribute ); - - } - - _gl.bindBuffer( 34962, buffer ); - _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement ); - - } else { - - if ( geometryAttribute.isInstancedBufferAttribute ) { - - state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; - - } - - } else { - - state.enableAttribute( programAttribute ); - - } - - _gl.bindBuffer( 34962, buffer ); - _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 ); - - } - - } else if ( name === 'instanceMatrix' ) { - - var attribute = attributes.get( object.instanceMatrix ); - - // TODO Attribute may not be available on context restore - - if ( attribute === undefined ) continue; - - var buffer = attribute.buffer; - var type = attribute.type; - - state.enableAttributeAndDivisor( programAttribute + 0, 1 ); - state.enableAttributeAndDivisor( programAttribute + 1, 1 ); - state.enableAttributeAndDivisor( programAttribute + 2, 1 ); - state.enableAttributeAndDivisor( programAttribute + 3, 1 ); - - _gl.bindBuffer( 34962, buffer ); - - _gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 ); - _gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 ); - _gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 ); - _gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 ); - - } else if ( materialDefaultAttributeValues !== undefined ) { - - var value = materialDefaultAttributeValues[ name ]; - - if ( value !== undefined ) { - - switch ( value.length ) { - - case 2: - _gl.vertexAttrib2fv( programAttribute, value ); - break; - - case 3: - _gl.vertexAttrib3fv( programAttribute, value ); - break; - - case 4: - _gl.vertexAttrib4fv( programAttribute, value ); - break; - - default: - _gl.vertexAttrib1fv( programAttribute, value ); - - } - - } - - } - - } - - } - - state.disableUnusedAttributes(); - - } - - // Compile - - this.compile = function ( scene, camera ) { - - currentRenderState = renderStates.get( scene, camera ); - currentRenderState.init(); - - scene.traverse( function ( object ) { - - if ( object.isLight ) { - - currentRenderState.pushLight( object ); - - if ( object.castShadow ) { - - currentRenderState.pushShadow( object ); - - } - - } - - } ); - - currentRenderState.setupLights( camera ); - - scene.traverse( function ( object ) { - - if ( object.material ) { - - if ( Array.isArray( object.material ) ) { - - for ( var i = 0; i < object.material.length; i ++ ) { - - initMaterial( object.material[ i ], scene.fog, object ); - - } - - } else { - - initMaterial( object.material, scene.fog, object ); - - } - - } - - } ); - - }; - - // Animation Loop - - var onAnimationFrameCallback = null; - - function onAnimationFrame( time ) { - - if ( vr.isPresenting() ) return; - if ( onAnimationFrameCallback ) onAnimationFrameCallback( time ); - - } - - var animation = new WebGLAnimation(); - animation.setAnimationLoop( onAnimationFrame ); - - if ( typeof window !== 'undefined' ) animation.setContext( window ); - - this.setAnimationLoop = function ( callback ) { - - onAnimationFrameCallback = callback; - vr.setAnimationLoop( callback ); - - animation.start(); - - }; - - // Rendering - - this.render = function ( scene, camera ) { - - var renderTarget, forceClear; - - if ( arguments[ 2 ] !== undefined ) { - - console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' ); - renderTarget = arguments[ 2 ]; - - } - - if ( arguments[ 3 ] !== undefined ) { - - console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' ); - forceClear = arguments[ 3 ]; - - } - - if ( ! ( camera && camera.isCamera ) ) { - - console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); - return; - - } - - if ( _isContextLost ) return; - - // reset caching for this frame - - _currentGeometryProgram.geometry = null; - _currentGeometryProgram.program = null; - _currentGeometryProgram.wireframe = false; - _currentMaterialId = - 1; - _currentCamera = null; - - // update scene graph - - if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); - - // update camera matrices and frustum - - if ( camera.parent === null ) camera.updateMatrixWorld(); - - if ( vr.enabled && vr.isPresenting() ) { - - camera = vr.getCamera( camera ); - - } - - // - - currentRenderState = renderStates.get( scene, camera ); - currentRenderState.init(); - - scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget ); - - _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); - - _localClippingEnabled = this.localClippingEnabled; - _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera ); - - currentRenderList = renderLists.get( scene, camera ); - currentRenderList.init(); - - projectObject( scene, camera, 0, _this.sortObjects ); - - if ( _this.sortObjects === true ) { - - currentRenderList.sort(); - - } - - // - - if ( _clippingEnabled ) _clipping.beginShadows(); - - var shadowsArray = currentRenderState.state.shadowsArray; - - shadowMap.render( shadowsArray, scene, camera ); - - currentRenderState.setupLights( camera ); - - if ( _clippingEnabled ) _clipping.endShadows(); - - // - - if ( this.info.autoReset ) this.info.reset(); - - if ( renderTarget !== undefined ) { - - this.setRenderTarget( renderTarget ); - - } - - if ( vr.enabled && multiview.isAvailable() ) { - - multiview.attachCamera( camera ); - - } - - // - - background.render( currentRenderList, scene, camera, forceClear ); - - // render scene - - var opaqueObjects = currentRenderList.opaque; - var transparentObjects = currentRenderList.transparent; - - if ( scene.overrideMaterial ) { - - var overrideMaterial = scene.overrideMaterial; - - if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera, overrideMaterial ); - if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera, overrideMaterial ); - - } else { - - // opaque pass (front-to-back order) - - if ( opaqueObjects.length ) renderObjects( opaqueObjects, scene, camera ); - - // transparent pass (back-to-front order) - - if ( transparentObjects.length ) renderObjects( transparentObjects, scene, camera ); - - } - - // - - scene.onAfterRender( _this, scene, camera ); - - // - - if ( _currentRenderTarget !== null ) { - - // Generate mipmap if we're using any kind of mipmap filtering - - textures.updateRenderTargetMipmap( _currentRenderTarget ); - - // resolve multisample renderbuffers to a single-sample texture if necessary - - textures.updateMultisampleRenderTarget( _currentRenderTarget ); - - } - - // Ensure depth buffer writing is enabled so it can be cleared on next render - - state.buffers.depth.setTest( true ); - state.buffers.depth.setMask( true ); - state.buffers.color.setMask( true ); - - state.setPolygonOffset( false ); - - if ( vr.enabled ) { - - if ( multiview.isAvailable() ) { - - multiview.detachCamera( camera ); - - } - - vr.submitFrame(); - - } - - // _gl.finish(); - - currentRenderList = null; - currentRenderState = null; - - }; - - function projectObject( object, camera, groupOrder, sortObjects ) { - - if ( object.visible === false ) return; - - var visible = object.layers.test( camera.layers ); - - if ( visible ) { - - if ( object.isGroup ) { - - groupOrder = object.renderOrder; - - } else if ( object.isLOD ) { - - if ( object.autoUpdate === true ) object.update( camera ); - - } else if ( object.isLight ) { - - currentRenderState.pushLight( object ); - - if ( object.castShadow ) { - - currentRenderState.pushShadow( object ); - - } - - } else if ( object.isSprite ) { - - if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { - - if ( sortObjects ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); - - } - - var geometry = objects.update( object ); - var material = object.material; - - if ( material.visible ) { - - currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); - - } - - } - - } else if ( object.isImmediateRenderObject ) { - - if ( sortObjects ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); - - } - - currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null ); - - } else if ( object.isMesh || object.isLine || object.isPoints ) { - - if ( object.isSkinnedMesh ) { - - // update skeleton only once in a frame - - if ( object.skeleton.frame !== info.render.frame ) { - - object.skeleton.update(); - object.skeleton.frame = info.render.frame; - - } - - } - - if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { - - if ( sortObjects ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ) - .applyMatrix4( _projScreenMatrix ); - - } - - var geometry = objects.update( object ); - var material = object.material; - - if ( Array.isArray( material ) ) { - - var groups = geometry.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - var groupMaterial = material[ group.materialIndex ]; - - if ( groupMaterial && groupMaterial.visible ) { - - currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group ); - - } - - } - - } else if ( material.visible ) { - - currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); - - } - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - projectObject( children[ i ], camera, groupOrder, sortObjects ); - - } - - } - - function renderObjects( renderList, scene, camera, overrideMaterial ) { - - for ( var i = 0, l = renderList.length; i < l; i ++ ) { - - var renderItem = renderList[ i ]; - - var object = renderItem.object; - var geometry = renderItem.geometry; - var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; - var group = renderItem.group; - - if ( camera.isArrayCamera ) { - - _currentArrayCamera = camera; - - if ( vr.enabled && multiview.isAvailable() ) { - - renderObject( object, scene, camera, geometry, material, group ); - - } else { - - var cameras = camera.cameras; - - for ( var j = 0, jl = cameras.length; j < jl; j ++ ) { - - var camera2 = cameras[ j ]; - - if ( object.layers.test( camera2.layers ) ) { - - state.viewport( _currentViewport.copy( camera2.viewport ) ); - - currentRenderState.setupLights( camera2 ); - - renderObject( object, scene, camera2, geometry, material, group ); - - } - - } - - } - - } else { - - _currentArrayCamera = null; - - renderObject( object, scene, camera, geometry, material, group ); - - } - - } - - } - - function renderObject( object, scene, camera, geometry, material, group ) { - - object.onBeforeRender( _this, scene, camera, geometry, material, group ); - currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - - object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); - - if ( object.isImmediateRenderObject ) { - - state.setMaterial( material ); - - var program = setProgram( camera, scene.fog, material, object ); - - _currentGeometryProgram.geometry = null; - _currentGeometryProgram.program = null; - _currentGeometryProgram.wireframe = false; - - renderObjectImmediate( object, program ); - - } else { - - _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group ); - - } - - object.onAfterRender( _this, scene, camera, geometry, material, group ); - currentRenderState = renderStates.get( scene, _currentArrayCamera || camera ); - - } - - function initMaterial( material, fog, object ) { - - var materialProperties = properties.get( material ); - - var lights = currentRenderState.state.lights; - var shadowsArray = currentRenderState.state.shadowsArray; - - var lightsStateVersion = lights.state.version; - - var parameters = programCache.getParameters( - material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object ); - - var programCacheKey = programCache.getProgramCacheKey( material, parameters ); - - var program = materialProperties.program; - var programChange = true; - - if ( program === undefined ) { - - // new material - material.addEventListener( 'dispose', onMaterialDispose ); - - } else if ( program.cacheKey !== programCacheKey ) { - - // changed glsl or parameters - releaseMaterialProgramReference( material ); - - } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) { - - materialProperties.lightsStateVersion = lightsStateVersion; - - programChange = false; - - } else if ( parameters.shaderID !== undefined ) { - - // same glsl and uniform list - return; - - } else { - - // only rebuild uniform list - programChange = false; - - } - - if ( programChange ) { - - if ( parameters.shaderID ) { - - var shader = ShaderLib[ parameters.shaderID ]; - - materialProperties.shader = { - name: material.type, - uniforms: cloneUniforms( shader.uniforms ), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader - }; - - } else { - - materialProperties.shader = { - name: material.type, - uniforms: material.uniforms, - vertexShader: material.vertexShader, - fragmentShader: material.fragmentShader - }; - - } - - material.onBeforeCompile( materialProperties.shader, _this ); - - // Computing cache key again as onBeforeCompile may have changed the shaders - programCacheKey = programCache.getProgramCacheKey( material, parameters ); - - program = programCache.acquireProgram( material, materialProperties.shader, parameters, programCacheKey ); - - materialProperties.program = program; - material.program = program; - - } - - var programAttributes = program.getAttributes(); - - if ( material.morphTargets ) { - - material.numSupportedMorphTargets = 0; - - for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { - - if ( programAttributes[ 'morphTarget' + i ] >= 0 ) { - - material.numSupportedMorphTargets ++; - - } - - } - - } - - if ( material.morphNormals ) { - - material.numSupportedMorphNormals = 0; - - for ( var i = 0; i < _this.maxMorphNormals; i ++ ) { - - if ( programAttributes[ 'morphNormal' + i ] >= 0 ) { - - material.numSupportedMorphNormals ++; - - } - - } - - } - - var uniforms = materialProperties.shader.uniforms; - - if ( ! material.isShaderMaterial && - ! material.isRawShaderMaterial || - material.clipping === true ) { - - materialProperties.numClippingPlanes = _clipping.numPlanes; - materialProperties.numIntersection = _clipping.numIntersection; - uniforms.clippingPlanes = _clipping.uniform; - - } - - materialProperties.fog = fog; - - // store the light setup it was created for - - materialProperties.needsLights = materialNeedsLights( material ); - materialProperties.lightsStateVersion = lightsStateVersion; - - if ( materialProperties.needsLights ) { - - // wire up the material to this renderer's lighting state - - uniforms.ambientLightColor.value = lights.state.ambient; - uniforms.lightProbe.value = lights.state.probe; - uniforms.directionalLights.value = lights.state.directional; - uniforms.spotLights.value = lights.state.spot; - uniforms.rectAreaLights.value = lights.state.rectArea; - uniforms.pointLights.value = lights.state.point; - uniforms.hemisphereLights.value = lights.state.hemi; - - uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; - uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; - uniforms.spotShadowMap.value = lights.state.spotShadowMap; - uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix; - uniforms.pointShadowMap.value = lights.state.pointShadowMap; - uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; - // TODO (abelnation): add area lights shadow info to uniforms - - } - - var progUniforms = materialProperties.program.getUniforms(), - uniformsList = - WebGLUniforms.seqWithValue( progUniforms.seq, uniforms ); - - materialProperties.uniformsList = uniformsList; - - } - - function setProgram( camera, fog, material, object ) { - - textures.resetTextureUnits(); - - var materialProperties = properties.get( material ); - var lights = currentRenderState.state.lights; - - if ( _clippingEnabled ) { - - if ( _localClippingEnabled || camera !== _currentCamera ) { - - var useCache = - camera === _currentCamera && - material.id === _currentMaterialId; - - // we might want to call this function with some ClippingGroup - // object instead of the material, once it becomes feasible - // (#8465, #8379) - _clipping.setState( - material.clippingPlanes, material.clipIntersection, material.clipShadows, - camera, materialProperties, useCache ); - - } - - } - - if ( material.version === materialProperties.__version ) { - - if ( materialProperties.program === undefined ) { - - material.needsUpdate = true; - - } else if ( material.fog && materialProperties.fog !== fog ) { - - material.needsUpdate = true; - - } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) { - - material.needsUpdate = true; - - } else if ( materialProperties.numClippingPlanes !== undefined && - ( materialProperties.numClippingPlanes !== _clipping.numPlanes || - materialProperties.numIntersection !== _clipping.numIntersection ) ) { - - material.needsUpdate = true; - - } - - } - - if ( material.version !== materialProperties.__version ) { - - initMaterial( material, fog, object ); - materialProperties.__version = material.version; - - } - - var refreshProgram = false; - var refreshMaterial = false; - var refreshLights = false; - - var program = materialProperties.program, - p_uniforms = program.getUniforms(), - m_uniforms = materialProperties.shader.uniforms; - - if ( state.useProgram( program.program ) ) { - - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; - - } - - if ( material.id !== _currentMaterialId ) { - - _currentMaterialId = material.id; - - refreshMaterial = true; - - } - - if ( refreshProgram || _currentCamera !== camera ) { - - if ( program.numMultiviewViews > 0 ) { - - multiview.updateCameraProjectionMatricesUniform( camera, p_uniforms ); - - } else { - - p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); - - } - - if ( capabilities.logarithmicDepthBuffer ) { - - p_uniforms.setValue( _gl, 'logDepthBufFC', - 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); - - } - - if ( _currentCamera !== camera ) { - - _currentCamera = camera; - - // lighting uniforms depend on the camera so enforce an update - // now, in case this material supports lights - or later, when - // the next material that does gets activated: - - refreshMaterial = true; // set to true on material change - refreshLights = true; // remains set until update done - - } - - // load material specific uniforms - // (shader material also gets them for the sake of genericity) - - if ( material.isShaderMaterial || - material.isMeshPhongMaterial || - material.isMeshStandardMaterial || - material.envMap ) { - - var uCamPos = p_uniforms.map.cameraPosition; - - if ( uCamPos !== undefined ) { - - uCamPos.setValue( _gl, - _vector3.setFromMatrixPosition( camera.matrixWorld ) ); - - } - - } - - if ( material.isMeshPhongMaterial || - material.isMeshLambertMaterial || - material.isMeshBasicMaterial || - material.isMeshStandardMaterial || - material.isShaderMaterial ) { - - p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true ); - - } - - if ( material.isMeshPhongMaterial || - material.isMeshLambertMaterial || - material.isMeshBasicMaterial || - material.isMeshStandardMaterial || - material.isShaderMaterial || - material.skinning ) { - - if ( program.numMultiviewViews > 0 ) { - - multiview.updateCameraViewMatricesUniform( camera, p_uniforms ); - - } else { - - p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); - - } - - } - - } - - // skinning uniforms must be set even if material didn't change - // auto-setting of texture unit for bone texture must go before other textures - // not sure why, but otherwise weird things happen - - if ( material.skinning ) { - - p_uniforms.setOptional( _gl, object, 'bindMatrix' ); - p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); - - var skeleton = object.skeleton; - - if ( skeleton ) { - - var bones = skeleton.bones; - - if ( capabilities.floatVertexTextures ) { - - if ( skeleton.boneTexture === undefined ) { - - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - - - var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix - size = _Math.ceilPowerOfTwo( size ); - size = Math.max( size, 4 ); - - var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel - boneMatrices.set( skeleton.boneMatrices ); // copy current values - - var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); - - skeleton.boneMatrices = boneMatrices; - skeleton.boneTexture = boneTexture; - skeleton.boneTextureSize = size; - - } - - p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures ); - p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize ); - - } else { - - p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' ); - - } - - } - - } - - if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) { - - materialProperties.receiveShadow = object.receiveShadow; - p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow ); - - } - - if ( refreshMaterial ) { - - p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); - p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint ); - - if ( materialProperties.needsLights ) { - - // the current material requires lighting info - - // note: all lighting uniforms are always set correctly - // they simply reference the renderer's state for their - // values - // - // use the current material's .needsUpdate flags to set - // the GL state when required - - markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); - - } - - // refresh uniforms common to several materials - - if ( fog && material.fog ) { - - refreshUniformsFog( m_uniforms, fog ); - - } - - if ( material.isMeshBasicMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - } else if ( material.isMeshLambertMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsLambert( m_uniforms, material ); - - } else if ( material.isMeshPhongMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - if ( material.isMeshToonMaterial ) { - - refreshUniformsToon( m_uniforms, material ); - - } else { - - refreshUniformsPhong( m_uniforms, material ); - - } - - } else if ( material.isMeshStandardMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - if ( material.isMeshPhysicalMaterial ) { - - refreshUniformsPhysical( m_uniforms, material ); - - } else { - - refreshUniformsStandard( m_uniforms, material ); - - } - - } else if ( material.isMeshMatcapMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - refreshUniformsMatcap( m_uniforms, material ); - - } else if ( material.isMeshDepthMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsDepth( m_uniforms, material ); - - } else if ( material.isMeshDistanceMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsDistance( m_uniforms, material ); - - } else if ( material.isMeshNormalMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - refreshUniformsNormal( m_uniforms, material ); - - } else if ( material.isLineBasicMaterial ) { - - refreshUniformsLine( m_uniforms, material ); - - if ( material.isLineDashedMaterial ) { - - refreshUniformsDash( m_uniforms, material ); - - } - - } else if ( material.isPointsMaterial ) { - - refreshUniformsPoints( m_uniforms, material ); - - } else if ( material.isSpriteMaterial ) { - - refreshUniformsSprites( m_uniforms, material ); - - } else if ( material.isShadowMaterial ) { - - m_uniforms.color.value.copy( material.color ); - m_uniforms.opacity.value = material.opacity; - - } - - // RectAreaLight Texture - // TODO (mrdoob): Find a nicer implementation - - if ( m_uniforms.ltc_1 !== undefined ) m_uniforms.ltc_1.value = UniformsLib.LTC_1; - if ( m_uniforms.ltc_2 !== undefined ) m_uniforms.ltc_2.value = UniformsLib.LTC_2; - - WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); - - if ( material.isShaderMaterial ) { - - material.uniformsNeedUpdate = false; // #15581 - - } - - } - - if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { - - WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures ); - material.uniformsNeedUpdate = false; - - } - - if ( material.isSpriteMaterial ) { - - p_uniforms.setValue( _gl, 'center', object.center ); - - } - - // common matrices - - if ( program.numMultiviewViews > 0 ) { - - multiview.updateObjectMatricesUniforms( object, camera, p_uniforms ); - - } else { - - p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); - p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); - - } - - p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); - - return program; - - } - - // Uniforms (refresh uniforms objects) - - function refreshUniformsCommon( uniforms, material ) { - - uniforms.opacity.value = material.opacity; - - if ( material.color ) { - - uniforms.diffuse.value.copy( material.color ); - - } - - if ( material.emissive ) { - - uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); - - } - - if ( material.map ) { - - uniforms.map.value = material.map; - - } - - if ( material.alphaMap ) { - - uniforms.alphaMap.value = material.alphaMap; - - } - - if ( material.specularMap ) { - - uniforms.specularMap.value = material.specularMap; - - } - - if ( material.envMap ) { - - uniforms.envMap.value = material.envMap; - - // don't flip CubeTexture envMaps, flip everything else: - // WebGLRenderTargetCube will be flipped for backwards compatibility - // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture - // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future - uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1; - - uniforms.reflectivity.value = material.reflectivity; - uniforms.refractionRatio.value = material.refractionRatio; - - uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel; - - } - - if ( material.lightMap ) { - - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - - } - - if ( material.aoMap ) { - - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - - } - - // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. normal map - // 4. bump map - // 5. alpha map - // 6. emissive map - - var uvScaleMap; - - if ( material.map ) { - - uvScaleMap = material.map; - - } else if ( material.specularMap ) { - - uvScaleMap = material.specularMap; - - } else if ( material.displacementMap ) { - - uvScaleMap = material.displacementMap; - - } else if ( material.normalMap ) { - - uvScaleMap = material.normalMap; - - } else if ( material.bumpMap ) { - - uvScaleMap = material.bumpMap; - - } else if ( material.roughnessMap ) { - - uvScaleMap = material.roughnessMap; - - } else if ( material.metalnessMap ) { - - uvScaleMap = material.metalnessMap; - - } else if ( material.alphaMap ) { - - uvScaleMap = material.alphaMap; - - } else if ( material.emissiveMap ) { - - uvScaleMap = material.emissiveMap; - - } - - if ( uvScaleMap !== undefined ) { - - // backwards compatibility - if ( uvScaleMap.isWebGLRenderTarget ) { - - uvScaleMap = uvScaleMap.texture; - - } - - if ( uvScaleMap.matrixAutoUpdate === true ) { - - uvScaleMap.updateMatrix(); - - } - - uniforms.uvTransform.value.copy( uvScaleMap.matrix ); - - } - - } - - function refreshUniformsLine( uniforms, material ) { - - uniforms.diffuse.value.copy( material.color ); - uniforms.opacity.value = material.opacity; - - } - - function refreshUniformsDash( uniforms, material ) { - - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; - - } - - function refreshUniformsPoints( uniforms, material ) { - - uniforms.diffuse.value.copy( material.color ); - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size * _pixelRatio; - uniforms.scale.value = _height * 0.5; - - if ( material.map ) { - - uniforms.map.value = material.map; - - } - - if ( material.alphaMap ) { - - uniforms.alphaMap.value = material.alphaMap; - - } - - // uv repeat and offset setting priorities - // 1. color map - // 2. alpha map - - var uvScaleMap; - - if ( material.map ) { - - uvScaleMap = material.map; - - } else if ( material.alphaMap ) { - - uvScaleMap = material.alphaMap; - - } - - if ( uvScaleMap !== undefined ) { - - if ( uvScaleMap.matrixAutoUpdate === true ) { - - uvScaleMap.updateMatrix(); - - } - - uniforms.uvTransform.value.copy( uvScaleMap.matrix ); - - } - - } - - function refreshUniformsSprites( uniforms, material ) { - - uniforms.diffuse.value.copy( material.color ); - uniforms.opacity.value = material.opacity; - uniforms.rotation.value = material.rotation; - - if ( material.map ) { - - uniforms.map.value = material.map; - - } - - if ( material.alphaMap ) { - - uniforms.alphaMap.value = material.alphaMap; - - } - - // uv repeat and offset setting priorities - // 1. color map - // 2. alpha map - - var uvScaleMap; - - if ( material.map ) { - - uvScaleMap = material.map; - - } else if ( material.alphaMap ) { - - uvScaleMap = material.alphaMap; - - } - - if ( uvScaleMap !== undefined ) { - - if ( uvScaleMap.matrixAutoUpdate === true ) { - - uvScaleMap.updateMatrix(); - - } - - uniforms.uvTransform.value.copy( uvScaleMap.matrix ); - - } - - } - - function refreshUniformsFog( uniforms, fog ) { - - uniforms.fogColor.value.copy( fog.color ); - - if ( fog.isFog ) { - - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; - - } else if ( fog.isFogExp2 ) { - - uniforms.fogDensity.value = fog.density; - - } - - } - - function refreshUniformsLambert( uniforms, material ) { - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - } - - function refreshUniformsPhong( uniforms, material ) { - - uniforms.specular.value.copy( material.specular ); - uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsToon( uniforms, material ) { - - refreshUniformsPhong( uniforms, material ); - - if ( material.gradientMap ) { - - uniforms.gradientMap.value = material.gradientMap; - - } - - } - - function refreshUniformsStandard( uniforms, material ) { - - uniforms.roughness.value = material.roughness; - uniforms.metalness.value = material.metalness; - - if ( material.roughnessMap ) { - - uniforms.roughnessMap.value = material.roughnessMap; - - } - - if ( material.metalnessMap ) { - - uniforms.metalnessMap.value = material.metalnessMap; - - } - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - if ( material.envMap ) { - - //uniforms.envMap.value = material.envMap; // part of uniforms common - uniforms.envMapIntensity.value = material.envMapIntensity; - - } - - } - - function refreshUniformsPhysical( uniforms, material ) { - - refreshUniformsStandard( uniforms, material ); - - uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common - - uniforms.clearcoat.value = material.clearcoat; - uniforms.clearcoatRoughness.value = material.clearcoatRoughness; - if ( material.sheen ) uniforms.sheen.value.copy( material.sheen ); - - if ( material.clearcoatNormalMap ) { - - uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale ); - uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; - - if ( material.side === BackSide ) { - - uniforms.clearcoatNormalScale.value.negate(); - - } - - } - - uniforms.transparency.value = material.transparency; - - } - - function refreshUniformsMatcap( uniforms, material ) { - - if ( material.matcap ) { - - uniforms.matcap.value = material.matcap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsDepth( uniforms, material ) { - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsDistance( uniforms, material ) { - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - uniforms.referencePosition.value.copy( material.referencePosition ); - uniforms.nearDistance.value = material.nearDistance; - uniforms.farDistance.value = material.farDistance; - - } - - function refreshUniformsNormal( uniforms, material ) { - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - if ( material.side === BackSide ) uniforms.bumpScale.value *= - 1; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - if ( material.side === BackSide ) uniforms.normalScale.value.negate(); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - // If uniforms are marked as clean, they don't need to be loaded to the GPU. - - function markUniformsLightsNeedsUpdate( uniforms, value ) { - - uniforms.ambientLightColor.needsUpdate = value; - uniforms.lightProbe.needsUpdate = value; - - uniforms.directionalLights.needsUpdate = value; - uniforms.pointLights.needsUpdate = value; - uniforms.spotLights.needsUpdate = value; - uniforms.rectAreaLights.needsUpdate = value; - uniforms.hemisphereLights.needsUpdate = value; - - } - - function materialNeedsLights( material ) { - - return material.isMeshLambertMaterial || material.isMeshPhongMaterial || - material.isMeshStandardMaterial || material.isShadowMaterial || - ( material.isShaderMaterial && material.lights === true ); - - } - - // - this.setFramebuffer = function ( value ) { - - if ( _framebuffer !== value && _currentRenderTarget === null ) _gl.bindFramebuffer( 36160, value ); - - _framebuffer = value; - - }; - - this.getActiveCubeFace = function () { - - return _currentActiveCubeFace; - - }; - - this.getActiveMipmapLevel = function () { - - return _currentActiveMipmapLevel; - - }; - - this.getRenderTarget = function () { - - return _currentRenderTarget; - - }; - - this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) { - - _currentRenderTarget = renderTarget; - _currentActiveCubeFace = activeCubeFace; - _currentActiveMipmapLevel = activeMipmapLevel; - - if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { - - textures.setupRenderTarget( renderTarget ); - - } - - var framebuffer = _framebuffer; - var isCube = false; - - if ( renderTarget ) { - - var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; - - if ( renderTarget.isWebGLRenderTargetCube ) { - - framebuffer = __webglFramebuffer[ activeCubeFace || 0 ]; - isCube = true; - - } else if ( renderTarget.isWebGLMultisampleRenderTarget ) { - - framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer; - - } else { - - framebuffer = __webglFramebuffer; - - } - - _currentViewport.copy( renderTarget.viewport ); - _currentScissor.copy( renderTarget.scissor ); - _currentScissorTest = renderTarget.scissorTest; - - } else { - - _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor(); - _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor(); - _currentScissorTest = _scissorTest; - - } - - if ( _currentFramebuffer !== framebuffer ) { - - _gl.bindFramebuffer( 36160, framebuffer ); - _currentFramebuffer = framebuffer; - - } - - state.viewport( _currentViewport ); - state.scissor( _currentScissor ); - state.setScissorTest( _currentScissorTest ); - - if ( isCube ) { - - var textureProperties = properties.get( renderTarget.texture ); - _gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 ); - - } - - }; - - this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { - - if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); - return; - - } - - var framebuffer = properties.get( renderTarget ).__webglFramebuffer; - - if ( renderTarget.isWebGLRenderTargetCube && activeCubeFaceIndex !== undefined ) { - - framebuffer = framebuffer[ activeCubeFaceIndex ]; - - } - - if ( framebuffer ) { - - var restore = false; - - if ( framebuffer !== _currentFramebuffer ) { - - _gl.bindFramebuffer( 36160, framebuffer ); - - restore = true; - - } - - try { - - var texture = renderTarget.texture; - var textureFormat = texture.format; - var textureType = texture.type; - - if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); - return; - - } - - if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513) - ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox - ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); - return; - - } - - if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) { - - // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) - - if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { - - _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); - - } - - } else { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); - - } - - } finally { - - if ( restore ) { - - _gl.bindFramebuffer( 36160, _currentFramebuffer ); - - } - - } - - } - - }; - - this.copyFramebufferToTexture = function ( position, texture, level ) { - - if ( level === undefined ) level = 0; - - var levelScale = Math.pow( 2, - level ); - var width = Math.floor( texture.image.width * levelScale ); - var height = Math.floor( texture.image.height * levelScale ); - var glFormat = utils.convert( texture.format ); - - textures.setTexture2D( texture, 0 ); - - _gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 ); - - state.unbindTexture(); - - }; - - this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) { - - var width = srcTexture.image.width; - var height = srcTexture.image.height; - var glFormat = utils.convert( dstTexture.format ); - var glType = utils.convert( dstTexture.type ); - - textures.setTexture2D( dstTexture, 0 ); - - if ( srcTexture.isDataTexture ) { - - _gl.texSubImage2D( 3553, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data ); - - } else { - - _gl.texSubImage2D( 3553, level || 0, position.x, position.y, glFormat, glType, srcTexture.image ); - - } - - state.unbindTexture(); - - }; - - this.initTexture = function ( texture ) { - - textures.setTexture2D( texture, 0 ); - - state.unbindTexture(); - - }; - - if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { - - __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function FogExp2( color, density ) { - - this.name = ''; - - this.color = new Color( color ); - this.density = ( density !== undefined ) ? density : 0.00025; - - } - - Object.assign( FogExp2.prototype, { - - isFogExp2: true, - - clone: function () { - - return new FogExp2( this.color, this.density ); - - }, - - toJSON: function ( /* meta */ ) { - - return { - type: 'FogExp2', - color: this.color.getHex(), - density: this.density - }; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Fog( color, near, far ) { - - this.name = ''; - - this.color = new Color( color ); - - this.near = ( near !== undefined ) ? near : 1; - this.far = ( far !== undefined ) ? far : 1000; - - } - - Object.assign( Fog.prototype, { - - isFog: true, - - clone: function () { - - return new Fog( this.color, this.near, this.far ); - - }, - - toJSON: function ( /* meta */ ) { - - return { - type: 'Fog', - color: this.color.getHex(), - near: this.near, - far: this.far - }; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InterleavedBuffer( array, stride ) { - - this.array = array; - this.stride = stride; - this.count = array !== undefined ? array.length / stride : 0; - - this.usage = StaticDrawUsage; - this.updateRange = { offset: 0, count: - 1 }; - - this.version = 0; - - } - - Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', { - - set: function ( value ) { - - if ( value === true ) this.version ++; - - } - - } ); - - Object.assign( InterleavedBuffer.prototype, { - - isInterleavedBuffer: true, - - onUploadCallback: function () {}, - - setUsage: function ( value ) { - - this.usage = value; - - return this; - - }, - - copy: function ( source ) { - - this.array = new source.array.constructor( source.array ); - this.count = source.count; - this.stride = source.stride; - this.usage = source.usage; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.stride; - index2 *= attribute.stride; - - for ( var i = 0, l = this.stride; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - onUpload: function ( callback ) { - - this.onUploadCallback = callback; - - return this; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) { - - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - - this.normalized = normalized === true; - - } - - Object.defineProperties( InterleavedBufferAttribute.prototype, { - - count: { - - get: function () { - - return this.data.count; - - } - - }, - - array: { - - get: function () { - - return this.data.array; - - } - - } - - } ); - - Object.assign( InterleavedBufferAttribute.prototype, { - - isInterleavedBufferAttribute: true, - - setX: function ( index, x ) { - - this.data.array[ index * this.data.stride + this.offset ] = x; - - return this; - - }, - - setY: function ( index, y ) { - - this.data.array[ index * this.data.stride + this.offset + 1 ] = y; - - return this; - - }, - - setZ: function ( index, z ) { - - this.data.array[ index * this.data.stride + this.offset + 2 ] = z; - - return this; - - }, - - setW: function ( index, w ) { - - this.data.array[ index * this.data.stride + this.offset + 3 ] = w; - - return this; - - }, - - getX: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset ]; - - }, - - getY: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 1 ]; - - }, - - getZ: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 2 ]; - - }, - - getW: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 3 ]; - - }, - - setXY: function ( index, x, y ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - this.data.array[ index + 3 ] = w; - - return this; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * map: new THREE.Texture( ), - * alphaMap: new THREE.Texture( ), - * rotation: , - * sizeAttenuation: - * } - */ - - function SpriteMaterial( parameters ) { - - Material.call( this ); - - this.type = 'SpriteMaterial'; - - this.color = new Color( 0xffffff ); - - this.map = null; - - this.alphaMap = null; - - this.rotation = 0; - - this.sizeAttenuation = true; - - this.transparent = true; - - this.setValues( parameters ); - - } - - SpriteMaterial.prototype = Object.create( Material.prototype ); - SpriteMaterial.prototype.constructor = SpriteMaterial; - SpriteMaterial.prototype.isSpriteMaterial = true; - - SpriteMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.rotation = source.rotation; - - this.sizeAttenuation = source.sizeAttenuation; - - return this; - - }; - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - - var _geometry; - - var _intersectPoint = new Vector3(); - var _worldScale = new Vector3(); - var _mvPosition = new Vector3(); - - var _alignedPosition = new Vector2(); - var _rotatedPosition = new Vector2(); - var _viewWorldMatrix = new Matrix4(); - - var _vA$1 = new Vector3(); - var _vB$1 = new Vector3(); - var _vC$1 = new Vector3(); - - var _uvA$1 = new Vector2(); - var _uvB$1 = new Vector2(); - var _uvC$1 = new Vector2(); - - function Sprite( material ) { - - Object3D.call( this ); - - this.type = 'Sprite'; - - if ( _geometry === undefined ) { - - _geometry = new BufferGeometry(); - - var float32Array = new Float32Array( [ - - 0.5, - 0.5, 0, 0, 0, - 0.5, - 0.5, 0, 1, 0, - 0.5, 0.5, 0, 1, 1, - - 0.5, 0.5, 0, 0, 1 - ] ); - - var interleavedBuffer = new InterleavedBuffer( float32Array, 5 ); - - _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] ); - _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) ); - _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) ); - - } - - this.geometry = _geometry; - this.material = ( material !== undefined ) ? material : new SpriteMaterial(); - - this.center = new Vector2( 0.5, 0.5 ); - - } - - Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Sprite, - - isSprite: true, - - raycast: function ( raycaster, intersects ) { - - if ( raycaster.camera === null ) { - - console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' ); - - } - - _worldScale.setFromMatrixScale( this.matrixWorld ); - - _viewWorldMatrix.copy( raycaster.camera.matrixWorld ); - this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld ); - - _mvPosition.setFromMatrixPosition( this.modelViewMatrix ); - - if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) { - - _worldScale.multiplyScalar( - _mvPosition.z ); - - } - - var rotation = this.material.rotation; - var sin, cos; - if ( rotation !== 0 ) { - - cos = Math.cos( rotation ); - sin = Math.sin( rotation ); - - } - - var center = this.center; - - transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - - _uvA$1.set( 0, 0 ); - _uvB$1.set( 1, 0 ); - _uvC$1.set( 1, 1 ); - - // check first triangle - var intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint ); - - if ( intersect === null ) { - - // check second triangle - transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); - _uvB$1.set( 0, 1 ); - - intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint ); - if ( intersect === null ) { - - return; - - } - - } - - var distance = raycaster.ray.origin.distanceTo( _intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - point: _intersectPoint.clone(), - uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ), - face: null, - object: this - - } ); - - }, - - clone: function () { - - return new this.constructor( this.material ).copy( this ); - - }, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - if ( source.center !== undefined ) this.center.copy( source.center ); - - return this; - - } - - - } ); - - function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) { - - // compute position in camera space - _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale ); - - // to check if rotation is not zero - if ( sin !== undefined ) { - - _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y ); - _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y ); - - } else { - - _rotatedPosition.copy( _alignedPosition ); - - } - - - vertexPosition.copy( mvPosition ); - vertexPosition.x += _rotatedPosition.x; - vertexPosition.y += _rotatedPosition.y; - - // transform to world space - vertexPosition.applyMatrix4( _viewWorldMatrix ); - - } - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - var _v1$4 = new Vector3(); - var _v2$2 = new Vector3(); - - function LOD() { - - Object3D.call( this ); - - this.type = 'LOD'; - - Object.defineProperties( this, { - levels: { - enumerable: true, - value: [] - } - } ); - - this.autoUpdate = true; - - } - - LOD.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: LOD, - - isLOD: true, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source, false ); - - var levels = source.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - this.addLevel( level.object.clone(), level.distance ); - - } - - this.autoUpdate = source.autoUpdate; - - return this; - - }, - - addLevel: function ( object, distance ) { - - if ( distance === undefined ) distance = 0; - - distance = Math.abs( distance ); - - var levels = this.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - if ( distance < levels[ l ].distance ) { - - break; - - } - - } - - levels.splice( l, 0, { distance: distance, object: object } ); - - this.add( object ); - - return this; - - }, - - getObjectForDistance: function ( distance ) { - - var levels = this.levels; - - if ( levels.length > 0 ) { - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance < levels[ i ].distance ) { - - break; - - } - - } - - return levels[ i - 1 ].object; - - } - - return null; - - }, - - raycast: function ( raycaster, intersects ) { - - var levels = this.levels; - - if ( levels.length > 0 ) { - - _v1$4.setFromMatrixPosition( this.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( _v1$4 ); - - this.getObjectForDistance( distance ).raycast( raycaster, intersects ); - - } - - }, - - update: function ( camera ) { - - var levels = this.levels; - - if ( levels.length > 1 ) { - - _v1$4.setFromMatrixPosition( camera.matrixWorld ); - _v2$2.setFromMatrixPosition( this.matrixWorld ); - - var distance = _v1$4.distanceTo( _v2$2 ); - - levels[ 0 ].object.visible = true; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance >= levels[ i ].distance ) { - - levels[ i - 1 ].object.visible = false; - levels[ i ].object.visible = true; - - } else { - - break; - - } - - } - - for ( ; i < l; i ++ ) { - - levels[ i ].object.visible = false; - - } - - } - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - if ( this.autoUpdate === false ) data.object.autoUpdate = false; - - data.object.levels = []; - - var levels = this.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - data.object.levels.push( { - object: level.object.uuid, - distance: level.distance - } ); - - } - - return data; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - - function SkinnedMesh( geometry, material ) { - - if ( geometry && geometry.isGeometry ) { - - console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - - } - - Mesh.call( this, geometry, material ); - - this.type = 'SkinnedMesh'; - - this.bindMode = 'attached'; - this.bindMatrix = new Matrix4(); - this.bindMatrixInverse = new Matrix4(); - - } - - SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { - - constructor: SkinnedMesh, - - isSkinnedMesh: true, - - bind: function ( skeleton, bindMatrix ) { - - this.skeleton = skeleton; - - if ( bindMatrix === undefined ) { - - this.updateMatrixWorld( true ); - - this.skeleton.calculateInverses(); - - bindMatrix = this.matrixWorld; - - } - - this.bindMatrix.copy( bindMatrix ); - this.bindMatrixInverse.getInverse( bindMatrix ); - - }, - - pose: function () { - - this.skeleton.pose(); - - }, - - normalizeSkinWeights: function () { - - var vector = new Vector4(); - - var skinWeight = this.geometry.attributes.skinWeight; - - for ( var i = 0, l = skinWeight.count; i < l; i ++ ) { - - vector.x = skinWeight.getX( i ); - vector.y = skinWeight.getY( i ); - vector.z = skinWeight.getZ( i ); - vector.w = skinWeight.getW( i ); - - var scale = 1.0 / vector.manhattanLength(); - - if ( scale !== Infinity ) { - - vector.multiplyScalar( scale ); - - } else { - - vector.set( 1, 0, 0, 0 ); // do something reasonable - - } - - skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w ); - - } - - }, - - updateMatrixWorld: function ( force ) { - - Mesh.prototype.updateMatrixWorld.call( this, force ); - - if ( this.bindMode === 'attached' ) { - - this.bindMatrixInverse.getInverse( this.matrixWorld ); - - } else if ( this.bindMode === 'detached' ) { - - this.bindMatrixInverse.getInverse( this.bindMatrix ); - - } else { - - console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); - - } - - }, - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author michael guerrero / http://realitymeltdown.com - * @author ikerr / http://verold.com - */ - - var _offsetMatrix = new Matrix4(); - var _identityMatrix = new Matrix4(); - - function Skeleton( bones, boneInverses ) { - - // copy the bone array - - bones = bones || []; - - this.bones = bones.slice( 0 ); - this.boneMatrices = new Float32Array( this.bones.length * 16 ); - - this.frame = - 1; - - // use the supplied bone inverses or calculate the inverses - - if ( boneInverses === undefined ) { - - this.calculateInverses(); - - } else { - - if ( this.bones.length === boneInverses.length ) { - - this.boneInverses = boneInverses.slice( 0 ); - - } else { - - console.warn( 'THREE.Skeleton boneInverses is the wrong length.' ); - - this.boneInverses = []; - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - this.boneInverses.push( new Matrix4() ); - - } - - } - - } - - } - - Object.assign( Skeleton.prototype, { - - calculateInverses: function () { - - this.boneInverses = []; - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - var inverse = new Matrix4(); - - if ( this.bones[ i ] ) { - - inverse.getInverse( this.bones[ i ].matrixWorld ); - - } - - this.boneInverses.push( inverse ); - - } - - }, - - pose: function () { - - var bone, i, il; - - // recover the bind-time world matrices - - for ( i = 0, il = this.bones.length; i < il; i ++ ) { - - bone = this.bones[ i ]; - - if ( bone ) { - - bone.matrixWorld.getInverse( this.boneInverses[ i ] ); - - } - - } - - // compute the local matrices, positions, rotations and scales - - for ( i = 0, il = this.bones.length; i < il; i ++ ) { - - bone = this.bones[ i ]; - - if ( bone ) { - - if ( bone.parent && bone.parent.isBone ) { - - bone.matrix.getInverse( bone.parent.matrixWorld ); - bone.matrix.multiply( bone.matrixWorld ); - - } else { - - bone.matrix.copy( bone.matrixWorld ); - - } - - bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); - - } - - } - - }, - - update: function () { - - var bones = this.bones; - var boneInverses = this.boneInverses; - var boneMatrices = this.boneMatrices; - var boneTexture = this.boneTexture; - - // flatten bone matrices to array - - for ( var i = 0, il = bones.length; i < il; i ++ ) { - - // compute the offset between the current and the original transform - - var matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix; - - _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); - _offsetMatrix.toArray( boneMatrices, i * 16 ); - - } - - if ( boneTexture !== undefined ) { - - boneTexture.needsUpdate = true; - - } - - }, - - clone: function () { - - return new Skeleton( this.bones, this.boneInverses ); - - }, - - getBoneByName: function ( name ) { - - for ( var i = 0, il = this.bones.length; i < il; i ++ ) { - - var bone = this.bones[ i ]; - - if ( bone.name === name ) { - - return bone; - - } - - } - - return undefined; - - } - - } ); - - /** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - - function Bone() { - - Object3D.call( this ); - - this.type = 'Bone'; - - } - - Bone.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Bone, - - isBone: true - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var _instanceLocalMatrix = new Matrix4(); - var _instanceWorldMatrix = new Matrix4(); - - var _instanceIntersects = []; - - var _mesh = new Mesh(); - - function InstancedMesh( geometry, material, count ) { - - Mesh.call( this, geometry, material ); - - this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 ); - - this.count = count; - - } - - InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), { - - constructor: InstancedMesh, - - isInstancedMesh: true, - - getMatrixAt: function ( index, matrix ) { - - matrix.fromArray( this.instanceMatrix.array, index * 16 ); - - }, - - raycast: function ( raycaster, intersects ) { - - var matrixWorld = this.matrixWorld; - var raycastTimes = this.count; - - _mesh.geometry = this.geometry; - _mesh.material = this.material; - - if ( _mesh.material === undefined ) return; - - for ( var instanceId = 0; instanceId < raycastTimes; instanceId ++ ) { - - // calculate the world matrix for each instance - - this.getMatrixAt( instanceId, _instanceLocalMatrix ); - - _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix ); - - // the mesh represents this single instance - - _mesh.matrixWorld = _instanceWorldMatrix; - - _mesh.raycast( raycaster, _instanceIntersects ); - - // process the result of raycast - - if ( _instanceIntersects.length > 0 ) { - - _instanceIntersects[ 0 ].instanceId = instanceId; - _instanceIntersects[ 0 ].object = this; - - intersects.push( _instanceIntersects[ 0 ] ); - - _instanceIntersects.length = 0; - - } - - } - - }, - - setMatrixAt: function ( index, matrix ) { - - matrix.toArray( this.instanceMatrix.array, index * 16 ); - - }, - - updateMorphTargets: function () { - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * linecap: "round", - * linejoin: "round" - * } - */ - - function LineBasicMaterial( parameters ) { - - Material.call( this ); - - this.type = 'LineBasicMaterial'; - - this.color = new Color( 0xffffff ); - - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; - - this.setValues( parameters ); - - } - - LineBasicMaterial.prototype = Object.create( Material.prototype ); - LineBasicMaterial.prototype.constructor = LineBasicMaterial; - - LineBasicMaterial.prototype.isLineBasicMaterial = true; - - LineBasicMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var _start = new Vector3(); - var _end = new Vector3(); - var _inverseMatrix$1 = new Matrix4(); - var _ray$1 = new Ray(); - var _sphere$2 = new Sphere(); - - function Line( geometry, material, mode ) { - - if ( mode === 1 ) { - - console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' ); - - } - - Object3D.call( this ); - - this.type = 'Line'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } ); - - } - - Line.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Line, - - isLine: true, - - computeLineDistances: function () { - - var geometry = this.geometry; - - if ( geometry.isBufferGeometry ) { - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - var positionAttribute = geometry.attributes.position; - var lineDistances = [ 0 ]; - - for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) { - - _start.fromBufferAttribute( positionAttribute, i - 1 ); - _end.fromBufferAttribute( positionAttribute, i ); - - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += _start.distanceTo( _end ); - - } - - geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var lineDistances = geometry.lineDistances; - - lineDistances[ 0 ] = 0; - - for ( var i = 1, l = vertices.length; i < l; i ++ ) { - - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] ); - - } - - } - - return this; - - }, - - raycast: function ( raycaster, intersects ) { - - var precision = raycaster.linePrecision; - - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - _sphere$2.copy( geometry.boundingSphere ); - _sphere$2.applyMatrix4( matrixWorld ); - _sphere$2.radius += precision; - - if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) return; - - // - - _inverseMatrix$1.getInverse( matrixWorld ); - _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); - - var localPrecision = precision / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - var localPrecisionSq = localPrecision * localPrecision; - - var vStart = new Vector3(); - var vEnd = new Vector3(); - var interSegment = new Vector3(); - var interRay = new Vector3(); - var step = ( this && this.isLineSegments ) ? 2 : 1; - - if ( geometry.isBufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, l = indices.length - 1; i < l; i += step ) { - - var a = indices[ i ]; - var b = indices[ i + 1 ]; - - vStart.fromArray( positions, a * 3 ); - vEnd.fromArray( positions, b * 3 ); - - var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > localPrecisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { - - vStart.fromArray( positions, 3 * i ); - vEnd.fromArray( positions, 3 * i + 3 ); - - var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > localPrecisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var nbVertices = vertices.length; - - for ( var i = 0; i < nbVertices - 1; i += step ) { - - var distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); - - if ( distSq > localPrecisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - }, - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var _start$1 = new Vector3(); - var _end$1 = new Vector3(); - - function LineSegments( geometry, material ) { - - Line.call( this, geometry, material ); - - this.type = 'LineSegments'; - - } - - LineSegments.prototype = Object.assign( Object.create( Line.prototype ), { - - constructor: LineSegments, - - isLineSegments: true, - - computeLineDistances: function () { - - var geometry = this.geometry; - - if ( geometry.isBufferGeometry ) { - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - var positionAttribute = geometry.attributes.position; - var lineDistances = []; - - for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) { - - _start$1.fromBufferAttribute( positionAttribute, i ); - _end$1.fromBufferAttribute( positionAttribute, i + 1 ); - - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); - - } - - geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); - - } - - } else if ( geometry.isGeometry ) { - - var vertices = geometry.vertices; - var lineDistances = geometry.lineDistances; - - for ( var i = 0, l = vertices.length; i < l; i += 2 ) { - - _start$1.copy( vertices[ i ] ); - _end$1.copy( vertices[ i + 1 ] ); - - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 ); - - } - - } - - return this; - - } - - } ); - - /** - * @author mgreter / http://github.com/mgreter - */ - - function LineLoop( geometry, material ) { - - Line.call( this, geometry, material ); - - this.type = 'LineLoop'; - - } - - LineLoop.prototype = Object.assign( Object.create( Line.prototype ), { - - constructor: LineLoop, - - isLineLoop: true, - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * alphaMap: new THREE.Texture( ), - * - * size: , - * sizeAttenuation: - * - * morphTargets: - * } - */ - - function PointsMaterial( parameters ) { - - Material.call( this ); - - this.type = 'PointsMaterial'; - - this.color = new Color( 0xffffff ); - - this.map = null; - - this.alphaMap = null; - - this.size = 1; - this.sizeAttenuation = true; - - this.morphTargets = false; - - this.setValues( parameters ); - - } - - PointsMaterial.prototype = Object.create( Material.prototype ); - PointsMaterial.prototype.constructor = PointsMaterial; - - PointsMaterial.prototype.isPointsMaterial = true; - - PointsMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.alphaMap = source.alphaMap; - - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - - this.morphTargets = source.morphTargets; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - var _inverseMatrix$2 = new Matrix4(); - var _ray$2 = new Ray(); - var _sphere$3 = new Sphere(); - var _position$1 = new Vector3(); - - function Points( geometry, material ) { - - Object3D.call( this ); - - this.type = 'Points'; - - this.geometry = geometry !== undefined ? geometry : new BufferGeometry(); - this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } ); - - this.updateMorphTargets(); - - } - - Points.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Points, - - isPoints: true, - - raycast: function ( raycaster, intersects ) { - - var geometry = this.geometry; - var matrixWorld = this.matrixWorld; - var threshold = raycaster.params.Points.threshold; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - _sphere$3.copy( geometry.boundingSphere ); - _sphere$3.applyMatrix4( matrixWorld ); - _sphere$3.radius += threshold; - - if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return; - - // - - _inverseMatrix$2.getInverse( matrixWorld ); - _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); - - var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - var localThresholdSq = localThreshold * localThreshold; - - if ( geometry.isBufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, il = indices.length; i < il; i ++ ) { - - var a = indices[ i ]; - - _position$1.fromArray( positions, a * 3 ); - - testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { - - _position$1.fromArray( positions, i * 3 ); - - testPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this ); - - } - - } - - } else { - - var vertices = geometry.vertices; - - for ( var i = 0, l = vertices.length; i < l; i ++ ) { - - testPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this ); - - } - - } - - }, - - updateMorphTargets: function () { - - var geometry = this.geometry; - var m, ml, name; - - if ( geometry.isBufferGeometry ) { - - var morphAttributes = geometry.morphAttributes; - var keys = Object.keys( morphAttributes ); - - if ( keys.length > 0 ) { - - var morphAttribute = morphAttributes[ keys[ 0 ] ]; - - if ( morphAttribute !== undefined ) { - - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - - name = morphAttribute[ m ].name || String( m ); - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; - - } - - } - - } - - } else { - - var morphTargets = geometry.morphTargets; - - if ( morphTargets !== undefined && morphTargets.length > 0 ) { - - console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' ); - - } - - } - - }, - - clone: function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - - } - - } ); - - function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { - - var rayPointDistanceSq = _ray$2.distanceSqToPoint( point ); - - if ( rayPointDistanceSq < localThresholdSq ) { - - var intersectPoint = new Vector3(); - - _ray$2.closestPointToPoint( point, intersectPoint ); - intersectPoint.applyMatrix4( matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - distanceToRay: Math.sqrt( rayPointDistanceSq ), - point: intersectPoint, - index: index, - face: null, - object: object - - } ); - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.format = format !== undefined ? format : RGBFormat; - - this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; - this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; - - this.generateMipmaps = false; - - } - - VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), { - - constructor: VideoTexture, - - isVideoTexture: true, - - update: function () { - - var video = this.image; - - if ( video.readyState >= video.HAVE_CURRENT_DATA ) { - - this.needsUpdate = true; - - } - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); - - this.image = { width: width, height: height }; - this.mipmaps = mipmaps; - - // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) - - this.flipY = false; - - // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files - - this.generateMipmaps = false; - - } - - CompressedTexture.prototype = Object.create( Texture.prototype ); - CompressedTexture.prototype.constructor = CompressedTexture; - - CompressedTexture.prototype.isCompressedTexture = true; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.needsUpdate = true; - - } - - CanvasTexture.prototype = Object.create( Texture.prototype ); - CanvasTexture.prototype.constructor = CanvasTexture; - CanvasTexture.prototype.isCanvasTexture = true; - - /** - * @author Matt DesLauriers / @mattdesl - * @author atix / arthursilber.de - */ - - function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) { - - format = format !== undefined ? format : DepthFormat; - - if ( format !== DepthFormat && format !== DepthStencilFormat ) { - - throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); - - } - - if ( type === undefined && format === DepthFormat ) type = UnsignedShortType; - if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; - - Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.image = { width: width, height: height }; - - this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; - - this.flipY = false; - this.generateMipmaps = false; - - } - - DepthTexture.prototype = Object.create( Texture.prototype ); - DepthTexture.prototype.constructor = DepthTexture; - DepthTexture.prototype.isDepthTexture = true; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - function WireframeGeometry( geometry ) { - - BufferGeometry.call( this ); - - this.type = 'WireframeGeometry'; - - // buffer - - var vertices = []; - - // helper variables - - var i, j, l, o, ol; - var edge = [ 0, 0 ], edges = {}, e, edge1, edge2; - var key, keys = [ 'a', 'b', 'c' ]; - var vertex; - - // different logic for Geometry and BufferGeometry - - if ( geometry && geometry.isGeometry ) { - - // create a data structure that contains all edges without duplicates - - var faces = geometry.faces; - - for ( i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( j = 0; j < 3; j ++ ) { - - edge1 = face[ keys[ j ] ]; - edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; - edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - e = edges[ key ]; - - vertex = geometry.vertices[ e.index1 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex = geometry.vertices[ e.index2 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } else if ( geometry && geometry.isBufferGeometry ) { - - var position, indices, groups; - var group, start, count; - var index1, index2; - - vertex = new Vector3(); - - if ( geometry.index !== null ) { - - // indexed BufferGeometry - - position = geometry.attributes.position; - indices = geometry.index; - groups = geometry.groups; - - if ( groups.length === 0 ) { - - groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; - - } - - // create a data structure that contains all eges without duplicates - - for ( o = 0, ol = groups.length; o < ol; ++ o ) { - - group = groups[ o ]; - - start = group.start; - count = group.count; - - for ( i = start, l = ( start + count ); i < l; i += 3 ) { - - for ( j = 0; j < 3; j ++ ) { - - edge1 = indices.getX( i + j ); - edge2 = indices.getX( i + ( j + 1 ) % 3 ); - edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] }; - - } - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - e = edges[ key ]; - - vertex.fromBufferAttribute( position, e.index1 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex.fromBufferAttribute( position, e.index2 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } else { - - // non-indexed BufferGeometry - - position = geometry.attributes.position; - - for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) { - - for ( j = 0; j < 3; j ++ ) { - - // three edges per triangle, an edge is represented as (index1, index2) - // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) - - index1 = 3 * i + j; - vertex.fromBufferAttribute( position, index1 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - index2 = 3 * i + ( ( j + 1 ) % 3 ); - vertex.fromBufferAttribute( position, index2 ); - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - } - - } - - // build geometry - - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - - } - - WireframeGeometry.prototype = Object.create( BufferGeometry.prototype ); - WireframeGeometry.prototype.constructor = WireframeGeometry; - - /** - * @author zz85 / https://github.com/zz85 - * @author Mugen87 / https://github.com/Mugen87 - * - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 - */ - - // ParametricGeometry - - function ParametricGeometry( func, slices, stacks ) { - - Geometry.call( this ); - - this.type = 'ParametricGeometry'; - - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - - this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) ); - this.mergeVertices(); - - } - - ParametricGeometry.prototype = Object.create( Geometry.prototype ); - ParametricGeometry.prototype.constructor = ParametricGeometry; - - // ParametricBufferGeometry - - function ParametricBufferGeometry( func, slices, stacks ) { - - BufferGeometry.call( this ); - - this.type = 'ParametricBufferGeometry'; - - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - var EPS = 0.00001; - - var normal = new Vector3(); - - var p0 = new Vector3(), p1 = new Vector3(); - var pu = new Vector3(), pv = new Vector3(); - - var i, j; - - if ( func.length < 3 ) { - - console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' ); - - } - - // generate vertices, normals and uvs - - var sliceCount = slices + 1; - - for ( i = 0; i <= stacks; i ++ ) { - - var v = i / stacks; - - for ( j = 0; j <= slices; j ++ ) { - - var u = j / slices; - - // vertex - - func( u, v, p0 ); - vertices.push( p0.x, p0.y, p0.z ); - - // normal - - // approximate tangent vectors via finite differences - - if ( u - EPS >= 0 ) { - - func( u - EPS, v, p1 ); - pu.subVectors( p0, p1 ); - - } else { - - func( u + EPS, v, p1 ); - pu.subVectors( p1, p0 ); - - } - - if ( v - EPS >= 0 ) { - - func( u, v - EPS, p1 ); - pv.subVectors( p0, p1 ); - - } else { - - func( u, v + EPS, p1 ); - pv.subVectors( p1, p0 ); - - } - - // cross product of tangent vectors returns surface normal - - normal.crossVectors( pu, pv ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, v ); - - } - - } - - // generate indices - - for ( i = 0; i < stacks; i ++ ) { - - for ( j = 0; j < slices; j ++ ) { - - var a = i * sliceCount + j; - var b = i * sliceCount + j + 1; - var c = ( i + 1 ) * sliceCount + j + 1; - var d = ( i + 1 ) * sliceCount + j; - - // faces one and two - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry; - - /** - * @author clockworkgeek / https://github.com/clockworkgeek - * @author timothypratley / https://github.com/timothypratley - * @author WestLangley / http://github.com/WestLangley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // PolyhedronGeometry - - function PolyhedronGeometry( vertices, indices, radius, detail ) { - - Geometry.call( this ); - - this.type = 'PolyhedronGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) ); - this.mergeVertices(); - - } - - PolyhedronGeometry.prototype = Object.create( Geometry.prototype ); - PolyhedronGeometry.prototype.constructor = PolyhedronGeometry; - - // PolyhedronBufferGeometry - - function PolyhedronBufferGeometry( vertices, indices, radius, detail ) { - - BufferGeometry.call( this ); - - this.type = 'PolyhedronBufferGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - radius = radius || 1; - detail = detail || 0; - - // default buffer data - - var vertexBuffer = []; - var uvBuffer = []; - - // the subdivision creates the vertex buffer data - - subdivide( detail ); - - // all vertices should lie on a conceptual sphere with a given radius - - applyRadius( radius ); - - // finally, create the uv data - - generateUVs(); - - // build non-indexed geometry - - this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); - - if ( detail === 0 ) { - - this.computeVertexNormals(); // flat normals - - } else { - - this.normalizeNormals(); // smooth normals - - } - - // helper functions - - function subdivide( detail ) { - - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); - - // iterate over all faces and apply a subdivison with the given detail value - - for ( var i = 0; i < indices.length; i += 3 ) { - - // get the vertices of the face - - getVertexByIndex( indices[ i + 0 ], a ); - getVertexByIndex( indices[ i + 1 ], b ); - getVertexByIndex( indices[ i + 2 ], c ); - - // perform subdivision - - subdivideFace( a, b, c, detail ); - - } - - } - - function subdivideFace( a, b, c, detail ) { - - var cols = Math.pow( 2, detail ); - - // we use this multidimensional array as a data structure for creating the subdivision - - var v = []; - - var i, j; - - // construct all of the vertices for this subdivision - - for ( i = 0; i <= cols; i ++ ) { - - v[ i ] = []; - - var aj = a.clone().lerp( c, i / cols ); - var bj = b.clone().lerp( c, i / cols ); - - var rows = cols - i; - - for ( j = 0; j <= rows; j ++ ) { - - if ( j === 0 && i === cols ) { - - v[ i ][ j ] = aj; - - } else { - - v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); - - } - - } - - } - - // construct all of the faces - - for ( i = 0; i < cols; i ++ ) { - - for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { - - var k = Math.floor( j / 2 ); - - if ( j % 2 === 0 ) { - - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - pushVertex( v[ i ][ k ] ); - - } else { - - pushVertex( v[ i ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k + 1 ] ); - pushVertex( v[ i + 1 ][ k ] ); - - } - - } - - } - - } - - function applyRadius( radius ) { - - var vertex = new Vector3(); - - // iterate over the entire buffer and apply the radius to each vertex - - for ( var i = 0; i < vertexBuffer.length; i += 3 ) { - - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; - - vertex.normalize().multiplyScalar( radius ); - - vertexBuffer[ i + 0 ] = vertex.x; - vertexBuffer[ i + 1 ] = vertex.y; - vertexBuffer[ i + 2 ] = vertex.z; - - } - - } - - function generateUVs() { - - var vertex = new Vector3(); - - for ( var i = 0; i < vertexBuffer.length; i += 3 ) { - - vertex.x = vertexBuffer[ i + 0 ]; - vertex.y = vertexBuffer[ i + 1 ]; - vertex.z = vertexBuffer[ i + 2 ]; - - var u = azimuth( vertex ) / 2 / Math.PI + 0.5; - var v = inclination( vertex ) / Math.PI + 0.5; - uvBuffer.push( u, 1 - v ); - - } - - correctUVs(); - - correctSeam(); - - } - - function correctSeam() { - - // handle case when face straddles the seam, see #3269 - - for ( var i = 0; i < uvBuffer.length; i += 6 ) { - - // uv data of a single face - - var x0 = uvBuffer[ i + 0 ]; - var x1 = uvBuffer[ i + 2 ]; - var x2 = uvBuffer[ i + 4 ]; - - var max = Math.max( x0, x1, x2 ); - var min = Math.min( x0, x1, x2 ); - - // 0.9 is somewhat arbitrary - - if ( max > 0.9 && min < 0.1 ) { - - if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1; - if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1; - if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1; - - } - - } - - } - - function pushVertex( vertex ) { - - vertexBuffer.push( vertex.x, vertex.y, vertex.z ); - - } - - function getVertexByIndex( index, vertex ) { - - var stride = index * 3; - - vertex.x = vertices[ stride + 0 ]; - vertex.y = vertices[ stride + 1 ]; - vertex.z = vertices[ stride + 2 ]; - - } - - function correctUVs() { - - var a = new Vector3(); - var b = new Vector3(); - var c = new Vector3(); - - var centroid = new Vector3(); - - var uvA = new Vector2(); - var uvB = new Vector2(); - var uvC = new Vector2(); - - for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { - - a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); - b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); - c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); - - uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); - uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); - uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); - - centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); - - var azi = azimuth( centroid ); - - correctUV( uvA, j + 0, a, azi ); - correctUV( uvB, j + 2, b, azi ); - correctUV( uvC, j + 4, c, azi ); - - } - - } - - function correctUV( uv, stride, vector, azimuth ) { - - if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { - - uvBuffer[ stride ] = uv.x - 1; - - } - - if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { - - uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; - - } - - } - - // Angle around the Y axis, counter-clockwise when looking from above. - - function azimuth( vector ) { - - return Math.atan2( vector.z, - vector.x ); - - } - - - // Angle above the XZ plane. - - function inclination( vector ) { - - return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); - - } - - } - - PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // TetrahedronGeometry - - function TetrahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'TetrahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - TetrahedronGeometry.prototype = Object.create( Geometry.prototype ); - TetrahedronGeometry.prototype.constructor = TetrahedronGeometry; - - // TetrahedronBufferGeometry - - function TetrahedronBufferGeometry( radius, detail ) { - - var vertices = [ - 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 - ]; - - var indices = [ - 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'TetrahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // OctahedronGeometry - - function OctahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'OctahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - OctahedronGeometry.prototype = Object.create( Geometry.prototype ); - OctahedronGeometry.prototype.constructor = OctahedronGeometry; - - // OctahedronBufferGeometry - - function OctahedronBufferGeometry( radius, detail ) { - - var vertices = [ - 1, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, - 1, 0, 0, 0, 1, 0, 0, - 1 - ]; - - var indices = [ - 0, 2, 4, 0, 4, 3, 0, 3, 5, - 0, 5, 2, 1, 2, 5, 1, 5, 3, - 1, 3, 4, 1, 4, 2 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'OctahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry; - - /** - * @author timothypratley / https://github.com/timothypratley - * @author Mugen87 / https://github.com/Mugen87 - */ - - // IcosahedronGeometry - - function IcosahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'IcosahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - IcosahedronGeometry.prototype = Object.create( Geometry.prototype ); - IcosahedronGeometry.prototype.constructor = IcosahedronGeometry; - - // IcosahedronBufferGeometry - - function IcosahedronBufferGeometry( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - - var vertices = [ - - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, - 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, - t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 - ]; - - var indices = [ - 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, - 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, - 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, - 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'IcosahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry; - - /** - * @author Abe Pazos / https://hamoid.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - // DodecahedronGeometry - - function DodecahedronGeometry( radius, detail ) { - - Geometry.call( this ); - - this.type = 'DodecahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) ); - this.mergeVertices(); - - } - - DodecahedronGeometry.prototype = Object.create( Geometry.prototype ); - DodecahedronGeometry.prototype.constructor = DodecahedronGeometry; - - // DodecahedronBufferGeometry - - function DodecahedronBufferGeometry( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - var r = 1 / t; - - var vertices = [ - - // (±1, ±1, ±1) - - 1, - 1, - 1, - 1, - 1, 1, - - 1, 1, - 1, - 1, 1, 1, - 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, 1, 1, 1, - - // (0, ±1/φ, ±φ) - 0, - r, - t, 0, - r, t, - 0, r, - t, 0, r, t, - - // (±1/φ, ±φ, 0) - - r, - t, 0, - r, t, 0, - r, - t, 0, r, t, 0, - - // (±φ, 0, ±1/φ) - - t, 0, - r, t, 0, - r, - - t, 0, r, t, 0, r - ]; - - var indices = [ - 3, 11, 7, 3, 7, 15, 3, 15, 13, - 7, 19, 17, 7, 17, 6, 7, 6, 15, - 17, 4, 8, 17, 8, 10, 17, 10, 6, - 8, 0, 16, 8, 16, 2, 8, 2, 10, - 0, 12, 1, 0, 1, 18, 0, 18, 16, - 6, 10, 2, 6, 2, 13, 6, 13, 15, - 2, 16, 18, 2, 18, 3, 2, 3, 13, - 18, 1, 9, 18, 9, 11, 18, 11, 3, - 4, 14, 12, 4, 12, 0, 4, 0, 8, - 11, 9, 5, 11, 5, 19, 11, 19, 7, - 19, 5, 14, 19, 14, 4, 19, 4, 17, - 1, 12, 14, 1, 14, 5, 1, 5, 9 - ]; - - PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'DodecahedronBufferGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - - } - - DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype ); - DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry; - - /** - * @author oosmoxiecode / https://github.com/oosmoxiecode - * @author WestLangley / https://github.com/WestLangley - * @author zz85 / https://github.com/zz85 - * @author miningold / https://github.com/miningold - * @author jonobr1 / https://github.com/jonobr1 - * @author Mugen87 / https://github.com/Mugen87 - * - */ - - // TubeGeometry - - function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) { - - Geometry.call( this ); - - this.type = 'TubeGeometry'; - - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - - if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' ); - - var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ); - - // expose internals - - this.tangents = bufferGeometry.tangents; - this.normals = bufferGeometry.normals; - this.binormals = bufferGeometry.binormals; - - // create geometry - - this.fromBufferGeometry( bufferGeometry ); - this.mergeVertices(); - - } - - TubeGeometry.prototype = Object.create( Geometry.prototype ); - TubeGeometry.prototype.constructor = TubeGeometry; - - // TubeBufferGeometry - - function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) { - - BufferGeometry.call( this ); - - this.type = 'TubeBufferGeometry'; - - this.parameters = { - path: path, - tubularSegments: tubularSegments, - radius: radius, - radialSegments: radialSegments, - closed: closed - }; - - tubularSegments = tubularSegments || 64; - radius = radius || 1; - radialSegments = radialSegments || 8; - closed = closed || false; - - var frames = path.computeFrenetFrames( tubularSegments, closed ); - - // expose internals - - this.tangents = frames.tangents; - this.normals = frames.normals; - this.binormals = frames.binormals; - - // helper variables - - var vertex = new Vector3(); - var normal = new Vector3(); - var uv = new Vector2(); - var P = new Vector3(); - - var i, j; - - // buffer - - var vertices = []; - var normals = []; - var uvs = []; - var indices = []; - - // create buffer data - - generateBufferData(); - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // functions - - function generateBufferData() { - - for ( i = 0; i < tubularSegments; i ++ ) { - - generateSegment( i ); - - } - - // if the geometry is not closed, generate the last row of vertices and normals - // at the regular position on the given path - // - // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) - - generateSegment( ( closed === false ) ? tubularSegments : 0 ); - - // uvs are generated in a separate function. - // this makes it easy compute correct values for closed geometries - - generateUVs(); - - // finally create faces - - generateIndices(); - - } - - function generateSegment( i ) { - - // we use getPointAt to sample evenly distributed points from the given path - - P = path.getPointAt( i / tubularSegments, P ); - - // retrieve corresponding normal and binormal - - var N = frames.normals[ i ]; - var B = frames.binormals[ i ]; - - // generate normals and vertices for the current segment - - for ( j = 0; j <= radialSegments; j ++ ) { - - var v = j / radialSegments * Math.PI * 2; - - var sin = Math.sin( v ); - var cos = - Math.cos( v ); - - // normal - - normal.x = ( cos * N.x + sin * B.x ); - normal.y = ( cos * N.y + sin * B.y ); - normal.z = ( cos * N.z + sin * B.z ); - normal.normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // vertex - - vertex.x = P.x + radius * normal.x; - vertex.y = P.y + radius * normal.y; - vertex.z = P.z + radius * normal.z; - - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - function generateIndices() { - - for ( j = 1; j <= tubularSegments; j ++ ) { - - for ( i = 1; i <= radialSegments; i ++ ) { - - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - } - - function generateUVs() { - - for ( i = 0; i <= tubularSegments; i ++ ) { - - for ( j = 0; j <= radialSegments; j ++ ) { - - uv.x = i / tubularSegments; - uv.y = j / radialSegments; - - uvs.push( uv.x, uv.y ); - - } - - } - - } - - } - - TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TubeBufferGeometry.prototype.constructor = TubeBufferGeometry; - - TubeBufferGeometry.prototype.toJSON = function () { - - var data = BufferGeometry.prototype.toJSON.call( this ); - - data.path = this.parameters.path.toJSON(); - - return data; - - }; - - /** - * @author oosmoxiecode - * @author Mugen87 / https://github.com/Mugen87 - * - * based on http://www.blackpawn.com/texts/pqtorus/ - */ - - // TorusKnotGeometry - - function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) { - - Geometry.call( this ); - - this.type = 'TorusKnotGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - if ( heightScale !== undefined ) console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); - - this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) ); - this.mergeVertices(); - - } - - TorusKnotGeometry.prototype = Object.create( Geometry.prototype ); - TorusKnotGeometry.prototype.constructor = TorusKnotGeometry; - - // TorusKnotBufferGeometry - - function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) { - - BufferGeometry.call( this ); - - this.type = 'TorusKnotBufferGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - tubularSegments: tubularSegments, - radialSegments: radialSegments, - p: p, - q: q - }; - - radius = radius || 1; - tube = tube || 0.4; - tubularSegments = Math.floor( tubularSegments ) || 64; - radialSegments = Math.floor( radialSegments ) || 8; - p = p || 2; - q = q || 3; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var i, j; - - var vertex = new Vector3(); - var normal = new Vector3(); - - var P1 = new Vector3(); - var P2 = new Vector3(); - - var B = new Vector3(); - var T = new Vector3(); - var N = new Vector3(); - - // generate vertices, normals and uvs - - for ( i = 0; i <= tubularSegments; ++ i ) { - - // the radian "u" is used to calculate the position on the torus curve of the current tubular segement - - var u = i / tubularSegments * p * Math.PI * 2; - - // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. - // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions - - calculatePositionOnCurve( u, p, q, radius, P1 ); - calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); - - // calculate orthonormal basis - - T.subVectors( P2, P1 ); - N.addVectors( P2, P1 ); - B.crossVectors( T, N ); - N.crossVectors( B, T ); - - // normalize B, N. T can be ignored, we don't use it - - B.normalize(); - N.normalize(); - - for ( j = 0; j <= radialSegments; ++ j ) { - - // now calculate the vertices. they are nothing more than an extrusion of the torus curve. - // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. - - var v = j / radialSegments * Math.PI * 2; - var cx = - tube * Math.cos( v ); - var cy = tube * Math.sin( v ); - - // now calculate the final vertex position. - // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve - - vertex.x = P1.x + ( cx * N.x + cy * B.x ); - vertex.y = P1.y + ( cx * N.y + cy * B.y ); - vertex.z = P1.z + ( cx * N.z + cy * B.z ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) - - normal.subVectors( vertex, P1 ).normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); - - } - - } - - // generate indices - - for ( j = 1; j <= tubularSegments; j ++ ) { - - for ( i = 1; i <= radialSegments; i ++ ) { - - // indices - - var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); - var b = ( radialSegments + 1 ) * j + ( i - 1 ); - var c = ( radialSegments + 1 ) * j + i; - var d = ( radialSegments + 1 ) * ( j - 1 ) + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // this function calculates the current position on the torus curve - - function calculatePositionOnCurve( u, p, q, radius, position ) { - - var cu = Math.cos( u ); - var su = Math.sin( u ); - var quOverP = q / p * u; - var cs = Math.cos( quOverP ); - - position.x = radius * ( 2 + cs ) * 0.5 * cu; - position.y = radius * ( 2 + cs ) * su * 0.5; - position.z = radius * Math.sin( quOverP ) * 0.5; - - } - - } - - TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry; - - /** - * @author oosmoxiecode - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // TorusGeometry - - function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) { - - Geometry.call( this ); - - this.type = 'TorusGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) ); - this.mergeVertices(); - - } - - TorusGeometry.prototype = Object.create( Geometry.prototype ); - TorusGeometry.prototype.constructor = TorusGeometry; - - // TorusBufferGeometry - - function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) { - - BufferGeometry.call( this ); - - this.type = 'TorusBufferGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - radius = radius || 1; - tube = tube || 0.4; - radialSegments = Math.floor( radialSegments ) || 8; - tubularSegments = Math.floor( tubularSegments ) || 6; - arc = arc || Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var center = new Vector3(); - var vertex = new Vector3(); - var normal = new Vector3(); - - var j, i; - - // generate vertices, normals and uvs - - for ( j = 0; j <= radialSegments; j ++ ) { - - for ( i = 0; i <= tubularSegments; i ++ ) { - - var u = i / tubularSegments * arc; - var v = j / radialSegments * Math.PI * 2; - - // vertex - - vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); - vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); - vertex.z = tube * Math.sin( v ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - center.x = radius * Math.cos( u ); - center.y = radius * Math.sin( u ); - normal.subVectors( vertex, center ).normalize(); - - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( i / tubularSegments ); - uvs.push( j / radialSegments ); - - } - - } - - // generate indices - - for ( j = 1; j <= radialSegments; j ++ ) { - - for ( i = 1; i <= tubularSegments; i ++ ) { - - // indices - - var a = ( tubularSegments + 1 ) * j + i - 1; - var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; - var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; - var d = ( tubularSegments + 1 ) * j + i; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - TorusBufferGeometry.prototype.constructor = TorusBufferGeometry; - - /** - * @author Mugen87 / https://github.com/Mugen87 - * Port from https://github.com/mapbox/earcut (v2.1.5) - */ - - var Earcut = { - - triangulate: function ( data, holeIndices, dim ) { - - dim = dim || 2; - - var hasHoles = holeIndices && holeIndices.length, - outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length, - outerNode = linkedList( data, 0, outerLen, dim, true ), - triangles = []; - - if ( ! outerNode || outerNode.next === outerNode.prev ) return triangles; - - var minX, minY, maxX, maxY, x, y, invSize; - - if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); - - // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox - if ( data.length > 80 * dim ) { - - minX = maxX = data[ 0 ]; - minY = maxY = data[ 1 ]; - - for ( var i = dim; i < outerLen; i += dim ) { - - x = data[ i ]; - y = data[ i + 1 ]; - if ( x < minX ) minX = x; - if ( y < minY ) minY = y; - if ( x > maxX ) maxX = x; - if ( y > maxY ) maxY = y; - - } - - // minX, minY and invSize are later used to transform coords into integers for z-order calculation - invSize = Math.max( maxX - minX, maxY - minY ); - invSize = invSize !== 0 ? 1 / invSize : 0; - - } - - earcutLinked( outerNode, triangles, dim, minX, minY, invSize ); - - return triangles; - - } - - }; - - // create a circular doubly linked list from polygon points in the specified winding order - function linkedList( data, start, end, dim, clockwise ) { - - var i, last; - - if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { - - for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); - - } else { - - for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); - - } - - if ( last && equals( last, last.next ) ) { - - removeNode( last ); - last = last.next; - - } - - return last; - - } - - // eliminate colinear or duplicate points - function filterPoints( start, end ) { - - if ( ! start ) return start; - if ( ! end ) end = start; - - var p = start, - again; - do { - - again = false; - - if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { - - removeNode( p ); - p = end = p.prev; - if ( p === p.next ) break; - again = true; - - } else { - - p = p.next; - - } - - } while ( again || p !== end ); - - return end; - - } - - // main ear slicing loop which triangulates a polygon (given as a linked list) - function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { - - if ( ! ear ) return; - - // interlink polygon nodes in z-order - if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize ); - - var stop = ear, - prev, next; - - // iterate through ears, slicing them one by one - while ( ear.prev !== ear.next ) { - - prev = ear.prev; - next = ear.next; - - if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { - - // cut off the triangle - triangles.push( prev.i / dim ); - triangles.push( ear.i / dim ); - triangles.push( next.i / dim ); - - removeNode( ear ); - - // skipping the next vertex leads to less sliver triangles - ear = next.next; - stop = next.next; - - continue; - - } - - ear = next; - - // if we looped through the whole remaining polygon and can't find any more ears - if ( ear === stop ) { - - // try filtering points and slicing again - if ( ! pass ) { - - earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); - - // if this didn't work, try curing all small self-intersections locally - - } else if ( pass === 1 ) { - - ear = cureLocalIntersections( ear, triangles, dim ); - earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); - - // as a last resort, try splitting the remaining polygon into two - - } else if ( pass === 2 ) { - - splitEarcut( ear, triangles, dim, minX, minY, invSize ); - - } - - break; - - } - - } - - } - - // check whether a polygon node forms a valid ear with adjacent nodes - function isEar( ear ) { - - var a = ear.prev, - b = ear, - c = ear.next; - - if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear - - // now make sure we don't have other points inside the potential ear - var p = ear.next.next; - - while ( p !== ear.prev ) { - - if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) return false; - p = p.next; - - } - - return true; - - } - - function isEarHashed( ear, minX, minY, invSize ) { - - var a = ear.prev, - b = ear, - c = ear.next; - - if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear - - // triangle bbox; min & max are calculated like this for speed - var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ), - minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ), - maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ), - maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y ); - - // z-order range for the current triangle bbox; - var minZ = zOrder( minTX, minTY, minX, minY, invSize ), - maxZ = zOrder( maxTX, maxTY, minX, minY, invSize ); - - var p = ear.prevZ, - n = ear.nextZ; - - // look for points inside the triangle in both directions - while ( p && p.z >= minZ && n && n.z <= maxZ ) { - - if ( p !== ear.prev && p !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) return false; - p = p.prevZ; - - if ( n !== ear.prev && n !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && - area( n.prev, n, n.next ) >= 0 ) return false; - n = n.nextZ; - - } - - // look for remaining points in decreasing z-order - while ( p && p.z >= minZ ) { - - if ( p !== ear.prev && p !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) && - area( p.prev, p, p.next ) >= 0 ) return false; - p = p.prevZ; - - } - - // look for remaining points in increasing z-order - while ( n && n.z <= maxZ ) { - - if ( n !== ear.prev && n !== ear.next && - pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) && - area( n.prev, n, n.next ) >= 0 ) return false; - n = n.nextZ; - - } - - return true; - - } - - // go through all polygon nodes and cure small local self-intersections - function cureLocalIntersections( start, triangles, dim ) { - - var p = start; - do { - - var a = p.prev, - b = p.next.next; - - if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { - - triangles.push( a.i / dim ); - triangles.push( p.i / dim ); - triangles.push( b.i / dim ); - - // remove two nodes involved - removeNode( p ); - removeNode( p.next ); - - p = start = b; - - } - - p = p.next; - - } while ( p !== start ); - - return p; - - } - - // try splitting polygon into two and triangulate them independently - function splitEarcut( start, triangles, dim, minX, minY, invSize ) { - - // look for a valid diagonal that divides the polygon into two - var a = start; - do { - - var b = a.next.next; - while ( b !== a.prev ) { - - if ( a.i !== b.i && isValidDiagonal( a, b ) ) { - - // split the polygon in two by the diagonal - var c = splitPolygon( a, b ); - - // filter colinear points around the cuts - a = filterPoints( a, a.next ); - c = filterPoints( c, c.next ); - - // run earcut on each half - earcutLinked( a, triangles, dim, minX, minY, invSize ); - earcutLinked( c, triangles, dim, minX, minY, invSize ); - return; - - } - - b = b.next; - - } - - a = a.next; - - } while ( a !== start ); - - } - - // link every hole into the outer loop, producing a single-ring polygon without holes - function eliminateHoles( data, holeIndices, outerNode, dim ) { - - var queue = [], - i, len, start, end, list; - - for ( i = 0, len = holeIndices.length; i < len; i ++ ) { - - start = holeIndices[ i ] * dim; - end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; - list = linkedList( data, start, end, dim, false ); - if ( list === list.next ) list.steiner = true; - queue.push( getLeftmost( list ) ); - - } - - queue.sort( compareX ); - - // process holes from left to right - for ( i = 0; i < queue.length; i ++ ) { - - eliminateHole( queue[ i ], outerNode ); - outerNode = filterPoints( outerNode, outerNode.next ); - - } - - return outerNode; - - } - - function compareX( a, b ) { - - return a.x - b.x; - - } - - // find a bridge between vertices that connects hole with an outer ring and and link it - function eliminateHole( hole, outerNode ) { - - outerNode = findHoleBridge( hole, outerNode ); - if ( outerNode ) { - - var b = splitPolygon( outerNode, hole ); - filterPoints( b, b.next ); - - } - - } - - // David Eberly's algorithm for finding a bridge between hole and outer polygon - function findHoleBridge( hole, outerNode ) { - - var p = outerNode, - hx = hole.x, - hy = hole.y, - qx = - Infinity, - m; - - // find a segment intersected by a ray from the hole's leftmost point to the left; - // segment's endpoint with lesser x will be potential connection point - do { - - if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { - - var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); - if ( x <= hx && x > qx ) { - - qx = x; - if ( x === hx ) { - - if ( hy === p.y ) return p; - if ( hy === p.next.y ) return p.next; - - } - - m = p.x < p.next.x ? p : p.next; - - } - - } - - p = p.next; - - } while ( p !== outerNode ); - - if ( ! m ) return null; - - if ( hx === qx ) return m.prev; // hole touches outer segment; pick lower endpoint - - // look for points inside the triangle of hole point, segment intersection and endpoint; - // if there are no points found, we have a valid connection; - // otherwise choose the point of the minimum angle with the ray as connection point - - var stop = m, - mx = m.x, - my = m.y, - tanMin = Infinity, - tan; - - p = m.next; - - while ( p !== stop ) { - - if ( hx >= p.x && p.x >= mx && hx !== p.x && - pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { - - tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential - - if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) { - - m = p; - tanMin = tan; - - } - - } - - p = p.next; - - } - - return m; - - } - - // interlink polygon nodes in z-order - function indexCurve( start, minX, minY, invSize ) { - - var p = start; - do { - - if ( p.z === null ) p.z = zOrder( p.x, p.y, minX, minY, invSize ); - p.prevZ = p.prev; - p.nextZ = p.next; - p = p.next; - - } while ( p !== start ); - - p.prevZ.nextZ = null; - p.prevZ = null; - - sortLinked( p ); - - } - - // Simon Tatham's linked list merge sort algorithm - // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html - function sortLinked( list ) { - - var i, p, q, e, tail, numMerges, pSize, qSize, - inSize = 1; - - do { - - p = list; - list = null; - tail = null; - numMerges = 0; - - while ( p ) { - - numMerges ++; - q = p; - pSize = 0; - for ( i = 0; i < inSize; i ++ ) { - - pSize ++; - q = q.nextZ; - if ( ! q ) break; - - } - - qSize = inSize; - - while ( pSize > 0 || ( qSize > 0 && q ) ) { - - if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { - - e = p; - p = p.nextZ; - pSize --; - - } else { - - e = q; - q = q.nextZ; - qSize --; - - } - - if ( tail ) tail.nextZ = e; - else list = e; - - e.prevZ = tail; - tail = e; - - } - - p = q; - - } - - tail.nextZ = null; - inSize *= 2; - - } while ( numMerges > 1 ); - - return list; - - } - - // z-order of a point given coords and inverse of the longer side of data bbox - function zOrder( x, y, minX, minY, invSize ) { - - // coords are transformed into non-negative 15-bit integer range - x = 32767 * ( x - minX ) * invSize; - y = 32767 * ( y - minY ) * invSize; - - x = ( x | ( x << 8 ) ) & 0x00FF00FF; - x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; - x = ( x | ( x << 2 ) ) & 0x33333333; - x = ( x | ( x << 1 ) ) & 0x55555555; - - y = ( y | ( y << 8 ) ) & 0x00FF00FF; - y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; - y = ( y | ( y << 2 ) ) & 0x33333333; - y = ( y | ( y << 1 ) ) & 0x55555555; - - return x | ( y << 1 ); - - } - - // find the leftmost node of a polygon ring - function getLeftmost( start ) { - - var p = start, - leftmost = start; - do { - - if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p; - p = p.next; - - } while ( p !== start ); - - return leftmost; - - } - - // check if a point lies within a convex triangle - function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { - - return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 && - ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 && - ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0; - - } - - // check if a diagonal between two polygon nodes is valid (lies in polygon interior) - function isValidDiagonal( a, b ) { - - return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && - locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ); - - } - - // signed area of a triangle - function area( p, q, r ) { - - return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); - - } - - // check if two points are equal - function equals( p1, p2 ) { - - return p1.x === p2.x && p1.y === p2.y; - - } - - // check if two segments intersect - function intersects( p1, q1, p2, q2 ) { - - if ( ( equals( p1, p2 ) && equals( q1, q2 ) ) || - ( equals( p1, q2 ) && equals( p2, q1 ) ) ) return true; - return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 && - area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0; - - } - - // check if a polygon diagonal intersects any polygon segments - function intersectsPolygon( a, b ) { - - var p = a; - do { - - if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && - intersects( p, p.next, a, b ) ) return true; - p = p.next; - - } while ( p !== a ); - - return false; - - } - - // check if a polygon diagonal is locally inside the polygon - function locallyInside( a, b ) { - - return area( a.prev, a, a.next ) < 0 ? - area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : - area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; - - } - - // check if the middle point of a polygon diagonal is inside the polygon - function middleInside( a, b ) { - - var p = a, - inside = false, - px = ( a.x + b.x ) / 2, - py = ( a.y + b.y ) / 2; - do { - - if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && - ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) - inside = ! inside; - p = p.next; - - } while ( p !== a ); - - return inside; - - } - - // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; - // if one belongs to the outer ring and another to a hole, it merges it into a single ring - function splitPolygon( a, b ) { - - var a2 = new Node( a.i, a.x, a.y ), - b2 = new Node( b.i, b.x, b.y ), - an = a.next, - bp = b.prev; - - a.next = b; - b.prev = a; - - a2.next = an; - an.prev = a2; - - b2.next = a2; - a2.prev = b2; - - bp.next = b2; - b2.prev = bp; - - return b2; - - } - - // create a node and optionally link it with previous one (in a circular doubly linked list) - function insertNode( i, x, y, last ) { - - var p = new Node( i, x, y ); - - if ( ! last ) { - - p.prev = p; - p.next = p; - - } else { - - p.next = last.next; - p.prev = last; - last.next.prev = p; - last.next = p; - - } - - return p; - - } - - function removeNode( p ) { - - p.next.prev = p.prev; - p.prev.next = p.next; - - if ( p.prevZ ) p.prevZ.nextZ = p.nextZ; - if ( p.nextZ ) p.nextZ.prevZ = p.prevZ; - - } - - function Node( i, x, y ) { - - // vertex index in coordinates array - this.i = i; - - // vertex coordinates - this.x = x; - this.y = y; - - // previous and next vertex nodes in a polygon ring - this.prev = null; - this.next = null; - - // z-order curve value - this.z = null; - - // previous and next nodes in z-order - this.prevZ = null; - this.nextZ = null; - - // indicates whether this is a steiner point - this.steiner = false; - - } - - function signedArea( data, start, end, dim ) { - - var sum = 0; - for ( var i = start, j = end - dim; i < end; i += dim ) { - - sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); - j = i; - - } - - return sum; - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - - var ShapeUtils = { - - // calculate area of the contour polygon - - area: function ( contour ) { - - var n = contour.length; - var a = 0.0; - - for ( var p = n - 1, q = 0; q < n; p = q ++ ) { - - a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; - - } - - return a * 0.5; - - }, - - isClockWise: function ( pts ) { - - return ShapeUtils.area( pts ) < 0; - - }, - - triangulateShape: function ( contour, holes ) { - - var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] - var holeIndices = []; // array of hole indices - var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] - - removeDupEndPts( contour ); - addContour( vertices, contour ); - - // - - var holeIndex = contour.length; - - holes.forEach( removeDupEndPts ); - - for ( var i = 0; i < holes.length; i ++ ) { - - holeIndices.push( holeIndex ); - holeIndex += holes[ i ].length; - addContour( vertices, holes[ i ] ); - - } - - // - - var triangles = Earcut.triangulate( vertices, holeIndices ); - - // - - for ( var i = 0; i < triangles.length; i += 3 ) { - - faces.push( triangles.slice( i, i + 3 ) ); - - } - - return faces; - - } - - }; - - function removeDupEndPts( points ) { - - var l = points.length; - - if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { - - points.pop(); - - } - - } - - function addContour( vertices, contour ) { - - for ( var i = 0; i < contour.length; i ++ ) { - - vertices.push( contour[ i ].x ); - vertices.push( contour[ i ].y ); - - } - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Creates extruded geometry from a path shape. - * - * parameters = { - * - * curveSegments: , // number of points on the curves - * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too - * depth: , // Depth to extrude the shape - * - * bevelEnabled: , // turn on bevel - * bevelThickness: , // how deep into the original shape bevel goes - * bevelSize: , // how far from shape outline (including bevelOffset) is bevel - * bevelOffset: , // how far from shape outline does bevel start - * bevelSegments: , // number of bevel layers - * - * extrudePath: // curve to extrude shape along - * - * UVGenerator: // object that provides UV generator functions - * - * } - */ - - // ExtrudeGeometry - - function ExtrudeGeometry( shapes, options ) { - - Geometry.call( this ); - - this.type = 'ExtrudeGeometry'; - - this.parameters = { - shapes: shapes, - options: options - }; - - this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) ); - this.mergeVertices(); - - } - - ExtrudeGeometry.prototype = Object.create( Geometry.prototype ); - ExtrudeGeometry.prototype.constructor = ExtrudeGeometry; - - ExtrudeGeometry.prototype.toJSON = function () { - - var data = Geometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - var options = this.parameters.options; - - return toJSON( shapes, options, data ); - - }; - - // ExtrudeBufferGeometry - - function ExtrudeBufferGeometry( shapes, options ) { - - BufferGeometry.call( this ); - - this.type = 'ExtrudeBufferGeometry'; - - this.parameters = { - shapes: shapes, - options: options - }; - - shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; - - var scope = this; - - var verticesArray = []; - var uvArray = []; - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - addShape( shape ); - - } - - // build geometry - - this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); - - this.computeVertexNormals(); - - // functions - - function addShape( shape ) { - - var placeholder = []; - - // options - - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - var steps = options.steps !== undefined ? options.steps : 1; - var depth = options.depth !== undefined ? options.depth : 100; - - var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; - var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; - var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; - var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; - var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - - var extrudePath = options.extrudePath; - - var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; - - // deprecated options - - if ( options.amount !== undefined ) { - - console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' ); - depth = options.amount; - - } - - // - - var extrudePts, extrudeByPath = false; - var splineTube, binormal, normal, position2; - - if ( extrudePath ) { - - extrudePts = extrudePath.getSpacedPoints( steps ); - - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion - - // SETUP TNB variables - - // TODO1 - have a .isClosed in spline? - - splineTube = extrudePath.computeFrenetFrames( steps, false ); - - // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - - binormal = new Vector3(); - normal = new Vector3(); - position2 = new Vector3(); - - } - - // Safeguards if bevels are not enabled - - if ( ! bevelEnabled ) { - - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - bevelOffset = 0; - - } - - // Variables initialization - - var ahole, h, hl; // looping of holes - - var shapePoints = shape.extractPoints( curveSegments ); - - var vertices = shapePoints.shape; - var holes = shapePoints.holes; - - var reverse = ! ShapeUtils.isClockWise( vertices ); - - if ( reverse ) { - - vertices = vertices.reverse(); - - // Maybe we should also check if holes are in the opposite direction, just to be safe ... - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - if ( ShapeUtils.isClockWise( ahole ) ) { - - holes[ h ] = ahole.reverse(); - - } - - } - - } - - - var faces = ShapeUtils.triangulateShape( vertices, holes ); - - /* Vertices */ - - var contour = vertices; // vertices has all points but contour has only points of circumference - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - vertices = vertices.concat( ahole ); - - } - - - function scalePt2( pt, vec, size ) { - - if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" ); - - return vec.clone().multiplyScalar( size ).add( pt ); - - } - - var b, bs, t, z, - vert, vlen = vertices.length, - face, flen = faces.length; - - - // Find directions for point movement - - - function getBevelVec( inPt, inPrev, inNext ) { - - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one - // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. - - var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt - - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html - - var v_prev_x = inPt.x - inPrev.x, - v_prev_y = inPt.y - inPrev.y; - var v_next_x = inNext.x - inPt.x, - v_next_y = inNext.y - inPt.y; - - var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); - - // check for collinear edges - var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - if ( Math.abs( collinear0 ) > Number.EPSILON ) { - - // not collinear - - // length of vectors for normalizing - - var v_prev_len = Math.sqrt( v_prev_lensq ); - var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); - - // shift adjacent points by unit vectors to the left - - var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); - var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); - - var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); - var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); - - // scaling factor for v_prev to intersection point - - var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - - ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / - ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - // vector from inPt to intersection point - - v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); - v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); - - // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); - if ( v_trans_lensq <= 2 ) { - - return new Vector2( v_trans_x, v_trans_y ); - - } else { - - shrink_by = Math.sqrt( v_trans_lensq / 2 ); - - } - - } else { - - // handle special case of collinear edges - - var direction_eq = false; // assumes: opposite - if ( v_prev_x > Number.EPSILON ) { - - if ( v_next_x > Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( v_prev_x < - Number.EPSILON ) { - - if ( v_next_x < - Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { - - direction_eq = true; - - } - - } - - } - - if ( direction_eq ) { - - // console.log("Warning: lines are a straight sequence"); - v_trans_x = - v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt( v_prev_lensq ); - - } else { - - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt( v_prev_lensq / 2 ); - - } - - } - - return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); - - } - - - var contourMovements = []; - - for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) - - contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); - - } - - var holesMovements = [], - oneHoleMovements, verticesMovements = contourMovements.concat(); - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - oneHoleMovements = []; - - for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); - - } - - holesMovements.push( oneHoleMovements ); - verticesMovements = verticesMovements.concat( oneHoleMovements ); - - } - - - // Loop bevelSegments, 1 for the front, 1 for the back - - for ( b = 0; b < bevelSegments; b ++ ) { - - //for ( b = bevelSegments; b > 0; b -- ) { - - t = b / bevelSegments; - z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; - - // contract shape - - for ( i = 0, il = contour.length; i < il; i ++ ) { - - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - // expand holes - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( i = 0, il = ahole.length; i < il; i ++ ) { - - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - } - - } - - bs = bevelSize + bevelOffset; - - // Back facing vertices - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, 0 ); - - } else { - - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - - normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - // Add stepped vertices... - // Including front facing vertices - - var s; - - for ( s = 1; s <= steps; s ++ ) { - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, depth / steps * s ); - - } else { - - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - - normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - } - - - // Add bevel segments planes - - //for ( b = 1; b <= bevelSegments; b ++ ) { - for ( b = bevelSegments - 1; b >= 0; b -- ) { - - t = b / bevelSegments; - z = bevelThickness * Math.cos( t * Math.PI / 2 ); - bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; - - // contract shape - - for ( i = 0, il = contour.length; i < il; i ++ ) { - - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - v( vert.x, vert.y, depth + z ); - - } - - // expand holes - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( i = 0, il = ahole.length; i < il; i ++ ) { - - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, depth + z ); - - } else { - - v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); - - } - - } - - } - - } - - /* Faces */ - - // Top and bottom faces - - buildLidFaces(); - - // Sides faces - - buildSideFaces(); - - - ///// Internal functions - - function buildLidFaces() { - - var start = verticesArray.length / 3; - - if ( bevelEnabled ) { - - var layer = 0; // steps + 1 - var offset = vlen * layer; - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); - - } - - layer = steps + bevelSegments * 2; - offset = vlen * layer; - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); - - } - - } else { - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ], face[ 1 ], face[ 0 ] ); - - } - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); - - } - - } - - scope.addGroup( start, verticesArray.length / 3 - start, 0 ); - - } - - // Create faces for the z-sides of the shape - - function buildSideFaces() { - - var start = verticesArray.length / 3; - var layeroffset = 0; - sidewalls( contour, layeroffset ); - layeroffset += contour.length; - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - sidewalls( ahole, layeroffset ); - - //, true - layeroffset += ahole.length; - - } - - - scope.addGroup( start, verticesArray.length / 3 - start, 1 ); - - - } - - function sidewalls( contour, layeroffset ) { - - var j, k; - i = contour.length; - - while ( -- i >= 0 ) { - - j = i; - k = i - 1; - if ( k < 0 ) k = contour.length - 1; - - //console.log('b', i,j, i-1, k,vertices.length); - - var s = 0, - sl = steps + bevelSegments * 2; - - for ( s = 0; s < sl; s ++ ) { - - var slen1 = vlen * s; - var slen2 = vlen * ( s + 1 ); - - var a = layeroffset + j + slen1, - b = layeroffset + k + slen1, - c = layeroffset + k + slen2, - d = layeroffset + j + slen2; - - f4( a, b, c, d ); - - } - - } - - } - - function v( x, y, z ) { - - placeholder.push( x ); - placeholder.push( y ); - placeholder.push( z ); - - } - - - function f3( a, b, c ) { - - addVertex( a ); - addVertex( b ); - addVertex( c ); - - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - - } - - function f4( a, b, c, d ) { - - addVertex( a ); - addVertex( b ); - addVertex( d ); - - addVertex( b ); - addVertex( c ); - addVertex( d ); - - - var nextIndex = verticesArray.length / 3; - var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); - - addUV( uvs[ 0 ] ); - addUV( uvs[ 1 ] ); - addUV( uvs[ 3 ] ); - - addUV( uvs[ 1 ] ); - addUV( uvs[ 2 ] ); - addUV( uvs[ 3 ] ); - - } - - function addVertex( index ) { - - verticesArray.push( placeholder[ index * 3 + 0 ] ); - verticesArray.push( placeholder[ index * 3 + 1 ] ); - verticesArray.push( placeholder[ index * 3 + 2 ] ); - - } - - - function addUV( vector2 ) { - - uvArray.push( vector2.x ); - uvArray.push( vector2.y ); - - } - - } - - } - - ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry; - - ExtrudeBufferGeometry.prototype.toJSON = function () { - - var data = BufferGeometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - var options = this.parameters.options; - - return toJSON( shapes, options, data ); - - }; - - // - - var WorldUVGenerator = { - - generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { - - var a_x = vertices[ indexA * 3 ]; - var a_y = vertices[ indexA * 3 + 1 ]; - var b_x = vertices[ indexB * 3 ]; - var b_y = vertices[ indexB * 3 + 1 ]; - var c_x = vertices[ indexC * 3 ]; - var c_y = vertices[ indexC * 3 + 1 ]; - - return [ - new Vector2( a_x, a_y ), - new Vector2( b_x, b_y ), - new Vector2( c_x, c_y ) - ]; - - }, - - generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { - - var a_x = vertices[ indexA * 3 ]; - var a_y = vertices[ indexA * 3 + 1 ]; - var a_z = vertices[ indexA * 3 + 2 ]; - var b_x = vertices[ indexB * 3 ]; - var b_y = vertices[ indexB * 3 + 1 ]; - var b_z = vertices[ indexB * 3 + 2 ]; - var c_x = vertices[ indexC * 3 ]; - var c_y = vertices[ indexC * 3 + 1 ]; - var c_z = vertices[ indexC * 3 + 2 ]; - var d_x = vertices[ indexD * 3 ]; - var d_y = vertices[ indexD * 3 + 1 ]; - var d_z = vertices[ indexD * 3 + 2 ]; - - if ( Math.abs( a_y - b_y ) < 0.01 ) { - - return [ - new Vector2( a_x, 1 - a_z ), - new Vector2( b_x, 1 - b_z ), - new Vector2( c_x, 1 - c_z ), - new Vector2( d_x, 1 - d_z ) - ]; - - } else { - - return [ - new Vector2( a_y, 1 - a_z ), - new Vector2( b_y, 1 - b_z ), - new Vector2( c_y, 1 - c_z ), - new Vector2( d_y, 1 - d_z ) - ]; - - } - - } - }; - - function toJSON( shapes, options, data ) { - - // - - data.shapes = []; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - data.shapes.push( shape.uuid ); - - } - - } else { - - data.shapes.push( shapes.uuid ); - - } - - // - - if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON(); - - return data; - - } - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author alteredq / http://alteredqualia.com/ - * - * Text = 3D Text - * - * parameters = { - * font: , // font - * - * size: , // size of the text - * height: , // thickness to extrude text - * curveSegments: , // number of points on the curves - * - * bevelEnabled: , // turn on bevel - * bevelThickness: , // how deep into text bevel goes - * bevelSize: , // how far from text outline (including bevelOffset) is bevel - * bevelOffset: // how far from text outline does bevel start - * } - */ - - // TextGeometry - - function TextGeometry( text, parameters ) { - - Geometry.call( this ); - - this.type = 'TextGeometry'; - - this.parameters = { - text: text, - parameters: parameters - }; - - this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) ); - this.mergeVertices(); - - } - - TextGeometry.prototype = Object.create( Geometry.prototype ); - TextGeometry.prototype.constructor = TextGeometry; - - // TextBufferGeometry - - function TextBufferGeometry( text, parameters ) { - - parameters = parameters || {}; - - var font = parameters.font; - - if ( ! ( font && font.isFont ) ) { - - console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' ); - return new Geometry(); - - } - - var shapes = font.generateShapes( text, parameters.size ); - - // translate parameters to ExtrudeGeometry API - - parameters.depth = parameters.height !== undefined ? parameters.height : 50; - - // defaults - - if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10; - if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8; - if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false; - - ExtrudeBufferGeometry.call( this, shapes, parameters ); - - this.type = 'TextBufferGeometry'; - - } - - TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype ); - TextBufferGeometry.prototype.constructor = TextBufferGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author benaadams / https://twitter.com/ben_a_adams - * @author Mugen87 / https://github.com/Mugen87 - */ - - // SphereGeometry - - function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'SphereGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - SphereGeometry.prototype = Object.create( Geometry.prototype ); - SphereGeometry.prototype.constructor = SphereGeometry; - - // SphereBufferGeometry - - function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'SphereBufferGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 1; - - widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); - heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); - - phiStart = phiStart !== undefined ? phiStart : 0; - phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; - - var thetaEnd = Math.min( thetaStart + thetaLength, Math.PI ); - - var ix, iy; - - var index = 0; - var grid = []; - - var vertex = new Vector3(); - var normal = new Vector3(); - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // generate vertices, normals and uvs - - for ( iy = 0; iy <= heightSegments; iy ++ ) { - - var verticesRow = []; - - var v = iy / heightSegments; - - // special case for the poles - - var uOffset = 0; - - if ( iy == 0 && thetaStart == 0 ) { - - uOffset = 0.5 / widthSegments; - - } else if ( iy == heightSegments && thetaEnd == Math.PI ) { - - uOffset = - 0.5 / widthSegments; - - } - - for ( ix = 0; ix <= widthSegments; ix ++ ) { - - var u = ix / widthSegments; - - // vertex - - vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); - vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normal.copy( vertex ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u + uOffset, 1 - v ); - - verticesRow.push( index ++ ); - - } - - grid.push( verticesRow ); - - } - - // indices - - for ( iy = 0; iy < heightSegments; iy ++ ) { - - for ( ix = 0; ix < widthSegments; ix ++ ) { - - var a = grid[ iy ][ ix + 1 ]; - var b = grid[ iy ][ ix ]; - var c = grid[ iy + 1 ][ ix ]; - var d = grid[ iy + 1 ][ ix + 1 ]; - - if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); - if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - SphereBufferGeometry.prototype.constructor = SphereBufferGeometry; - - /** - * @author Kaleb Murphy - * @author Mugen87 / https://github.com/Mugen87 - */ - - // RingGeometry - - function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'RingGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - RingGeometry.prototype = Object.create( Geometry.prototype ); - RingGeometry.prototype.constructor = RingGeometry; - - // RingBufferGeometry - - function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'RingBufferGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - innerRadius = innerRadius || 0.5; - outerRadius = outerRadius || 1; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; - phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // some helper variables - - var segment; - var radius = innerRadius; - var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); - var vertex = new Vector3(); - var uv = new Vector2(); - var j, i; - - // generate vertices, normals and uvs - - for ( j = 0; j <= phiSegments; j ++ ) { - - for ( i = 0; i <= thetaSegments; i ++ ) { - - // values are generate from the inside of the ring to the outside - - segment = thetaStart + i / thetaSegments * thetaLength; - - // vertex - - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, 0, 1 ); - - // uv - - uv.x = ( vertex.x / outerRadius + 1 ) / 2; - uv.y = ( vertex.y / outerRadius + 1 ) / 2; - - uvs.push( uv.x, uv.y ); - - } - - // increase the radius for next row of vertices - - radius += radiusStep; - - } - - // indices - - for ( j = 0; j < phiSegments; j ++ ) { - - var thetaSegmentLevel = j * ( thetaSegments + 1 ); - - for ( i = 0; i < thetaSegments; i ++ ) { - - segment = i + thetaSegmentLevel; - - var a = segment; - var b = segment + thetaSegments + 1; - var c = segment + thetaSegments + 2; - var d = segment + 1; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - RingBufferGeometry.prototype.constructor = RingBufferGeometry; - - /** - * @author zz85 / https://github.com/zz85 - * @author bhouston / http://clara.io - * @author Mugen87 / https://github.com/Mugen87 - */ - - // LatheGeometry - - function LatheGeometry( points, segments, phiStart, phiLength ) { - - Geometry.call( this ); - - this.type = 'LatheGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) ); - this.mergeVertices(); - - } - - LatheGeometry.prototype = Object.create( Geometry.prototype ); - LatheGeometry.prototype.constructor = LatheGeometry; - - // LatheBufferGeometry - - function LatheBufferGeometry( points, segments, phiStart, phiLength ) { - - BufferGeometry.call( this ); - - this.type = 'LatheBufferGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - segments = Math.floor( segments ) || 12; - phiStart = phiStart || 0; - phiLength = phiLength || Math.PI * 2; - - // clamp phiLength so it's in range of [ 0, 2PI ] - - phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 ); - - - // buffers - - var indices = []; - var vertices = []; - var uvs = []; - - // helper variables - - var base; - var inverseSegments = 1.0 / segments; - var vertex = new Vector3(); - var uv = new Vector2(); - var i, j; - - // generate vertices and uvs - - for ( i = 0; i <= segments; i ++ ) { - - var phi = phiStart + i * inverseSegments * phiLength; - - var sin = Math.sin( phi ); - var cos = Math.cos( phi ); - - for ( j = 0; j <= ( points.length - 1 ); j ++ ) { - - // vertex - - vertex.x = points[ j ].x * sin; - vertex.y = points[ j ].y; - vertex.z = points[ j ].x * cos; - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // uv - - uv.x = i / segments; - uv.y = j / ( points.length - 1 ); - - uvs.push( uv.x, uv.y ); - - - } - - } - - // indices - - for ( i = 0; i < segments; i ++ ) { - - for ( j = 0; j < ( points.length - 1 ); j ++ ) { - - base = j + i * points.length; - - var a = base; - var b = base + points.length; - var c = base + points.length + 1; - var d = base + 1; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - // generate normals - - this.computeVertexNormals(); - - // if the geometry is closed, we need to average the normals along the seam. - // because the corresponding vertices are identical (but still have different UVs). - - if ( phiLength === Math.PI * 2 ) { - - var normals = this.attributes.normal.array; - var n1 = new Vector3(); - var n2 = new Vector3(); - var n = new Vector3(); - - // this is the buffer offset for the last line of vertices - - base = segments * points.length * 3; - - for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) { - - // select the normal of the vertex in the first line - - n1.x = normals[ j + 0 ]; - n1.y = normals[ j + 1 ]; - n1.z = normals[ j + 2 ]; - - // select the normal of the vertex in the last line - - n2.x = normals[ base + j + 0 ]; - n2.y = normals[ base + j + 1 ]; - n2.z = normals[ base + j + 2 ]; - - // average normals - - n.addVectors( n1, n2 ).normalize(); - - // assign the new values to both normals - - normals[ j + 0 ] = normals[ base + j + 0 ] = n.x; - normals[ j + 1 ] = normals[ base + j + 1 ] = n.y; - normals[ j + 2 ] = normals[ base + j + 2 ] = n.z; - - } - - } - - } - - LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - LatheBufferGeometry.prototype.constructor = LatheBufferGeometry; - - /** - * @author jonobr1 / http://jonobr1.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - // ShapeGeometry - - function ShapeGeometry( shapes, curveSegments ) { - - Geometry.call( this ); - - this.type = 'ShapeGeometry'; - - if ( typeof curveSegments === 'object' ) { - - console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' ); - - curveSegments = curveSegments.curveSegments; - - } - - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; - - this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) ); - this.mergeVertices(); - - } - - ShapeGeometry.prototype = Object.create( Geometry.prototype ); - ShapeGeometry.prototype.constructor = ShapeGeometry; - - ShapeGeometry.prototype.toJSON = function () { - - var data = Geometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - - return toJSON$1( shapes, data ); - - }; - - // ShapeBufferGeometry - - function ShapeBufferGeometry( shapes, curveSegments ) { - - BufferGeometry.call( this ); - - this.type = 'ShapeBufferGeometry'; - - this.parameters = { - shapes: shapes, - curveSegments: curveSegments - }; - - curveSegments = curveSegments || 12; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var groupStart = 0; - var groupCount = 0; - - // allow single and array values for "shapes" parameter - - if ( Array.isArray( shapes ) === false ) { - - addShape( shapes ); - - } else { - - for ( var i = 0; i < shapes.length; i ++ ) { - - addShape( shapes[ i ] ); - - this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support - - groupStart += groupCount; - groupCount = 0; - - } - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - - // helper functions - - function addShape( shape ) { - - var i, l, shapeHole; - - var indexOffset = vertices.length / 3; - var points = shape.extractPoints( curveSegments ); - - var shapeVertices = points.shape; - var shapeHoles = points.holes; - - // check direction of vertices - - if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { - - shapeVertices = shapeVertices.reverse(); - - } - - for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { - - shapeHole = shapeHoles[ i ]; - - if ( ShapeUtils.isClockWise( shapeHole ) === true ) { - - shapeHoles[ i ] = shapeHole.reverse(); - - } - - } - - var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); - - // join vertices of inner and outer paths to a single array - - for ( i = 0, l = shapeHoles.length; i < l; i ++ ) { - - shapeHole = shapeHoles[ i ]; - shapeVertices = shapeVertices.concat( shapeHole ); - - } - - // vertices, normals, uvs - - for ( i = 0, l = shapeVertices.length; i < l; i ++ ) { - - var vertex = shapeVertices[ i ]; - - vertices.push( vertex.x, vertex.y, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( vertex.x, vertex.y ); // world uvs - - } - - // incides - - for ( i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - var a = face[ 0 ] + indexOffset; - var b = face[ 1 ] + indexOffset; - var c = face[ 2 ] + indexOffset; - - indices.push( a, b, c ); - groupCount += 3; - - } - - } - - } - - ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry; - - ShapeBufferGeometry.prototype.toJSON = function () { - - var data = BufferGeometry.prototype.toJSON.call( this ); - - var shapes = this.parameters.shapes; - - return toJSON$1( shapes, data ); - - }; - - // - - function toJSON$1( shapes, data ) { - - data.shapes = []; - - if ( Array.isArray( shapes ) ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - var shape = shapes[ i ]; - - data.shapes.push( shape.uuid ); - - } - - } else { - - data.shapes.push( shapes.uuid ); - - } - - return data; - - } - - /** - * @author WestLangley / http://github.com/WestLangley - * @author Mugen87 / https://github.com/Mugen87 - */ - - function EdgesGeometry( geometry, thresholdAngle ) { - - BufferGeometry.call( this ); - - this.type = 'EdgesGeometry'; - - this.parameters = { - thresholdAngle: thresholdAngle - }; - - thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; - - // buffer - - var vertices = []; - - // helper variables - - var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle ); - var edge = [ 0, 0 ], edges = {}, edge1, edge2; - var key, keys = [ 'a', 'b', 'c' ]; - - // prepare source geometry - - var geometry2; - - if ( geometry.isBufferGeometry ) { - - geometry2 = new Geometry(); - geometry2.fromBufferGeometry( geometry ); - - } else { - - geometry2 = geometry.clone(); - - } - - geometry2.mergeVertices(); - geometry2.computeFaceNormals(); - - var sourceVertices = geometry2.vertices; - var faces = geometry2.faces; - - // now create a data structure where each entry represents an edge with its adjoining faces - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0; j < 3; j ++ ) { - - edge1 = face[ keys[ j ] ]; - edge2 = face[ keys[ ( j + 1 ) % 3 ] ]; - edge[ 0 ] = Math.min( edge1, edge2 ); - edge[ 1 ] = Math.max( edge1, edge2 ); - - key = edge[ 0 ] + ',' + edge[ 1 ]; - - if ( edges[ key ] === undefined ) { - - edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined }; - - } else { - - edges[ key ].face2 = i; - - } - - } - - } - - // generate vertices - - for ( key in edges ) { - - var e = edges[ key ]; - - // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. - - if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) { - - var vertex = sourceVertices[ e.index1 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - vertex = sourceVertices[ e.index2 ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - } - - // build geometry - - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - - } - - EdgesGeometry.prototype = Object.create( BufferGeometry.prototype ); - EdgesGeometry.prototype.constructor = EdgesGeometry; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - // CylinderGeometry - - function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'CylinderGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - CylinderGeometry.prototype = Object.create( Geometry.prototype ); - CylinderGeometry.prototype.constructor = CylinderGeometry; - - // CylinderBufferGeometry - - function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'CylinderBufferGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - var scope = this; - - radiusTop = radiusTop !== undefined ? radiusTop : 1; - radiusBottom = radiusBottom !== undefined ? radiusBottom : 1; - height = height || 1; - - radialSegments = Math.floor( radialSegments ) || 8; - heightSegments = Math.floor( heightSegments ) || 1; - - openEnded = openEnded !== undefined ? openEnded : false; - thetaStart = thetaStart !== undefined ? thetaStart : 0.0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var index = 0; - var indexArray = []; - var halfHeight = height / 2; - var groupStart = 0; - - // generate geometry - - generateTorso(); - - if ( openEnded === false ) { - - if ( radiusTop > 0 ) generateCap( true ); - if ( radiusBottom > 0 ) generateCap( false ); - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - function generateTorso() { - - var x, y; - var normal = new Vector3(); - var vertex = new Vector3(); - - var groupCount = 0; - - // this will be used to calculate the normal - var slope = ( radiusBottom - radiusTop ) / height; - - // generate vertices, normals and uvs - - for ( y = 0; y <= heightSegments; y ++ ) { - - var indexRow = []; - - var v = y / heightSegments; - - // calculate the radius of the current row - - var radius = v * ( radiusBottom - radiusTop ) + radiusTop; - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - - var theta = u * thetaLength + thetaStart; - - var sinTheta = Math.sin( theta ); - var cosTheta = Math.cos( theta ); - - // vertex - - vertex.x = radius * sinTheta; - vertex.y = - v * height + halfHeight; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normal.set( sinTheta, slope, cosTheta ).normalize(); - normals.push( normal.x, normal.y, normal.z ); - - // uv - - uvs.push( u, 1 - v ); - - // save index of vertex in respective row - - indexRow.push( index ++ ); - - } - - // now save vertices of the row in our index array - - indexArray.push( indexRow ); - - } - - // generate indices - - for ( x = 0; x < radialSegments; x ++ ) { - - for ( y = 0; y < heightSegments; y ++ ) { - - // we use the index array to access the correct indices - - var a = indexArray[ y ][ x ]; - var b = indexArray[ y + 1 ][ x ]; - var c = indexArray[ y + 1 ][ x + 1 ]; - var d = indexArray[ y ][ x + 1 ]; - - // faces - - indices.push( a, b, d ); - indices.push( b, c, d ); - - // update group counter - - groupCount += 6; - - } - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, 0 ); - - // calculate new start value for groups - - groupStart += groupCount; - - } - - function generateCap( top ) { - - var x, centerIndexStart, centerIndexEnd; - - var uv = new Vector2(); - var vertex = new Vector3(); - - var groupCount = 0; - - var radius = ( top === true ) ? radiusTop : radiusBottom; - var sign = ( top === true ) ? 1 : - 1; - - // save the index of the first center vertex - centerIndexStart = index; - - // first we generate the center vertex data of the cap. - // because the geometry needs one set of uvs per face, - // we must generate a center vertex per face/segment - - for ( x = 1; x <= radialSegments; x ++ ) { - - // vertex - - vertices.push( 0, halfHeight * sign, 0 ); - - // normal - - normals.push( 0, sign, 0 ); - - // uv - - uvs.push( 0.5, 0.5 ); - - // increase index - - index ++; - - } - - // save the index of the last center vertex - - centerIndexEnd = index; - - // now we generate the surrounding vertices, normals and uvs - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - var theta = u * thetaLength + thetaStart; - - var cosTheta = Math.cos( theta ); - var sinTheta = Math.sin( theta ); - - // vertex - - vertex.x = radius * sinTheta; - vertex.y = halfHeight * sign; - vertex.z = radius * cosTheta; - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, sign, 0 ); - - // uv - - uv.x = ( cosTheta * 0.5 ) + 0.5; - uv.y = ( sinTheta * 0.5 * sign ) + 0.5; - uvs.push( uv.x, uv.y ); - - // increase index - - index ++; - - } - - // generate indices - - for ( x = 0; x < radialSegments; x ++ ) { - - var c = centerIndexStart + x; - var i = centerIndexEnd + x; - - if ( top === true ) { - - // face top - - indices.push( i, i + 1, c ); - - } else { - - // face bottom - - indices.push( i + 1, i, c ); - - } - - groupCount += 3; - - } - - // add a group to the geometry. this will ensure multi material support - - scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); - - // calculate new start value for groups - - groupStart += groupCount; - - } - - } - - CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry; - - /** - * @author abelnation / http://github.com/abelnation - */ - - // ConeGeometry - - function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - - this.type = 'ConeGeometry'; - - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - } - - ConeGeometry.prototype = Object.create( CylinderGeometry.prototype ); - ConeGeometry.prototype.constructor = ConeGeometry; - - // ConeBufferGeometry - - function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); - - this.type = 'ConeBufferGeometry'; - - this.parameters = { - radius: radius, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - } - - ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype ); - ConeBufferGeometry.prototype.constructor = ConeBufferGeometry; - - /** - * @author benaadams / https://twitter.com/ben_a_adams - * @author Mugen87 / https://github.com/Mugen87 - * @author hughes - */ - - // CircleGeometry - - function CircleGeometry( radius, segments, thetaStart, thetaLength ) { - - Geometry.call( this ); - - this.type = 'CircleGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); - this.mergeVertices(); - - } - - CircleGeometry.prototype = Object.create( Geometry.prototype ); - CircleGeometry.prototype.constructor = CircleGeometry; - - // CircleBufferGeometry - - function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) { - - BufferGeometry.call( this ); - - this.type = 'CircleBufferGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 1; - segments = segments !== undefined ? Math.max( 3, segments ) : 8; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - // buffers - - var indices = []; - var vertices = []; - var normals = []; - var uvs = []; - - // helper variables - - var i, s; - var vertex = new Vector3(); - var uv = new Vector2(); - - // center point - - vertices.push( 0, 0, 0 ); - normals.push( 0, 0, 1 ); - uvs.push( 0.5, 0.5 ); - - for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) { - - var segment = thetaStart + s / segments * thetaLength; - - // vertex - - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - vertices.push( vertex.x, vertex.y, vertex.z ); - - // normal - - normals.push( 0, 0, 1 ); - - // uvs - - uv.x = ( vertices[ i ] / radius + 1 ) / 2; - uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; - - uvs.push( uv.x, uv.y ); - - } - - // indices - - for ( i = 1; i <= segments; i ++ ) { - - indices.push( i, i + 1, 0 ); - - } - - // build geometry - - this.setIndex( indices ); - this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); - this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); - - } - - CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); - CircleBufferGeometry.prototype.constructor = CircleBufferGeometry; - - - - var Geometries = /*#__PURE__*/Object.freeze({ - __proto__: null, - WireframeGeometry: WireframeGeometry, - ParametricGeometry: ParametricGeometry, - ParametricBufferGeometry: ParametricBufferGeometry, - TetrahedronGeometry: TetrahedronGeometry, - TetrahedronBufferGeometry: TetrahedronBufferGeometry, - OctahedronGeometry: OctahedronGeometry, - OctahedronBufferGeometry: OctahedronBufferGeometry, - IcosahedronGeometry: IcosahedronGeometry, - IcosahedronBufferGeometry: IcosahedronBufferGeometry, - DodecahedronGeometry: DodecahedronGeometry, - DodecahedronBufferGeometry: DodecahedronBufferGeometry, - PolyhedronGeometry: PolyhedronGeometry, - PolyhedronBufferGeometry: PolyhedronBufferGeometry, - TubeGeometry: TubeGeometry, - TubeBufferGeometry: TubeBufferGeometry, - TorusKnotGeometry: TorusKnotGeometry, - TorusKnotBufferGeometry: TorusKnotBufferGeometry, - TorusGeometry: TorusGeometry, - TorusBufferGeometry: TorusBufferGeometry, - TextGeometry: TextGeometry, - TextBufferGeometry: TextBufferGeometry, - SphereGeometry: SphereGeometry, - SphereBufferGeometry: SphereBufferGeometry, - RingGeometry: RingGeometry, - RingBufferGeometry: RingBufferGeometry, - PlaneGeometry: PlaneGeometry, - PlaneBufferGeometry: PlaneBufferGeometry, - LatheGeometry: LatheGeometry, - LatheBufferGeometry: LatheBufferGeometry, - ShapeGeometry: ShapeGeometry, - ShapeBufferGeometry: ShapeBufferGeometry, - ExtrudeGeometry: ExtrudeGeometry, - ExtrudeBufferGeometry: ExtrudeBufferGeometry, - EdgesGeometry: EdgesGeometry, - ConeGeometry: ConeGeometry, - ConeBufferGeometry: ConeBufferGeometry, - CylinderGeometry: CylinderGeometry, - CylinderBufferGeometry: CylinderBufferGeometry, - CircleGeometry: CircleGeometry, - CircleBufferGeometry: CircleBufferGeometry, - BoxGeometry: BoxGeometry, - BoxBufferGeometry: BoxBufferGeometry - }); - - /** - * @author mrdoob / http://mrdoob.com/ - * - * parameters = { - * color: - * } - */ - - function ShadowMaterial( parameters ) { - - Material.call( this ); - - this.type = 'ShadowMaterial'; - - this.color = new Color( 0x000000 ); - this.transparent = true; - - this.setValues( parameters ); - - } - - ShadowMaterial.prototype = Object.create( Material.prototype ); - ShadowMaterial.prototype.constructor = ShadowMaterial; - - ShadowMaterial.prototype.isShadowMaterial = true; - - ShadowMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function RawShaderMaterial( parameters ) { - - ShaderMaterial.call( this, parameters ); - - this.type = 'RawShaderMaterial'; - - } - - RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype ); - RawShaderMaterial.prototype.constructor = RawShaderMaterial; - - RawShaderMaterial.prototype.isRawShaderMaterial = true; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * color: , - * roughness: , - * metalness: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * roughnessMap: new THREE.Texture( ), - * - * metalnessMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * envMapIntensity: - * - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshStandardMaterial( parameters ) { - - Material.call( this ); - - this.defines = { 'STANDARD': '' }; - - this.type = 'MeshStandardMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - this.roughness = 0.5; - this.metalness = 0.5; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.roughnessMap = null; - - this.metalnessMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.envMapIntensity = 1.0; - - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshStandardMaterial.prototype = Object.create( Material.prototype ); - MeshStandardMaterial.prototype.constructor = MeshStandardMaterial; - - MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - - MeshStandardMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.defines = { 'STANDARD': '' }; - - this.color.copy( source.color ); - this.roughness = source.roughness; - this.metalness = source.metalness; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.roughnessMap = source.roughnessMap; - - this.metalnessMap = source.metalnessMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.envMapIntensity = source.envMapIntensity; - - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * reflectivity: - * clearcoat: - * clearcoatRoughness: - * - * sheen: - * - * clearcoatNormalScale: , - * clearcoatNormalMap: new THREE.Texture( ), - * } - */ - - function MeshPhysicalMaterial( parameters ) { - - MeshStandardMaterial.call( this ); - - this.defines = { - - 'STANDARD': '', - 'PHYSICAL': '' - - }; - - this.type = 'MeshPhysicalMaterial'; - - this.reflectivity = 0.5; // maps to F0 = 0.04 - - this.clearcoat = 0.0; - this.clearcoatRoughness = 0.0; - - this.sheen = null; // null will disable sheen bsdf - - this.clearcoatNormalScale = new Vector2( 1, 1 ); - this.clearcoatNormalMap = null; - - this.transparency = 0.0; - - this.setValues( parameters ); - - } - - MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype ); - MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial; - - MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - - MeshPhysicalMaterial.prototype.copy = function ( source ) { - - MeshStandardMaterial.prototype.copy.call( this, source ); - - this.defines = { - - 'STANDARD': '', - 'PHYSICAL': '' - - }; - - this.reflectivity = source.reflectivity; - - this.clearcoat = source.clearcoat; - this.clearcoatRoughness = source.clearcoatRoughness; - - if ( source.sheen ) this.sheen = ( this.sheen || new Color() ).copy( source.sheen ); - else this.sheen = null; - - this.clearcoatNormalMap = source.clearcoatNormalMap; - this.clearcoatNormalScale.copy( source.clearcoatNormalScale ); - - this.transparency = source.transparency; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * specular: , - * shininess: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.MultiplyOperation, - * reflectivity: , - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshPhongMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshPhongMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - this.specular = new Color( 0x111111 ); - this.shininess = 30; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshPhongMaterial.prototype = Object.create( Material.prototype ); - MeshPhongMaterial.prototype.constructor = MeshPhongMaterial; - - MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - - MeshPhongMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.specular.copy( source.specular ); - this.shininess = source.shininess; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author takahirox / http://github.com/takahirox - * - * parameters = { - * gradientMap: new THREE.Texture( ) - * } - */ - - function MeshToonMaterial( parameters ) { - - MeshPhongMaterial.call( this ); - - this.defines = { 'TOON': '' }; - - this.type = 'MeshToonMaterial'; - - this.gradientMap = null; - - this.setValues( parameters ); - - } - - MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype ); - MeshToonMaterial.prototype.constructor = MeshToonMaterial; - - MeshToonMaterial.prototype.isMeshToonMaterial = true; - - MeshToonMaterial.prototype.copy = function ( source ) { - - MeshPhongMaterial.prototype.copy.call( this, source ); - - this.gradientMap = source.gradientMap; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * opacity: , - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * wireframe: , - * wireframeLinewidth: - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshNormalMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshNormalMaterial'; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshNormalMaterial.prototype = Object.create( Material.prototype ); - MeshNormalMaterial.prototype.constructor = MeshNormalMaterial; - - MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - - MeshNormalMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissive: , - * emissiveIntensity: - * emissiveMap: new THREE.Texture( ), - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * wireframe: , - * wireframeLinewidth: , - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshLambertMaterial( parameters ) { - - Material.call( this ); - - this.type = 'MeshLambertMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissive = new Color( 0x000000 ); - this.emissiveIntensity = 1.0; - this.emissiveMap = null; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshLambertMaterial.prototype = Object.create( Material.prototype ); - MeshLambertMaterial.prototype.constructor = MeshLambertMaterial; - - MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - - MeshLambertMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissive.copy( source.emissive ); - this.emissiveMap = source.emissiveMap; - this.emissiveIntensity = source.emissiveIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * - * parameters = { - * color: , - * opacity: , - * - * matcap: new THREE.Texture( ), - * - * map: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalMapType: THREE.TangentSpaceNormalMap, - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * alphaMap: new THREE.Texture( ), - * - * skinning: , - * morphTargets: , - * morphNormals: - * } - */ - - function MeshMatcapMaterial( parameters ) { - - Material.call( this ); - - this.defines = { 'MATCAP': '' }; - - this.type = 'MeshMatcapMaterial'; - - this.color = new Color( 0xffffff ); // diffuse - - this.matcap = null; - - this.map = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalMapType = TangentSpaceNormalMap; - this.normalScale = new Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.alphaMap = null; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - - } - - MeshMatcapMaterial.prototype = Object.create( Material.prototype ); - MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial; - - MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; - - MeshMatcapMaterial.prototype.copy = function ( source ) { - - Material.prototype.copy.call( this, source ); - - this.defines = { 'MATCAP': '' }; - - this.color.copy( source.color ); - - this.matcap = source.matcap; - - this.map = source.map; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalMapType = source.normalMapType; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.alphaMap = source.alphaMap; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * linewidth: , - * - * scale: , - * dashSize: , - * gapSize: - * } - */ - - function LineDashedMaterial( parameters ) { - - LineBasicMaterial.call( this ); - - this.type = 'LineDashedMaterial'; - - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - - this.setValues( parameters ); - - } - - LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype ); - LineDashedMaterial.prototype.constructor = LineDashedMaterial; - - LineDashedMaterial.prototype.isLineDashedMaterial = true; - - LineDashedMaterial.prototype.copy = function ( source ) { - - LineBasicMaterial.prototype.copy.call( this, source ); - - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - - return this; - - }; - - - - var Materials = /*#__PURE__*/Object.freeze({ - __proto__: null, - ShadowMaterial: ShadowMaterial, - SpriteMaterial: SpriteMaterial, - RawShaderMaterial: RawShaderMaterial, - ShaderMaterial: ShaderMaterial, - PointsMaterial: PointsMaterial, - MeshPhysicalMaterial: MeshPhysicalMaterial, - MeshStandardMaterial: MeshStandardMaterial, - MeshPhongMaterial: MeshPhongMaterial, - MeshToonMaterial: MeshToonMaterial, - MeshNormalMaterial: MeshNormalMaterial, - MeshLambertMaterial: MeshLambertMaterial, - MeshDepthMaterial: MeshDepthMaterial, - MeshDistanceMaterial: MeshDistanceMaterial, - MeshBasicMaterial: MeshBasicMaterial, - MeshMatcapMaterial: MeshMatcapMaterial, - LineDashedMaterial: LineDashedMaterial, - LineBasicMaterial: LineBasicMaterial, - Material: Material - }); - - /** - * @author tschw - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - - var AnimationUtils = { - - // same as Array.prototype.slice, but also works on typed arrays - arraySlice: function ( array, from, to ) { - - if ( AnimationUtils.isTypedArray( array ) ) { - - // in ios9 array.subarray(from, undefined) will return empty array - // but array.subarray(from) or array.subarray(from, len) is correct - return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); - - } - - return array.slice( from, to ); - - }, - - // converts an array to a specific type - convertArray: function ( array, type, forceClone ) { - - if ( ! array || // let 'undefined' and 'null' pass - ! forceClone && array.constructor === type ) return array; - - if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { - - return new type( array ); // create typed array - - } - - return Array.prototype.slice.call( array ); // create Array - - }, - - isTypedArray: function ( object ) { - - return ArrayBuffer.isView( object ) && - ! ( object instanceof DataView ); - - }, - - // returns an array by which times and values can be sorted - getKeyframeOrder: function ( times ) { - - function compareTime( i, j ) { - - return times[ i ] - times[ j ]; - - } - - var n = times.length; - var result = new Array( n ); - for ( var i = 0; i !== n; ++ i ) result[ i ] = i; - - result.sort( compareTime ); - - return result; - - }, - - // uses the array previously returned by 'getKeyframeOrder' to sort data - sortedArray: function ( values, stride, order ) { - - var nValues = values.length; - var result = new values.constructor( nValues ); - - for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { - - var srcOffset = order[ i ] * stride; - - for ( var j = 0; j !== stride; ++ j ) { - - result[ dstOffset ++ ] = values[ srcOffset + j ]; - - } - - } - - return result; - - }, - - // function for parsing AOS keyframe formats - flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { - - var i = 1, key = jsonKeys[ 0 ]; - - while ( key !== undefined && key[ valuePropertyName ] === undefined ) { - - key = jsonKeys[ i ++ ]; - - } - - if ( key === undefined ) return; // no data - - var value = key[ valuePropertyName ]; - if ( value === undefined ) return; // no data - - if ( Array.isArray( value ) ) { - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push.apply( values, value ); // push all elements - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else if ( value.toArray !== undefined ) { - - // ...assume THREE.Math-ish - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - value.toArray( values, values.length ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } else { - - // otherwise push as-is - - do { - - value = key[ valuePropertyName ]; - - if ( value !== undefined ) { - - times.push( key.time ); - values.push( value ); - - } - - key = jsonKeys[ i ++ ]; - - } while ( key !== undefined ); - - } - - }, - - subclip: function ( sourceClip, name, startFrame, endFrame, fps ) { - - fps = fps || 30; - - var clip = sourceClip.clone(); - - clip.name = name; - - var tracks = []; - - for ( var i = 0; i < clip.tracks.length; ++ i ) { - - var track = clip.tracks[ i ]; - var valueSize = track.getValueSize(); - - var times = []; - var values = []; - - for ( var j = 0; j < track.times.length; ++ j ) { - - var frame = track.times[ j ] * fps; - - if ( frame < startFrame || frame >= endFrame ) continue; - - times.push( track.times[ j ] ); - - for ( var k = 0; k < valueSize; ++ k ) { - - values.push( track.values[ j * valueSize + k ] ); - - } - - } - - if ( times.length === 0 ) continue; - - track.times = AnimationUtils.convertArray( times, track.times.constructor ); - track.values = AnimationUtils.convertArray( values, track.values.constructor ); - - tracks.push( track ); - - } - - clip.tracks = tracks; - - // find minimum .times value across all tracks in the trimmed clip - - var minStartTime = Infinity; - - for ( var i = 0; i < clip.tracks.length; ++ i ) { - - if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) { - - minStartTime = clip.tracks[ i ].times[ 0 ]; - - } - - } - - // shift all tracks such that clip begins at t=0 - - for ( var i = 0; i < clip.tracks.length; ++ i ) { - - clip.tracks[ i ].shift( - 1 * minStartTime ); - - } - - clip.resetDuration(); - - return clip; - - } - - }; - - /** - * Abstract base class of interpolants over parametric samples. - * - * The parameter domain is one dimensional, typically the time or a path - * along a curve defined by the data. - * - * The sample values can have any dimensionality and derived classes may - * apply special interpretations to the data. - * - * This class provides the interval seek in a Template Method, deferring - * the actual interpolation to derived classes. - * - * Time complexity is O(1) for linear access crossing at most two points - * and O(log N) for random access, where N is the number of positions. - * - * References: - * - * http://www.oodesign.com/template-method-pattern.html - * - * @author tschw - */ - - function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - this.parameterPositions = parameterPositions; - this._cachedIndex = 0; - - this.resultBuffer = resultBuffer !== undefined ? - resultBuffer : new sampleValues.constructor( sampleSize ); - this.sampleValues = sampleValues; - this.valueSize = sampleSize; - - } - - Object.assign( Interpolant.prototype, { - - evaluate: function ( t ) { - - var pp = this.parameterPositions, - i1 = this._cachedIndex, - - t1 = pp[ i1 ], - t0 = pp[ i1 - 1 ]; - - validate_interval: { - - seek: { - - var right; - - linear_scan: { - - //- See http://jsperf.com/comparison-to-undefined/3 - //- slower code: - //- - //- if ( t >= t1 || t1 === undefined ) { - forward_scan: if ( ! ( t < t1 ) ) { - - for ( var giveUpAt = i1 + 2; ; ) { - - if ( t1 === undefined ) { - - if ( t < t0 ) break forward_scan; - - // after end - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t, t0 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t0 = t1; - t1 = pp[ ++ i1 ]; - - if ( t < t1 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the right side of the index - right = pp.length; - break linear_scan; - - } - - //- slower code: - //- if ( t < t0 || t0 === undefined ) { - if ( ! ( t >= t0 ) ) { - - // looping? - - var t1global = pp[ 1 ]; - - if ( t < t1global ) { - - i1 = 2; // + 1, using the scan for the details - t0 = t1global; - - } - - // linear reverse scan - - for ( var giveUpAt = i1 - 2; ; ) { - - if ( t0 === undefined ) { - - // before start - - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); - - } - - if ( i1 === giveUpAt ) break; // this loop - - t1 = t0; - t0 = pp[ -- i1 - 1 ]; - - if ( t >= t0 ) { - - // we have arrived at the sought interval - break seek; - - } - - } - - // prepare binary search on the left side of the index - right = i1; - i1 = 0; - break linear_scan; - - } - - // the interval is valid - - break validate_interval; - - } // linear scan - - // binary search - - while ( i1 < right ) { - - var mid = ( i1 + right ) >>> 1; - - if ( t < pp[ mid ] ) { - - right = mid; - - } else { - - i1 = mid + 1; - - } - - } - - t1 = pp[ i1 ]; - t0 = pp[ i1 - 1 ]; - - // check boundary cases, again - - if ( t0 === undefined ) { - - this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); - - } - - if ( t1 === undefined ) { - - i1 = pp.length; - this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t0, t ); - - } - - } // seek - - this._cachedIndex = i1; - - this.intervalChanged_( i1, t0, t1 ); - - } // validate_interval - - return this.interpolate_( i1, t0, t, t1 ); - - }, - - settings: null, // optional, subclass-specific settings structure - // Note: The indirection allows central control of many interpolants. - - // --- Protected interface - - DefaultSettings_: {}, - - getSettings_: function () { - - return this.settings || this.DefaultSettings_; - - }, - - copySampleValue_: function ( index ) { - - // copies a sample value to the result buffer - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - offset = index * stride; - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = values[ offset + i ]; - - } - - return result; - - }, - - // Template methods for derived classes: - - interpolate_: function ( /* i1, t0, t, t1 */ ) { - - throw new Error( 'call to abstract method' ); - // implementations shall return this.resultBuffer - - }, - - intervalChanged_: function ( /* i1, t0, t1 */ ) { - - // empty - - } - - } ); - - //!\ DECLARE ALIAS AFTER assign prototype ! - Object.assign( Interpolant.prototype, { - - //( 0, t, t0 ), returns this.resultBuffer - beforeStart_: Interpolant.prototype.copySampleValue_, - - //( N-1, tN-1, t ), returns this.resultBuffer - afterEnd_: Interpolant.prototype.copySampleValue_, - - } ); - - /** - * Fast and simple cubic spline interpolant. - * - * It was derived from a Hermitian construction setting the first derivative - * at each sample position to the linear slope between neighboring positions - * over their parameter interval. - * - * @author tschw - */ - - function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - this._weightPrev = - 0; - this._offsetPrev = - 0; - this._weightNext = - 0; - this._offsetNext = - 0; - - } - - CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: CubicInterpolant, - - DefaultSettings_: { - - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - - }, - - intervalChanged_: function ( i1, t0, t1 ) { - - var pp = this.parameterPositions, - iPrev = i1 - 2, - iNext = i1 + 1, - - tPrev = pp[ iPrev ], - tNext = pp[ iNext ]; - - if ( tPrev === undefined ) { - - switch ( this.getSettings_().endingStart ) { - - case ZeroSlopeEnding: - - // f'(t0) = 0 - iPrev = i1; - tPrev = 2 * t0 - t1; - - break; - - case WrapAroundEnding: - - // use the other end of the curve - iPrev = pp.length - 2; - tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(t0) = 0 a.k.a. Natural Spline - iPrev = i1; - tPrev = t1; - - } - - } - - if ( tNext === undefined ) { - - switch ( this.getSettings_().endingEnd ) { - - case ZeroSlopeEnding: - - // f'(tN) = 0 - iNext = i1; - tNext = 2 * t1 - t0; - - break; - - case WrapAroundEnding: - - // use the other end of the curve - iNext = 1; - tNext = t1 + pp[ 1 ] - pp[ 0 ]; - - break; - - default: // ZeroCurvatureEnding - - // f''(tN) = 0, a.k.a. Natural Spline - iNext = i1 - 1; - tNext = t0; - - } - - } - - var halfDt = ( t1 - t0 ) * 0.5, - stride = this.valueSize; - - this._weightPrev = halfDt / ( t0 - tPrev ); - this._weightNext = halfDt / ( tNext - t1 ); - this._offsetPrev = iPrev * stride; - this._offsetNext = iNext * stride; - - }, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - o1 = i1 * stride, o0 = o1 - stride, - oP = this._offsetPrev, oN = this._offsetNext, - wP = this._weightPrev, wN = this._weightNext, - - p = ( t - t0 ) / ( t1 - t0 ), - pp = p * p, - ppp = pp * p; - - // evaluate polynomials - - var sP = - wP * ppp + 2 * wP * pp - wP * p; - var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; - var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; - var sN = wN * ppp - wN * pp; - - // combine data linearly - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = - sP * values[ oP + i ] + - s0 * values[ o0 + i ] + - s1 * values[ o1 + i ] + - sN * values[ oN + i ]; - - } - - return result; - - } - - } ); - - /** - * @author tschw - */ - - function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: LinearInterpolant, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset1 = i1 * stride, - offset0 = offset1 - stride, - - weight1 = ( t - t0 ) / ( t1 - t0 ), - weight0 = 1 - weight1; - - for ( var i = 0; i !== stride; ++ i ) { - - result[ i ] = - values[ offset0 + i ] * weight0 + - values[ offset1 + i ] * weight1; - - } - - return result; - - } - - } ); - - /** - * - * Interpolant that evaluates to the sample value at the position preceeding - * the parameter. - * - * @author tschw - */ - - function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: DiscreteInterpolant, - - interpolate_: function ( i1 /*, t0, t, t1 */ ) { - - return this.copySampleValue_( i1 - 1 ); - - } - - } ); - - /** - * - * A timed sequence of keyframes for a specific property. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function KeyframeTrack( name, times, values, interpolation ) { - - if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); - if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); - - this.name = name; - - this.times = AnimationUtils.convertArray( times, this.TimeBufferType ); - this.values = AnimationUtils.convertArray( values, this.ValueBufferType ); - - this.setInterpolation( interpolation || this.DefaultInterpolation ); - - } - - // Static methods - - Object.assign( KeyframeTrack, { - - // Serialization (in static context, because of constructor invocation - // and automatic invocation of .toJSON): - - toJSON: function ( track ) { - - var trackType = track.constructor; - - var json; - - // derived classes can define a static toJSON method - if ( trackType.toJSON !== undefined ) { - - json = trackType.toJSON( track ); - - } else { - - // by default, we assume the data can be serialized as-is - json = { - - 'name': track.name, - 'times': AnimationUtils.convertArray( track.times, Array ), - 'values': AnimationUtils.convertArray( track.values, Array ) - - }; - - var interpolation = track.getInterpolation(); - - if ( interpolation !== track.DefaultInterpolation ) { - - json.interpolation = interpolation; - - } - - } - - json.type = track.ValueTypeName; // mandatory - - return json; - - } - - } ); - - Object.assign( KeyframeTrack.prototype, { - - constructor: KeyframeTrack, - - TimeBufferType: Float32Array, - - ValueBufferType: Float32Array, - - DefaultInterpolation: InterpolateLinear, - - InterpolantFactoryMethodDiscrete: function ( result ) { - - return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodLinear: function ( result ) { - - return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodSmooth: function ( result ) { - - return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - setInterpolation: function ( interpolation ) { - - var factoryMethod; - - switch ( interpolation ) { - - case InterpolateDiscrete: - - factoryMethod = this.InterpolantFactoryMethodDiscrete; - - break; - - case InterpolateLinear: - - factoryMethod = this.InterpolantFactoryMethodLinear; - - break; - - case InterpolateSmooth: - - factoryMethod = this.InterpolantFactoryMethodSmooth; - - break; - - } - - if ( factoryMethod === undefined ) { - - var message = "unsupported interpolation for " + - this.ValueTypeName + " keyframe track named " + this.name; - - if ( this.createInterpolant === undefined ) { - - // fall back to default, unless the default itself is messed up - if ( interpolation !== this.DefaultInterpolation ) { - - this.setInterpolation( this.DefaultInterpolation ); - - } else { - - throw new Error( message ); // fatal, in this case - - } - - } - - console.warn( 'THREE.KeyframeTrack:', message ); - return this; - - } - - this.createInterpolant = factoryMethod; - - return this; - - }, - - getInterpolation: function () { - - switch ( this.createInterpolant ) { - - case this.InterpolantFactoryMethodDiscrete: - - return InterpolateDiscrete; - - case this.InterpolantFactoryMethodLinear: - - return InterpolateLinear; - - case this.InterpolantFactoryMethodSmooth: - - return InterpolateSmooth; - - } - - }, - - getValueSize: function () { - - return this.values.length / this.times.length; - - }, - - // move all keyframes either forwards or backwards in time - shift: function ( timeOffset ) { - - if ( timeOffset !== 0.0 ) { - - var times = this.times; - - for ( var i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] += timeOffset; - - } - - } - - return this; - - }, - - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale: function ( timeScale ) { - - if ( timeScale !== 1.0 ) { - - var times = this.times; - - for ( var i = 0, n = times.length; i !== n; ++ i ) { - - times[ i ] *= timeScale; - - } - - } - - return this; - - }, - - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim: function ( startTime, endTime ) { - - var times = this.times, - nKeys = times.length, - from = 0, - to = nKeys - 1; - - while ( from !== nKeys && times[ from ] < startTime ) { - - ++ from; - - } - - while ( to !== - 1 && times[ to ] > endTime ) { - - -- to; - - } - - ++ to; // inclusive -> exclusive bound - - if ( from !== 0 || to !== nKeys ) { - - // empty tracks are forbidden, so keep at least one keyframe - if ( from >= to ) to = Math.max( to, 1 ), from = to - 1; - - var stride = this.getValueSize(); - this.times = AnimationUtils.arraySlice( times, from, to ); - this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride ); - - } - - return this; - - }, - - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - validate: function () { - - var valid = true; - - var valueSize = this.getValueSize(); - if ( valueSize - Math.floor( valueSize ) !== 0 ) { - - console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); - valid = false; - - } - - var times = this.times, - values = this.values, - - nKeys = times.length; - - if ( nKeys === 0 ) { - - console.error( 'THREE.KeyframeTrack: Track is empty.', this ); - valid = false; - - } - - var prevTime = null; - - for ( var i = 0; i !== nKeys; i ++ ) { - - var currTime = times[ i ]; - - if ( typeof currTime === 'number' && isNaN( currTime ) ) { - - console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); - valid = false; - break; - - } - - if ( prevTime !== null && prevTime > currTime ) { - - console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); - valid = false; - break; - - } - - prevTime = currTime; - - } - - if ( values !== undefined ) { - - if ( AnimationUtils.isTypedArray( values ) ) { - - for ( var i = 0, n = values.length; i !== n; ++ i ) { - - var value = values[ i ]; - - if ( isNaN( value ) ) { - - console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); - valid = false; - break; - - } - - } - - } - - } - - return valid; - - }, - - // removes equivalent sequential keys as common in morph target sequences - // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) - optimize: function () { - - var times = this.times, - values = this.values, - stride = this.getValueSize(), - - smoothInterpolation = this.getInterpolation() === InterpolateSmooth, - - writeIndex = 1, - lastIndex = times.length - 1; - - for ( var i = 1; i < lastIndex; ++ i ) { - - var keep = false; - - var time = times[ i ]; - var timeNext = times[ i + 1 ]; - - // remove adjacent keyframes scheduled at the same time - - if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { - - if ( ! smoothInterpolation ) { - - // remove unnecessary keyframes same as their neighbors - - var offset = i * stride, - offsetP = offset - stride, - offsetN = offset + stride; - - for ( var j = 0; j !== stride; ++ j ) { - - var value = values[ offset + j ]; - - if ( value !== values[ offsetP + j ] || - value !== values[ offsetN + j ] ) { - - keep = true; - break; - - } - - } - - } else { - - keep = true; - - } - - } - - // in-place compaction - - if ( keep ) { - - if ( i !== writeIndex ) { - - times[ writeIndex ] = times[ i ]; - - var readOffset = i * stride, - writeOffset = writeIndex * stride; - - for ( var j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - } - - ++ writeIndex; - - } - - } - - // flush last keyframe (compaction looks ahead) - - if ( lastIndex > 0 ) { - - times[ writeIndex ] = times[ lastIndex ]; - - for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { - - values[ writeOffset + j ] = values[ readOffset + j ]; - - } - - ++ writeIndex; - - } - - if ( writeIndex !== times.length ) { - - this.times = AnimationUtils.arraySlice( times, 0, writeIndex ); - this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride ); - - } - - return this; - - }, - - clone: function () { - - var times = AnimationUtils.arraySlice( this.times, 0 ); - var values = AnimationUtils.arraySlice( this.values, 0 ); - - var TypedKeyframeTrack = this.constructor; - var track = new TypedKeyframeTrack( this.name, times, values ); - - // Interpolant argument to constructor is not saved, so copy the factory method directly. - track.createInterpolant = this.createInterpolant; - - return track; - - } - - } ); - - /** - * - * A Track of Boolean keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function BooleanKeyframeTrack( name, times, values ) { - - KeyframeTrack.call( this, name, times, values ); - - } - - BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: BooleanKeyframeTrack, - - ValueTypeName: 'bool', - ValueBufferType: Array, - - DefaultInterpolation: InterpolateDiscrete, - - InterpolantFactoryMethodLinear: undefined, - InterpolantFactoryMethodSmooth: undefined - - // Note: Actually this track could have a optimized / compressed - // representation of a single value and a custom interpolant that - // computes "firstValue ^ isOdd( index )". - - } ); - - /** - * - * A Track of keyframe values that represent color. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function ColorKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: ColorKeyframeTrack, - - ValueTypeName: 'color' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - // Note: Very basic implementation and nothing special yet. - // However, this is the place for color space parameterization. - - } ); - - /** - * - * A Track of numeric keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function NumberKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: NumberKeyframeTrack, - - ValueTypeName: 'number' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - } ); - - /** - * Spherical linear unit quaternion interpolant. - * - * @author tschw - */ - - function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) { - - Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer ); - - } - - QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), { - - constructor: QuaternionLinearInterpolant, - - interpolate_: function ( i1, t0, t, t1 ) { - - var result = this.resultBuffer, - values = this.sampleValues, - stride = this.valueSize, - - offset = i1 * stride, - - alpha = ( t - t0 ) / ( t1 - t0 ); - - for ( var end = offset + stride; offset !== end; offset += 4 ) { - - Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); - - } - - return result; - - } - - } ); - - /** - * - * A Track of quaternion keyframe values. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function QuaternionKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: QuaternionKeyframeTrack, - - ValueTypeName: 'quaternion', - - // ValueBufferType is inherited - - DefaultInterpolation: InterpolateLinear, - - InterpolantFactoryMethodLinear: function ( result ) { - - return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); - - }, - - InterpolantFactoryMethodSmooth: undefined // not yet implemented - - } ); - - /** - * - * A Track that interpolates Strings - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function StringKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: StringKeyframeTrack, - - ValueTypeName: 'string', - ValueBufferType: Array, - - DefaultInterpolation: InterpolateDiscrete, - - InterpolantFactoryMethodLinear: undefined, - - InterpolantFactoryMethodSmooth: undefined - - } ); - - /** - * - * A Track of vectored keyframe values. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function VectorKeyframeTrack( name, times, values, interpolation ) { - - KeyframeTrack.call( this, name, times, values, interpolation ); - - } - - VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), { - - constructor: VectorKeyframeTrack, - - ValueTypeName: 'vector' - - // ValueBufferType is inherited - - // DefaultInterpolation is inherited - - } ); - - /** - * - * Reusable set of Tracks that represent an animation. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - - function AnimationClip( name, duration, tracks ) { - - this.name = name; - this.tracks = tracks; - this.duration = ( duration !== undefined ) ? duration : - 1; - - this.uuid = _Math.generateUUID(); - - // this means it should figure out its duration by scanning the tracks - if ( this.duration < 0 ) { - - this.resetDuration(); - - } - - } - - function getTrackTypeForValueTypeName( typeName ) { - - switch ( typeName.toLowerCase() ) { - - case 'scalar': - case 'double': - case 'float': - case 'number': - case 'integer': - - return NumberKeyframeTrack; - - case 'vector': - case 'vector2': - case 'vector3': - case 'vector4': - - return VectorKeyframeTrack; - - case 'color': - - return ColorKeyframeTrack; - - case 'quaternion': - - return QuaternionKeyframeTrack; - - case 'bool': - case 'boolean': - - return BooleanKeyframeTrack; - - case 'string': - - return StringKeyframeTrack; - - } - - throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); - - } - - function parseKeyframeTrack( json ) { - - if ( json.type === undefined ) { - - throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); - - } - - var trackType = getTrackTypeForValueTypeName( json.type ); - - if ( json.times === undefined ) { - - var times = [], values = []; - - AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); - - json.times = times; - json.values = values; - - } - - // derived classes can define a static parse method - if ( trackType.parse !== undefined ) { - - return trackType.parse( json ); - - } else { - - // by default, we assume a constructor compatible with the base - return new trackType( json.name, json.times, json.values, json.interpolation ); - - } - - } - - Object.assign( AnimationClip, { - - parse: function ( json ) { - - var tracks = [], - jsonTracks = json.tracks, - frameTime = 1.0 / ( json.fps || 1.0 ); - - for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { - - tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) ); - - } - - return new AnimationClip( json.name, json.duration, tracks ); - - }, - - toJSON: function ( clip ) { - - var tracks = [], - clipTracks = clip.tracks; - - var json = { - - 'name': clip.name, - 'duration': clip.duration, - 'tracks': tracks, - 'uuid': clip.uuid - - }; - - for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { - - tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); - - } - - return json; - - }, - - CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) { - - var numMorphTargets = morphTargetSequence.length; - var tracks = []; - - for ( var i = 0; i < numMorphTargets; i ++ ) { - - var times = []; - var values = []; - - times.push( - ( i + numMorphTargets - 1 ) % numMorphTargets, - i, - ( i + 1 ) % numMorphTargets ); - - values.push( 0, 1, 0 ); - - var order = AnimationUtils.getKeyframeOrder( times ); - times = AnimationUtils.sortedArray( times, 1, order ); - values = AnimationUtils.sortedArray( values, 1, order ); - - // if there is a key at the first frame, duplicate it as the - // last frame as well for perfect loop. - if ( ! noLoop && times[ 0 ] === 0 ) { - - times.push( numMorphTargets ); - values.push( values[ 0 ] ); - - } - - tracks.push( - new NumberKeyframeTrack( - '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', - times, values - ).scale( 1.0 / fps ) ); - - } - - return new AnimationClip( name, - 1, tracks ); - - }, - - findByName: function ( objectOrClipArray, name ) { - - var clipArray = objectOrClipArray; - - if ( ! Array.isArray( objectOrClipArray ) ) { - - var o = objectOrClipArray; - clipArray = o.geometry && o.geometry.animations || o.animations; - - } - - for ( var i = 0; i < clipArray.length; i ++ ) { - - if ( clipArray[ i ].name === name ) { - - return clipArray[ i ]; - - } - - } - - return null; - - }, - - CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) { - - var animationToMorphTargets = {}; - - // tested with https://regex101.com/ on trick sequences - // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - var pattern = /^([\w-]*?)([\d]+)$/; - - // sort morph target names into animation groups based - // patterns like Walk_001, Walk_002, Run_001, Run_002 - for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { - - var morphTarget = morphTargets[ i ]; - var parts = morphTarget.name.match( pattern ); - - if ( parts && parts.length > 1 ) { - - var name = parts[ 1 ]; - - var animationMorphTargets = animationToMorphTargets[ name ]; - if ( ! animationMorphTargets ) { - - animationToMorphTargets[ name ] = animationMorphTargets = []; - - } - - animationMorphTargets.push( morphTarget ); - - } - - } - - var clips = []; - - for ( var name in animationToMorphTargets ) { - - clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); - - } - - return clips; - - }, - - // parse the animation.hierarchy format - parseAnimation: function ( animation, bones ) { - - if ( ! animation ) { - - console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); - return null; - - } - - var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { - - // only return track if there are actually keys. - if ( animationKeys.length !== 0 ) { - - var times = []; - var values = []; - - AnimationUtils.flattenJSON( animationKeys, times, values, propertyName ); - - // empty keys are filtered out, so check again - if ( times.length !== 0 ) { - - destTracks.push( new trackType( trackName, times, values ) ); - - } - - } - - }; - - var tracks = []; - - var clipName = animation.name || 'default'; - // automatic length determination in AnimationClip. - var duration = animation.length || - 1; - var fps = animation.fps || 30; - - var hierarchyTracks = animation.hierarchy || []; - - for ( var h = 0; h < hierarchyTracks.length; h ++ ) { - - var animationKeys = hierarchyTracks[ h ].keys; - - // skip empty tracks - if ( ! animationKeys || animationKeys.length === 0 ) continue; - - // process morph targets - if ( animationKeys[ 0 ].morphTargets ) { - - // figure out all morph targets used in this track - var morphTargetNames = {}; - - for ( var k = 0; k < animationKeys.length; k ++ ) { - - if ( animationKeys[ k ].morphTargets ) { - - for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { - - morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; - - } - - } - - } - - // create a track for each morph target with all zero - // morphTargetInfluences except for the keys in which - // the morphTarget is named. - for ( var morphTargetName in morphTargetNames ) { - - var times = []; - var values = []; - - for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { - - var animationKey = animationKeys[ k ]; - - times.push( animationKey.time ); - values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); - - } - - tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); - - } - - duration = morphTargetNames.length * ( fps || 1.0 ); - - } else { - - // ...assume skeletal animation - - var boneName = '.bones[' + bones[ h ].name + ']'; - - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.position', - animationKeys, 'pos', tracks ); - - addNonemptyTrack( - QuaternionKeyframeTrack, boneName + '.quaternion', - animationKeys, 'rot', tracks ); - - addNonemptyTrack( - VectorKeyframeTrack, boneName + '.scale', - animationKeys, 'scl', tracks ); - - } - - } - - if ( tracks.length === 0 ) { - - return null; - - } - - var clip = new AnimationClip( clipName, duration, tracks ); - - return clip; - - } - - } ); - - Object.assign( AnimationClip.prototype, { - - resetDuration: function () { - - var tracks = this.tracks, duration = 0; - - for ( var i = 0, n = tracks.length; i !== n; ++ i ) { - - var track = this.tracks[ i ]; - - duration = Math.max( duration, track.times[ track.times.length - 1 ] ); - - } - - this.duration = duration; - - return this; - - }, - - trim: function () { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].trim( 0, this.duration ); - - } - - return this; - - }, - - validate: function () { - - var valid = true; - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - valid = valid && this.tracks[ i ].validate(); - - } - - return valid; - - }, - - optimize: function () { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].optimize(); - - } - - return this; - - }, - - clone: function () { - - var tracks = []; - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - tracks.push( this.tracks[ i ].clone() ); - - } - - return new AnimationClip( this.name, this.duration, tracks ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var Cache = { - - enabled: false, - - files: {}, - - add: function ( key, file ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Adding key:', key ); - - this.files[ key ] = file; - - }, - - get: function ( key ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Checking key:', key ); - - return this.files[ key ]; - - }, - - remove: function ( key ) { - - delete this.files[ key ]; - - }, - - clear: function () { - - this.files = {}; - - } - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LoadingManager( onLoad, onProgress, onError ) { - - var scope = this; - - var isLoading = false; - var itemsLoaded = 0; - var itemsTotal = 0; - var urlModifier = undefined; - var handlers = []; - - // Refer to #5689 for the reason why we don't set .onStart - // in the constructor - - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - - this.itemStart = function ( url ) { - - itemsTotal ++; - - if ( isLoading === false ) { - - if ( scope.onStart !== undefined ) { - - scope.onStart( url, itemsLoaded, itemsTotal ); - - } - - } - - isLoading = true; - - }; - - this.itemEnd = function ( url ) { - - itemsLoaded ++; - - if ( scope.onProgress !== undefined ) { - - scope.onProgress( url, itemsLoaded, itemsTotal ); - - } - - if ( itemsLoaded === itemsTotal ) { - - isLoading = false; - - if ( scope.onLoad !== undefined ) { - - scope.onLoad(); - - } - - } - - }; - - this.itemError = function ( url ) { - - if ( scope.onError !== undefined ) { - - scope.onError( url ); - - } - - }; - - this.resolveURL = function ( url ) { - - if ( urlModifier ) { - - return urlModifier( url ); - - } - - return url; - - }; - - this.setURLModifier = function ( transform ) { - - urlModifier = transform; - - return this; - - }; - - this.addHandler = function ( regex, loader ) { - - handlers.push( regex, loader ); - - return this; - - }; - - this.removeHandler = function ( regex ) { - - var index = handlers.indexOf( regex ); - - if ( index !== - 1 ) { - - handlers.splice( index, 2 ); - - } - - return this; - - }; - - this.getHandler = function ( file ) { - - for ( var i = 0, l = handlers.length; i < l; i += 2 ) { - - var regex = handlers[ i ]; - var loader = handlers[ i + 1 ]; - - if ( regex.global ) regex.lastIndex = 0; // see #17920 - - if ( regex.test( file ) ) { - - return loader; - - } - - } - - return null; - - }; - - } - - var DefaultLoadingManager = new LoadingManager(); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Loader( manager ) { - - this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; - - this.crossOrigin = 'anonymous'; - this.path = ''; - this.resourcePath = ''; - - } - - Object.assign( Loader.prototype, { - - load: function ( /* url, onLoad, onProgress, onError */ ) {}, - - parse: function ( /* data */ ) {}, - - setCrossOrigin: function ( crossOrigin ) { - - this.crossOrigin = crossOrigin; - return this; - - }, - - setPath: function ( path ) { - - this.path = path; - return this; - - }, - - setResourcePath: function ( resourcePath ) { - - this.resourcePath = resourcePath; - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var loading = {}; - - function FileLoader( manager ) { - - Loader.call( this, manager ); - - } - - FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: FileLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - // Check if request is duplicate - - if ( loading[ url ] !== undefined ) { - - loading[ url ].push( { - - onLoad: onLoad, - onProgress: onProgress, - onError: onError - - } ); - - return; - - } - - // Check for data: URI - var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/; - var dataUriRegexResult = url.match( dataUriRegex ); - - // Safari can not handle Data URIs through XMLHttpRequest so process manually - if ( dataUriRegexResult ) { - - var mimeType = dataUriRegexResult[ 1 ]; - var isBase64 = !! dataUriRegexResult[ 2 ]; - var data = dataUriRegexResult[ 3 ]; - - data = decodeURIComponent( data ); - - if ( isBase64 ) data = atob( data ); - - try { - - var response; - var responseType = ( this.responseType || '' ).toLowerCase(); - - switch ( responseType ) { - - case 'arraybuffer': - case 'blob': - - var view = new Uint8Array( data.length ); - - for ( var i = 0; i < data.length; i ++ ) { - - view[ i ] = data.charCodeAt( i ); - - } - - if ( responseType === 'blob' ) { - - response = new Blob( [ view.buffer ], { type: mimeType } ); - - } else { - - response = view.buffer; - - } - - break; - - case 'document': - - var parser = new DOMParser(); - response = parser.parseFromString( data, mimeType ); - - break; - - case 'json': - - response = JSON.parse( data ); - - break; - - default: // 'text' or other - - response = data; - - break; - - } - - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - setTimeout( function () { - - if ( onLoad ) onLoad( response ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - } catch ( error ) { - - // Wait for next browser tick like standard XMLHttpRequest event dispatching does - setTimeout( function () { - - if ( onError ) onError( error ); - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - }, 0 ); - - } - - } else { - - // Initialise array for duplicate requests - - loading[ url ] = []; - - loading[ url ].push( { - - onLoad: onLoad, - onProgress: onProgress, - onError: onError - - } ); - - var request = new XMLHttpRequest(); - - request.open( 'GET', url, true ); - - request.addEventListener( 'load', function ( event ) { - - var response = this.response; - - var callbacks = loading[ url ]; - - delete loading[ url ]; - - if ( this.status === 200 || this.status === 0 ) { - - // Some browsers return HTTP Status 0 when using non-http protocol - // e.g. 'file://' or 'data://'. Handle as success. - - if ( this.status === 0 ) console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); - - // Add to cache only on HTTP success, so that we do not cache - // error response bodies as proper responses to requests. - Cache.add( url, response ); - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onLoad ) callback.onLoad( response ); - - } - - scope.manager.itemEnd( url ); - - } else { - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( event ); - - } - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } - - }, false ); - - request.addEventListener( 'progress', function ( event ) { - - var callbacks = loading[ url ]; - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onProgress ) callback.onProgress( event ); - - } - - }, false ); - - request.addEventListener( 'error', function ( event ) { - - var callbacks = loading[ url ]; - - delete loading[ url ]; - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( event ); - - } - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - }, false ); - - request.addEventListener( 'abort', function ( event ) { - - var callbacks = loading[ url ]; - - delete loading[ url ]; - - for ( var i = 0, il = callbacks.length; i < il; i ++ ) { - - var callback = callbacks[ i ]; - if ( callback.onError ) callback.onError( event ); - - } - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - }, false ); - - if ( this.responseType !== undefined ) request.responseType = this.responseType; - if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; - - if ( request.overrideMimeType ) request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); - - for ( var header in this.requestHeader ) { - - request.setRequestHeader( header, this.requestHeader[ header ] ); - - } - - request.send( null ); - - } - - scope.manager.itemStart( url ); - - return request; - - }, - - setResponseType: function ( value ) { - - this.responseType = value; - return this; - - }, - - setWithCredentials: function ( value ) { - - this.withCredentials = value; - return this; - - }, - - setMimeType: function ( value ) { - - this.mimeType = value; - return this; - - }, - - setRequestHeader: function ( value ) { - - this.requestHeader = value; - return this; - - } - - } ); - - /** - * @author bhouston / http://clara.io/ - */ - - function AnimationLoader( manager ) { - - Loader.call( this, manager ); - - } - - AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: AnimationLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - var animations = []; - - for ( var i = 0; i < json.length; i ++ ) { - - var clip = AnimationClip.parse( json[ i ] ); - - animations.push( clip ); - - } - - return animations; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * - * Abstract Base class to block based textures loader (dds, pvr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ - - function CompressedTextureLoader( manager ) { - - Loader.call( this, manager ); - - } - - CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: CompressedTextureLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var images = []; - - var texture = new CompressedTexture(); - texture.image = images; - - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.setResponseType( 'arraybuffer' ); - - function loadTexture( i ) { - - loader.load( url[ i ], function ( buffer ) { - - var texDatas = scope.parse( buffer, true ); - - images[ i ] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - - loaded += 1; - - if ( loaded === 6 ) { - - if ( texDatas.mipmapCount === 1 ) - texture.minFilter = LinearFilter; - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, onProgress, onError ); - - } - - if ( Array.isArray( url ) ) { - - var loaded = 0; - - for ( var i = 0, il = url.length; i < il; ++ i ) { - - loadTexture( i ); - - } - - } else { - - // compressed cubemap texture stored in a single DDS file - - loader.load( url, function ( buffer ) { - - var texDatas = scope.parse( buffer, true ); - - if ( texDatas.isCubemap ) { - - var faces = texDatas.mipmaps.length / texDatas.mipmapCount; - - for ( var f = 0; f < faces; f ++ ) { - - images[ f ] = { mipmaps: [] }; - - for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { - - images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); - images[ f ].format = texDatas.format; - images[ f ].width = texDatas.width; - images[ f ].height = texDatas.height; - - } - - } - - } else { - - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - - } - - if ( texDatas.mipmapCount === 1 ) { - - texture.minFilter = LinearFilter; - - } - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - }, onProgress, onError ); - - } - - return texture; - - } - - } ); - - /** - * @author Nikos M. / https://github.com/foo123/ - * - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) - * - * Sub classes have to implement the parse() method which will be used in load(). - */ - - function DataTextureLoader( manager ) { - - Loader.call( this, manager ); - - } - - DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: DataTextureLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var texture = new DataTexture(); - - var loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.setPath( this.path ); - loader.load( url, function ( buffer ) { - - var texData = scope.parse( buffer ); - - if ( ! texData ) return; - - if ( texData.image !== undefined ) { - - texture.image = texData.image; - - } else if ( texData.data !== undefined ) { - - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - - } - - texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; - texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; - - texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; - texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; - - texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; - - if ( texData.format !== undefined ) { - - texture.format = texData.format; - - } - if ( texData.type !== undefined ) { - - texture.type = texData.type; - - } - - if ( texData.mipmaps !== undefined ) { - - texture.mipmaps = texData.mipmaps; - texture.minFilter = LinearMipmapLinearFilter; // presumably... - - } - - if ( texData.mipmapCount === 1 ) { - - texture.minFilter = LinearFilter; - - } - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture, texData ); - - }, onProgress, onError ); - - - return texture; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function ImageLoader( manager ) { - - Loader.call( this, manager ); - - } - - ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: ImageLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' ); - - function onImageLoad() { - - image.removeEventListener( 'load', onImageLoad, false ); - image.removeEventListener( 'error', onImageError, false ); - - Cache.add( url, this ); - - if ( onLoad ) onLoad( this ); - - scope.manager.itemEnd( url ); - - } - - function onImageError( event ) { - - image.removeEventListener( 'load', onImageLoad, false ); - image.removeEventListener( 'error', onImageError, false ); - - if ( onError ) onError( event ); - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } - - image.addEventListener( 'load', onImageLoad, false ); - image.addEventListener( 'error', onImageError, false ); - - if ( url.substr( 0, 5 ) !== 'data:' ) { - - if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; - - } - - scope.manager.itemStart( url ); - - image.src = url; - - return image; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function CubeTextureLoader( manager ) { - - Loader.call( this, manager ); - - } - - CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: CubeTextureLoader, - - load: function ( urls, onLoad, onProgress, onError ) { - - var texture = new CubeTexture(); - - var loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - var loaded = 0; - - function loadTexture( i ) { - - loader.load( urls[ i ], function ( image ) { - - texture.images[ i ] = image; - - loaded ++; - - if ( loaded === 6 ) { - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, undefined, onError ); - - } - - for ( var i = 0; i < urls.length; ++ i ) { - - loadTexture( i ); - - } - - return texture; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function TextureLoader( manager ) { - - Loader.call( this, manager ); - - } - - TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: TextureLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var texture = new Texture(); - - var loader = new ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setPath( this.path ); - - loader.load( url, function ( image ) { - - texture.image = image; - - // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB. - var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0; - - texture.format = isJPEG ? RGBFormat : RGBAFormat; - texture.needsUpdate = true; - - if ( onLoad !== undefined ) { - - onLoad( texture ); - - } - - }, onProgress, onError ); - - return texture; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Extensible curve object - * - * Some common of curve methods: - * .getPoint( t, optionalTarget ), .getTangent( t ) - * .getPointAt( u, optionalTarget ), .getTangentAt( u ) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following curves inherit from THREE.Curve: - * - * -- 2D curves -- - * THREE.ArcCurve - * THREE.CubicBezierCurve - * THREE.EllipseCurve - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.SplineCurve - * - * -- 3D curves -- - * THREE.CatmullRomCurve3 - * THREE.CubicBezierCurve3 - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * - * A series of curves can be represented as a THREE.CurvePath. - * - **/ - - /************************************************************** - * Abstract Curve base class - **************************************************************/ - - function Curve() { - - this.type = 'Curve'; - - this.arcLengthDivisions = 200; - - } - - Object.assign( Curve.prototype, { - - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - - getPoint: function ( /* t, optionalTarget */ ) { - - console.warn( 'THREE.Curve: .getPoint() not implemented.' ); - return null; - - }, - - // Get point at relative position in curve according to arc length - // - u [0 .. 1] - - getPointAt: function ( u, optionalTarget ) { - - var t = this.getUtoTmapping( u ); - return this.getPoint( t, optionalTarget ); - - }, - - // Get sequence of points using getPoint( t ) - - getPoints: function ( divisions ) { - - if ( divisions === undefined ) divisions = 5; - - var points = []; - - for ( var d = 0; d <= divisions; d ++ ) { - - points.push( this.getPoint( d / divisions ) ); - - } - - return points; - - }, - - // Get sequence of points using getPointAt( u ) - - getSpacedPoints: function ( divisions ) { - - if ( divisions === undefined ) divisions = 5; - - var points = []; - - for ( var d = 0; d <= divisions; d ++ ) { - - points.push( this.getPointAt( d / divisions ) ); - - } - - return points; - - }, - - // Get total curve arc length - - getLength: function () { - - var lengths = this.getLengths(); - return lengths[ lengths.length - 1 ]; - - }, - - // Get list of cumulative segment lengths - - getLengths: function ( divisions ) { - - if ( divisions === undefined ) divisions = this.arcLengthDivisions; - - if ( this.cacheArcLengths && - ( this.cacheArcLengths.length === divisions + 1 ) && - ! this.needsUpdate ) { - - return this.cacheArcLengths; - - } - - this.needsUpdate = false; - - var cache = []; - var current, last = this.getPoint( 0 ); - var p, sum = 0; - - cache.push( 0 ); - - for ( p = 1; p <= divisions; p ++ ) { - - current = this.getPoint( p / divisions ); - sum += current.distanceTo( last ); - cache.push( sum ); - last = current; - - } - - this.cacheArcLengths = cache; - - return cache; // { sums: cache, sum: sum }; Sum is in the last element. - - }, - - updateArcLengths: function () { - - this.needsUpdate = true; - this.getLengths(); - - }, - - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - - getUtoTmapping: function ( u, distance ) { - - var arcLengths = this.getLengths(); - - var i = 0, il = arcLengths.length; - - var targetArcLength; // The targeted u distance value to get - - if ( distance ) { - - targetArcLength = distance; - - } else { - - targetArcLength = u * arcLengths[ il - 1 ]; - - } - - // binary search for the index with largest value smaller than target u distance - - var low = 0, high = il - 1, comparison; - - while ( low <= high ) { - - i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - - comparison = arcLengths[ i ] - targetArcLength; - - if ( comparison < 0 ) { - - low = i + 1; - - } else if ( comparison > 0 ) { - - high = i - 1; - - } else { - - high = i; - break; - - // DONE - - } - - } - - i = high; - - if ( arcLengths[ i ] === targetArcLength ) { - - return i / ( il - 1 ); - - } - - // we could get finer grain at lengths, or use simple interpolation between two points - - var lengthBefore = arcLengths[ i ]; - var lengthAfter = arcLengths[ i + 1 ]; - - var segmentLength = lengthAfter - lengthBefore; - - // determine where we are between the 'before' and 'after' points - - var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; - - // add that fractional amount to t - - var t = ( i + segmentFraction ) / ( il - 1 ); - - return t; - - }, - - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation - - getTangent: function ( t ) { - - var delta = 0.0001; - var t1 = t - delta; - var t2 = t + delta; - - // Capping in case of danger - - if ( t1 < 0 ) t1 = 0; - if ( t2 > 1 ) t2 = 1; - - var pt1 = this.getPoint( t1 ); - var pt2 = this.getPoint( t2 ); - - var vec = pt2.clone().sub( pt1 ); - return vec.normalize(); - - }, - - getTangentAt: function ( u ) { - - var t = this.getUtoTmapping( u ); - return this.getTangent( t ); - - }, - - computeFrenetFrames: function ( segments, closed ) { - - // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf - - var normal = new Vector3(); - - var tangents = []; - var normals = []; - var binormals = []; - - var vec = new Vector3(); - var mat = new Matrix4(); - - var i, u, theta; - - // compute the tangent vectors for each segment on the curve - - for ( i = 0; i <= segments; i ++ ) { - - u = i / segments; - - tangents[ i ] = this.getTangentAt( u ); - tangents[ i ].normalize(); - - } - - // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the minimum tangent xyz component - - normals[ 0 ] = new Vector3(); - binormals[ 0 ] = new Vector3(); - var min = Number.MAX_VALUE; - var tx = Math.abs( tangents[ 0 ].x ); - var ty = Math.abs( tangents[ 0 ].y ); - var tz = Math.abs( tangents[ 0 ].z ); - - if ( tx <= min ) { - - min = tx; - normal.set( 1, 0, 0 ); - - } - - if ( ty <= min ) { - - min = ty; - normal.set( 0, 1, 0 ); - - } - - if ( tz <= min ) { - - normal.set( 0, 0, 1 ); - - } - - vec.crossVectors( tangents[ 0 ], normal ).normalize(); - - normals[ 0 ].crossVectors( tangents[ 0 ], vec ); - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); - - - // compute the slowly-varying normal and binormal vectors for each segment on the curve - - for ( i = 1; i <= segments; i ++ ) { - - normals[ i ] = normals[ i - 1 ].clone(); - - binormals[ i ] = binormals[ i - 1 ].clone(); - - vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); - - if ( vec.length() > Number.EPSILON ) { - - vec.normalize(); - - theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors - - normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); - - } - - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - - if ( closed === true ) { - - theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); - theta /= segments; - - if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { - - theta = - theta; - - } - - for ( i = 1; i <= segments; i ++ ) { - - // twist a little... - normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - } - - return { - tangents: tangents, - normals: normals, - binormals: binormals - }; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.arcLengthDivisions = source.arcLengthDivisions; - - return this; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.5, - type: 'Curve', - generator: 'Curve.toJSON' - } - }; - - data.arcLengthDivisions = this.arcLengthDivisions; - data.type = this.type; - - return data; - - }, - - fromJSON: function ( json ) { - - this.arcLengthDivisions = json.arcLengthDivisions; - - return this; - - } - - } ); - - function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - Curve.call( this ); - - this.type = 'EllipseCurve'; - - this.aX = aX || 0; - this.aY = aY || 0; - - this.xRadius = xRadius || 1; - this.yRadius = yRadius || 1; - - this.aStartAngle = aStartAngle || 0; - this.aEndAngle = aEndAngle || 2 * Math.PI; - - this.aClockwise = aClockwise || false; - - this.aRotation = aRotation || 0; - - } - - EllipseCurve.prototype = Object.create( Curve.prototype ); - EllipseCurve.prototype.constructor = EllipseCurve; - - EllipseCurve.prototype.isEllipseCurve = true; - - EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var twoPi = Math.PI * 2; - var deltaAngle = this.aEndAngle - this.aStartAngle; - var samePoints = Math.abs( deltaAngle ) < Number.EPSILON; - - // ensures that deltaAngle is 0 .. 2 PI - while ( deltaAngle < 0 ) deltaAngle += twoPi; - while ( deltaAngle > twoPi ) deltaAngle -= twoPi; - - if ( deltaAngle < Number.EPSILON ) { - - if ( samePoints ) { - - deltaAngle = 0; - - } else { - - deltaAngle = twoPi; - - } - - } - - if ( this.aClockwise === true && ! samePoints ) { - - if ( deltaAngle === twoPi ) { - - deltaAngle = - twoPi; - - } else { - - deltaAngle = deltaAngle - twoPi; - - } - - } - - var angle = this.aStartAngle + t * deltaAngle; - var x = this.aX + this.xRadius * Math.cos( angle ); - var y = this.aY + this.yRadius * Math.sin( angle ); - - if ( this.aRotation !== 0 ) { - - var cos = Math.cos( this.aRotation ); - var sin = Math.sin( this.aRotation ); - - var tx = x - this.aX; - var ty = y - this.aY; - - // Rotate the point about the center of the ellipse. - x = tx * cos - ty * sin + this.aX; - y = tx * sin + ty * cos + this.aY; - - } - - return point.set( x, y ); - - }; - - EllipseCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.aX = source.aX; - this.aY = source.aY; - - this.xRadius = source.xRadius; - this.yRadius = source.yRadius; - - this.aStartAngle = source.aStartAngle; - this.aEndAngle = source.aEndAngle; - - this.aClockwise = source.aClockwise; - - this.aRotation = source.aRotation; - - return this; - - }; - - - EllipseCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.aX = this.aX; - data.aY = this.aY; - - data.xRadius = this.xRadius; - data.yRadius = this.yRadius; - - data.aStartAngle = this.aStartAngle; - data.aEndAngle = this.aEndAngle; - - data.aClockwise = this.aClockwise; - - data.aRotation = this.aRotation; - - return data; - - }; - - EllipseCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.aX = json.aX; - this.aY = json.aY; - - this.xRadius = json.xRadius; - this.yRadius = json.yRadius; - - this.aStartAngle = json.aStartAngle; - this.aEndAngle = json.aEndAngle; - - this.aClockwise = json.aClockwise; - - this.aRotation = json.aRotation; - - return this; - - }; - - function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - this.type = 'ArcCurve'; - - } - - ArcCurve.prototype = Object.create( EllipseCurve.prototype ); - ArcCurve.prototype.constructor = ArcCurve; - - ArcCurve.prototype.isArcCurve = true; - - /** - * @author zz85 https://github.com/zz85 - * - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ - - - /* - Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM - - This CubicPoly class could be used for reusing some variables and calculations, - but for three.js curve use, it could be possible inlined and flatten into a single function call - which can be placed in CurveUtils. - */ - - function CubicPoly() { - - var c0 = 0, c1 = 0, c2 = 0, c3 = 0; - - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - function init( x0, x1, t0, t1 ) { - - c0 = x0; - c1 = t0; - c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; - c3 = 2 * x0 - 2 * x1 + t0 + t1; - - } - - return { - - initCatmullRom: function ( x0, x1, x2, x3, tension ) { - - init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); - - }, - - initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { - - // compute tangents when parameterized in [t1,t2] - var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; - var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; - - // rescale tangents for parametrization in [0,1] - t1 *= dt1; - t2 *= dt1; - - init( x1, x2, t1, t2 ); - - }, - - calc: function ( t ) { - - var t2 = t * t; - var t3 = t2 * t; - return c0 + c1 * t + c2 * t2 + c3 * t3; - - } - - }; - - } - - // - - var tmp = new Vector3(); - var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly(); - - function CatmullRomCurve3( points, closed, curveType, tension ) { - - Curve.call( this ); - - this.type = 'CatmullRomCurve3'; - - this.points = points || []; - this.closed = closed || false; - this.curveType = curveType || 'centripetal'; - this.tension = tension || 0.5; - - } - - CatmullRomCurve3.prototype = Object.create( Curve.prototype ); - CatmullRomCurve3.prototype.constructor = CatmullRomCurve3; - - CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - - CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var points = this.points; - var l = points.length; - - var p = ( l - ( this.closed ? 0 : 1 ) ) * t; - var intPoint = Math.floor( p ); - var weight = p - intPoint; - - if ( this.closed ) { - - intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; - - } else if ( weight === 0 && intPoint === l - 1 ) { - - intPoint = l - 2; - weight = 1; - - } - - var p0, p1, p2, p3; // 4 points - - if ( this.closed || intPoint > 0 ) { - - p0 = points[ ( intPoint - 1 ) % l ]; - - } else { - - // extrapolate first point - tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); - p0 = tmp; - - } - - p1 = points[ intPoint % l ]; - p2 = points[ ( intPoint + 1 ) % l ]; - - if ( this.closed || intPoint + 2 < l ) { - - p3 = points[ ( intPoint + 2 ) % l ]; - - } else { - - // extrapolate last point - tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); - p3 = tmp; - - } - - if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { - - // init Centripetal / Chordal Catmull-Rom - var pow = this.curveType === 'chordal' ? 0.5 : 0.25; - var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); - var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); - var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); - - // safety check for repeated points - if ( dt1 < 1e-4 ) dt1 = 1.0; - if ( dt0 < 1e-4 ) dt0 = dt1; - if ( dt2 < 1e-4 ) dt2 = dt1; - - px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); - py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); - pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); - - } else if ( this.curveType === 'catmullrom' ) { - - px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); - py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); - pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); - - } - - point.set( - px.calc( weight ), - py.calc( weight ), - pz.calc( weight ) - ); - - return point; - - }; - - CatmullRomCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.points = []; - - for ( var i = 0, l = source.points.length; i < l; i ++ ) { - - var point = source.points[ i ]; - - this.points.push( point.clone() ); - - } - - this.closed = source.closed; - this.curveType = source.curveType; - this.tension = source.tension; - - return this; - - }; - - CatmullRomCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.points = []; - - for ( var i = 0, l = this.points.length; i < l; i ++ ) { - - var point = this.points[ i ]; - data.points.push( point.toArray() ); - - } - - data.closed = this.closed; - data.curveType = this.curveType; - data.tension = this.tension; - - return data; - - }; - - CatmullRomCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.points = []; - - for ( var i = 0, l = json.points.length; i < l; i ++ ) { - - var point = json.points[ i ]; - this.points.push( new Vector3().fromArray( point ) ); - - } - - this.closed = json.closed; - this.curveType = json.curveType; - this.tension = json.tension; - - return this; - - }; - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Bezier Curves formulas obtained from - * http://en.wikipedia.org/wiki/Bézier_curve - */ - - function CatmullRom( t, p0, p1, p2, p3 ) { - - var v0 = ( p2 - p0 ) * 0.5; - var v1 = ( p3 - p1 ) * 0.5; - var t2 = t * t; - var t3 = t * t2; - return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; - - } - - // - - function QuadraticBezierP0( t, p ) { - - var k = 1 - t; - return k * k * p; - - } - - function QuadraticBezierP1( t, p ) { - - return 2 * ( 1 - t ) * t * p; - - } - - function QuadraticBezierP2( t, p ) { - - return t * t * p; - - } - - function QuadraticBezier( t, p0, p1, p2 ) { - - return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + - QuadraticBezierP2( t, p2 ); - - } - - // - - function CubicBezierP0( t, p ) { - - var k = 1 - t; - return k * k * k * p; - - } - - function CubicBezierP1( t, p ) { - - var k = 1 - t; - return 3 * k * k * t * p; - - } - - function CubicBezierP2( t, p ) { - - return 3 * ( 1 - t ) * t * t * p; - - } - - function CubicBezierP3( t, p ) { - - return t * t * t * p; - - } - - function CubicBezier( t, p0, p1, p2, p3 ) { - - return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + - CubicBezierP3( t, p3 ); - - } - - function CubicBezierCurve( v0, v1, v2, v3 ) { - - Curve.call( this ); - - this.type = 'CubicBezierCurve'; - - this.v0 = v0 || new Vector2(); - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - this.v3 = v3 || new Vector2(); - - } - - CubicBezierCurve.prototype = Object.create( Curve.prototype ); - CubicBezierCurve.prototype.constructor = CubicBezierCurve; - - CubicBezierCurve.prototype.isCubicBezierCurve = true; - - CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) - ); - - return point; - - }; - - CubicBezierCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); - - return this; - - }; - - CubicBezierCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - - return data; - - }; - - CubicBezierCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - }; - - function CubicBezierCurve3( v0, v1, v2, v3 ) { - - Curve.call( this ); - - this.type = 'CubicBezierCurve3'; - - this.v0 = v0 || new Vector3(); - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - this.v3 = v3 || new Vector3(); - - } - - CubicBezierCurve3.prototype = Object.create( Curve.prototype ); - CubicBezierCurve3.prototype.constructor = CubicBezierCurve3; - - CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - - CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; - - point.set( - CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), - CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), - CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) - ); - - return point; - - }; - - CubicBezierCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - this.v3.copy( source.v3 ); - - return this; - - }; - - CubicBezierCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - data.v3 = this.v3.toArray(); - - return data; - - }; - - CubicBezierCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - this.v3.fromArray( json.v3 ); - - return this; - - }; - - function LineCurve( v1, v2 ) { - - Curve.call( this ); - - this.type = 'LineCurve'; - - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - - } - - LineCurve.prototype = Object.create( Curve.prototype ); - LineCurve.prototype.constructor = LineCurve; - - LineCurve.prototype.isLineCurve = true; - - LineCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - if ( t === 1 ) { - - point.copy( this.v2 ); - - } else { - - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - } - - return point; - - }; - - // Line curve is linear, so we can overwrite default getPointAt - - LineCurve.prototype.getPointAt = function ( u, optionalTarget ) { - - return this.getPoint( u, optionalTarget ); - - }; - - LineCurve.prototype.getTangent = function ( /* t */ ) { - - var tangent = this.v2.clone().sub( this.v1 ); - - return tangent.normalize(); - - }; - - LineCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - LineCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - LineCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function LineCurve3( v1, v2 ) { - - Curve.call( this ); - - this.type = 'LineCurve3'; - - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - - } - - LineCurve3.prototype = Object.create( Curve.prototype ); - LineCurve3.prototype.constructor = LineCurve3; - - LineCurve3.prototype.isLineCurve3 = true; - - LineCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - if ( t === 1 ) { - - point.copy( this.v2 ); - - } else { - - point.copy( this.v2 ).sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - } - - return point; - - }; - - // Line curve is linear, so we can overwrite default getPointAt - - LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) { - - return this.getPoint( u, optionalTarget ); - - }; - - LineCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - LineCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - LineCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function QuadraticBezierCurve( v0, v1, v2 ) { - - Curve.call( this ); - - this.type = 'QuadraticBezierCurve'; - - this.v0 = v0 || new Vector2(); - this.v1 = v1 || new Vector2(); - this.v2 = v2 || new Vector2(); - - } - - QuadraticBezierCurve.prototype = Object.create( Curve.prototype ); - QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve; - - QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; - - QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2; - - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ) - ); - - return point; - - }; - - QuadraticBezierCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - QuadraticBezierCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - QuadraticBezierCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function QuadraticBezierCurve3( v0, v1, v2 ) { - - Curve.call( this ); - - this.type = 'QuadraticBezierCurve3'; - - this.v0 = v0 || new Vector3(); - this.v1 = v1 || new Vector3(); - this.v2 = v2 || new Vector3(); - - } - - QuadraticBezierCurve3.prototype = Object.create( Curve.prototype ); - QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3; - - QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; - - QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector3(); - - var v0 = this.v0, v1 = this.v1, v2 = this.v2; - - point.set( - QuadraticBezier( t, v0.x, v1.x, v2.x ), - QuadraticBezier( t, v0.y, v1.y, v2.y ), - QuadraticBezier( t, v0.z, v1.z, v2.z ) - ); - - return point; - - }; - - QuadraticBezierCurve3.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.v0.copy( source.v0 ); - this.v1.copy( source.v1 ); - this.v2.copy( source.v2 ); - - return this; - - }; - - QuadraticBezierCurve3.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.v0 = this.v0.toArray(); - data.v1 = this.v1.toArray(); - data.v2 = this.v2.toArray(); - - return data; - - }; - - QuadraticBezierCurve3.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.v0.fromArray( json.v0 ); - this.v1.fromArray( json.v1 ); - this.v2.fromArray( json.v2 ); - - return this; - - }; - - function SplineCurve( points /* array of Vector2 */ ) { - - Curve.call( this ); - - this.type = 'SplineCurve'; - - this.points = points || []; - - } - - SplineCurve.prototype = Object.create( Curve.prototype ); - SplineCurve.prototype.constructor = SplineCurve; - - SplineCurve.prototype.isSplineCurve = true; - - SplineCurve.prototype.getPoint = function ( t, optionalTarget ) { - - var point = optionalTarget || new Vector2(); - - var points = this.points; - var p = ( points.length - 1 ) * t; - - var intPoint = Math.floor( p ); - var weight = p - intPoint; - - var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; - var p1 = points[ intPoint ]; - var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; - var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; - - point.set( - CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), - CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) - ); - - return point; - - }; - - SplineCurve.prototype.copy = function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.points = []; - - for ( var i = 0, l = source.points.length; i < l; i ++ ) { - - var point = source.points[ i ]; - - this.points.push( point.clone() ); - - } - - return this; - - }; - - SplineCurve.prototype.toJSON = function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.points = []; - - for ( var i = 0, l = this.points.length; i < l; i ++ ) { - - var point = this.points[ i ]; - data.points.push( point.toArray() ); - - } - - return data; - - }; - - SplineCurve.prototype.fromJSON = function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.points = []; - - for ( var i = 0, l = json.points.length; i < l; i ++ ) { - - var point = json.points[ i ]; - this.points.push( new Vector2().fromArray( point ) ); - - } - - return this; - - }; - - - - var Curves = /*#__PURE__*/Object.freeze({ - __proto__: null, - ArcCurve: ArcCurve, - CatmullRomCurve3: CatmullRomCurve3, - CubicBezierCurve: CubicBezierCurve, - CubicBezierCurve3: CubicBezierCurve3, - EllipseCurve: EllipseCurve, - LineCurve: LineCurve, - LineCurve3: LineCurve3, - QuadraticBezierCurve: QuadraticBezierCurve, - QuadraticBezierCurve3: QuadraticBezierCurve3, - SplineCurve: SplineCurve - }); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - **/ - - /************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ - - function CurvePath() { - - Curve.call( this ); - - this.type = 'CurvePath'; - - this.curves = []; - this.autoClose = false; // Automatically closes the path - - } - - CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { - - constructor: CurvePath, - - add: function ( curve ) { - - this.curves.push( curve ); - - }, - - closePath: function () { - - // Add a line curve if start and end of lines are not connected - var startPoint = this.curves[ 0 ].getPoint( 0 ); - var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); - - if ( ! startPoint.equals( endPoint ) ) { - - this.curves.push( new LineCurve( endPoint, startPoint ) ); - - } - - }, - - // To get accurate point with reference to - // entire path distance at time t, - // following has to be done: - - // 1. Length of each sub path have to be known - // 2. Locate and identify type of curve - // 3. Get t for the curve - // 4. Return curve.getPointAt(t') - - getPoint: function ( t ) { - - var d = t * this.getLength(); - var curveLengths = this.getCurveLengths(); - var i = 0; - - // To think about boundaries points. - - while ( i < curveLengths.length ) { - - if ( curveLengths[ i ] >= d ) { - - var diff = curveLengths[ i ] - d; - var curve = this.curves[ i ]; - - var segmentLength = curve.getLength(); - var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; - - return curve.getPointAt( u ); - - } - - i ++; - - } - - return null; - - // loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { - - points.push( points[ 0 ] ); - - } - - return points; - - }, - - copy: function ( source ) { - - Curve.prototype.copy.call( this, source ); - - this.curves = []; - - for ( var i = 0, l = source.curves.length; i < l; i ++ ) { - - var curve = source.curves[ i ]; - - this.curves.push( curve.clone() ); - - } - - this.autoClose = source.autoClose; - - return this; - - }, - - toJSON: function () { - - var data = Curve.prototype.toJSON.call( this ); - - data.autoClose = this.autoClose; - data.curves = []; - - for ( var i = 0, l = this.curves.length; i < l; i ++ ) { - - var curve = this.curves[ i ]; - data.curves.push( curve.toJSON() ); - - } - - return data; - - }, - - fromJSON: function ( json ) { - - Curve.prototype.fromJSON.call( this, json ); - - this.autoClose = json.autoClose; - this.curves = []; - - for ( var i = 0, l = json.curves.length; i < l; i ++ ) { - - var curve = json.curves[ i ]; - this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); - - } - - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Creates free form 2d path using series of points, lines or curves. - **/ - - function Path( points ) { - - CurvePath.call( this ); - - this.type = 'Path'; - - this.currentPoint = new Vector2(); - - if ( points ) { - - this.setFromPoints( points ); - - } - - } - - Path.prototype = Object.assign( Object.create( CurvePath.prototype ), { - - constructor: Path, - - setFromPoints: function ( points ) { - - this.moveTo( points[ 0 ].x, points[ 0 ].y ); - - for ( var i = 1, l = points.length; i < l; i ++ ) { - - this.lineTo( points[ i ].x, points[ i ].y ); - - } - - return this; - - }, - - moveTo: function ( x, y ) { - - this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? - - return this; - - }, - - lineTo: function ( x, y ) { - - var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); - this.curves.push( curve ); - - this.currentPoint.set( x, y ); - - return this; - - }, - - quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - - var curve = new QuadraticBezierCurve( - this.currentPoint.clone(), - new Vector2( aCPx, aCPy ), - new Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.currentPoint.set( aX, aY ); - - return this; - - }, - - bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - var curve = new CubicBezierCurve( - this.currentPoint.clone(), - new Vector2( aCP1x, aCP1y ), - new Vector2( aCP2x, aCP2y ), - new Vector2( aX, aY ) - ); - - this.curves.push( curve ); - - this.currentPoint.set( aX, aY ); - - return this; - - }, - - splineThru: function ( pts /*Array of Vector*/ ) { - - var npts = [ this.currentPoint.clone() ].concat( pts ); - - var curve = new SplineCurve( npts ); - this.curves.push( curve ); - - this.currentPoint.copy( pts[ pts.length - 1 ] ); - - return this; - - }, - - arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - - this.absarc( aX + x0, aY + y0, aRadius, - aStartAngle, aEndAngle, aClockwise ); - - return this; - - }, - - absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - - return this; - - }, - - ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var x0 = this.currentPoint.x; - var y0 = this.currentPoint.y; - - this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - return this; - - }, - - absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); - - if ( this.curves.length > 0 ) { - - // if a previous curve is present, attempt to join - var firstPoint = curve.getPoint( 0 ); - - if ( ! firstPoint.equals( this.currentPoint ) ) { - - this.lineTo( firstPoint.x, firstPoint.y ); - - } - - } - - this.curves.push( curve ); - - var lastPoint = curve.getPoint( 1 ); - this.currentPoint.copy( lastPoint ); - - return this; - - }, - - copy: function ( source ) { - - CurvePath.prototype.copy.call( this, source ); - - this.currentPoint.copy( source.currentPoint ); - - return this; - - }, - - toJSON: function () { - - var data = CurvePath.prototype.toJSON.call( this ); - - data.currentPoint = this.currentPoint.toArray(); - - return data; - - }, - - fromJSON: function ( json ) { - - CurvePath.prototype.fromJSON.call( this, json ); - - this.currentPoint.fromArray( json.currentPoint ); - - return this; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Defines a 2d shape plane using paths. - **/ - - // STEP 1 Create a path. - // STEP 2 Turn path into shape. - // STEP 3 ExtrudeGeometry takes in Shape/Shapes - // STEP 3a - Extract points from each shape, turn to vertices - // STEP 3b - Triangulate each shape, add faces. - - function Shape( points ) { - - Path.call( this, points ); - - this.uuid = _Math.generateUUID(); - - this.type = 'Shape'; - - this.holes = []; - - } - - Shape.prototype = Object.assign( Object.create( Path.prototype ), { - - constructor: Shape, - - getPointsHoles: function ( divisions ) { - - var holesPts = []; - - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - - holesPts[ i ] = this.holes[ i ].getPoints( divisions ); - - } - - return holesPts; - - }, - - // get points of shape and holes (keypoints based on segments parameter) - - extractPoints: function ( divisions ) { - - return { - - shape: this.getPoints( divisions ), - holes: this.getPointsHoles( divisions ) - - }; - - }, - - copy: function ( source ) { - - Path.prototype.copy.call( this, source ); - - this.holes = []; - - for ( var i = 0, l = source.holes.length; i < l; i ++ ) { - - var hole = source.holes[ i ]; - - this.holes.push( hole.clone() ); - - } - - return this; - - }, - - toJSON: function () { - - var data = Path.prototype.toJSON.call( this ); - - data.uuid = this.uuid; - data.holes = []; - - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - - var hole = this.holes[ i ]; - data.holes.push( hole.toJSON() ); - - } - - return data; - - }, - - fromJSON: function ( json ) { - - Path.prototype.fromJSON.call( this, json ); - - this.uuid = json.uuid; - this.holes = []; - - for ( var i = 0, l = json.holes.length; i < l; i ++ ) { - - var hole = json.holes[ i ]; - this.holes.push( new Path().fromJSON( hole ) ); - - } - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function Light( color, intensity ) { - - Object3D.call( this ); - - this.type = 'Light'; - - this.color = new Color( color ); - this.intensity = intensity !== undefined ? intensity : 1; - - this.receiveShadow = undefined; - - } - - Light.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Light, - - isLight: true, - - copy: function ( source ) { - - Object3D.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.intensity = source.intensity; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.color = this.color.getHex(); - data.object.intensity = this.intensity; - - if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); - - if ( this.distance !== undefined ) data.object.distance = this.distance; - if ( this.angle !== undefined ) data.object.angle = this.angle; - if ( this.decay !== undefined ) data.object.decay = this.decay; - if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; - - if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON(); - - return data; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function HemisphereLight( skyColor, groundColor, intensity ) { - - Light.call( this, skyColor, intensity ); - - this.type = 'HemisphereLight'; - - this.castShadow = undefined; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.groundColor = new Color( groundColor ); - - } - - HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: HemisphereLight, - - isHemisphereLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.groundColor.copy( source.groundColor ); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function LightShadow( camera ) { - - this.camera = camera; - - this.bias = 0; - this.radius = 1; - - this.mapSize = new Vector2( 512, 512 ); - - this.map = null; - this.mapPass = null; - this.matrix = new Matrix4(); - - this._frustum = new Frustum(); - this._frameExtents = new Vector2( 1, 1 ); - - this._viewportCount = 1; - - this._viewports = [ - - new Vector4( 0, 0, 1, 1 ) - - ]; - - } - - Object.assign( LightShadow.prototype, { - - _projScreenMatrix: new Matrix4(), - - _lightPositionWorld: new Vector3(), - - _lookTarget: new Vector3(), - - getViewportCount: function () { - - return this._viewportCount; - - }, - - getFrustum: function () { - - return this._frustum; - - }, - - updateMatrices: function ( light ) { - - var shadowCamera = this.camera, - shadowMatrix = this.matrix, - projScreenMatrix = this._projScreenMatrix, - lookTarget = this._lookTarget, - lightPositionWorld = this._lightPositionWorld; - - lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); - shadowCamera.position.copy( lightPositionWorld ); - - lookTarget.setFromMatrixPosition( light.target.matrixWorld ); - shadowCamera.lookAt( lookTarget ); - shadowCamera.updateMatrixWorld(); - - projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); - this._frustum.setFromMatrix( projScreenMatrix ); - - shadowMatrix.set( - 0.5, 0.0, 0.0, 0.5, - 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 0.5, 0.5, - 0.0, 0.0, 0.0, 1.0 - ); - - shadowMatrix.multiply( shadowCamera.projectionMatrix ); - shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); - - }, - - getViewport: function ( viewportIndex ) { - - return this._viewports[ viewportIndex ]; - - }, - - getFrameExtents: function () { - - return this._frameExtents; - - }, - - copy: function ( source ) { - - this.camera = source.camera.clone(); - - this.bias = source.bias; - this.radius = source.radius; - - this.mapSize.copy( source.mapSize ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - toJSON: function () { - - var object = {}; - - if ( this.bias !== 0 ) object.bias = this.bias; - if ( this.radius !== 1 ) object.radius = this.radius; - if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); - - object.camera = this.camera.toJSON( false ).object; - delete object.camera.matrix; - - return object; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function SpotLightShadow() { - - LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) ); - - } - - SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - - constructor: SpotLightShadow, - - isSpotLightShadow: true, - - updateMatrices: function ( light ) { - - var camera = this.camera; - - var fov = _Math.RAD2DEG * 2 * light.angle; - var aspect = this.mapSize.width / this.mapSize.height; - var far = light.distance || camera.far; - - if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { - - camera.fov = fov; - camera.aspect = aspect; - camera.far = far; - camera.updateProjectionMatrix(); - - } - - LightShadow.prototype.updateMatrices.call( this, light ); - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function SpotLight( color, intensity, distance, angle, penumbra, decay ) { - - Light.call( this, color, intensity ); - - this.type = 'SpotLight'; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.target = new Object3D(); - - Object.defineProperty( this, 'power', { - get: function () { - - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * Math.PI; - - }, - set: function ( power ) { - - // intensity = power per solid angle. - // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / Math.PI; - - } - } ); - - this.distance = ( distance !== undefined ) ? distance : 0; - this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; - this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new SpotLightShadow(); - - } - - SpotLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: SpotLight, - - isSpotLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.distance = source.distance; - this.angle = source.angle; - this.penumbra = source.penumbra; - this.decay = source.decay; - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - function PointLightShadow() { - - LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) ); - - this._frameExtents = new Vector2( 4, 2 ); - - this._viewportCount = 6; - - this._viewports = [ - // These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - - // positive X - new Vector4( 2, 1, 1, 1 ), - // negative X - new Vector4( 0, 1, 1, 1 ), - // positive Z - new Vector4( 3, 1, 1, 1 ), - // negative Z - new Vector4( 1, 1, 1, 1 ), - // positive Y - new Vector4( 3, 0, 1, 1 ), - // negative Y - new Vector4( 1, 0, 1, 1 ) - ]; - - this._cubeDirections = [ - new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), - new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) - ]; - - this._cubeUps = [ - new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), - new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) - ]; - - } - - PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - - constructor: PointLightShadow, - - isPointLightShadow: true, - - updateMatrices: function ( light, viewportIndex ) { - - if ( viewportIndex === undefined ) viewportIndex = 0; - - var camera = this.camera, - shadowMatrix = this.matrix, - lightPositionWorld = this._lightPositionWorld, - lookTarget = this._lookTarget, - projScreenMatrix = this._projScreenMatrix; - - lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); - camera.position.copy( lightPositionWorld ); - - lookTarget.copy( camera.position ); - lookTarget.add( this._cubeDirections[ viewportIndex ] ); - camera.up.copy( this._cubeUps[ viewportIndex ] ); - camera.lookAt( lookTarget ); - camera.updateMatrixWorld(); - - shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z ); - - projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - this._frustum.setFromMatrix( projScreenMatrix ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - - function PointLight( color, intensity, distance, decay ) { - - Light.call( this, color, intensity ); - - this.type = 'PointLight'; - - Object.defineProperty( this, 'power', { - get: function () { - - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - return this.intensity * 4 * Math.PI; - - }, - set: function ( power ) { - - // intensity = power per solid angle. - // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf - this.intensity = power / ( 4 * Math.PI ); - - } - } ); - - this.distance = ( distance !== undefined ) ? distance : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new PointLightShadow(); - - } - - PointLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: PointLight, - - isPointLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.distance = source.distance; - this.decay = source.decay; - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - * @author arose / http://github.com/arose - */ - - function OrthographicCamera( left, right, top, bottom, near, far ) { - - Camera.call( this ); - - this.type = 'OrthographicCamera'; - - this.zoom = 1; - this.view = null; - - this.left = ( left !== undefined ) ? left : - 1; - this.right = ( right !== undefined ) ? right : 1; - this.top = ( top !== undefined ) ? top : 1; - this.bottom = ( bottom !== undefined ) ? bottom : - 1; - - this.near = ( near !== undefined ) ? near : 0.1; - this.far = ( far !== undefined ) ? far : 2000; - - this.updateProjectionMatrix(); - - } - - OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), { - - constructor: OrthographicCamera, - - isOrthographicCamera: true, - - copy: function ( source, recursive ) { - - Camera.prototype.copy.call( this, source, recursive ); - - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - - this.zoom = source.zoom; - this.view = source.view === null ? null : Object.assign( {}, source.view ); - - return this; - - }, - - setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) { - - if ( this.view === null ) { - - this.view = { - enabled: true, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1 - }; - - } - - this.view.enabled = true; - this.view.fullWidth = fullWidth; - this.view.fullHeight = fullHeight; - this.view.offsetX = x; - this.view.offsetY = y; - this.view.width = width; - this.view.height = height; - - this.updateProjectionMatrix(); - - }, - - clearViewOffset: function () { - - if ( this.view !== null ) { - - this.view.enabled = false; - - } - - this.updateProjectionMatrix(); - - }, - - updateProjectionMatrix: function () { - - var dx = ( this.right - this.left ) / ( 2 * this.zoom ); - var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); - var cx = ( this.right + this.left ) / 2; - var cy = ( this.top + this.bottom ) / 2; - - var left = cx - dx; - var right = cx + dx; - var top = cy + dy; - var bottom = cy - dy; - - if ( this.view !== null && this.view.enabled ) { - - var zoomW = this.zoom / ( this.view.width / this.view.fullWidth ); - var zoomH = this.zoom / ( this.view.height / this.view.fullHeight ); - var scaleW = ( this.right - this.left ) / this.view.width; - var scaleH = ( this.top - this.bottom ) / this.view.height; - - left += scaleW * ( this.view.offsetX / zoomW ); - right = left + scaleW * ( this.view.width / zoomW ); - top -= scaleH * ( this.view.offsetY / zoomH ); - bottom = top - scaleH * ( this.view.height / zoomH ); - - } - - this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far ); - - this.projectionMatrixInverse.getInverse( this.projectionMatrix ); - - }, - - toJSON: function ( meta ) { - - var data = Object3D.prototype.toJSON.call( this, meta ); - - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - - if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function DirectionalLightShadow() { - - LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); - - } - - DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), { - - constructor: DirectionalLightShadow, - - isDirectionalLightShadow: true, - - updateMatrices: function ( light ) { - - LightShadow.prototype.updateMatrices.call( this, light ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - - function DirectionalLight( color, intensity ) { - - Light.call( this, color, intensity ); - - this.type = 'DirectionalLight'; - - this.position.copy( Object3D.DefaultUp ); - this.updateMatrix(); - - this.target = new Object3D(); - - this.shadow = new DirectionalLightShadow(); - - } - - DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: DirectionalLight, - - isDirectionalLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AmbientLight( color, intensity ) { - - Light.call( this, color, intensity ); - - this.type = 'AmbientLight'; - - this.castShadow = undefined; - - } - - AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: AmbientLight, - - isAmbientLight: true - - } ); - - /** - * @author abelnation / http://github.com/abelnation - */ - - function RectAreaLight( color, intensity, width, height ) { - - Light.call( this, color, intensity ); - - this.type = 'RectAreaLight'; - - this.width = ( width !== undefined ) ? width : 10; - this.height = ( height !== undefined ) ? height : 10; - - } - - RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: RectAreaLight, - - isRectAreaLight: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.width = source.width; - this.height = source.height; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Light.prototype.toJSON.call( this, meta ); - - data.object.width = this.width; - data.object.height = this.height; - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function MaterialLoader( manager ) { - - Loader.call( this, manager ); - - this.textures = {}; - - } - - MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: MaterialLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - var textures = this.textures; - - function getTexture( name ) { - - if ( textures[ name ] === undefined ) { - - console.warn( 'THREE.MaterialLoader: Undefined texture', name ); - - } - - return textures[ name ]; - - } - - var material = new Materials[ json.type ](); - - if ( json.uuid !== undefined ) material.uuid = json.uuid; - if ( json.name !== undefined ) material.name = json.name; - if ( json.color !== undefined ) material.color.setHex( json.color ); - if ( json.roughness !== undefined ) material.roughness = json.roughness; - if ( json.metalness !== undefined ) material.metalness = json.metalness; - if ( json.sheen !== undefined ) material.sheen = new Color().setHex( json.sheen ); - if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); - if ( json.specular !== undefined ) material.specular.setHex( json.specular ); - if ( json.shininess !== undefined ) material.shininess = json.shininess; - if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat; - if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness; - if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; - if ( json.fog !== undefined ) material.fog = json.fog; - if ( json.flatShading !== undefined ) material.flatShading = json.flatShading; - if ( json.blending !== undefined ) material.blending = json.blending; - if ( json.combine !== undefined ) material.combine = json.combine; - if ( json.side !== undefined ) material.side = json.side; - if ( json.opacity !== undefined ) material.opacity = json.opacity; - if ( json.transparent !== undefined ) material.transparent = json.transparent; - if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; - if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; - if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; - if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; - - if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite; - if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask; - if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc; - if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef; - if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask; - if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail; - if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail; - if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass; - - if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; - if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; - if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; - if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; - - if ( json.rotation !== undefined ) material.rotation = json.rotation; - - if ( json.linewidth !== 1 ) material.linewidth = json.linewidth; - if ( json.dashSize !== undefined ) material.dashSize = json.dashSize; - if ( json.gapSize !== undefined ) material.gapSize = json.gapSize; - if ( json.scale !== undefined ) material.scale = json.scale; - - if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset; - if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor; - if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits; - - if ( json.skinning !== undefined ) material.skinning = json.skinning; - if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets; - if ( json.morphNormals !== undefined ) material.morphNormals = json.morphNormals; - if ( json.dithering !== undefined ) material.dithering = json.dithering; - - if ( json.visible !== undefined ) material.visible = json.visible; - - if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped; - - if ( json.userData !== undefined ) material.userData = json.userData; - - // Shader Material - - if ( json.uniforms !== undefined ) { - - for ( var name in json.uniforms ) { - - var uniform = json.uniforms[ name ]; - - material.uniforms[ name ] = {}; - - switch ( uniform.type ) { - - case 't': - material.uniforms[ name ].value = getTexture( uniform.value ); - break; - - case 'c': - material.uniforms[ name ].value = new Color().setHex( uniform.value ); - break; - - case 'v2': - material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); - break; - - case 'v3': - material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); - break; - - case 'v4': - material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); - break; - - case 'm3': - material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value ); - - case 'm4': - material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); - break; - - default: - material.uniforms[ name ].value = uniform.value; - - } - - } - - } - - if ( json.defines !== undefined ) material.defines = json.defines; - if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; - if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; - - if ( json.extensions !== undefined ) { - - for ( var key in json.extensions ) { - - material.extensions[ key ] = json.extensions[ key ]; - - } - - } - - // Deprecated - - if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading - - // for PointsMaterial - - if ( json.size !== undefined ) material.size = json.size; - if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; - - // maps - - if ( json.map !== undefined ) material.map = getTexture( json.map ); - if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap ); - - if ( json.alphaMap !== undefined ) { - - material.alphaMap = getTexture( json.alphaMap ); - material.transparent = true; - - } - - if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); - if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; - - if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); - if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType; - if ( json.normalScale !== undefined ) { - - var normalScale = json.normalScale; - - if ( Array.isArray( normalScale ) === false ) { - - // Blender exporter used to export a scalar. See #7459 - - normalScale = [ normalScale, normalScale ]; - - } - - material.normalScale = new Vector2().fromArray( normalScale ); - - } - - if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); - if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; - if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; - - if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); - if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); - - if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); - if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; - - if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); - - if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); - if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity; - - if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; - if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio; - - if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); - if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; - - if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); - if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; - - if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); - - if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); - if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); - - return material; - - }, - - setTextures: function ( value ) { - - this.textures = value; - return this; - - } - - } ); - - /** - * @author Don McCurdy / https://www.donmccurdy.com - */ - - var LoaderUtils = { - - decodeText: function ( array ) { - - if ( typeof TextDecoder !== 'undefined' ) { - - return new TextDecoder().decode( array ); - - } - - // Avoid the String.fromCharCode.apply(null, array) shortcut, which - // throws a "maximum call stack size exceeded" error for large arrays. - - var s = ''; - - for ( var i = 0, il = array.length; i < il; i ++ ) { - - // Implicitly assumes little-endian. - s += String.fromCharCode( array[ i ] ); - - } - - try { - - // merges multi-byte utf-8 characters. - - return decodeURIComponent( escape( s ) ); - - } catch ( e ) { // see #16358 - - return s; - - } - - }, - - extractUrlBase: function ( url ) { - - var index = url.lastIndexOf( '/' ); - - if ( index === - 1 ) return './'; - - return url.substr( 0, index + 1 ); - - } - - }; - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedBufferGeometry() { - - BufferGeometry.call( this ); - - this.type = 'InstancedBufferGeometry'; - this.maxInstancedCount = undefined; - - } - - InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), { - - constructor: InstancedBufferGeometry, - - isInstancedBufferGeometry: true, - - copy: function ( source ) { - - BufferGeometry.prototype.copy.call( this, source ); - - this.maxInstancedCount = source.maxInstancedCount; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - toJSON: function () { - - var data = BufferGeometry.prototype.toJSON.call( this ); - - data.maxInstancedCount = this.maxInstancedCount; - - data.isInstancedBufferGeometry = true; - - return data; - - } - - } ); - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) { - - if ( typeof ( normalized ) === 'number' ) { - - meshPerAttribute = normalized; - - normalized = false; - - console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' ); - - } - - BufferAttribute.call( this, array, itemSize, normalized ); - - this.meshPerAttribute = meshPerAttribute || 1; - - } - - InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), { - - constructor: InstancedBufferAttribute, - - isInstancedBufferAttribute: true, - - copy: function ( source ) { - - BufferAttribute.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - - }, - - toJSON: function () { - - var data = BufferAttribute.prototype.toJSON.call( this ); - - data.meshPerAttribute = this.meshPerAttribute; - - data.isInstancedBufferAttribute = true; - - return data; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function BufferGeometryLoader( manager ) { - - Loader.call( this, manager ); - - } - - BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: BufferGeometryLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( scope.manager ); - loader.setPath( scope.path ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); - - var index = json.data.index; - - if ( index !== undefined ) { - - var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); - geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); - - } - - var attributes = json.data.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); - var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; - var bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized ); - if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name; - geometry.setAttribute( key, bufferAttribute ); - - } - - var morphAttributes = json.data.morphAttributes; - - if ( morphAttributes ) { - - for ( var key in morphAttributes ) { - - var attributeArray = morphAttributes[ key ]; - - var array = []; - - for ( var i = 0, il = attributeArray.length; i < il; i ++ ) { - - var attribute = attributeArray[ i ]; - var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); - - var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ); - if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name; - array.push( bufferAttribute ); - - } - - geometry.morphAttributes[ key ] = array; - - } - - } - - var morphTargetsRelative = json.data.morphTargetsRelative; - - if ( morphTargetsRelative ) { - - geometry.morphTargetsRelative = true; - - } - - var groups = json.data.groups || json.data.drawcalls || json.data.offsets; - - if ( groups !== undefined ) { - - for ( var i = 0, n = groups.length; i !== n; ++ i ) { - - var group = groups[ i ]; - - geometry.addGroup( group.start, group.count, group.materialIndex ); - - } - - } - - var boundingSphere = json.data.boundingSphere; - - if ( boundingSphere !== undefined ) { - - var center = new Vector3(); - - if ( boundingSphere.center !== undefined ) { - - center.fromArray( boundingSphere.center ); - - } - - geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); - - } - - if ( json.name ) geometry.name = json.name; - if ( json.userData ) geometry.userData = json.userData; - - return geometry; - - } - - } ); - - var TYPED_ARRAYS = { - Int8Array: Int8Array, - Uint8Array: Uint8Array, - // Workaround for IE11 pre KB2929437. See #11440 - Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array, - Int16Array: Int16Array, - Uint16Array: Uint16Array, - Int32Array: Int32Array, - Uint32Array: Uint32Array, - Float32Array: Float32Array, - Float64Array: Float64Array - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function ObjectLoader( manager ) { - - Loader.call( this, manager ); - - } - - ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: ObjectLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; - this.resourcePath = this.resourcePath || path; - - var loader = new FileLoader( scope.manager ); - loader.setPath( this.path ); - loader.load( url, function ( text ) { - - var json = null; - - try { - - json = JSON.parse( text ); - - } catch ( error ) { - - if ( onError !== undefined ) onError( error ); - - console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); - - return; - - } - - var metadata = json.metadata; - - if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { - - console.error( 'THREE.ObjectLoader: Can\'t load ' + url ); - return; - - } - - scope.parse( json, onLoad ); - - }, onProgress, onError ); - - }, - - parse: function ( json, onLoad ) { - - var shapes = this.parseShape( json.shapes ); - var geometries = this.parseGeometries( json.geometries, shapes ); - - var images = this.parseImages( json.images, function () { - - if ( onLoad !== undefined ) onLoad( object ); - - } ); - - var textures = this.parseTextures( json.textures, images ); - var materials = this.parseMaterials( json.materials, textures ); - - var object = this.parseObject( json.object, geometries, materials ); - - if ( json.animations ) { - - object.animations = this.parseAnimations( json.animations ); - - } - - if ( json.images === undefined || json.images.length === 0 ) { - - if ( onLoad !== undefined ) onLoad( object ); - - } - - return object; - - }, - - parseShape: function ( json ) { - - var shapes = {}; - - if ( json !== undefined ) { - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var shape = new Shape().fromJSON( json[ i ] ); - - shapes[ shape.uuid ] = shape; - - } - - } - - return shapes; - - }, - - parseGeometries: function ( json, shapes ) { - - var geometries = {}; - - if ( json !== undefined ) { - - var bufferGeometryLoader = new BufferGeometryLoader(); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var geometry; - var data = json[ i ]; - - switch ( data.type ) { - - case 'PlaneGeometry': - case 'PlaneBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.width, - data.height, - data.widthSegments, - data.heightSegments - ); - - break; - - case 'BoxGeometry': - case 'BoxBufferGeometry': - case 'CubeGeometry': // backwards compatible - - geometry = new Geometries[ data.type ]( - data.width, - data.height, - data.depth, - data.widthSegments, - data.heightSegments, - data.depthSegments - ); - - break; - - case 'CircleGeometry': - case 'CircleBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.segments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'CylinderGeometry': - case 'CylinderBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radiusTop, - data.radiusBottom, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'ConeGeometry': - case 'ConeBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'SphereGeometry': - case 'SphereBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.widthSegments, - data.heightSegments, - data.phiStart, - data.phiLength, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'DodecahedronGeometry': - case 'DodecahedronBufferGeometry': - case 'IcosahedronGeometry': - case 'IcosahedronBufferGeometry': - case 'OctahedronGeometry': - case 'OctahedronBufferGeometry': - case 'TetrahedronGeometry': - case 'TetrahedronBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.detail - ); - - break; - - case 'RingGeometry': - case 'RingBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.innerRadius, - data.outerRadius, - data.thetaSegments, - data.phiSegments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'TorusGeometry': - case 'TorusBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.tube, - data.radialSegments, - data.tubularSegments, - data.arc - ); - - break; - - case 'TorusKnotGeometry': - case 'TorusKnotBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.radius, - data.tube, - data.tubularSegments, - data.radialSegments, - data.p, - data.q - ); - - break; - - case 'TubeGeometry': - case 'TubeBufferGeometry': - - // This only works for built-in curves (e.g. CatmullRomCurve3). - // User defined curves or instances of CurvePath will not be deserialized. - geometry = new Geometries[ data.type ]( - new Curves[ data.path.type ]().fromJSON( data.path ), - data.tubularSegments, - data.radius, - data.radialSegments, - data.closed - ); - - break; - - case 'LatheGeometry': - case 'LatheBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.points, - data.segments, - data.phiStart, - data.phiLength - ); - - break; - - case 'PolyhedronGeometry': - case 'PolyhedronBufferGeometry': - - geometry = new Geometries[ data.type ]( - data.vertices, - data.indices, - data.radius, - data.details - ); - - break; - - case 'ShapeGeometry': - case 'ShapeBufferGeometry': - - var geometryShapes = []; - - for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { - - var shape = shapes[ data.shapes[ j ] ]; - - geometryShapes.push( shape ); - - } - - geometry = new Geometries[ data.type ]( - geometryShapes, - data.curveSegments - ); - - break; - - - case 'ExtrudeGeometry': - case 'ExtrudeBufferGeometry': - - var geometryShapes = []; - - for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) { - - var shape = shapes[ data.shapes[ j ] ]; - - geometryShapes.push( shape ); - - } - - var extrudePath = data.options.extrudePath; - - if ( extrudePath !== undefined ) { - - data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); - - } - - geometry = new Geometries[ data.type ]( - geometryShapes, - data.options - ); - - break; - - case 'BufferGeometry': - case 'InstancedBufferGeometry': - - geometry = bufferGeometryLoader.parse( data ); - - break; - - case 'Geometry': - - if ( 'THREE' in window && 'LegacyJSONLoader' in THREE ) { - - var geometryLoader = new THREE.LegacyJSONLoader(); - geometry = geometryLoader.parse( data, this.resourcePath ).geometry; - - - } else { - - console.error( 'THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".' ); - - } - - break; - - default: - - console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); - - continue; - - } - - geometry.uuid = data.uuid; - - if ( data.name !== undefined ) geometry.name = data.name; - if ( geometry.isBufferGeometry === true && data.userData !== undefined ) geometry.userData = data.userData; - - geometries[ data.uuid ] = geometry; - - } - - } - - return geometries; - - }, - - parseMaterials: function ( json, textures ) { - - var cache = {}; // MultiMaterial - var materials = {}; - - if ( json !== undefined ) { - - var loader = new MaterialLoader(); - loader.setTextures( textures ); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var data = json[ i ]; - - if ( data.type === 'MultiMaterial' ) { - - // Deprecated - - var array = []; - - for ( var j = 0; j < data.materials.length; j ++ ) { - - var material = data.materials[ j ]; - - if ( cache[ material.uuid ] === undefined ) { - - cache[ material.uuid ] = loader.parse( material ); - - } - - array.push( cache[ material.uuid ] ); - - } - - materials[ data.uuid ] = array; - - } else { - - if ( cache[ data.uuid ] === undefined ) { - - cache[ data.uuid ] = loader.parse( data ); - - } - - materials[ data.uuid ] = cache[ data.uuid ]; - - } - - } - - } - - return materials; - - }, - - parseAnimations: function ( json ) { - - var animations = []; - - for ( var i = 0; i < json.length; i ++ ) { - - var data = json[ i ]; - - var clip = AnimationClip.parse( data ); - - if ( data.uuid !== undefined ) clip.uuid = data.uuid; - - animations.push( clip ); - - } - - return animations; - - }, - - parseImages: function ( json, onLoad ) { - - var scope = this; - var images = {}; - - function loadImage( url ) { - - scope.manager.itemStart( url ); - - return loader.load( url, function () { - - scope.manager.itemEnd( url ); - - }, undefined, function () { - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } ); - - } - - if ( json !== undefined && json.length > 0 ) { - - var manager = new LoadingManager( onLoad ); - - var loader = new ImageLoader( manager ); - loader.setCrossOrigin( this.crossOrigin ); - - for ( var i = 0, il = json.length; i < il; i ++ ) { - - var image = json[ i ]; - var url = image.url; - - if ( Array.isArray( url ) ) { - - // load array of images e.g CubeTexture - - images[ image.uuid ] = []; - - for ( var j = 0, jl = url.length; j < jl; j ++ ) { - - var currentUrl = url[ j ]; - - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl; - - images[ image.uuid ].push( loadImage( path ) ); - - } - - } else { - - // load single image - - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url; - - images[ image.uuid ] = loadImage( path ); - - } - - } - - } - - return images; - - }, - - parseTextures: function ( json, images ) { - - function parseConstant( value, type ) { - - if ( typeof value === 'number' ) return value; - - console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); - - return type[ value ]; - - } - - var textures = {}; - - if ( json !== undefined ) { - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var data = json[ i ]; - - if ( data.image === undefined ) { - - console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); - - } - - if ( images[ data.image ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); - - } - - var texture; - - if ( Array.isArray( images[ data.image ] ) ) { - - texture = new CubeTexture( images[ data.image ] ); - - } else { - - texture = new Texture( images[ data.image ] ); - - } - - texture.needsUpdate = true; - - texture.uuid = data.uuid; - - if ( data.name !== undefined ) texture.name = data.name; - - if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); - - if ( data.offset !== undefined ) texture.offset.fromArray( data.offset ); - if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat ); - if ( data.center !== undefined ) texture.center.fromArray( data.center ); - if ( data.rotation !== undefined ) texture.rotation = data.rotation; - - if ( data.wrap !== undefined ) { - - texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); - texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); - - } - - if ( data.format !== undefined ) texture.format = data.format; - if ( data.type !== undefined ) texture.type = data.type; - if ( data.encoding !== undefined ) texture.encoding = data.encoding; - - if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); - if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); - if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; - - if ( data.flipY !== undefined ) texture.flipY = data.flipY; - - if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha; - if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment; - - textures[ data.uuid ] = texture; - - } - - } - - return textures; - - }, - - parseObject: function ( data, geometries, materials ) { - - var object; - - function getGeometry( name ) { - - if ( geometries[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); - - } - - return geometries[ name ]; - - } - - function getMaterial( name ) { - - if ( name === undefined ) return undefined; - - if ( Array.isArray( name ) ) { - - var array = []; - - for ( var i = 0, l = name.length; i < l; i ++ ) { - - var uuid = name[ i ]; - - if ( materials[ uuid ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); - - } - - array.push( materials[ uuid ] ); - - } - - return array; - - } - - if ( materials[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', name ); - - } - - return materials[ name ]; - - } - - switch ( data.type ) { - - case 'Scene': - - object = new Scene(); - - if ( data.background !== undefined ) { - - if ( Number.isInteger( data.background ) ) { - - object.background = new Color( data.background ); - - } - - } - - if ( data.fog !== undefined ) { - - if ( data.fog.type === 'Fog' ) { - - object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); - - } else if ( data.fog.type === 'FogExp2' ) { - - object.fog = new FogExp2( data.fog.color, data.fog.density ); - - } - - } - - break; - - case 'PerspectiveCamera': - - object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); - - if ( data.focus !== undefined ) object.focus = data.focus; - if ( data.zoom !== undefined ) object.zoom = data.zoom; - if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; - if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; - if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); - - break; - - case 'OrthographicCamera': - - object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); - - if ( data.zoom !== undefined ) object.zoom = data.zoom; - if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); - - break; - - case 'AmbientLight': - - object = new AmbientLight( data.color, data.intensity ); - - break; - - case 'DirectionalLight': - - object = new DirectionalLight( data.color, data.intensity ); - - break; - - case 'PointLight': - - object = new PointLight( data.color, data.intensity, data.distance, data.decay ); - - break; - - case 'RectAreaLight': - - object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); - - break; - - case 'SpotLight': - - object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); - - break; - - case 'HemisphereLight': - - object = new HemisphereLight( data.color, data.groundColor, data.intensity ); - - break; - - case 'SkinnedMesh': - - console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' ); - - case 'Mesh': - - var geometry = getGeometry( data.geometry ); - var material = getMaterial( data.material ); - - if ( geometry.bones && geometry.bones.length > 0 ) { - - object = new SkinnedMesh( geometry, material ); - - } else { - - object = new Mesh( geometry, material ); - - } - - break; - - case 'InstancedMesh': - - var geometry = getGeometry( data.geometry ); - var material = getMaterial( data.material ); - var count = data.count; - var instanceMatrix = data.instanceMatrix; - - object = new InstancedMesh( geometry, material, count ); - object.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 ); - - break; - - case 'LOD': - - object = new LOD(); - - break; - - case 'Line': - - object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); - - break; - - case 'LineLoop': - - object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'LineSegments': - - object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'PointCloud': - case 'Points': - - object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'Sprite': - - object = new Sprite( getMaterial( data.material ) ); - - break; - - case 'Group': - - object = new Group(); - - break; - - default: - - object = new Object3D(); - - } - - object.uuid = data.uuid; - - if ( data.name !== undefined ) object.name = data.name; - - if ( data.matrix !== undefined ) { - - object.matrix.fromArray( data.matrix ); - - if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate; - if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale ); - - } else { - - if ( data.position !== undefined ) object.position.fromArray( data.position ); - if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); - if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion ); - if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); - - } - - if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; - if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; - - if ( data.shadow ) { - - if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias; - if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius; - if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize ); - if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera ); - - } - - if ( data.visible !== undefined ) object.visible = data.visible; - if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled; - if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder; - if ( data.userData !== undefined ) object.userData = data.userData; - if ( data.layers !== undefined ) object.layers.mask = data.layers; - - if ( data.drawMode !== undefined ) object.setDrawMode( data.drawMode ); - - if ( data.children !== undefined ) { - - var children = data.children; - - for ( var i = 0; i < children.length; i ++ ) { - - object.add( this.parseObject( children[ i ], geometries, materials ) ); - - } - - } - - if ( data.type === 'LOD' ) { - - if ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate; - - var levels = data.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - var level = levels[ l ]; - var child = object.getObjectByProperty( 'uuid', level.object ); - - if ( child !== undefined ) { - - object.addLevel( child, level.distance ); - - } - - } - - } - - return object; - - } - - } ); - - var TEXTURE_MAPPING = { - UVMapping: UVMapping, - CubeReflectionMapping: CubeReflectionMapping, - CubeRefractionMapping: CubeRefractionMapping, - EquirectangularReflectionMapping: EquirectangularReflectionMapping, - EquirectangularRefractionMapping: EquirectangularRefractionMapping, - SphericalReflectionMapping: SphericalReflectionMapping, - CubeUVReflectionMapping: CubeUVReflectionMapping, - CubeUVRefractionMapping: CubeUVRefractionMapping - }; - - var TEXTURE_WRAPPING = { - RepeatWrapping: RepeatWrapping, - ClampToEdgeWrapping: ClampToEdgeWrapping, - MirroredRepeatWrapping: MirroredRepeatWrapping - }; - - var TEXTURE_FILTER = { - NearestFilter: NearestFilter, - NearestMipmapNearestFilter: NearestMipmapNearestFilter, - NearestMipmapLinearFilter: NearestMipmapLinearFilter, - LinearFilter: LinearFilter, - LinearMipmapNearestFilter: LinearMipmapNearestFilter, - LinearMipmapLinearFilter: LinearMipmapLinearFilter - }; - - /** - * @author thespite / http://clicktorelease.com/ - */ - - - function ImageBitmapLoader( manager ) { - - if ( typeof createImageBitmap === 'undefined' ) { - - console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); - - } - - if ( typeof fetch === 'undefined' ) { - - console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' ); - - } - - Loader.call( this, manager ); - - this.options = undefined; - - } - - ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: ImageBitmapLoader, - - setOptions: function setOptions( options ) { - - this.options = options; - - return this; - - }, - - load: function ( url, onLoad, onProgress, onError ) { - - if ( url === undefined ) url = ''; - - if ( this.path !== undefined ) url = this.path + url; - - url = this.manager.resolveURL( url ); - - var scope = this; - - var cached = Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - setTimeout( function () { - - if ( onLoad ) onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - return cached; - - } - - fetch( url ).then( function ( res ) { - - return res.blob(); - - } ).then( function ( blob ) { - - if ( scope.options === undefined ) { - - // Workaround for FireFox. It causes an error if you pass options. - return createImageBitmap( blob ); - - } else { - - return createImageBitmap( blob, scope.options ); - - } - - } ).then( function ( imageBitmap ) { - - Cache.add( url, imageBitmap ); - - if ( onLoad ) onLoad( imageBitmap ); - - scope.manager.itemEnd( url ); - - } ).catch( function ( e ) { - - if ( onError ) onError( e ); - - scope.manager.itemError( url ); - scope.manager.itemEnd( url ); - - } ); - - scope.manager.itemStart( url ); - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * minimal class for proxing functions to Path. Replaces old "extractSubpaths()" - **/ - - function ShapePath() { - - this.type = 'ShapePath'; - - this.color = new Color(); - - this.subPaths = []; - this.currentPath = null; - - } - - Object.assign( ShapePath.prototype, { - - moveTo: function ( x, y ) { - - this.currentPath = new Path(); - this.subPaths.push( this.currentPath ); - this.currentPath.moveTo( x, y ); - - return this; - - }, - - lineTo: function ( x, y ) { - - this.currentPath.lineTo( x, y ); - - return this; - - }, - - quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) { - - this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); - - return this; - - }, - - bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { - - this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); - - return this; - - }, - - splineThru: function ( pts ) { - - this.currentPath.splineThru( pts ); - - return this; - - }, - - toShapes: function ( isCCW, noHoles ) { - - function toShapesNoHoles( inSubpaths ) { - - var shapes = []; - - for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { - - var tmpPath = inSubpaths[ i ]; - - var tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - - shapes.push( tmpShape ); - - } - - return shapes; - - } - - function isPointInsidePolygon( inPt, inPolygon ) { - - var polyLen = inPolygon.length; - - // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - var inside = false; - for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { - - var edgeLowPt = inPolygon[ p ]; - var edgeHighPt = inPolygon[ q ]; - - var edgeDx = edgeHighPt.x - edgeLowPt.x; - var edgeDy = edgeHighPt.y - edgeLowPt.y; - - if ( Math.abs( edgeDy ) > Number.EPSILON ) { - - // not parallel - if ( edgeDy < 0 ) { - - edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; - edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; - - } - if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; - - if ( inPt.y === edgeLowPt.y ) { - - if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! - - } else { - - var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); - if ( perpEdge === 0 ) return true; // inPt is on contour ? - if ( perpEdge < 0 ) continue; - inside = ! inside; // true intersection left of inPt - - } - - } else { - - // parallel or collinear - if ( inPt.y !== edgeLowPt.y ) continue; // parallel - // edge lies on the same horizontal line as inPt - if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || - ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! - // continue; - - } - - } - - return inside; - - } - - var isClockWise = ShapeUtils.isClockWise; - - var subPaths = this.subPaths; - if ( subPaths.length === 0 ) return []; - - if ( noHoles === true ) return toShapesNoHoles( subPaths ); - - - var solid, tmpPath, tmpShape, shapes = []; - - if ( subPaths.length === 1 ) { - - tmpPath = subPaths[ 0 ]; - tmpShape = new Shape(); - tmpShape.curves = tmpPath.curves; - shapes.push( tmpShape ); - return shapes; - - } - - var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); - holesFirst = isCCW ? ! holesFirst : holesFirst; - - // console.log("Holes first", holesFirst); - - var betterShapeHoles = []; - var newShapes = []; - var newShapeHoles = []; - var mainIdx = 0; - var tmpPoints; - - newShapes[ mainIdx ] = undefined; - newShapeHoles[ mainIdx ] = []; - - for ( var i = 0, l = subPaths.length; i < l; i ++ ) { - - tmpPath = subPaths[ i ]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise( tmpPoints ); - solid = isCCW ? ! solid : solid; - - if ( solid ) { - - if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; - - newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; - newShapes[ mainIdx ].s.curves = tmpPath.curves; - - if ( holesFirst ) mainIdx ++; - newShapeHoles[ mainIdx ] = []; - - //console.log('cw', i); - - } else { - - newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); - - //console.log('ccw', i); - - } - - } - - // only Holes? -> probably all Shapes with wrong orientation - if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); - - - if ( newShapes.length > 1 ) { - - var ambiguous = false; - var toChange = []; - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - betterShapeHoles[ sIdx ] = []; - - } - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - var sho = newShapeHoles[ sIdx ]; - - for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { - - var ho = sho[ hIdx ]; - var hole_unassigned = true; - - for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { - - if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { - - if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); - if ( hole_unassigned ) { - - hole_unassigned = false; - betterShapeHoles[ s2Idx ].push( ho ); - - } else { - - ambiguous = true; - - } - - } - - } - if ( hole_unassigned ) { - - betterShapeHoles[ sIdx ].push( ho ); - - } - - } - - } - // console.log("ambiguous: ", ambiguous); - if ( toChange.length > 0 ) { - - // console.log("to change: ", toChange); - if ( ! ambiguous ) newShapeHoles = betterShapeHoles; - - } - - } - - var tmpHoles; - - for ( var i = 0, il = newShapes.length; i < il; i ++ ) { - - tmpShape = newShapes[ i ].s; - shapes.push( tmpShape ); - tmpHoles = newShapeHoles[ i ]; - - for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { - - tmpShape.holes.push( tmpHoles[ j ].h ); - - } - - } - - //console.log("shape", shapes); - - return shapes; - - } - - } ); - - /** - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author mrdoob / http://mrdoob.com/ - */ - - - function Font( data ) { - - this.type = 'Font'; - - this.data = data; - - } - - Object.assign( Font.prototype, { - - isFont: true, - - generateShapes: function ( text, size ) { - - if ( size === undefined ) size = 100; - - var shapes = []; - var paths = createPaths( text, size, this.data ); - - for ( var p = 0, pl = paths.length; p < pl; p ++ ) { - - Array.prototype.push.apply( shapes, paths[ p ].toShapes() ); - - } - - return shapes; - - } - - } ); - - function createPaths( text, size, data ) { - - var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988 - var scale = size / data.resolution; - var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale; - - var paths = []; - - var offsetX = 0, offsetY = 0; - - for ( var i = 0; i < chars.length; i ++ ) { - - var char = chars[ i ]; - - if ( char === '\n' ) { - - offsetX = 0; - offsetY -= line_height; - - } else { - - var ret = createPath( char, scale, offsetX, offsetY, data ); - offsetX += ret.offsetX; - paths.push( ret.path ); - - } - - } - - return paths; - - } - - function createPath( char, scale, offsetX, offsetY, data ) { - - var glyph = data.glyphs[ char ] || data.glyphs[ '?' ]; - - if ( ! glyph ) { - - console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' ); - - return; - - } - - var path = new ShapePath(); - - var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2; - - if ( glyph.o ) { - - var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) ); - - for ( var i = 0, l = outline.length; i < l; ) { - - var action = outline[ i ++ ]; - - switch ( action ) { - - case 'm': // moveTo - - x = outline[ i ++ ] * scale + offsetX; - y = outline[ i ++ ] * scale + offsetY; - - path.moveTo( x, y ); - - break; - - case 'l': // lineTo - - x = outline[ i ++ ] * scale + offsetX; - y = outline[ i ++ ] * scale + offsetY; - - path.lineTo( x, y ); - - break; - - case 'q': // quadraticCurveTo - - cpx = outline[ i ++ ] * scale + offsetX; - cpy = outline[ i ++ ] * scale + offsetY; - cpx1 = outline[ i ++ ] * scale + offsetX; - cpy1 = outline[ i ++ ] * scale + offsetY; - - path.quadraticCurveTo( cpx1, cpy1, cpx, cpy ); - - break; - - case 'b': // bezierCurveTo - - cpx = outline[ i ++ ] * scale + offsetX; - cpy = outline[ i ++ ] * scale + offsetY; - cpx1 = outline[ i ++ ] * scale + offsetX; - cpy1 = outline[ i ++ ] * scale + offsetY; - cpx2 = outline[ i ++ ] * scale + offsetX; - cpy2 = outline[ i ++ ] * scale + offsetY; - - path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy ); - - break; - - } - - } - - } - - return { offsetX: glyph.ha * scale, path: path }; - - } - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function FontLoader( manager ) { - - Loader.call( this, manager ); - - } - - FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: FontLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new FileLoader( this.manager ); - loader.setPath( this.path ); - loader.load( url, function ( text ) { - - var json; - - try { - - json = JSON.parse( text ); - - } catch ( e ) { - - console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' ); - json = JSON.parse( text.substring( 65, text.length - 2 ) ); - - } - - var font = scope.parse( json ); - - if ( onLoad ) onLoad( font ); - - }, onProgress, onError ); - - }, - - parse: function ( json ) { - - return new Font( json ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var _context; - - var AudioContext = { - - getContext: function () { - - if ( _context === undefined ) { - - _context = new ( window.AudioContext || window.webkitAudioContext )(); - - } - - return _context; - - }, - - setContext: function ( value ) { - - _context = value; - - } - - }; - - /** - * @author Reece Aaron Lecrivain / http://reecenotes.com/ - */ - - function AudioLoader( manager ) { - - Loader.call( this, manager ); - - } - - AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), { - - constructor: AudioLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var loader = new FileLoader( this.manager ); - loader.setResponseType( 'arraybuffer' ); - loader.setPath( this.path ); - loader.load( url, function ( buffer ) { - - // Create a copy of the buffer. The `decodeAudioData` method - // detaches the buffer when complete, preventing reuse. - var bufferCopy = buffer.slice( 0 ); - - var context = AudioContext.getContext(); - context.decodeAudioData( bufferCopy, function ( audioBuffer ) { - - onLoad( audioBuffer ); - - } ); - - }, onProgress, onError ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * Primary reference: - * https://graphics.stanford.edu/papers/envmap/envmap.pdf - * - * Secondary reference: - * https://www.ppsloan.org/publications/StupidSH36.pdf - */ - - // 3-band SH defined by 9 coefficients - - function SphericalHarmonics3() { - - this.coefficients = []; - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients.push( new Vector3() ); - - } - - } - - Object.assign( SphericalHarmonics3.prototype, { - - isSphericalHarmonics3: true, - - set: function ( coefficients ) { - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].copy( coefficients[ i ] ); - - } - - return this; - - }, - - zero: function () { - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].set( 0, 0, 0 ); - - } - - return this; - - }, - - // get the radiance in the direction of the normal - // target is a Vector3 - getAt: function ( normal, target ) { - - // normal is assumed to be unit length - - var x = normal.x, y = normal.y, z = normal.z; - - var coeff = this.coefficients; - - // band 0 - target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 ); - - // band 1 - target.addScale( coeff[ 1 ], 0.488603 * y ); - target.addScale( coeff[ 2 ], 0.488603 * z ); - target.addScale( coeff[ 3 ], 0.488603 * x ); - - // band 2 - target.addScale( coeff[ 4 ], 1.092548 * ( x * y ) ); - target.addScale( coeff[ 5 ], 1.092548 * ( y * z ) ); - target.addScale( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) ); - target.addScale( coeff[ 7 ], 1.092548 * ( x * z ) ); - target.addScale( coeff[ 8 ], 0.546274 * ( x * x - y * y ) ); - - return target; - - }, - - // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal - // target is a Vector3 - // https://graphics.stanford.edu/papers/envmap/envmap.pdf - getIrradianceAt: function ( normal, target ) { - - // normal is assumed to be unit length - - var x = normal.x, y = normal.y, z = normal.z; - - var coeff = this.coefficients; - - // band 0 - target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095 - - // band 1 - target.addScale( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603 - target.addScale( coeff[ 2 ], 2.0 * 0.511664 * z ); - target.addScale( coeff[ 3 ], 2.0 * 0.511664 * x ); - - // band 2 - target.addScale( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548 - target.addScale( coeff[ 5 ], 2.0 * 0.429043 * y * z ); - target.addScale( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 - target.addScale( coeff[ 7 ], 2.0 * 0.429043 * x * z ); - target.addScale( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274 - - return target; - - }, - - add: function ( sh ) { - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].add( sh.coefficients[ i ] ); - - } - - return this; - - }, - - - scale: function ( s ) { - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].multiplyScalar( s ); - - } - - return this; - - }, - - lerp: function ( sh, alpha ) { - - for ( var i = 0; i < 9; i ++ ) { - - this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); - - } - - return this; - - }, - - equals: function ( sh ) { - - for ( var i = 0; i < 9; i ++ ) { - - if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { - - return false; - - } - - } - - return true; - - }, - - copy: function ( sh ) { - - return this.set( sh.coefficients ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - var coefficients = this.coefficients; - - for ( var i = 0; i < 9; i ++ ) { - - coefficients[ i ].fromArray( array, offset + ( i * 3 ) ); - - } - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - var coefficients = this.coefficients; - - for ( var i = 0; i < 9; i ++ ) { - - coefficients[ i ].toArray( array, offset + ( i * 3 ) ); - - } - - return array; - - } - - } ); - - Object.assign( SphericalHarmonics3, { - - // evaluate the basis functions - // shBasis is an Array[ 9 ] - getBasisAt: function ( normal, shBasis ) { - - // normal is assumed to be unit length - - var x = normal.x, y = normal.y, z = normal.z; - - // band 0 - shBasis[ 0 ] = 0.282095; - - // band 1 - shBasis[ 1 ] = 0.488603 * y; - shBasis[ 2 ] = 0.488603 * z; - shBasis[ 3 ] = 0.488603 * x; - - // band 2 - shBasis[ 4 ] = 1.092548 * x * y; - shBasis[ 5 ] = 1.092548 * y * z; - shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); - shBasis[ 7 ] = 1.092548 * x * z; - shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); - - } - - } ); - - /** - * @author WestLangley / http://github.com/WestLangley - * - * A LightProbe is a source of indirect-diffuse light - */ - - function LightProbe( sh, intensity ) { - - Light.call( this, undefined, intensity ); - - this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3(); - - } - - LightProbe.prototype = Object.assign( Object.create( Light.prototype ), { - - constructor: LightProbe, - - isLightProbe: true, - - copy: function ( source ) { - - Light.prototype.copy.call( this, source ); - - this.sh.copy( source.sh ); - this.intensity = source.intensity; - - return this; - - }, - - toJSON: function ( meta ) { - - var data = Light.prototype.toJSON.call( this, meta ); - - // data.sh = this.sh.toArray(); // todo - - return data; - - } - - } ); - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function HemisphereLightProbe( skyColor, groundColor, intensity ) { - - LightProbe.call( this, undefined, intensity ); - - var color1 = new Color().set( skyColor ); - var color2 = new Color().set( groundColor ); - - var sky = new Vector3( color1.r, color1.g, color1.b ); - var ground = new Vector3( color2.r, color2.g, color2.b ); - - // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); - var c0 = Math.sqrt( Math.PI ); - var c1 = c0 * Math.sqrt( 0.75 ); - - this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 ); - this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 ); - - } - - HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { - - constructor: HemisphereLightProbe, - - isHemisphereLightProbe: true, - - copy: function ( source ) { // modifying colors not currently supported - - LightProbe.prototype.copy.call( this, source ); - - return this; - - }, - - toJSON: function ( meta ) { - - var data = LightProbe.prototype.toJSON.call( this, meta ); - - // data.sh = this.sh.toArray(); // todo - - return data; - - } - - } ); - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function AmbientLightProbe( color, intensity ) { - - LightProbe.call( this, undefined, intensity ); - - var color1 = new Color().set( color ); - - // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); - this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) ); - - } - - AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), { - - constructor: AmbientLightProbe, - - isAmbientLightProbe: true, - - copy: function ( source ) { // modifying color not currently supported - - LightProbe.prototype.copy.call( this, source ); - - return this; - - }, - - toJSON: function ( meta ) { - - var data = LightProbe.prototype.toJSON.call( this, meta ); - - // data.sh = this.sh.toArray(); // todo - - return data; - - } - - } ); - - var _eyeRight = new Matrix4(); - var _eyeLeft = new Matrix4(); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function StereoCamera() { - - this.type = 'StereoCamera'; - - this.aspect = 1; - - this.eyeSep = 0.064; - - this.cameraL = new PerspectiveCamera(); - this.cameraL.layers.enable( 1 ); - this.cameraL.matrixAutoUpdate = false; - - this.cameraR = new PerspectiveCamera(); - this.cameraR.layers.enable( 2 ); - this.cameraR.matrixAutoUpdate = false; - - this._cache = { - focus: null, - fov: null, - aspect: null, - near: null, - far: null, - zoom: null, - eyeSep: null - }; - - } - - Object.assign( StereoCamera.prototype, { - - update: function ( camera ) { - - var cache = this._cache; - - var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || - cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || - cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; - - if ( needsUpdate ) { - - cache.focus = camera.focus; - cache.fov = camera.fov; - cache.aspect = camera.aspect * this.aspect; - cache.near = camera.near; - cache.far = camera.far; - cache.zoom = camera.zoom; - cache.eyeSep = this.eyeSep; - - // Off-axis stereoscopic effect based on - // http://paulbourke.net/stereographics/stereorender/ - - var projectionMatrix = camera.projectionMatrix.clone(); - var eyeSepHalf = cache.eyeSep / 2; - var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; - var ymax = ( cache.near * Math.tan( _Math.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom; - var xmin, xmax; - - // translate xOffset - - _eyeLeft.elements[ 12 ] = - eyeSepHalf; - _eyeRight.elements[ 12 ] = eyeSepHalf; - - // for left eye - - xmin = - ymax * cache.aspect + eyeSepOnProjection; - xmax = ymax * cache.aspect + eyeSepOnProjection; - - projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraL.projectionMatrix.copy( projectionMatrix ); - - // for right eye - - xmin = - ymax * cache.aspect - eyeSepOnProjection; - xmax = ymax * cache.aspect - eyeSepOnProjection; - - projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); - projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); - - this.cameraR.projectionMatrix.copy( projectionMatrix ); - - } - - this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft ); - this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight ); - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function Clock( autoStart ) { - - this.autoStart = ( autoStart !== undefined ) ? autoStart : true; - - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - - this.running = false; - - } - - Object.assign( Clock.prototype, { - - start: function () { - - this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 - - this.oldTime = this.startTime; - this.elapsedTime = 0; - this.running = true; - - }, - - stop: function () { - - this.getElapsedTime(); - this.running = false; - this.autoStart = false; - - }, - - getElapsedTime: function () { - - this.getDelta(); - return this.elapsedTime; - - }, - - getDelta: function () { - - var diff = 0; - - if ( this.autoStart && ! this.running ) { - - this.start(); - return 0; - - } - - if ( this.running ) { - - var newTime = ( typeof performance === 'undefined' ? Date : performance ).now(); - - diff = ( newTime - this.oldTime ) / 1000; - this.oldTime = newTime; - - this.elapsedTime += diff; - - } - - return diff; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var _position$2 = new Vector3(); - var _quaternion$3 = new Quaternion(); - var _scale$1 = new Vector3(); - var _orientation = new Vector3(); - - function AudioListener() { - - Object3D.call( this ); - - this.type = 'AudioListener'; - - this.context = AudioContext.getContext(); - - this.gain = this.context.createGain(); - this.gain.connect( this.context.destination ); - - this.filter = null; - - this.timeDelta = 0; - - // private - - this._clock = new Clock(); - - } - - AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: AudioListener, - - getInput: function () { - - return this.gain; - - }, - - removeFilter: function ( ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - this.gain.connect( this.context.destination ); - this.filter = null; - - } - - return this; - - }, - - getFilter: function () { - - return this.filter; - - }, - - setFilter: function ( value ) { - - if ( this.filter !== null ) { - - this.gain.disconnect( this.filter ); - this.filter.disconnect( this.context.destination ); - - } else { - - this.gain.disconnect( this.context.destination ); - - } - - this.filter = value; - this.gain.connect( this.filter ); - this.filter.connect( this.context.destination ); - - return this; - - }, - - getMasterVolume: function () { - - return this.gain.gain.value; - - }, - - setMasterVolume: function ( value ) { - - this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); - - return this; - - }, - - updateMatrixWorld: function ( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - var listener = this.context.listener; - var up = this.up; - - this.timeDelta = this._clock.getDelta(); - - this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 ); - - _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 ); - - if ( listener.positionX ) { - - // code path for Chrome (see #14393) - - var endTime = this.context.currentTime + this.timeDelta; - - listener.positionX.linearRampToValueAtTime( _position$2.x, endTime ); - listener.positionY.linearRampToValueAtTime( _position$2.y, endTime ); - listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime ); - listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime ); - listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime ); - listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime ); - listener.upX.linearRampToValueAtTime( up.x, endTime ); - listener.upY.linearRampToValueAtTime( up.y, endTime ); - listener.upZ.linearRampToValueAtTime( up.z, endTime ); - - } else { - - listener.setPosition( _position$2.x, _position$2.y, _position$2.z ); - listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z ); - - } - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Reece Aaron Lecrivain / http://reecenotes.com/ - */ - - function Audio( listener ) { - - Object3D.call( this ); - - this.type = 'Audio'; - - this.listener = listener; - this.context = listener.context; - - this.gain = this.context.createGain(); - this.gain.connect( listener.getInput() ); - - this.autoplay = false; - - this.buffer = null; - this.detune = 0; - this.loop = false; - this.loopStart = 0; - this.loopEnd = 0; - this.offset = 0; - this.duration = undefined; - this.playbackRate = 1; - this.isPlaying = false; - this.hasPlaybackControl = true; - this.sourceType = 'empty'; - - this._startedAt = 0; - this._pausedAt = 0; - - this.filters = []; - - } - - Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { - - constructor: Audio, - - getOutput: function () { - - return this.gain; - - }, - - setNodeSource: function ( audioNode ) { - - this.hasPlaybackControl = false; - this.sourceType = 'audioNode'; - this.source = audioNode; - this.connect(); - - return this; - - }, - - setMediaElementSource: function ( mediaElement ) { - - this.hasPlaybackControl = false; - this.sourceType = 'mediaNode'; - this.source = this.context.createMediaElementSource( mediaElement ); - this.connect(); - - return this; - - }, - - setMediaStreamSource: function ( mediaStream ) { - - this.hasPlaybackControl = false; - this.sourceType = 'mediaStreamNode'; - this.source = this.context.createMediaStreamSource( mediaStream ); - this.connect(); - - return this; - - }, - - setBuffer: function ( audioBuffer ) { - - this.buffer = audioBuffer; - this.sourceType = 'buffer'; - - if ( this.autoplay ) this.play(); - - return this; - - }, - - play: function ( delay ) { - - if ( delay === undefined ) delay = 0; - - if ( this.isPlaying === true ) { - - console.warn( 'THREE.Audio: Audio is already playing.' ); - return; - - } - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this._startedAt = this.context.currentTime + delay; - - var source = this.context.createBufferSource(); - source.buffer = this.buffer; - source.loop = this.loop; - source.loopStart = this.loopStart; - source.loopEnd = this.loopEnd; - source.onended = this.onEnded.bind( this ); - source.start( this._startedAt, this._pausedAt + this.offset, this.duration ); - - this.isPlaying = true; - - this.source = source; - - this.setDetune( this.detune ); - this.setPlaybackRate( this.playbackRate ); - - return this.connect(); - - }, - - pause: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - if ( this.isPlaying === true ) { - - this._pausedAt = ( this.context.currentTime - this._startedAt ) * this.playbackRate; - - this.source.stop(); - this.source.onended = null; - - this.isPlaying = false; - - } - - return this; - - }, - - stop: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this._pausedAt = 0; - - this.source.stop(); - this.source.onended = null; - this.isPlaying = false; - - return this; - - }, - - connect: function () { - - if ( this.filters.length > 0 ) { - - this.source.connect( this.filters[ 0 ] ); - - for ( var i = 1, l = this.filters.length; i < l; i ++ ) { - - this.filters[ i - 1 ].connect( this.filters[ i ] ); - - } - - this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); - - } else { - - this.source.connect( this.getOutput() ); - - } - - return this; - - }, - - disconnect: function () { - - if ( this.filters.length > 0 ) { - - this.source.disconnect( this.filters[ 0 ] ); - - for ( var i = 1, l = this.filters.length; i < l; i ++ ) { - - this.filters[ i - 1 ].disconnect( this.filters[ i ] ); - - } - - this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); - - } else { - - this.source.disconnect( this.getOutput() ); - - } - - return this; - - }, - - getFilters: function () { - - return this.filters; - - }, - - setFilters: function ( value ) { - - if ( ! value ) value = []; - - if ( this.isPlaying === true ) { - - this.disconnect(); - this.filters = value; - this.connect(); - - } else { - - this.filters = value; - - } - - return this; - - }, - - setDetune: function ( value ) { - - this.detune = value; - - if ( this.source.detune === undefined ) return; // only set detune when available - - if ( this.isPlaying === true ) { - - this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 ); - - } - - return this; - - }, - - getDetune: function () { - - return this.detune; - - }, - - getFilter: function () { - - return this.getFilters()[ 0 ]; - - }, - - setFilter: function ( filter ) { - - return this.setFilters( filter ? [ filter ] : [] ); - - }, - - setPlaybackRate: function ( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.playbackRate = value; - - if ( this.isPlaying === true ) { - - this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 ); - - } - - return this; - - }, - - getPlaybackRate: function () { - - return this.playbackRate; - - }, - - onEnded: function () { - - this.isPlaying = false; - - }, - - getLoop: function () { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return false; - - } - - return this.loop; - - }, - - setLoop: function ( value ) { - - if ( this.hasPlaybackControl === false ) { - - console.warn( 'THREE.Audio: this Audio has no playback control.' ); - return; - - } - - this.loop = value; - - if ( this.isPlaying === true ) { - - this.source.loop = this.loop; - - } - - return this; - - }, - - setLoopStart: function ( value ) { - - this.loopStart = value; - - return this; - - }, - - setLoopEnd: function ( value ) { - - this.loopEnd = value; - - return this; - - }, - - getVolume: function () { - - return this.gain.gain.value; - - }, - - setVolume: function ( value ) { - - this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - var _position$3 = new Vector3(); - var _quaternion$4 = new Quaternion(); - var _scale$2 = new Vector3(); - var _orientation$1 = new Vector3(); - - function PositionalAudio( listener ) { - - Audio.call( this, listener ); - - this.panner = this.context.createPanner(); - this.panner.panningModel = 'HRTF'; - this.panner.connect( this.gain ); - - } - - PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), { - - constructor: PositionalAudio, - - getOutput: function () { - - return this.panner; - - }, - - getRefDistance: function () { - - return this.panner.refDistance; - - }, - - setRefDistance: function ( value ) { - - this.panner.refDistance = value; - - return this; - - }, - - getRolloffFactor: function () { - - return this.panner.rolloffFactor; - - }, - - setRolloffFactor: function ( value ) { - - this.panner.rolloffFactor = value; - - return this; - - }, - - getDistanceModel: function () { - - return this.panner.distanceModel; - - }, - - setDistanceModel: function ( value ) { - - this.panner.distanceModel = value; - - return this; - - }, - - getMaxDistance: function () { - - return this.panner.maxDistance; - - }, - - setMaxDistance: function ( value ) { - - this.panner.maxDistance = value; - - return this; - - }, - - setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) { - - this.panner.coneInnerAngle = coneInnerAngle; - this.panner.coneOuterAngle = coneOuterAngle; - this.panner.coneOuterGain = coneOuterGain; - - return this; - - }, - - updateMatrixWorld: function ( force ) { - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - if ( this.hasPlaybackControl === true && this.isPlaying === false ) return; - - this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 ); - - _orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 ); - - var panner = this.panner; - - if ( panner.positionX ) { - - // code path for Chrome and Firefox (see #14393) - - var endTime = this.context.currentTime + this.listener.timeDelta; - - panner.positionX.linearRampToValueAtTime( _position$3.x, endTime ); - panner.positionY.linearRampToValueAtTime( _position$3.y, endTime ); - panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime ); - panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime ); - panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime ); - panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime ); - - } else { - - panner.setPosition( _position$3.x, _position$3.y, _position$3.z ); - panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z ); - - } - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function AudioAnalyser( audio, fftSize ) { - - this.analyser = audio.context.createAnalyser(); - this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; - - this.data = new Uint8Array( this.analyser.frequencyBinCount ); - - audio.getOutput().connect( this.analyser ); - - } - - Object.assign( AudioAnalyser.prototype, { - - getFrequencyData: function () { - - this.analyser.getByteFrequencyData( this.data ); - - return this.data; - - }, - - getAverageFrequency: function () { - - var value = 0, data = this.getFrequencyData(); - - for ( var i = 0; i < data.length; i ++ ) { - - value += data[ i ]; - - } - - return value / data.length; - - } - - } ); - - /** - * - * Buffered scene graph property that allows weighted accumulation. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function PropertyMixer( binding, typeName, valueSize ) { - - this.binding = binding; - this.valueSize = valueSize; - - var bufferType = Float64Array, - mixFunction; - - switch ( typeName ) { - - case 'quaternion': - mixFunction = this._slerp; - break; - - case 'string': - case 'bool': - bufferType = Array; - mixFunction = this._select; - break; - - default: - mixFunction = this._lerp; - - } - - this.buffer = new bufferType( valueSize * 4 ); - // layout: [ incoming | accu0 | accu1 | orig ] - // - // interpolators can use .buffer as their .result - // the data then goes to 'incoming' - // - // 'accu0' and 'accu1' are used frame-interleaved for - // the cumulative result and are compared to detect - // changes - // - // 'orig' stores the original state of the property - - this._mixBufferRegion = mixFunction; - - this.cumulativeWeight = 0; - - this.useCount = 0; - this.referenceCount = 0; - - } - - Object.assign( PropertyMixer.prototype, { - - // accumulate data in the 'incoming' region into 'accu' - accumulate: function ( accuIndex, weight ) { - - // note: happily accumulating nothing when weight = 0, the caller knows - // the weight and shouldn't have made the call in the first place - - var buffer = this.buffer, - stride = this.valueSize, - offset = accuIndex * stride + stride, - - currentWeight = this.cumulativeWeight; - - if ( currentWeight === 0 ) { - - // accuN := incoming * weight - - for ( var i = 0; i !== stride; ++ i ) { - - buffer[ offset + i ] = buffer[ i ]; - - } - - currentWeight = weight; - - } else { - - // accuN := accuN + incoming * weight - - currentWeight += weight; - var mix = weight / currentWeight; - this._mixBufferRegion( buffer, offset, 0, mix, stride ); - - } - - this.cumulativeWeight = currentWeight; - - }, - - // apply the state of 'accu' to the binding when accus differ - apply: function ( accuIndex ) { - - var stride = this.valueSize, - buffer = this.buffer, - offset = accuIndex * stride + stride, - - weight = this.cumulativeWeight, - - binding = this.binding; - - this.cumulativeWeight = 0; - - if ( weight < 1 ) { - - // accuN := accuN + original * ( 1 - cumulativeWeight ) - - var originalValueOffset = stride * 3; - - this._mixBufferRegion( - buffer, offset, originalValueOffset, 1 - weight, stride ); - - } - - for ( var i = stride, e = stride + stride; i !== e; ++ i ) { - - if ( buffer[ i ] !== buffer[ i + stride ] ) { - - // value has changed -> update scene graph - - binding.setValue( buffer, offset ); - break; - - } - - } - - }, - - // remember the state of the bound property and copy it to both accus - saveOriginalState: function () { - - var binding = this.binding; - - var buffer = this.buffer, - stride = this.valueSize, - - originalValueOffset = stride * 3; - - binding.getValue( buffer, originalValueOffset ); - - // accu[0..1] := orig -- initially detect changes against the original - for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { - - buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; - - } - - this.cumulativeWeight = 0; - - }, - - // apply the state previously taken via 'saveOriginalState' to the binding - restoreOriginalState: function () { - - var originalValueOffset = this.valueSize * 3; - this.binding.setValue( this.buffer, originalValueOffset ); - - }, - - - // mix functions - - _select: function ( buffer, dstOffset, srcOffset, t, stride ) { - - if ( t >= 0.5 ) { - - for ( var i = 0; i !== stride; ++ i ) { - - buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; - - } - - } - - }, - - _slerp: function ( buffer, dstOffset, srcOffset, t ) { - - Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); - - }, - - _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) { - - var s = 1 - t; - - for ( var i = 0; i !== stride; ++ i ) { - - var j = dstOffset + i; - - buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; - - } - - } - - } ); - - /** - * - * A reference to a real property in the scene graph. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - // Characters [].:/ are reserved for track binding syntax. - var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; - var _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' ); - - // Attempts to allow node names from any language. ES5's `\w` regexp matches - // only latin characters, and the unicode \p{L} is not yet supported. So - // instead, we exclude reserved characters and match everything else. - var _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; - var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; - - // Parent directories, delimited by '/' or ':'. Currently unused, but must - // be matched to parse the rest of the track name. - var _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar ); - - // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. - var _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot ); - - // Object on target node, and accessor. May not contain reserved - // characters. Accessor may contain any character except closing bracket. - var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar ); - - // Property and accessor. May not contain reserved characters. Accessor may - // contain any non-bracket characters. - var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar ); - - var _trackRe = new RegExp( '' - + '^' - + _directoryRe - + _nodeRe - + _objectRe - + _propertyRe - + '$' - ); - - var _supportedObjectNames = [ 'material', 'materials', 'bones' ]; - - function Composite( targetGroup, path, optionalParsedPath ) { - - var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); - - this._targetGroup = targetGroup; - this._bindings = targetGroup.subscribe_( path, parsedPath ); - - } - - Object.assign( Composite.prototype, { - - getValue: function ( array, offset ) { - - this.bind(); // bind all binding - - var firstValidIndex = this._targetGroup.nCachedObjects_, - binding = this._bindings[ firstValidIndex ]; - - // and only call .getValue on the first - if ( binding !== undefined ) binding.getValue( array, offset ); - - }, - - setValue: function ( array, offset ) { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].setValue( array, offset ); - - } - - }, - - bind: function () { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].bind(); - - } - - }, - - unbind: function () { - - var bindings = this._bindings; - - for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { - - bindings[ i ].unbind(); - - } - - } - - } ); - - - function PropertyBinding( rootNode, path, parsedPath ) { - - this.path = path; - this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); - - this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode; - - this.rootNode = rootNode; - - } - - Object.assign( PropertyBinding, { - - Composite: Composite, - - create: function ( root, path, parsedPath ) { - - if ( ! ( root && root.isAnimationObjectGroup ) ) { - - return new PropertyBinding( root, path, parsedPath ); - - } else { - - return new PropertyBinding.Composite( root, path, parsedPath ); - - } - - }, - - /** - * Replaces spaces with underscores and removes unsupported characters from - * node names, to ensure compatibility with parseTrackName(). - * - * @param {string} name Node name to be sanitized. - * @return {string} - */ - sanitizeNodeName: function ( name ) { - - return name.replace( /\s/g, '_' ).replace( _reservedRe, '' ); - - }, - - parseTrackName: function ( trackName ) { - - var matches = _trackRe.exec( trackName ); - - if ( ! matches ) { - - throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); - - } - - var results = { - // directoryName: matches[ 1 ], // (tschw) currently unused - nodeName: matches[ 2 ], - objectName: matches[ 3 ], - objectIndex: matches[ 4 ], - propertyName: matches[ 5 ], // required - propertyIndex: matches[ 6 ] - }; - - var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); - - if ( lastDot !== undefined && lastDot !== - 1 ) { - - var objectName = results.nodeName.substring( lastDot + 1 ); - - // Object names must be checked against a whitelist. Otherwise, there - // is no way to parse 'foo.bar.baz': 'baz' must be a property, but - // 'bar' could be the objectName, or part of a nodeName (which can - // include '.' characters). - if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) { - - results.nodeName = results.nodeName.substring( 0, lastDot ); - results.objectName = objectName; - - } - - } - - if ( results.propertyName === null || results.propertyName.length === 0 ) { - - throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); - - } - - return results; - - }, - - findNode: function ( root, nodeName ) { - - if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { - - return root; - - } - - // search into skeleton bones. - if ( root.skeleton ) { - - var bone = root.skeleton.getBoneByName( nodeName ); - - if ( bone !== undefined ) { - - return bone; - - } - - } - - // search into node subtree. - if ( root.children ) { - - var searchNodeSubtree = function ( children ) { - - for ( var i = 0; i < children.length; i ++ ) { - - var childNode = children[ i ]; - - if ( childNode.name === nodeName || childNode.uuid === nodeName ) { - - return childNode; - - } - - var result = searchNodeSubtree( childNode.children ); - - if ( result ) return result; - - } - - return null; - - }; - - var subTreeNode = searchNodeSubtree( root.children ); - - if ( subTreeNode ) { - - return subTreeNode; - - } - - } - - return null; - - } - - } ); - - Object.assign( PropertyBinding.prototype, { // prototype, continued - - // these are used to "bind" a nonexistent property - _getValue_unavailable: function () {}, - _setValue_unavailable: function () {}, - - BindingType: { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3 - }, - - Versioning: { - None: 0, - NeedsUpdate: 1, - MatrixWorldNeedsUpdate: 2 - }, - - GetterByBindingType: [ - - function getValue_direct( buffer, offset ) { - - buffer[ offset ] = this.node[ this.propertyName ]; - - }, - - function getValue_array( buffer, offset ) { - - var source = this.resolvedProperty; - - for ( var i = 0, n = source.length; i !== n; ++ i ) { - - buffer[ offset ++ ] = source[ i ]; - - } - - }, - - function getValue_arrayElement( buffer, offset ) { - - buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; - - }, - - function getValue_toArray( buffer, offset ) { - - this.resolvedProperty.toArray( buffer, offset ); - - } - - ], - - SetterByBindingTypeAndVersioning: [ - - [ - // Direct - - function setValue_direct( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - - }, - - function setValue_direct_setNeedsUpdate( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - }, - - function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.targetObject[ this.propertyName ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // EntireArray - - function setValue_array( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - }, - - function setValue_array_setNeedsUpdate( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.needsUpdate = true; - - }, - - function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { - - var dest = this.resolvedProperty; - - for ( var i = 0, n = dest.length; i !== n; ++ i ) { - - dest[ i ] = buffer[ offset ++ ]; - - } - - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // ArrayElement - - function setValue_arrayElement( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - - }, - - function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.needsUpdate = true; - - }, - - function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ], [ - - // HasToFromArray - - function setValue_fromArray( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - - }, - - function setValue_fromArray_setNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.needsUpdate = true; - - }, - - function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { - - this.resolvedProperty.fromArray( buffer, offset ); - this.targetObject.matrixWorldNeedsUpdate = true; - - } - - ] - - ], - - getValue: function getValue_unbound( targetArray, offset ) { - - this.bind(); - this.getValue( targetArray, offset ); - - // Note: This class uses a State pattern on a per-method basis: - // 'bind' sets 'this.getValue' / 'setValue' and shadows the - // prototype version of these methods with one that represents - // the bound state. When the property is not found, the methods - // become no-ops. - - }, - - setValue: function getValue_unbound( sourceArray, offset ) { - - this.bind(); - this.setValue( sourceArray, offset ); - - }, - - // create getter / setter pair for a property in the scene graph - bind: function () { - - var targetObject = this.node, - parsedPath = this.parsedPath, - - objectName = parsedPath.objectName, - propertyName = parsedPath.propertyName, - propertyIndex = parsedPath.propertyIndex; - - if ( ! targetObject ) { - - targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode; - - this.node = targetObject; - - } - - // set fail state so we can just 'return' on error - this.getValue = this._getValue_unavailable; - this.setValue = this._setValue_unavailable; - - // ensure there is a value node - if ( ! targetObject ) { - - console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' ); - return; - - } - - if ( objectName ) { - - var objectIndex = parsedPath.objectIndex; - - // special cases were we need to reach deeper into the hierarchy to get the face materials.... - switch ( objectName ) { - - case 'materials': - - if ( ! targetObject.material ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); - return; - - } - - if ( ! targetObject.material.materials ) { - - console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); - return; - - } - - targetObject = targetObject.material.materials; - - break; - - case 'bones': - - if ( ! targetObject.skeleton ) { - - console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); - return; - - } - - // potential future optimization: skip this if propertyIndex is already an integer - // and convert the integer string to a true integer. - - targetObject = targetObject.skeleton.bones; - - // support resolving morphTarget names into indices. - for ( var i = 0; i < targetObject.length; i ++ ) { - - if ( targetObject[ i ].name === objectIndex ) { - - objectIndex = i; - break; - - } - - } - - break; - - default: - - if ( targetObject[ objectName ] === undefined ) { - - console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); - return; - - } - - targetObject = targetObject[ objectName ]; - - } - - - if ( objectIndex !== undefined ) { - - if ( targetObject[ objectIndex ] === undefined ) { - - console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); - return; - - } - - targetObject = targetObject[ objectIndex ]; - - } - - } - - // resolve property - var nodeProperty = targetObject[ propertyName ]; - - if ( nodeProperty === undefined ) { - - var nodeName = parsedPath.nodeName; - - console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + - '.' + propertyName + ' but it wasn\'t found.', targetObject ); - return; - - } - - // determine versioning scheme - var versioning = this.Versioning.None; - - this.targetObject = targetObject; - - if ( targetObject.needsUpdate !== undefined ) { // material - - versioning = this.Versioning.NeedsUpdate; - - } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform - - versioning = this.Versioning.MatrixWorldNeedsUpdate; - - } - - // determine how the property gets bound - var bindingType = this.BindingType.Direct; - - if ( propertyIndex !== undefined ) { - - // access a sub element of the property array (only primitives are supported right now) - - if ( propertyName === "morphTargetInfluences" ) { - - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - - // support resolving morphTarget names into indices. - if ( ! targetObject.geometry ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); - return; - - } - - if ( targetObject.geometry.isBufferGeometry ) { - - if ( ! targetObject.geometry.morphAttributes ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); - return; - - } - - for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) { - - if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) { - - propertyIndex = i; - break; - - } - - } - - - } else { - - if ( ! targetObject.geometry.morphTargets ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this ); - return; - - } - - for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { - - if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) { - - propertyIndex = i; - break; - - } - - } - - } - - } - - bindingType = this.BindingType.ArrayElement; - - this.resolvedProperty = nodeProperty; - this.propertyIndex = propertyIndex; - - } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { - - // must use copy for Object3D.Euler/Quaternion - - bindingType = this.BindingType.HasFromToArray; - - this.resolvedProperty = nodeProperty; - - } else if ( Array.isArray( nodeProperty ) ) { - - bindingType = this.BindingType.EntireArray; - - this.resolvedProperty = nodeProperty; - - } else { - - this.propertyName = propertyName; - - } - - // select getter / setter - this.getValue = this.GetterByBindingType[ bindingType ]; - this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; - - }, - - unbind: function () { - - this.node = null; - - // back to the prototype version of getValue / setValue - // note: avoiding to mutate the shape of 'this' via 'delete' - this.getValue = this._getValue_unbound; - this.setValue = this._setValue_unbound; - - } - - } ); - - //!\ DECLARE ALIAS AFTER assign prototype ! - Object.assign( PropertyBinding.prototype, { - - // initial state of these methods that calls 'bind' - _getValue_unbound: PropertyBinding.prototype.getValue, - _setValue_unbound: PropertyBinding.prototype.setValue, - - } ); - - /** - * - * A group of objects that receives a shared animation state. - * - * Usage: - * - * - Add objects you would otherwise pass as 'root' to the - * constructor or the .clipAction method of AnimationMixer. - * - * - Instead pass this object as 'root'. - * - * - You can also add and remove objects later when the mixer - * is running. - * - * Note: - * - * Objects of this class appear as one object to the mixer, - * so cache control of the individual objects must be done - * on the group. - * - * Limitation: - * - * - The animated properties must be compatible among the - * all objects in the group. - * - * - A single property can either be controlled through a - * target group or directly, but not both. - * - * @author tschw - */ - - function AnimationObjectGroup() { - - this.uuid = _Math.generateUUID(); - - // cached objects followed by the active ones - this._objects = Array.prototype.slice.call( arguments ); - - this.nCachedObjects_ = 0; // threshold - // note: read by PropertyBinding.Composite - - var indices = {}; - this._indicesByUUID = indices; // for bookkeeping - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - indices[ arguments[ i ].uuid ] = i; - - } - - this._paths = []; // inside: string - this._parsedPaths = []; // inside: { we don't care, here } - this._bindings = []; // inside: Array< PropertyBinding > - this._bindingsIndicesByPath = {}; // inside: indices in these arrays - - var scope = this; - - this.stats = { - - objects: { - get total() { - - return scope._objects.length; - - }, - get inUse() { - - return this.total - scope.nCachedObjects_; - - } - }, - get bindingsPerObject() { - - return scope._bindings.length; - - } - - }; - - } - - Object.assign( AnimationObjectGroup.prototype, { - - isAnimationObjectGroup: true, - - add: function () { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - nBindings = bindings.length, - knownObject = undefined; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index === undefined ) { - - // unknown object -> add it to the ACTIVE region - - index = nObjects ++; - indicesByUUID[ uuid ] = index; - objects.push( object ); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); - - } - - } else if ( index < nCachedObjects ) { - - knownObject = objects[ index ]; - - // move existing object to the ACTIVE region - - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ]; - - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - indicesByUUID[ uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = lastCached; - - if ( binding === undefined ) { - - // since we do not bother to create new bindings - // for objects that are cached, the binding may - // or may not exist - - binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); - - } - - bindingsForPath[ firstActiveIndex ] = binding; - - } - - } else if ( objects[ index ] !== knownObject ) { - - console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + - 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); - - } // else the object is already where we want it to be - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - remove: function () { - - var objects = this._objects, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined && index >= nCachedObjects ) { - - // move existing object into the CACHED region - - var lastCachedIndex = nCachedObjects ++, - firstActiveObject = objects[ lastCachedIndex ]; - - indicesByUUID[ firstActiveObject.uuid ] = index; - objects[ index ] = firstActiveObject; - - indicesByUUID[ uuid ] = lastCachedIndex; - objects[ lastCachedIndex ] = object; - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - firstActive = bindingsForPath[ lastCachedIndex ], - binding = bindingsForPath[ index ]; - - bindingsForPath[ index ] = firstActive; - bindingsForPath[ lastCachedIndex ] = binding; - - } - - } - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - // remove & forget - uncache: function () { - - var objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - indicesByUUID = this._indicesByUUID, - bindings = this._bindings, - nBindings = bindings.length; - - for ( var i = 0, n = arguments.length; i !== n; ++ i ) { - - var object = arguments[ i ], - uuid = object.uuid, - index = indicesByUUID[ uuid ]; - - if ( index !== undefined ) { - - delete indicesByUUID[ uuid ]; - - if ( index < nCachedObjects ) { - - // object is cached, shrink the CACHED region - - var firstActiveIndex = -- nCachedObjects, - lastCachedObject = objects[ firstActiveIndex ], - lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - // last cached object takes this object's place - indicesByUUID[ lastCachedObject.uuid ] = index; - objects[ index ] = lastCachedObject; - - // last object goes to the activated slot and pop - indicesByUUID[ lastObject.uuid ] = firstActiveIndex; - objects[ firstActiveIndex ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ], - lastCached = bindingsForPath[ firstActiveIndex ], - last = bindingsForPath[ lastIndex ]; - - bindingsForPath[ index ] = lastCached; - bindingsForPath[ firstActiveIndex ] = last; - bindingsForPath.pop(); - - } - - } else { - - // object is active, just swap with the last and pop - - var lastIndex = -- nObjects, - lastObject = objects[ lastIndex ]; - - indicesByUUID[ lastObject.uuid ] = index; - objects[ index ] = lastObject; - objects.pop(); - - // accounting is done, now do the same for all bindings - - for ( var j = 0, m = nBindings; j !== m; ++ j ) { - - var bindingsForPath = bindings[ j ]; - - bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; - bindingsForPath.pop(); - - } - - } // cached or active - - } // if object is known - - } // for arguments - - this.nCachedObjects_ = nCachedObjects; - - }, - - // Internal interface used by befriended PropertyBinding.Composite: - - subscribe_: function ( path, parsedPath ) { - - // returns an array of bindings for the given path that is changed - // according to the contained objects in the group - - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ], - bindings = this._bindings; - - if ( index !== undefined ) return bindings[ index ]; - - var paths = this._paths, - parsedPaths = this._parsedPaths, - objects = this._objects, - nObjects = objects.length, - nCachedObjects = this.nCachedObjects_, - bindingsForPath = new Array( nObjects ); - - index = bindings.length; - - indicesByPath[ path ] = index; - - paths.push( path ); - parsedPaths.push( parsedPath ); - bindings.push( bindingsForPath ); - - for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) { - - var object = objects[ i ]; - bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); - - } - - return bindingsForPath; - - }, - - unsubscribe_: function ( path ) { - - // tells the group to forget about a property path and no longer - // update the array previously obtained with 'subscribe_' - - var indicesByPath = this._bindingsIndicesByPath, - index = indicesByPath[ path ]; - - if ( index !== undefined ) { - - var paths = this._paths, - parsedPaths = this._parsedPaths, - bindings = this._bindings, - lastBindingsIndex = bindings.length - 1, - lastBindings = bindings[ lastBindingsIndex ], - lastBindingsPath = path[ lastBindingsIndex ]; - - indicesByPath[ lastBindingsPath ] = index; - - bindings[ index ] = lastBindings; - bindings.pop(); - - parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; - parsedPaths.pop(); - - paths[ index ] = paths[ lastBindingsIndex ]; - paths.pop(); - - } - - } - - } ); - - /** - * - * Action provided by AnimationMixer for scheduling clip playback on specific - * objects. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - * - */ - - function AnimationAction( mixer, clip, localRoot ) { - - this._mixer = mixer; - this._clip = clip; - this._localRoot = localRoot || null; - - var tracks = clip.tracks, - nTracks = tracks.length, - interpolants = new Array( nTracks ); - - var interpolantSettings = { - endingStart: ZeroCurvatureEnding, - endingEnd: ZeroCurvatureEnding - }; - - for ( var i = 0; i !== nTracks; ++ i ) { - - var interpolant = tracks[ i ].createInterpolant( null ); - interpolants[ i ] = interpolant; - interpolant.settings = interpolantSettings; - - } - - this._interpolantSettings = interpolantSettings; - - this._interpolants = interpolants; // bound by the mixer - - // inside: PropertyMixer (managed by the mixer) - this._propertyBindings = new Array( nTracks ); - - this._cacheIndex = null; // for the memory manager - this._byClipCacheIndex = null; // for the memory manager - - this._timeScaleInterpolant = null; - this._weightInterpolant = null; - - this.loop = LoopRepeat; - this._loopCount = - 1; - - // global mixer time when the action is to be started - // it's set back to 'null' upon start of the action - this._startTime = null; - - // scaled local time of the action - // gets clamped or wrapped to 0..clip.duration according to loop - this.time = 0; - - this.timeScale = 1; - this._effectiveTimeScale = 1; - - this.weight = 1; - this._effectiveWeight = 1; - - this.repetitions = Infinity; // no. of repetitions when looping - - this.paused = false; // true -> zero effective time scale - this.enabled = true; // false -> zero effective weight - - this.clampWhenFinished = false;// keep feeding the last frame? - - this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate - this.zeroSlopeAtEnd = true;// clips for start, loop and end - - } - - Object.assign( AnimationAction.prototype, { - - // State & Scheduling - - play: function () { - - this._mixer._activateAction( this ); - - return this; - - }, - - stop: function () { - - this._mixer._deactivateAction( this ); - - return this.reset(); - - }, - - reset: function () { - - this.paused = false; - this.enabled = true; - - this.time = 0; // restart clip - this._loopCount = - 1;// forget previous loops - this._startTime = null;// forget scheduling - - return this.stopFading().stopWarping(); - - }, - - isRunning: function () { - - return this.enabled && ! this.paused && this.timeScale !== 0 && - this._startTime === null && this._mixer._isActiveAction( this ); - - }, - - // return true when play has been called - isScheduled: function () { - - return this._mixer._isActiveAction( this ); - - }, - - startAt: function ( time ) { - - this._startTime = time; - - return this; - - }, - - setLoop: function ( mode, repetitions ) { - - this.loop = mode; - this.repetitions = repetitions; - - return this; - - }, - - // Weight - - // set the weight stopping any scheduled fading - // although .enabled = false yields an effective weight of zero, this - // method does *not* change .enabled, because it would be confusing - setEffectiveWeight: function ( weight ) { - - this.weight = weight; - - // note: same logic as when updated at runtime - this._effectiveWeight = this.enabled ? weight : 0; - - return this.stopFading(); - - }, - - // return the weight considering fading and .enabled - getEffectiveWeight: function () { - - return this._effectiveWeight; - - }, - - fadeIn: function ( duration ) { - - return this._scheduleFading( duration, 0, 1 ); - - }, - - fadeOut: function ( duration ) { - - return this._scheduleFading( duration, 1, 0 ); - - }, - - crossFadeFrom: function ( fadeOutAction, duration, warp ) { - - fadeOutAction.fadeOut( duration ); - this.fadeIn( duration ); - - if ( warp ) { - - var fadeInDuration = this._clip.duration, - fadeOutDuration = fadeOutAction._clip.duration, - - startEndRatio = fadeOutDuration / fadeInDuration, - endStartRatio = fadeInDuration / fadeOutDuration; - - fadeOutAction.warp( 1.0, startEndRatio, duration ); - this.warp( endStartRatio, 1.0, duration ); - - } - - return this; - - }, - - crossFadeTo: function ( fadeInAction, duration, warp ) { - - return fadeInAction.crossFadeFrom( this, duration, warp ); - - }, - - stopFading: function () { - - var weightInterpolant = this._weightInterpolant; - - if ( weightInterpolant !== null ) { - - this._weightInterpolant = null; - this._mixer._takeBackControlInterpolant( weightInterpolant ); - - } - - return this; - - }, - - // Time Scale Control - - // set the time scale stopping any scheduled warping - // although .paused = true yields an effective time scale of zero, this - // method does *not* change .paused, because it would be confusing - setEffectiveTimeScale: function ( timeScale ) { - - this.timeScale = timeScale; - this._effectiveTimeScale = this.paused ? 0 : timeScale; - - return this.stopWarping(); - - }, - - // return the time scale considering warping and .paused - getEffectiveTimeScale: function () { - - return this._effectiveTimeScale; - - }, - - setDuration: function ( duration ) { - - this.timeScale = this._clip.duration / duration; - - return this.stopWarping(); - - }, - - syncWith: function ( action ) { - - this.time = action.time; - this.timeScale = action.timeScale; - - return this.stopWarping(); - - }, - - halt: function ( duration ) { - - return this.warp( this._effectiveTimeScale, 0, duration ); - - }, - - warp: function ( startTimeScale, endTimeScale, duration ) { - - var mixer = this._mixer, now = mixer.time, - interpolant = this._timeScaleInterpolant, - - timeScale = this.timeScale; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(); - this._timeScaleInterpolant = interpolant; - - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; - times[ 1 ] = now + duration; - - values[ 0 ] = startTimeScale / timeScale; - values[ 1 ] = endTimeScale / timeScale; - - return this; - - }, - - stopWarping: function () { - - var timeScaleInterpolant = this._timeScaleInterpolant; - - if ( timeScaleInterpolant !== null ) { - - this._timeScaleInterpolant = null; - this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); - - } - - return this; - - }, - - // Object Accessors - - getMixer: function () { - - return this._mixer; - - }, - - getClip: function () { - - return this._clip; - - }, - - getRoot: function () { - - return this._localRoot || this._mixer._root; - - }, - - // Interna - - _update: function ( time, deltaTime, timeDirection, accuIndex ) { - - // called by the mixer - - if ( ! this.enabled ) { - - // call ._updateWeight() to update ._effectiveWeight - - this._updateWeight( time ); - return; - - } - - var startTime = this._startTime; - - if ( startTime !== null ) { - - // check for scheduled start of action - - var timeRunning = ( time - startTime ) * timeDirection; - if ( timeRunning < 0 || timeDirection === 0 ) { - - return; // yet to come / don't decide when delta = 0 - - } - - // start - - this._startTime = null; // unschedule - deltaTime = timeDirection * timeRunning; - - } - - // apply time scale and advance time - - deltaTime *= this._updateTimeScale( time ); - var clipTime = this._updateTime( deltaTime ); - - // note: _updateTime may disable the action resulting in - // an effective weight of 0 - - var weight = this._updateWeight( time ); - - if ( weight > 0 ) { - - var interpolants = this._interpolants; - var propertyMixers = this._propertyBindings; - - for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { - - interpolants[ j ].evaluate( clipTime ); - propertyMixers[ j ].accumulate( accuIndex, weight ); - - } - - } - - }, - - _updateWeight: function ( time ) { - - var weight = 0; - - if ( this.enabled ) { - - weight = this.weight; - var interpolant = this._weightInterpolant; - - if ( interpolant !== null ) { - - var interpolantValue = interpolant.evaluate( time )[ 0 ]; - - weight *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopFading(); - - if ( interpolantValue === 0 ) { - - // faded out, disable - this.enabled = false; - - } - - } - - } - - } - - this._effectiveWeight = weight; - return weight; - - }, - - _updateTimeScale: function ( time ) { - - var timeScale = 0; - - if ( ! this.paused ) { - - timeScale = this.timeScale; - - var interpolant = this._timeScaleInterpolant; - - if ( interpolant !== null ) { - - var interpolantValue = interpolant.evaluate( time )[ 0 ]; - - timeScale *= interpolantValue; - - if ( time > interpolant.parameterPositions[ 1 ] ) { - - this.stopWarping(); - - if ( timeScale === 0 ) { - - // motion has halted, pause - this.paused = true; - - } else { - - // warp done - apply final time scale - this.timeScale = timeScale; - - } - - } - - } - - } - - this._effectiveTimeScale = timeScale; - return timeScale; - - }, - - _updateTime: function ( deltaTime ) { - - var time = this.time + deltaTime; - var duration = this._clip.duration; - var loop = this.loop; - var loopCount = this._loopCount; - - var pingPong = ( loop === LoopPingPong ); - - if ( deltaTime === 0 ) { - - if ( loopCount === - 1 ) return time; - - return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time; - - } - - if ( loop === LoopOnce ) { - - if ( loopCount === - 1 ) { - - // just started - - this._loopCount = 0; - this._setEndings( true, true, false ); - - } - - handle_stop: { - - if ( time >= duration ) { - - time = duration; - - } else if ( time < 0 ) { - - time = 0; - - } else { - - this.time = time; - - break handle_stop; - - } - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - this.time = time; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime < 0 ? - 1 : 1 - } ); - - } - - } else { // repetitive Repeat or PingPong - - if ( loopCount === - 1 ) { - - // just started - - if ( deltaTime >= 0 ) { - - loopCount = 0; - - this._setEndings( true, this.repetitions === 0, pingPong ); - - } else { - - // when looping in reverse direction, the initial - // transition through zero counts as a repetition, - // so leave loopCount at -1 - - this._setEndings( this.repetitions === 0, true, pingPong ); - - } - - } - - if ( time >= duration || time < 0 ) { - - // wrap around - - var loopDelta = Math.floor( time / duration ); // signed - time -= duration * loopDelta; - - loopCount += Math.abs( loopDelta ); - - var pending = this.repetitions - loopCount; - - if ( pending <= 0 ) { - - // have to stop (switch state, clamp time, fire event) - - if ( this.clampWhenFinished ) this.paused = true; - else this.enabled = false; - - time = deltaTime > 0 ? duration : 0; - - this.time = time; - - this._mixer.dispatchEvent( { - type: 'finished', action: this, - direction: deltaTime > 0 ? 1 : - 1 - } ); - - } else { - - // keep running - - if ( pending === 1 ) { - - // entering the last round - - var atStart = deltaTime < 0; - this._setEndings( atStart, ! atStart, pingPong ); - - } else { - - this._setEndings( false, false, pingPong ); - - } - - this._loopCount = loopCount; - - this.time = time; - - this._mixer.dispatchEvent( { - type: 'loop', action: this, loopDelta: loopDelta - } ); - - } - - } else { - - this.time = time; - - } - - if ( pingPong && ( loopCount & 1 ) === 1 ) { - - // invert time for the "pong round" - - return duration - time; - - } - - } - - return time; - - }, - - _setEndings: function ( atStart, atEnd, pingPong ) { - - var settings = this._interpolantSettings; - - if ( pingPong ) { - - settings.endingStart = ZeroSlopeEnding; - settings.endingEnd = ZeroSlopeEnding; - - } else { - - // assuming for LoopOnce atStart == atEnd == true - - if ( atStart ) { - - settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; - - } else { - - settings.endingStart = WrapAroundEnding; - - } - - if ( atEnd ) { - - settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; - - } else { - - settings.endingEnd = WrapAroundEnding; - - } - - } - - }, - - _scheduleFading: function ( duration, weightNow, weightThen ) { - - var mixer = this._mixer, now = mixer.time, - interpolant = this._weightInterpolant; - - if ( interpolant === null ) { - - interpolant = mixer._lendControlInterpolant(); - this._weightInterpolant = interpolant; - - } - - var times = interpolant.parameterPositions, - values = interpolant.sampleValues; - - times[ 0 ] = now; - values[ 0 ] = weightNow; - times[ 1 ] = now + duration; - values[ 1 ] = weightThen; - - return this; - - } - - } ); - - /** - * - * Player for AnimationClips. - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - * @author tschw - */ - - function AnimationMixer( root ) { - - this._root = root; - this._initMemoryManager(); - this._accuIndex = 0; - - this.time = 0; - - this.timeScale = 1.0; - - } - - AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), { - - constructor: AnimationMixer, - - _bindAction: function ( action, prototypeAction ) { - - var root = action._localRoot || this._root, - tracks = action._clip.tracks, - nTracks = tracks.length, - bindings = action._propertyBindings, - interpolants = action._interpolants, - rootUuid = root.uuid, - bindingsByRoot = this._bindingsByRootAndName, - bindingsByName = bindingsByRoot[ rootUuid ]; - - if ( bindingsByName === undefined ) { - - bindingsByName = {}; - bindingsByRoot[ rootUuid ] = bindingsByName; - - } - - for ( var i = 0; i !== nTracks; ++ i ) { - - var track = tracks[ i ], - trackName = track.name, - binding = bindingsByName[ trackName ]; - - if ( binding !== undefined ) { - - bindings[ i ] = binding; - - } else { - - binding = bindings[ i ]; - - if ( binding !== undefined ) { - - // existing binding, make sure the cache knows - - if ( binding._cacheIndex === null ) { - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - } - - continue; - - } - - var path = prototypeAction && prototypeAction. - _propertyBindings[ i ].binding.parsedPath; - - binding = new PropertyMixer( - PropertyBinding.create( root, trackName, path ), - track.ValueTypeName, track.getValueSize() ); - - ++ binding.referenceCount; - this._addInactiveBinding( binding, rootUuid, trackName ); - - bindings[ i ] = binding; - - } - - interpolants[ i ].resultBuffer = binding.buffer; - - } - - }, - - _activateAction: function ( action ) { - - if ( ! this._isActiveAction( action ) ) { - - if ( action._cacheIndex === null ) { - - // this action has been forgotten by the cache, but the user - // appears to be still using it -> rebind - - var rootUuid = ( action._localRoot || this._root ).uuid, - clipUuid = action._clip.uuid, - actionsForClip = this._actionsByClip[ clipUuid ]; - - this._bindAction( action, - actionsForClip && actionsForClip.knownActions[ 0 ] ); - - this._addInactiveAction( action, clipUuid, rootUuid ); - - } - - var bindings = action._propertyBindings; - - // increment reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( binding.useCount ++ === 0 ) { - - this._lendBinding( binding ); - binding.saveOriginalState(); - - } - - } - - this._lendAction( action ); - - } - - }, - - _deactivateAction: function ( action ) { - - if ( this._isActiveAction( action ) ) { - - var bindings = action._propertyBindings; - - // decrement reference counts / sort out state - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( -- binding.useCount === 0 ) { - - binding.restoreOriginalState(); - this._takeBackBinding( binding ); - - } - - } - - this._takeBackAction( action ); - - } - - }, - - // Memory manager - - _initMemoryManager: function () { - - this._actions = []; // 'nActiveActions' followed by inactive ones - this._nActiveActions = 0; - - this._actionsByClip = {}; - // inside: - // { - // knownActions: Array< AnimationAction > - used as prototypes - // actionByRoot: AnimationAction - lookup - // } - - - this._bindings = []; // 'nActiveBindings' followed by inactive ones - this._nActiveBindings = 0; - - this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > - - - this._controlInterpolants = []; // same game as above - this._nActiveControlInterpolants = 0; - - var scope = this; - - this.stats = { - - actions: { - get total() { - - return scope._actions.length; - - }, - get inUse() { - - return scope._nActiveActions; - - } - }, - bindings: { - get total() { - - return scope._bindings.length; - - }, - get inUse() { - - return scope._nActiveBindings; - - } - }, - controlInterpolants: { - get total() { - - return scope._controlInterpolants.length; - - }, - get inUse() { - - return scope._nActiveControlInterpolants; - - } - } - - }; - - }, - - // Memory management for AnimationAction objects - - _isActiveAction: function ( action ) { - - var index = action._cacheIndex; - return index !== null && index < this._nActiveActions; - - }, - - _addInactiveAction: function ( action, clipUuid, rootUuid ) { - - var actions = this._actions, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; - - if ( actionsForClip === undefined ) { - - actionsForClip = { - - knownActions: [ action ], - actionByRoot: {} - - }; - - action._byClipCacheIndex = 0; - - actionsByClip[ clipUuid ] = actionsForClip; - - } else { - - var knownActions = actionsForClip.knownActions; - - action._byClipCacheIndex = knownActions.length; - knownActions.push( action ); - - } - - action._cacheIndex = actions.length; - actions.push( action ); - - actionsForClip.actionByRoot[ rootUuid ] = action; - - }, - - _removeInactiveAction: function ( action ) { - - var actions = this._actions, - lastInactiveAction = actions[ actions.length - 1 ], - cacheIndex = action._cacheIndex; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - action._cacheIndex = null; - - - var clipUuid = action._clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ], - knownActionsForClip = actionsForClip.knownActions, - - lastKnownAction = - knownActionsForClip[ knownActionsForClip.length - 1 ], - - byClipCacheIndex = action._byClipCacheIndex; - - lastKnownAction._byClipCacheIndex = byClipCacheIndex; - knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; - knownActionsForClip.pop(); - - action._byClipCacheIndex = null; - - - var actionByRoot = actionsForClip.actionByRoot, - rootUuid = ( action._localRoot || this._root ).uuid; - - delete actionByRoot[ rootUuid ]; - - if ( knownActionsForClip.length === 0 ) { - - delete actionsByClip[ clipUuid ]; - - } - - this._removeInactiveBindingsForAction( action ); - - }, - - _removeInactiveBindingsForAction: function ( action ) { - - var bindings = action._propertyBindings; - for ( var i = 0, n = bindings.length; i !== n; ++ i ) { - - var binding = bindings[ i ]; - - if ( -- binding.referenceCount === 0 ) { - - this._removeInactiveBinding( binding ); - - } - - } - - }, - - _lendAction: function ( action ) { - - // [ active actions | inactive actions ] - // [ active actions >| inactive actions ] - // s a - // <-swap-> - // a s - - var actions = this._actions, - prevIndex = action._cacheIndex, - - lastActiveIndex = this._nActiveActions ++, - - firstInactiveAction = actions[ lastActiveIndex ]; - - action._cacheIndex = lastActiveIndex; - actions[ lastActiveIndex ] = action; - - firstInactiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = firstInactiveAction; - - }, - - _takeBackAction: function ( action ) { - - // [ active actions | inactive actions ] - // [ active actions |< inactive actions ] - // a s - // <-swap-> - // s a - - var actions = this._actions, - prevIndex = action._cacheIndex, - - firstInactiveIndex = -- this._nActiveActions, - - lastActiveAction = actions[ firstInactiveIndex ]; - - action._cacheIndex = firstInactiveIndex; - actions[ firstInactiveIndex ] = action; - - lastActiveAction._cacheIndex = prevIndex; - actions[ prevIndex ] = lastActiveAction; - - }, - - // Memory management for PropertyMixer objects - - _addInactiveBinding: function ( binding, rootUuid, trackName ) { - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - bindings = this._bindings; - - if ( bindingByName === undefined ) { - - bindingByName = {}; - bindingsByRoot[ rootUuid ] = bindingByName; - - } - - bindingByName[ trackName ] = binding; - - binding._cacheIndex = bindings.length; - bindings.push( binding ); - - }, - - _removeInactiveBinding: function ( binding ) { - - var bindings = this._bindings, - propBinding = binding.binding, - rootUuid = propBinding.rootNode.uuid, - trackName = propBinding.path, - bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ], - - lastInactiveBinding = bindings[ bindings.length - 1 ], - cacheIndex = binding._cacheIndex; - - lastInactiveBinding._cacheIndex = cacheIndex; - bindings[ cacheIndex ] = lastInactiveBinding; - bindings.pop(); - - delete bindingByName[ trackName ]; - - if ( Object.keys( bindingByName ).length === 0 ) { - - delete bindingsByRoot[ rootUuid ]; - - } - - }, - - _lendBinding: function ( binding ) { - - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - - lastActiveIndex = this._nActiveBindings ++, - - firstInactiveBinding = bindings[ lastActiveIndex ]; - - binding._cacheIndex = lastActiveIndex; - bindings[ lastActiveIndex ] = binding; - - firstInactiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = firstInactiveBinding; - - }, - - _takeBackBinding: function ( binding ) { - - var bindings = this._bindings, - prevIndex = binding._cacheIndex, - - firstInactiveIndex = -- this._nActiveBindings, - - lastActiveBinding = bindings[ firstInactiveIndex ]; - - binding._cacheIndex = firstInactiveIndex; - bindings[ firstInactiveIndex ] = binding; - - lastActiveBinding._cacheIndex = prevIndex; - bindings[ prevIndex ] = lastActiveBinding; - - }, - - - // Memory management of Interpolants for weight and time scale - - _lendControlInterpolant: function () { - - var interpolants = this._controlInterpolants, - lastActiveIndex = this._nActiveControlInterpolants ++, - interpolant = interpolants[ lastActiveIndex ]; - - if ( interpolant === undefined ) { - - interpolant = new LinearInterpolant( - new Float32Array( 2 ), new Float32Array( 2 ), - 1, this._controlInterpolantsResultBuffer ); - - interpolant.__cacheIndex = lastActiveIndex; - interpolants[ lastActiveIndex ] = interpolant; - - } - - return interpolant; - - }, - - _takeBackControlInterpolant: function ( interpolant ) { - - var interpolants = this._controlInterpolants, - prevIndex = interpolant.__cacheIndex, - - firstInactiveIndex = -- this._nActiveControlInterpolants, - - lastActiveInterpolant = interpolants[ firstInactiveIndex ]; - - interpolant.__cacheIndex = firstInactiveIndex; - interpolants[ firstInactiveIndex ] = interpolant; - - lastActiveInterpolant.__cacheIndex = prevIndex; - interpolants[ prevIndex ] = lastActiveInterpolant; - - }, - - _controlInterpolantsResultBuffer: new Float32Array( 1 ), - - // return an action for a clip optionally using a custom root target - // object (this method allocates a lot of dynamic memory in case a - // previously unknown clip/root combination is specified) - clipAction: function ( clip, optionalRoot ) { - - var root = optionalRoot || this._root, - rootUuid = root.uuid, - - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, - - clipUuid = clipObject !== null ? clipObject.uuid : clip, - - actionsForClip = this._actionsByClip[ clipUuid ], - prototypeAction = null; - - if ( actionsForClip !== undefined ) { - - var existingAction = - actionsForClip.actionByRoot[ rootUuid ]; - - if ( existingAction !== undefined ) { - - return existingAction; - - } - - // we know the clip, so we don't have to parse all - // the bindings again but can just copy - prototypeAction = actionsForClip.knownActions[ 0 ]; - - // also, take the clip from the prototype action - if ( clipObject === null ) - clipObject = prototypeAction._clip; - - } - - // clip must be known when specified via string - if ( clipObject === null ) return null; - - // allocate all resources required to run it - var newAction = new AnimationAction( this, clipObject, optionalRoot ); - - this._bindAction( newAction, prototypeAction ); - - // and make the action known to the memory manager - this._addInactiveAction( newAction, clipUuid, rootUuid ); - - return newAction; - - }, - - // get an existing action - existingAction: function ( clip, optionalRoot ) { - - var root = optionalRoot || this._root, - rootUuid = root.uuid, - - clipObject = typeof clip === 'string' ? - AnimationClip.findByName( root, clip ) : clip, - - clipUuid = clipObject ? clipObject.uuid : clip, - - actionsForClip = this._actionsByClip[ clipUuid ]; - - if ( actionsForClip !== undefined ) { - - return actionsForClip.actionByRoot[ rootUuid ] || null; - - } - - return null; - - }, - - // deactivates all previously scheduled actions - stopAllAction: function () { - - var actions = this._actions, - nActions = this._nActiveActions, - bindings = this._bindings, - nBindings = this._nActiveBindings; - - this._nActiveActions = 0; - this._nActiveBindings = 0; - - for ( var i = 0; i !== nActions; ++ i ) { - - actions[ i ].reset(); - - } - - for ( var i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].useCount = 0; - - } - - return this; - - }, - - // advance the time and update apply the animation - update: function ( deltaTime ) { - - deltaTime *= this.timeScale; - - var actions = this._actions, - nActions = this._nActiveActions, - - time = this.time += deltaTime, - timeDirection = Math.sign( deltaTime ), - - accuIndex = this._accuIndex ^= 1; - - // run active actions - - for ( var i = 0; i !== nActions; ++ i ) { - - var action = actions[ i ]; - - action._update( time, deltaTime, timeDirection, accuIndex ); - - } - - // update scene graph - - var bindings = this._bindings, - nBindings = this._nActiveBindings; - - for ( var i = 0; i !== nBindings; ++ i ) { - - bindings[ i ].apply( accuIndex ); - - } - - return this; - - }, - - // Allows you to seek to a specific time in an animation. - setTime: function ( timeInSeconds ) { - - this.time = 0; // Zero out time attribute for AnimationMixer object; - for ( var i = 0; i < this._actions.length; i ++ ) { - - this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects. - - } - - return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object. - - }, - - // return this mixer's root target object - getRoot: function () { - - return this._root; - - }, - - // free all resources specific to a particular clip - uncacheClip: function ( clip ) { - - var actions = this._actions, - clipUuid = clip.uuid, - actionsByClip = this._actionsByClip, - actionsForClip = actionsByClip[ clipUuid ]; - - if ( actionsForClip !== undefined ) { - - // note: just calling _removeInactiveAction would mess up the - // iteration state and also require updating the state we can - // just throw away - - var actionsToRemove = actionsForClip.knownActions; - - for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { - - var action = actionsToRemove[ i ]; - - this._deactivateAction( action ); - - var cacheIndex = action._cacheIndex, - lastInactiveAction = actions[ actions.length - 1 ]; - - action._cacheIndex = null; - action._byClipCacheIndex = null; - - lastInactiveAction._cacheIndex = cacheIndex; - actions[ cacheIndex ] = lastInactiveAction; - actions.pop(); - - this._removeInactiveBindingsForAction( action ); - - } - - delete actionsByClip[ clipUuid ]; - - } - - }, - - // free all resources specific to a particular root target object - uncacheRoot: function ( root ) { - - var rootUuid = root.uuid, - actionsByClip = this._actionsByClip; - - for ( var clipUuid in actionsByClip ) { - - var actionByRoot = actionsByClip[ clipUuid ].actionByRoot, - action = actionByRoot[ rootUuid ]; - - if ( action !== undefined ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - - var bindingsByRoot = this._bindingsByRootAndName, - bindingByName = bindingsByRoot[ rootUuid ]; - - if ( bindingByName !== undefined ) { - - for ( var trackName in bindingByName ) { - - var binding = bindingByName[ trackName ]; - binding.restoreOriginalState(); - this._removeInactiveBinding( binding ); - - } - - } - - }, - - // remove a targeted clip from the cache - uncacheAction: function ( clip, optionalRoot ) { - - var action = this.existingAction( clip, optionalRoot ); - - if ( action !== null ) { - - this._deactivateAction( action ); - this._removeInactiveAction( action ); - - } - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Uniform( value ) { - - if ( typeof value === 'string' ) { - - console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); - value = arguments[ 1 ]; - - } - - this.value = value; - - } - - Uniform.prototype.clone = function () { - - return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); - - }; - - /** - * @author benaadams / https://twitter.com/ben_a_adams - */ - - function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) { - - InterleavedBuffer.call( this, array, stride ); - - this.meshPerAttribute = meshPerAttribute || 1; - - } - - InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), { - - constructor: InstancedInterleavedBuffer, - - isInstancedInterleavedBuffer: true, - - copy: function ( source ) { - - InterleavedBuffer.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author bhouston / http://clara.io/ - * @author stephomi / http://stephaneginier.com/ - */ - - function Raycaster( origin, direction, near, far ) { - - this.ray = new Ray( origin, direction ); - // direction is assumed to be normalized (for accurate distance calculations) - - this.near = near || 0; - this.far = far || Infinity; - this.camera = null; - - this.params = { - Mesh: {}, - Line: {}, - LOD: {}, - Points: { threshold: 1 }, - Sprite: {} - }; - - Object.defineProperties( this.params, { - PointCloud: { - get: function () { - - console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); - return this.Points; - - } - } - } ); - - } - - function ascSort( a, b ) { - - return a.distance - b.distance; - - } - - function intersectObject( object, raycaster, intersects, recursive ) { - - if ( object.visible === false ) return; - - object.raycast( raycaster, intersects ); - - if ( recursive === true ) { - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - intersectObject( children[ i ], raycaster, intersects, true ); - - } - - } - - } - - Object.assign( Raycaster.prototype, { - - linePrecision: 1, - - set: function ( origin, direction ) { - - // direction is assumed to be normalized (for accurate distance calculations) - - this.ray.set( origin, direction ); - - }, - - setFromCamera: function ( coords, camera ) { - - if ( ( camera && camera.isPerspectiveCamera ) ) { - - this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); - this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); - this.camera = camera; - - } else if ( ( camera && camera.isOrthographicCamera ) ) { - - this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera - this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); - this.camera = camera; - - } else { - - console.error( 'THREE.Raycaster: Unsupported camera type.' ); - - } - - }, - - intersectObject: function ( object, recursive, optionalTarget ) { - - var intersects = optionalTarget || []; - - intersectObject( object, this, intersects, recursive ); - - intersects.sort( ascSort ); - - return intersects; - - }, - - intersectObjects: function ( objects, recursive, optionalTarget ) { - - var intersects = optionalTarget || []; - - if ( Array.isArray( objects ) === false ) { - - console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); - return intersects; - - } - - for ( var i = 0, l = objects.length; i < l; i ++ ) { - - intersectObject( objects[ i ], this, intersects, recursive ); - - } - - intersects.sort( ascSort ); - - return intersects; - - } - - } ); - - /** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - * - * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system - * - * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. - * The azimuthal angle (theta) is measured from the positive z-axis. - */ - - function Spherical( radius, phi, theta ) { - - this.radius = ( radius !== undefined ) ? radius : 1.0; - this.phi = ( phi !== undefined ) ? phi : 0; // polar angle - this.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle - - return this; - - } - - Object.assign( Spherical.prototype, { - - set: function ( radius, phi, theta ) { - - this.radius = radius; - this.phi = phi; - this.theta = theta; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( other ) { - - this.radius = other.radius; - this.phi = other.phi; - this.theta = other.theta; - - return this; - - }, - - // restrict phi to be betwee EPS and PI-EPS - makeSafe: function () { - - var EPS = 0.000001; - this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); - - return this; - - }, - - setFromVector3: function ( v ) { - - return this.setFromCartesianCoords( v.x, v.y, v.z ); - - }, - - setFromCartesianCoords: function ( x, y, z ) { - - this.radius = Math.sqrt( x * x + y * y + z * z ); - - if ( this.radius === 0 ) { - - this.theta = 0; - this.phi = 0; - - } else { - - this.theta = Math.atan2( x, z ); - this.phi = Math.acos( _Math.clamp( y / this.radius, - 1, 1 ) ); - - } - - return this; - - } - - } ); - - /** - * @author Mugen87 / https://github.com/Mugen87 - * - * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system - * - */ - - function Cylindrical( radius, theta, y ) { - - this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane - this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis - this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane - - return this; - - } - - Object.assign( Cylindrical.prototype, { - - set: function ( radius, theta, y ) { - - this.radius = radius; - this.theta = theta; - this.y = y; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( other ) { - - this.radius = other.radius; - this.theta = other.theta; - this.y = other.y; - - return this; - - }, - - setFromVector3: function ( v ) { - - return this.setFromCartesianCoords( v.x, v.y, v.z ); - - }, - - setFromCartesianCoords: function ( x, y, z ) { - - this.radius = Math.sqrt( x * x + z * z ); - this.theta = Math.atan2( x, z ); - this.y = y; - - return this; - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - var _vector$6 = new Vector2(); - - function Box2( min, max ) { - - this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); - this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); - - } - - Object.assign( Box2.prototype, { - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function ( center, size ) { - - var halfSize = _vector$6.copy( size ).multiplyScalar( 0.5 ); - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = + Infinity; - this.max.x = this.max.y = - Infinity; - - return this; - - }, - - isEmpty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); - - }, - - getCenter: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .getCenter() target is now required' ); - target = new Vector2(); - - } - - return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - getSize: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .getSize() target is now required' ); - target = new Vector2(); - - } - - return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - containsPoint: function ( point ) { - - return point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y ? false : true; - - }, - - containsBox: function ( box ) { - - return this.min.x <= box.min.x && box.max.x <= this.max.x && - this.min.y <= box.min.y && box.max.y <= this.max.y; - - }, - - getParameter: function ( point, target ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .getParameter() target is now required' ); - target = new Vector2(); - - } - - return target.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ) - ); - - }, - - intersectsBox: function ( box ) { - - // using 4 splitting planes to rule out intersections - - return box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y ? false : true; - - }, - - clampPoint: function ( point, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Box2: .clampPoint() target is now required' ); - target = new Vector2(); - - } - - return target.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function ( point ) { - - var clampedPoint = _vector$6.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }, - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - - } ); - - /** - * @author bhouston / http://clara.io - */ - - var _startP = new Vector3(); - var _startEnd = new Vector3(); - - function Line3( start, end ) { - - this.start = ( start !== undefined ) ? start : new Vector3(); - this.end = ( end !== undefined ) ? end : new Vector3(); - - } - - Object.assign( Line3.prototype, { - - set: function ( start, end ) { - - this.start.copy( start ); - this.end.copy( end ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( line ) { - - this.start.copy( line.start ); - this.end.copy( line.end ); - - return this; - - }, - - getCenter: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .getCenter() target is now required' ); - target = new Vector3(); - - } - - return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); - - }, - - delta: function ( target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .delta() target is now required' ); - target = new Vector3(); - - } - - return target.subVectors( this.end, this.start ); - - }, - - distanceSq: function () { - - return this.start.distanceToSquared( this.end ); - - }, - - distance: function () { - - return this.start.distanceTo( this.end ); - - }, - - at: function ( t, target ) { - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .at() target is now required' ); - target = new Vector3(); - - } - - return this.delta( target ).multiplyScalar( t ).add( this.start ); - - }, - - closestPointToPointParameter: function ( point, clampToLine ) { - - _startP.subVectors( point, this.start ); - _startEnd.subVectors( this.end, this.start ); - - var startEnd2 = _startEnd.dot( _startEnd ); - var startEnd_startP = _startEnd.dot( _startP ); - - var t = startEnd_startP / startEnd2; - - if ( clampToLine ) { - - t = _Math.clamp( t, 0, 1 ); - - } - - return t; - - }, - - closestPointToPoint: function ( point, clampToLine, target ) { - - var t = this.closestPointToPointParameter( point, clampToLine ); - - if ( target === undefined ) { - - console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' ); - target = new Vector3(); - - } - - return this.delta( target ).multiplyScalar( t ).add( this.start ); - - }, - - applyMatrix4: function ( matrix ) { - - this.start.applyMatrix4( matrix ); - this.end.applyMatrix4( matrix ); - - return this; - - }, - - equals: function ( line ) { - - return line.start.equals( this.start ) && line.end.equals( this.end ); - - } - - } ); - - /** - * @author alteredq / http://alteredqualia.com/ - */ - - function ImmediateRenderObject( material ) { - - Object3D.call( this ); - - this.material = material; - this.render = function ( /* renderCallback */ ) {}; - - } - - ImmediateRenderObject.prototype = Object.create( Object3D.prototype ); - ImmediateRenderObject.prototype.constructor = ImmediateRenderObject; - - ImmediateRenderObject.prototype.isImmediateRenderObject = true; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - var _v1$5 = new Vector3(); - var _v2$3 = new Vector3(); - var _normalMatrix$1 = new Matrix3(); - var _keys = [ 'a', 'b', 'c' ]; - - function VertexNormalsHelper( object, size, hex, linewidth ) { - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xff0000; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - nNormals = objGeometry.faces.length * 3; - - } else if ( objGeometry && objGeometry.isBufferGeometry ) { - - nNormals = objGeometry.attributes.normal.count; - - } - - // - - var geometry = new BufferGeometry(); - - var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); - - geometry.setAttribute( 'position', positions ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - - this.update(); - - } - - VertexNormalsHelper.prototype = Object.create( LineSegments.prototype ); - VertexNormalsHelper.prototype.constructor = VertexNormalsHelper; - - VertexNormalsHelper.prototype.update = function () { - - this.object.updateMatrixWorld( true ); - - _normalMatrix$1.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - var vertex = vertices[ face[ _keys[ j ] ] ]; - - var normal = face.vertexNormals[ j ]; - - _v1$5.copy( vertex ).applyMatrix4( matrixWorld ); - - _v2$3.copy( normal ).applyMatrix3( _normalMatrix$1 ).normalize().multiplyScalar( this.size ).add( _v1$5 ); - - position.setXYZ( idx, _v1$5.x, _v1$5.y, _v1$5.z ); - - idx = idx + 1; - - position.setXYZ( idx, _v2$3.x, _v2$3.y, _v2$3.z ); - - idx = idx + 1; - - } - - } - - } else if ( objGeometry && objGeometry.isBufferGeometry ) { - - var objPos = objGeometry.attributes.position; - - var objNorm = objGeometry.attributes.normal; - - var idx = 0; - - // for simplicity, ignore index and drawcalls, and render every normal - - for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { - - _v1$5.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); - - _v2$3.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); - - _v2$3.applyMatrix3( _normalMatrix$1 ).normalize().multiplyScalar( this.size ).add( _v1$5 ); - - position.setXYZ( idx, _v1$5.x, _v1$5.y, _v1$5.z ); - - idx = idx + 1; - - position.setXYZ( idx, _v2$3.x, _v2$3.y, _v2$3.z ); - - idx = idx + 1; - - } - - } - - position.needsUpdate = true; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - var _vector$7 = new Vector3(); - - function SpotLightHelper( light, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - var geometry = new BufferGeometry(); - - var positions = [ - 0, 0, 0, 0, 0, 1, - 0, 0, 0, 1, 0, 1, - 0, 0, 0, - 1, 0, 1, - 0, 0, 0, 0, 1, 1, - 0, 0, 0, 0, - 1, 1 - ]; - - for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { - - var p1 = ( i / l ) * Math.PI * 2; - var p2 = ( j / l ) * Math.PI * 2; - - positions.push( - Math.cos( p1 ), Math.sin( p1 ), 1, - Math.cos( p2 ), Math.sin( p2 ), 1 - ); - - } - - geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - - var material = new LineBasicMaterial( { fog: false } ); - - this.cone = new LineSegments( geometry, material ); - this.add( this.cone ); - - this.update(); - - } - - SpotLightHelper.prototype = Object.create( Object3D.prototype ); - SpotLightHelper.prototype.constructor = SpotLightHelper; - - SpotLightHelper.prototype.dispose = function () { - - this.cone.geometry.dispose(); - this.cone.material.dispose(); - - }; - - SpotLightHelper.prototype.update = function () { - - this.light.updateMatrixWorld(); - - var coneLength = this.light.distance ? this.light.distance : 1000; - var coneWidth = coneLength * Math.tan( this.light.angle ); - - this.cone.scale.set( coneWidth, coneWidth, coneLength ); - - _vector$7.setFromMatrixPosition( this.light.target.matrixWorld ); - - this.cone.lookAt( _vector$7 ); - - if ( this.color !== undefined ) { - - this.cone.material.color.set( this.color ); - - } else { - - this.cone.material.color.copy( this.light.color ); - - } - - }; - - /** - * @author Sean Griffin / http://twitter.com/sgrif - * @author Michael Guerrero / http://realitymeltdown.com - * @author mrdoob / http://mrdoob.com/ - * @author ikerr / http://verold.com - * @author Mugen87 / https://github.com/Mugen87 - */ - - var _vector$8 = new Vector3(); - var _boneMatrix = new Matrix4(); - var _matrixWorldInv = new Matrix4(); - - function getBoneList( object ) { - - var boneList = []; - - if ( object && object.isBone ) { - - boneList.push( object ); - - } - - for ( var i = 0; i < object.children.length; i ++ ) { - - boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); - - } - - return boneList; - - } - - function SkeletonHelper( object ) { - - var bones = getBoneList( object ); - - var geometry = new BufferGeometry(); - - var vertices = []; - var colors = []; - - var color1 = new Color( 0, 0, 1 ); - var color2 = new Color( 0, 1, 0 ); - - for ( var i = 0; i < bones.length; i ++ ) { - - var bone = bones[ i ]; - - if ( bone.parent && bone.parent.isBone ) { - - vertices.push( 0, 0, 0 ); - vertices.push( 0, 0, 0 ); - colors.push( color1.r, color1.g, color1.b ); - colors.push( color2.r, color2.g, color2.b ); - - } - - } - - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } ); - - LineSegments.call( this, geometry, material ); - - this.root = object; - this.bones = bones; - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - - } - - SkeletonHelper.prototype = Object.create( LineSegments.prototype ); - SkeletonHelper.prototype.constructor = SkeletonHelper; - - SkeletonHelper.prototype.updateMatrixWorld = function ( force ) { - - var bones = this.bones; - - var geometry = this.geometry; - var position = geometry.getAttribute( 'position' ); - - _matrixWorldInv.getInverse( this.root.matrixWorld ); - - for ( var i = 0, j = 0; i < bones.length; i ++ ) { - - var bone = bones[ i ]; - - if ( bone.parent && bone.parent.isBone ) { - - _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld ); - _vector$8.setFromMatrixPosition( _boneMatrix ); - position.setXYZ( j, _vector$8.x, _vector$8.y, _vector$8.z ); - - _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld ); - _vector$8.setFromMatrixPosition( _boneMatrix ); - position.setXYZ( j + 1, _vector$8.x, _vector$8.y, _vector$8.z ); - - j += 2; - - } - - } - - geometry.getAttribute( 'position' ).needsUpdate = true; - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - - function PointLightHelper( light, sphereSize, color ) { - - this.light = light; - this.light.updateMatrixWorld(); - - this.color = color; - - var geometry = new SphereBufferGeometry( sphereSize, 4, 2 ); - var material = new MeshBasicMaterial( { wireframe: true, fog: false } ); - - Mesh.call( this, geometry, material ); - - this.matrix = this.light.matrixWorld; - this.matrixAutoUpdate = false; - - this.update(); - - - /* - var distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 ); - var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - - var d = light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.scale.set( d, d, d ); - - } - - this.add( this.lightDistance ); - */ - - } - - PointLightHelper.prototype = Object.create( Mesh.prototype ); - PointLightHelper.prototype.constructor = PointLightHelper; - - PointLightHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material.dispose(); - - }; - - PointLightHelper.prototype.update = function () { - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - - } else { - - this.material.color.copy( this.light.color ); - - } - - /* - var d = this.light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); - - } - */ - - }; - - /** - * @author abelnation / http://github.com/abelnation - * @author Mugen87 / http://github.com/Mugen87 - * @author WestLangley / http://github.com/WestLangley - * - * This helper must be added as a child of the light - */ - - function RectAreaLightHelper( light, color ) { - - this.type = 'RectAreaLightHelper'; - - this.light = light; - - this.color = color; // optional hardwired color for the helper - - var positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; - - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - geometry.computeBoundingSphere(); - - var material = new LineBasicMaterial( { fog: false } ); - - Line.call( this, geometry, material ); - - // - - var positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; - - var geometry2 = new BufferGeometry(); - geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); - geometry2.computeBoundingSphere(); - - this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) ); - - this.update(); - - } - - RectAreaLightHelper.prototype = Object.create( Line.prototype ); - RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; - - RectAreaLightHelper.prototype.update = function () { - - this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 ); - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - this.children[ 0 ].material.color.set( this.color ); - - } else { - - this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - // prevent hue shift - var c = this.material.color; - var max = Math.max( c.r, c.g, c.b ); - if ( max > 1 ) c.multiplyScalar( 1 / max ); - - this.children[ 0 ].material.color.copy( this.material.color ); - - } - - }; - - RectAreaLightHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material.dispose(); - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / https://github.com/Mugen87 - */ - - var _vector$9 = new Vector3(); - var _color1 = new Color(); - var _color2 = new Color(); - - function HemisphereLightHelper( light, size, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - var geometry = new OctahedronBufferGeometry( size ); - geometry.rotateY( Math.PI * 0.5 ); - - this.material = new MeshBasicMaterial( { wireframe: true, fog: false } ); - if ( this.color === undefined ) this.material.vertexColors = VertexColors; - - var position = geometry.getAttribute( 'position' ); - var colors = new Float32Array( position.count * 3 ); - - geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) ); - - this.add( new Mesh( geometry, this.material ) ); - - this.update(); - - } - - HemisphereLightHelper.prototype = Object.create( Object3D.prototype ); - HemisphereLightHelper.prototype.constructor = HemisphereLightHelper; - - HemisphereLightHelper.prototype.dispose = function () { - - this.children[ 0 ].geometry.dispose(); - this.children[ 0 ].material.dispose(); - - }; - - HemisphereLightHelper.prototype.update = function () { - - var mesh = this.children[ 0 ]; - - if ( this.color !== undefined ) { - - this.material.color.set( this.color ); - - } else { - - var colors = mesh.geometry.getAttribute( 'color' ); - - _color1.copy( this.light.color ); - _color2.copy( this.light.groundColor ); - - for ( var i = 0, l = colors.count; i < l; i ++ ) { - - var color = ( i < ( l / 2 ) ) ? _color1 : _color2; - - colors.setXYZ( i, color.r, color.g, color.b ); - - } - - colors.needsUpdate = true; - - } - - mesh.lookAt( _vector$9.setFromMatrixPosition( this.light.matrixWorld ).negate() ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function LightProbeHelper( lightProbe, size ) { - - this.lightProbe = lightProbe; - - this.size = size; - - var defines = {}; - defines[ 'GAMMA_OUTPUT' ] = ""; - - // material - var material = new ShaderMaterial( { - - defines: defines, - - uniforms: { - - sh: { value: this.lightProbe.sh.coefficients }, // by reference - - intensity: { value: this.lightProbe.intensity } - - }, - - vertexShader: [ - - 'varying vec3 vNormal;', - - 'void main() {', - - ' vNormal = normalize( normalMatrix * normal );', - - ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', - - '}', - - ].join( '\n' ), - - fragmentShader: [ - - '#define RECIPROCAL_PI 0.318309886', - - 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {', - - ' // matrix is assumed to be orthogonal', - - ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );', - - '}', - - 'vec3 linearToOutput( in vec3 a ) {', - - ' #ifdef GAMMA_OUTPUT', - - ' return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );', - - ' #else', - - ' return a;', - - ' #endif', - - '}', - - '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf', - 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {', - - ' // normal is assumed to have unit length', - - ' float x = normal.x, y = normal.y, z = normal.z;', - - ' // band 0', - ' vec3 result = shCoefficients[ 0 ] * 0.886227;', - - ' // band 1', - ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;', - ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;', - ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;', - - ' // band 2', - ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;', - ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;', - ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );', - ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;', - ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );', - - ' return result;', - - '}', - - 'uniform vec3 sh[ 9 ]; // sh coefficients', - - 'uniform float intensity; // light probe intensity', - - 'varying vec3 vNormal;', - - 'void main() {', - - ' vec3 normal = normalize( vNormal );', - - ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );', - - ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );', - - ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;', - - ' outgoingLight = linearToOutput( outgoingLight );', - - ' gl_FragColor = vec4( outgoingLight, 1.0 );', - - '}' - - ].join( '\n' ) - - } ); - - var geometry = new SphereBufferGeometry( 1, 32, 16 ); - - Mesh.call( this, geometry, material ); - - this.onBeforeRender(); - - } - - LightProbeHelper.prototype = Object.create( Mesh.prototype ); - LightProbeHelper.prototype.constructor = LightProbeHelper; - - LightProbeHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material.dispose(); - - }; - - LightProbeHelper.prototype.onBeforeRender = function () { - - this.position.copy( this.lightProbe.position ); - - this.scale.set( 1, 1, 1 ).multiplyScalar( this.size ); - - this.material.uniforms.intensity.value = this.lightProbe.intensity; - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function GridHelper( size, divisions, color1, color2 ) { - - size = size || 10; - divisions = divisions || 10; - color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); - color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); - - var center = divisions / 2; - var step = size / divisions; - var halfSize = size / 2; - - var vertices = [], colors = []; - - for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { - - vertices.push( - halfSize, 0, k, halfSize, 0, k ); - vertices.push( k, 0, - halfSize, k, 0, halfSize ); - - var color = i === center ? color1 : color2; - - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - color.toArray( colors, j ); j += 3; - - } - - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - GridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), { - - constructor: GridHelper, - - copy: function ( source ) { - - LineSegments.prototype.copy.call( this, source ); - - this.geometry.copy( source.geometry ); - this.material.copy( source.material ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - - } ); - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / http://github.com/Mugen87 - * @author Hectate / http://www.github.com/Hectate - */ - - function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) { - - radius = radius || 10; - radials = radials || 16; - circles = circles || 8; - divisions = divisions || 64; - color1 = new Color( color1 !== undefined ? color1 : 0x444444 ); - color2 = new Color( color2 !== undefined ? color2 : 0x888888 ); - - var vertices = []; - var colors = []; - - var x, z; - var v, i, j, r, color; - - // create the radials - - for ( i = 0; i <= radials; i ++ ) { - - v = ( i / radials ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * radius; - z = Math.cos( v ) * radius; - - vertices.push( 0, 0, 0 ); - vertices.push( x, 0, z ); - - color = ( i & 1 ) ? color1 : color2; - - colors.push( color.r, color.g, color.b ); - colors.push( color.r, color.g, color.b ); - - } - - // create the circles - - for ( i = 0; i <= circles; i ++ ) { - - color = ( i & 1 ) ? color1 : color2; - - r = radius - ( radius / circles * i ); - - for ( j = 0; j < divisions; j ++ ) { - - // first vertex - - v = ( j / divisions ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; - - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); - - // second vertex - - v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); - - x = Math.sin( v ) * r; - z = Math.cos( v ) * r; - - vertices.push( x, 0, z ); - colors.push( color.r, color.g, color.b ); - - } - - } - - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - PolarGridHelper.prototype = Object.create( LineSegments.prototype ); - PolarGridHelper.prototype.constructor = PolarGridHelper; - - /** - * @author Mugen87 / http://github.com/Mugen87 - */ - - function PositionalAudioHelper( audio, range, divisionsInnerAngle, divisionsOuterAngle ) { - - this.audio = audio; - this.range = range || 1; - this.divisionsInnerAngle = divisionsInnerAngle || 16; - this.divisionsOuterAngle = divisionsOuterAngle || 2; - - var geometry = new BufferGeometry(); - var divisions = this.divisionsInnerAngle + this.divisionsOuterAngle * 2; - var positions = new Float32Array( ( divisions * 3 + 3 ) * 3 ); - geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); - - var materialInnerAngle = new LineBasicMaterial( { color: 0x00ff00 } ); - var materialOuterAngle = new LineBasicMaterial( { color: 0xffff00 } ); - - Line.call( this, geometry, [ materialOuterAngle, materialInnerAngle ] ); - - this.update(); - - } - - PositionalAudioHelper.prototype = Object.create( Line.prototype ); - PositionalAudioHelper.prototype.constructor = PositionalAudioHelper; - - PositionalAudioHelper.prototype.update = function () { - - var audio = this.audio; - var range = this.range; - var divisionsInnerAngle = this.divisionsInnerAngle; - var divisionsOuterAngle = this.divisionsOuterAngle; - - var coneInnerAngle = _Math.degToRad( audio.panner.coneInnerAngle ); - var coneOuterAngle = _Math.degToRad( audio.panner.coneOuterAngle ); - - var halfConeInnerAngle = coneInnerAngle / 2; - var halfConeOuterAngle = coneOuterAngle / 2; - - var start = 0; - var count = 0; - var i, stride; - - var geometry = this.geometry; - var positionAttribute = geometry.attributes.position; - - geometry.clearGroups(); - - // - - function generateSegment( from, to, divisions, materialIndex ) { - - var step = ( to - from ) / divisions; - - positionAttribute.setXYZ( start, 0, 0, 0 ); - count ++; - - for ( i = from; i < to; i += step ) { - - stride = start + count; - - positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range ); - positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range ); - positionAttribute.setXYZ( stride + 2, 0, 0, 0 ); - - count += 3; - - } - - geometry.addGroup( start, count, materialIndex ); - - start += count; - count = 0; - - } - - // - - generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 ); - generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 ); - generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 ); - - // - - positionAttribute.needsUpdate = true; - - if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false; - - }; - - PositionalAudioHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material[ 0 ].dispose(); - this.material[ 1 ].dispose(); - - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - var _v1$6 = new Vector3(); - var _v2$4 = new Vector3(); - var _normalMatrix$2 = new Matrix3(); - - function FaceNormalsHelper( object, size, hex, linewidth ) { - - // FaceNormalsHelper only supports THREE.Geometry - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry && objGeometry.isGeometry ) { - - nNormals = objGeometry.faces.length; - - } else { - - console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); - - } - - // - - var geometry = new BufferGeometry(); - - var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 ); - - geometry.setAttribute( 'position', positions ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - this.update(); - - } - - FaceNormalsHelper.prototype = Object.create( LineSegments.prototype ); - FaceNormalsHelper.prototype.constructor = FaceNormalsHelper; - - FaceNormalsHelper.prototype.update = function () { - - this.object.updateMatrixWorld( true ); - - _normalMatrix$2.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - var normal = face.normal; - - _v1$6.copy( vertices[ face.a ] ) - .add( vertices[ face.b ] ) - .add( vertices[ face.c ] ) - .divideScalar( 3 ) - .applyMatrix4( matrixWorld ); - - _v2$4.copy( normal ).applyMatrix3( _normalMatrix$2 ).normalize().multiplyScalar( this.size ).add( _v1$6 ); - - position.setXYZ( idx, _v1$6.x, _v1$6.y, _v1$6.z ); - - idx = idx + 1; - - position.setXYZ( idx, _v2$4.x, _v2$4.y, _v2$4.z ); - - idx = idx + 1; - - } - - position.needsUpdate = true; - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - - var _v1$7 = new Vector3(); - var _v2$5 = new Vector3(); - var _v3$1 = new Vector3(); - - function DirectionalLightHelper( light, size, color ) { - - Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.color = color; - - if ( size === undefined ) size = 1; - - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( [ - - size, size, 0, - size, size, 0, - size, - size, 0, - - size, - size, 0, - - size, size, 0 - ], 3 ) ); - - var material = new LineBasicMaterial( { fog: false } ); - - this.lightPlane = new Line( geometry, material ); - this.add( this.lightPlane ); - - geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); - - this.targetLine = new Line( geometry, material ); - this.add( this.targetLine ); - - this.update(); - - } - - DirectionalLightHelper.prototype = Object.create( Object3D.prototype ); - DirectionalLightHelper.prototype.constructor = DirectionalLightHelper; - - DirectionalLightHelper.prototype.dispose = function () { - - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - - }; - - DirectionalLightHelper.prototype.update = function () { - - _v1$7.setFromMatrixPosition( this.light.matrixWorld ); - _v2$5.setFromMatrixPosition( this.light.target.matrixWorld ); - _v3$1.subVectors( _v2$5, _v1$7 ); - - this.lightPlane.lookAt( _v2$5 ); - - if ( this.color !== undefined ) { - - this.lightPlane.material.color.set( this.color ); - this.targetLine.material.color.set( this.color ); - - } else { - - this.lightPlane.material.color.copy( this.light.color ); - this.targetLine.material.color.copy( this.light.color ); - - } - - this.targetLine.lookAt( _v2$5 ); - this.targetLine.scale.z = _v3$1.length(); - - }; - - /** - * @author alteredq / http://alteredqualia.com/ - * @author Mugen87 / https://github.com/Mugen87 - * - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * http://evanw.github.com/lightgl.js/tests/shadowmap.html - */ - - var _vector$a = new Vector3(); - var _camera = new Camera(); - - function CameraHelper( camera ) { - - var geometry = new BufferGeometry(); - var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } ); - - var vertices = []; - var colors = []; - - var pointMap = {}; - - // colors - - var colorFrustum = new Color( 0xffaa00 ); - var colorCone = new Color( 0xff0000 ); - var colorUp = new Color( 0x00aaff ); - var colorTarget = new Color( 0xffffff ); - var colorCross = new Color( 0x333333 ); - - // near - - addLine( 'n1', 'n2', colorFrustum ); - addLine( 'n2', 'n4', colorFrustum ); - addLine( 'n4', 'n3', colorFrustum ); - addLine( 'n3', 'n1', colorFrustum ); - - // far - - addLine( 'f1', 'f2', colorFrustum ); - addLine( 'f2', 'f4', colorFrustum ); - addLine( 'f4', 'f3', colorFrustum ); - addLine( 'f3', 'f1', colorFrustum ); - - // sides - - addLine( 'n1', 'f1', colorFrustum ); - addLine( 'n2', 'f2', colorFrustum ); - addLine( 'n3', 'f3', colorFrustum ); - addLine( 'n4', 'f4', colorFrustum ); - - // cone - - addLine( 'p', 'n1', colorCone ); - addLine( 'p', 'n2', colorCone ); - addLine( 'p', 'n3', colorCone ); - addLine( 'p', 'n4', colorCone ); - - // up - - addLine( 'u1', 'u2', colorUp ); - addLine( 'u2', 'u3', colorUp ); - addLine( 'u3', 'u1', colorUp ); - - // target - - addLine( 'c', 't', colorTarget ); - addLine( 'p', 'c', colorCross ); - - // cross - - addLine( 'cn1', 'cn2', colorCross ); - addLine( 'cn3', 'cn4', colorCross ); - - addLine( 'cf1', 'cf2', colorCross ); - addLine( 'cf3', 'cf4', colorCross ); - - function addLine( a, b, color ) { - - addPoint( a, color ); - addPoint( b, color ); - - } - - function addPoint( id, color ) { - - vertices.push( 0, 0, 0 ); - colors.push( color.r, color.g, color.b ); - - if ( pointMap[ id ] === undefined ) { - - pointMap[ id ] = []; - - } - - pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); - - } - - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - LineSegments.call( this, geometry, material ); - - this.camera = camera; - if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix(); - - this.matrix = camera.matrixWorld; - this.matrixAutoUpdate = false; - - this.pointMap = pointMap; - - this.update(); - - } - - CameraHelper.prototype = Object.create( LineSegments.prototype ); - CameraHelper.prototype.constructor = CameraHelper; - - CameraHelper.prototype.update = function () { - - var geometry = this.geometry; - var pointMap = this.pointMap; - - var w = 1, h = 1; - - // we need just camera projection matrix inverse - // world matrix must be identity - - _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse ); - - // center / target - - setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 ); - setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 ); - - // near - - setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 ); - setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 ); - setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 ); - setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 ); - - // far - - setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 ); - setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 ); - setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 ); - setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 ); - - // up - - setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 ); - setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 ); - setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 ); - - // cross - - setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 ); - setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 ); - setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 ); - setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 ); - - setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 ); - setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 ); - setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 ); - setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 ); - - geometry.getAttribute( 'position' ).needsUpdate = true; - - }; - - function setPoint( point, pointMap, geometry, camera, x, y, z ) { - - _vector$a.set( x, y, z ).unproject( camera ); - - var points = pointMap[ point ]; - - if ( points !== undefined ) { - - var position = geometry.getAttribute( 'position' ); - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - position.setXYZ( points[ i ], _vector$a.x, _vector$a.y, _vector$a.z ); - - } - - } - - } - - /** - * @author mrdoob / http://mrdoob.com/ - * @author Mugen87 / http://github.com/Mugen87 - */ - - var _box$3 = new Box3(); - - function BoxHelper( object, color ) { - - this.object = object; - - if ( color === undefined ) color = 0xffff00; - - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - var positions = new Float32Array( 8 * 3 ); - - var geometry = new BufferGeometry(); - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - this.matrixAutoUpdate = false; - - this.update(); - - } - - BoxHelper.prototype = Object.create( LineSegments.prototype ); - BoxHelper.prototype.constructor = BoxHelper; - - BoxHelper.prototype.update = function ( object ) { - - if ( object !== undefined ) { - - console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); - - } - - if ( this.object !== undefined ) { - - _box$3.setFromObject( this.object ); - - } - - if ( _box$3.isEmpty() ) return; - - var min = _box$3.min; - var max = _box$3.max; - - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ - - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ - - var position = this.geometry.attributes.position; - var array = position.array; - - array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; - array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; - array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; - array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; - array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; - array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; - array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; - array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; - - position.needsUpdate = true; - - this.geometry.computeBoundingSphere(); - - - }; - - BoxHelper.prototype.setFromObject = function ( object ) { - - this.object = object; - this.update(); - - return this; - - }; - - BoxHelper.prototype.copy = function ( source ) { - - LineSegments.prototype.copy.call( this, source ); - - this.object = source.object; - - return this; - - }; - - BoxHelper.prototype.clone = function () { - - return new this.constructor().copy( this ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function Box3Helper( box, color ) { - - this.type = 'Box3Helper'; - - this.box = box; - - color = color || 0xffff00; - - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - - var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; - - var geometry = new BufferGeometry(); - - geometry.setIndex( new BufferAttribute( indices, 1 ) ); - - geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - - LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - this.geometry.computeBoundingSphere(); - - } - - Box3Helper.prototype = Object.create( LineSegments.prototype ); - Box3Helper.prototype.constructor = Box3Helper; - - Box3Helper.prototype.updateMatrixWorld = function ( force ) { - - var box = this.box; - - if ( box.isEmpty() ) return; - - box.getCenter( this.position ); - - box.getSize( this.scale ); - - this.scale.multiplyScalar( 0.5 ); - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - */ - - function PlaneHelper( plane, size, hex ) { - - this.type = 'PlaneHelper'; - - this.plane = plane; - - this.size = ( size === undefined ) ? 1 : size; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ]; - - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); - geometry.computeBoundingSphere(); - - Line.call( this, geometry, new LineBasicMaterial( { color: color } ) ); - - // - - var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ]; - - var geometry2 = new BufferGeometry(); - geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); - geometry2.computeBoundingSphere(); - - this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) ); - - } - - PlaneHelper.prototype = Object.create( Line.prototype ); - PlaneHelper.prototype.constructor = PlaneHelper; - - PlaneHelper.prototype.updateMatrixWorld = function ( force ) { - - var scale = - this.plane.constant; - - if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter - - this.scale.set( 0.5 * this.size, 0.5 * this.size, scale ); - - this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here - - this.lookAt( this.plane.normal ); - - Object3D.prototype.updateMatrixWorld.call( this, force ); - - }; - - /** - * @author WestLangley / http://github.com/WestLangley - * @author zz85 / http://github.com/zz85 - * @author bhouston / http://clara.io - * - * Creates an arrow for visualizing directions - * - * Parameters: - * dir - Vector3 - * origin - Vector3 - * length - Number - * color - color in hex value - * headLength - Number - * headWidth - Number - */ - - var _axis = new Vector3(); - var _lineGeometry, _coneGeometry; - - function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { - - // dir is assumed to be normalized - - Object3D.call( this ); - - if ( dir === undefined ) dir = new Vector3( 0, 0, 1 ); - if ( origin === undefined ) origin = new Vector3( 0, 0, 0 ); - if ( length === undefined ) length = 1; - if ( color === undefined ) color = 0xffff00; - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - if ( _lineGeometry === undefined ) { - - _lineGeometry = new BufferGeometry(); - _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); - - _coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 ); - _coneGeometry.translate( 0, - 0.5, 0 ); - - } - - this.position.copy( origin ); - - this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color } ) ); - this.line.matrixAutoUpdate = false; - this.add( this.line ); - - this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color } ) ); - this.cone.matrixAutoUpdate = false; - this.add( this.cone ); - - this.setDirection( dir ); - this.setLength( length, headLength, headWidth ); - - } - - ArrowHelper.prototype = Object.create( Object3D.prototype ); - ArrowHelper.prototype.constructor = ArrowHelper; - - ArrowHelper.prototype.setDirection = function ( dir ) { - - // dir is assumed to be normalized - - if ( dir.y > 0.99999 ) { - - this.quaternion.set( 0, 0, 0, 1 ); - - } else if ( dir.y < - 0.99999 ) { - - this.quaternion.set( 1, 0, 0, 0 ); - - } else { - - _axis.set( dir.z, 0, - dir.x ).normalize(); - - var radians = Math.acos( dir.y ); - - this.quaternion.setFromAxisAngle( _axis, radians ); - - } - - }; - - ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { - - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458 - this.line.updateMatrix(); - - this.cone.scale.set( headWidth, headLength, headWidth ); - this.cone.position.y = length; - this.cone.updateMatrix(); - - }; - - ArrowHelper.prototype.setColor = function ( color ) { - - this.line.material.color.set( color ); - this.cone.material.color.set( color ); - - }; - - ArrowHelper.prototype.copy = function ( source ) { - - Object3D.prototype.copy.call( this, source, false ); - - this.line.copy( source.line ); - this.cone.copy( source.cone ); - - return this; - - }; - - ArrowHelper.prototype.clone = function () { - - return new this.constructor().copy( this ); - - }; - - /** - * @author sroucheray / http://sroucheray.org/ - * @author mrdoob / http://mrdoob.com/ - */ - - function AxesHelper( size ) { - - size = size || 1; - - var vertices = [ - 0, 0, 0, size, 0, 0, - 0, 0, 0, 0, size, 0, - 0, 0, 0, 0, 0, size - ]; - - var colors = [ - 1, 0, 0, 1, 0.6, 0, - 0, 1, 0, 0.6, 1, 0, - 0, 0, 1, 0, 0.6, 1 - ]; - - var geometry = new BufferGeometry(); - geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); - geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); - - var material = new LineBasicMaterial( { vertexColors: VertexColors } ); - - LineSegments.call( this, geometry, material ); - - } - - AxesHelper.prototype = Object.create( LineSegments.prototype ); - AxesHelper.prototype.constructor = AxesHelper; - - /** - * @author mrdoob / http://mrdoob.com/ - */ - - function Face4( a, b, c, d, normal, color, materialIndex ) { - - console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); - return new Face3( a, b, c, normal, color, materialIndex ); - - } - - var LineStrip = 0; - - var LinePieces = 1; - - function MeshFaceMaterial( materials ) { - - console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' ); - return materials; - - } - - function MultiMaterial( materials ) { - - if ( materials === undefined ) materials = []; - - console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' ); - materials.isMultiMaterial = true; - materials.materials = materials; - materials.clone = function () { - - return materials.slice(); - - }; - return materials; - - } - - function PointCloud( geometry, material ) { - - console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); - return new Points( geometry, material ); - - } - - function Particle( material ) { - - console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' ); - return new Sprite( material ); - - } - - function ParticleSystem( geometry, material ) { - - console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); - return new Points( geometry, material ); - - } - - function PointCloudMaterial( parameters ) { - - console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); - - } - - function ParticleBasicMaterial( parameters ) { - - console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); - - } - - function ParticleSystemMaterial( parameters ) { - - console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); - return new PointsMaterial( parameters ); - - } - - function Vertex( x, y, z ) { - - console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' ); - return new Vector3( x, y, z ); - - } - - // - - function DynamicBufferAttribute( array, itemSize ) { - - console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); - return new BufferAttribute( array, itemSize ).setDynamic( true ); - - } - - function Int8Attribute( array, itemSize ) { - - console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' ); - return new Int8BufferAttribute( array, itemSize ); - - } - - function Uint8Attribute( array, itemSize ) { - - console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' ); - return new Uint8BufferAttribute( array, itemSize ); - - } - - function Uint8ClampedAttribute( array, itemSize ) { - - console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' ); - return new Uint8ClampedBufferAttribute( array, itemSize ); - - } - - function Int16Attribute( array, itemSize ) { - - console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' ); - return new Int16BufferAttribute( array, itemSize ); - - } - - function Uint16Attribute( array, itemSize ) { - - console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' ); - return new Uint16BufferAttribute( array, itemSize ); - - } - - function Int32Attribute( array, itemSize ) { - - console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' ); - return new Int32BufferAttribute( array, itemSize ); - - } - - function Uint32Attribute( array, itemSize ) { - - console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' ); - return new Uint32BufferAttribute( array, itemSize ); - - } - - function Float32Attribute( array, itemSize ) { - - console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' ); - return new Float32BufferAttribute( array, itemSize ); - - } - - function Float64Attribute( array, itemSize ) { - - console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' ); - return new Float64BufferAttribute( array, itemSize ); - - } - - // - - Curve.create = function ( construct, getPoint ) { - - console.log( 'THREE.Curve.create() has been deprecated' ); - - construct.prototype = Object.create( Curve.prototype ); - construct.prototype.constructor = construct; - construct.prototype.getPoint = getPoint; - - return construct; - - }; - - // - - Object.assign( CurvePath.prototype, { - - createPointsGeometry: function ( divisions ) { - - console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - // generate geometry from path points (for Line or Points objects) - - var pts = this.getPoints( divisions ); - return this.createGeometry( pts ); - - }, - - createSpacedPointsGeometry: function ( divisions ) { - - console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - // generate geometry from equidistant sampling along the path - - var pts = this.getSpacedPoints( divisions ); - return this.createGeometry( pts ); - - }, - - createGeometry: function ( points ) { - - console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' ); - - var geometry = new Geometry(); - - for ( var i = 0, l = points.length; i < l; i ++ ) { - - var point = points[ i ]; - geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); - - } - - return geometry; - - } - - } ); - - // - - Object.assign( Path.prototype, { - - fromPoints: function ( points ) { - - console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' ); - return this.setFromPoints( points ); - - } - - } ); - - // - - function ClosedSplineCurve3( points ) { - - console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); - - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - this.closed = true; - - } - - ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); - - // - - function SplineCurve3( points ) { - - console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' ); - - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - - } - - SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype ); - - // - - function Spline( points ) { - - console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' ); - - CatmullRomCurve3.call( this, points ); - this.type = 'catmullrom'; - - } - - Spline.prototype = Object.create( CatmullRomCurve3.prototype ); - - Object.assign( Spline.prototype, { - - initFromArray: function ( /* a */ ) { - - console.error( 'THREE.Spline: .initFromArray() has been removed.' ); - - }, - getControlPointsArray: function ( /* optionalTarget */ ) { - - console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' ); - - }, - reparametrizeByArcLength: function ( /* samplingCoef */ ) { - - console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' ); - - } - - } ); - - // - - function AxisHelper( size ) { - - console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' ); - return new AxesHelper( size ); - - } - - function BoundingBoxHelper( object, color ) { - - console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' ); - return new BoxHelper( object, color ); - - } - - function EdgesHelper( object, hex ) { - - console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' ); - return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); - - } - - GridHelper.prototype.setColors = function () { - - console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' ); - - }; - - SkeletonHelper.prototype.update = function () { - - console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' ); - - }; - - function WireframeHelper( object, hex ) { - - console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' ); - return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) ); - - } - - // - - Object.assign( Loader.prototype, { - - extractUrlBase: function ( url ) { - - console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' ); - return LoaderUtils.extractUrlBase( url ); - - } - - } ); - - Loader.Handlers = { - - add: function ( /* regex, loader */ ) { - - console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' ); - - }, - - get: function ( /* file */ ) { - - console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' ); - - } - - }; - - function XHRLoader( manager ) { - - console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' ); - return new FileLoader( manager ); - - } - - function BinaryTextureLoader( manager ) { - - console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' ); - return new DataTextureLoader( manager ); - - } - - Object.assign( ObjectLoader.prototype, { - - setTexturePath: function ( value ) { - - console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' ); - return this.setResourcePath( value ); - - } - - } ); - - // - - Object.assign( Box2.prototype, { - - center: function ( optionalTarget ) { - - console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }, - empty: function () { - - console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); - - }, - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - size: function ( optionalTarget ) { - - console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' ); - return this.getSize( optionalTarget ); - - } - } ); - - Object.assign( Box3.prototype, { - - center: function ( optionalTarget ) { - - console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }, - empty: function () { - - console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' ); - return this.isEmpty(); - - }, - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - isIntersectionSphere: function ( sphere ) { - - console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); - - }, - size: function ( optionalTarget ) { - - console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' ); - return this.getSize( optionalTarget ); - - } - } ); - - Line3.prototype.center = function ( optionalTarget ) { - - console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' ); - return this.getCenter( optionalTarget ); - - }; - - Object.assign( _Math, { - - random16: function () { - - console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' ); - return Math.random(); - - }, - - nearestPowerOfTwo: function ( value ) { - - console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' ); - return _Math.floorPowerOfTwo( value ); - - }, - - nextPowerOfTwo: function ( value ) { - - console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' ); - return _Math.ceilPowerOfTwo( value ); - - } - - } ); - - Object.assign( Matrix3.prototype, { - - flattenToArrayOffset: function ( array, offset ) { - - console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); - return this.toArray( array, offset ); - - }, - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); - return vector.applyMatrix3( this ); - - }, - multiplyVector3Array: function ( /* a */ ) { - - console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' ); - - }, - applyToBuffer: function ( buffer /*, offset, length */ ) { - - console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); - return this.applyToBufferAttribute( buffer ); - - }, - applyToVector3Array: function ( /* array, offset, length */ ) { - - console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' ); - - } - - } ); - - Object.assign( Matrix4.prototype, { - - extractPosition: function ( m ) { - - console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); - return this.copyPosition( m ); - - }, - flattenToArrayOffset: function ( array, offset ) { - - console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." ); - return this.toArray( array, offset ); - - }, - getPosition: function () { - - console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); - return new Vector3().setFromMatrixColumn( this, 3 ); - - }, - setRotationFromQuaternion: function ( q ) { - - console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); - return this.makeRotationFromQuaternion( q ); - - }, - multiplyToArray: function () { - - console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' ); - - }, - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - multiplyVector4: function ( vector ) { - - console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - multiplyVector3Array: function ( /* a */ ) { - - console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' ); - - }, - rotateAxis: function ( v ) { - - console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); - v.transformDirection( this ); - - }, - crossVector: function ( vector ) { - - console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - translate: function () { - - console.error( 'THREE.Matrix4: .translate() has been removed.' ); - - }, - rotateX: function () { - - console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); - - }, - rotateY: function () { - - console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); - - }, - rotateZ: function () { - - console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); - - }, - rotateByAxis: function () { - - console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); - - }, - applyToBuffer: function ( buffer /*, offset, length */ ) { - - console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' ); - return this.applyToBufferAttribute( buffer ); - - }, - applyToVector3Array: function ( /* array, offset, length */ ) { - - console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' ); - - }, - makeFrustum: function ( left, right, bottom, top, near, far ) { - - console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' ); - return this.makePerspective( left, right, top, bottom, near, far ); - - } - - } ); - - Plane.prototype.isIntersectionLine = function ( line ) { - - console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' ); - return this.intersectsLine( line ); - - }; - - Quaternion.prototype.multiplyVector3 = function ( vector ) { - - console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); - return vector.applyQuaternion( this ); - - }; - - Object.assign( Ray.prototype, { - - isIntersectionBox: function ( box ) { - - console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' ); - return this.intersectsBox( box ); - - }, - isIntersectionPlane: function ( plane ) { - - console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' ); - return this.intersectsPlane( plane ); - - }, - isIntersectionSphere: function ( sphere ) { - - console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' ); - return this.intersectsSphere( sphere ); - - } - - } ); - - Object.assign( Triangle.prototype, { - - area: function () { - - console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' ); - return this.getArea(); - - }, - barycoordFromPoint: function ( point, target ) { - - console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); - return this.getBarycoord( point, target ); - - }, - midpoint: function ( target ) { - - console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' ); - return this.getMidpoint( target ); - - }, - normal: function ( target ) { - - console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); - return this.getNormal( target ); - - }, - plane: function ( target ) { - - console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' ); - return this.getPlane( target ); - - } - - } ); - - Object.assign( Triangle, { - - barycoordFromPoint: function ( point, a, b, c, target ) { - - console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' ); - return Triangle.getBarycoord( point, a, b, c, target ); - - }, - normal: function ( a, b, c, target ) { - - console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' ); - return Triangle.getNormal( a, b, c, target ); - - } - - } ); - - Object.assign( Shape.prototype, { - - extractAllPoints: function ( divisions ) { - - console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' ); - return this.extractPoints( divisions ); - - }, - extrude: function ( options ) { - - console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' ); - return new ExtrudeGeometry( this, options ); - - }, - makeGeometry: function ( options ) { - - console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' ); - return new ShapeGeometry( this, options ); - - } - - } ); - - Object.assign( Vector2.prototype, { - - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - distanceToManhattan: function ( v ) { - - console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); - return this.manhattanDistanceTo( v ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - Object.assign( Vector3.prototype, { - - setEulerFromRotationMatrix: function () { - - console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); - - }, - setEulerFromQuaternion: function () { - - console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); - - }, - getPositionFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); - return this.setFromMatrixPosition( m ); - - }, - getScaleFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); - return this.setFromMatrixScale( m ); - - }, - getColumnFromMatrix: function ( index, matrix ) { - - console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); - return this.setFromMatrixColumn( matrix, index ); - - }, - applyProjection: function ( m ) { - - console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' ); - return this.applyMatrix4( m ); - - }, - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - distanceToManhattan: function ( v ) { - - console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' ); - return this.manhattanDistanceTo( v ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - Object.assign( Vector4.prototype, { - - fromAttribute: function ( attribute, index, offset ) { - - console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' ); - return this.fromBufferAttribute( attribute, index, offset ); - - }, - lengthManhattan: function () { - - console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' ); - return this.manhattanLength(); - - } - - } ); - - // - - Object.assign( Geometry.prototype, { - - computeTangents: function () { - - console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); - - }, - computeLineDistances: function () { - - console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); - - } - - } ); - - Object.assign( Object3D.prototype, { - - getChildByName: function ( name ) { - - console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); - return this.getObjectByName( name ); - - }, - renderDepth: function () { - - console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); - - }, - translate: function ( distance, axis ) { - - console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); - return this.translateOnAxis( axis, distance ); - - }, - getWorldRotation: function () { - - console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' ); - - } - - } ); - - Object.defineProperties( Object3D.prototype, { - - eulerOrder: { - get: function () { - - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - return this.rotation.order; - - }, - set: function ( value ) { - - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - this.rotation.order = value; - - } - }, - useQuaternion: { - get: function () { - - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - - }, - set: function () { - - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - - } - } - - } ); - - Object.defineProperties( LOD.prototype, { - - objects: { - get: function () { - - console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); - return this.levels; - - } - } - - } ); - - Object.defineProperty( Skeleton.prototype, 'useVertexTexture', { - - get: function () { - - console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); - - }, - set: function () { - - console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' ); - - } - - } ); - - SkinnedMesh.prototype.initBones = function () { - - console.error( 'THREE.SkinnedMesh: initBones() has been removed.' ); - - }; - - Object.defineProperty( Curve.prototype, '__arcLengthDivisions', { - - get: function () { - - console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); - return this.arcLengthDivisions; - - }, - set: function ( value ) { - - console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' ); - this.arcLengthDivisions = value; - - } - - } ); - - // - - PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) { - - console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + - "Use .setFocalLength and .filmGauge for a photographic setup." ); - - if ( filmGauge !== undefined ) this.filmGauge = filmGauge; - this.setFocalLength( focalLength ); - - }; - - // - - Object.defineProperties( Light.prototype, { - onlyShadow: { - set: function () { - - console.warn( 'THREE.Light: .onlyShadow has been removed.' ); - - } - }, - shadowCameraFov: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' ); - this.shadow.camera.fov = value; - - } - }, - shadowCameraLeft: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' ); - this.shadow.camera.left = value; - - } - }, - shadowCameraRight: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' ); - this.shadow.camera.right = value; - - } - }, - shadowCameraTop: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' ); - this.shadow.camera.top = value; - - } - }, - shadowCameraBottom: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' ); - this.shadow.camera.bottom = value; - - } - }, - shadowCameraNear: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' ); - this.shadow.camera.near = value; - - } - }, - shadowCameraFar: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' ); - this.shadow.camera.far = value; - - } - }, - shadowCameraVisible: { - set: function () { - - console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' ); - - } - }, - shadowBias: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' ); - this.shadow.bias = value; - - } - }, - shadowDarkness: { - set: function () { - - console.warn( 'THREE.Light: .shadowDarkness has been removed.' ); - - } - }, - shadowMapWidth: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' ); - this.shadow.mapSize.width = value; - - } - }, - shadowMapHeight: { - set: function ( value ) { - - console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' ); - this.shadow.mapSize.height = value; - - } - } - } ); - - // - - Object.defineProperties( BufferAttribute.prototype, { - - length: { - get: function () { - - console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' ); - return this.array.length; - - } - }, - dynamic: { - get: function () { - - console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); - return this.usage === DynamicDrawUsage; - - }, - set: function ( /* value */ ) { - - console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' ); - this.setUsage( DynamicDrawUsage ); - - } - } - - } ); - - Object.assign( BufferAttribute.prototype, { - setDynamic: function ( value ) { - - console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' ); - this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); - return this; - - }, - copyIndicesArray: function ( /* indices */ ) { - - console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' ); - - }, - setArray: function ( /* array */ ) { - - console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); - - } - } ); - - Object.assign( BufferGeometry.prototype, { - - addIndex: function ( index ) { - - console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); - this.setIndex( index ); - - }, - addAttribute: function ( name, attribute ) { - - console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' ); - - if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) { - - console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); - - return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); - - } - - if ( name === 'index' ) { - - console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); - this.setIndex( attribute ); - - return this; - - } - - return this.setAttribute( name, attribute ); - - }, - addDrawCall: function ( start, count, indexOffset ) { - - if ( indexOffset !== undefined ) { - - console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); - - } - console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); - this.addGroup( start, count ); - - }, - clearDrawCalls: function () { - - console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); - this.clearGroups(); - - }, - computeTangents: function () { - - console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); - - }, - computeOffsets: function () { - - console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' ); - - }, - removeAttribute: function ( name ) { - - console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' ); - - return this.deleteAttribute( name ); - - } - } ); - - Object.defineProperties( BufferGeometry.prototype, { - - drawcalls: { - get: function () { - - console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); - return this.groups; - - } - }, - offsets: { - get: function () { - - console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); - return this.groups; - - } - } - - } ); - - Object.defineProperties( InterleavedBuffer.prototype, { - - dynamic: { - get: function () { - - console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); - return this.usage === DynamicDrawUsage; - - }, - set: function ( value ) { - - console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' ); - this.setUsage( value ); - - } - } - - } ); - - Object.assign( InterleavedBuffer.prototype, { - setDynamic: function ( value ) { - - console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' ); - this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage ); - return this; - - }, - setArray: function ( /* array */ ) { - - console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' ); - - } - } ); - - // - - Object.assign( ExtrudeBufferGeometry.prototype, { - - getArrays: function () { - - console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' ); - - }, - - addShapeList: function () { - - console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' ); - - }, - - addShape: function () { - - console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' ); - - } - - } ); - - // - - Object.defineProperties( Uniform.prototype, { - - dynamic: { - set: function () { - - console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' ); - - } - }, - onUpdate: { - value: function () { - - console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' ); - return this; - - } - } - - } ); - - // - - Object.defineProperties( Material.prototype, { - - wrapAround: { - get: function () { - - console.warn( 'THREE.Material: .wrapAround has been removed.' ); - - }, - set: function () { - - console.warn( 'THREE.Material: .wrapAround has been removed.' ); - - } - }, - - overdraw: { - get: function () { - - console.warn( 'THREE.Material: .overdraw has been removed.' ); - - }, - set: function () { - - console.warn( 'THREE.Material: .overdraw has been removed.' ); - - } - }, - - wrapRGB: { - get: function () { - - console.warn( 'THREE.Material: .wrapRGB has been removed.' ); - return new Color(); - - } - }, - - shading: { - get: function () { - - console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - - }, - set: function ( value ) { - - console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' ); - this.flatShading = ( value === FlatShading ); - - } - }, - - stencilMask: { - get: function () { - - console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); - return this.stencilFuncMask; - - }, - set: function ( value ) { - - console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' ); - this.stencilFuncMask = value; - - } - } - - } ); - - Object.defineProperties( MeshPhongMaterial.prototype, { - - metal: { - get: function () { - - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' ); - return false; - - }, - set: function () { - - console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' ); - - } - } - - } ); - - Object.defineProperties( ShaderMaterial.prototype, { - - derivatives: { - get: function () { - - console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - return this.extensions.derivatives; - - }, - set: function ( value ) { - - console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' ); - this.extensions.derivatives = value; - - } - } - - } ); - - // - - Object.assign( WebGLRenderer.prototype, { - - clearTarget: function ( renderTarget, color, depth, stencil ) { - - console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' ); - this.setRenderTarget( renderTarget ); - this.clear( color, depth, stencil ); - - }, - animate: function ( callback ) { - - console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' ); - this.setAnimationLoop( callback ); - - }, - getCurrentRenderTarget: function () { - - console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' ); - return this.getRenderTarget(); - - }, - getMaxAnisotropy: function () { - - console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' ); - return this.capabilities.getMaxAnisotropy(); - - }, - getPrecision: function () { - - console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' ); - return this.capabilities.precision; - - }, - resetGLState: function () { - - console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' ); - return this.state.reset(); - - }, - supportsFloatTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); - return this.extensions.get( 'OES_texture_float' ); - - }, - supportsHalfFloatTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); - return this.extensions.get( 'OES_texture_half_float' ); - - }, - supportsStandardDerivatives: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); - return this.extensions.get( 'OES_standard_derivatives' ); - - }, - supportsCompressedTextureS3TC: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - }, - supportsCompressedTexturePVRTC: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); - return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - }, - supportsBlendMinMax: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); - return this.extensions.get( 'EXT_blend_minmax' ); - - }, - supportsVertexTextures: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' ); - return this.capabilities.vertexTextures; - - }, - supportsInstancedArrays: function () { - - console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); - return this.extensions.get( 'ANGLE_instanced_arrays' ); - - }, - enableScissorTest: function ( boolean ) { - - console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' ); - this.setScissorTest( boolean ); - - }, - initMaterial: function () { - - console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); - - }, - addPrePlugin: function () { - - console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); - - }, - addPostPlugin: function () { - - console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); - - }, - updateShadowMap: function () { - - console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); - - }, - setFaceCulling: function () { - - console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' ); - - }, - allocTextureUnit: function () { - - console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' ); - - }, - setTexture: function () { - - console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' ); - - }, - setTexture2D: function () { - - console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' ); - - }, - setTextureCube: function () { - - console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' ); - - }, - getActiveMipMapLevel: function () { - - console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' ); - return this.getActiveMipmapLevel(); - - } - - } ); - - Object.defineProperties( WebGLRenderer.prototype, { - - shadowMapEnabled: { - get: function () { - - return this.shadowMap.enabled; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); - this.shadowMap.enabled = value; - - } - }, - shadowMapType: { - get: function () { - - return this.shadowMap.type; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); - this.shadowMap.type = value; - - } - }, - shadowMapCullFace: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function ( /* value */ ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' ); - - } - }, - context: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' ); - return this.getContext(); - - } - } - - } ); - - Object.defineProperties( WebGLShadowMap.prototype, { - - cullFace: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function ( /* cullFace */ ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' ); - - } - }, - renderReverseSided: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' ); - - } - }, - renderSingleSided: { - get: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); - return undefined; - - }, - set: function () { - - console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' ); - - } - } - - } ); - - // - - Object.defineProperties( WebGLRenderTargetCube.prototype, { - - activeCubeFace: { - set: function ( /* value */ ) { - - console.warn( 'THREE.WebGLRenderTargetCube: .activeCubeFace has been removed. It is now the second parameter of WebGLRenderer.setRenderTarget().' ); - - } - }, - activeMipMapLevel: { - set: function ( /* value */ ) { - - console.warn( 'THREE.WebGLRenderTargetCube: .activeMipMapLevel has been removed. It is now the third parameter of WebGLRenderer.setRenderTarget().' ); - - } - } - - } ); - - // - - Object.defineProperties( WebGLRenderTarget.prototype, { - - wrapS: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - return this.texture.wrapS; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - this.texture.wrapS = value; - - } - }, - wrapT: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - return this.texture.wrapT; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - this.texture.wrapT = value; - - } - }, - magFilter: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - return this.texture.magFilter; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - this.texture.magFilter = value; - - } - }, - minFilter: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - return this.texture.minFilter; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - this.texture.minFilter = value; - - } - }, - anisotropy: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - return this.texture.anisotropy; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - this.texture.anisotropy = value; - - } - }, - offset: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - return this.texture.offset; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - this.texture.offset = value; - - } - }, - repeat: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - return this.texture.repeat; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - this.texture.repeat = value; - - } - }, - format: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - return this.texture.format; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - this.texture.format = value; - - } - }, - type: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - return this.texture.type; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - this.texture.type = value; - - } - }, - generateMipmaps: { - get: function () { - - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - return this.texture.generateMipmaps; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - this.texture.generateMipmaps = value; - - } - } - - } ); - - // - - Object.defineProperties( WebVRManager.prototype, { - - standing: { - set: function ( /* value */ ) { - - console.warn( 'THREE.WebVRManager: .standing has been removed.' ); - - } - }, - userHeight: { - set: function ( /* value */ ) { - - console.warn( 'THREE.WebVRManager: .userHeight has been removed.' ); - - } - } - - } ); - - // - - Object.defineProperties( Audio.prototype, { - - load: { - value: function ( file ) { - - console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' ); - var scope = this; - var audioLoader = new AudioLoader(); - audioLoader.load( file, function ( buffer ) { - - scope.setBuffer( buffer ); - - } ); - return this; - - } - }, - startTime: { - set: function () { - - console.warn( 'THREE.Audio: .startTime is now .play( delay ).' ); - - } - } - - } ); - - AudioAnalyser.prototype.getData = function () { - - console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' ); - return this.getFrequencyData(); - - }; - - // - - CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) { - - console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' ); - return this.update( renderer, scene ); - - }; - - // - - var GeometryUtils = { - - merge: function ( geometry1, geometry2, materialIndexOffset ) { - - console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); - var matrix; - - if ( geometry2.isMesh ) { - - geometry2.matrixAutoUpdate && geometry2.updateMatrix(); - - matrix = geometry2.matrix; - geometry2 = geometry2.geometry; - - } - - geometry1.merge( geometry2, matrix, materialIndexOffset ); - - }, - - center: function ( geometry ) { - - console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); - return geometry.center(); - - } - - }; - - ImageUtils.crossOrigin = undefined; - - ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) { - - console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' ); - - var loader = new TextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); - - var texture = loader.load( url, onLoad, undefined, onError ); - - if ( mapping ) texture.mapping = mapping; - - return texture; - - }; - - ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) { - - console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' ); - - var loader = new CubeTextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); - - var texture = loader.load( urls, onLoad, undefined, onError ); - - if ( mapping ) texture.mapping = mapping; - - return texture; - - }; - - ImageUtils.loadCompressedTexture = function () { - - console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ); - - }; - - ImageUtils.loadCompressedTextureCube = function () { - - console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ); - - }; - - // - - function CanvasRenderer() { - - console.error( 'THREE.CanvasRenderer has been removed' ); - - } - - // - - function JSONLoader() { - - console.error( 'THREE.JSONLoader has been removed.' ); - - } - - // - - var SceneUtils = { - - createMultiMaterialObject: function ( /* geometry, materials */ ) { - - console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); - - }, - - detach: function ( /* child, parent, scene */ ) { - - console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); - - }, - - attach: function ( /* child, scene, parent */ ) { - - console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' ); - - } - - }; - - // - - function LensFlare() { - - console.error( 'THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js' ); - - } - - if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { - - /* eslint-disable no-undef */ - __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: { - revision: REVISION, - } } ) ); - /* eslint-enable no-undef */ - - } - - var three_module = /*#__PURE__*/Object.freeze({ - __proto__: null, - ACESFilmicToneMapping: ACESFilmicToneMapping, - AddEquation: AddEquation, - AddOperation: AddOperation, - AdditiveBlending: AdditiveBlending, - AlphaFormat: AlphaFormat, - AlwaysDepth: AlwaysDepth, - AlwaysStencilFunc: AlwaysStencilFunc, - AmbientLight: AmbientLight, - AmbientLightProbe: AmbientLightProbe, - AnimationClip: AnimationClip, - AnimationLoader: AnimationLoader, - AnimationMixer: AnimationMixer, - AnimationObjectGroup: AnimationObjectGroup, - AnimationUtils: AnimationUtils, - ArcCurve: ArcCurve, - ArrayCamera: ArrayCamera, - ArrowHelper: ArrowHelper, - Audio: Audio, - AudioAnalyser: AudioAnalyser, - AudioContext: AudioContext, - AudioListener: AudioListener, - AudioLoader: AudioLoader, - AxesHelper: AxesHelper, - AxisHelper: AxisHelper, - BackSide: BackSide, - BasicDepthPacking: BasicDepthPacking, - BasicShadowMap: BasicShadowMap, - BinaryTextureLoader: BinaryTextureLoader, - Bone: Bone, - BooleanKeyframeTrack: BooleanKeyframeTrack, - BoundingBoxHelper: BoundingBoxHelper, - Box2: Box2, - Box3: Box3, - Box3Helper: Box3Helper, - BoxBufferGeometry: BoxBufferGeometry, - BoxGeometry: BoxGeometry, - BoxHelper: BoxHelper, - BufferAttribute: BufferAttribute, - BufferGeometry: BufferGeometry, - BufferGeometryLoader: BufferGeometryLoader, - ByteType: ByteType, - Cache: Cache, - Camera: Camera, - CameraHelper: CameraHelper, - CanvasRenderer: CanvasRenderer, - CanvasTexture: CanvasTexture, - CatmullRomCurve3: CatmullRomCurve3, - CineonToneMapping: CineonToneMapping, - CircleBufferGeometry: CircleBufferGeometry, - CircleGeometry: CircleGeometry, - ClampToEdgeWrapping: ClampToEdgeWrapping, - Clock: Clock, - ClosedSplineCurve3: ClosedSplineCurve3, - Color: Color, - ColorKeyframeTrack: ColorKeyframeTrack, - CompressedTexture: CompressedTexture, - CompressedTextureLoader: CompressedTextureLoader, - ConeBufferGeometry: ConeBufferGeometry, - ConeGeometry: ConeGeometry, - CubeCamera: CubeCamera, - CubeGeometry: BoxGeometry, - CubeReflectionMapping: CubeReflectionMapping, - CubeRefractionMapping: CubeRefractionMapping, - CubeTexture: CubeTexture, - CubeTextureLoader: CubeTextureLoader, - CubeUVReflectionMapping: CubeUVReflectionMapping, - CubeUVRefractionMapping: CubeUVRefractionMapping, - CubicBezierCurve: CubicBezierCurve, - CubicBezierCurve3: CubicBezierCurve3, - CubicInterpolant: CubicInterpolant, - CullFaceBack: CullFaceBack, - CullFaceFront: CullFaceFront, - CullFaceFrontBack: CullFaceFrontBack, - CullFaceNone: CullFaceNone, - Curve: Curve, - CurvePath: CurvePath, - CustomBlending: CustomBlending, - CylinderBufferGeometry: CylinderBufferGeometry, - CylinderGeometry: CylinderGeometry, - Cylindrical: Cylindrical, - DataTexture: DataTexture, - DataTexture2DArray: DataTexture2DArray, - DataTexture3D: DataTexture3D, - DataTextureLoader: DataTextureLoader, - DecrementStencilOp: DecrementStencilOp, - DecrementWrapStencilOp: DecrementWrapStencilOp, - DefaultLoadingManager: DefaultLoadingManager, - DepthFormat: DepthFormat, - DepthStencilFormat: DepthStencilFormat, - DepthTexture: DepthTexture, - DirectionalLight: DirectionalLight, - DirectionalLightHelper: DirectionalLightHelper, - DirectionalLightShadow: DirectionalLightShadow, - DiscreteInterpolant: DiscreteInterpolant, - DodecahedronBufferGeometry: DodecahedronBufferGeometry, - DodecahedronGeometry: DodecahedronGeometry, - DoubleSide: DoubleSide, - DstAlphaFactor: DstAlphaFactor, - DstColorFactor: DstColorFactor, - DynamicBufferAttribute: DynamicBufferAttribute, - DynamicCopyUsage: DynamicCopyUsage, - DynamicDrawUsage: DynamicDrawUsage, - DynamicReadUsage: DynamicReadUsage, - EdgesGeometry: EdgesGeometry, - EdgesHelper: EdgesHelper, - EllipseCurve: EllipseCurve, - EqualDepth: EqualDepth, - EqualStencilFunc: EqualStencilFunc, - EquirectangularReflectionMapping: EquirectangularReflectionMapping, - EquirectangularRefractionMapping: EquirectangularRefractionMapping, - Euler: Euler, - EventDispatcher: EventDispatcher, - ExtrudeBufferGeometry: ExtrudeBufferGeometry, - ExtrudeGeometry: ExtrudeGeometry, - Face3: Face3, - Face4: Face4, - FaceColors: FaceColors, - FaceNormalsHelper: FaceNormalsHelper, - FileLoader: FileLoader, - FlatShading: FlatShading, - Float32Attribute: Float32Attribute, - Float32BufferAttribute: Float32BufferAttribute, - Float64Attribute: Float64Attribute, - Float64BufferAttribute: Float64BufferAttribute, - FloatType: FloatType, - Fog: Fog, - FogExp2: FogExp2, - Font: Font, - FontLoader: FontLoader, - FrontFaceDirectionCCW: FrontFaceDirectionCCW, - FrontFaceDirectionCW: FrontFaceDirectionCW, - FrontSide: FrontSide, - Frustum: Frustum, - GammaEncoding: GammaEncoding, - Geometry: Geometry, - GeometryUtils: GeometryUtils, - GreaterDepth: GreaterDepth, - GreaterEqualDepth: GreaterEqualDepth, - GreaterEqualStencilFunc: GreaterEqualStencilFunc, - GreaterStencilFunc: GreaterStencilFunc, - GridHelper: GridHelper, - Group: Group, - HalfFloatType: HalfFloatType, - HemisphereLight: HemisphereLight, - HemisphereLightHelper: HemisphereLightHelper, - HemisphereLightProbe: HemisphereLightProbe, - IcosahedronBufferGeometry: IcosahedronBufferGeometry, - IcosahedronGeometry: IcosahedronGeometry, - ImageBitmapLoader: ImageBitmapLoader, - ImageLoader: ImageLoader, - ImageUtils: ImageUtils, - ImmediateRenderObject: ImmediateRenderObject, - IncrementStencilOp: IncrementStencilOp, - IncrementWrapStencilOp: IncrementWrapStencilOp, - InstancedBufferAttribute: InstancedBufferAttribute, - InstancedBufferGeometry: InstancedBufferGeometry, - InstancedInterleavedBuffer: InstancedInterleavedBuffer, - InstancedMesh: InstancedMesh, - Int16Attribute: Int16Attribute, - Int16BufferAttribute: Int16BufferAttribute, - Int32Attribute: Int32Attribute, - Int32BufferAttribute: Int32BufferAttribute, - Int8Attribute: Int8Attribute, - Int8BufferAttribute: Int8BufferAttribute, - IntType: IntType, - InterleavedBuffer: InterleavedBuffer, - InterleavedBufferAttribute: InterleavedBufferAttribute, - Interpolant: Interpolant, - InterpolateDiscrete: InterpolateDiscrete, - InterpolateLinear: InterpolateLinear, - InterpolateSmooth: InterpolateSmooth, - InvertStencilOp: InvertStencilOp, - JSONLoader: JSONLoader, - KeepStencilOp: KeepStencilOp, - KeyframeTrack: KeyframeTrack, - LOD: LOD, - LatheBufferGeometry: LatheBufferGeometry, - LatheGeometry: LatheGeometry, - Layers: Layers, - LensFlare: LensFlare, - LessDepth: LessDepth, - LessEqualDepth: LessEqualDepth, - LessEqualStencilFunc: LessEqualStencilFunc, - LessStencilFunc: LessStencilFunc, - Light: Light, - LightProbe: LightProbe, - LightProbeHelper: LightProbeHelper, - LightShadow: LightShadow, - Line: Line, - Line3: Line3, - LineBasicMaterial: LineBasicMaterial, - LineCurve: LineCurve, - LineCurve3: LineCurve3, - LineDashedMaterial: LineDashedMaterial, - LineLoop: LineLoop, - LinePieces: LinePieces, - LineSegments: LineSegments, - LineStrip: LineStrip, - LinearEncoding: LinearEncoding, - LinearFilter: LinearFilter, - LinearInterpolant: LinearInterpolant, - LinearMipMapLinearFilter: LinearMipMapLinearFilter, - LinearMipMapNearestFilter: LinearMipMapNearestFilter, - LinearMipmapLinearFilter: LinearMipmapLinearFilter, - LinearMipmapNearestFilter: LinearMipmapNearestFilter, - LinearToneMapping: LinearToneMapping, - Loader: Loader, - LoaderUtils: LoaderUtils, - LoadingManager: LoadingManager, - LogLuvEncoding: LogLuvEncoding, - LoopOnce: LoopOnce, - LoopPingPong: LoopPingPong, - LoopRepeat: LoopRepeat, - LuminanceAlphaFormat: LuminanceAlphaFormat, - LuminanceFormat: LuminanceFormat, - MOUSE: MOUSE, - Material: Material, - MaterialLoader: MaterialLoader, - Math: _Math, - Matrix3: Matrix3, - Matrix4: Matrix4, - MaxEquation: MaxEquation, - Mesh: Mesh, - MeshBasicMaterial: MeshBasicMaterial, - MeshDepthMaterial: MeshDepthMaterial, - MeshDistanceMaterial: MeshDistanceMaterial, - MeshFaceMaterial: MeshFaceMaterial, - MeshLambertMaterial: MeshLambertMaterial, - MeshMatcapMaterial: MeshMatcapMaterial, - MeshNormalMaterial: MeshNormalMaterial, - MeshPhongMaterial: MeshPhongMaterial, - MeshPhysicalMaterial: MeshPhysicalMaterial, - MeshStandardMaterial: MeshStandardMaterial, - MeshToonMaterial: MeshToonMaterial, - MinEquation: MinEquation, - MirroredRepeatWrapping: MirroredRepeatWrapping, - MixOperation: MixOperation, - MultiMaterial: MultiMaterial, - MultiplyBlending: MultiplyBlending, - MultiplyOperation: MultiplyOperation, - NearestFilter: NearestFilter, - NearestMipMapLinearFilter: NearestMipMapLinearFilter, - NearestMipMapNearestFilter: NearestMipMapNearestFilter, - NearestMipmapLinearFilter: NearestMipmapLinearFilter, - NearestMipmapNearestFilter: NearestMipmapNearestFilter, - NeverDepth: NeverDepth, - NeverStencilFunc: NeverStencilFunc, - NoBlending: NoBlending, - NoColors: NoColors, - NoToneMapping: NoToneMapping, - NormalBlending: NormalBlending, - NotEqualDepth: NotEqualDepth, - NotEqualStencilFunc: NotEqualStencilFunc, - NumberKeyframeTrack: NumberKeyframeTrack, - Object3D: Object3D, - ObjectLoader: ObjectLoader, - ObjectSpaceNormalMap: ObjectSpaceNormalMap, - OctahedronBufferGeometry: OctahedronBufferGeometry, - OctahedronGeometry: OctahedronGeometry, - OneFactor: OneFactor, - OneMinusDstAlphaFactor: OneMinusDstAlphaFactor, - OneMinusDstColorFactor: OneMinusDstColorFactor, - OneMinusSrcAlphaFactor: OneMinusSrcAlphaFactor, - OneMinusSrcColorFactor: OneMinusSrcColorFactor, - OrthographicCamera: OrthographicCamera, - PCFShadowMap: PCFShadowMap, - PCFSoftShadowMap: PCFSoftShadowMap, - ParametricBufferGeometry: ParametricBufferGeometry, - ParametricGeometry: ParametricGeometry, - Particle: Particle, - ParticleBasicMaterial: ParticleBasicMaterial, - ParticleSystem: ParticleSystem, - ParticleSystemMaterial: ParticleSystemMaterial, - Path: Path, - PerspectiveCamera: PerspectiveCamera, - Plane: Plane, - PlaneBufferGeometry: PlaneBufferGeometry, - PlaneGeometry: PlaneGeometry, - PlaneHelper: PlaneHelper, - PointCloud: PointCloud, - PointCloudMaterial: PointCloudMaterial, - PointLight: PointLight, - PointLightHelper: PointLightHelper, - Points: Points, - PointsMaterial: PointsMaterial, - PolarGridHelper: PolarGridHelper, - PolyhedronBufferGeometry: PolyhedronBufferGeometry, - PolyhedronGeometry: PolyhedronGeometry, - PositionalAudio: PositionalAudio, - PositionalAudioHelper: PositionalAudioHelper, - PropertyBinding: PropertyBinding, - PropertyMixer: PropertyMixer, - QuadraticBezierCurve: QuadraticBezierCurve, - QuadraticBezierCurve3: QuadraticBezierCurve3, - Quaternion: Quaternion, - QuaternionKeyframeTrack: QuaternionKeyframeTrack, - QuaternionLinearInterpolant: QuaternionLinearInterpolant, - REVISION: REVISION, - RGBADepthPacking: RGBADepthPacking, - RGBAFormat: RGBAFormat, - RGBA_ASTC_10x10_Format: RGBA_ASTC_10x10_Format, - RGBA_ASTC_10x5_Format: RGBA_ASTC_10x5_Format, - RGBA_ASTC_10x6_Format: RGBA_ASTC_10x6_Format, - RGBA_ASTC_10x8_Format: RGBA_ASTC_10x8_Format, - RGBA_ASTC_12x10_Format: RGBA_ASTC_12x10_Format, - RGBA_ASTC_12x12_Format: RGBA_ASTC_12x12_Format, - RGBA_ASTC_4x4_Format: RGBA_ASTC_4x4_Format, - RGBA_ASTC_5x4_Format: RGBA_ASTC_5x4_Format, - RGBA_ASTC_5x5_Format: RGBA_ASTC_5x5_Format, - RGBA_ASTC_6x5_Format: RGBA_ASTC_6x5_Format, - RGBA_ASTC_6x6_Format: RGBA_ASTC_6x6_Format, - RGBA_ASTC_8x5_Format: RGBA_ASTC_8x5_Format, - RGBA_ASTC_8x6_Format: RGBA_ASTC_8x6_Format, - RGBA_ASTC_8x8_Format: RGBA_ASTC_8x8_Format, - RGBA_PVRTC_2BPPV1_Format: RGBA_PVRTC_2BPPV1_Format, - RGBA_PVRTC_4BPPV1_Format: RGBA_PVRTC_4BPPV1_Format, - RGBA_S3TC_DXT1_Format: RGBA_S3TC_DXT1_Format, - RGBA_S3TC_DXT3_Format: RGBA_S3TC_DXT3_Format, - RGBA_S3TC_DXT5_Format: RGBA_S3TC_DXT5_Format, - RGBDEncoding: RGBDEncoding, - RGBEEncoding: RGBEEncoding, - RGBEFormat: RGBEFormat, - RGBFormat: RGBFormat, - RGBM16Encoding: RGBM16Encoding, - RGBM7Encoding: RGBM7Encoding, - RGB_ETC1_Format: RGB_ETC1_Format, - RGB_PVRTC_2BPPV1_Format: RGB_PVRTC_2BPPV1_Format, - RGB_PVRTC_4BPPV1_Format: RGB_PVRTC_4BPPV1_Format, - RGB_S3TC_DXT1_Format: RGB_S3TC_DXT1_Format, - RawShaderMaterial: RawShaderMaterial, - Ray: Ray, - Raycaster: Raycaster, - RectAreaLight: RectAreaLight, - RectAreaLightHelper: RectAreaLightHelper, - RedFormat: RedFormat, - ReinhardToneMapping: ReinhardToneMapping, - RepeatWrapping: RepeatWrapping, - ReplaceStencilOp: ReplaceStencilOp, - ReverseSubtractEquation: ReverseSubtractEquation, - RingBufferGeometry: RingBufferGeometry, - RingGeometry: RingGeometry, - Scene: Scene, - SceneUtils: SceneUtils, - ShaderChunk: ShaderChunk, - ShaderLib: ShaderLib, - ShaderMaterial: ShaderMaterial, - ShadowMaterial: ShadowMaterial, - Shape: Shape, - ShapeBufferGeometry: ShapeBufferGeometry, - ShapeGeometry: ShapeGeometry, - ShapePath: ShapePath, - ShapeUtils: ShapeUtils, - ShortType: ShortType, - Skeleton: Skeleton, - SkeletonHelper: SkeletonHelper, - SkinnedMesh: SkinnedMesh, - SmoothShading: SmoothShading, - Sphere: Sphere, - SphereBufferGeometry: SphereBufferGeometry, - SphereGeometry: SphereGeometry, - Spherical: Spherical, - SphericalHarmonics3: SphericalHarmonics3, - SphericalReflectionMapping: SphericalReflectionMapping, - Spline: Spline, - SplineCurve: SplineCurve, - SplineCurve3: SplineCurve3, - SpotLight: SpotLight, - SpotLightHelper: SpotLightHelper, - SpotLightShadow: SpotLightShadow, - Sprite: Sprite, - SpriteMaterial: SpriteMaterial, - SrcAlphaFactor: SrcAlphaFactor, - SrcAlphaSaturateFactor: SrcAlphaSaturateFactor, - SrcColorFactor: SrcColorFactor, - StaticCopyUsage: StaticCopyUsage, - StaticDrawUsage: StaticDrawUsage, - StaticReadUsage: StaticReadUsage, - StereoCamera: StereoCamera, - StreamCopyUsage: StreamCopyUsage, - StreamDrawUsage: StreamDrawUsage, - StreamReadUsage: StreamReadUsage, - StringKeyframeTrack: StringKeyframeTrack, - SubtractEquation: SubtractEquation, - SubtractiveBlending: SubtractiveBlending, - TOUCH: TOUCH, - TangentSpaceNormalMap: TangentSpaceNormalMap, - TetrahedronBufferGeometry: TetrahedronBufferGeometry, - TetrahedronGeometry: TetrahedronGeometry, - TextBufferGeometry: TextBufferGeometry, - TextGeometry: TextGeometry, - Texture: Texture, - TextureLoader: TextureLoader, - TorusBufferGeometry: TorusBufferGeometry, - TorusGeometry: TorusGeometry, - TorusKnotBufferGeometry: TorusKnotBufferGeometry, - TorusKnotGeometry: TorusKnotGeometry, - Triangle: Triangle, - TriangleFanDrawMode: TriangleFanDrawMode, - TriangleStripDrawMode: TriangleStripDrawMode, - TrianglesDrawMode: TrianglesDrawMode, - TubeBufferGeometry: TubeBufferGeometry, - TubeGeometry: TubeGeometry, - UVMapping: UVMapping, - Uint16Attribute: Uint16Attribute, - Uint16BufferAttribute: Uint16BufferAttribute, - Uint32Attribute: Uint32Attribute, - Uint32BufferAttribute: Uint32BufferAttribute, - Uint8Attribute: Uint8Attribute, - Uint8BufferAttribute: Uint8BufferAttribute, - Uint8ClampedAttribute: Uint8ClampedAttribute, - Uint8ClampedBufferAttribute: Uint8ClampedBufferAttribute, - Uncharted2ToneMapping: Uncharted2ToneMapping, - Uniform: Uniform, - UniformsLib: UniformsLib, - UniformsUtils: UniformsUtils, - UnsignedByteType: UnsignedByteType, - UnsignedInt248Type: UnsignedInt248Type, - UnsignedIntType: UnsignedIntType, - UnsignedShort4444Type: UnsignedShort4444Type, - UnsignedShort5551Type: UnsignedShort5551Type, - UnsignedShort565Type: UnsignedShort565Type, - UnsignedShortType: UnsignedShortType, - VSMShadowMap: VSMShadowMap, - Vector2: Vector2, - Vector3: Vector3, - Vector4: Vector4, - VectorKeyframeTrack: VectorKeyframeTrack, - Vertex: Vertex, - VertexColors: VertexColors, - VertexNormalsHelper: VertexNormalsHelper, - VideoTexture: VideoTexture, - WebGLMultisampleRenderTarget: WebGLMultisampleRenderTarget, - WebGLRenderTarget: WebGLRenderTarget, - WebGLRenderTargetCube: WebGLRenderTargetCube, - WebGLRenderer: WebGLRenderer, - WebGLUtils: WebGLUtils, - WireframeGeometry: WireframeGeometry, - WireframeHelper: WireframeHelper, - WrapAroundEnding: WrapAroundEnding, - XHRLoader: XHRLoader, - ZeroCurvatureEnding: ZeroCurvatureEnding, - ZeroFactor: ZeroFactor, - ZeroSlopeEnding: ZeroSlopeEnding, - ZeroStencilOp: ZeroStencilOp, - sRGBEncoding: sRGBEncoding - }); - - /* - * @author zz85 / https://github.com/zz85 - * @author mrdoob / http://mrdoob.com - * Running this will allow you to drag three.js objects around the screen. - */ - - function DragControls(_objects, _camera, _domElement) { - - if (_objects.isCamera) { - - console.warn('THREE.DragControls: Constructor now expects ( objects, camera, domElement )'); - var temp = _objects; - _objects = _camera; - _camera = temp; - - } - - var _plane = new Plane(); - var _raycaster = new Raycaster(); - - var _mouse = new Vector2(); - var _offset = new Vector3(); - var _intersection = new Vector3(); - - var _selected = null, - _hovered = null; - - // - - var scope = this; - - function activate() { - - _domElement.addEventListener('mousemove', onDocumentMouseMove, false); - _domElement.addEventListener('mousedown', onDocumentMouseDown, false); - _domElement.addEventListener('mouseup', onDocumentMouseCancel, false); - _domElement.addEventListener('mouseleave', onDocumentMouseCancel, false); - _domElement.addEventListener('touchmove', onDocumentTouchMove, false); - _domElement.addEventListener('touchstart', onDocumentTouchStart, false); - _domElement.addEventListener('touchend', onDocumentTouchEnd, false); - - } - - function deactivate() { - - _domElement.removeEventListener('mousemove', onDocumentMouseMove, false); - _domElement.removeEventListener('mousedown', onDocumentMouseDown, false); - _domElement.removeEventListener('mouseup', onDocumentMouseCancel, false); - _domElement.removeEventListener('mouseleave', onDocumentMouseCancel, false); - _domElement.removeEventListener('touchmove', onDocumentTouchMove, false); - _domElement.removeEventListener('touchstart', onDocumentTouchStart, false); - _domElement.removeEventListener('touchend', onDocumentTouchEnd, false); - - } - - function dispose() { - - deactivate(); - - } - - function onDocumentMouseMove(event) { - - event.preventDefault(); - - var rect = _domElement.getBoundingClientRect(); - - _mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1; - _mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1; - - _raycaster.setFromCamera(_mouse, _camera); - - if (_selected && scope.enabled) { - - if (_raycaster.ray.intersectPlane(_plane, _intersection)) { - - _selected.position.copy(_intersection.sub(_offset)); - - } - - scope.dispatchEvent({ - type: 'drag', - object: _selected - }); - - return; - - } - - _raycaster.setFromCamera(_mouse, _camera); - - var intersects = _raycaster.intersectObjects(_objects); - - if (intersects.length > 0) { - - var object = intersects[0].object; - - _plane.setFromNormalAndCoplanarPoint(_camera.getWorldDirection(_plane.normal), object.position); - - if (_hovered !== object) { - - scope.dispatchEvent({ - type: 'hoveron', - object: object - }); - - _domElement.style.cursor = 'pointer'; - _hovered = object; - - } - - } else { - - if (_hovered !== null) { - - scope.dispatchEvent({ - type: 'hoveroff', - object: _hovered - }); - - _domElement.style.cursor = 'auto'; - _hovered = null; - - } - - } - - } - - function onDocumentMouseDown(event) { - - event.preventDefault(); - - _raycaster.setFromCamera(_mouse, _camera); - - var intersects = _raycaster.intersectObjects(_objects); - - if (intersects.length > 0) { - - _selected = intersects[0].object; - - if (_raycaster.ray.intersectPlane(_plane, _intersection)) { - - _offset.copy(_intersection).sub(_selected.position); - - } - - _domElement.style.cursor = 'move'; - - scope.dispatchEvent({ - type: 'dragstart', - object: _selected - }); - - } - - - } - - function onDocumentMouseCancel(event) { - - event.preventDefault(); - - if (_selected) { - - scope.dispatchEvent({ - type: 'dragend', - object: _selected - }); - - _selected = null; - - } - - _domElement.style.cursor = 'auto'; - - } - - function onDocumentTouchMove(event) { - - event.preventDefault(); - event = event.changedTouches[0]; - - var rect = _domElement.getBoundingClientRect(); - - _mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1; - _mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1; - - _raycaster.setFromCamera(_mouse, _camera); - - if (_selected && scope.enabled) { - - if (_raycaster.ray.intersectPlane(_plane, _intersection)) { - - _selected.position.copy(_intersection.sub(_offset)); - - } - - scope.dispatchEvent({ - type: 'drag', - object: _selected - }); - - return; - - } - - } - - function onDocumentTouchStart(event) { - - event.preventDefault(); - event = event.changedTouches[0]; - - var rect = _domElement.getBoundingClientRect(); - - _mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1; - _mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1; - - _raycaster.setFromCamera(_mouse, _camera); - - var intersects = _raycaster.intersectObjects(_objects); - - if (intersects.length > 0) { - - _selected = intersects[0].object; - - _plane.setFromNormalAndCoplanarPoint(_camera.getWorldDirection(_plane.normal), _selected.position); - - if (_raycaster.ray.intersectPlane(_plane, _intersection)) { - - _offset.copy(_intersection).sub(_selected.position); - - } - - _domElement.style.cursor = 'move'; - - scope.dispatchEvent({ - type: 'dragstart', - object: _selected - }); - - } - - - } - - function onDocumentTouchEnd(event) { - - event.preventDefault(); - - if (_selected) { - - scope.dispatchEvent({ - type: 'dragend', - object: _selected - }); - - _selected = null; - - } - - _domElement.style.cursor = 'auto'; - - } - - activate(); - - // API - - this.enabled = true; - - this.activate = activate; - this.deactivate = deactivate; - this.dispose = dispose; - - // Backward compatibility - - this.setObjects = function() { - - console.error('THREE.DragControls: setObjects() has been removed.'); - - }; - - this.on = function(type, listener) { - - console.warn('THREE.DragControls: on() has been deprecated. Use addEventListener() instead.'); - scope.addEventListener(type, listener); - - }; - - this.off = function(type, listener) { - - console.warn('THREE.DragControls: off() has been deprecated. Use removeEventListener() instead.'); - scope.removeEventListener(type, listener); - - }; - - this.notify = function(type) { - - console.error('THREE.DragControls: notify() has been deprecated. Use dispatchEvent() instead.'); - scope.dispatchEvent({ - type: type - }); - - }; - - } - - DragControls.prototype = Object.create(EventDispatcher.prototype); - DragControls.prototype.constructor = DragControls; - - function forceCenter(x, y, z) { - var nodes; - - if (x == null) x = 0; - if (y == null) y = 0; - if (z == null) z = 0; - - function force() { - var i, - n = nodes.length, - node, - sx = 0, - sy = 0, - sz = 0; - - for (i = 0; i < n; ++i) { - node = nodes[i], sx += node.x || 0, sy += node.y || 0, sz += node.z || 0; - } - - for (sx = sx / n - x, sy = sy / n - y, sz = sz / n - z, i = 0; i < n; ++i) { - node = nodes[i]; - if (sx) { node.x -= sx; } - if (sy) { node.y -= sy; } - if (sz) { node.z -= sz; } - } - } - - force.initialize = function(_) { - nodes = _; - }; - - force.x = function(_) { - return arguments.length ? (x = +_, force) : x; - }; - - force.y = function(_) { - return arguments.length ? (y = +_, force) : y; - }; - - force.z = function(_) { - return arguments.length ? (z = +_, force) : z; - }; - - return force; - } - - function tree_add(d) { - var x = +this._x.call(null, d); - return add(this.cover(x), x, d); - } - - function add(tree, x, d) { - if (isNaN(x)) return tree; // ignore invalid points - - var parent, - node = tree._root, - leaf = {data: d}, - x0 = tree._x0, - x1 = tree._x1, - xm, - xp, - right, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return tree._root = leaf, tree; - - // Find the existing leaf for the new point, or add it. - while (node.length) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (parent = node, !(node = node[i = +right])) return parent[i] = leaf, tree; - } - - // Is the new point is exactly coincident with the existing point? - xp = +tree._x.call(null, node.data); - if (x === xp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; - - // Otherwise, split the leaf node until the old and new point are separated. - do { - parent = parent ? parent[i] = new Array(2) : tree._root = new Array(2); - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - } while ((i = +right) === (j = +(xp >= xm))); - return parent[j] = node, parent[i] = leaf, tree; - } - - function addAll(data) { - var i, n = data.length, - x, - xz = new Array(n), - x0 = Infinity, - x1 = -Infinity; - - // Compute the points and their extent. - for (i = 0; i < n; ++i) { - if (isNaN(x = +this._x.call(null, data[i]))) continue; - xz[i] = x; - if (x < x0) x0 = x; - if (x > x1) x1 = x; - } - - // If there were no (valid) points, inherit the existing extent. - if (x1 < x0) x0 = this._x0, x1 = this._x1; - - // Expand the tree to cover the new points. - this.cover(x0).cover(x1); - - // Add the new points. - for (i = 0; i < n; ++i) { - add(this, xz[i], data[i]); - } - - return this; - } - - function tree_cover(x) { - if (isNaN(x = +x)) return this; // ignore invalid points - - var x0 = this._x0, - x1 = this._x1; - - // If the binarytree has no extent, initialize them. - // Integer extent are necessary so that if we later double the extent, - // the existing half boundaries don’t change due to floating point error! - if (isNaN(x0)) { - x1 = (x0 = Math.floor(x)) + 1; - } - - // Otherwise, double repeatedly to cover. - else if (x0 > x || x > x1) { - var z = x1 - x0, - node = this._root, - parent, - i; - - switch (i = +(x < (x0 + x1) / 2)) { - case 0: { - do parent = new Array(2), parent[i] = node, node = parent; - while (z *= 2, x1 = x0 + z, x > x1); - break; - } - case 1: { - do parent = new Array(2), parent[i] = node, node = parent; - while (z *= 2, x0 = x1 - z, x0 > x); - break; - } - } - - if (this._root && this._root.length) this._root = node; - } - - // If the binarytree covers the point already, just return. - else return this; - - this._x0 = x0; - this._x1 = x1; - return this; - } - - function tree_data() { - var data = []; - this.visit(function(node) { - if (!node.length) do data.push(node.data); while (node = node.next) - }); - return data; - } - - function tree_extent(_) { - return arguments.length - ? this.cover(+_[0][0]).cover(+_[1][0]) - : isNaN(this._x0) ? undefined : [[this._x0], [this._x1]]; - } - - function Half(node, x0, x1) { - this.node = node; - this.x0 = x0; - this.x1 = x1; - } - - function tree_find(x, radius) { - var data, - x0 = this._x0, - x1, - x2, - x3 = this._x1, - halves = [], - node = this._root, - q, - i; - - if (node) halves.push(new Half(node, x0, x3)); - if (radius == null) radius = Infinity; - else { - x0 = x - radius; - x3 = x + radius; - } - - while (q = halves.pop()) { - - // Stop searching if this half can’t contain a closer node. - if (!(node = q.node) - || (x1 = q.x0) > x3 - || (x2 = q.x1) < x0) continue; - - // Bisect the current half. - if (node.length) { - var xm = (x1 + x2) / 2; - - halves.push( - new Half(node[1], xm, x2), - new Half(node[0], x1, xm) - ); - - // Visit the closest half first. - if (i = +(x >= xm)) { - q = halves[halves.length - 1]; - halves[halves.length - 1] = halves[halves.length - 1 - i]; - halves[halves.length - 1 - i] = q; - } - } - - // Visit this point. (Visiting coincident points isn’t necessary!) - else { - var d = Math.abs(x - +this._x.call(null, node.data)); - if (d < radius) { - radius = d; - x0 = x - d; - x3 = x + d; - data = node.data; - } - } - } - - return data; - } - - function tree_remove(d) { - if (isNaN(x = +this._x.call(null, d))) return this; // ignore invalid points - - var parent, - node = this._root, - retainer, - previous, - next, - x0 = this._x0, - x1 = this._x1, - x, - xm, - right, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return this; - - // Find the leaf node for the point. - // While descending, also retain the deepest parent with a non-removed sibling. - if (node.length) while (true) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (!(parent = node, node = node[i = +right])) return this; - if (!node.length) break; - if (parent[(i + 1) & 1]) retainer = parent, j = i; - } - - // Find the point to remove. - while (node.data !== d) if (!(previous = node, node = node.next)) return this; - if (next = node.next) delete node.next; - - // If there are multiple coincident points, remove just the point. - if (previous) return (next ? previous.next = next : delete previous.next), this; - - // If this is the root point, remove it. - if (!parent) return this._root = next, this; - - // Remove this leaf. - next ? parent[i] = next : delete parent[i]; - - // If the parent now contains exactly one leaf, collapse superfluous parents. - if ((node = parent[0] || parent[1]) - && node === (parent[1] || parent[0]) - && !node.length) { - if (retainer) retainer[j] = node; - else this._root = node; - } - - return this; - } - - function removeAll(data) { - for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]); - return this; - } - - function tree_root() { - return this._root; - } - - function tree_size() { - var size = 0; - this.visit(function(node) { - if (!node.length) do ++size; while (node = node.next) - }); - return size; - } - - function tree_visit(callback) { - var halves = [], q, node = this._root, child, x0, x1; - if (node) halves.push(new Half(node, this._x0, this._x1)); - while (q = halves.pop()) { - if (!callback(node = q.node, x0 = q.x0, x1 = q.x1) && node.length) { - var xm = (x0 + x1) / 2; - if (child = node[1]) halves.push(new Half(child, xm, x1)); - if (child = node[0]) halves.push(new Half(child, x0, xm)); - } - } - return this; - } - - function tree_visitAfter(callback) { - var halves = [], next = [], q; - if (this._root) halves.push(new Half(this._root, this._x0, this._x1)); - while (q = halves.pop()) { - var node = q.node; - if (node.length) { - var child, x0 = q.x0, x1 = q.x1, xm = (x0 + x1) / 2; - if (child = node[0]) halves.push(new Half(child, x0, xm)); - if (child = node[1]) halves.push(new Half(child, xm, x1)); - } - next.push(q); - } - while (q = next.pop()) { - callback(q.node, q.x0, q.x1); - } - return this; - } - - function defaultX(d) { - return d[0]; - } - - function tree_x(_) { - return arguments.length ? (this._x = _, this) : this._x; - } - - function binarytree(nodes, x) { - var tree = new Binarytree(x == null ? defaultX : x, NaN, NaN); - return nodes == null ? tree : tree.addAll(nodes); - } - - function Binarytree(x, x0, x1) { - this._x = x; - this._x0 = x0; - this._x1 = x1; - this._root = undefined; - } - - function leaf_copy(leaf) { - var copy = {data: leaf.data}, next = copy; - while (leaf = leaf.next) next = next.next = {data: leaf.data}; - return copy; - } - - var treeProto = binarytree.prototype = Binarytree.prototype; - - treeProto.copy = function() { - var copy = new Binarytree(this._x, this._x0, this._x1), - node = this._root, - nodes, - child; - - if (!node) return copy; - - if (!node.length) return copy._root = leaf_copy(node), copy; - - nodes = [{source: node, target: copy._root = new Array(2)}]; - while (node = nodes.pop()) { - for (var i = 0; i < 2; ++i) { - if (child = node.source[i]) { - if (child.length) nodes.push({source: child, target: node.target[i] = new Array(2)}); - else node.target[i] = leaf_copy(child); - } - } - } - - return copy; - }; - - treeProto.add = tree_add; - treeProto.addAll = addAll; - treeProto.cover = tree_cover; - treeProto.data = tree_data; - treeProto.extent = tree_extent; - treeProto.find = tree_find; - treeProto.remove = tree_remove; - treeProto.removeAll = removeAll; - treeProto.root = tree_root; - treeProto.size = tree_size; - treeProto.visit = tree_visit; - treeProto.visitAfter = tree_visitAfter; - treeProto.x = tree_x; - - function tree_add$1(d) { - var x = +this._x.call(null, d), - y = +this._y.call(null, d); - return add$1(this.cover(x, y), x, y, d); - } - - function add$1(tree, x, y, d) { - if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points - - var parent, - node = tree._root, - leaf = {data: d}, - x0 = tree._x0, - y0 = tree._y0, - x1 = tree._x1, - y1 = tree._y1, - xm, - ym, - xp, - yp, - right, - bottom, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return tree._root = leaf, tree; - - // Find the existing leaf for the new point, or add it. - while (node.length) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree; - } - - // Is the new point is exactly coincident with the existing point? - xp = +tree._x.call(null, node.data); - yp = +tree._y.call(null, node.data); - if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; - - // Otherwise, split the leaf node until the old and new point are separated. - do { - parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4); - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm))); - return parent[j] = node, parent[i] = leaf, tree; - } - - function addAll$1(data) { - var d, i, n = data.length, - x, - y, - xz = new Array(n), - yz = new Array(n), - x0 = Infinity, - y0 = Infinity, - x1 = -Infinity, - y1 = -Infinity; - - // Compute the points and their extent. - for (i = 0; i < n; ++i) { - if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue; - xz[i] = x; - yz[i] = y; - if (x < x0) x0 = x; - if (x > x1) x1 = x; - if (y < y0) y0 = y; - if (y > y1) y1 = y; - } - - // If there were no (valid) points, abort. - if (x0 > x1 || y0 > y1) return this; - - // Expand the tree to cover the new points. - this.cover(x0, y0).cover(x1, y1); - - // Add the new points. - for (i = 0; i < n; ++i) { - add$1(this, xz[i], yz[i], data[i]); - } - - return this; - } - - function tree_cover$1(x, y) { - if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points - - var x0 = this._x0, - y0 = this._y0, - x1 = this._x1, - y1 = this._y1; - - // If the quadtree has no extent, initialize them. - // Integer extent are necessary so that if we later double the extent, - // the existing quadrant boundaries don’t change due to floating point error! - if (isNaN(x0)) { - x1 = (x0 = Math.floor(x)) + 1; - y1 = (y0 = Math.floor(y)) + 1; - } - - // Otherwise, double repeatedly to cover. - else { - var z = x1 - x0, - node = this._root, - parent, - i; - - while (x0 > x || x >= x1 || y0 > y || y >= y1) { - i = (y < y0) << 1 | (x < x0); - parent = new Array(4), parent[i] = node, node = parent, z *= 2; - switch (i) { - case 0: x1 = x0 + z, y1 = y0 + z; break; - case 1: x0 = x1 - z, y1 = y0 + z; break; - case 2: x1 = x0 + z, y0 = y1 - z; break; - case 3: x0 = x1 - z, y0 = y1 - z; break; - } - } - - if (this._root && this._root.length) this._root = node; - } - - this._x0 = x0; - this._y0 = y0; - this._x1 = x1; - this._y1 = y1; - return this; - } - - function tree_data$1() { - var data = []; - this.visit(function(node) { - if (!node.length) do data.push(node.data); while (node = node.next) - }); - return data; - } - - function tree_extent$1(_) { - return arguments.length - ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1]) - : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]]; - } - - function Quad(node, x0, y0, x1, y1) { - this.node = node; - this.x0 = x0; - this.y0 = y0; - this.x1 = x1; - this.y1 = y1; - } - - function tree_find$1(x, y, radius) { - var data, - x0 = this._x0, - y0 = this._y0, - x1, - y1, - x2, - y2, - x3 = this._x1, - y3 = this._y1, - quads = [], - node = this._root, - q, - i; - - if (node) quads.push(new Quad(node, x0, y0, x3, y3)); - if (radius == null) radius = Infinity; - else { - x0 = x - radius, y0 = y - radius; - x3 = x + radius, y3 = y + radius; - radius *= radius; - } - - while (q = quads.pop()) { - - // Stop searching if this quadrant can’t contain a closer node. - if (!(node = q.node) - || (x1 = q.x0) > x3 - || (y1 = q.y0) > y3 - || (x2 = q.x1) < x0 - || (y2 = q.y1) < y0) continue; - - // Bisect the current quadrant. - if (node.length) { - var xm = (x1 + x2) / 2, - ym = (y1 + y2) / 2; - - quads.push( - new Quad(node[3], xm, ym, x2, y2), - new Quad(node[2], x1, ym, xm, y2), - new Quad(node[1], xm, y1, x2, ym), - new Quad(node[0], x1, y1, xm, ym) - ); - - // Visit the closest quadrant first. - if (i = (y >= ym) << 1 | (x >= xm)) { - q = quads[quads.length - 1]; - quads[quads.length - 1] = quads[quads.length - 1 - i]; - quads[quads.length - 1 - i] = q; - } - } - - // Visit this point. (Visiting coincident points isn’t necessary!) - else { - var dx = x - +this._x.call(null, node.data), - dy = y - +this._y.call(null, node.data), - d2 = dx * dx + dy * dy; - if (d2 < radius) { - var d = Math.sqrt(radius = d2); - x0 = x - d, y0 = y - d; - x3 = x + d, y3 = y + d; - data = node.data; - } - } - } - - return data; - } - - function tree_remove$1(d) { - if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points - - var parent, - node = this._root, - retainer, - previous, - next, - x0 = this._x0, - y0 = this._y0, - x1 = this._x1, - y1 = this._y1, - x, - y, - xm, - ym, - right, - bottom, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return this; - - // Find the leaf node for the point. - // While descending, also retain the deepest parent with a non-removed sibling. - if (node.length) while (true) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - if (!(parent = node, node = node[i = bottom << 1 | right])) return this; - if (!node.length) break; - if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i; - } - - // Find the point to remove. - while (node.data !== d) if (!(previous = node, node = node.next)) return this; - if (next = node.next) delete node.next; - - // If there are multiple coincident points, remove just the point. - if (previous) return (next ? previous.next = next : delete previous.next), this; - - // If this is the root point, remove it. - if (!parent) return this._root = next, this; - - // Remove this leaf. - next ? parent[i] = next : delete parent[i]; - - // If the parent now contains exactly one leaf, collapse superfluous parents. - if ((node = parent[0] || parent[1] || parent[2] || parent[3]) - && node === (parent[3] || parent[2] || parent[1] || parent[0]) - && !node.length) { - if (retainer) retainer[j] = node; - else this._root = node; - } - - return this; - } - - function removeAll$1(data) { - for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]); - return this; - } - - function tree_root$1() { - return this._root; - } - - function tree_size$1() { - var size = 0; - this.visit(function(node) { - if (!node.length) do ++size; while (node = node.next) - }); - return size; - } - - function tree_visit$1(callback) { - var quads = [], q, node = this._root, child, x0, y0, x1, y1; - if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1)); - while (q = quads.pop()) { - if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) { - var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2; - if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1)); - if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1)); - if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym)); - if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym)); - } - } - return this; - } - - function tree_visitAfter$1(callback) { - var quads = [], next = [], q; - if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1)); - while (q = quads.pop()) { - var node = q.node; - if (node.length) { - var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2; - if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym)); - if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym)); - if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1)); - if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1)); - } - next.push(q); - } - while (q = next.pop()) { - callback(q.node, q.x0, q.y0, q.x1, q.y1); - } - return this; - } - - function defaultX$1(d) { - return d[0]; - } - - function tree_x$1(_) { - return arguments.length ? (this._x = _, this) : this._x; - } - - function defaultY(d) { - return d[1]; - } - - function tree_y(_) { - return arguments.length ? (this._y = _, this) : this._y; - } - - function quadtree(nodes, x, y) { - var tree = new Quadtree(x == null ? defaultX$1 : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN); - return nodes == null ? tree : tree.addAll(nodes); - } - - function Quadtree(x, y, x0, y0, x1, y1) { - this._x = x; - this._y = y; - this._x0 = x0; - this._y0 = y0; - this._x1 = x1; - this._y1 = y1; - this._root = undefined; - } - - function leaf_copy$1(leaf) { - var copy = {data: leaf.data}, next = copy; - while (leaf = leaf.next) next = next.next = {data: leaf.data}; - return copy; - } - - var treeProto$1 = quadtree.prototype = Quadtree.prototype; - - treeProto$1.copy = function() { - var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1), - node = this._root, - nodes, - child; - - if (!node) return copy; - - if (!node.length) return copy._root = leaf_copy$1(node), copy; - - nodes = [{source: node, target: copy._root = new Array(4)}]; - while (node = nodes.pop()) { - for (var i = 0; i < 4; ++i) { - if (child = node.source[i]) { - if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)}); - else node.target[i] = leaf_copy$1(child); - } - } - } - - return copy; - }; - - treeProto$1.add = tree_add$1; - treeProto$1.addAll = addAll$1; - treeProto$1.cover = tree_cover$1; - treeProto$1.data = tree_data$1; - treeProto$1.extent = tree_extent$1; - treeProto$1.find = tree_find$1; - treeProto$1.remove = tree_remove$1; - treeProto$1.removeAll = removeAll$1; - treeProto$1.root = tree_root$1; - treeProto$1.size = tree_size$1; - treeProto$1.visit = tree_visit$1; - treeProto$1.visitAfter = tree_visitAfter$1; - treeProto$1.x = tree_x$1; - treeProto$1.y = tree_y; - - function tree_add$2(d) { - var x = +this._x.call(null, d), - y = +this._y.call(null, d), - z = +this._z.call(null, d); - return add$2(this.cover(x, y, z), x, y, z, d); - } - - function add$2(tree, x, y, z, d) { - if (isNaN(x) || isNaN(y) || isNaN(z)) return tree; // ignore invalid points - - var parent, - node = tree._root, - leaf = {data: d}, - x0 = tree._x0, - y0 = tree._y0, - z0 = tree._z0, - x1 = tree._x1, - y1 = tree._y1, - z1 = tree._z1, - xm, - ym, - zm, - xp, - yp, - zp, - right, - bottom, - deep, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return tree._root = leaf, tree; - - // Find the existing leaf for the new point, or add it. - while (node.length) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm; else z1 = zm; - if (parent = node, !(node = node[i = deep << 2 | bottom << 1 | right])) return parent[i] = leaf, tree; - } - - // Is the new point is exactly coincident with the existing point? - xp = +tree._x.call(null, node.data); - yp = +tree._y.call(null, node.data); - zp = +tree._z.call(null, node.data); - if (x === xp && y === yp && z === zp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; - - // Otherwise, split the leaf node until the old and new point are separated. - do { - parent = parent ? parent[i] = new Array(8) : tree._root = new Array(8); - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm; else z1 = zm; - } while ((i = deep << 2 | bottom << 1 | right) === (j = (zp >= zm) << 2 | (yp >= ym) << 1 | (xp >= xm))); - return parent[j] = node, parent[i] = leaf, tree; - } - - function addAll$2(data) { - var d, i, n = data.length, - x, - y, - z, - xz = new Array(n), - yz = new Array(n), - zz = new Array(n), - x0 = Infinity, - y0 = Infinity, - z0 = Infinity, - x1 = -Infinity, - y1 = -Infinity, - z1 = -Infinity; - - // Compute the points and their extent. - for (i = 0; i < n; ++i) { - if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d)) || isNaN(z = +this._z.call(null, d))) continue; - xz[i] = x; - yz[i] = y; - zz[i] = z; - if (x < x0) x0 = x; - if (x > x1) x1 = x; - if (y < y0) y0 = y; - if (y > y1) y1 = y; - if (z < z0) z0 = z; - if (z > z1) z1 = z; - } - - // If there were no (valid) points, inherit the existing extent. - if (x1 < x0) x0 = this._x0, x1 = this._x1; - if (y1 < y0) y0 = this._y0, y1 = this._y1; - if (z1 < z0) z0 = this._z0, z1 = this._z1; - - // Expand the tree to cover the new points. - this.cover(x0, y0, z0).cover(x1, y1, z1); - - // Add the new points. - for (i = 0; i < n; ++i) { - add$2(this, xz[i], yz[i], zz[i], data[i]); - } - - return this; - } - - function tree_cover$2(x, y, z) { - if (isNaN(x = +x) || isNaN(y = +y) || isNaN(z = +z)) return this; // ignore invalid points - - var x0 = this._x0, - y0 = this._y0, - z0 = this._z0, - x1 = this._x1, - y1 = this._y1, - z1 = this._z1; - - // If the octree has no extent, initialize them. - // Integer extent are necessary so that if we later double the extent, - // the existing octant boundaries don’t change due to floating point error! - if (isNaN(x0)) { - x1 = (x0 = Math.floor(x)) + 1; - y1 = (y0 = Math.floor(y)) + 1; - z1 = (z0 = Math.floor(z)) + 1; - } - - // Otherwise, double repeatedly to cover. - else if (x0 > x || x > x1 || y0 > y || y > y1 || z0 > z || z > z1) { - var t = x1 - x0, - node = this._root, - parent, - i; - - switch (i = (z < (z0 + z1) / 2) << 2 | (y < (y0 + y1) / 2) << 1 | (x < (x0 + x1) / 2)) { - case 0: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x1 = x0 + t, y1 = y0 + t, z1 = z0 + t, x > x1 || y > y1 || z > z1); - break; - } - case 1: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x0 = x1 - t, y1 = y0 + t, z1 = z0 + t, x0 > x || y > y1 || z > z1); - break; - } - case 2: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x1 = x0 + t, y0 = y1 - t, z1 = z0 + t, x > x1 || y0 > y || z > z1); - break; - } - case 3: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x0 = x1 - t, y0 = y1 - t, z1 = z0 + t, x0 > x || y0 > y || z > z1); - break; - } - case 4: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x1 = x0 + t, y1 = y0 + t, z0 = z1 - t, x > x1 || y > y1 || z0 > z); - break; - } - case 5: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x0 = x1 - t, y1 = y0 + t, z0 = z1 - t, x0 > x || y > y1 || z0 > z); - break; - } - case 6: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x1 = x0 + t, y0 = y1 - t, z0 = z1 - t, x > x1 || y0 > y || z0 > z); - break; - } - case 7: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x0 = x1 - t, y0 = y1 - t, z0 = z1 - t, x0 > x || y0 > y || z0 > z); - break; - } - } - - if (this._root && this._root.length) this._root = node; - } - - // If the octree covers the point already, just return. - else return this; - - this._x0 = x0; - this._y0 = y0; - this._z0 = z0; - this._x1 = x1; - this._y1 = y1; - this._z1 = z1; - return this; - } - - function tree_data$2() { - var data = []; - this.visit(function(node) { - if (!node.length) do data.push(node.data); while (node = node.next) - }); - return data; - } - - function tree_extent$2(_) { - return arguments.length - ? this.cover(+_[0][0], +_[0][1], +_[0][2]).cover(+_[1][0], +_[1][1], +_[1][2]) - : isNaN(this._x0) ? undefined : [[this._x0, this._y0, this._z0], [this._x1, this._y1, this._z1]]; - } - - function Octant(node, x0, y0, z0, x1, y1, z1) { - this.node = node; - this.x0 = x0; - this.y0 = y0; - this.z0 = z0; - this.x1 = x1; - this.y1 = y1; - this.z1 = z1; - } - - function tree_find$2(x, y, z, radius) { - var data, - x0 = this._x0, - y0 = this._y0, - z0 = this._z0, - x1, - y1, - z1, - x2, - y2, - z2, - x3 = this._x1, - y3 = this._y1, - z3 = this._z1, - octs = [], - node = this._root, - q, - i; - - if (node) octs.push(new Octant(node, x0, y0, z0, x3, y3, z3)); - if (radius == null) radius = Infinity; - else { - x0 = x - radius, y0 = y - radius, z0 = z - radius; - x3 = x + radius, y3 = y + radius, z3 = z + radius; - radius *= radius; - } - - while (q = octs.pop()) { - - // Stop searching if this octant can’t contain a closer node. - if (!(node = q.node) - || (x1 = q.x0) > x3 - || (y1 = q.y0) > y3 - || (z1 = q.z0) > z3 - || (x2 = q.x1) < x0 - || (y2 = q.y1) < y0 - || (z2 = q.z1) < z0) continue; - - // Bisect the current octant. - if (node.length) { - var xm = (x1 + x2) / 2, - ym = (y1 + y2) / 2, - zm = (z1 + z2) / 2; - - octs.push( - new Octant(node[7], xm, ym, zm, x2, y2, z2), - new Octant(node[6], x1, ym, zm, xm, y2, z2), - new Octant(node[5], xm, y1, zm, x2, ym, z2), - new Octant(node[4], x1, y1, zm, xm, ym, z2), - new Octant(node[3], xm, ym, z1, x2, y2, zm), - new Octant(node[2], x1, ym, z1, xm, y2, zm), - new Octant(node[1], xm, y1, z1, x2, ym, zm), - new Octant(node[0], x1, y1, z1, xm, ym, zm) - ); - - // Visit the closest octant first. - if (i = (z >= zm) << 2 | (y >= ym) << 1 | (x >= xm)) { - q = octs[octs.length - 1]; - octs[octs.length - 1] = octs[octs.length - 1 - i]; - octs[octs.length - 1 - i] = q; - } - } - - // Visit this point. (Visiting coincident points isn’t necessary!) - else { - var dx = x - +this._x.call(null, node.data), - dy = y - +this._y.call(null, node.data), - dz = z - +this._z.call(null, node.data), - d2 = dx * dx + dy * dy + dz * dz; - if (d2 < radius) { - var d = Math.sqrt(radius = d2); - x0 = x - d, y0 = y - d, z0 = z - d; - x3 = x + d, y3 = y + d, z3 = z + d; - data = node.data; - } - } - } - - return data; - } - - function tree_remove$2(d) { - if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d)) || isNaN(z = +this._z.call(null, d))) return this; // ignore invalid points - - var parent, - node = this._root, - retainer, - previous, - next, - x0 = this._x0, - y0 = this._y0, - z0 = this._z0, - x1 = this._x1, - y1 = this._y1, - z1 = this._z1, - x, - y, - z, - xm, - ym, - zm, - right, - bottom, - deep, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return this; - - // Find the leaf node for the point. - // While descending, also retain the deepest parent with a non-removed sibling. - if (node.length) while (true) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm; else z1 = zm; - if (!(parent = node, node = node[i = deep << 2 | bottom << 1 | right])) return this; - if (!node.length) break; - if (parent[(i + 1) & 7] || parent[(i + 2) & 7] || parent[(i + 3) & 7] || parent[(i + 4) & 7] || parent[(i + 5) & 7] || parent[(i + 6) & 7] || parent[(i + 7) & 7]) retainer = parent, j = i; - } - - // Find the point to remove. - while (node.data !== d) if (!(previous = node, node = node.next)) return this; - if (next = node.next) delete node.next; - - // If there are multiple coincident points, remove just the point. - if (previous) return (next ? previous.next = next : delete previous.next), this; - - // If this is the root point, remove it. - if (!parent) return this._root = next, this; - - // Remove this leaf. - next ? parent[i] = next : delete parent[i]; - - // If the parent now contains exactly one leaf, collapse superfluous parents. - if ((node = parent[0] || parent[1] || parent[2] || parent[3] || parent[4] || parent[5] || parent[6] || parent[7]) - && node === (parent[7] || parent[6] || parent[5] || parent[4] || parent[3] || parent[2] || parent[1] || parent[0]) - && !node.length) { - if (retainer) retainer[j] = node; - else this._root = node; - } - - return this; - } - - function removeAll$2(data) { - for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]); - return this; - } - - function tree_root$2() { - return this._root; - } - - function tree_size$2() { - var size = 0; - this.visit(function(node) { - if (!node.length) do ++size; while (node = node.next) - }); - return size; - } - - function tree_visit$2(callback) { - var octs = [], q, node = this._root, child, x0, y0, z0, x1, y1, z1; - if (node) octs.push(new Octant(node, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1)); - while (q = octs.pop()) { - if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, z0 = q.z0, x1 = q.x1, y1 = q.y1, z1 = q.z1) && node.length) { - var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2, zm = (z0 + z1) / 2; - if (child = node[7]) octs.push(new Octant(child, xm, ym, zm, x1, y1, z1)); - if (child = node[6]) octs.push(new Octant(child, x0, ym, zm, xm, y1, z1)); - if (child = node[5]) octs.push(new Octant(child, xm, y0, zm, x1, ym, z1)); - if (child = node[4]) octs.push(new Octant(child, x0, y0, zm, xm, ym, z1)); - if (child = node[3]) octs.push(new Octant(child, xm, ym, z0, x1, y1, zm)); - if (child = node[2]) octs.push(new Octant(child, x0, ym, z0, xm, y1, zm)); - if (child = node[1]) octs.push(new Octant(child, xm, y0, z0, x1, ym, zm)); - if (child = node[0]) octs.push(new Octant(child, x0, y0, z0, xm, ym, zm)); - } - } - return this; - } - - function tree_visitAfter$2(callback) { - var octs = [], next = [], q; - if (this._root) octs.push(new Octant(this._root, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1)); - while (q = octs.pop()) { - var node = q.node; - if (node.length) { - var child, x0 = q.x0, y0 = q.y0, z0 = q.z0, x1 = q.x1, y1 = q.y1, z1 = q.z1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2, zm = (z0 + z1) / 2; - if (child = node[0]) octs.push(new Octant(child, x0, y0, z0, xm, ym, zm)); - if (child = node[1]) octs.push(new Octant(child, xm, y0, z0, x1, ym, zm)); - if (child = node[2]) octs.push(new Octant(child, x0, ym, z0, xm, y1, zm)); - if (child = node[3]) octs.push(new Octant(child, xm, ym, z0, x1, y1, zm)); - if (child = node[4]) octs.push(new Octant(child, x0, y0, zm, xm, ym, z1)); - if (child = node[5]) octs.push(new Octant(child, xm, y0, zm, x1, ym, z1)); - if (child = node[6]) octs.push(new Octant(child, x0, ym, zm, xm, y1, z1)); - if (child = node[7]) octs.push(new Octant(child, xm, ym, zm, x1, y1, z1)); - } - next.push(q); - } - while (q = next.pop()) { - callback(q.node, q.x0, q.y0, q.z0, q.x1, q.y1, q.z1); - } - return this; - } - - function defaultX$2(d) { - return d[0]; - } - - function tree_x$2(_) { - return arguments.length ? (this._x = _, this) : this._x; - } - - function defaultY$1(d) { - return d[1]; - } - - function tree_y$1(_) { - return arguments.length ? (this._y = _, this) : this._y; - } - - function defaultZ(d) { - return d[2]; - } - - function tree_z(_) { - return arguments.length ? (this._z = _, this) : this._z; - } - - function octree(nodes, x, y, z) { - var tree = new Octree(x == null ? defaultX$2 : x, y == null ? defaultY$1 : y, z == null ? defaultZ : z, NaN, NaN, NaN, NaN, NaN, NaN); - return nodes == null ? tree : tree.addAll(nodes); - } - - function Octree(x, y, z, x0, y0, z0, x1, y1, z1) { - this._x = x; - this._y = y; - this._z = z; - this._x0 = x0; - this._y0 = y0; - this._z0 = z0; - this._x1 = x1; - this._y1 = y1; - this._z1 = z1; - this._root = undefined; - } - - function leaf_copy$2(leaf) { - var copy = {data: leaf.data}, next = copy; - while (leaf = leaf.next) next = next.next = {data: leaf.data}; - return copy; - } - - var treeProto$2 = octree.prototype = Octree.prototype; - - treeProto$2.copy = function() { - var copy = new Octree(this._x, this._y, this._z, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1), - node = this._root, - nodes, - child; - - if (!node) return copy; - - if (!node.length) return copy._root = leaf_copy$2(node), copy; - - nodes = [{source: node, target: copy._root = new Array(8)}]; - while (node = nodes.pop()) { - for (var i = 0; i < 8; ++i) { - if (child = node.source[i]) { - if (child.length) nodes.push({source: child, target: node.target[i] = new Array(8)}); - else node.target[i] = leaf_copy$2(child); - } - } - } - - return copy; - }; - - treeProto$2.add = tree_add$2; - treeProto$2.addAll = addAll$2; - treeProto$2.cover = tree_cover$2; - treeProto$2.data = tree_data$2; - treeProto$2.extent = tree_extent$2; - treeProto$2.find = tree_find$2; - treeProto$2.remove = tree_remove$2; - treeProto$2.removeAll = removeAll$2; - treeProto$2.root = tree_root$2; - treeProto$2.size = tree_size$2; - treeProto$2.visit = tree_visit$2; - treeProto$2.visitAfter = tree_visitAfter$2; - treeProto$2.x = tree_x$2; - treeProto$2.y = tree_y$1; - treeProto$2.z = tree_z; - - function constant(x) { - return function() { - return x; - }; - } - - function jiggle() { - return (Math.random() - 0.5) * 1e-6; - } - - function index(d) { - return d.index; - } - - function find(nodeById, nodeId) { - var node = nodeById.get(nodeId); - if (!node) throw new Error("node not found: " + nodeId); - return node; - } - - function forceLink(links) { - var id = index, - strength = defaultStrength, - strengths, - distance = constant(30), - distances, - nodes, - nDim, - count, - bias, - iterations = 1; - - if (links == null) links = []; - - function defaultStrength(link) { - return 1 / Math.min(count[link.source.index], count[link.target.index]); - } - - function force(alpha) { - for (var k = 0, n = links.length; k < iterations; ++k) { - for (var i = 0, link, source, target, x = 0, y = 0, z = 0, l, b; i < n; ++i) { - link = links[i], source = link.source, target = link.target; - x = target.x + target.vx - source.x - source.vx || jiggle(); - if (nDim > 1) { y = target.y + target.vy - source.y - source.vy || jiggle(); } - if (nDim > 2) { z = target.z + target.vz - source.z - source.vz || jiggle(); } - l = Math.sqrt(x * x + y * y + z * z); - l = (l - distances[i]) / l * alpha * strengths[i]; - x *= l, y *= l, z *= l; - - target.vx -= x * (b = bias[i]); - if (nDim > 1) { target.vy -= y * b; } - if (nDim > 2) { target.vz -= z * b; } - - source.vx += x * (b = 1 - b); - if (nDim > 1) { source.vy += y * b; } - if (nDim > 2) { source.vz += z * b; } - } - } - } - - function initialize() { - if (!nodes) return; - - var i, - n = nodes.length, - m = links.length, - nodeById = new Map(nodes.map((d, i) => [id(d, i, nodes), d])), - link; - - for (i = 0, count = new Array(n); i < m; ++i) { - link = links[i], link.index = i; - if (typeof link.source !== "object") link.source = find(nodeById, link.source); - if (typeof link.target !== "object") link.target = find(nodeById, link.target); - count[link.source.index] = (count[link.source.index] || 0) + 1; - count[link.target.index] = (count[link.target.index] || 0) + 1; - } - - for (i = 0, bias = new Array(m); i < m; ++i) { - link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]); - } - - strengths = new Array(m), initializeStrength(); - distances = new Array(m), initializeDistance(); - } - - function initializeStrength() { - if (!nodes) return; - - for (var i = 0, n = links.length; i < n; ++i) { - strengths[i] = +strength(links[i], i, links); - } - } - - function initializeDistance() { - if (!nodes) return; - - for (var i = 0, n = links.length; i < n; ++i) { - distances[i] = +distance(links[i], i, links); - } - } - - force.initialize = function(initNodes, numDimensions) { - nodes = initNodes; - nDim = numDimensions; - initialize(); - }; - - force.links = function(_) { - return arguments.length ? (links = _, initialize(), force) : links; - }; - - force.id = function(_) { - return arguments.length ? (id = _, force) : id; - }; - - force.iterations = function(_) { - return arguments.length ? (iterations = +_, force) : iterations; - }; - - force.strength = function(_) { - return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initializeStrength(), force) : strength; - }; - - force.distance = function(_) { - return arguments.length ? (distance = typeof _ === "function" ? _ : constant(+_), initializeDistance(), force) : distance; - }; - - return force; - } - - var noop = {value: function() {}}; - - function dispatch() { - for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) { - if (!(t = arguments[i] + "") || (t in _) || /[\s.]/.test(t)) throw new Error("illegal type: " + t); - _[t] = []; - } - return new Dispatch(_); - } - - function Dispatch(_) { - this._ = _; - } - - function parseTypenames(typenames, types) { - return typenames.trim().split(/^|\s+/).map(function(t) { - var name = "", i = t.indexOf("."); - if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i); - if (t && !types.hasOwnProperty(t)) throw new Error("unknown type: " + t); - return {type: t, name: name}; - }); - } - - Dispatch.prototype = dispatch.prototype = { - constructor: Dispatch, - on: function(typename, callback) { - var _ = this._, - T = parseTypenames(typename + "", _), - t, - i = -1, - n = T.length; - - // If no callback was specified, return the callback of the given type and name. - if (arguments.length < 2) { - while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t; - return; - } - - // If a type was specified, set the callback for the given type and name. - // Otherwise, if a null callback was specified, remove callbacks of the given name. - if (callback != null && typeof callback !== "function") throw new Error("invalid callback: " + callback); - while (++i < n) { - if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback); - else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null); - } - - return this; - }, - copy: function() { - var copy = {}, _ = this._; - for (var t in _) copy[t] = _[t].slice(); - return new Dispatch(copy); - }, - call: function(type, that) { - if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2]; - if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type); - for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args); - }, - apply: function(type, that, args) { - if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type); - for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args); - } - }; - - function get(type, name) { - for (var i = 0, n = type.length, c; i < n; ++i) { - if ((c = type[i]).name === name) { - return c.value; - } - } - } - - function set(type, name, callback) { - for (var i = 0, n = type.length; i < n; ++i) { - if (type[i].name === name) { - type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1)); - break; - } - } - if (callback != null) type.push({name: name, value: callback}); - return type; - } - - var frame = 0, // is an animation frame pending? - timeout = 0, // is a timeout pending? - interval = 0, // are any timers active? - pokeDelay = 1000, // how frequently we check for clock skew - taskHead, - taskTail, - clockLast = 0, - clockNow = 0, - clockSkew = 0, - clock = typeof performance === "object" && performance.now ? performance : Date, - setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); }; - - function now() { - return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew); - } - - function clearNow() { - clockNow = 0; - } - - function Timer() { - this._call = - this._time = - this._next = null; - } - - Timer.prototype = timer.prototype = { - constructor: Timer, - restart: function(callback, delay, time) { - if (typeof callback !== "function") throw new TypeError("callback is not a function"); - time = (time == null ? now() : +time) + (delay == null ? 0 : +delay); - if (!this._next && taskTail !== this) { - if (taskTail) taskTail._next = this; - else taskHead = this; - taskTail = this; - } - this._call = callback; - this._time = time; - sleep(); - }, - stop: function() { - if (this._call) { - this._call = null; - this._time = Infinity; - sleep(); - } - } - }; - - function timer(callback, delay, time) { - var t = new Timer; - t.restart(callback, delay, time); - return t; - } - - function timerFlush() { - now(); // Get the current time, if not already set. - ++frame; // Pretend we’ve set an alarm, if we haven’t already. - var t = taskHead, e; - while (t) { - if ((e = clockNow - t._time) >= 0) t._call.call(null, e); - t = t._next; - } - --frame; - } - - function wake() { - clockNow = (clockLast = clock.now()) + clockSkew; - frame = timeout = 0; - try { - timerFlush(); - } finally { - frame = 0; - nap(); - clockNow = 0; - } - } - - function poke() { - var now = clock.now(), delay = now - clockLast; - if (delay > pokeDelay) clockSkew -= delay, clockLast = now; - } - - function nap() { - var t0, t1 = taskHead, t2, time = Infinity; - while (t1) { - if (t1._call) { - if (time > t1._time) time = t1._time; - t0 = t1, t1 = t1._next; - } else { - t2 = t1._next, t1._next = null; - t1 = t0 ? t0._next = t2 : taskHead = t2; - } - } - taskTail = t0; - sleep(time); - } - - function sleep(time) { - if (frame) return; // Soonest alarm already set, or will be. - if (timeout) timeout = clearTimeout(timeout); - var delay = time - clockNow; // Strictly less than if we recomputed clockNow. - if (delay > 24) { - if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew); - if (interval) interval = clearInterval(interval); - } else { - if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay); - frame = 1, setFrame(wake); - } - } - - var MAX_DIMENSIONS = 3; - - function x(d) { - return d.x; - } - - function y(d) { - return d.y; - } - - function z(d) { - return d.z; - } - - var initialRadius = 10, - initialAngleRoll = Math.PI * (3 - Math.sqrt(5)), // Golden ratio angle - initialAngleYaw = Math.PI * 20 / (9 + Math.sqrt(221)); // Markov irrational number - - function forceSimulation(nodes, numDimensions) { - numDimensions = numDimensions || 2; - - var nDim = Math.min(MAX_DIMENSIONS, Math.max(1, Math.round(numDimensions))), - simulation, - alpha = 1, - alphaMin = 0.001, - alphaDecay = 1 - Math.pow(alphaMin, 1 / 300), - alphaTarget = 0, - velocityDecay = 0.6, - forces = new Map(), - stepper = timer(step), - event = dispatch("tick", "end"); - - if (nodes == null) nodes = []; - - function step() { - tick(); - event.call("tick", simulation); - if (alpha < alphaMin) { - stepper.stop(); - event.call("end", simulation); - } - } - - function tick(iterations) { - var i, n = nodes.length, node; - - if (iterations === undefined) iterations = 1; - - for (var k = 0; k < iterations; ++k) { - alpha += (alphaTarget - alpha) * alphaDecay; - - forces.forEach(function (force) { - force(alpha); - }); - - for (i = 0; i < n; ++i) { - node = nodes[i]; - if (node.fx == null) node.x += node.vx *= velocityDecay; - else node.x = node.fx, node.vx = 0; - if (nDim > 1) { - if (node.fy == null) node.y += node.vy *= velocityDecay; - else node.y = node.fy, node.vy = 0; - } - if (nDim > 2) { - if (node.fz == null) node.z += node.vz *= velocityDecay; - else node.z = node.fz, node.vz = 0; - } - } - } - - return simulation; - } - - function initializeNodes() { - for (var i = 0, n = nodes.length, node; i < n; ++i) { - node = nodes[i], node.index = i; - if (node.fx != null) node.x = node.fx; - if (node.fy != null) node.y = node.fy; - if (node.fz != null) node.z = node.fz; - if (isNaN(node.x) || (nDim > 1 && isNaN(node.y)) || (nDim > 2 && isNaN(node.z))) { - var radius = initialRadius * (nDim > 2 ? Math.cbrt(i) : (nDim > 1 ? Math.sqrt(i) : i)), - rollAngle = i * initialAngleRoll, - yawAngle = i * initialAngleYaw; - - if (nDim === 1) { - node.x = radius; - } else if (nDim === 2) { - node.x = radius * Math.cos(rollAngle); - node.y = radius * Math.sin(rollAngle); - } else { // 3 dimensions: use spherical distribution along 2 irrational number angles - node.x = radius * Math.sin(rollAngle) * Math.cos(yawAngle); - node.y = radius * Math.cos(rollAngle); - node.z = radius * Math.sin(rollAngle) * Math.sin(yawAngle); - } - } - if (isNaN(node.vx) || (nDim > 1 && isNaN(node.vy)) || (nDim > 2 && isNaN(node.vz))) { - node.vx = 0; - if (nDim > 1) { node.vy = 0; } - if (nDim > 2) { node.vz = 0; } - } - } - } - - function initializeForce(force) { - if (force.initialize) force.initialize(nodes, nDim); - return force; - } - - initializeNodes(); - - return simulation = { - tick: tick, - - restart: function() { - return stepper.restart(step), simulation; - }, - - stop: function() { - return stepper.stop(), simulation; - }, - - numDimensions: function(_) { - return arguments.length - ? (nDim = Math.min(MAX_DIMENSIONS, Math.max(1, Math.round(_))), forces.forEach(initializeForce), simulation) - : nDim; - }, - - nodes: function(_) { - return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes; - }, - - alpha: function(_) { - return arguments.length ? (alpha = +_, simulation) : alpha; - }, - - alphaMin: function(_) { - return arguments.length ? (alphaMin = +_, simulation) : alphaMin; - }, - - alphaDecay: function(_) { - return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay; - }, - - alphaTarget: function(_) { - return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget; - }, - - velocityDecay: function(_) { - return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay; - }, - - force: function(name, _) { - return arguments.length > 1 ? ((_ == null ? forces.delete(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name); - }, - - find: function() { - var args = Array.prototype.slice.call(arguments); - var x = args.shift() || 0, - y = (nDim > 1 ? args.shift() : null) || 0, - z = (nDim > 2 ? args.shift() : null) || 0, - radius = args.shift() || Infinity; - - var i = 0, - n = nodes.length, - dx, - dy, - dz, - d2, - node, - closest; - - radius *= radius; - - for (i = 0; i < n; ++i) { - node = nodes[i]; - dx = x - node.x; - dy = y - (node.y || 0); - dz = z - (node.z ||0); - d2 = dx * dx + dy * dy + dz * dz; - if (d2 < radius) closest = node, radius = d2; - } - - return closest; - }, - - on: function(name, _) { - return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name); - } - }; - } - - function forceManyBody() { - var nodes, - nDim, - node, - alpha, - strength = constant(-30), - strengths, - distanceMin2 = 1, - distanceMax2 = Infinity, - theta2 = 0.81; - - function force(_) { - var i, - n = nodes.length, - tree = - (nDim === 1 ? binarytree(nodes, x) - :(nDim === 2 ? quadtree(nodes, x, y) - :(nDim === 3 ? octree(nodes, x, y, z) - :null - ))).visitAfter(accumulate); - - for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply); - } - - function initialize() { - if (!nodes) return; - var i, n = nodes.length, node; - strengths = new Array(n); - for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes); - } - - function accumulate(treeNode) { - var strength = 0, q, c, weight = 0, x, y, z, i; - var numChildren = treeNode.length; - - // For internal nodes, accumulate forces from children. - if (numChildren) { - for (x = y = z = i = 0; i < numChildren; ++i) { - if ((q = treeNode[i]) && (c = Math.abs(q.value))) { - strength += q.value, weight += c, x += c * (q.x || 0), y += c * (q.y || 0), z += c * (q.z || 0); - } - } - strength *= Math.sqrt(4 / numChildren); // scale accumulated strength according to number of dimensions - - treeNode.x = x / weight; - if (nDim > 1) { treeNode.y = y / weight; } - if (nDim > 2) { treeNode.z = z / weight; } - } - - // For leaf nodes, accumulate forces from coincident nodes. - else { - q = treeNode; - q.x = q.data.x; - if (nDim > 1) { q.y = q.data.y; } - if (nDim > 2) { q.z = q.data.z; } - do strength += strengths[q.data.index]; - while (q = q.next); - } - - treeNode.value = strength; - } - - function apply(treeNode, x1, arg1, arg2, arg3) { - if (!treeNode.value) return true; - var x2 = [arg1, arg2, arg3][nDim-1]; - - var x = treeNode.x - node.x, - y = (nDim > 1 ? treeNode.y - node.y : 0), - z = (nDim > 2 ? treeNode.z - node.z : 0), - w = x2 - x1, - l = x * x + y * y + z * z; - - // Apply the Barnes-Hut approximation if possible. - // Limit forces for very close nodes; randomize direction if coincident. - if (w * w / theta2 < l) { - if (l < distanceMax2) { - if (x === 0) x = jiggle(), l += x * x; - if (nDim > 1 && y === 0) y = jiggle(), l += y * y; - if (nDim > 2 && z === 0) z = jiggle(), l += z * z; - if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); - node.vx += x * treeNode.value * alpha / l; - if (nDim > 1) { node.vy += y * treeNode.value * alpha / l; } - if (nDim > 2) { node.vz += z * treeNode.value * alpha / l; } - } - return true; - } - - // Otherwise, process points directly. - else if (treeNode.length || l >= distanceMax2) return; - - // Limit forces for very close nodes; randomize direction if coincident. - if (treeNode.data !== node || treeNode.next) { - if (x === 0) x = jiggle(), l += x * x; - if (nDim > 1 && y === 0) y = jiggle(), l += y * y; - if (nDim > 2 && z === 0) z = jiggle(), l += z * z; - if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); - } - - do if (treeNode.data !== node) { - w = strengths[treeNode.data.index] * alpha / l; - node.vx += x * w; - if (nDim > 1) { node.vy += y * w; } - if (nDim > 2) { node.vz += z * w; } - } while (treeNode = treeNode.next); - } - - force.initialize = function(initNodes, numDimensions) { - nodes = initNodes; - nDim = numDimensions; - initialize(); - }; - - force.strength = function(_) { - return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; - }; - - force.distanceMin = function(_) { - return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2); - }; - - force.distanceMax = function(_) { - return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2); - }; - - force.theta = function(_) { - return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2); - }; - - return force; - } - - function forceRadial(radius, x, y, z) { - var nodes, - nDim, - strength = constant(0.1), - strengths, - radiuses; - - if (typeof radius !== "function") radius = constant(+radius); - if (x == null) x = 0; - if (y == null) y = 0; - if (z == null) z = 0; - - function force(alpha) { - for (var i = 0, n = nodes.length; i < n; ++i) { - var node = nodes[i], - dx = node.x - x || 1e-6, - dy = (node.y || 0) - y || 1e-6, - dz = (node.z || 0) - z || 1e-6, - r = Math.sqrt(dx * dx + dy * dy + dz * dz), - k = (radiuses[i] - r) * strengths[i] * alpha / r; - node.vx += dx * k; - if (nDim>1) { node.vy += dy * k; } - if (nDim>2) { node.vz += dz * k; } - } - } - - function initialize() { - if (!nodes) return; - var i, n = nodes.length; - strengths = new Array(n); - radiuses = new Array(n); - for (i = 0; i < n; ++i) { - radiuses[i] = +radius(nodes[i], i, nodes); - strengths[i] = isNaN(radiuses[i]) ? 0 : +strength(nodes[i], i, nodes); - } - } - - force.initialize = function(initNodes, numDimensions) { - nodes = initNodes; - nDim = numDimensions; - initialize(); - }; - - force.strength = function(_) { - return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; - }; - - force.radius = function(_) { - return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), initialize(), force) : radius; - }; - - force.x = function(_) { - return arguments.length ? (x = +_, force) : x; - }; - - force.y = function(_) { - return arguments.length ? (y = +_, force) : y; - }; - - force.z = function(_) { - return arguments.length ? (z = +_, force) : z; - }; - - return force; - } - - var ngraph_events = function eventify(subject) { - validateSubject(subject); - - var eventsStorage = createEventsStorage(subject); - subject.on = eventsStorage.on; - subject.off = eventsStorage.off; - subject.fire = eventsStorage.fire; - return subject; - }; - - function createEventsStorage(subject) { - // Store all event listeners to this hash. Key is event name, value is array - // of callback records. - // - // A callback record consists of callback function and its optional context: - // { 'eventName' => [{callback: function, ctx: object}] } - var registeredEvents = Object.create(null); - - return { - on: function (eventName, callback, ctx) { - if (typeof callback !== 'function') { - throw new Error('callback is expected to be a function'); - } - var handlers = registeredEvents[eventName]; - if (!handlers) { - handlers = registeredEvents[eventName] = []; - } - handlers.push({callback: callback, ctx: ctx}); - - return subject; - }, - - off: function (eventName, callback) { - var wantToRemoveAll = (typeof eventName === 'undefined'); - if (wantToRemoveAll) { - // Killing old events storage should be enough in this case: - registeredEvents = Object.create(null); - return subject; - } - - if (registeredEvents[eventName]) { - var deleteAllCallbacksForEvent = (typeof callback !== 'function'); - if (deleteAllCallbacksForEvent) { - delete registeredEvents[eventName]; - } else { - var callbacks = registeredEvents[eventName]; - for (var i = 0; i < callbacks.length; ++i) { - if (callbacks[i].callback === callback) { - callbacks.splice(i, 1); - } - } - } - } - - return subject; - }, - - fire: function (eventName) { - var callbacks = registeredEvents[eventName]; - if (!callbacks) { - return subject; - } - - var fireArguments; - if (arguments.length > 1) { - fireArguments = Array.prototype.splice.call(arguments, 1); - } - for(var i = 0; i < callbacks.length; ++i) { - var callbackInfo = callbacks[i]; - callbackInfo.callback.apply(callbackInfo.ctx, fireArguments); - } - - return subject; - } - }; - } - - function validateSubject(subject) { - if (!subject) { - throw new Error('Eventify cannot use falsy object as events subject'); - } - var reservedWords = ['on', 'fire', 'off']; - for (var i = 0; i < reservedWords.length; ++i) { - if (subject.hasOwnProperty(reservedWords[i])) { - throw new Error("Subject cannot be eventified, since it already has property '" + reservedWords[i] + "'"); - } - } - } - - /** - * @fileOverview Contains definition of the core graph object. - */ - - // TODO: need to change storage layer: - // 1. Be able to get all nodes O(1) - // 2. Be able to get number of links O(1) - - /** - * @example - * var graph = require('ngraph.graph')(); - * graph.addNode(1); // graph has one node. - * graph.addLink(2, 3); // now graph contains three nodes and one link. - * - */ - var ngraph_graph = createGraph; - - - - /** - * Creates a new graph - */ - function createGraph(options) { - // Graph structure is maintained as dictionary of nodes - // and array of links. Each node has 'links' property which - // hold all links related to that node. And general links - // array is used to speed up all links enumeration. This is inefficient - // in terms of memory, but simplifies coding. - options = options || {}; - if ('uniqueLinkId' in options) { - console.warn( - 'ngraph.graph: Starting from version 0.14 `uniqueLinkId` is deprecated.\n' + - 'Use `multigraph` option instead\n', - '\n', - 'Note: there is also change in default behavior: From now on each graph\n'+ - 'is considered to be not a multigraph by default (each edge is unique).' - ); - - options.multigraph = options.uniqueLinkId; - } - - // Dear reader, the non-multigraphs do not guarantee that there is only - // one link for a given pair of node. When this option is set to false - // we can save some memory and CPU (18% faster for non-multigraph); - if (options.multigraph === undefined) options.multigraph = false; - - if (typeof Map !== 'function') { - // TODO: Should we polyfill it ourselves? We don't use much operations there.. - throw new Error('ngraph.graph requires `Map` to be defined. Please polyfill it before using ngraph'); - } - - var nodes = new Map(); - var links = [], - // Hash of multi-edges. Used to track ids of edges between same nodes - multiEdges = {}, - suspendEvents = 0, - - createLink = options.multigraph ? createUniqueLink : createSingleLink, - - // Our graph API provides means to listen to graph changes. Users can subscribe - // to be notified about changes in the graph by using `on` method. However - // in some cases they don't use it. To avoid unnecessary memory consumption - // we will not record graph changes until we have at least one subscriber. - // Code below supports this optimization. - // - // Accumulates all changes made during graph updates. - // Each change element contains: - // changeType - one of the strings: 'add', 'remove' or 'update'; - // node - if change is related to node this property is set to changed graph's node; - // link - if change is related to link this property is set to changed graph's link; - changes = [], - recordLinkChange = noop, - recordNodeChange = noop, - enterModification = noop, - exitModification = noop; - - // this is our public API: - var graphPart = { - /** - * Adds node to the graph. If node with given id already exists in the graph - * its data is extended with whatever comes in 'data' argument. - * - * @param nodeId the node's identifier. A string or number is preferred. - * @param [data] additional data for the node being added. If node already - * exists its data object is augmented with the new one. - * - * @return {node} The newly added node or node with given id if it already exists. - */ - addNode: addNode, - - /** - * Adds a link to the graph. The function always create a new - * link between two nodes. If one of the nodes does not exists - * a new node is created. - * - * @param fromId link start node id; - * @param toId link end node id; - * @param [data] additional data to be set on the new link; - * - * @return {link} The newly created link - */ - addLink: addLink, - - /** - * Removes link from the graph. If link does not exist does nothing. - * - * @param link - object returned by addLink() or getLinks() methods. - * - * @returns true if link was removed; false otherwise. - */ - removeLink: removeLink, - - /** - * Removes node with given id from the graph. If node does not exist in the graph - * does nothing. - * - * @param nodeId node's identifier passed to addNode() function. - * - * @returns true if node was removed; false otherwise. - */ - removeNode: removeNode, - - /** - * Gets node with given identifier. If node does not exist undefined value is returned. - * - * @param nodeId requested node identifier; - * - * @return {node} in with requested identifier or undefined if no such node exists. - */ - getNode: getNode, - - /** - * Gets number of nodes in this graph. - * - * @return number of nodes in the graph. - */ - getNodesCount: function () { - return nodes.size; - }, - - /** - * Gets total number of links in the graph. - */ - getLinksCount: function () { - return links.length; - }, - - /** - * Gets all links (inbound and outbound) from the node with given id. - * If node with given id is not found null is returned. - * - * @param nodeId requested node identifier. - * - * @return Array of links from and to requested node if such node exists; - * otherwise null is returned. - */ - getLinks: getLinks, - - /** - * Invokes callback on each node of the graph. - * - * @param {Function(node)} callback Function to be invoked. The function - * is passed one argument: visited node. - */ - forEachNode: forEachNode, - - /** - * Invokes callback on every linked (adjacent) node to the given one. - * - * @param nodeId Identifier of the requested node. - * @param {Function(node, link)} callback Function to be called on all linked nodes. - * The function is passed two parameters: adjacent node and link object itself. - * @param oriented if true graph treated as oriented. - */ - forEachLinkedNode: forEachLinkedNode, - - /** - * Enumerates all links in the graph - * - * @param {Function(link)} callback Function to be called on all links in the graph. - * The function is passed one parameter: graph's link object. - * - * Link object contains at least the following fields: - * fromId - node id where link starts; - * toId - node id where link ends, - * data - additional data passed to graph.addLink() method. - */ - forEachLink: forEachLink, - - /** - * Suspend all notifications about graph changes until - * endUpdate is called. - */ - beginUpdate: enterModification, - - /** - * Resumes all notifications about graph changes and fires - * graph 'changed' event in case there are any pending changes. - */ - endUpdate: exitModification, - - /** - * Removes all nodes and links from the graph. - */ - clear: clear, - - /** - * Detects whether there is a link between two nodes. - * Operation complexity is O(n) where n - number of links of a node. - * NOTE: this function is synonim for getLink() - * - * @returns link if there is one. null otherwise. - */ - hasLink: getLink, - - /** - * Detects whether there is a node with given id - * - * Operation complexity is O(1) - * NOTE: this function is synonim for getNode() - * - * @returns node if there is one; Falsy value otherwise. - */ - hasNode: getNode, - - /** - * Gets an edge between two nodes. - * Operation complexity is O(n) where n - number of links of a node. - * - * @param {string} fromId link start identifier - * @param {string} toId link end identifier - * - * @returns link if there is one. null otherwise. - */ - getLink: getLink - }; - - // this will add `on()` and `fire()` methods. - ngraph_events(graphPart); - - monitorSubscribers(); - - return graphPart; - - function monitorSubscribers() { - var realOn = graphPart.on; - - // replace real `on` with our temporary on, which will trigger change - // modification monitoring: - graphPart.on = on; - - function on() { - // now it's time to start tracking stuff: - graphPart.beginUpdate = enterModification = enterModificationReal; - graphPart.endUpdate = exitModification = exitModificationReal; - recordLinkChange = recordLinkChangeReal; - recordNodeChange = recordNodeChangeReal; - - // this will replace current `on` method with real pub/sub from `eventify`. - graphPart.on = realOn; - // delegate to real `on` handler: - return realOn.apply(graphPart, arguments); - } - } - - function recordLinkChangeReal(link, changeType) { - changes.push({ - link: link, - changeType: changeType - }); - } - - function recordNodeChangeReal(node, changeType) { - changes.push({ - node: node, - changeType: changeType - }); - } - - function addNode(nodeId, data) { - if (nodeId === undefined) { - throw new Error('Invalid node identifier'); - } - - enterModification(); - - var node = getNode(nodeId); - if (!node) { - node = new Node$1(nodeId, data); - recordNodeChange(node, 'add'); - } else { - node.data = data; - recordNodeChange(node, 'update'); - } - - nodes.set(nodeId, node); - - exitModification(); - return node; - } - - function getNode(nodeId) { - return nodes.get(nodeId); - } - - function removeNode(nodeId) { - var node = getNode(nodeId); - if (!node) { - return false; - } - - enterModification(); - - var prevLinks = node.links; - if (prevLinks) { - node.links = null; - for(var i = 0; i < prevLinks.length; ++i) { - removeLink(prevLinks[i]); - } - } - - nodes.delete(nodeId); - - recordNodeChange(node, 'remove'); - - exitModification(); - - return true; - } - - - function addLink(fromId, toId, data) { - enterModification(); - - var fromNode = getNode(fromId) || addNode(fromId); - var toNode = getNode(toId) || addNode(toId); - - var link = createLink(fromId, toId, data); - - links.push(link); - - // TODO: this is not cool. On large graphs potentially would consume more memory. - addLinkToNode(fromNode, link); - if (fromId !== toId) { - // make sure we are not duplicating links for self-loops - addLinkToNode(toNode, link); - } - - recordLinkChange(link, 'add'); - - exitModification(); - - return link; - } - - function createSingleLink(fromId, toId, data) { - var linkId = makeLinkId(fromId, toId); - return new Link(fromId, toId, data, linkId); - } - - function createUniqueLink(fromId, toId, data) { - // TODO: Get rid of this method. - var linkId = makeLinkId(fromId, toId); - var isMultiEdge = multiEdges.hasOwnProperty(linkId); - if (isMultiEdge || getLink(fromId, toId)) { - if (!isMultiEdge) { - multiEdges[linkId] = 0; - } - var suffix = '@' + (++multiEdges[linkId]); - linkId = makeLinkId(fromId + suffix, toId + suffix); - } - - return new Link(fromId, toId, data, linkId); - } - - function getLinks(nodeId) { - var node = getNode(nodeId); - return node ? node.links : null; - } - - function removeLink(link) { - if (!link) { - return false; - } - var idx = indexOfElementInArray(link, links); - if (idx < 0) { - return false; - } - - enterModification(); - - links.splice(idx, 1); - - var fromNode = getNode(link.fromId); - var toNode = getNode(link.toId); - - if (fromNode) { - idx = indexOfElementInArray(link, fromNode.links); - if (idx >= 0) { - fromNode.links.splice(idx, 1); - } - } - - if (toNode) { - idx = indexOfElementInArray(link, toNode.links); - if (idx >= 0) { - toNode.links.splice(idx, 1); - } - } - - recordLinkChange(link, 'remove'); - - exitModification(); - - return true; - } - - function getLink(fromNodeId, toNodeId) { - // TODO: Use sorted links to speed this up - var node = getNode(fromNodeId), - i; - if (!node || !node.links) { - return null; - } - - for (i = 0; i < node.links.length; ++i) { - var link = node.links[i]; - if (link.fromId === fromNodeId && link.toId === toNodeId) { - return link; - } - } - - return null; // no link. - } - - function clear() { - enterModification(); - forEachNode(function(node) { - removeNode(node.id); - }); - exitModification(); - } - - function forEachLink(callback) { - var i, length; - if (typeof callback === 'function') { - for (i = 0, length = links.length; i < length; ++i) { - callback(links[i]); - } - } - } - - function forEachLinkedNode(nodeId, callback, oriented) { - var node = getNode(nodeId); - - if (node && node.links && typeof callback === 'function') { - if (oriented) { - return forEachOrientedLink(node.links, nodeId, callback); - } else { - return forEachNonOrientedLink(node.links, nodeId, callback); - } - } - } - - function forEachNonOrientedLink(links, nodeId, callback) { - var quitFast; - for (var i = 0; i < links.length; ++i) { - var link = links[i]; - var linkedNodeId = link.fromId === nodeId ? link.toId : link.fromId; - - quitFast = callback(nodes.get(linkedNodeId), link); - if (quitFast) { - return true; // Client does not need more iterations. Break now. - } - } - } - - function forEachOrientedLink(links, nodeId, callback) { - var quitFast; - for (var i = 0; i < links.length; ++i) { - var link = links[i]; - if (link.fromId === nodeId) { - quitFast = callback(nodes.get(link.toId), link); - if (quitFast) { - return true; // Client does not need more iterations. Break now. - } - } - } - } - - // we will not fire anything until users of this library explicitly call `on()` - // method. - function noop() {} - - // Enter, Exit modification allows bulk graph updates without firing events. - function enterModificationReal() { - suspendEvents += 1; - } - - function exitModificationReal() { - suspendEvents -= 1; - if (suspendEvents === 0 && changes.length > 0) { - graphPart.fire('changed', changes); - changes.length = 0; - } - } - - function forEachNode(callback) { - if (typeof callback !== 'function') { - throw new Error('Function is expected to iterate over graph nodes. You passed ' + callback); - } - - var valuesIterator = nodes.values(); - var nextValue = valuesIterator.next(); - while (!nextValue.done) { - if (callback(nextValue.value)) { - return true; // client doesn't want to proceed. Return. - } - nextValue = valuesIterator.next(); - } - } - } - - // need this for old browsers. Should this be a separate module? - function indexOfElementInArray(element, array) { - if (!array) return -1; - - if (array.indexOf) { - return array.indexOf(element); - } - - var len = array.length, - i; - - for (i = 0; i < len; i += 1) { - if (array[i] === element) { - return i; - } - } - - return -1; - } - - /** - * Internal structure to represent node; - */ - function Node$1(id, data) { - this.id = id; - this.links = null; - this.data = data; - } - - function addLinkToNode(node, link) { - if (node.links) { - node.links.push(link); - } else { - node.links = [link]; - } - } - - /** - * Internal structure to represent links; - */ - function Link(fromId, toId, data, id) { - this.fromId = fromId; - this.toId = toId; - this.data = data; - this.id = id; - } - - function makeLinkId(fromId, toId) { - return fromId.toString() + '👉 ' + toId.toString(); - } - - var spring = Spring; - - /** - * Represents a physical spring. Spring connects two bodies, has rest length - * stiffness coefficient and optional weight - */ - function Spring(fromBody, toBody, length, coeff, weight) { - this.from = fromBody; - this.to = toBody; - this.length = length; - this.coeff = coeff; - - this.weight = typeof weight === 'number' ? weight : 1; - } - - var ngraph_expose = exposeProperties; - - /** - * Augments `target` object with getter/setter functions, which modify settings - * - * @example - * var target = {}; - * exposeProperties({ age: 42}, target); - * target.age(); // returns 42 - * target.age(24); // make age 24; - * - * var filteredTarget = {}; - * exposeProperties({ age: 42, name: 'John'}, filteredTarget, ['name']); - * filteredTarget.name(); // returns 'John' - * filteredTarget.age === undefined; // true - */ - function exposeProperties(settings, target, filter) { - var needsFilter = Object.prototype.toString.call(filter) === '[object Array]'; - if (needsFilter) { - for (var i = 0; i < filter.length; ++i) { - augment(settings, target, filter[i]); - } - } else { - for (var key in settings) { - augment(settings, target, key); - } - } - } - - function augment(source, target, key) { - if (source.hasOwnProperty(key)) { - if (typeof target[key] === 'function') { - // this accessor is already defined. Ignore it - return; - } - target[key] = function (value) { - if (value !== undefined) { - source[key] = value; - return target; - } - return source[key]; - }; - } - } - - var ngraph_merge = merge; - - /** - * Augments `target` with properties in `options`. Does not override - * target's properties if they are defined and matches expected type in - * options - * - * @returns {Object} merged object - */ - function merge(target, options) { - var key; - if (!target) { target = {}; } - if (options) { - for (key in options) { - if (options.hasOwnProperty(key)) { - var targetHasIt = target.hasOwnProperty(key), - optionsValueType = typeof options[key], - shouldReplace = !targetHasIt || (typeof target[key] !== optionsValueType); - - if (shouldReplace) { - target[key] = options[key]; - } else if (optionsValueType === 'object') { - // go deep, don't care about loops here, we are simple API!: - target[key] = merge(target[key], options[key]); - } - } - } - } - - return target; - } - - function createCommonjsModule(fn, module) { - return module = { exports: {} }, fn(module, module.exports), module.exports; - } - - var ngraph_random = createCommonjsModule(function (module) { - module.exports = random; - - // TODO: Deprecate? - module.exports.random = random, - module.exports.randomIterator = randomIterator; - - /** - * Creates seeded PRNG with two methods: - * next() and nextDouble() - */ - function random(inputSeed) { - var seed = typeof inputSeed === 'number' ? inputSeed : (+new Date()); - return new Generator(seed) - } - - function Generator(seed) { - this.seed = seed; - } - - /** - * Generates random integer number in the range from 0 (inclusive) to maxValue (exclusive) - * - * @param maxValue Number REQUIRED. Omitting this number will result in NaN values from PRNG. - */ - Generator.prototype.next = next; - - /** - * Generates random double number in the range from 0 (inclusive) to 1 (exclusive) - * This function is the same as Math.random() (except that it could be seeded) - */ - Generator.prototype.nextDouble = nextDouble; - - /** - * Returns a random real number uniformly in [0, 1) - */ - Generator.prototype.uniform = nextDouble; - - Generator.prototype.gaussian = gaussian; - - function gaussian() { - // use the polar form of the Box-Muller transform - // based on https://introcs.cs.princeton.edu/java/23recursion/StdRandom.java - var r, x, y; - do { - x = this.nextDouble() * 2 - 1; - y = this.nextDouble() * 2 - 1; - r = x * x + y * y; - } while (r >= 1 || r === 0); - - return x * Math.sqrt(-2 * Math.log(r)/r); - } - - function nextDouble() { - var seed = this.seed; - // Robert Jenkins' 32 bit integer hash function. - seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff; - seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff; - seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff; - seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff; - seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff; - seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff; - this.seed = seed; - return (seed & 0xfffffff) / 0x10000000; - } - - function next(maxValue) { - return Math.floor(this.nextDouble() * maxValue); - } - - /* - * Creates iterator over array, which returns items of array in random order - * Time complexity is guaranteed to be O(n); - */ - function randomIterator(array, customRandom) { - var localRandom = customRandom || random(); - if (typeof localRandom.next !== 'function') { - throw new Error('customRandom does not match expected API: next() function is missing'); - } - - return { - forEach: forEach, - - /** - * Shuffles array randomly, in place. - */ - shuffle: shuffle - }; - - function shuffle() { - var i, j, t; - for (i = array.length - 1; i > 0; --i) { - j = localRandom.next(i + 1); // i inclusive - t = array[j]; - array[j] = array[i]; - array[i] = t; - } - - return array; - } - - function forEach(callback) { - var i, j, t; - for (i = array.length - 1; i > 0; --i) { - j = localRandom.next(i + 1); // i inclusive - t = array[j]; - array[j] = array[i]; - array[i] = t; - - callback(t); - } - - if (array.length) { - callback(array[0]); - } - } - } - }); - var ngraph_random_1 = ngraph_random.random; - var ngraph_random_2 = ngraph_random.randomIterator; - - /** - * Internal data structure to represent 2D QuadTree node - */ - var node = function Node() { - // body stored inside this node. In quad tree only leaf nodes (by construction) - // contain boides: - this.body = null; - - // Child nodes are stored in quads. Each quad is presented by number: - // 0 | 1 - // ----- - // 2 | 3 - this.quad0 = null; - this.quad1 = null; - this.quad2 = null; - this.quad3 = null; - - // Total mass of current node - this.mass = 0; - - // Center of mass coordinates - this.massX = 0; - this.massY = 0; - - // bounding box coordinates - this.left = 0; - this.top = 0; - this.bottom = 0; - this.right = 0; - }; - - var insertStack = InsertStack; - - /** - * Our implmentation of QuadTree is non-recursive to avoid GC hit - * This data structure represent stack of elements - * which we are trying to insert into quad tree. - */ - function InsertStack () { - this.stack = []; - this.popIdx = 0; - } - - InsertStack.prototype = { - isEmpty: function() { - return this.popIdx === 0; - }, - push: function (node, body) { - var item = this.stack[this.popIdx]; - if (!item) { - // we are trying to avoid memory pressue: create new element - // only when absolutely necessary - this.stack[this.popIdx] = new InsertStackElement(node, body); - } else { - item.node = node; - item.body = body; - } - ++this.popIdx; - }, - pop: function () { - if (this.popIdx > 0) { - return this.stack[--this.popIdx]; - } - }, - reset: function () { - this.popIdx = 0; - } - }; - - function InsertStackElement(node, body) { - this.node = node; // QuadTree node - this.body = body; // physical body which needs to be inserted to node - } - - var isSamePosition = function isSamePosition(point1, point2) { - var dx = Math.abs(point1.x - point2.x); - var dy = Math.abs(point1.y - point2.y); - - return (dx < 1e-8 && dy < 1e-8); - }; - - /** - * This is Barnes Hut simulation algorithm for 2d case. Implementation - * is highly optimized (avoids recusion and gc pressure) - * - * http://www.cs.princeton.edu/courses/archive/fall03/cs126/assignments/barnes-hut.html - */ - - var ngraph_quadtreebh = function(options) { - options = options || {}; - options.gravity = typeof options.gravity === 'number' ? options.gravity : -1; - options.theta = typeof options.theta === 'number' ? options.theta : 0.8; - - // we require deterministic randomness here - var random = ngraph_random.random(1984), - Node = node, - InsertStack = insertStack, - isSamePosition$1 = isSamePosition; - - var gravity = options.gravity, - updateQueue = [], - insertStack$1 = new InsertStack(), - theta = options.theta, - - nodesCache = [], - currentInCache = 0, - root = newNode(); - - return { - insertBodies: insertBodies, - /** - * Gets root node if its present - */ - getRoot: function() { - return root; - }, - updateBodyForce: update, - options: function(newOptions) { - if (newOptions) { - if (typeof newOptions.gravity === 'number') { - gravity = newOptions.gravity; - } - if (typeof newOptions.theta === 'number') { - theta = newOptions.theta; - } - - return this; - } - - return { - gravity: gravity, - theta: theta - }; - } - }; - - function newNode() { - // To avoid pressure on GC we reuse nodes. - var node = nodesCache[currentInCache]; - if (node) { - node.quad0 = null; - node.quad1 = null; - node.quad2 = null; - node.quad3 = null; - node.body = null; - node.mass = node.massX = node.massY = 0; - node.left = node.right = node.top = node.bottom = 0; - } else { - node = new Node(); - nodesCache[currentInCache] = node; - } - - ++currentInCache; - return node; - } - - function update(sourceBody) { - var queue = updateQueue, - v, - dx, - dy, - r, fx = 0, - fy = 0, - queueLength = 1, - shiftIdx = 0, - pushIdx = 1; - - queue[0] = root; - - while (queueLength) { - var node = queue[shiftIdx], - body = node.body; - - queueLength -= 1; - shiftIdx += 1; - var differentBody = (body !== sourceBody); - if (body && differentBody) { - // If the current node is a leaf node (and it is not source body), - // calculate the force exerted by the current node on body, and add this - // amount to body's net force. - dx = body.pos.x - sourceBody.pos.x; - dy = body.pos.y - sourceBody.pos.y; - r = Math.sqrt(dx * dx + dy * dy); - - if (r === 0) { - // Poor man's protection against zero distance. - dx = (random.nextDouble() - 0.5) / 50; - dy = (random.nextDouble() - 0.5) / 50; - r = Math.sqrt(dx * dx + dy * dy); - } - - // This is standard gravition force calculation but we divide - // by r^3 to save two operations when normalizing force vector. - v = gravity * body.mass * sourceBody.mass / (r * r * r); - fx += v * dx; - fy += v * dy; - } else if (differentBody) { - // Otherwise, calculate the ratio s / r, where s is the width of the region - // represented by the internal node, and r is the distance between the body - // and the node's center-of-mass - dx = node.massX / node.mass - sourceBody.pos.x; - dy = node.massY / node.mass - sourceBody.pos.y; - r = Math.sqrt(dx * dx + dy * dy); - - if (r === 0) { - // Sorry about code duplucation. I don't want to create many functions - // right away. Just want to see performance first. - dx = (random.nextDouble() - 0.5) / 50; - dy = (random.nextDouble() - 0.5) / 50; - r = Math.sqrt(dx * dx + dy * dy); - } - // If s / r < θ, treat this internal node as a single body, and calculate the - // force it exerts on sourceBody, and add this amount to sourceBody's net force. - if ((node.right - node.left) / r < theta) { - // in the if statement above we consider node's width only - // because the region was squarified during tree creation. - // Thus there is no difference between using width or height. - v = gravity * node.mass * sourceBody.mass / (r * r * r); - fx += v * dx; - fy += v * dy; - } else { - // Otherwise, run the procedure recursively on each of the current node's children. - - // I intentionally unfolded this loop, to save several CPU cycles. - if (node.quad0) { - queue[pushIdx] = node.quad0; - queueLength += 1; - pushIdx += 1; - } - if (node.quad1) { - queue[pushIdx] = node.quad1; - queueLength += 1; - pushIdx += 1; - } - if (node.quad2) { - queue[pushIdx] = node.quad2; - queueLength += 1; - pushIdx += 1; - } - if (node.quad3) { - queue[pushIdx] = node.quad3; - queueLength += 1; - pushIdx += 1; - } - } - } - } - - sourceBody.force.x += fx; - sourceBody.force.y += fy; - } - - function insertBodies(bodies) { - var x1 = Number.MAX_VALUE, - y1 = Number.MAX_VALUE, - x2 = Number.MIN_VALUE, - y2 = Number.MIN_VALUE, - i, - max = bodies.length; - - // To reduce quad tree depth we are looking for exact bounding box of all particles. - i = max; - while (i--) { - var x = bodies[i].pos.x; - var y = bodies[i].pos.y; - if (x < x1) { - x1 = x; - } - if (x > x2) { - x2 = x; - } - if (y < y1) { - y1 = y; - } - if (y > y2) { - y2 = y; - } - } - - // Squarify the bounds. - var dx = x2 - x1, - dy = y2 - y1; - if (dx > dy) { - y2 = y1 + dx; - } else { - x2 = x1 + dy; - } - - currentInCache = 0; - root = newNode(); - root.left = x1; - root.right = x2; - root.top = y1; - root.bottom = y2; - - i = max - 1; - if (i >= 0) { - root.body = bodies[i]; - } - while (i--) { - insert(bodies[i]); - } - } - - function insert(newBody) { - insertStack$1.reset(); - insertStack$1.push(root, newBody); - - while (!insertStack$1.isEmpty()) { - var stackItem = insertStack$1.pop(), - node = stackItem.node, - body = stackItem.body; - - if (!node.body) { - // This is internal node. Update the total mass of the node and center-of-mass. - var x = body.pos.x; - var y = body.pos.y; - node.mass = node.mass + body.mass; - node.massX = node.massX + body.mass * x; - node.massY = node.massY + body.mass * y; - - // Recursively insert the body in the appropriate quadrant. - // But first find the appropriate quadrant. - var quadIdx = 0, // Assume we are in the 0's quad. - left = node.left, - right = (node.right + left) / 2, - top = node.top, - bottom = (node.bottom + top) / 2; - - if (x > right) { // somewhere in the eastern part. - quadIdx = quadIdx + 1; - left = right; - right = node.right; - } - if (y > bottom) { // and in south. - quadIdx = quadIdx + 2; - top = bottom; - bottom = node.bottom; - } - - var child = getChild(node, quadIdx); - if (!child) { - // The node is internal but this quadrant is not taken. Add - // subnode to it. - child = newNode(); - child.left = left; - child.top = top; - child.right = right; - child.bottom = bottom; - child.body = body; - - setChild(node, quadIdx, child); - } else { - // continue searching in this quadrant. - insertStack$1.push(child, body); - } - } else { - // We are trying to add to the leaf node. - // We have to convert current leaf into internal node - // and continue adding two nodes. - var oldBody = node.body; - node.body = null; // internal nodes do not cary bodies - - if (isSamePosition$1(oldBody.pos, body.pos)) { - // Prevent infinite subdivision by bumping one node - // anywhere in this quadrant - var retriesCount = 3; - do { - var offset = random.nextDouble(); - var dx = (node.right - node.left) * offset; - var dy = (node.bottom - node.top) * offset; - - oldBody.pos.x = node.left + dx; - oldBody.pos.y = node.top + dy; - retriesCount -= 1; - // Make sure we don't bump it out of the box. If we do, next iteration should fix it - } while (retriesCount > 0 && isSamePosition$1(oldBody.pos, body.pos)); - - if (retriesCount === 0 && isSamePosition$1(oldBody.pos, body.pos)) { - // This is very bad, we ran out of precision. - // if we do not return from the method we'll get into - // infinite loop here. So we sacrifice correctness of layout, and keep the app running - // Next layout iteration should get larger bounding box in the first step and fix this - return; - } - } - // Next iteration should subdivide node further. - insertStack$1.push(node, oldBody); - insertStack$1.push(node, body); - } - } - } - }; - - function getChild(node, idx) { - if (idx === 0) return node.quad0; - if (idx === 1) return node.quad1; - if (idx === 2) return node.quad2; - if (idx === 3) return node.quad3; - return null; - } - - function setChild(node, idx, child) { - if (idx === 0) node.quad0 = child; - else if (idx === 1) node.quad1 = child; - else if (idx === 2) node.quad2 = child; - else if (idx === 3) node.quad3 = child; - } - - var bounds = function (bodies, settings) { - var random = ngraph_random.random(42); - var boundingBox = { x1: 0, y1: 0, x2: 0, y2: 0 }; - - return { - box: boundingBox, - - update: updateBoundingBox, - - reset : function () { - boundingBox.x1 = boundingBox.y1 = 0; - boundingBox.x2 = boundingBox.y2 = 0; - }, - - getBestNewPosition: function (neighbors) { - var graphRect = boundingBox; - - var baseX = 0, baseY = 0; - - if (neighbors.length) { - for (var i = 0; i < neighbors.length; ++i) { - baseX += neighbors[i].pos.x; - baseY += neighbors[i].pos.y; - } - - baseX /= neighbors.length; - baseY /= neighbors.length; - } else { - baseX = (graphRect.x1 + graphRect.x2) / 2; - baseY = (graphRect.y1 + graphRect.y2) / 2; - } - - var springLength = settings.springLength; - return { - x: baseX + random.next(springLength) - springLength / 2, - y: baseY + random.next(springLength) - springLength / 2 - }; - } - }; - - function updateBoundingBox() { - var i = bodies.length; - if (i === 0) { return; } // don't have to wory here. - - var x1 = Number.MAX_VALUE, - y1 = Number.MAX_VALUE, - x2 = Number.MIN_VALUE, - y2 = Number.MIN_VALUE; - - while(i--) { - // this is O(n), could it be done faster with quadtree? - // how about pinned nodes? - var body = bodies[i]; - if (body.isPinned) { - body.pos.x = body.prevPos.x; - body.pos.y = body.prevPos.y; - } else { - body.prevPos.x = body.pos.x; - body.prevPos.y = body.pos.y; - } - if (body.pos.x < x1) { - x1 = body.pos.x; - } - if (body.pos.x > x2) { - x2 = body.pos.x; - } - if (body.pos.y < y1) { - y1 = body.pos.y; - } - if (body.pos.y > y2) { - y2 = body.pos.y; - } - } - - boundingBox.x1 = x1; - boundingBox.x2 = x2; - boundingBox.y1 = y1; - boundingBox.y2 = y2; - } - }; - - /** - * Represents drag force, which reduces force value on each step by given - * coefficient. - * - * @param {Object} options for the drag force - * @param {Number=} options.dragCoeff drag force coefficient. 0.1 by default - */ - var dragForce = function (options) { - var merge = ngraph_merge, - expose = ngraph_expose; - - options = merge(options, { - dragCoeff: 0.02 - }); - - var api = { - update : function (body) { - body.force.x -= options.dragCoeff * body.velocity.x; - body.force.y -= options.dragCoeff * body.velocity.y; - } - }; - - // let easy access to dragCoeff: - expose(options, api, ['dragCoeff']); - - return api; - }; - - /** - * Represents spring force, which updates forces acting on two bodies, conntected - * by a spring. - * - * @param {Object} options for the spring force - * @param {Number=} options.springCoeff spring force coefficient. - * @param {Number=} options.springLength desired length of a spring at rest. - */ - var springForce = function (options) { - var merge = ngraph_merge; - var random = ngraph_random.random(42); - var expose = ngraph_expose; - - options = merge(options, { - springCoeff: 0.0002, - springLength: 80 - }); - - var api = { - /** - * Upsates forces acting on a spring - */ - update : function (spring) { - var body1 = spring.from, - body2 = spring.to, - length = spring.length < 0 ? options.springLength : spring.length, - dx = body2.pos.x - body1.pos.x, - dy = body2.pos.y - body1.pos.y, - r = Math.sqrt(dx * dx + dy * dy); - - if (r === 0) { - dx = (random.nextDouble() - 0.5) / 50; - dy = (random.nextDouble() - 0.5) / 50; - r = Math.sqrt(dx * dx + dy * dy); - } - - var d = r - length; - var coeff = ((!spring.coeff || spring.coeff < 0) ? options.springCoeff : spring.coeff) * d / r * spring.weight; - - body1.force.x += coeff * dx; - body1.force.y += coeff * dy; - - body2.force.x -= coeff * dx; - body2.force.y -= coeff * dy; - } - }; - - expose(options, api, ['springCoeff', 'springLength']); - return api; - }; - - /** - * Performs forces integration, using given timestep. Uses Euler method to solve - * differential equation (http://en.wikipedia.org/wiki/Euler_method ). - * - * @returns {Number} squared distance of total position updates. - */ - - var eulerIntegrator = integrate; - - function integrate(bodies, timeStep) { - var dx = 0, tx = 0, - dy = 0, ty = 0, - i, - max = bodies.length; - - if (max === 0) { - return 0; - } - - for (i = 0; i < max; ++i) { - var body = bodies[i], - coeff = timeStep / body.mass; - - body.velocity.x += coeff * body.force.x; - body.velocity.y += coeff * body.force.y; - var vx = body.velocity.x, - vy = body.velocity.y, - v = Math.sqrt(vx * vx + vy * vy); - - if (v > 1) { - // We normalize it so that we move within timeStep range. - // for the case when v <= 1 - we let velocity to fade out. - body.velocity.x = vx / v; - body.velocity.y = vy / v; - } - - dx = timeStep * body.velocity.x; - dy = timeStep * body.velocity.y; - - body.pos.x += dx; - body.pos.y += dy; - - tx += Math.abs(dx); ty += Math.abs(dy); - } - - return (tx * tx + ty * ty)/max; - } - - var ngraph_physics_primitives = { - Body: Body, - Vector2d: Vector2d, - Body3d: Body3d, - Vector3d: Vector3d - }; - - function Body(x, y) { - this.pos = new Vector2d(x, y); - this.prevPos = new Vector2d(x, y); - this.force = new Vector2d(); - this.velocity = new Vector2d(); - this.mass = 1; - } - - Body.prototype.setPosition = function (x, y) { - this.prevPos.x = this.pos.x = x; - this.prevPos.y = this.pos.y = y; - }; - - function Vector2d(x, y) { - if (x && typeof x !== 'number') { - // could be another vector - this.x = typeof x.x === 'number' ? x.x : 0; - this.y = typeof x.y === 'number' ? x.y : 0; - } else { - this.x = typeof x === 'number' ? x : 0; - this.y = typeof y === 'number' ? y : 0; - } - } - - Vector2d.prototype.reset = function () { - this.x = this.y = 0; - }; - - function Body3d(x, y, z) { - this.pos = new Vector3d(x, y, z); - this.prevPos = new Vector3d(x, y, z); - this.force = new Vector3d(); - this.velocity = new Vector3d(); - this.mass = 1; - } - - Body3d.prototype.setPosition = function (x, y, z) { - this.prevPos.x = this.pos.x = x; - this.prevPos.y = this.pos.y = y; - this.prevPos.z = this.pos.z = z; - }; - - function Vector3d(x, y, z) { - if (x && typeof x !== 'number') { - // could be another vector - this.x = typeof x.x === 'number' ? x.x : 0; - this.y = typeof x.y === 'number' ? x.y : 0; - this.z = typeof x.z === 'number' ? x.z : 0; - } else { - this.x = typeof x === 'number' ? x : 0; - this.y = typeof y === 'number' ? y : 0; - this.z = typeof z === 'number' ? z : 0; - } - } - Vector3d.prototype.reset = function () { - this.x = this.y = this.z = 0; - }; - - var createBody = function(pos) { - return new ngraph_physics_primitives.Body(pos); - }; - - /** - * Manages a simulation of physical forces acting on bodies and springs. - */ - var ngraph_physics_simulator = physicsSimulator; - - function physicsSimulator(settings) { - var Spring = spring; - var expose = ngraph_expose; - var merge = ngraph_merge; - var eventify = ngraph_events; - - settings = merge(settings, { - /** - * Ideal length for links (springs in physical model). - */ - springLength: 30, - - /** - * Hook's law coefficient. 1 - solid spring. - */ - springCoeff: 0.0008, - - /** - * Coulomb's law coefficient. It's used to repel nodes thus should be negative - * if you make it positive nodes start attract each other :). - */ - gravity: -1.2, - - /** - * Theta coefficient from Barnes Hut simulation. Ranged between (0, 1). - * The closer it's to 1 the more nodes algorithm will have to go through. - * Setting it to one makes Barnes Hut simulation no different from - * brute-force forces calculation (each node is considered). - */ - theta: 0.8, - - /** - * Drag force coefficient. Used to slow down system, thus should be less than 1. - * The closer it is to 0 the less tight system will be. - */ - dragCoeff: 0.02, - - /** - * Default time step (dt) for forces integration - */ - timeStep : 20, - }); - - // We allow clients to override basic factory methods: - var createQuadTree = settings.createQuadTree || ngraph_quadtreebh; - var createBounds = settings.createBounds || bounds; - var createDragForce = settings.createDragForce || dragForce; - var createSpringForce = settings.createSpringForce || springForce; - var integrate = settings.integrator || eulerIntegrator; - var createBody$1 = settings.createBody || createBody; - - var bodies = [], // Bodies in this simulation. - springs = [], // Springs in this simulation. - quadTree = createQuadTree(settings), - bounds$1 = createBounds(bodies, settings), - springForce$1 = createSpringForce(settings), - dragForce$1 = createDragForce(settings); - - var bboxNeedsUpdate = true; - var totalMovement = 0; // how much movement we made on last step - - var publicApi = { - /** - * Array of bodies, registered with current simulator - * - * Note: To add new body, use addBody() method. This property is only - * exposed for testing/performance purposes. - */ - bodies: bodies, - - quadTree: quadTree, - - /** - * Array of springs, registered with current simulator - * - * Note: To add new spring, use addSpring() method. This property is only - * exposed for testing/performance purposes. - */ - springs: springs, - - /** - * Returns settings with which current simulator was initialized - */ - settings: settings, - - /** - * Performs one step of force simulation. - * - * @returns {boolean} true if system is considered stable; False otherwise. - */ - step: function () { - accumulateForces(); - - var movement = integrate(bodies, settings.timeStep); - bounds$1.update(); - - return movement; - }, - - /** - * Adds body to the system - * - * @param {ngraph.physics.primitives.Body} body physical body - * - * @returns {ngraph.physics.primitives.Body} added body - */ - addBody: function (body) { - if (!body) { - throw new Error('Body is required'); - } - bodies.push(body); - - return body; - }, - - /** - * Adds body to the system at given position - * - * @param {Object} pos position of a body - * - * @returns {ngraph.physics.primitives.Body} added body - */ - addBodyAt: function (pos) { - if (!pos) { - throw new Error('Body position is required'); - } - var body = createBody$1(pos); - bodies.push(body); - - return body; - }, - - /** - * Removes body from the system - * - * @param {ngraph.physics.primitives.Body} body to remove - * - * @returns {Boolean} true if body found and removed. falsy otherwise; - */ - removeBody: function (body) { - if (!body) { return; } - - var idx = bodies.indexOf(body); - if (idx < 0) { return; } - - bodies.splice(idx, 1); - if (bodies.length === 0) { - bounds$1.reset(); - } - return true; - }, - - /** - * Adds a spring to this simulation. - * - * @returns {Object} - a handle for a spring. If you want to later remove - * spring pass it to removeSpring() method. - */ - addSpring: function (body1, body2, springLength, springWeight, springCoefficient) { - if (!body1 || !body2) { - throw new Error('Cannot add null spring to force simulator'); - } - - if (typeof springLength !== 'number') { - springLength = -1; // assume global configuration - } - - var spring = new Spring(body1, body2, springLength, springCoefficient >= 0 ? springCoefficient : -1, springWeight); - springs.push(spring); - - // TODO: could mark simulator as dirty. - return spring; - }, - - /** - * Returns amount of movement performed on last step() call - */ - getTotalMovement: function () { - return totalMovement; - }, - - /** - * Removes spring from the system - * - * @param {Object} spring to remove. Spring is an object returned by addSpring - * - * @returns {Boolean} true if spring found and removed. falsy otherwise; - */ - removeSpring: function (spring) { - if (!spring) { return; } - var idx = springs.indexOf(spring); - if (idx > -1) { - springs.splice(idx, 1); - return true; - } - }, - - getBestNewBodyPosition: function (neighbors) { - return bounds$1.getBestNewPosition(neighbors); - }, - - /** - * Returns bounding box which covers all bodies - */ - getBBox: function () { - if (bboxNeedsUpdate) { - bounds$1.update(); - bboxNeedsUpdate = false; - } - return bounds$1.box; - }, - - invalidateBBox: function () { - bboxNeedsUpdate = true; - }, - - gravity: function (value) { - if (value !== undefined) { - settings.gravity = value; - quadTree.options({gravity: value}); - return this; - } else { - return settings.gravity; - } - }, - - theta: function (value) { - if (value !== undefined) { - settings.theta = value; - quadTree.options({theta: value}); - return this; - } else { - return settings.theta; - } - } - }; - - // allow settings modification via public API: - expose(settings, publicApi); - - eventify(publicApi); - - return publicApi; - - function accumulateForces() { - // Accumulate forces acting on bodies. - var body, - i = bodies.length; - - if (i) { - // only add bodies if there the array is not empty: - quadTree.insertBodies(bodies); // performance: O(n * log n) - while (i--) { - body = bodies[i]; - // If body is pinned there is no point updating its forces - it should - // never move: - if (!body.isPinned) { - body.force.reset(); - - quadTree.updateBodyForce(body); - dragForce$1.update(body); - } - } - } - - i = springs.length; - while(i--) { - springForce$1.update(springs[i]); - } - } - } - - var ngraph_forcelayout = createLayout; - var simulator = ngraph_physics_simulator; - - - - /** - * Creates force based layout for a given graph. - * - * @param {ngraph.graph} graph which needs to be laid out - * @param {object} physicsSettings if you need custom settings - * for physics simulator you can pass your own settings here. If it's not passed - * a default one will be created. - */ - function createLayout(graph, physicsSettings) { - if (!graph) { - throw new Error('Graph structure cannot be undefined'); - } - - var createSimulator = ngraph_physics_simulator; - var physicsSimulator = createSimulator(physicsSettings); - - var nodeMass = defaultNodeMass; - if (physicsSettings && typeof physicsSettings.nodeMass === 'function') { - nodeMass = physicsSettings.nodeMass; - } - - var nodeBodies = Object.create(null); - var springs = {}; - var bodiesCount = 0; - - var springTransform = physicsSimulator.settings.springTransform || noop$1; - - // Initialize physics with what we have in the graph: - initPhysics(); - listenToEvents(); - - var wasStable = false; - - var api = { - /** - * Performs one step of iterative layout algorithm - * - * @returns {boolean} true if the system should be considered stable; False otherwise. - * The system is stable if no further call to `step()` can improve the layout. - */ - step: function() { - if (bodiesCount === 0) return true; // TODO: This will never fire 'stable' - - var lastMove = physicsSimulator.step(); - - // Save the movement in case if someone wants to query it in the step - // callback. - api.lastMove = lastMove; - - // Allow listeners to perform low-level actions after nodes are updated. - api.fire('step'); - - var ratio = lastMove/bodiesCount; - var isStableNow = ratio <= 0.01; // TODO: The number is somewhat arbitrary... - - if (wasStable !== isStableNow) { - wasStable = isStableNow; - onStableChanged(isStableNow); - } - - return isStableNow; - }, - - /** - * For a given `nodeId` returns position - */ - getNodePosition: function (nodeId) { - return getInitializedBody(nodeId).pos; - }, - - /** - * Sets position of a node to a given coordinates - * @param {string} nodeId node identifier - * @param {number} x position of a node - * @param {number} y position of a node - * @param {number=} z position of node (only if applicable to body) - */ - setNodePosition: function (nodeId) { - var body = getInitializedBody(nodeId); - body.setPosition.apply(body, Array.prototype.slice.call(arguments, 1)); - physicsSimulator.invalidateBBox(); - }, - - /** - * @returns {Object} Link position by link id - * @returns {Object.from} {x, y} coordinates of link start - * @returns {Object.to} {x, y} coordinates of link end - */ - getLinkPosition: function (linkId) { - var spring = springs[linkId]; - if (spring) { - return { - from: spring.from.pos, - to: spring.to.pos - }; - } - }, - - /** - * @returns {Object} area required to fit in the graph. Object contains - * `x1`, `y1` - top left coordinates - * `x2`, `y2` - bottom right coordinates - */ - getGraphRect: function () { - return physicsSimulator.getBBox(); - }, - - /** - * Iterates over each body in the layout simulator and performs a callback(body, nodeId) - */ - forEachBody: forEachBody, - - /* - * Requests layout algorithm to pin/unpin node to its current position - * Pinned nodes should not be affected by layout algorithm and always - * remain at their position - */ - pinNode: function (node, isPinned) { - var body = getInitializedBody(node.id); - body.isPinned = !!isPinned; - }, - - /** - * Checks whether given graph's node is currently pinned - */ - isNodePinned: function (node) { - return getInitializedBody(node.id).isPinned; - }, - - /** - * Request to release all resources - */ - dispose: function() { - graph.off('changed', onGraphChanged); - api.fire('disposed'); - }, - - /** - * Gets physical body for a given node id. If node is not found undefined - * value is returned. - */ - getBody: getBody, - - /** - * Gets spring for a given edge. - * - * @param {string} linkId link identifer. If two arguments are passed then - * this argument is treated as formNodeId - * @param {string=} toId when defined this parameter denotes head of the link - * and first argument is treated as tail of the link (fromId) - */ - getSpring: getSpring, - - /** - * [Read only] Gets current physics simulator - */ - simulator: physicsSimulator, - - /** - * Gets the graph that was used for layout - */ - graph: graph, - - /** - * Gets amount of movement performed during last step operation - */ - lastMove: 0 - }; - - ngraph_events(api); - - return api; - - function forEachBody(cb) { - Object.keys(nodeBodies).forEach(function(bodyId) { - cb(nodeBodies[bodyId], bodyId); - }); - } - - function getSpring(fromId, toId) { - var linkId; - if (toId === undefined) { - if (typeof fromId !== 'object') { - // assume fromId as a linkId: - linkId = fromId; - } else { - // assume fromId to be a link object: - linkId = fromId.id; - } - } else { - // toId is defined, should grab link: - var link = graph.hasLink(fromId, toId); - if (!link) return; - linkId = link.id; - } - - return springs[linkId]; - } - - function getBody(nodeId) { - return nodeBodies[nodeId]; - } - - function listenToEvents() { - graph.on('changed', onGraphChanged); - } - - function onStableChanged(isStable) { - api.fire('stable', isStable); - } - - function onGraphChanged(changes) { - for (var i = 0; i < changes.length; ++i) { - var change = changes[i]; - if (change.changeType === 'add') { - if (change.node) { - initBody(change.node.id); - } - if (change.link) { - initLink(change.link); - } - } else if (change.changeType === 'remove') { - if (change.node) { - releaseNode(change.node); - } - if (change.link) { - releaseLink(change.link); - } - } - } - bodiesCount = graph.getNodesCount(); - } - - function initPhysics() { - bodiesCount = 0; - - graph.forEachNode(function (node) { - initBody(node.id); - bodiesCount += 1; - }); - - graph.forEachLink(initLink); - } - - function initBody(nodeId) { - var body = nodeBodies[nodeId]; - if (!body) { - var node = graph.getNode(nodeId); - if (!node) { - throw new Error('initBody() was called with unknown node id'); - } - - var pos = node.position; - if (!pos) { - var neighbors = getNeighborBodies(node); - pos = physicsSimulator.getBestNewBodyPosition(neighbors); - } - - body = physicsSimulator.addBodyAt(pos); - body.id = nodeId; - - nodeBodies[nodeId] = body; - updateBodyMass(nodeId); - - if (isNodeOriginallyPinned(node)) { - body.isPinned = true; - } - } - } - - function releaseNode(node) { - var nodeId = node.id; - var body = nodeBodies[nodeId]; - if (body) { - nodeBodies[nodeId] = null; - delete nodeBodies[nodeId]; - - physicsSimulator.removeBody(body); - } - } - - function initLink(link) { - updateBodyMass(link.fromId); - updateBodyMass(link.toId); - - var fromBody = nodeBodies[link.fromId], - toBody = nodeBodies[link.toId], - spring = physicsSimulator.addSpring(fromBody, toBody, link.length); - - springTransform(link, spring); - - springs[link.id] = spring; - } - - function releaseLink(link) { - var spring = springs[link.id]; - if (spring) { - var from = graph.getNode(link.fromId), - to = graph.getNode(link.toId); - - if (from) updateBodyMass(from.id); - if (to) updateBodyMass(to.id); - - delete springs[link.id]; - - physicsSimulator.removeSpring(spring); - } - } - - function getNeighborBodies(node) { - // TODO: Could probably be done better on memory - var neighbors = []; - if (!node.links) { - return neighbors; - } - var maxNeighbors = Math.min(node.links.length, 2); - for (var i = 0; i < maxNeighbors; ++i) { - var link = node.links[i]; - var otherBody = link.fromId !== node.id ? nodeBodies[link.fromId] : nodeBodies[link.toId]; - if (otherBody && otherBody.pos) { - neighbors.push(otherBody); - } - } - - return neighbors; - } - - function updateBodyMass(nodeId) { - var body = nodeBodies[nodeId]; - body.mass = nodeMass(nodeId); - if (Number.isNaN(body.mass)) { - throw new Error('Node mass should be a number') - } - } - - /** - * Checks whether graph node has in its settings pinned attribute, - * which means layout algorithm cannot move it. Node can be marked - * as pinned, if it has "isPinned" attribute, or when node.data has it. - * - * @param {Object} node a graph node to check - * @return {Boolean} true if node should be treated as pinned; false otherwise. - */ - function isNodeOriginallyPinned(node) { - return (node && (node.isPinned || (node.data && node.data.isPinned))); - } - - function getInitializedBody(nodeId) { - var body = nodeBodies[nodeId]; - if (!body) { - initBody(nodeId); - body = nodeBodies[nodeId]; - } - return body; - } - - /** - * Calculates mass of a body, which corresponds to node with given id. - * - * @param {String|Number} nodeId identifier of a node, for which body mass needs to be calculated - * @returns {Number} recommended mass of the body; - */ - function defaultNodeMass(nodeId) { - var links = graph.getLinks(nodeId); - if (!links) return 1; - return 1 + links.length / 3.0; - } - } - - function noop$1() { } - ngraph_forcelayout.simulator = simulator; - - /** - * Internal data structure to represent 3D QuadTree node - */ - var node$1 = function Node() { - // body stored inside this node. In quad tree only leaf nodes (by construction) - // contain boides: - this.body = null; - - // Child nodes are stored in quads. Each quad is presented by number: - // Behind Z median: - // 0 | 1 - // ----- - // 2 | 3 - // In front of Z median: - // 4 | 5 - // ----- - // 6 | 7 - this.quad0 = null; - this.quad1 = null; - this.quad2 = null; - this.quad3 = null; - this.quad4 = null; - this.quad5 = null; - this.quad6 = null; - this.quad7 = null; - - // Total mass of current node - this.mass = 0; - - // Center of mass coordinates - this.massX = 0; - this.massY = 0; - this.massZ = 0; - - // bounding box coordinates - this.left = 0; - this.top = 0; - this.bottom = 0; - this.right = 0; - this.front = 0; - this.back = 0; - }; - - var insertStack$1 = InsertStack$1; - - /** - * Our implementation of QuadTree is non-recursive to avoid GC hit - * This data structure represent stack of elements - * which we are trying to insert into quad tree. - */ - function InsertStack$1 () { - this.stack = []; - this.popIdx = 0; - } - - InsertStack$1.prototype = { - isEmpty: function() { - return this.popIdx === 0; - }, - push: function (node, body) { - var item = this.stack[this.popIdx]; - if (!item) { - // we are trying to avoid memory pressure: create new element - // only when absolutely necessary - this.stack[this.popIdx] = new InsertStackElement$1(node, body); - } else { - item.node = node; - item.body = body; - } - ++this.popIdx; - }, - pop: function () { - if (this.popIdx > 0) { - return this.stack[--this.popIdx]; - } - }, - reset: function () { - this.popIdx = 0; - } - }; - - function InsertStackElement$1(node, body) { - this.node = node; // QuadTree node - this.body = body; // physical body which needs to be inserted to node - } - - var isSamePosition$1 = function isSamePosition(point1, point2) { - var dx = Math.abs(point1.x - point2.x); - var dy = Math.abs(point1.y - point2.y); - var dz = Math.abs(point1.z - point2.z); - - return (dx < 1e-8 && dy < 1e-8 && dz < 1e-8); - }; - - /** - * This is Barnes Hut simulation algorithm for 3d case. Implementation - * is highly optimized (avoids recusion and gc pressure) - * - * http://www.cs.princeton.edu/courses/archive/fall03/cs126/assignments/barnes-hut.html - * - * NOTE: This module duplicates a lot of code from 2d case. Primary reason for - * this is performance. Every time I tried to abstract away vector operations - * I had negative impact on performance. So in this case I'm scarifying code - * reuse in favor of speed - */ - - var ngraph_quadtreebh3d = function(options) { - options = options || {}; - options.gravity = typeof options.gravity === 'number' ? options.gravity : -1; - options.theta = typeof options.theta === 'number' ? options.theta : 0.8; - - // we require deterministic randomness here - var random = ngraph_random.random(1984), - Node = node$1, - InsertStack = insertStack$1, - isSamePosition = isSamePosition$1; - - var gravity = options.gravity, - updateQueue = [], - insertStack = new InsertStack(), - theta = options.theta, - - nodesCache = [], - currentInCache = 0, - newNode = function() { - // To avoid pressure on GC we reuse nodes. - var node = nodesCache[currentInCache]; - if (node) { - node.quad0 = null; - node.quad4 = null; - node.quad1 = null; - node.quad5 = null; - node.quad2 = null; - node.quad6 = null; - node.quad3 = null; - node.quad7 = null; - node.body = null; - node.mass = node.massX = node.massY = node.massZ = 0; - node.left = node.right = node.top = node.bottom = node.front = node.back = 0; - } else { - node = new Node(); - nodesCache[currentInCache] = node; - } - - ++currentInCache; - return node; - }, - - root = newNode(), - - // Inserts body to the tree - insert = function(newBody) { - insertStack.reset(); - insertStack.push(root, newBody); - - while (!insertStack.isEmpty()) { - var stackItem = insertStack.pop(), - node = stackItem.node, - body = stackItem.body; - - if (!node.body) { - // This is internal node. Update the total mass of the node and center-of-mass. - var x = body.pos.x; - var y = body.pos.y; - var z = body.pos.z; - node.mass += body.mass; - node.massX += body.mass * x; - node.massY += body.mass * y; - node.massZ += body.mass * z; - - // Recursively insert the body in the appropriate quadrant. - // But first find the appropriate quadrant. - var quadIdx = 0, // Assume we are in the 0's quad. - left = node.left, - right = (node.right + left) / 2, - top = node.top, - bottom = (node.bottom + top) / 2, - back = node.back, - front = (node.front + back) / 2; - - if (x > right) { // somewhere in the eastern part. - quadIdx += 1; - var oldLeft = left; - left = right; - right = right + (right - oldLeft); - } - if (y > bottom) { // and in south. - quadIdx += 2; - var oldTop = top; - top = bottom; - bottom = bottom + (bottom - oldTop); - } - if (z > front) { // and in frontal part - quadIdx += 4; - var oldBack = back; - back = front; - front = back + (back - oldBack); - } - - var child = getChild$1(node, quadIdx); - if (!child) { - // The node is internal but this quadrant is not taken. Add subnode to it. - child = newNode(); - child.left = left; - child.top = top; - child.right = right; - child.bottom = bottom; - child.back = back; - child.front = front; - child.body = body; - - setChild$1(node, quadIdx, child); - } else { - // continue searching in this quadrant. - insertStack.push(child, body); - } - } else { - // We are trying to add to the leaf node. - // We have to convert current leaf into internal node - // and continue adding two nodes. - var oldBody = node.body; - node.body = null; // internal nodes do not carry bodies - - if (isSamePosition(oldBody.pos, body.pos)) { - // Prevent infinite subdivision by bumping one node - // anywhere in this quadrant - var retriesCount = 3; - do { - var offset = random.nextDouble(); - var dx = (node.right - node.left) * offset; - var dy = (node.bottom - node.top) * offset; - var dz = (node.front - node.back) * offset; - - oldBody.pos.x = node.left + dx; - oldBody.pos.y = node.top + dy; - oldBody.pos.z = node.back + dz; - retriesCount -= 1; - // Make sure we don't bump it out of the box. If we do, next iteration should fix it - } while (retriesCount > 0 && isSamePosition(oldBody.pos, body.pos)); - - if (retriesCount === 0 && isSamePosition(oldBody.pos, body.pos)) { - // This is very bad, we ran out of precision. - // if we do not return from the method we'll get into - // infinite loop here. So we sacrifice correctness of layout, and keep the app running - // Next layout iteration should get larger bounding box in the first step and fix this - return; - } - } - // Next iteration should subdivide node further. - insertStack.push(node, oldBody); - insertStack.push(node, body); - } - } - }, - - update = function(sourceBody) { - var queue = updateQueue, - v, - dx, dy, dz, - r, fx = 0, - fy = 0, - fz = 0, - queueLength = 1, - shiftIdx = 0, - pushIdx = 1; - - queue[0] = root; - - while (queueLength) { - var node = queue[shiftIdx], - body = node.body; - - queueLength -= 1; - shiftIdx += 1; - var differentBody = (body !== sourceBody); - if (body && differentBody) { - // If the current node is a leaf node (and it is not source body), - // calculate the force exerted by the current node on body, and add this - // amount to body's net force. - dx = body.pos.x - sourceBody.pos.x; - dy = body.pos.y - sourceBody.pos.y; - dz = body.pos.z - sourceBody.pos.z; - r = Math.sqrt(dx * dx + dy * dy + dz * dz); - - if (r === 0) { - // Poor man's protection against zero distance. - dx = (random.nextDouble() - 0.5) / 50; - dy = (random.nextDouble() - 0.5) / 50; - dz = (random.nextDouble() - 0.5) / 50; - r = Math.sqrt(dx * dx + dy * dy + dz * dz); - } - - // This is standard gravitation force calculation but we divide - // by r^3 to save two operations when normalizing force vector. - v = gravity * body.mass * sourceBody.mass / (r * r * r); - fx += v * dx; - fy += v * dy; - fz += v * dz; - } else if (differentBody) { - // Otherwise, calculate the ratio s / r, where s is the width of the region - // represented by the internal node, and r is the distance between the body - // and the node's center-of-mass - dx = node.massX / node.mass - sourceBody.pos.x; - dy = node.massY / node.mass - sourceBody.pos.y; - dz = node.massZ / node.mass - sourceBody.pos.z; - - r = Math.sqrt(dx * dx + dy * dy + dz * dz); - - if (r === 0) { - // Sorry about code duplication. I don't want to create many functions - // right away. Just want to see performance first. - dx = (random.nextDouble() - 0.5) / 50; - dy = (random.nextDouble() - 0.5) / 50; - dz = (random.nextDouble() - 0.5) / 50; - r = Math.sqrt(dx * dx + dy * dy + dz * dz); - } - - // If s / r < θ, treat this internal node as a single body, and calculate the - // force it exerts on sourceBody, and add this amount to sourceBody's net force. - if ((node.right - node.left) / r < theta) { - // in the if statement above we consider node's width only - // because the region was squarified during tree creation. - // Thus there is no difference between using width or height. - v = gravity * node.mass * sourceBody.mass / (r * r * r); - fx += v * dx; - fy += v * dy; - fz += v * dz; - } else { - // Otherwise, run the procedure recursively on each of the current node's children. - - // I intentionally unfolded this loop, to save several CPU cycles. - if (node.quad0) { - queue[pushIdx] = node.quad0; - queueLength += 1; - pushIdx += 1; - } - if (node.quad1) { - queue[pushIdx] = node.quad1; - queueLength += 1; - pushIdx += 1; - } - if (node.quad2) { - queue[pushIdx] = node.quad2; - queueLength += 1; - pushIdx += 1; - } - if (node.quad3) { - queue[pushIdx] = node.quad3; - queueLength += 1; - pushIdx += 1; - } - if (node.quad4) { - queue[pushIdx] = node.quad4; - queueLength += 1; - pushIdx += 1; - } - if (node.quad5) { - queue[pushIdx] = node.quad5; - queueLength += 1; - pushIdx += 1; - } - if (node.quad6) { - queue[pushIdx] = node.quad6; - queueLength += 1; - pushIdx += 1; - } - if (node.quad7) { - queue[pushIdx] = node.quad7; - queueLength += 1; - pushIdx += 1; - } - } - } - } - - sourceBody.force.x += fx; - sourceBody.force.y += fy; - sourceBody.force.z += fz; - }, - - insertBodies = function(bodies) { - var x1 = Number.MAX_VALUE, - y1 = Number.MAX_VALUE, - z1 = Number.MAX_VALUE, - x2 = Number.MIN_VALUE, - y2 = Number.MIN_VALUE, - z2 = Number.MIN_VALUE, - i, - max = bodies.length; - - // To reduce quad tree depth we are looking for exact bounding box of all particles. - i = max; - while (i--) { - var pos = bodies[i].pos; - var x = pos.x; - var y = pos.y; - var z = pos.z; - if (x < x1) { - x1 = x; - } - if (x > x2) { - x2 = x; - } - if (y < y1) { - y1 = y; - } - if (y > y2) { - y2 = y; - } - if (z < z1) { - z1 = z; - } - if (z > z2) { - z2 = z; - } - } - - // Squarify the bounds. - var maxSide = Math.max(x2 - x1, Math.max(y2 - y1, z2 - z1)); - - x2 = x1 + maxSide; - y2 = y1 + maxSide; - z2 = z1 + maxSide; - - currentInCache = 0; - root = newNode(); - root.left = x1; - root.right = x2; - root.top = y1; - root.bottom = y2; - root.back = z1; - root.front = z2; - - i = max - 1; - if (i > 0) { - root.body = bodies[i]; - } - while (i--) { - insert(bodies[i]); - } - }; - - return { - insertBodies: insertBodies, - updateBodyForce: update, - options: function(newOptions) { - if (newOptions) { - if (typeof newOptions.gravity === 'number') { - gravity = newOptions.gravity; - } - if (typeof newOptions.theta === 'number') { - theta = newOptions.theta; - } - - return this; - } - - return { - gravity: gravity, - theta: theta - }; - } - }; - }; - - function getChild$1(node, idx) { - if (idx === 0) return node.quad0; - if (idx === 1) return node.quad1; - if (idx === 2) return node.quad2; - if (idx === 3) return node.quad3; - if (idx === 4) return node.quad4; - if (idx === 5) return node.quad5; - if (idx === 6) return node.quad6; - if (idx === 7) return node.quad7; - return null; - } - - function setChild$1(node, idx, child) { - if (idx === 0) node.quad0 = child; - else if (idx === 1) node.quad1 = child; - else if (idx === 2) node.quad2 = child; - else if (idx === 3) node.quad3 = child; - else if (idx === 4) node.quad4 = child; - else if (idx === 5) node.quad5 = child; - else if (idx === 6) node.quad6 = child; - else if (idx === 7) node.quad7 = child; - } - - var bounds$1 = function (bodies, settings) { - var random = ngraph_random.random(42); - var boundingBox = { x1: 0, y1: 0, z1: 0, x2: 0, y2: 0, z2: 0 }; - - return { - box: boundingBox, - - update: updateBoundingBox, - - reset : function () { - boundingBox.x1 = boundingBox.y1 = 0; - boundingBox.x2 = boundingBox.y2 = 0; - boundingBox.z1 = boundingBox.z2 = 0; - }, - - getBestNewPosition: function (neighbors) { - var graphRect = boundingBox; - - var baseX = 0, baseY = 0, baseZ = 0; - - if (neighbors.length) { - for (var i = 0; i < neighbors.length; ++i) { - baseX += neighbors[i].pos.x; - baseY += neighbors[i].pos.y; - baseZ += neighbors[i].pos.z; - } - - baseX /= neighbors.length; - baseY /= neighbors.length; - baseZ /= neighbors.length; - } else { - baseX = (graphRect.x1 + graphRect.x2) / 2; - baseY = (graphRect.y1 + graphRect.y2) / 2; - baseZ = (graphRect.z1 + graphRect.z2) / 2; - } - - var springLength = settings.springLength; - return { - x: baseX + random.next(springLength) - springLength / 2, - y: baseY + random.next(springLength) - springLength / 2, - z: baseZ + random.next(springLength) - springLength / 2 - }; - } - }; - - function updateBoundingBox() { - var i = bodies.length; - if (i === 0) { return; } // don't have to wory here. - - var x1 = Number.MAX_VALUE, - y1 = Number.MAX_VALUE, - z1 = Number.MAX_VALUE, - x2 = Number.MIN_VALUE, - y2 = Number.MIN_VALUE, - z2 = Number.MIN_VALUE; - - while(i--) { - // this is O(n), could it be done faster with quadtree? - // how about pinned nodes? - var body = bodies[i]; - if (body.isPinned) { - body.pos.x = body.prevPos.x; - body.pos.y = body.prevPos.y; - body.pos.z = body.prevPos.z; - } else { - body.prevPos.x = body.pos.x; - body.prevPos.y = body.pos.y; - body.prevPos.z = body.pos.z; - } - if (body.pos.x < x1) { - x1 = body.pos.x; - } - if (body.pos.x > x2) { - x2 = body.pos.x; - } - if (body.pos.y < y1) { - y1 = body.pos.y; - } - if (body.pos.y > y2) { - y2 = body.pos.y; - } - if (body.pos.z < z1) { - z1 = body.pos.z; - } - if (body.pos.z > z2) { - z2 = body.pos.z; - } - } - - boundingBox.x1 = x1; - boundingBox.x2 = x2; - boundingBox.y1 = y1; - boundingBox.y2 = y2; - boundingBox.z1 = z1; - boundingBox.z2 = z2; - } - }; - - /** - * Represents 3d drag force, which reduces force value on each step by given - * coefficient. - * - * @param {Object} options for the drag force - * @param {Number=} options.dragCoeff drag force coefficient. 0.1 by default - */ - var dragForce$1 = function (options) { - var merge = ngraph_merge, - expose = ngraph_expose; - - options = merge(options, { - dragCoeff: 0.02 - }); - - var api = { - update : function (body) { - body.force.x -= options.dragCoeff * body.velocity.x; - body.force.y -= options.dragCoeff * body.velocity.y; - body.force.z -= options.dragCoeff * body.velocity.z; - } - }; - - // let easy access to dragCoeff: - expose(options, api, ['dragCoeff']); - - return api; - }; - - /** - * Represents 3d spring force, which updates forces acting on two bodies, conntected - * by a spring. - * - * @param {Object} options for the spring force - * @param {Number=} options.springCoeff spring force coefficient. - * @param {Number=} options.springLength desired length of a spring at rest. - */ - var springForce$1 = function (options) { - var merge = ngraph_merge; - var random = ngraph_random.random(42); - var expose = ngraph_expose; - - options = merge(options, { - springCoeff: 0.0002, - springLength: 80 - }); - - var api = { - /** - * Upsates forces acting on a spring - */ - update : function (spring) { - var body1 = spring.from, - body2 = spring.to, - length = spring.length < 0 ? options.springLength : spring.length, - dx = body2.pos.x - body1.pos.x, - dy = body2.pos.y - body1.pos.y, - dz = body2.pos.z - body1.pos.z, - r = Math.sqrt(dx * dx + dy * dy + dz * dz); - - if (r === 0) { - dx = (random.nextDouble() - 0.5) / 50; - dy = (random.nextDouble() - 0.5) / 50; - dz = (random.nextDouble() - 0.5) / 50; - r = Math.sqrt(dx * dx + dy * dy + dz * dz); - } - - var d = r - length; - var coeff = ((!spring.coeff || spring.coeff < 0) ? options.springCoeff : spring.coeff) * d / r * spring.weight; - - body1.force.x += coeff * dx; - body1.force.y += coeff * dy; - body1.force.z += coeff * dz; - - body2.force.x -= coeff * dx; - body2.force.y -= coeff * dy; - body2.force.z -= coeff * dz; - } - }; - - expose(options, api, ['springCoeff', 'springLength']); - return api; - }; - - var createBody$1 = function(pos) { - return new ngraph_physics_primitives.Body3d(pos); - }; - - var verletIntegrator = integrate$1; - - function integrate$1(bodies, timeStep) { - var tx = 0, ty = 0, tz = 0, - i, max = bodies.length; - - for (i = 0; i < max; ++i) { - var body = bodies[i], - coeff = timeStep * timeStep / body.mass; - - body.pos.x = 2 * body.pos.x - body.prevPos.x + body.force.x * coeff; - body.pos.y = 2 * body.pos.y - body.prevPos.y + body.force.y * coeff; - body.pos.z = 2 * body.pos.z - body.prevPos.z + body.force.z * coeff; - - tx += Math.abs(body.pos.x - body.prevPos.x); - ty += Math.abs(body.pos.y - body.prevPos.y); - tz += Math.abs(body.pos.z - body.prevPos.z); - } - - return (tx * tx + ty * ty + tz * tz)/bodies.length; - } - - /** - * Performs 3d forces integration, using given timestep. Uses Euler method to solve - * differential equation (http://en.wikipedia.org/wiki/Euler_method ). - * - * @returns {Number} squared distance of total position updates. - */ - - var eulerIntegrator$1 = integrate$2; - - function integrate$2(bodies, timeStep) { - var dx = 0, tx = 0, - dy = 0, ty = 0, - dz = 0, tz = 0, - i, - max = bodies.length; - - for (i = 0; i < max; ++i) { - var body = bodies[i], - coeff = timeStep / body.mass; - - body.velocity.x += coeff * body.force.x; - body.velocity.y += coeff * body.force.y; - body.velocity.z += coeff * body.force.z; - - var vx = body.velocity.x, - vy = body.velocity.y, - vz = body.velocity.z, - v = Math.sqrt(vx * vx + vy * vy + vz * vz); - - if (v > 1) { - body.velocity.x = vx / v; - body.velocity.y = vy / v; - body.velocity.z = vz / v; - } - - dx = timeStep * body.velocity.x; - dy = timeStep * body.velocity.y; - dz = timeStep * body.velocity.z; - - body.pos.x += dx; - body.pos.y += dy; - body.pos.z += dz; - - tx += Math.abs(dx); ty += Math.abs(dy); tz += Math.abs(dz); - } - - return (tx * tx + ty * ty + tz * tz)/bodies.length; - } - - /** - * This module provides all required forces to regular ngraph.physics.simulator - * to make it 3D simulator. Ideally ngraph.physics.simulator should operate - * with vectors, but on practices that showed performance decrease... Maybe - * I was doing it wrong, will see if I can refactor/throw away this module. - */ - var ngraph_forcelayout3d = createLayout$1; - createLayout$1.get2dLayout = ngraph_forcelayout; - - function createLayout$1(graph, physicsSettings) { - var merge = ngraph_merge; - physicsSettings = merge(physicsSettings, { - createQuadTree: ngraph_quadtreebh3d, - createBounds: bounds$1, - createDragForce: dragForce$1, - createSpringForce: springForce$1, - integrator: getIntegrator(physicsSettings), - createBody: createBody$1 - }); - - return createLayout$1.get2dLayout(graph, physicsSettings); - } - - function getIntegrator(physicsSettings) { - if (physicsSettings && physicsSettings.integrator === 'verlet') { - return verletIntegrator; - } - - return eulerIntegrator$1 - } - - /** - * Returns a function, that, as long as it continues to be invoked, will not - * be triggered. The function will be called after it stops being called for - * N milliseconds. If `immediate` is passed, trigger the function on the - * leading edge, instead of the trailing. The function also has a property 'clear' - * that is a function which will clear the timer to prevent previously scheduled executions. - * - * @source underscore.js - * @see http://unscriptable.com/2009/03/20/debouncing-javascript-methods/ - * @param {Function} function to wrap - * @param {Number} timeout in ms (`100`) - * @param {Boolean} whether to execute at the beginning (`false`) - * @api public - */ - function debounce(func, wait, immediate){ - var timeout, args, context, timestamp, result; - if (null == wait) wait = 100; - - function later() { - var last = Date.now() - timestamp; - - if (last < wait && last >= 0) { - timeout = setTimeout(later, wait - last); - } else { - timeout = null; - if (!immediate) { - result = func.apply(context, args); - context = args = null; - } - } - } - var debounced = function(){ - context = this; - args = arguments; - timestamp = Date.now(); - var callNow = immediate && !timeout; - if (!timeout) timeout = setTimeout(later, wait); - if (callNow) { - result = func.apply(context, args); - context = args = null; - } - - return result; - }; - - debounced.clear = function() { - if (timeout) { - clearTimeout(timeout); - timeout = null; - } - }; - - debounced.flush = function() { - if (timeout) { - result = func.apply(context, args); - context = args = null; - - clearTimeout(timeout); - timeout = null; - } - }; - - return debounced; - } - // Adds compatibility for ES modules - debounce.debounce = debounce; - - var debounce_1 = debounce; - - function _classCallCheck(instance, Constructor) { - if (!(instance instanceof Constructor)) { - throw new TypeError("Cannot call a class as a function"); - } - } - - function _slicedToArray(arr, i) { - return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); - } - - function _arrayWithHoles(arr) { - if (Array.isArray(arr)) return arr; - } - - function _iterableToArrayLimit(arr, i) { - if (!(Symbol.iterator in Object(arr) || Object.prototype.toString.call(arr) === "[object Arguments]")) { - return; - } - - var _arr = []; - var _n = true; - var _d = false; - var _e = undefined; - - try { - for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { - _arr.push(_s.value); - - if (i && _arr.length === i) break; - } - } catch (err) { - _d = true; - _e = err; - } finally { - try { - if (!_n && _i["return"] != null) _i["return"](); - } finally { - if (_d) throw _e; - } - } - - return _arr; - } - - function _nonIterableRest() { - throw new TypeError("Invalid attempt to destructure non-iterable instance"); - } - - var Prop = function Prop(name, _ref) { - var _ref$default = _ref["default"], - defaultVal = _ref$default === void 0 ? null : _ref$default, - _ref$triggerUpdate = _ref.triggerUpdate, - triggerUpdate = _ref$triggerUpdate === void 0 ? true : _ref$triggerUpdate, - _ref$onChange = _ref.onChange, - onChange = _ref$onChange === void 0 ? function (newVal, state) {} : _ref$onChange; - - _classCallCheck(this, Prop); - - this.name = name; - this.defaultVal = defaultVal; - this.triggerUpdate = triggerUpdate; - this.onChange = onChange; - }; - - function index$1 (_ref2) { - var _ref2$stateInit = _ref2.stateInit, - stateInit = _ref2$stateInit === void 0 ? function () { - return {}; - } : _ref2$stateInit, - _ref2$props = _ref2.props, - rawProps = _ref2$props === void 0 ? {} : _ref2$props, - _ref2$methods = _ref2.methods, - methods = _ref2$methods === void 0 ? {} : _ref2$methods, - _ref2$aliases = _ref2.aliases, - aliases = _ref2$aliases === void 0 ? {} : _ref2$aliases, - _ref2$init = _ref2.init, - initFn = _ref2$init === void 0 ? function () {} : _ref2$init, - _ref2$update = _ref2.update, - updateFn = _ref2$update === void 0 ? function () {} : _ref2$update; - // Parse props into Prop instances - var props = Object.keys(rawProps).map(function (propName) { - return new Prop(propName, rawProps[propName]); - }); - return function () { - var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - // Holds component state - var state = Object.assign({}, stateInit instanceof Function ? stateInit(options) : stateInit, // Support plain objects for backwards compatibility - { - initialised: false - }); // keeps track of which props triggered an update - - var changedProps = {}; // Component constructor - - function comp(nodeElement) { - initStatic(nodeElement, options); - digest(); - return comp; - } - - var initStatic = function initStatic(nodeElement, options) { - initFn.call(comp, nodeElement, state, options); - state.initialised = true; - }; - - var digest = debounce_1(function () { - if (!state.initialised) { - return; - } - - updateFn.call(comp, state, changedProps); - changedProps = {}; - }, 1); // Getter/setter methods - - props.forEach(function (prop) { - comp[prop.name] = getSetProp(prop); - - function getSetProp(_ref3) { - var prop = _ref3.name, - _ref3$triggerUpdate = _ref3.triggerUpdate, - redigest = _ref3$triggerUpdate === void 0 ? false : _ref3$triggerUpdate, - _ref3$onChange = _ref3.onChange, - onChange = _ref3$onChange === void 0 ? function (newVal, state) {} : _ref3$onChange, - _ref3$defaultVal = _ref3.defaultVal, - defaultVal = _ref3$defaultVal === void 0 ? null : _ref3$defaultVal; - return function (_) { - var curVal = state[prop]; - - if (!arguments.length) { - return curVal; - } // Getter mode - - - var val = _ === undefined ? defaultVal : _; // pick default if value passed is undefined - - state[prop] = val; - onChange.call(comp, val, state, curVal); // track changed props - - !changedProps.hasOwnProperty(prop) && (changedProps[prop] = curVal); - - if (redigest) { - digest(); - } - - return comp; - }; - } - }); // Other methods - - Object.keys(methods).forEach(function (methodName) { - comp[methodName] = function () { - var _methods$methodName; - - for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { - args[_key] = arguments[_key]; - } - - return (_methods$methodName = methods[methodName]).call.apply(_methods$methodName, [comp, state].concat(args)); - }; - }); // Link aliases - - Object.entries(aliases).forEach(function (_ref4) { - var _ref5 = _slicedToArray(_ref4, 2), - alias = _ref5[0], - target = _ref5[1]; - - return comp[alias] = comp[target]; - }); // Reset all component props to their default value - - comp.resetProps = function () { - props.forEach(function (prop) { - comp[prop.name](prop.defaultVal); - }); - return comp; - }; // - - - comp.resetProps(); // Apply all prop defaults - - state._rerender = digest; // Expose digest method - - return comp; - }; - } - - var index$2 = (function (p) { - return p instanceof Function ? p // fn - : typeof p === 'string' ? function (obj) { - return obj[p]; - } // property name - : function (obj) { - return p; - }; - }); // constant - - function _objectWithoutPropertiesLoose(source, excluded) { - if (source == null) return {}; - var target = {}; - var sourceKeys = Object.keys(source); - var key, i; - - for (i = 0; i < sourceKeys.length; i++) { - key = sourceKeys[i]; - if (excluded.indexOf(key) >= 0) continue; - target[key] = source[key]; - } - - return target; - } - - function _objectWithoutProperties(source, excluded) { - if (source == null) return {}; - - var target = _objectWithoutPropertiesLoose(source, excluded); - - var key, i; - - if (Object.getOwnPropertySymbols) { - var sourceSymbolKeys = Object.getOwnPropertySymbols(source); - - for (i = 0; i < sourceSymbolKeys.length; i++) { - key = sourceSymbolKeys[i]; - if (excluded.indexOf(key) >= 0) continue; - if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; - target[key] = source[key]; - } - } - - return target; - } - - function _slicedToArray$1(arr, i) { - return _arrayWithHoles$1(arr) || _iterableToArrayLimit$1(arr, i) || _nonIterableRest$1(); - } - - function _toConsumableArray$1(arr) { - return _arrayWithoutHoles$1(arr) || _iterableToArray$1(arr) || _nonIterableSpread$1(); - } - - function _arrayWithoutHoles$1(arr) { - if (Array.isArray(arr)) { - for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) arr2[i] = arr[i]; - - return arr2; - } - } - - function _arrayWithHoles$1(arr) { - if (Array.isArray(arr)) return arr; - } - - function _iterableToArray$1(iter) { - if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); - } - - function _iterableToArrayLimit$1(arr, i) { - if (!(Symbol.iterator in Object(arr) || Object.prototype.toString.call(arr) === "[object Arguments]")) { - return; - } - - var _arr = []; - var _n = true; - var _d = false; - var _e = undefined; - - try { - for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { - _arr.push(_s.value); - - if (i && _arr.length === i) break; - } - } catch (err) { - _d = true; - _e = err; - } finally { - try { - if (!_n && _i["return"] != null) _i["return"](); - } finally { - if (_d) throw _e; - } - } - - return _arr; - } - - function _nonIterableSpread$1() { - throw new TypeError("Invalid attempt to spread non-iterable instance"); - } - - function _nonIterableRest$1() { - throw new TypeError("Invalid attempt to destructure non-iterable instance"); - } - - function _toPrimitive(input, hint) { - if (typeof input !== "object" || input === null) return input; - var prim = input[Symbol.toPrimitive]; - - if (prim !== undefined) { - var res = prim.call(input, hint || "default"); - if (typeof res !== "object") return res; - throw new TypeError("@@toPrimitive must return a primitive value."); - } - - return (hint === "string" ? String : Number)(input); - } - - function _toPropertyKey(arg) { - var key = _toPrimitive(arg, "string"); - - return typeof key === "symbol" ? key : String(key); - } - - var index$3 = (function () { - var list = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; - var keyAccessors = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; - var multiItem = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true; - var flattenKeys = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false; - var keys = (keyAccessors instanceof Array ? keyAccessors.length ? keyAccessors : [undefined] : [keyAccessors]).map(function (key) { - return { - keyAccessor: key, - isProp: !(key instanceof Function) - }; - }); - var indexedResult = list.reduce(function (res, item) { - var iterObj = res; - var itemVal = item; - keys.forEach(function (_ref, idx) { - var keyAccessor = _ref.keyAccessor, - isProp = _ref.isProp; - var key; - - if (isProp) { - var _itemVal = itemVal, - propVal = _itemVal[keyAccessor], - rest = _objectWithoutProperties(_itemVal, [keyAccessor].map(_toPropertyKey)); - - key = propVal; - itemVal = rest; - } else { - key = keyAccessor(itemVal, idx); - } - - if (idx + 1 < keys.length) { - if (!iterObj.hasOwnProperty(key)) { - iterObj[key] = {}; - } - - iterObj = iterObj[key]; - } else { - // Leaf key - if (multiItem) { - if (!iterObj.hasOwnProperty(key)) { - iterObj[key] = []; - } - - iterObj[key].push(itemVal); - } else { - iterObj[key] = itemVal; - } - } - }); - return res; - }, {}); - - if (multiItem instanceof Function) { - // Reduce leaf multiple values - (function reduce(node) { - var level = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1; - - if (level === keys.length) { - Object.keys(node).forEach(function (k) { - return node[k] = multiItem(node[k]); - }); - } else { - Object.values(node).forEach(function (child) { - return reduce(child, level + 1); - }); - } - })(indexedResult); // IIFE - - } - - var result = indexedResult; - - if (flattenKeys) { - // flatten into array - result = []; - - (function flatten(node) { - var accKeys = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; - - if (accKeys.length === keys.length) { - result.push({ - keys: accKeys, - vals: node - }); - } else { - Object.entries(node).forEach(function (_ref2) { - var _ref3 = _slicedToArray$1(_ref2, 2), - key = _ref3[0], - val = _ref3[1]; - - return flatten(val, [].concat(_toConsumableArray$1(accKeys), [key])); - }); - } - })(indexedResult); //IIFE - - - if (keyAccessors instanceof Array && keyAccessors.length === 0 && result.length === 1) { - // clear keys if there's no key accessors (single result) - result[0].keys = []; - } - } - - return result; - }); - - function _defineProperty$1(obj, key, value) { - if (key in obj) { - Object.defineProperty(obj, key, { - value: value, - enumerable: true, - configurable: true, - writable: true - }); - } else { - obj[key] = value; - } - - return obj; - } - - function ownKeys$1(object, enumerableOnly) { - var keys = Object.keys(object); - - if (Object.getOwnPropertySymbols) { - var symbols = Object.getOwnPropertySymbols(object); - if (enumerableOnly) symbols = symbols.filter(function (sym) { - return Object.getOwnPropertyDescriptor(object, sym).enumerable; - }); - keys.push.apply(keys, symbols); - } - - return keys; - } - - function _objectSpread2$1(target) { - for (var i = 1; i < arguments.length; i++) { - var source = arguments[i] != null ? arguments[i] : {}; - - if (i % 2) { - ownKeys$1(Object(source), true).forEach(function (key) { - _defineProperty$1(target, key, source[key]); - }); - } else if (Object.getOwnPropertyDescriptors) { - Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); - } else { - ownKeys$1(Object(source)).forEach(function (key) { - Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); - }); - } - } - - return target; - } - - function _objectWithoutPropertiesLoose$1(source, excluded) { - if (source == null) return {}; - var target = {}; - var sourceKeys = Object.keys(source); - var key, i; - - for (i = 0; i < sourceKeys.length; i++) { - key = sourceKeys[i]; - if (excluded.indexOf(key) >= 0) continue; - target[key] = source[key]; - } - - return target; - } - - function _objectWithoutProperties$1(source, excluded) { - if (source == null) return {}; - - var target = _objectWithoutPropertiesLoose$1(source, excluded); - - var key, i; - - if (Object.getOwnPropertySymbols) { - var sourceSymbolKeys = Object.getOwnPropertySymbols(source); - - for (i = 0; i < sourceSymbolKeys.length; i++) { - key = sourceSymbolKeys[i]; - if (excluded.indexOf(key) >= 0) continue; - if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; - target[key] = source[key]; - } - } - - return target; - } - - function _slicedToArray$2(arr, i) { - return _arrayWithHoles$2(arr) || _iterableToArrayLimit$2(arr, i) || _nonIterableRest$2(); - } - - function _toConsumableArray$2(arr) { - return _arrayWithoutHoles$2(arr) || _iterableToArray$2(arr) || _nonIterableSpread$2(); - } - - function _arrayWithoutHoles$2(arr) { - if (Array.isArray(arr)) { - for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) arr2[i] = arr[i]; - - return arr2; - } - } - - function _arrayWithHoles$2(arr) { - if (Array.isArray(arr)) return arr; - } - - function _iterableToArray$2(iter) { - if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); - } - - function _iterableToArrayLimit$2(arr, i) { - if (!(Symbol.iterator in Object(arr) || Object.prototype.toString.call(arr) === "[object Arguments]")) { - return; - } - - var _arr = []; - var _n = true; - var _d = false; - var _e = undefined; - - try { - for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { - _arr.push(_s.value); - - if (i && _arr.length === i) break; - } - } catch (err) { - _d = true; - _e = err; - } finally { - try { - if (!_n && _i["return"] != null) _i["return"](); - } finally { - if (_d) throw _e; - } - } - - return _arr; - } - - function _nonIterableSpread$2() { - throw new TypeError("Invalid attempt to spread non-iterable instance"); - } - - function _nonIterableRest$2() { - throw new TypeError("Invalid attempt to destructure non-iterable instance"); - } - - function diffArrays(prev, next, idAccessor) { - var result = { - enter: [], - update: [], - exit: [] - }; - - if (!idAccessor) { - // use object references for comparison - var prevSet = new Set(prev); - var nextSet = new Set(next); - new Set([].concat(_toConsumableArray$2(prevSet), _toConsumableArray$2(nextSet))).forEach(function (item) { - var type = !prevSet.has(item) ? 'enter' : !nextSet.has(item) ? 'exit' : 'update'; - result[type].push(type === 'update' ? [item, item] : item); - }); - } else { - // compare by id (duplicate keys are ignored) - var prevById = index$3(prev, idAccessor, false); - var nextById = index$3(next, idAccessor, false); - var byId = Object.assign({}, prevById, nextById); - Object.entries(byId).forEach(function (_ref) { - var _ref2 = _slicedToArray$2(_ref, 2), - id = _ref2[0], - item = _ref2[1]; - - var type = !prevById.hasOwnProperty(id) ? 'enter' : !nextById.hasOwnProperty(id) ? 'exit' : 'update'; - result[type].push(type === 'update' ? [prevById[id], nextById[id]] : item); - }); - } - - return result; - } - - function dataBindDiff(data, existingObjs, _ref3) { - var _ref3$objBindAttr = _ref3.objBindAttr, - objBindAttr = _ref3$objBindAttr === void 0 ? '__obj' : _ref3$objBindAttr, - _ref3$dataBindAttr = _ref3.dataBindAttr, - dataBindAttr = _ref3$dataBindAttr === void 0 ? '__data' : _ref3$dataBindAttr, - idAccessor = _ref3.idAccessor, - _ref3$purge = _ref3.purge, - purge = _ref3$purge === void 0 ? false : _ref3$purge; - - var isObjValid = function isObjValid(obj) { - return obj.hasOwnProperty(dataBindAttr); - }; - - var removeObjs = existingObjs.filter(function (obj) { - return !isObjValid(obj); - }); - var prevD = existingObjs.filter(isObjValid).map(function (obj) { - return obj[dataBindAttr]; - }); - var nextD = data; - var diff = purge ? { - enter: nextD, - exit: prevD, - update: [] - } // don't diff data in purge mode - : diffArrays(prevD, nextD, idAccessor); - diff.update = diff.update.map(function (_ref4) { - var _ref5 = _slicedToArray$2(_ref4, 2), - prevD = _ref5[0], - nextD = _ref5[1]; - - if (prevD !== nextD) { - // transfer obj to new data point (if different) - nextD[objBindAttr] = prevD[objBindAttr]; - nextD[objBindAttr][dataBindAttr] = nextD; - } - - return nextD; - }); - diff.exit = diff.exit.concat(removeObjs.map(function (obj) { - return _defineProperty$1({}, objBindAttr, obj); - })); - return diff; - } - - function viewDigest(data, existingObjs, // list - appendObj, // item => {...} function - removeObj, // item => {...} function - _ref7) { - var _ref7$createObj = _ref7.createObj, - createObj = _ref7$createObj === void 0 ? function (d) { - return {}; - } : _ref7$createObj, - _ref7$updateObj = _ref7.updateObj, - updateObj = _ref7$updateObj === void 0 ? function (obj, d) {} : _ref7$updateObj, - _ref7$exitObj = _ref7.exitObj, - exitObj = _ref7$exitObj === void 0 ? function (obj) {} : _ref7$exitObj, - _ref7$objBindAttr = _ref7.objBindAttr, - objBindAttr = _ref7$objBindAttr === void 0 ? '__obj' : _ref7$objBindAttr, - _ref7$dataBindAttr = _ref7.dataBindAttr, - dataBindAttr = _ref7$dataBindAttr === void 0 ? '__data' : _ref7$dataBindAttr, - dataDiffOptions = _objectWithoutProperties$1(_ref7, ["createObj", "updateObj", "exitObj", "objBindAttr", "dataBindAttr"]); - - var _dataBindDiff = dataBindDiff(data, existingObjs, _objectSpread2$1({ - objBindAttr: objBindAttr, - dataBindAttr: dataBindAttr - }, dataDiffOptions)), - enter = _dataBindDiff.enter, - update = _dataBindDiff.update, - exit = _dataBindDiff.exit; // Remove exiting points - - - exit.forEach(function (d) { - var obj = d[objBindAttr]; - delete d[objBindAttr]; // unbind obj - - exitObj(obj); - removeObj(obj); - }); - var newObjs = createObjs(enter); - var pointsData = [].concat(_toConsumableArray$2(enter), _toConsumableArray$2(update)); - updateObjs(pointsData); // Add new points - - newObjs.forEach(appendObj); // - - function createObjs(data) { - var newObjs = []; - data.forEach(function (d) { - var obj = createObj(d); - - if (obj) { - obj[dataBindAttr] = d; - d[objBindAttr] = obj; - newObjs.push(obj); - } - }); - return newObjs; - } - - function updateObjs(data) { - data.forEach(function (d) { - var obj = d[objBindAttr]; - - if (obj) { - obj[dataBindAttr] = d; - updateObj(obj, d); - } - }); - } - } - - function initRange(domain, range) { - switch (arguments.length) { - case 0: break; - case 1: this.range(domain); break; - default: this.range(range).domain(domain); break; - } - return this; - } - - const implicit = Symbol("implicit"); - - function ordinal() { - var index = new Map(), - domain = [], - range = [], - unknown = implicit; - - function scale(d) { - var key = d + "", i = index.get(key); - if (!i) { - if (unknown !== implicit) return unknown; - index.set(key, i = domain.push(d)); - } - return range[(i - 1) % range.length]; - } - - scale.domain = function(_) { - if (!arguments.length) return domain.slice(); - domain = [], index = new Map(); - for (const value of _) { - const key = value + ""; - if (index.has(key)) continue; - index.set(key, domain.push(value)); - } - return scale; - }; - - scale.range = function(_) { - return arguments.length ? (range = Array.from(_), scale) : range.slice(); - }; - - scale.unknown = function(_) { - return arguments.length ? (unknown = _, scale) : unknown; - }; - - scale.copy = function() { - return ordinal(domain, range).unknown(unknown); - }; - - initRange.apply(scale, arguments); - - return scale; - } - - function colors(specifier) { - var n = specifier.length / 6 | 0, colors = new Array(n), i = 0; - while (i < n) colors[i] = "#" + specifier.slice(i * 6, ++i * 6); - return colors; - } - - var schemePaired = colors("a6cee31f78b4b2df8a33a02cfb9a99e31a1cfdbf6fff7f00cab2d66a3d9affff99b15928"); - - var tinycolor = createCommonjsModule(function (module) { - // TinyColor v1.4.1 - // https://github.com/bgrins/TinyColor - // Brian Grinstead, MIT License - - (function(Math) { - - var trimLeft = /^\s+/, - trimRight = /\s+$/, - tinyCounter = 0, - mathRound = Math.round, - mathMin = Math.min, - mathMax = Math.max, - mathRandom = Math.random; - - function tinycolor (color, opts) { - - color = (color) ? color : ''; - opts = opts || { }; - - // If input is already a tinycolor, return itself - if (color instanceof tinycolor) { - return color; - } - // If we are called as a function, call using new instead - if (!(this instanceof tinycolor)) { - return new tinycolor(color, opts); - } - - var rgb = inputToRGB(color); - this._originalInput = color, - this._r = rgb.r, - this._g = rgb.g, - this._b = rgb.b, - this._a = rgb.a, - this._roundA = mathRound(100*this._a) / 100, - this._format = opts.format || rgb.format; - this._gradientType = opts.gradientType; - - // Don't let the range of [0,255] come back in [0,1]. - // Potentially lose a little bit of precision here, but will fix issues where - // .5 gets interpreted as half of the total, instead of half of 1 - // If it was supposed to be 128, this was already taken care of by `inputToRgb` - if (this._r < 1) { this._r = mathRound(this._r); } - if (this._g < 1) { this._g = mathRound(this._g); } - if (this._b < 1) { this._b = mathRound(this._b); } - - this._ok = rgb.ok; - this._tc_id = tinyCounter++; - } - - tinycolor.prototype = { - isDark: function() { - return this.getBrightness() < 128; - }, - isLight: function() { - return !this.isDark(); - }, - isValid: function() { - return this._ok; - }, - getOriginalInput: function() { - return this._originalInput; - }, - getFormat: function() { - return this._format; - }, - getAlpha: function() { - return this._a; - }, - getBrightness: function() { - //http://www.w3.org/TR/AERT#color-contrast - var rgb = this.toRgb(); - return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000; - }, - getLuminance: function() { - //http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef - var rgb = this.toRgb(); - var RsRGB, GsRGB, BsRGB, R, G, B; - RsRGB = rgb.r/255; - GsRGB = rgb.g/255; - BsRGB = rgb.b/255; - - if (RsRGB <= 0.03928) {R = RsRGB / 12.92;} else {R = Math.pow(((RsRGB + 0.055) / 1.055), 2.4);} - if (GsRGB <= 0.03928) {G = GsRGB / 12.92;} else {G = Math.pow(((GsRGB + 0.055) / 1.055), 2.4);} - if (BsRGB <= 0.03928) {B = BsRGB / 12.92;} else {B = Math.pow(((BsRGB + 0.055) / 1.055), 2.4);} - return (0.2126 * R) + (0.7152 * G) + (0.0722 * B); - }, - setAlpha: function(value) { - this._a = boundAlpha(value); - this._roundA = mathRound(100*this._a) / 100; - return this; - }, - toHsv: function() { - var hsv = rgbToHsv(this._r, this._g, this._b); - return { h: hsv.h * 360, s: hsv.s, v: hsv.v, a: this._a }; - }, - toHsvString: function() { - var hsv = rgbToHsv(this._r, this._g, this._b); - var h = mathRound(hsv.h * 360), s = mathRound(hsv.s * 100), v = mathRound(hsv.v * 100); - return (this._a == 1) ? - "hsv(" + h + ", " + s + "%, " + v + "%)" : - "hsva(" + h + ", " + s + "%, " + v + "%, "+ this._roundA + ")"; - }, - toHsl: function() { - var hsl = rgbToHsl(this._r, this._g, this._b); - return { h: hsl.h * 360, s: hsl.s, l: hsl.l, a: this._a }; - }, - toHslString: function() { - var hsl = rgbToHsl(this._r, this._g, this._b); - var h = mathRound(hsl.h * 360), s = mathRound(hsl.s * 100), l = mathRound(hsl.l * 100); - return (this._a == 1) ? - "hsl(" + h + ", " + s + "%, " + l + "%)" : - "hsla(" + h + ", " + s + "%, " + l + "%, "+ this._roundA + ")"; - }, - toHex: function(allow3Char) { - return rgbToHex(this._r, this._g, this._b, allow3Char); - }, - toHexString: function(allow3Char) { - return '#' + this.toHex(allow3Char); - }, - toHex8: function(allow4Char) { - return rgbaToHex(this._r, this._g, this._b, this._a, allow4Char); - }, - toHex8String: function(allow4Char) { - return '#' + this.toHex8(allow4Char); - }, - toRgb: function() { - return { r: mathRound(this._r), g: mathRound(this._g), b: mathRound(this._b), a: this._a }; - }, - toRgbString: function() { - return (this._a == 1) ? - "rgb(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ")" : - "rgba(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ", " + this._roundA + ")"; - }, - toPercentageRgb: function() { - return { r: mathRound(bound01(this._r, 255) * 100) + "%", g: mathRound(bound01(this._g, 255) * 100) + "%", b: mathRound(bound01(this._b, 255) * 100) + "%", a: this._a }; - }, - toPercentageRgbString: function() { - return (this._a == 1) ? - "rgb(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%)" : - "rgba(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%, " + this._roundA + ")"; - }, - toName: function() { - if (this._a === 0) { - return "transparent"; - } - - if (this._a < 1) { - return false; - } - - return hexNames[rgbToHex(this._r, this._g, this._b, true)] || false; - }, - toFilter: function(secondColor) { - var hex8String = '#' + rgbaToArgbHex(this._r, this._g, this._b, this._a); - var secondHex8String = hex8String; - var gradientType = this._gradientType ? "GradientType = 1, " : ""; - - if (secondColor) { - var s = tinycolor(secondColor); - secondHex8String = '#' + rgbaToArgbHex(s._r, s._g, s._b, s._a); - } - - return "progid:DXImageTransform.Microsoft.gradient("+gradientType+"startColorstr="+hex8String+",endColorstr="+secondHex8String+")"; - }, - toString: function(format) { - var formatSet = !!format; - format = format || this._format; - - var formattedString = false; - var hasAlpha = this._a < 1 && this._a >= 0; - var needsAlphaFormat = !formatSet && hasAlpha && (format === "hex" || format === "hex6" || format === "hex3" || format === "hex4" || format === "hex8" || format === "name"); - - if (needsAlphaFormat) { - // Special case for "transparent", all other non-alpha formats - // will return rgba when there is transparency. - if (format === "name" && this._a === 0) { - return this.toName(); - } - return this.toRgbString(); - } - if (format === "rgb") { - formattedString = this.toRgbString(); - } - if (format === "prgb") { - formattedString = this.toPercentageRgbString(); - } - if (format === "hex" || format === "hex6") { - formattedString = this.toHexString(); - } - if (format === "hex3") { - formattedString = this.toHexString(true); - } - if (format === "hex4") { - formattedString = this.toHex8String(true); - } - if (format === "hex8") { - formattedString = this.toHex8String(); - } - if (format === "name") { - formattedString = this.toName(); - } - if (format === "hsl") { - formattedString = this.toHslString(); - } - if (format === "hsv") { - formattedString = this.toHsvString(); - } - - return formattedString || this.toHexString(); - }, - clone: function() { - return tinycolor(this.toString()); - }, - - _applyModification: function(fn, args) { - var color = fn.apply(null, [this].concat([].slice.call(args))); - this._r = color._r; - this._g = color._g; - this._b = color._b; - this.setAlpha(color._a); - return this; - }, - lighten: function() { - return this._applyModification(lighten, arguments); - }, - brighten: function() { - return this._applyModification(brighten, arguments); - }, - darken: function() { - return this._applyModification(darken, arguments); - }, - desaturate: function() { - return this._applyModification(desaturate, arguments); - }, - saturate: function() { - return this._applyModification(saturate, arguments); - }, - greyscale: function() { - return this._applyModification(greyscale, arguments); - }, - spin: function() { - return this._applyModification(spin, arguments); - }, - - _applyCombination: function(fn, args) { - return fn.apply(null, [this].concat([].slice.call(args))); - }, - analogous: function() { - return this._applyCombination(analogous, arguments); - }, - complement: function() { - return this._applyCombination(complement, arguments); - }, - monochromatic: function() { - return this._applyCombination(monochromatic, arguments); - }, - splitcomplement: function() { - return this._applyCombination(splitcomplement, arguments); - }, - triad: function() { - return this._applyCombination(triad, arguments); - }, - tetrad: function() { - return this._applyCombination(tetrad, arguments); - } - }; - - // If input is an object, force 1 into "1.0" to handle ratios properly - // String input requires "1.0" as input, so 1 will be treated as 1 - tinycolor.fromRatio = function(color, opts) { - if (typeof color == "object") { - var newColor = {}; - for (var i in color) { - if (color.hasOwnProperty(i)) { - if (i === "a") { - newColor[i] = color[i]; - } - else { - newColor[i] = convertToPercentage(color[i]); - } - } - } - color = newColor; - } - - return tinycolor(color, opts); - }; - - // Given a string or object, convert that input to RGB - // Possible string inputs: - // - // "red" - // "#f00" or "f00" - // "#ff0000" or "ff0000" - // "#ff000000" or "ff000000" - // "rgb 255 0 0" or "rgb (255, 0, 0)" - // "rgb 1.0 0 0" or "rgb (1, 0, 0)" - // "rgba (255, 0, 0, 1)" or "rgba 255, 0, 0, 1" - // "rgba (1.0, 0, 0, 1)" or "rgba 1.0, 0, 0, 1" - // "hsl(0, 100%, 50%)" or "hsl 0 100% 50%" - // "hsla(0, 100%, 50%, 1)" or "hsla 0 100% 50%, 1" - // "hsv(0, 100%, 100%)" or "hsv 0 100% 100%" - // - function inputToRGB(color) { - - var rgb = { r: 0, g: 0, b: 0 }; - var a = 1; - var s = null; - var v = null; - var l = null; - var ok = false; - var format = false; - - if (typeof color == "string") { - color = stringInputToObject(color); - } - - if (typeof color == "object") { - if (isValidCSSUnit(color.r) && isValidCSSUnit(color.g) && isValidCSSUnit(color.b)) { - rgb = rgbToRgb(color.r, color.g, color.b); - ok = true; - format = String(color.r).substr(-1) === "%" ? "prgb" : "rgb"; - } - else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.v)) { - s = convertToPercentage(color.s); - v = convertToPercentage(color.v); - rgb = hsvToRgb(color.h, s, v); - ok = true; - format = "hsv"; - } - else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.l)) { - s = convertToPercentage(color.s); - l = convertToPercentage(color.l); - rgb = hslToRgb(color.h, s, l); - ok = true; - format = "hsl"; - } - - if (color.hasOwnProperty("a")) { - a = color.a; - } - } - - a = boundAlpha(a); - - return { - ok: ok, - format: color.format || format, - r: mathMin(255, mathMax(rgb.r, 0)), - g: mathMin(255, mathMax(rgb.g, 0)), - b: mathMin(255, mathMax(rgb.b, 0)), - a: a - }; - } - - - // Conversion Functions - // -------------------- - - // `rgbToHsl`, `rgbToHsv`, `hslToRgb`, `hsvToRgb` modified from: - // - - // `rgbToRgb` - // Handle bounds / percentage checking to conform to CSS color spec - // - // *Assumes:* r, g, b in [0, 255] or [0, 1] - // *Returns:* { r, g, b } in [0, 255] - function rgbToRgb(r, g, b){ - return { - r: bound01(r, 255) * 255, - g: bound01(g, 255) * 255, - b: bound01(b, 255) * 255 - }; - } - - // `rgbToHsl` - // Converts an RGB color value to HSL. - // *Assumes:* r, g, and b are contained in [0, 255] or [0, 1] - // *Returns:* { h, s, l } in [0,1] - function rgbToHsl(r, g, b) { - - r = bound01(r, 255); - g = bound01(g, 255); - b = bound01(b, 255); - - var max = mathMax(r, g, b), min = mathMin(r, g, b); - var h, s, l = (max + min) / 2; - - if(max == min) { - h = s = 0; // achromatic - } - else { - var d = max - min; - s = l > 0.5 ? d / (2 - max - min) : d / (max + min); - switch(max) { - case r: h = (g - b) / d + (g < b ? 6 : 0); break; - case g: h = (b - r) / d + 2; break; - case b: h = (r - g) / d + 4; break; - } - - h /= 6; - } - - return { h: h, s: s, l: l }; - } - - // `hslToRgb` - // Converts an HSL color value to RGB. - // *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100] - // *Returns:* { r, g, b } in the set [0, 255] - function hslToRgb(h, s, l) { - var r, g, b; - - h = bound01(h, 360); - s = bound01(s, 100); - l = bound01(l, 100); - - function hue2rgb(p, q, t) { - if(t < 0) t += 1; - if(t > 1) t -= 1; - if(t < 1/6) return p + (q - p) * 6 * t; - if(t < 1/2) return q; - if(t < 2/3) return p + (q - p) * (2/3 - t) * 6; - return p; - } - - if(s === 0) { - r = g = b = l; // achromatic - } - else { - var q = l < 0.5 ? l * (1 + s) : l + s - l * s; - var p = 2 * l - q; - r = hue2rgb(p, q, h + 1/3); - g = hue2rgb(p, q, h); - b = hue2rgb(p, q, h - 1/3); - } - - return { r: r * 255, g: g * 255, b: b * 255 }; - } - - // `rgbToHsv` - // Converts an RGB color value to HSV - // *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1] - // *Returns:* { h, s, v } in [0,1] - function rgbToHsv(r, g, b) { - - r = bound01(r, 255); - g = bound01(g, 255); - b = bound01(b, 255); - - var max = mathMax(r, g, b), min = mathMin(r, g, b); - var h, s, v = max; - - var d = max - min; - s = max === 0 ? 0 : d / max; - - if(max == min) { - h = 0; // achromatic - } - else { - switch(max) { - case r: h = (g - b) / d + (g < b ? 6 : 0); break; - case g: h = (b - r) / d + 2; break; - case b: h = (r - g) / d + 4; break; - } - h /= 6; - } - return { h: h, s: s, v: v }; - } - - // `hsvToRgb` - // Converts an HSV color value to RGB. - // *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100] - // *Returns:* { r, g, b } in the set [0, 255] - function hsvToRgb(h, s, v) { - - h = bound01(h, 360) * 6; - s = bound01(s, 100); - v = bound01(v, 100); - - var i = Math.floor(h), - f = h - i, - p = v * (1 - s), - q = v * (1 - f * s), - t = v * (1 - (1 - f) * s), - mod = i % 6, - r = [v, q, p, p, t, v][mod], - g = [t, v, v, q, p, p][mod], - b = [p, p, t, v, v, q][mod]; - - return { r: r * 255, g: g * 255, b: b * 255 }; - } - - // `rgbToHex` - // Converts an RGB color to hex - // Assumes r, g, and b are contained in the set [0, 255] - // Returns a 3 or 6 character hex - function rgbToHex(r, g, b, allow3Char) { - - var hex = [ - pad2(mathRound(r).toString(16)), - pad2(mathRound(g).toString(16)), - pad2(mathRound(b).toString(16)) - ]; - - // Return a 3 character hex if possible - if (allow3Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1)) { - return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0); - } - - return hex.join(""); - } - - // `rgbaToHex` - // Converts an RGBA color plus alpha transparency to hex - // Assumes r, g, b are contained in the set [0, 255] and - // a in [0, 1]. Returns a 4 or 8 character rgba hex - function rgbaToHex(r, g, b, a, allow4Char) { - - var hex = [ - pad2(mathRound(r).toString(16)), - pad2(mathRound(g).toString(16)), - pad2(mathRound(b).toString(16)), - pad2(convertDecimalToHex(a)) - ]; - - // Return a 4 character hex if possible - if (allow4Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1) && hex[3].charAt(0) == hex[3].charAt(1)) { - return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0) + hex[3].charAt(0); - } - - return hex.join(""); - } - - // `rgbaToArgbHex` - // Converts an RGBA color to an ARGB Hex8 string - // Rarely used, but required for "toFilter()" - function rgbaToArgbHex(r, g, b, a) { - - var hex = [ - pad2(convertDecimalToHex(a)), - pad2(mathRound(r).toString(16)), - pad2(mathRound(g).toString(16)), - pad2(mathRound(b).toString(16)) - ]; - - return hex.join(""); - } - - // `equals` - // Can be called with any tinycolor input - tinycolor.equals = function (color1, color2) { - if (!color1 || !color2) { return false; } - return tinycolor(color1).toRgbString() == tinycolor(color2).toRgbString(); - }; - - tinycolor.random = function() { - return tinycolor.fromRatio({ - r: mathRandom(), - g: mathRandom(), - b: mathRandom() - }); - }; - - - // Modification Functions - // ---------------------- - // Thanks to less.js for some of the basics here - // - - function desaturate(color, amount) { - amount = (amount === 0) ? 0 : (amount || 10); - var hsl = tinycolor(color).toHsl(); - hsl.s -= amount / 100; - hsl.s = clamp01(hsl.s); - return tinycolor(hsl); - } - - function saturate(color, amount) { - amount = (amount === 0) ? 0 : (amount || 10); - var hsl = tinycolor(color).toHsl(); - hsl.s += amount / 100; - hsl.s = clamp01(hsl.s); - return tinycolor(hsl); - } - - function greyscale(color) { - return tinycolor(color).desaturate(100); - } - - function lighten (color, amount) { - amount = (amount === 0) ? 0 : (amount || 10); - var hsl = tinycolor(color).toHsl(); - hsl.l += amount / 100; - hsl.l = clamp01(hsl.l); - return tinycolor(hsl); - } - - function brighten(color, amount) { - amount = (amount === 0) ? 0 : (amount || 10); - var rgb = tinycolor(color).toRgb(); - rgb.r = mathMax(0, mathMin(255, rgb.r - mathRound(255 * - (amount / 100)))); - rgb.g = mathMax(0, mathMin(255, rgb.g - mathRound(255 * - (amount / 100)))); - rgb.b = mathMax(0, mathMin(255, rgb.b - mathRound(255 * - (amount / 100)))); - return tinycolor(rgb); - } - - function darken (color, amount) { - amount = (amount === 0) ? 0 : (amount || 10); - var hsl = tinycolor(color).toHsl(); - hsl.l -= amount / 100; - hsl.l = clamp01(hsl.l); - return tinycolor(hsl); - } - - // Spin takes a positive or negative amount within [-360, 360] indicating the change of hue. - // Values outside of this range will be wrapped into this range. - function spin(color, amount) { - var hsl = tinycolor(color).toHsl(); - var hue = (hsl.h + amount) % 360; - hsl.h = hue < 0 ? 360 + hue : hue; - return tinycolor(hsl); - } - - // Combination Functions - // --------------------- - // Thanks to jQuery xColor for some of the ideas behind these - // - - function complement(color) { - var hsl = tinycolor(color).toHsl(); - hsl.h = (hsl.h + 180) % 360; - return tinycolor(hsl); - } - - function triad(color) { - var hsl = tinycolor(color).toHsl(); - var h = hsl.h; - return [ - tinycolor(color), - tinycolor({ h: (h + 120) % 360, s: hsl.s, l: hsl.l }), - tinycolor({ h: (h + 240) % 360, s: hsl.s, l: hsl.l }) - ]; - } - - function tetrad(color) { - var hsl = tinycolor(color).toHsl(); - var h = hsl.h; - return [ - tinycolor(color), - tinycolor({ h: (h + 90) % 360, s: hsl.s, l: hsl.l }), - tinycolor({ h: (h + 180) % 360, s: hsl.s, l: hsl.l }), - tinycolor({ h: (h + 270) % 360, s: hsl.s, l: hsl.l }) - ]; - } - - function splitcomplement(color) { - var hsl = tinycolor(color).toHsl(); - var h = hsl.h; - return [ - tinycolor(color), - tinycolor({ h: (h + 72) % 360, s: hsl.s, l: hsl.l}), - tinycolor({ h: (h + 216) % 360, s: hsl.s, l: hsl.l}) - ]; - } - - function analogous(color, results, slices) { - results = results || 6; - slices = slices || 30; - - var hsl = tinycolor(color).toHsl(); - var part = 360 / slices; - var ret = [tinycolor(color)]; - - for (hsl.h = ((hsl.h - (part * results >> 1)) + 720) % 360; --results; ) { - hsl.h = (hsl.h + part) % 360; - ret.push(tinycolor(hsl)); - } - return ret; - } - - function monochromatic(color, results) { - results = results || 6; - var hsv = tinycolor(color).toHsv(); - var h = hsv.h, s = hsv.s, v = hsv.v; - var ret = []; - var modification = 1 / results; - - while (results--) { - ret.push(tinycolor({ h: h, s: s, v: v})); - v = (v + modification) % 1; - } - - return ret; - } - - // Utility Functions - // --------------------- - - tinycolor.mix = function(color1, color2, amount) { - amount = (amount === 0) ? 0 : (amount || 50); - - var rgb1 = tinycolor(color1).toRgb(); - var rgb2 = tinycolor(color2).toRgb(); - - var p = amount / 100; - - var rgba = { - r: ((rgb2.r - rgb1.r) * p) + rgb1.r, - g: ((rgb2.g - rgb1.g) * p) + rgb1.g, - b: ((rgb2.b - rgb1.b) * p) + rgb1.b, - a: ((rgb2.a - rgb1.a) * p) + rgb1.a - }; - - return tinycolor(rgba); - }; - - - // Readability Functions - // --------------------- - // false - // tinycolor.isReadable("#000", "#111",{level:"AA",size:"large"}) => false - tinycolor.isReadable = function(color1, color2, wcag2) { - var readability = tinycolor.readability(color1, color2); - var wcag2Parms, out; - - out = false; - - wcag2Parms = validateWCAG2Parms(wcag2); - switch (wcag2Parms.level + wcag2Parms.size) { - case "AAsmall": - case "AAAlarge": - out = readability >= 4.5; - break; - case "AAlarge": - out = readability >= 3; - break; - case "AAAsmall": - out = readability >= 7; - break; - } - return out; - - }; - - // `mostReadable` - // Given a base color and a list of possible foreground or background - // colors for that base, returns the most readable color. - // Optionally returns Black or White if the most readable color is unreadable. - // *Example* - // tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:false}).toHexString(); // "#112255" - // tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:true}).toHexString(); // "#ffffff" - // tinycolor.mostReadable("#a8015a", ["#faf3f3"],{includeFallbackColors:true,level:"AAA",size:"large"}).toHexString(); // "#faf3f3" - // tinycolor.mostReadable("#a8015a", ["#faf3f3"],{includeFallbackColors:true,level:"AAA",size:"small"}).toHexString(); // "#ffffff" - tinycolor.mostReadable = function(baseColor, colorList, args) { - var bestColor = null; - var bestScore = 0; - var readability; - var includeFallbackColors, level, size ; - args = args || {}; - includeFallbackColors = args.includeFallbackColors ; - level = args.level; - size = args.size; - - for (var i= 0; i < colorList.length ; i++) { - readability = tinycolor.readability(baseColor, colorList[i]); - if (readability > bestScore) { - bestScore = readability; - bestColor = tinycolor(colorList[i]); - } - } - - if (tinycolor.isReadable(baseColor, bestColor, {"level":level,"size":size}) || !includeFallbackColors) { - return bestColor; - } - else { - args.includeFallbackColors=false; - return tinycolor.mostReadable(baseColor,["#fff", "#000"],args); - } - }; - - - // Big List of Colors - // ------------------ - // - var names = tinycolor.names = { - aliceblue: "f0f8ff", - antiquewhite: "faebd7", - aqua: "0ff", - aquamarine: "7fffd4", - azure: "f0ffff", - beige: "f5f5dc", - bisque: "ffe4c4", - black: "000", - blanchedalmond: "ffebcd", - blue: "00f", - blueviolet: "8a2be2", - brown: "a52a2a", - burlywood: "deb887", - burntsienna: "ea7e5d", - cadetblue: "5f9ea0", - chartreuse: "7fff00", - chocolate: "d2691e", - coral: "ff7f50", - cornflowerblue: "6495ed", - cornsilk: "fff8dc", - crimson: "dc143c", - cyan: "0ff", - darkblue: "00008b", - darkcyan: "008b8b", - darkgoldenrod: "b8860b", - darkgray: "a9a9a9", - darkgreen: "006400", - darkgrey: "a9a9a9", - darkkhaki: "bdb76b", - darkmagenta: "8b008b", - darkolivegreen: "556b2f", - darkorange: "ff8c00", - darkorchid: "9932cc", - darkred: "8b0000", - darksalmon: "e9967a", - darkseagreen: "8fbc8f", - darkslateblue: "483d8b", - darkslategray: "2f4f4f", - darkslategrey: "2f4f4f", - darkturquoise: "00ced1", - darkviolet: "9400d3", - deeppink: "ff1493", - deepskyblue: "00bfff", - dimgray: "696969", - dimgrey: "696969", - dodgerblue: "1e90ff", - firebrick: "b22222", - floralwhite: "fffaf0", - forestgreen: "228b22", - fuchsia: "f0f", - gainsboro: "dcdcdc", - ghostwhite: "f8f8ff", - gold: "ffd700", - goldenrod: "daa520", - gray: "808080", - green: "008000", - greenyellow: "adff2f", - grey: "808080", - honeydew: "f0fff0", - hotpink: "ff69b4", - indianred: "cd5c5c", - indigo: "4b0082", - ivory: "fffff0", - khaki: "f0e68c", - lavender: "e6e6fa", - lavenderblush: "fff0f5", - lawngreen: "7cfc00", - lemonchiffon: "fffacd", - lightblue: "add8e6", - lightcoral: "f08080", - lightcyan: "e0ffff", - lightgoldenrodyellow: "fafad2", - lightgray: "d3d3d3", - lightgreen: "90ee90", - lightgrey: "d3d3d3", - lightpink: "ffb6c1", - lightsalmon: "ffa07a", - lightseagreen: "20b2aa", - lightskyblue: "87cefa", - lightslategray: "789", - lightslategrey: "789", - lightsteelblue: "b0c4de", - lightyellow: "ffffe0", - lime: "0f0", - limegreen: "32cd32", - linen: "faf0e6", - magenta: "f0f", - maroon: "800000", - mediumaquamarine: "66cdaa", - mediumblue: "0000cd", - mediumorchid: "ba55d3", - mediumpurple: "9370db", - mediumseagreen: "3cb371", - mediumslateblue: "7b68ee", - mediumspringgreen: "00fa9a", - mediumturquoise: "48d1cc", - mediumvioletred: "c71585", - midnightblue: "191970", - mintcream: "f5fffa", - mistyrose: "ffe4e1", - moccasin: "ffe4b5", - navajowhite: "ffdead", - navy: "000080", - oldlace: "fdf5e6", - olive: "808000", - olivedrab: "6b8e23", - orange: "ffa500", - orangered: "ff4500", - orchid: "da70d6", - palegoldenrod: "eee8aa", - palegreen: "98fb98", - paleturquoise: "afeeee", - palevioletred: "db7093", - papayawhip: "ffefd5", - peachpuff: "ffdab9", - peru: "cd853f", - pink: "ffc0cb", - plum: "dda0dd", - powderblue: "b0e0e6", - purple: "800080", - rebeccapurple: "663399", - red: "f00", - rosybrown: "bc8f8f", - royalblue: "4169e1", - saddlebrown: "8b4513", - salmon: "fa8072", - sandybrown: "f4a460", - seagreen: "2e8b57", - seashell: "fff5ee", - sienna: "a0522d", - silver: "c0c0c0", - skyblue: "87ceeb", - slateblue: "6a5acd", - slategray: "708090", - slategrey: "708090", - snow: "fffafa", - springgreen: "00ff7f", - steelblue: "4682b4", - tan: "d2b48c", - teal: "008080", - thistle: "d8bfd8", - tomato: "ff6347", - turquoise: "40e0d0", - violet: "ee82ee", - wheat: "f5deb3", - white: "fff", - whitesmoke: "f5f5f5", - yellow: "ff0", - yellowgreen: "9acd32" - }; - - // Make it easy to access colors via `hexNames[hex]` - var hexNames = tinycolor.hexNames = flip(names); - - - // Utilities - // --------- - - // `{ 'name1': 'val1' }` becomes `{ 'val1': 'name1' }` - function flip(o) { - var flipped = { }; - for (var i in o) { - if (o.hasOwnProperty(i)) { - flipped[o[i]] = i; - } - } - return flipped; - } - - // Return a valid alpha value [0,1] with all invalid values being set to 1 - function boundAlpha(a) { - a = parseFloat(a); - - if (isNaN(a) || a < 0 || a > 1) { - a = 1; - } - - return a; - } - - // Take input from [0, n] and return it as [0, 1] - function bound01(n, max) { - if (isOnePointZero(n)) { n = "100%"; } - - var processPercent = isPercentage(n); - n = mathMin(max, mathMax(0, parseFloat(n))); - - // Automatically convert percentage into number - if (processPercent) { - n = parseInt(n * max, 10) / 100; - } - - // Handle floating point rounding errors - if ((Math.abs(n - max) < 0.000001)) { - return 1; - } - - // Convert into [0, 1] range if it isn't already - return (n % max) / parseFloat(max); - } - - // Force a number between 0 and 1 - function clamp01(val) { - return mathMin(1, mathMax(0, val)); - } - - // Parse a base-16 hex value into a base-10 integer - function parseIntFromHex(val) { - return parseInt(val, 16); - } - - // Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1 - // - function isOnePointZero(n) { - return typeof n == "string" && n.indexOf('.') != -1 && parseFloat(n) === 1; - } - - // Check to see if string passed in is a percentage - function isPercentage(n) { - return typeof n === "string" && n.indexOf('%') != -1; - } - - // Force a hex value to have 2 characters - function pad2(c) { - return c.length == 1 ? '0' + c : '' + c; - } - - // Replace a decimal with it's percentage value - function convertToPercentage(n) { - if (n <= 1) { - n = (n * 100) + "%"; - } - - return n; - } - - // Converts a decimal to a hex value - function convertDecimalToHex(d) { - return Math.round(parseFloat(d) * 255).toString(16); - } - // Converts a hex value to a decimal - function convertHexToDecimal(h) { - return (parseIntFromHex(h) / 255); - } - - var matchers = (function() { - - // - var CSS_INTEGER = "[-\\+]?\\d+%?"; - - // - var CSS_NUMBER = "[-\\+]?\\d*\\.\\d+%?"; - - // Allow positive/negative integer/number. Don't capture the either/or, just the entire outcome. - var CSS_UNIT = "(?:" + CSS_NUMBER + ")|(?:" + CSS_INTEGER + ")"; - - // Actual matching. - // Parentheses and commas are optional, but not required. - // Whitespace can take the place of commas or opening paren - var PERMISSIVE_MATCH3 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?"; - var PERMISSIVE_MATCH4 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?"; - - return { - CSS_UNIT: new RegExp(CSS_UNIT), - rgb: new RegExp("rgb" + PERMISSIVE_MATCH3), - rgba: new RegExp("rgba" + PERMISSIVE_MATCH4), - hsl: new RegExp("hsl" + PERMISSIVE_MATCH3), - hsla: new RegExp("hsla" + PERMISSIVE_MATCH4), - hsv: new RegExp("hsv" + PERMISSIVE_MATCH3), - hsva: new RegExp("hsva" + PERMISSIVE_MATCH4), - hex3: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/, - hex6: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/, - hex4: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/, - hex8: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/ - }; - })(); - - // `isValidCSSUnit` - // Take in a single string / number and check to see if it looks like a CSS unit - // (see `matchers` above for definition). - function isValidCSSUnit(color) { - return !!matchers.CSS_UNIT.exec(color); - } - - // `stringInputToObject` - // Permissive string parsing. Take in a number of formats, and output an object - // based on detected format. Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}` - function stringInputToObject(color) { - - color = color.replace(trimLeft,'').replace(trimRight, '').toLowerCase(); - var named = false; - if (names[color]) { - color = names[color]; - named = true; - } - else if (color == 'transparent') { - return { r: 0, g: 0, b: 0, a: 0, format: "name" }; - } - - // Try to match string input using regular expressions. - // Keep most of the number bounding out of this function - don't worry about [0,1] or [0,100] or [0,360] - // Just return an object and let the conversion functions handle that. - // This way the result will be the same whether the tinycolor is initialized with string or object. - var match; - if ((match = matchers.rgb.exec(color))) { - return { r: match[1], g: match[2], b: match[3] }; - } - if ((match = matchers.rgba.exec(color))) { - return { r: match[1], g: match[2], b: match[3], a: match[4] }; - } - if ((match = matchers.hsl.exec(color))) { - return { h: match[1], s: match[2], l: match[3] }; - } - if ((match = matchers.hsla.exec(color))) { - return { h: match[1], s: match[2], l: match[3], a: match[4] }; - } - if ((match = matchers.hsv.exec(color))) { - return { h: match[1], s: match[2], v: match[3] }; - } - if ((match = matchers.hsva.exec(color))) { - return { h: match[1], s: match[2], v: match[3], a: match[4] }; - } - if ((match = matchers.hex8.exec(color))) { - return { - r: parseIntFromHex(match[1]), - g: parseIntFromHex(match[2]), - b: parseIntFromHex(match[3]), - a: convertHexToDecimal(match[4]), - format: named ? "name" : "hex8" - }; - } - if ((match = matchers.hex6.exec(color))) { - return { - r: parseIntFromHex(match[1]), - g: parseIntFromHex(match[2]), - b: parseIntFromHex(match[3]), - format: named ? "name" : "hex" - }; - } - if ((match = matchers.hex4.exec(color))) { - return { - r: parseIntFromHex(match[1] + '' + match[1]), - g: parseIntFromHex(match[2] + '' + match[2]), - b: parseIntFromHex(match[3] + '' + match[3]), - a: convertHexToDecimal(match[4] + '' + match[4]), - format: named ? "name" : "hex8" - }; - } - if ((match = matchers.hex3.exec(color))) { - return { - r: parseIntFromHex(match[1] + '' + match[1]), - g: parseIntFromHex(match[2] + '' + match[2]), - b: parseIntFromHex(match[3] + '' + match[3]), - format: named ? "name" : "hex" - }; - } - - return false; - } - - function validateWCAG2Parms(parms) { - // return valid WCAG2 parms for isReadable. - // If input parms are invalid, return {"level":"AA", "size":"small"} - var level, size; - parms = parms || {"level":"AA", "size":"small"}; - level = (parms.level || "AA").toUpperCase(); - size = (parms.size || "small").toLowerCase(); - if (level !== "AA" && level !== "AAA") { - level = "AA"; - } - if (size !== "small" && size !== "large") { - size = "small"; - } - return {"level":level, "size":size}; - } - - // Node: Export function - if ( module.exports) { - module.exports = tinycolor; - } - // AMD/requirejs: Define the module - else { - window.tinycolor = tinycolor; - } - - })(Math); - }); - - function _typeof(obj) { - "@babel/helpers - typeof"; - - if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { - _typeof = function (obj) { - return typeof obj; - }; - } else { - _typeof = function (obj) { - return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; - }; - } - - return _typeof(obj); - } - - function _classCallCheck$1(instance, Constructor) { - if (!(instance instanceof Constructor)) { - throw new TypeError("Cannot call a class as a function"); - } - } - - function _defineProperty$2(obj, key, value) { - if (key in obj) { - Object.defineProperty(obj, key, { - value: value, - enumerable: true, - configurable: true, - writable: true - }); - } else { - obj[key] = value; - } - - return obj; - } - - function ownKeys$2(object, enumerableOnly) { - var keys = Object.keys(object); - - if (Object.getOwnPropertySymbols) { - var symbols = Object.getOwnPropertySymbols(object); - if (enumerableOnly) symbols = symbols.filter(function (sym) { - return Object.getOwnPropertyDescriptor(object, sym).enumerable; - }); - keys.push.apply(keys, symbols); - } - - return keys; - } - - function _objectSpread2$2(target) { - for (var i = 1; i < arguments.length; i++) { - var source = arguments[i] != null ? arguments[i] : {}; - - if (i % 2) { - ownKeys$2(Object(source), true).forEach(function (key) { - _defineProperty$2(target, key, source[key]); - }); - } else if (Object.getOwnPropertyDescriptors) { - Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); - } else { - ownKeys$2(Object(source)).forEach(function (key) { - Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); - }); - } - } - - return target; - } - - function _inherits(subClass, superClass) { - if (typeof superClass !== "function" && superClass !== null) { - throw new TypeError("Super expression must either be null or a function"); - } - - subClass.prototype = Object.create(superClass && superClass.prototype, { - constructor: { - value: subClass, - writable: true, - configurable: true - } - }); - if (superClass) _setPrototypeOf(subClass, superClass); - } - - function _getPrototypeOf(o) { - _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { - return o.__proto__ || Object.getPrototypeOf(o); - }; - return _getPrototypeOf(o); - } - - function _setPrototypeOf(o, p) { - _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { - o.__proto__ = p; - return o; - }; - - return _setPrototypeOf(o, p); - } - - function _isNativeReflectConstruct() { - if (typeof Reflect === "undefined" || !Reflect.construct) return false; - if (Reflect.construct.sham) return false; - if (typeof Proxy === "function") return true; - - try { - Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); - return true; - } catch (e) { - return false; - } - } - - function _construct(Parent, args, Class) { - if (_isNativeReflectConstruct()) { - _construct = Reflect.construct; - } else { - _construct = function _construct(Parent, args, Class) { - var a = [null]; - a.push.apply(a, args); - var Constructor = Function.bind.apply(Parent, a); - var instance = new Constructor(); - if (Class) _setPrototypeOf(instance, Class.prototype); - return instance; - }; - } - - return _construct.apply(null, arguments); - } - - function _objectWithoutPropertiesLoose$2(source, excluded) { - if (source == null) return {}; - var target = {}; - var sourceKeys = Object.keys(source); - var key, i; - - for (i = 0; i < sourceKeys.length; i++) { - key = sourceKeys[i]; - if (excluded.indexOf(key) >= 0) continue; - target[key] = source[key]; - } - - return target; - } - - function _objectWithoutProperties$2(source, excluded) { - if (source == null) return {}; - - var target = _objectWithoutPropertiesLoose$2(source, excluded); - - var key, i; - - if (Object.getOwnPropertySymbols) { - var sourceSymbolKeys = Object.getOwnPropertySymbols(source); - - for (i = 0; i < sourceSymbolKeys.length; i++) { - key = sourceSymbolKeys[i]; - if (excluded.indexOf(key) >= 0) continue; - if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; - target[key] = source[key]; - } - } - - return target; - } - - function _assertThisInitialized(self) { - if (self === void 0) { - throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); - } - - return self; - } - - function _possibleConstructorReturn(self, call) { - if (call && (typeof call === "object" || typeof call === "function")) { - return call; - } - - return _assertThisInitialized(self); - } - - function _createSuper(Derived) { - return function () { - var Super = _getPrototypeOf(Derived), - result; - - if (_isNativeReflectConstruct()) { - var NewTarget = _getPrototypeOf(this).constructor; - - result = Reflect.construct(Super, arguments, NewTarget); - } else { - result = Super.apply(this, arguments); - } - - return _possibleConstructorReturn(this, result); - }; - } - - function _toConsumableArray$3(arr) { - return _arrayWithoutHoles$3(arr) || _iterableToArray$3(arr) || _unsupportedIterableToArray$1(arr) || _nonIterableSpread$3(); - } - - function _arrayWithoutHoles$3(arr) { - if (Array.isArray(arr)) return _arrayLikeToArray$1(arr); - } - - function _iterableToArray$3(iter) { - if (typeof Symbol !== "undefined" && Symbol.iterator in Object(iter)) return Array.from(iter); - } - - function _unsupportedIterableToArray$1(o, minLen) { - if (!o) return; - if (typeof o === "string") return _arrayLikeToArray$1(o, minLen); - var n = Object.prototype.toString.call(o).slice(8, -1); - if (n === "Object" && o.constructor) n = o.constructor.name; - if (n === "Map" || n === "Set") return Array.from(n); - if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$1(o, minLen); - } - - function _arrayLikeToArray$1(arr, len) { - if (len == null || len > arr.length) len = arr.length; - - for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; - - return arr2; - } - - function _nonIterableSpread$3() { - throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); - } - - var materialDispose = function materialDispose(material) { - if (material instanceof Array) { - material.forEach(materialDispose); - } else { - if (material.map) { - material.map.dispose(); - } - - material.dispose(); - } - }; - - var deallocate = function deallocate(obj) { - if (obj.geometry) { - obj.geometry.dispose(); - } - - if (obj.material) { - materialDispose(obj.material); - } - - if (obj.texture) { - obj.texture.dispose(); - } - - if (obj.children) { - obj.children.forEach(deallocate); - } - }; - - var emptyObject = function emptyObject(obj) { - while (obj.children.length) { - var childObj = obj.children[0]; - obj.remove(childObj); - deallocate(childObj); - } - }; - - function threeDigest(data, scene) { - var _ref = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; - - var _ref$objFilter = _ref.objFilter, - objFilter = _ref$objFilter === void 0 ? function () { - return true; - } : _ref$objFilter, - options = _objectWithoutProperties$2(_ref, ["objFilter"]); - - return viewDigest(data, scene.children.filter(objFilter), function (obj) { - return scene.add(obj); - }, function (obj) { - scene.remove(obj); - emptyObject(obj); - }, _objectSpread2$2({ - objBindAttr: '__threeObj' - }, options)); - } - - var colorStr2Hex = function colorStr2Hex(str) { - return isNaN(str) ? parseInt(tinycolor(str).toHex(), 16) : str; - }; - - var colorAlpha = function colorAlpha(str) { - return isNaN(str) ? tinycolor(str).getAlpha() : 1; - }; - - var autoColorScale = ordinal(schemePaired); // Autoset attribute colorField by colorByAccessor property - // If an object has already a color, don't set it - // Objects can be nodes or links - - function autoColorObjects(objects, colorByAccessor, colorField) { - if (!colorByAccessor || typeof colorField !== 'string') return; - objects.filter(function (obj) { - return !obj[colorField]; - }).forEach(function (obj) { - obj[colorField] = autoColorScale(colorByAccessor(obj)); - }); - } - - function getDagDepths (_ref, idAccessor) { - var nodes = _ref.nodes, - links = _ref.links; - // linked graph - var graph = {}; - nodes.forEach(function (node) { - return graph[idAccessor(node)] = { - data: node, - out: [], - depth: -1 - }; - }); - links.forEach(function (_ref2) { - var source = _ref2.source, - target = _ref2.target; - var sourceId = getNodeId(source); - var targetId = getNodeId(target); - if (!graph.hasOwnProperty(sourceId)) throw "Missing source node with id: ".concat(sourceId); - if (!graph.hasOwnProperty(targetId)) throw "Missing target node with id: ".concat(targetId); - var sourceNode = graph[sourceId]; - var targetNode = graph[targetId]; - sourceNode.out.push(targetNode); - - function getNodeId(node) { - return _typeof(node) === 'object' ? idAccessor(node) : node; - } - }); - traverse(Object.values(graph)); // cleanup - - Object.keys(graph).forEach(function (id) { - return graph[id] = graph[id].depth; - }); - return graph; - - function traverse(nodes) { - var nodeStack = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; - var currentDepth = nodeStack.length; - - for (var i = 0, l = nodes.length; i < l; i++) { - var node = nodes[i]; - - if (nodeStack.indexOf(node) !== -1) { - var loop = [].concat(_toConsumableArray$3(nodeStack.slice(nodeStack.indexOf(node))), [node]).map(function (d) { - return idAccessor(d.data); - }); - throw "Invalid DAG structure! Found cycle in node path: ".concat(loop.join(' -> '), "."); - } - - if (currentDepth > node.depth) { - // Don't unnecessarily revisit chunks of the graph - node.depth = currentDepth; - traverse(node.out, [].concat(_toConsumableArray$3(nodeStack), [node])); - } - } - } - } - - var three = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists - : { - Group: Group, - Mesh: Mesh, - MeshLambertMaterial: MeshLambertMaterial, - Color: Color, - BufferGeometry: BufferGeometry, - BufferAttribute: BufferAttribute, - Matrix4: Matrix4, - Vector3: Vector3, - SphereBufferGeometry: SphereBufferGeometry, - CylinderBufferGeometry: CylinderBufferGeometry, - TubeBufferGeometry: TubeBufferGeometry, - ConeBufferGeometry: ConeBufferGeometry, - Line: Line, - LineBasicMaterial: LineBasicMaterial, - QuadraticBezierCurve3: QuadraticBezierCurve3, - CubicBezierCurve3: CubicBezierCurve3 - }; - var ngraph = { - graph: ngraph_graph, - forcelayout: ngraph_forcelayout, - forcelayout3d: ngraph_forcelayout3d - }; - - var DAG_LEVEL_NODE_RATIO = 2; // support multiple method names for backwards threejs compatibility - - var setAttributeFn = new three.BufferGeometry().setAttribute ? 'setAttribute' : 'addAttribute'; - var applyMatrix4Fn = new three.BufferGeometry().applyMatrix4 ? 'applyMatrix4' : 'applyMatrix'; - var ForceGraph = index$1({ - props: { - jsonUrl: { - onChange: function onChange(jsonUrl, state) { - var _this = this; - - if (jsonUrl && !state.fetchingJson) { - // Load data asynchronously - state.fetchingJson = true; - state.onLoading(); - fetch(jsonUrl).then(function (r) { - return r.json(); - }).then(function (json) { - state.fetchingJson = false; - state.onFinishLoading(json); - - _this.graphData(json); - }); - } - }, - triggerUpdate: false - }, - graphData: { - "default": { - nodes: [], - links: [] - }, - onChange: function onChange(graphData, state) { - if (graphData.nodes.length || graphData.links.length) { - // console.info('force-graph loading', graphData.nodes.length + ' nodes', graphData.links.length + ' links'); - } - - state.engineRunning = false; // Pause simulation immediately - } - }, - numDimensions: { - "default": 3, - onChange: function onChange(numDim, state) { - var chargeForce = state.d3ForceLayout.force('charge'); // Increase repulsion on 3D mode for improved spatial separation - - if (chargeForce) { - chargeForce.strength(numDim > 2 ? -60 : -30); - } - - if (numDim < 3) { - eraseDimension(state.graphData.nodes, 'z'); - } - - if (numDim < 2) { - eraseDimension(state.graphData.nodes, 'y'); - } - - function eraseDimension(nodes, dim) { - nodes.forEach(function (d) { - delete d[dim]; // position - - delete d["v".concat(dim)]; // velocity - }); - } - } - }, - dagMode: { - onChange: function onChange(dagMode, state) { - // td, bu, lr, rl, zin, zout, radialin, radialout - !dagMode && state.forceEngine === 'd3' && (state.graphData.nodes || []).forEach(function (n) { - return n.fx = n.fy = n.fz = undefined; - }); // unfix nodes when disabling dag mode - } - }, - dagLevelDistance: {}, - nodeRelSize: { - "default": 4 - }, - // volume per val unit - nodeId: { - "default": 'id' - }, - nodeVal: { - "default": 'val' - }, - nodeResolution: { - "default": 8 - }, - // how many slice segments in the sphere's circumference - nodeColor: { - "default": 'color' - }, - nodeAutoColorBy: {}, - nodeOpacity: { - "default": 0.75 - }, - nodeVisibility: { - "default": true - }, - nodeThreeObject: {}, - nodeThreeObjectExtend: { - "default": false - }, - linkSource: { - "default": 'source' - }, - linkTarget: { - "default": 'target' - }, - linkVisibility: { - "default": true - }, - linkColor: { - "default": 'color' - }, - linkAutoColorBy: {}, - linkOpacity: { - "default": 0.2 - }, - linkWidth: {}, - // Rounded to nearest decimal. For falsy values use dimensionless line with 1px regardless of distance. - linkResolution: { - "default": 6 - }, - // how many radial segments in each line tube's geometry - linkCurvature: { - "default": 0, - triggerUpdate: false - }, - // line curvature radius (0: straight, 1: semi-circle) - linkCurveRotation: { - "default": 0, - triggerUpdate: false - }, - // line curve rotation along the line axis (0: interection with XY plane, PI: upside down) - linkMaterial: {}, - linkThreeObject: {}, - linkThreeObjectExtend: { - "default": false - }, - linkPositionUpdate: { - triggerUpdate: false - }, - // custom function to call for updating the link's position. Signature: (threeObj, { start: { x, y, z}, end: { x, y, z }}, link). If the function returns a truthy value, the regular link position update will not run. - linkDirectionalArrowLength: { - "default": 0 - }, - linkDirectionalArrowColor: {}, - linkDirectionalArrowRelPos: { - "default": 0.5, - triggerUpdate: false - }, - // value between 0<>1 indicating the relative pos along the (exposed) line - linkDirectionalArrowResolution: { - "default": 8 - }, - // how many slice segments in the arrow's conic circumference - linkDirectionalParticles: { - "default": 0 - }, - // animate photons travelling in the link direction - linkDirectionalParticleSpeed: { - "default": 0.01, - triggerUpdate: false - }, - // in link length ratio per frame - linkDirectionalParticleWidth: { - "default": 0.5 - }, - linkDirectionalParticleColor: {}, - linkDirectionalParticleResolution: { - "default": 4 - }, - // how many slice segments in the particle sphere's circumference - forceEngine: { - "default": 'd3' - }, - // d3 or ngraph - d3AlphaDecay: { - "default": 0.0228, - triggerUpdate: false, - onChange: function onChange(alphaDecay, state) { - state.d3ForceLayout.alphaDecay(alphaDecay); - } - }, - d3AlphaTarget: { - "default": 0, - triggerUpdate: false, - onChange: function onChange(alphaTarget, state) { - state.d3ForceLayout.alphaTarget(alphaTarget); - } - }, - d3VelocityDecay: { - "default": 0.4, - triggerUpdate: false, - onChange: function onChange(velocityDecay, state) { - state.d3ForceLayout.velocityDecay(velocityDecay); - } - }, - warmupTicks: { - "default": 0, - triggerUpdate: false - }, - // how many times to tick the force engine at init before starting to render - cooldownTicks: { - "default": Infinity, - triggerUpdate: false - }, - cooldownTime: { - "default": 15000, - triggerUpdate: false - }, - // ms - onLoading: { - "default": function _default() {}, - triggerUpdate: false - }, - onFinishLoading: { - "default": function _default() {}, - triggerUpdate: false - }, - onUpdate: { - "default": function _default() {}, - triggerUpdate: false - }, - onFinishUpdate: { - "default": function _default() {}, - triggerUpdate: false - }, - onEngineTick: { - "default": function _default() {}, - triggerUpdate: false - }, - onEngineStop: { - "default": function _default() {}, - triggerUpdate: false - } - }, - methods: { - refresh: function refresh(state) { - state._flushObjects = true; - - state._rerender(); - - return this; - }, - // Expose d3 forces for external manipulation - d3Force: function d3Force(state, forceName, forceFn) { - if (forceFn === undefined) { - return state.d3ForceLayout.force(forceName); // Force getter - } - - state.d3ForceLayout.force(forceName, forceFn); // Force setter - - return this; - }, - d3ReheatSimulation: function d3ReheatSimulation(state) { - state.d3ForceLayout.alpha(1); - this.resetCountdown(); - return this; - }, - // reset cooldown state - resetCountdown: function resetCountdown(state) { - state.cntTicks = 0; - state.startTickTime = new Date(); - state.engineRunning = true; - return this; - }, - tickFrame: function tickFrame(state) { - var isD3Sim = state.forceEngine !== 'ngraph'; - - if (state.engineRunning) { - layoutTick(); - } - - updateArrows(); - updatePhotons(); - return this; // - - function layoutTick() { - if (++state.cntTicks > state.cooldownTicks || new Date() - state.startTickTime > state.cooldownTime) { - state.engineRunning = false; // Stop ticking graph - - state.onEngineStop(); - } else { - state.layout[isD3Sim ? 'tick' : 'step'](); // Tick it - - state.onEngineTick(); - } // Update nodes position - - - state.graphData.nodes.forEach(function (node) { - var obj = node.__threeObj; - if (!obj) return; - var pos = isD3Sim ? node : state.layout.getNodePosition(node[state.nodeId]); - obj.position.x = pos.x; - obj.position.y = pos.y || 0; - obj.position.z = pos.z || 0; - }); // Update links position - - var linkWidthAccessor = index$2(state.linkWidth); - var linkCurvatureAccessor = index$2(state.linkCurvature); - var linkCurveRotationAccessor = index$2(state.linkCurveRotation); - var linkThreeObjectExtendAccessor = index$2(state.linkThreeObjectExtend); - state.graphData.links.forEach(function (link) { - var lineObj = link.__lineObj; - if (!lineObj) return; - var pos = isD3Sim ? link : state.layout.getLinkPosition(state.layout.graph.getLink(link.source, link.target).id); - var start = pos[isD3Sim ? 'source' : 'from']; - var end = pos[isD3Sim ? 'target' : 'to']; - if (!start || !end || !start.hasOwnProperty('x') || !end.hasOwnProperty('x')) return; // skip invalid link - - calcLinkCurve(link); // calculate link curve for all links, including custom replaced, so it can be used in directional functionality - - var extendedObj = linkThreeObjectExtendAccessor(link); - - if (state.linkPositionUpdate && state.linkPositionUpdate(extendedObj ? lineObj.children[1] : lineObj, // pass child custom object if extending the default - { - start: { - x: start.x, - y: start.y, - z: start.z - }, - end: { - x: end.x, - y: end.y, - z: end.z - } - }, link) && !extendedObj) { - // exit if successfully custom updated position of non-extended obj - return; - } - - var curveResolution = 30; // # line segments - - var curve = link.__curve; // select default line obj if it's an extended group - - var line = lineObj.children.length ? lineObj.children[0] : lineObj; - - if (line.type === 'Line') { - // Update line geometry - if (!curve) { - // straight line - var linePos = line.geometry.getAttribute('position'); - - if (!linePos || !linePos.array || linePos.array.length !== 6) { - line.geometry[setAttributeFn]('position', linePos = new three.BufferAttribute(new Float32Array(2 * 3), 3)); - } - - linePos.array[0] = start.x; - linePos.array[1] = start.y || 0; - linePos.array[2] = start.z || 0; - linePos.array[3] = end.x; - linePos.array[4] = end.y || 0; - linePos.array[5] = end.z || 0; - linePos.needsUpdate = true; - } else { - // bezier curve line - line.geometry.setFromPoints(curve.getPoints(curveResolution)); - } - - line.geometry.computeBoundingSphere(); - } else if (line.type === 'Mesh') { - // Update cylinder geometry - if (!curve) { - // straight tube - if (line.geometry.type !== 'CylinderBufferGeometry') { - var linkWidth = Math.ceil(linkWidthAccessor(link) * 10) / 10; - var r = linkWidth / 2; - var geometry = new three.CylinderBufferGeometry(r, r, 1, state.linkResolution, 1, false); - geometry[applyMatrix4Fn](new three.Matrix4().makeTranslation(0, 1 / 2, 0)); - geometry[applyMatrix4Fn](new three.Matrix4().makeRotationX(Math.PI / 2)); - line.geometry.dispose(); - line.geometry = geometry; - } - - var vStart = new three.Vector3(start.x, start.y || 0, start.z || 0); - var vEnd = new three.Vector3(end.x, end.y || 0, end.z || 0); - var distance = vStart.distanceTo(vEnd); - line.position.x = vStart.x; - line.position.y = vStart.y; - line.position.z = vStart.z; - line.scale.z = distance; - line.parent.localToWorld(vEnd); // lookAt requires world coords - - line.lookAt(vEnd); - } else { - // curved tube - if (line.geometry.type !== 'TubeBufferGeometry') { - // reset object positioning - line.position.set(0, 0, 0); - line.rotation.set(0, 0, 0); - line.scale.set(1, 1, 1); - } - - var _linkWidth = Math.ceil(linkWidthAccessor(link) * 10) / 10; - - var _r = _linkWidth / 2; - - var _geometry = new three.TubeBufferGeometry(curve, curveResolution, _r, state.linkResolution, false); - - line.geometry.dispose(); - line.geometry = _geometry; - } - } - }); // - - function calcLinkCurve(link) { - var pos = isD3Sim ? link : state.layout.getLinkPosition(state.layout.graph.getLink(link.source, link.target).id); - var start = pos[isD3Sim ? 'source' : 'from']; - var end = pos[isD3Sim ? 'target' : 'to']; - if (!start || !end || !start.hasOwnProperty('x') || !end.hasOwnProperty('x')) return; // skip invalid link - - var curvature = linkCurvatureAccessor(link); - - if (!curvature) { - link.__curve = null; // Straight line - } else { - // bezier curve line (only for line types) - var vStart = new three.Vector3(start.x, start.y || 0, start.z || 0); - var vEnd = new three.Vector3(end.x, end.y || 0, end.z || 0); - var l = vStart.distanceTo(vEnd); // line length - - var curve; - var curveRotation = linkCurveRotationAccessor(link); - - if (l > 0) { - var dx = end.x - start.x; - var dy = end.y - start.y || 0; - var vLine = new three.Vector3().subVectors(vEnd, vStart); - var cp = vLine.clone().multiplyScalar(curvature).cross(dx !== 0 || dy !== 0 ? new three.Vector3(0, 0, 1) : new three.Vector3(0, 1, 0)) // avoid cross-product of parallel vectors (prefer Z, fallback to Y) - .applyAxisAngle(vLine.normalize(), curveRotation) // rotate along line axis according to linkCurveRotation - .add(new three.Vector3().addVectors(vStart, vEnd).divideScalar(2)); - curve = new three.QuadraticBezierCurve3(vStart, cp, vEnd); - } else { - // Same point, draw a loop - var d = curvature * 70; - var endAngle = -curveRotation; // Rotate clockwise (from Z angle perspective) - - var startAngle = endAngle + Math.PI / 2; - curve = new three.CubicBezierCurve3(vStart, new three.Vector3(d * Math.cos(startAngle), d * Math.sin(startAngle), 0).add(vStart), new three.Vector3(d * Math.cos(endAngle), d * Math.sin(endAngle), 0).add(vStart), vEnd); - } - - link.__curve = curve; - } - } - } - - function updateArrows() { - // update link arrow position - var arrowRelPosAccessor = index$2(state.linkDirectionalArrowRelPos); - var arrowLengthAccessor = index$2(state.linkDirectionalArrowLength); - var nodeValAccessor = index$2(state.nodeVal); - state.graphData.links.forEach(function (link) { - var arrowObj = link.__arrowObj; - if (!arrowObj) return; - var pos = isD3Sim ? link : state.layout.getLinkPosition(state.layout.graph.getLink(link.source, link.target).id); - var start = pos[isD3Sim ? 'source' : 'from']; - var end = pos[isD3Sim ? 'target' : 'to']; - if (!start || !end || !start.hasOwnProperty('x') || !end.hasOwnProperty('x')) return; // skip invalid link - - var startR = Math.sqrt(Math.max(0, nodeValAccessor(start) || 1)) * state.nodeRelSize; - var endR = Math.sqrt(Math.max(0, nodeValAccessor(end) || 1)) * state.nodeRelSize; - var arrowLength = arrowLengthAccessor(link); - var arrowRelPos = arrowRelPosAccessor(link); - var getPosAlongLine = link.__curve ? function (t) { - return link.__curve.getPoint(t); - } // interpolate along bezier curve - : function (t) { - // straight line: interpolate linearly - var iplt = function iplt(dim, start, end, t) { - return start[dim] + (end[dim] - start[dim]) * t || 0; - }; - - return { - x: iplt('x', start, end, t), - y: iplt('y', start, end, t), - z: iplt('z', start, end, t) - }; - }; - var lineLen = link.__curve ? link.__curve.getLength() : Math.sqrt(['x', 'y', 'z'].map(function (dim) { - return Math.pow((end[dim] || 0) - (start[dim] || 0), 2); - }).reduce(function (acc, v) { - return acc + v; - }, 0)); - var posAlongLine = startR + arrowLength + (lineLen - startR - endR - arrowLength) * arrowRelPos; - var arrowHead = getPosAlongLine(posAlongLine / lineLen); - var arrowTail = getPosAlongLine((posAlongLine - arrowLength) / lineLen); - ['x', 'y', 'z'].forEach(function (dim) { - return arrowObj.position[dim] = arrowTail[dim]; - }); - - var headVec = _construct(three.Vector3, _toConsumableArray$3(['x', 'y', 'z'].map(function (c) { - return arrowHead[c]; - }))); - - arrowObj.parent.localToWorld(headVec); // lookAt requires world coords - - arrowObj.lookAt(headVec); - }); - } - - function updatePhotons() { - // update link particle positions - var particleSpeedAccessor = index$2(state.linkDirectionalParticleSpeed); - state.graphData.links.forEach(function (link) { - var cyclePhotons = link.__photonsObj && link.__photonsObj.children; - var singleHopPhotons = link.__singleHopPhotonsObj && link.__singleHopPhotonsObj.children; - if ((!singleHopPhotons || !singleHopPhotons.length) && (!cyclePhotons || !cyclePhotons.length)) return; - var pos = isD3Sim ? link : state.layout.getLinkPosition(state.layout.graph.getLink(link.source, link.target).id); - var start = pos[isD3Sim ? 'source' : 'from']; - var end = pos[isD3Sim ? 'target' : 'to']; - if (!start || !end || !start.hasOwnProperty('x') || !end.hasOwnProperty('x')) return; // skip invalid link - - var particleSpeed = particleSpeedAccessor(link); - var getPhotonPos = link.__curve ? function (t) { - return link.__curve.getPoint(t); - } // interpolate along bezier curve - : function (t) { - // straight line: interpolate linearly - var iplt = function iplt(dim, start, end, t) { - return start[dim] + (end[dim] - start[dim]) * t || 0; - }; - - return { - x: iplt('x', start, end, t), - y: iplt('y', start, end, t), - z: iplt('z', start, end, t) - }; - }; - var photons = [].concat(_toConsumableArray$3(cyclePhotons || []), _toConsumableArray$3(singleHopPhotons || [])); - photons.forEach(function (photon, idx) { - var singleHop = photon.parent.__linkThreeObjType === 'singleHopPhotons'; - - if (!photon.hasOwnProperty('__progressRatio')) { - photon.__progressRatio = singleHop ? 0 : idx / cyclePhotons.length; - } - - photon.__progressRatio += particleSpeed; - - if (photon.__progressRatio >= 1) { - if (!singleHop) { - photon.__progressRatio = photon.__progressRatio % 1; - } else { - // remove particle - photon.parent.remove(photon); - emptyObject(photon); - return; - } - } - - var photonPosRatio = photon.__progressRatio; - var pos = getPhotonPos(photonPosRatio); - ['x', 'y', 'z'].forEach(function (dim) { - return photon.position[dim] = pos[dim]; - }); - }); - }); - } - }, - emitParticle: function emitParticle(state, link) { - if (link) { - if (!link.__singleHopPhotonsObj) { - var obj = new three.Group(); - obj.__linkThreeObjType = 'singleHopPhotons'; - link.__singleHopPhotonsObj = obj; - state.graphScene.add(obj); - } - - var particleWidthAccessor = index$2(state.linkDirectionalParticleWidth); - var photonR = Math.ceil(particleWidthAccessor(link) * 10) / 10 / 2; - var numSegments = state.linkDirectionalParticleResolution; - var particleGeometry = new three.SphereBufferGeometry(photonR, numSegments, numSegments); - var linkColorAccessor = index$2(state.linkColor); - var particleColorAccessor = index$2(state.linkDirectionalParticleColor); - var photonColor = particleColorAccessor(link) || linkColorAccessor(link) || '#f0f0f0'; - var materialColor = new three.Color(colorStr2Hex(photonColor)); - var opacity = state.linkOpacity * 3; - var particleMaterial = new three.MeshLambertMaterial({ - color: materialColor, - transparent: true, - opacity: opacity - }); // add a single hop particle - - link.__singleHopPhotonsObj.add(new three.Mesh(particleGeometry, particleMaterial)); - } - - return this; - } - }, - stateInit: function stateInit() { - return { - d3ForceLayout: forceSimulation().force('link', forceLink()).force('charge', forceManyBody()).force('center', forceCenter()).force('dagRadial', null).stop(), - engineRunning: false - }; - }, - init: function init(threeObj, state) { - // Main three object to manipulate - state.graphScene = threeObj; - }, - update: function update(state, changedProps) { - var hasAnyPropChanged = function hasAnyPropChanged(propList) { - return propList.some(function (p) { - return changedProps.hasOwnProperty(p); - }); - }; - - state.engineRunning = false; // pause simulation - - state.onUpdate(); - - if (state.nodeAutoColorBy !== null && hasAnyPropChanged(['nodeAutoColorBy', 'graphData', 'nodeColor'])) { - // Auto add color to uncolored nodes - autoColorObjects(state.graphData.nodes, index$2(state.nodeAutoColorBy), state.nodeColor); - } - - if (state.linkAutoColorBy !== null && hasAnyPropChanged(['linkAutoColorBy', 'graphData', 'linkColor'])) { - // Auto add color to uncolored links - autoColorObjects(state.graphData.links, index$2(state.linkAutoColorBy), state.linkColor); - } // Digest nodes WebGL objects - - - if (state._flushObjects || hasAnyPropChanged(['graphData', 'nodeThreeObject', 'nodeThreeObjectExtend', 'nodeVal', 'nodeColor', 'nodeVisibility', 'nodeRelSize', 'nodeResolution', 'nodeOpacity'])) { - var customObjectAccessor = index$2(state.nodeThreeObject); - var customObjectExtendAccessor = index$2(state.nodeThreeObjectExtend); - var valAccessor = index$2(state.nodeVal); - var colorAccessor = index$2(state.nodeColor); - var visibilityAccessor = index$2(state.nodeVisibility); - var sphereGeometries = {}; // indexed by node value - - var sphereMaterials = {}; // indexed by color - - var bypassUpdObjs = new Set(); // keep track of custom objects to bypass update - - threeDigest(state.graphData.nodes.filter(visibilityAccessor), state.graphScene, { - purge: state._flushObjects || hasAnyPropChanged([// recreate objects if any of these props have changed - 'nodeThreeObject', 'nodeThreeObjectExtend']), - objFilter: function objFilter(obj) { - return obj.__graphObjType === 'node'; - }, - createObj: function createObj(node) { - var customObj = customObjectAccessor(node); - var extendObj = customObjectExtendAccessor(node); - - if (customObj && state.nodeThreeObject === customObj) { - // clone object if it's a shared object among all nodes - customObj = customObj.clone(); - } - - var obj; - - if (customObj && !extendObj) { - obj = customObj; - bypassUpdObjs.add(obj); - } else { - // Add default object (sphere mesh) - obj = new three.Mesh(); - - if (customObj && extendObj) { - obj.add(customObj); // extend default with custom - } - } - - obj.__graphObjType = 'node'; // Add object type - - return obj; - }, - updateObj: function updateObj(obj, node) { - if (!bypassUpdObjs.has(obj)) { - var val = valAccessor(node) || 1; - var radius = Math.cbrt(val) * state.nodeRelSize; - var numSegments = state.nodeResolution; - - if (obj.geometry.type !== 'SphereBufferGeometry' || obj.geometry.parameters.radius !== radius || obj.geometry.parameters.widthSegments !== numSegments) { - if (!sphereGeometries.hasOwnProperty(val)) { - sphereGeometries[val] = new three.SphereBufferGeometry(radius, numSegments, numSegments); - } - - obj.geometry.dispose(); - obj.geometry = sphereGeometries[val]; - } - - var color = colorAccessor(node); - var materialColor = new three.Color(colorStr2Hex(color || '#ffffaa')); - var opacity = state.nodeOpacity * colorAlpha(color); - - if (obj.material.type !== 'MeshLambertMaterial' || !obj.material.color.equals(materialColor) || obj.material.opacity !== opacity) { - if (!sphereMaterials.hasOwnProperty(color)) { - sphereMaterials[color] = new three.MeshLambertMaterial({ - color: materialColor, - transparent: true, - opacity: opacity - }); - } - - obj.material.dispose(); - obj.material = sphereMaterials[color]; - } - } - } - }); - } // Digest links WebGL objects - - - if (state._flushObjects || hasAnyPropChanged(['graphData', 'linkThreeObject', 'linkThreeObjectExtend', 'linkMaterial', 'linkColor', 'linkWidth', 'linkVisibility', 'linkResolution', 'linkOpacity', 'linkDirectionalArrowLength', 'linkDirectionalArrowColor', 'linkDirectionalArrowResolution', 'linkDirectionalParticles', 'linkDirectionalParticleWidth', 'linkDirectionalParticleColor', 'linkDirectionalParticleResolution'])) { - var _customObjectAccessor = index$2(state.linkThreeObject); - - var _customObjectExtendAccessor = index$2(state.linkThreeObjectExtend); - - var customMaterialAccessor = index$2(state.linkMaterial); - - var _visibilityAccessor = index$2(state.linkVisibility); - - var _colorAccessor = index$2(state.linkColor); - - var widthAccessor = index$2(state.linkWidth); - var lineMaterials = {}; // indexed by link color - - var cylinderGeometries = {}; // indexed by link width - - var visibleLinks = state.graphData.links.filter(_visibilityAccessor); - - var _bypassUpdObjs = new Set(); // keep track of custom objects to bypass update - // lines digest cycle - - - threeDigest(visibleLinks, state.graphScene, { - objBindAttr: '__lineObj', - purge: state._flushObjects || hasAnyPropChanged([// recreate objects if any of these props have changed - 'linkThreeObject', 'linkThreeObjectExtend', 'linkWidth']), - objFilter: function objFilter(obj) { - return obj.__graphObjType === 'link'; - }, - createObj: function createObj(link) { - var customObj = _customObjectAccessor(link); - - var extendObj = _customObjectExtendAccessor(link); - - if (customObj && state.linkThreeObject === customObj) { - // clone object if it's a shared object among all links - customObj = customObj.clone(); - } - - var defaultObj; - - if (!customObj || extendObj) { - // construct default line obj - var useCylinder = !!widthAccessor(link); - - if (useCylinder) { - defaultObj = new three.Mesh(); - } else { - // Use plain line (constant width) - var lineGeometry = new three.BufferGeometry(); - lineGeometry[setAttributeFn]('position', new three.BufferAttribute(new Float32Array(2 * 3), 3)); - defaultObj = new three.Line(lineGeometry); - } - } - - var obj; - - if (!customObj) { - obj = defaultObj; - } else { - if (!extendObj) { - // use custom object - obj = customObj; - - _bypassUpdObjs.add(obj); - } else { - // extend default with custom in a group - obj = new three.Group(); - obj.add(defaultObj); - obj.add(customObj); - } - } - - obj.renderOrder = 10; // Prevent visual glitches of dark lines on top of nodes by rendering them last - - obj.__graphObjType = 'link'; // Add object type - - return obj; - }, - updateObj: function updateObj(updObj, link) { - if (!_bypassUpdObjs.has(updObj)) { - // select default object if it's an extended group - var obj = updObj.children.length ? updObj.children[0] : updObj; - var linkWidth = Math.ceil(widthAccessor(link) * 10) / 10; - var useCylinder = !!linkWidth; - - if (useCylinder) { - var r = linkWidth / 2; - var numSegments = state.linkResolution; - - if (obj.geometry.type !== 'CylinderBufferGeometry' || obj.geometry.parameters.radiusTop !== r || obj.geometry.parameters.radialSegments !== numSegments) { - if (!cylinderGeometries.hasOwnProperty(linkWidth)) { - var geometry = new three.CylinderBufferGeometry(r, r, 1, numSegments, 1, false); - geometry[applyMatrix4Fn](new three.Matrix4().makeTranslation(0, 1 / 2, 0)); - geometry[applyMatrix4Fn](new three.Matrix4().makeRotationX(Math.PI / 2)); - cylinderGeometries[linkWidth] = geometry; - } - - obj.geometry.dispose(); - obj.geometry = cylinderGeometries[linkWidth]; - } - } - - var customMaterial = customMaterialAccessor(link); - - if (customMaterial) { - obj.material = customMaterial; - } else { - var color = _colorAccessor(link); - - var materialColor = new three.Color(colorStr2Hex(color || '#f0f0f0')); - var opacity = state.linkOpacity * colorAlpha(color); - - if (obj.material.type !== 'MeshLambertMaterial' || !obj.material.color.equals(materialColor) || obj.material.opacity !== opacity) { - if (!lineMaterials.hasOwnProperty(color)) { - lineMaterials[color] = new three.MeshLambertMaterial({ - color: materialColor, - transparent: opacity < 1, - opacity: opacity, - depthWrite: opacity >= 1 // Prevent transparency issues - - }); - } - - obj.material.dispose(); - obj.material = lineMaterials[color]; - } - } - } - } - }); // Arrows digest cycle - - if (state.linkDirectionalArrowLength || changedProps.hasOwnProperty('linkDirectionalArrowLength')) { - var arrowLengthAccessor = index$2(state.linkDirectionalArrowLength); - var arrowColorAccessor = index$2(state.linkDirectionalArrowColor); - threeDigest(visibleLinks.filter(arrowLengthAccessor), state.graphScene, { - objBindAttr: '__arrowObj', - objFilter: function objFilter(obj) { - return obj.__linkThreeObjType === 'arrow'; - }, - createObj: function createObj() { - var obj = new three.Mesh(undefined, new three.MeshLambertMaterial({ - transparent: true - })); - obj.__linkThreeObjType = 'arrow'; // Add object type - - return obj; - }, - updateObj: function updateObj(obj, link) { - var arrowLength = arrowLengthAccessor(link); - var numSegments = state.linkDirectionalArrowResolution; - - if (obj.geometry.type !== 'ConeBufferGeometry' || obj.geometry.parameters.height !== arrowLength || obj.geometry.parameters.radialSegments !== numSegments) { - var coneGeometry = new three.ConeBufferGeometry(arrowLength * 0.25, arrowLength, numSegments); // Correct orientation - - coneGeometry.translate(0, arrowLength / 2, 0); - coneGeometry.rotateX(Math.PI / 2); - obj.geometry.dispose(); - obj.geometry = coneGeometry; - } - - obj.material.color = new three.Color(arrowColorAccessor(link) || _colorAccessor(link) || '#f0f0f0'); - obj.material.opacity = state.linkOpacity * 3; - } - }); - } // Photon particles digest cycle - - - if (state.linkDirectionalParticles || changedProps.hasOwnProperty('linkDirectionalParticles')) { - var particlesAccessor = index$2(state.linkDirectionalParticles); - var particleWidthAccessor = index$2(state.linkDirectionalParticleWidth); - var particleColorAccessor = index$2(state.linkDirectionalParticleColor); - var particleMaterials = {}; // indexed by link color - - var particleGeometries = {}; // indexed by particle width - - threeDigest(visibleLinks.filter(particlesAccessor), state.graphScene, { - objBindAttr: '__photonsObj', - objFilter: function objFilter(obj) { - return obj.__linkThreeObjType === 'photons'; - }, - createObj: function createObj() { - var obj = new three.Group(); - obj.__linkThreeObjType = 'photons'; // Add object type - - return obj; - }, - updateObj: function updateObj(obj, link) { - var numPhotons = Math.round(Math.abs(particlesAccessor(link))); - var curPhoton = !!obj.children.length && obj.children[0]; - var photonR = Math.ceil(particleWidthAccessor(link) * 10) / 10 / 2; - var numSegments = state.linkDirectionalParticleResolution; - var particleGeometry; - - if (curPhoton && curPhoton.geometry.parameters.radius === photonR && curPhoton.geometry.parameters.widthSegments === numSegments) { - particleGeometry = curPhoton.geometry; - } else { - if (!particleGeometries.hasOwnProperty(photonR)) { - particleGeometries[photonR] = new three.SphereBufferGeometry(photonR, numSegments, numSegments); - } - - particleGeometry = particleGeometries[photonR]; - curPhoton && curPhoton.geometry.dispose(); - } - - var photonColor = particleColorAccessor(link) || _colorAccessor(link) || '#f0f0f0'; - var materialColor = new three.Color(colorStr2Hex(photonColor)); - var opacity = state.linkOpacity * 3; - var particleMaterial; - - if (curPhoton && curPhoton.material.color.equals(materialColor) && curPhoton.material.opacity === opacity) { - particleMaterial = curPhoton.material; - } else { - if (!particleMaterials.hasOwnProperty(photonColor)) { - particleMaterials[photonColor] = new three.MeshLambertMaterial({ - color: materialColor, - transparent: true, - opacity: opacity - }); - } - - particleMaterial = particleMaterials[photonColor]; - curPhoton && curPhoton.material.dispose(); - } // digest cycle for each photon - - - threeDigest(_toConsumableArray$3(new Array(numPhotons)).map(function (_, idx) { - return { - idx: idx - }; - }), obj, { - idAccessor: function idAccessor(d) { - return d.idx; - }, - createObj: function createObj() { - return new three.Mesh(particleGeometry, particleMaterial); - }, - updateObj: function updateObj(obj) { - obj.geometry = particleGeometry; - obj.material = particleMaterial; - } - }); - } - }); - } - } - - state._flushObjects = false; // reset objects refresh flag - // simulation engine - - if (hasAnyPropChanged(['graphData', 'nodeId', 'linkSource', 'linkTarget', 'numDimensions', 'forceEngine', 'dagMode', 'dagLevelDistance'])) { - state.engineRunning = false; // Pause simulation - // parse links - - state.graphData.links.forEach(function (link) { - link.source = link[state.linkSource]; - link.target = link[state.linkTarget]; - }); // Feed data to force-directed layout - - var isD3Sim = state.forceEngine !== 'ngraph'; - var layout; - - if (isD3Sim) { - // D3-force - (layout = state.d3ForceLayout).stop().alpha(1) // re-heat the simulation - .numDimensions(state.numDimensions).nodes(state.graphData.nodes); // add links (if link force is still active) - - var linkForce = state.d3ForceLayout.force('link'); - - if (linkForce) { - linkForce.id(function (d) { - return d[state.nodeId]; - }).links(state.graphData.links); - } // setup dag force constraints - - - var nodeDepths = state.dagMode && getDagDepths(state.graphData, function (node) { - return node[state.nodeId]; - }); - var maxDepth = Math.max.apply(Math, _toConsumableArray$3(Object.values(nodeDepths || []))); - var dagLevelDistance = state.dagLevelDistance || state.graphData.nodes.length / (maxDepth || 1) * DAG_LEVEL_NODE_RATIO * (['radialin', 'radialout'].indexOf(state.dagMode) !== -1 ? 0.7 : 1); // Fix nodes to x,y,z for dag mode - - if (state.dagMode) { - var getFFn = function getFFn(fix, invert) { - return function (node) { - return !fix ? undefined : (nodeDepths[node[state.nodeId]] - maxDepth / 2) * dagLevelDistance * (invert ? -1 : 1); - }; - }; - - var fxFn = getFFn(['lr', 'rl'].indexOf(state.dagMode) !== -1, state.dagMode === 'rl'); - var fyFn = getFFn(['td', 'bu'].indexOf(state.dagMode) !== -1, state.dagMode === 'td'); - var fzFn = getFFn(['zin', 'zout'].indexOf(state.dagMode) !== -1, state.dagMode === 'zout'); - state.graphData.nodes.forEach(function (node) { - node.fx = fxFn(node); - node.fy = fyFn(node); - node.fz = fzFn(node); - }); - } // Use radial force for radial dags - - - state.d3ForceLayout.force('dagRadial', ['radialin', 'radialout'].indexOf(state.dagMode) !== -1 ? forceRadial(function (node) { - var nodeDepth = nodeDepths[node[state.nodeId]]; - return (state.dagMode === 'radialin' ? maxDepth - nodeDepth : nodeDepth) * dagLevelDistance; - }).strength(1) : null); - } else { - // ngraph - var _graph = ngraph.graph(); - - state.graphData.nodes.forEach(function (node) { - _graph.addNode(node[state.nodeId]); - }); - state.graphData.links.forEach(function (link) { - _graph.addLink(link.source, link.target); - }); - layout = ngraph['forcelayout' + (state.numDimensions === 2 ? '' : '3d')](_graph); - layout.graph = _graph; // Attach graph reference to layout - } - - for (var i = 0; i < state.warmupTicks; i++) { - layout[isD3Sim ? 'tick' : 'step'](); - } // Initial ticks before starting to render - - - state.layout = layout; - this.resetCountdown(); - } - - state.engineRunning = true; // resume simulation - - state.onFinishUpdate(); - } - }); - - function fromKapsule (kapsule) { - var baseClass = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Object; - var initKapsuleWithSelf = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; - - var FromKapsule = /*#__PURE__*/function (_baseClass) { - _inherits(FromKapsule, _baseClass); - - var _super = _createSuper(FromKapsule); - - function FromKapsule() { - var _this; - - _classCallCheck$1(this, FromKapsule); - - for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { - args[_key] = arguments[_key]; - } - - _this = _super.call.apply(_super, [this].concat(args)); - _this.__kapsuleInstance = kapsule().apply(void 0, [].concat(_toConsumableArray$3(initKapsuleWithSelf ? [_assertThisInitialized(_this)] : []), args)); - return _this; - } - - return FromKapsule; - }(baseClass); // attach kapsule props/methods to class prototype - - - Object.keys(kapsule()).forEach(function (m) { - return FromKapsule.prototype[m] = function () { - var _this$__kapsuleInstan; - - var returnVal = (_this$__kapsuleInstan = this.__kapsuleInstance)[m].apply(_this$__kapsuleInstan, arguments); - - return returnVal === this.__kapsuleInstance ? this // chain based on this class, not the kapsule obj - : returnVal; - }; - }); - return FromKapsule; - } - - var three$1 = window.THREE ? window.THREE : { - Group: Group - }; // Prefer consumption from global THREE, if exists - var threeForcegraph = fromKapsule(ForceGraph, three$1.Group, true); - - /** - * @author Eberhard Graether / http://egraether.com/ - * @author Mark Lundin / http://mark-lundin.com - * @author Simone Manini / http://daron1337.github.io - * @author Luca Antiga / http://lantiga.github.io - - ** three-trackballcontrols module - ** @author Jon Lim / http://jonlim.ca - */ - - var THREE$1 = window.THREE || three_module; - - var TrackballControls; - var threeTrackballcontrols = TrackballControls = function ( object, domElement ) { - - var _this = this; - var STATE = { NONE: - 1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM_PAN: 4 }; - - this.object = object; - this.domElement = ( domElement !== undefined ) ? domElement : document; - - // API - - this.enabled = true; - - this.screen = { left: 0, top: 0, width: 0, height: 0 }; - - this.rotateSpeed = 1.0; - this.zoomSpeed = 1.2; - this.panSpeed = 0.3; - - this.noRotate = false; - this.noZoom = false; - this.noPan = false; - - this.staticMoving = false; - this.dynamicDampingFactor = 0.2; - - this.minDistance = 0; - this.maxDistance = Infinity; - - /** - * `KeyboardEvent.keyCode` values which should trigger the different - * interaction states. Each element can be a single code or an array - * of codes. All elements are required. - */ - this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ]; - - // internals - - this.target = new THREE$1.Vector3(); - - var EPS = 0.000001; - - var lastPosition = new THREE$1.Vector3(); - - var _state = STATE.NONE, - _prevState = STATE.NONE, - - _eye = new THREE$1.Vector3(), - - _movePrev = new THREE$1.Vector2(), - _moveCurr = new THREE$1.Vector2(), - - _lastAxis = new THREE$1.Vector3(), - _lastAngle = 0, - - _zoomStart = new THREE$1.Vector2(), - _zoomEnd = new THREE$1.Vector2(), - - _touchZoomDistanceStart = 0, - _touchZoomDistanceEnd = 0, - - _panStart = new THREE$1.Vector2(), - _panEnd = new THREE$1.Vector2(); - - // for reset - - this.target0 = this.target.clone(); - this.position0 = this.object.position.clone(); - this.up0 = this.object.up.clone(); - - // events - - var changeEvent = { type: 'change' }; - var startEvent = { type: 'start' }; - var endEvent = { type: 'end' }; - - - // methods - - this.handleResize = function () { - - if ( this.domElement === document ) { - - this.screen.left = 0; - this.screen.top = 0; - this.screen.width = window.innerWidth; - this.screen.height = window.innerHeight; - - } else { - - var box = this.domElement.getBoundingClientRect(); - // adjustments come from similar code in the jquery offset() function - var d = this.domElement.ownerDocument.documentElement; - this.screen.left = box.left + window.pageXOffset - d.clientLeft; - this.screen.top = box.top + window.pageYOffset - d.clientTop; - this.screen.width = box.width; - this.screen.height = box.height; - - } - - }; - - this.handleEvent = function ( event ) { - - if ( typeof this[ event.type ] == 'function' ) { - - this[ event.type ]( event ); - - } - - }; - - var getMouseOnScreen = ( function () { - - var vector = new THREE$1.Vector2(); - - return function getMouseOnScreen( pageX, pageY ) { - - vector.set( - ( pageX - _this.screen.left ) / _this.screen.width, - ( pageY - _this.screen.top ) / _this.screen.height - ); - - return vector; - - }; - - }() ); - - var getMouseOnCircle = ( function () { - - var vector = new THREE$1.Vector2(); - - return function getMouseOnCircle( pageX, pageY ) { - - vector.set( - ( ( pageX - _this.screen.width * 0.5 - _this.screen.left ) / ( _this.screen.width * 0.5 ) ), - ( ( _this.screen.height + 2 * ( _this.screen.top - pageY ) ) / _this.screen.width ) // screen.width intentional - ); - - return vector; - - }; - - }() ); - - this.rotateCamera = ( function() { - - var axis = new THREE$1.Vector3(), - quaternion = new THREE$1.Quaternion(), - eyeDirection = new THREE$1.Vector3(), - objectUpDirection = new THREE$1.Vector3(), - objectSidewaysDirection = new THREE$1.Vector3(), - moveDirection = new THREE$1.Vector3(), - angle; - - return function rotateCamera() { - - moveDirection.set( _moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0 ); - angle = moveDirection.length(); - - if ( angle ) { - - _eye.copy( _this.object.position ).sub( _this.target ); - - eyeDirection.copy( _eye ).normalize(); - objectUpDirection.copy( _this.object.up ).normalize(); - objectSidewaysDirection.crossVectors( objectUpDirection, eyeDirection ).normalize(); - - objectUpDirection.setLength( _moveCurr.y - _movePrev.y ); - objectSidewaysDirection.setLength( _moveCurr.x - _movePrev.x ); - - moveDirection.copy( objectUpDirection.add( objectSidewaysDirection ) ); - - axis.crossVectors( moveDirection, _eye ).normalize(); - - angle *= _this.rotateSpeed; - quaternion.setFromAxisAngle( axis, angle ); - - _eye.applyQuaternion( quaternion ); - _this.object.up.applyQuaternion( quaternion ); - - _lastAxis.copy( axis ); - _lastAngle = angle; - - } else if ( ! _this.staticMoving && _lastAngle ) { - - _lastAngle *= Math.sqrt( 1.0 - _this.dynamicDampingFactor ); - _eye.copy( _this.object.position ).sub( _this.target ); - quaternion.setFromAxisAngle( _lastAxis, _lastAngle ); - _eye.applyQuaternion( quaternion ); - _this.object.up.applyQuaternion( quaternion ); - - } - - _movePrev.copy( _moveCurr ); - - }; - - }() ); - - - this.zoomCamera = function () { - - var factor; - - if ( _state === STATE.TOUCH_ZOOM_PAN ) { - - factor = _touchZoomDistanceStart / _touchZoomDistanceEnd; - _touchZoomDistanceStart = _touchZoomDistanceEnd; - _eye.multiplyScalar( factor ); - - } else { - - factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed; - - if ( factor !== 1.0 && factor > 0.0 ) { - - _eye.multiplyScalar( factor ); - - } - - if ( _this.staticMoving ) { - - _zoomStart.copy( _zoomEnd ); - - } else { - - _zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor; - - } - - } - - }; - - this.panCamera = ( function() { - - var mouseChange = new THREE$1.Vector2(), - objectUp = new THREE$1.Vector3(), - pan = new THREE$1.Vector3(); - - return function panCamera() { - - mouseChange.copy( _panEnd ).sub( _panStart ); - - if ( mouseChange.lengthSq() ) { - - mouseChange.multiplyScalar( _eye.length() * _this.panSpeed ); - - pan.copy( _eye ).cross( _this.object.up ).setLength( mouseChange.x ); - pan.add( objectUp.copy( _this.object.up ).setLength( mouseChange.y ) ); - - _this.object.position.add( pan ); - _this.target.add( pan ); - - if ( _this.staticMoving ) { - - _panStart.copy( _panEnd ); - - } else { - - _panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) ); - - } - - } - - }; - - }() ); - - this.checkDistances = function () { - - if ( ! _this.noZoom || ! _this.noPan ) { - - if ( _eye.lengthSq() > _this.maxDistance * _this.maxDistance ) { - - _this.object.position.addVectors( _this.target, _eye.setLength( _this.maxDistance ) ); - _zoomStart.copy( _zoomEnd ); - - } - - if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) { - - _this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) ); - _zoomStart.copy( _zoomEnd ); - - } - - } - - }; - - this.update = function () { - - _eye.subVectors( _this.object.position, _this.target ); - - if ( ! _this.noRotate ) { - - _this.rotateCamera(); - - } - - if ( ! _this.noZoom ) { - - _this.zoomCamera(); - - } - - if ( ! _this.noPan ) { - - _this.panCamera(); - - } - - _this.object.position.addVectors( _this.target, _eye ); - - _this.checkDistances(); - - _this.object.lookAt( _this.target ); - - if ( lastPosition.distanceToSquared( _this.object.position ) > EPS ) { - - _this.dispatchEvent( changeEvent ); - - lastPosition.copy( _this.object.position ); - - } - - }; - - this.reset = function () { - - _state = STATE.NONE; - _prevState = STATE.NONE; - - _this.target.copy( _this.target0 ); - _this.object.position.copy( _this.position0 ); - _this.object.up.copy( _this.up0 ); - - _eye.subVectors( _this.object.position, _this.target ); - - _this.object.lookAt( _this.target ); - - _this.dispatchEvent( changeEvent ); - - lastPosition.copy( _this.object.position ); - - }; - - // helpers - - /** - * Checks if the pressed key is any of the configured modifier keys for - * a specified behavior. - * - * @param {number | number[]} keys - * @param {number} key - * - * @returns {boolean} `true` if `keys` contains or equals `key` - */ - function containsKey(keys, key) { - if (Array.isArray(keys)) { - return keys.indexOf(key) !== -1; - } else { - return keys === key; - } - } - - // listeners - - function keydown( event ) { - - if ( _this.enabled === false ) return; - - window.removeEventListener( 'keydown', keydown ); - - _prevState = _state; - - if ( _state !== STATE.NONE ) { - - return; - - } else if ( containsKey( _this.keys[ STATE.ROTATE ], event.keyCode ) && ! _this.noRotate ) { - - _state = STATE.ROTATE; - - } else if ( containsKey( _this.keys[ STATE.ZOOM ], event.keyCode ) && ! _this.noZoom ) { - - _state = STATE.ZOOM; - - } else if ( containsKey( _this.keys[ STATE.PAN ], event.keyCode ) && ! _this.noPan ) { - - _state = STATE.PAN; - - } - - } - - function keyup( event ) { - - if ( _this.enabled === false ) return; - - _state = _prevState; - - window.addEventListener( 'keydown', keydown, false ); - - } - - function mousedown( event ) { - - if ( _this.enabled === false ) return; - - event.preventDefault(); - event.stopPropagation(); - - if ( _state === STATE.NONE ) { - - _state = event.button; - - } - - if ( _state === STATE.ROTATE && ! _this.noRotate ) { - - _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); - _movePrev.copy( _moveCurr ); - - } else if ( _state === STATE.ZOOM && ! _this.noZoom ) { - - _zoomStart.copy( getMouseOnScreen( event.pageX, event.pageY ) ); - _zoomEnd.copy( _zoomStart ); - - } else if ( _state === STATE.PAN && ! _this.noPan ) { - - _panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) ); - _panEnd.copy( _panStart ); - - } - - document.addEventListener( 'mousemove', mousemove, false ); - document.addEventListener( 'mouseup', mouseup, false ); - - _this.dispatchEvent( startEvent ); - - } - - function mousemove( event ) { - - if ( _this.enabled === false ) return; - - event.preventDefault(); - event.stopPropagation(); - - if ( _state === STATE.ROTATE && ! _this.noRotate ) { - - _movePrev.copy( _moveCurr ); - _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); - - } else if ( _state === STATE.ZOOM && ! _this.noZoom ) { - - _zoomEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) ); - - } else if ( _state === STATE.PAN && ! _this.noPan ) { - - _panEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) ); - - } - - } - - function mouseup( event ) { - - if ( _this.enabled === false ) return; - - event.preventDefault(); - event.stopPropagation(); - - _state = STATE.NONE; - - document.removeEventListener( 'mousemove', mousemove ); - document.removeEventListener( 'mouseup', mouseup ); - _this.dispatchEvent( endEvent ); - - } - - function mousewheel( event ) { - - if ( _this.enabled === false ) return; - - event.preventDefault(); - event.stopPropagation(); - - switch ( event.deltaMode ) { - - case 2: - // Zoom in pages - _zoomStart.y -= event.deltaY * 0.025; - break; - - case 1: - // Zoom in lines - _zoomStart.y -= event.deltaY * 0.01; - break; - - default: - // undefined, 0, assume pixels - _zoomStart.y -= event.deltaY * 0.00025; - break; - - } - - _this.dispatchEvent( startEvent ); - _this.dispatchEvent( endEvent ); - - } - - function touchstart( event ) { - - if ( _this.enabled === false ) return; - - switch ( event.touches.length ) { - - case 1: - _state = STATE.TOUCH_ROTATE; - _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); - _movePrev.copy( _moveCurr ); - break; - - default: // 2 or more - _state = STATE.TOUCH_ZOOM_PAN; - var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; - var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; - _touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy ); - - var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2; - var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2; - _panStart.copy( getMouseOnScreen( x, y ) ); - _panEnd.copy( _panStart ); - break; - - } - - _this.dispatchEvent( startEvent ); - - } - - function touchmove( event ) { - - if ( _this.enabled === false ) return; - - event.preventDefault(); - event.stopPropagation(); - - switch ( event.touches.length ) { - - case 1: - _movePrev.copy( _moveCurr ); - _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); - break; - - default: // 2 or more - var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; - var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; - _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy ); - - var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2; - var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2; - _panEnd.copy( getMouseOnScreen( x, y ) ); - break; - - } - - } - - function touchend( event ) { - - if ( _this.enabled === false ) return; - - switch ( event.touches.length ) { - - case 0: - _state = STATE.NONE; - break; - - case 1: - _state = STATE.TOUCH_ROTATE; - _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); - _movePrev.copy( _moveCurr ); - break; - - } - - _this.dispatchEvent( endEvent ); - - } - - function contextmenu( event ) { - - if ( _this.enabled === false ) return; - - event.preventDefault(); - - } - - this.dispose = function() { - - this.domElement.removeEventListener( 'contextmenu', contextmenu, false ); - this.domElement.removeEventListener( 'mousedown', mousedown, false ); - this.domElement.removeEventListener( 'wheel', mousewheel, false ); - - this.domElement.removeEventListener( 'touchstart', touchstart, false ); - this.domElement.removeEventListener( 'touchend', touchend, false ); - this.domElement.removeEventListener( 'touchmove', touchmove, false ); - - document.removeEventListener( 'mousemove', mousemove, false ); - document.removeEventListener( 'mouseup', mouseup, false ); - - window.removeEventListener( 'keydown', keydown, false ); - window.removeEventListener( 'keyup', keyup, false ); - - }; - - this.domElement.addEventListener( 'contextmenu', contextmenu, false ); - this.domElement.addEventListener( 'mousedown', mousedown, false ); - this.domElement.addEventListener( 'wheel', mousewheel, false ); - - this.domElement.addEventListener( 'touchstart', touchstart, false ); - this.domElement.addEventListener( 'touchend', touchend, false ); - this.domElement.addEventListener( 'touchmove', touchmove, false ); - - window.addEventListener( 'keydown', keydown, false ); - window.addEventListener( 'keyup', keyup, false ); - - this.handleResize(); - - // force an update at start - this.update(); - - }; - - TrackballControls.prototype = Object.create( THREE$1.EventDispatcher.prototype ); - - var threeOrbitControls = function( THREE ) { - /** - * @author qiao / https://github.com/qiao - * @author mrdoob / http://mrdoob.com - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author erich666 / http://erichaines.com - */ - - // This set of controls performs orbiting, dollying (zooming), and panning. - // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). - // - // Orbit - left mouse / touch: one finger move - // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish - // Pan - right mouse, or arrow keys / touch: three finter swipe - - function OrbitControls( object, domElement ) { - - this.object = object; - - this.domElement = ( domElement !== undefined ) ? domElement : document; - - // Set to false to disable this control - this.enabled = true; - - // "target" sets the location of focus, where the object orbits around - this.target = new THREE.Vector3(); - - // How far you can dolly in and out ( PerspectiveCamera only ) - this.minDistance = 0; - this.maxDistance = Infinity; - - // How far you can zoom in and out ( OrthographicCamera only ) - this.minZoom = 0; - this.maxZoom = Infinity; - - // How far you can orbit vertically, upper and lower limits. - // Range is 0 to Math.PI radians. - this.minPolarAngle = 0; // radians - this.maxPolarAngle = Math.PI; // radians - - // How far you can orbit horizontally, upper and lower limits. - // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ]. - this.minAzimuthAngle = - Infinity; // radians - this.maxAzimuthAngle = Infinity; // radians - - // Set to true to enable damping (inertia) - // If damping is enabled, you must call controls.update() in your animation loop - this.enableDamping = false; - this.dampingFactor = 0.25; - - // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. - // Set to false to disable zooming - this.enableZoom = true; - this.zoomSpeed = 1.0; - - // Set to false to disable rotating - this.enableRotate = true; - this.rotateSpeed = 1.0; - - // Set to false to disable panning - this.enablePan = true; - this.keyPanSpeed = 7.0; // pixels moved per arrow key push - - // Set to true to automatically rotate around the target - // If auto-rotate is enabled, you must call controls.update() in your animation loop - this.autoRotate = false; - this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 - - // Set to false to disable use of the keys - this.enableKeys = true; - - // The four arrow keys - this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; - - // Mouse buttons - this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT }; - - // for reset - this.target0 = this.target.clone(); - this.position0 = this.object.position.clone(); - this.zoom0 = this.object.zoom; - - // - // public methods - // - - this.getPolarAngle = function () { - - return spherical.phi; - - }; - - this.getAzimuthalAngle = function () { - - return spherical.theta; - - }; - - this.reset = function () { - - scope.target.copy( scope.target0 ); - scope.object.position.copy( scope.position0 ); - scope.object.zoom = scope.zoom0; - - scope.object.updateProjectionMatrix(); - scope.dispatchEvent( changeEvent ); - - scope.update(); - - state = STATE.NONE; - - }; - - // this method is exposed, but perhaps it would be better if we can make it private... - this.update = function() { - - var offset = new THREE.Vector3(); - - // so camera.up is the orbit axis - var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) ); - var quatInverse = quat.clone().inverse(); - - var lastPosition = new THREE.Vector3(); - var lastQuaternion = new THREE.Quaternion(); - - return function update () { - - var position = scope.object.position; - - offset.copy( position ).sub( scope.target ); - - // rotate offset to "y-axis-is-up" space - offset.applyQuaternion( quat ); - - // angle from z-axis around y-axis - spherical.setFromVector3( offset ); - - if ( scope.autoRotate && state === STATE.NONE ) { - - rotateLeft( getAutoRotationAngle() ); - - } - - spherical.theta += sphericalDelta.theta; - spherical.phi += sphericalDelta.phi; - - // restrict theta to be between desired limits - spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); - - // restrict phi to be between desired limits - spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); - - spherical.makeSafe(); - - - spherical.radius *= scale; - - // restrict radius to be between desired limits - spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); - - // move target to panned location - scope.target.add( panOffset ); - - offset.setFromSpherical( spherical ); - - // rotate offset back to "camera-up-vector-is-up" space - offset.applyQuaternion( quatInverse ); - - position.copy( scope.target ).add( offset ); - - scope.object.lookAt( scope.target ); - - if ( scope.enableDamping === true ) { - - sphericalDelta.theta *= ( 1 - scope.dampingFactor ); - sphericalDelta.phi *= ( 1 - scope.dampingFactor ); - - } else { - - sphericalDelta.set( 0, 0, 0 ); - - } - - scale = 1; - panOffset.set( 0, 0, 0 ); - - // update condition is: - // min(camera displacement, camera rotation in radians)^2 > EPS - // using small-angle approximation cos(x/2) = 1 - x^2 / 8 - - if ( zoomChanged || - lastPosition.distanceToSquared( scope.object.position ) > EPS || - 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) { - - scope.dispatchEvent( changeEvent ); - - lastPosition.copy( scope.object.position ); - lastQuaternion.copy( scope.object.quaternion ); - zoomChanged = false; - - return true; - - } - - return false; - - }; - - }(); - - this.dispose = function() { - - scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false ); - scope.domElement.removeEventListener( 'mousedown', onMouseDown, false ); - scope.domElement.removeEventListener( 'wheel', onMouseWheel, false ); - - scope.domElement.removeEventListener( 'touchstart', onTouchStart, false ); - scope.domElement.removeEventListener( 'touchend', onTouchEnd, false ); - scope.domElement.removeEventListener( 'touchmove', onTouchMove, false ); - - document.removeEventListener( 'mousemove', onMouseMove, false ); - document.removeEventListener( 'mouseup', onMouseUp, false ); - - window.removeEventListener( 'keydown', onKeyDown, false ); - - //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? - - }; - - // - // internals - // - - var scope = this; - - var changeEvent = { type: 'change' }; - var startEvent = { type: 'start' }; - var endEvent = { type: 'end' }; - - var STATE = { NONE : - 1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 }; - - var state = STATE.NONE; - - var EPS = 0.000001; - - // current position in spherical coordinates - var spherical = new THREE.Spherical(); - var sphericalDelta = new THREE.Spherical(); - - var scale = 1; - var panOffset = new THREE.Vector3(); - var zoomChanged = false; - - var rotateStart = new THREE.Vector2(); - var rotateEnd = new THREE.Vector2(); - var rotateDelta = new THREE.Vector2(); - - var panStart = new THREE.Vector2(); - var panEnd = new THREE.Vector2(); - var panDelta = new THREE.Vector2(); - - var dollyStart = new THREE.Vector2(); - var dollyEnd = new THREE.Vector2(); - var dollyDelta = new THREE.Vector2(); - - function getAutoRotationAngle() { - - return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; - - } - - function getZoomScale() { - - return Math.pow( 0.95, scope.zoomSpeed ); - - } - - function rotateLeft( angle ) { - - sphericalDelta.theta -= angle; - - } - - function rotateUp( angle ) { - - sphericalDelta.phi -= angle; - - } - - var panLeft = function() { - - var v = new THREE.Vector3(); - - return function panLeft( distance, objectMatrix ) { - - v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix - v.multiplyScalar( - distance ); - - panOffset.add( v ); - - }; - - }(); - - var panUp = function() { - - var v = new THREE.Vector3(); - - return function panUp( distance, objectMatrix ) { - - v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix - v.multiplyScalar( distance ); - - panOffset.add( v ); - - }; - - }(); - - // deltaX and deltaY are in pixels; right and down are positive - var pan = function() { - - var offset = new THREE.Vector3(); - - return function pan ( deltaX, deltaY ) { - - var element = scope.domElement === document ? scope.domElement.body : scope.domElement; - - if ( scope.object instanceof THREE.PerspectiveCamera ) { - - // perspective - var position = scope.object.position; - offset.copy( position ).sub( scope.target ); - var targetDistance = offset.length(); - - // half of the fov is center to top of screen - targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); - - // we actually don't use screenWidth, since perspective camera is fixed to screen height - panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); - panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); - - } else if ( scope.object instanceof THREE.OrthographicCamera ) { - - // orthographic - panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix ); - panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix ); - - } else { - - // camera neither orthographic nor perspective - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); - scope.enablePan = false; - - } - - }; - - }(); - - function dollyIn( dollyScale ) { - - if ( scope.object instanceof THREE.PerspectiveCamera ) { - - scale /= dollyScale; - - } else if ( scope.object instanceof THREE.OrthographicCamera ) { - - scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) ); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - - } else { - - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); - scope.enableZoom = false; - - } - - } - - function dollyOut( dollyScale ) { - - if ( scope.object instanceof THREE.PerspectiveCamera ) { - - scale *= dollyScale; - - } else if ( scope.object instanceof THREE.OrthographicCamera ) { - - scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) ); - scope.object.updateProjectionMatrix(); - zoomChanged = true; - - } else { - - console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); - scope.enableZoom = false; - - } - - } - - // - // event callbacks - update the object state - // - - function handleMouseDownRotate( event ) { - - //console.log( 'handleMouseDownRotate' ); - - rotateStart.set( event.clientX, event.clientY ); - - } - - function handleMouseDownDolly( event ) { - - //console.log( 'handleMouseDownDolly' ); - - dollyStart.set( event.clientX, event.clientY ); - - } - - function handleMouseDownPan( event ) { - - //console.log( 'handleMouseDownPan' ); - - panStart.set( event.clientX, event.clientY ); - - } - - function handleMouseMoveRotate( event ) { - - //console.log( 'handleMouseMoveRotate' ); - - rotateEnd.set( event.clientX, event.clientY ); - rotateDelta.subVectors( rotateEnd, rotateStart ); - - var element = scope.domElement === document ? scope.domElement.body : scope.domElement; - - // rotating across whole screen goes 360 degrees around - rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); - - // rotating up and down along whole screen attempts to go 360, but limited to 180 - rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); - - rotateStart.copy( rotateEnd ); - - scope.update(); - - } - - function handleMouseMoveDolly( event ) { - - //console.log( 'handleMouseMoveDolly' ); - - dollyEnd.set( event.clientX, event.clientY ); - - dollyDelta.subVectors( dollyEnd, dollyStart ); - - if ( dollyDelta.y > 0 ) { - - dollyIn( getZoomScale() ); - - } else if ( dollyDelta.y < 0 ) { - - dollyOut( getZoomScale() ); - - } - - dollyStart.copy( dollyEnd ); - - scope.update(); - - } - - function handleMouseMovePan( event ) { - - //console.log( 'handleMouseMovePan' ); - - panEnd.set( event.clientX, event.clientY ); - - panDelta.subVectors( panEnd, panStart ); - - pan( panDelta.x, panDelta.y ); - - panStart.copy( panEnd ); - - scope.update(); - - } - - function handleMouseWheel( event ) { - - //console.log( 'handleMouseWheel' ); - - if ( event.deltaY < 0 ) { - - dollyOut( getZoomScale() ); - - } else if ( event.deltaY > 0 ) { - - dollyIn( getZoomScale() ); - - } - - scope.update(); - - } - - function handleKeyDown( event ) { - - //console.log( 'handleKeyDown' ); - - switch ( event.keyCode ) { - - case scope.keys.UP: - pan( 0, scope.keyPanSpeed ); - scope.update(); - break; - - case scope.keys.BOTTOM: - pan( 0, - scope.keyPanSpeed ); - scope.update(); - break; - - case scope.keys.LEFT: - pan( scope.keyPanSpeed, 0 ); - scope.update(); - break; - - case scope.keys.RIGHT: - pan( - scope.keyPanSpeed, 0 ); - scope.update(); - break; - - } - - } - - function handleTouchStartRotate( event ) { - - //console.log( 'handleTouchStartRotate' ); - - rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - - } - - function handleTouchStartDolly( event ) { - - //console.log( 'handleTouchStartDolly' ); - - var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; - var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; - - var distance = Math.sqrt( dx * dx + dy * dy ); - - dollyStart.set( 0, distance ); - - } - - function handleTouchStartPan( event ) { - - //console.log( 'handleTouchStartPan' ); - - panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - - } - - function handleTouchMoveRotate( event ) { - - //console.log( 'handleTouchMoveRotate' ); - - rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - rotateDelta.subVectors( rotateEnd, rotateStart ); - - var element = scope.domElement === document ? scope.domElement.body : scope.domElement; - - // rotating across whole screen goes 360 degrees around - rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed ); - - // rotating up and down along whole screen attempts to go 360, but limited to 180 - rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed ); - - rotateStart.copy( rotateEnd ); - - scope.update(); - - } - - function handleTouchMoveDolly( event ) { - - //console.log( 'handleTouchMoveDolly' ); - - var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; - var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; - - var distance = Math.sqrt( dx * dx + dy * dy ); - - dollyEnd.set( 0, distance ); - - dollyDelta.subVectors( dollyEnd, dollyStart ); - - if ( dollyDelta.y > 0 ) { - - dollyOut( getZoomScale() ); - - } else if ( dollyDelta.y < 0 ) { - - dollyIn( getZoomScale() ); - - } - - dollyStart.copy( dollyEnd ); - - scope.update(); - - } - - function handleTouchMovePan( event ) { - - //console.log( 'handleTouchMovePan' ); - - panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); - - panDelta.subVectors( panEnd, panStart ); - - pan( panDelta.x, panDelta.y ); - - panStart.copy( panEnd ); - - scope.update(); - - } - - // - // event handlers - FSM: listen for events and reset state - // - - function onMouseDown( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - - if ( event.button === scope.mouseButtons.ORBIT ) { - - if ( scope.enableRotate === false ) return; - - handleMouseDownRotate( event ); - - state = STATE.ROTATE; - - } else if ( event.button === scope.mouseButtons.ZOOM ) { - - if ( scope.enableZoom === false ) return; - - handleMouseDownDolly( event ); - - state = STATE.DOLLY; - - } else if ( event.button === scope.mouseButtons.PAN ) { - - if ( scope.enablePan === false ) return; - - handleMouseDownPan( event ); - - state = STATE.PAN; - - } - - if ( state !== STATE.NONE ) { - - document.addEventListener( 'mousemove', onMouseMove, false ); - document.addEventListener( 'mouseup', onMouseUp, false ); - - scope.dispatchEvent( startEvent ); - - } - - } - - function onMouseMove( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - - if ( state === STATE.ROTATE ) { - - if ( scope.enableRotate === false ) return; - - handleMouseMoveRotate( event ); - - } else if ( state === STATE.DOLLY ) { - - if ( scope.enableZoom === false ) return; - - handleMouseMoveDolly( event ); - - } else if ( state === STATE.PAN ) { - - if ( scope.enablePan === false ) return; - - handleMouseMovePan( event ); - - } - - } - - function onMouseUp( event ) { - - if ( scope.enabled === false ) return; - - document.removeEventListener( 'mousemove', onMouseMove, false ); - document.removeEventListener( 'mouseup', onMouseUp, false ); - - scope.dispatchEvent( endEvent ); - - state = STATE.NONE; - - } - - function onMouseWheel( event ) { - - if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return; - - event.preventDefault(); - event.stopPropagation(); - - handleMouseWheel( event ); - - scope.dispatchEvent( startEvent ); // not sure why these are here... - scope.dispatchEvent( endEvent ); - - } - - function onKeyDown( event ) { - - if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return; - - handleKeyDown( event ); - - } - - function onTouchStart( event ) { - - if ( scope.enabled === false ) return; - - switch ( event.touches.length ) { - - case 1: // one-fingered touch: rotate - - if ( scope.enableRotate === false ) return; - - handleTouchStartRotate( event ); - - state = STATE.TOUCH_ROTATE; - - break; - - case 2: // two-fingered touch: dolly - - if ( scope.enableZoom === false ) return; - - handleTouchStartDolly( event ); - - state = STATE.TOUCH_DOLLY; - - break; - - case 3: // three-fingered touch: pan - - if ( scope.enablePan === false ) return; - - handleTouchStartPan( event ); - - state = STATE.TOUCH_PAN; - - break; - - default: - - state = STATE.NONE; - - } - - if ( state !== STATE.NONE ) { - - scope.dispatchEvent( startEvent ); - - } - - } - - function onTouchMove( event ) { - - if ( scope.enabled === false ) return; - - event.preventDefault(); - event.stopPropagation(); - - switch ( event.touches.length ) { - - case 1: // one-fingered touch: rotate - - if ( scope.enableRotate === false ) return; - if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?... - - handleTouchMoveRotate( event ); - - break; - - case 2: // two-fingered touch: dolly - - if ( scope.enableZoom === false ) return; - if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?... - - handleTouchMoveDolly( event ); - - break; - - case 3: // three-fingered touch: pan - - if ( scope.enablePan === false ) return; - if ( state !== STATE.TOUCH_PAN ) return; // is this needed?... - - handleTouchMovePan( event ); - - break; - - default: - - state = STATE.NONE; - - } - - } - - function onTouchEnd( event ) { - - if ( scope.enabled === false ) return; - - scope.dispatchEvent( endEvent ); - - state = STATE.NONE; - - } - - function onContextMenu( event ) { - - event.preventDefault(); - - } - - // - - scope.domElement.addEventListener( 'contextmenu', onContextMenu, false ); - - scope.domElement.addEventListener( 'mousedown', onMouseDown, false ); - scope.domElement.addEventListener( 'wheel', onMouseWheel, false ); - - scope.domElement.addEventListener( 'touchstart', onTouchStart, false ); - scope.domElement.addEventListener( 'touchend', onTouchEnd, false ); - scope.domElement.addEventListener( 'touchmove', onTouchMove, false ); - - window.addEventListener( 'keydown', onKeyDown, false ); - - // force an update at start - - this.update(); - - } - OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype ); - OrbitControls.prototype.constructor = OrbitControls; - - Object.defineProperties( OrbitControls.prototype, { - - center: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .center has been renamed to .target' ); - return this.target; - - } - - }, - - // backward compatibility - - noZoom: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); - return ! this.enableZoom; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' ); - this.enableZoom = ! value; - - } - - }, - - noRotate: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); - return ! this.enableRotate; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' ); - this.enableRotate = ! value; - - } - - }, - - noPan: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); - return ! this.enablePan; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' ); - this.enablePan = ! value; - - } - - }, - - noKeys: { - - get: function () { - - console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); - return ! this.enableKeys; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' ); - this.enableKeys = ! value; - - } - - }, - - staticMoving : { - - get: function () { - - console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); - return ! this.enableDamping; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); - this.enableDamping = ! value; - - } - - }, - - dynamicDampingFactor : { - - get: function () { - - console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); - return this.dampingFactor; - - }, - - set: function ( value ) { - - console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' ); - this.dampingFactor = value; - - } - - } - - } ); - - return OrbitControls; - }; - - /** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author paulirish / http://paulirish.com/ - */ - - - var threeFlyControls = function(THREE) { - - THREE.FlyControls = function ( object, domElement, opts ) { - - this.object = object; - - this.domElement = ( domElement !== undefined ) ? domElement : document; - if ( domElement ) this.domElement.setAttribute( 'tabindex', - 1 ); - - // API - - this.movementSpeed = 1.0; - this.rollSpeed = 0.005; - - this.dragToLook = false; - this.autoForward = false; - - // disable default target object behavior - - // internals - - this.tmpQuaternion = new THREE.Quaternion(); - - this.mouseStatus = 0; - - this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 }; - this.moveVector = new THREE.Vector3( 0, 0, 0 ); - this.rotationVector = new THREE.Vector3( 0, 0, 0 ); - - this.keydown = function ( event ) { - - if ( event.altKey ) { - - return; - - } - - //event.preventDefault(); - - switch ( event.keyCode ) { - - case 16: /* shift */ this.movementSpeedMultiplier = .1; break; - - case 87: /*W*/ this.moveState.forward = 1; break; - case 83: /*S*/ this.moveState.back = 1; break; - - case 65: /*A*/ this.moveState.left = 1; break; - case 68: /*D*/ this.moveState.right = 1; break; - - case 82: /*R*/ this.moveState.up = 1; break; - case 70: /*F*/ this.moveState.down = 1; break; - - case 38: /*up*/ this.moveState.pitchUp = 1; break; - case 40: /*down*/ this.moveState.pitchDown = 1; break; - - case 37: /*left*/ this.moveState.yawLeft = 1; break; - case 39: /*right*/ this.moveState.yawRight = 1; break; - - case 81: /*Q*/ this.moveState.rollLeft = 1; break; - case 69: /*E*/ this.moveState.rollRight = 1; break; - - } - - this.updateMovementVector(); - this.updateRotationVector(); - - }; - - this.keyup = function ( event ) { - - switch ( event.keyCode ) { - - case 16: /* shift */ this.movementSpeedMultiplier = 1; break; - - case 87: /*W*/ this.moveState.forward = 0; break; - case 83: /*S*/ this.moveState.back = 0; break; - - case 65: /*A*/ this.moveState.left = 0; break; - case 68: /*D*/ this.moveState.right = 0; break; - - case 82: /*R*/ this.moveState.up = 0; break; - case 70: /*F*/ this.moveState.down = 0; break; - - case 38: /*up*/ this.moveState.pitchUp = 0; break; - case 40: /*down*/ this.moveState.pitchDown = 0; break; - - case 37: /*left*/ this.moveState.yawLeft = 0; break; - case 39: /*right*/ this.moveState.yawRight = 0; break; - - case 81: /*Q*/ this.moveState.rollLeft = 0; break; - case 69: /*E*/ this.moveState.rollRight = 0; break; - - } - - this.updateMovementVector(); - this.updateRotationVector(); - - }; - - this.mousedown = function ( event ) { - - if ( this.domElement !== document ) { - - this.domElement.focus(); - - } - - event.preventDefault(); - event.stopPropagation(); - - if ( this.dragToLook ) { - - this.mouseStatus ++; - - } else { - - switch ( event.button ) { - - case 0: this.moveState.forward = 1; break; - case 2: this.moveState.back = 1; break; - - } - - this.updateMovementVector(); - - } - - }; - - this.mousemove = function ( event ) { - - if ( ! this.dragToLook || this.mouseStatus > 0 ) { - - var container = this.getContainerDimensions(); - var halfWidth = container.size[ 0 ] / 2; - var halfHeight = container.size[ 1 ] / 2; - - this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth; - this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight; - - this.updateRotationVector(); - - } - - }; - - this.mouseup = function ( event ) { - - event.preventDefault(); - event.stopPropagation(); - - if ( this.dragToLook ) { - - this.mouseStatus --; - - this.moveState.yawLeft = this.moveState.pitchDown = 0; - - } else { - - switch ( event.button ) { - - case 0: this.moveState.forward = 0; break; - case 2: this.moveState.back = 0; break; - - } - - this.updateMovementVector(); - - } - - this.updateRotationVector(); - - }; - - this.update = function ( delta ) { - - var moveMult = delta * this.movementSpeed; - var rotMult = delta * this.rollSpeed; - - this.object.translateX( this.moveVector.x * moveMult ); - this.object.translateY( this.moveVector.y * moveMult ); - this.object.translateZ( this.moveVector.z * moveMult ); - - this.tmpQuaternion.set( this.rotationVector.x * rotMult, this.rotationVector.y * rotMult, this.rotationVector.z * rotMult, 1 ).normalize(); - this.object.quaternion.multiply( this.tmpQuaternion ); - - // expose the rotation vector for convenience - this.object.rotation.setFromQuaternion( this.object.quaternion, this.object.rotation.order ); - - - }; - - this.updateMovementVector = function () { - - var forward = ( this.moveState.forward || ( this.autoForward && ! this.moveState.back ) ) ? 1 : 0; - - this.moveVector.x = ( - this.moveState.left + this.moveState.right ); - this.moveVector.y = ( - this.moveState.down + this.moveState.up ); - this.moveVector.z = ( - forward + this.moveState.back ); - - //console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] ); - - }; - - this.updateRotationVector = function () { - - this.rotationVector.x = ( - this.moveState.pitchDown + this.moveState.pitchUp ); - this.rotationVector.y = ( - this.moveState.yawRight + this.moveState.yawLeft ); - this.rotationVector.z = ( - this.moveState.rollRight + this.moveState.rollLeft ); - - //console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] ); - - }; - - this.getContainerDimensions = function () { - - if ( this.domElement != document ) { - - return { - size: [ this.domElement.offsetWidth, this.domElement.offsetHeight ], - offset: [ this.domElement.offsetLeft, this.domElement.offsetTop ] - }; - - } else { - - return { - size: [ window.innerWidth, window.innerHeight ], - offset: [ 0, 0 ] - }; - - } - - }; - - function bind( scope, fn ) { - - return function () { - - fn.apply( scope, arguments ); - - }; - - } - - function contextmenu( event ) { - - event.preventDefault(); - - } - - this.dispose = function () { - - this.domElement.removeEventListener( 'contextmenu', contextmenu, false ); - this.domElement.removeEventListener( 'mousedown', _mousedown, false ); - this.domElement.removeEventListener( 'mousemove', _mousemove, false ); - this.domElement.removeEventListener( 'mouseup', _mouseup, false ); - - window.removeEventListener( 'keydown', _keydown, false ); - window.removeEventListener( 'keyup', _keyup, false ); - - }; - - var _mousemove = bind( this, this.mousemove ); - var _mousedown = bind( this, this.mousedown ); - var _mouseup = bind( this, this.mouseup ); - var _keydown = bind( this, this.keydown ); - var _keyup = bind( this, this.keyup ); - - this.domElement.addEventListener( 'contextmenu', contextmenu, false ); - - this.domElement.addEventListener( 'mousemove', _mousemove, false ); - this.domElement.addEventListener( 'mousedown', _mousedown, false ); - this.domElement.addEventListener( 'mouseup', _mouseup, false ); - - window.addEventListener( 'keydown', _keydown, false ); - window.addEventListener( 'keyup', _keyup, false ); - - this.updateMovementVector(); - this.updateRotationVector(); - - }; - - }; - - function _extends() { - _extends = Object.assign || function (target) { - for (var i = 1; i < arguments.length; i++) { - var source = arguments[i]; - - for (var key in source) { - if (Object.prototype.hasOwnProperty.call(source, key)) { - target[key] = source[key]; - } - } - } - - return target; - }; - - return _extends.apply(this, arguments); - } - - function _assertThisInitialized$1(self) { - if (self === void 0) { - throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); - } - - return self; - } - - function _inheritsLoose(subClass, superClass) { - subClass.prototype = Object.create(superClass.prototype); - subClass.prototype.constructor = subClass; - subClass.__proto__ = superClass; - } - - function _getPrototypeOf$1(o) { - _getPrototypeOf$1 = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { - return o.__proto__ || Object.getPrototypeOf(o); - }; - return _getPrototypeOf$1(o); - } - - function _setPrototypeOf$1(o, p) { - _setPrototypeOf$1 = Object.setPrototypeOf || function _setPrototypeOf(o, p) { - o.__proto__ = p; - return o; - }; - - return _setPrototypeOf$1(o, p); - } - - function _isNativeFunction(fn) { - return Function.toString.call(fn).indexOf("[native code]") !== -1; - } - - function _isNativeReflectConstruct$1() { - if (typeof Reflect === "undefined" || !Reflect.construct) return false; - if (Reflect.construct.sham) return false; - if (typeof Proxy === "function") return true; - - try { - Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); - return true; - } catch (e) { - return false; - } - } - - function _construct$1(Parent, args, Class) { - if (_isNativeReflectConstruct$1()) { - _construct$1 = Reflect.construct; - } else { - _construct$1 = function _construct(Parent, args, Class) { - var a = [null]; - a.push.apply(a, args); - var Constructor = Function.bind.apply(Parent, a); - var instance = new Constructor(); - if (Class) _setPrototypeOf$1(instance, Class.prototype); - return instance; - }; - } - - return _construct$1.apply(null, arguments); - } - - function _wrapNativeSuper(Class) { - var _cache = typeof Map === "function" ? new Map() : undefined; - - _wrapNativeSuper = function _wrapNativeSuper(Class) { - if (Class === null || !_isNativeFunction(Class)) return Class; - - if (typeof Class !== "function") { - throw new TypeError("Super expression must either be null or a function"); - } - - if (typeof _cache !== "undefined") { - if (_cache.has(Class)) return _cache.get(Class); - - _cache.set(Class, Wrapper); - } - - function Wrapper() { - return _construct$1(Class, arguments, _getPrototypeOf$1(this).constructor); - } - - Wrapper.prototype = Object.create(Class.prototype, { - constructor: { - value: Wrapper, - enumerable: false, - writable: true, - configurable: true - } - }); - return _setPrototypeOf$1(Wrapper, Class); - }; - - return _wrapNativeSuper(Class); - } - - // based on https://github.com/styled-components/styled-components/blob/fcf6f3804c57a14dd7984dfab7bc06ee2edca044/src/utils/error.js - - /** - * Parse errors.md and turn it into a simple hash of code: message - * @private - */ - var ERRORS = { - "1": "Passed invalid arguments to hsl, please pass multiple numbers e.g. hsl(360, 0.75, 0.4) or an object e.g. rgb({ hue: 255, saturation: 0.4, lightness: 0.75 }).\n\n", - "2": "Passed invalid arguments to hsla, please pass multiple numbers e.g. hsla(360, 0.75, 0.4, 0.7) or an object e.g. rgb({ hue: 255, saturation: 0.4, lightness: 0.75, alpha: 0.7 }).\n\n", - "3": "Passed an incorrect argument to a color function, please pass a string representation of a color.\n\n", - "4": "Couldn't generate valid rgb string from %s, it returned %s.\n\n", - "5": "Couldn't parse the color string. Please provide the color as a string in hex, rgb, rgba, hsl or hsla notation.\n\n", - "6": "Passed invalid arguments to rgb, please pass multiple numbers e.g. rgb(255, 205, 100) or an object e.g. rgb({ red: 255, green: 205, blue: 100 }).\n\n", - "7": "Passed invalid arguments to rgba, please pass multiple numbers e.g. rgb(255, 205, 100, 0.75) or an object e.g. rgb({ red: 255, green: 205, blue: 100, alpha: 0.75 }).\n\n", - "8": "Passed invalid argument to toColorString, please pass a RgbColor, RgbaColor, HslColor or HslaColor object.\n\n", - "9": "Please provide a number of steps to the modularScale helper.\n\n", - "10": "Please pass a number or one of the predefined scales to the modularScale helper as the ratio.\n\n", - "11": "Invalid value passed as base to modularScale, expected number or em string but got \"%s\"\n\n", - "12": "Expected a string ending in \"px\" or a number passed as the first argument to %s(), got \"%s\" instead.\n\n", - "13": "Expected a string ending in \"px\" or a number passed as the second argument to %s(), got \"%s\" instead.\n\n", - "14": "Passed invalid pixel value (\"%s\") to %s(), please pass a value like \"12px\" or 12.\n\n", - "15": "Passed invalid base value (\"%s\") to %s(), please pass a value like \"12px\" or 12.\n\n", - "16": "You must provide a template to this method.\n\n", - "17": "You passed an unsupported selector state to this method.\n\n", - "18": "minScreen and maxScreen must be provided as stringified numbers with the same units.\n\n", - "19": "fromSize and toSize must be provided as stringified numbers with the same units.\n\n", - "20": "expects either an array of objects or a single object with the properties prop, fromSize, and toSize.\n\n", - "21": "expects the objects in the first argument array to have the properties `prop`, `fromSize`, and `toSize`.\n\n", - "22": "expects the first argument object to have the properties `prop`, `fromSize`, and `toSize`.\n\n", - "23": "fontFace expects a name of a font-family.\n\n", - "24": "fontFace expects either the path to the font file(s) or a name of a local copy.\n\n", - "25": "fontFace expects localFonts to be an array.\n\n", - "26": "fontFace expects fileFormats to be an array.\n\n", - "27": "radialGradient requries at least 2 color-stops to properly render.\n\n", - "28": "Please supply a filename to retinaImage() as the first argument.\n\n", - "29": "Passed invalid argument to triangle, please pass correct pointingDirection e.g. 'right'.\n\n", - "30": "Passed an invalid value to `height` or `width`. Please provide a pixel based unit.\n\n", - "31": "The animation shorthand only takes 8 arguments. See the specification for more information: http://mdn.io/animation\n\n", - "32": "To pass multiple animations please supply them in arrays, e.g. animation(['rotate', '2s'], ['move', '1s'])\nTo pass a single animation please supply them in simple values, e.g. animation('rotate', '2s')\n\n", - "33": "The animation shorthand arrays can only have 8 elements. See the specification for more information: http://mdn.io/animation\n\n", - "34": "borderRadius expects a radius value as a string or number as the second argument.\n\n", - "35": "borderRadius expects one of \"top\", \"bottom\", \"left\" or \"right\" as the first argument.\n\n", - "36": "Property must be a string value.\n\n", - "37": "Syntax Error at %s.\n\n", - "38": "Formula contains a function that needs parentheses at %s.\n\n", - "39": "Formula is missing closing parenthesis at %s.\n\n", - "40": "Formula has too many closing parentheses at %s.\n\n", - "41": "All values in a formula must have the same unit or be unitless.\n\n", - "42": "Please provide a number of steps to the modularScale helper.\n\n", - "43": "Please pass a number or one of the predefined scales to the modularScale helper as the ratio.\n\n", - "44": "Invalid value passed as base to modularScale, expected number or em/rem string but got %s.\n\n", - "45": "Passed invalid argument to hslToColorString, please pass a HslColor or HslaColor object.\n\n", - "46": "Passed invalid argument to rgbToColorString, please pass a RgbColor or RgbaColor object.\n\n", - "47": "minScreen and maxScreen must be provided as stringified numbers with the same units.\n\n", - "48": "fromSize and toSize must be provided as stringified numbers with the same units.\n\n", - "49": "Expects either an array of objects or a single object with the properties prop, fromSize, and toSize.\n\n", - "50": "Expects the objects in the first argument array to have the properties prop, fromSize, and toSize.\n\n", - "51": "Expects the first argument object to have the properties prop, fromSize, and toSize.\n\n", - "52": "fontFace expects either the path to the font file(s) or a name of a local copy.\n\n", - "53": "fontFace expects localFonts to be an array.\n\n", - "54": "fontFace expects fileFormats to be an array.\n\n", - "55": "fontFace expects a name of a font-family.\n\n", - "56": "linearGradient requries at least 2 color-stops to properly render.\n\n", - "57": "radialGradient requries at least 2 color-stops to properly render.\n\n", - "58": "Please supply a filename to retinaImage() as the first argument.\n\n", - "59": "Passed invalid argument to triangle, please pass correct pointingDirection e.g. 'right'.\n\n", - "60": "Passed an invalid value to `height` or `width`. Please provide a pixel based unit.\n\n", - "61": "Property must be a string value.\n\n", - "62": "borderRadius expects a radius value as a string or number as the second argument.\n\n", - "63": "borderRadius expects one of \"top\", \"bottom\", \"left\" or \"right\" as the first argument.\n\n", - "64": "The animation shorthand only takes 8 arguments. See the specification for more information: http://mdn.io/animation.\n\n", - "65": "To pass multiple animations please supply them in arrays, e.g. animation(['rotate', '2s'], ['move', '1s'])\\nTo pass a single animation please supply them in simple values, e.g. animation('rotate', '2s').\n\n", - "66": "The animation shorthand arrays can only have 8 elements. See the specification for more information: http://mdn.io/animation.\n\n", - "67": "You must provide a template to this method.\n\n", - "68": "You passed an unsupported selector state to this method.\n\n", - "69": "Expected a string ending in \"px\" or a number passed as the first argument to %s(), got %s instead.\n\n", - "70": "Expected a string ending in \"px\" or a number passed as the second argument to %s(), got %s instead.\n\n", - "71": "Passed invalid pixel value %s to %s(), please pass a value like \"12px\" or 12.\n\n", - "72": "Passed invalid base value %s to %s(), please pass a value like \"12px\" or 12.\n\n", - "73": "Please provide a valid CSS variable.\n\n", - "74": "CSS variable not found.\n" - }; - /** - * super basic version of sprintf - * @private - */ - - function format() { - for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { - args[_key] = arguments[_key]; - } - - var a = args[0]; - var b = []; - var c; - - for (c = 1; c < args.length; c += 1) { - b.push(args[c]); - } - - b.forEach(function (d) { - a = a.replace(/%[a-z]/, d); - }); - return a; - } - /** - * Create an error file out of errors.md for development and a simple web link to the full errors - * in production mode. - * @private - */ - - - var PolishedError = /*#__PURE__*/function (_Error) { - _inheritsLoose(PolishedError, _Error); - - function PolishedError(code) { - var _this; - - if (process.env.NODE_ENV === 'production') { - _this = _Error.call(this, "An error occurred. See https://github.com/styled-components/polished/blob/master/src/internalHelpers/errors.md#" + code + " for more information.") || this; - } else { - for (var _len2 = arguments.length, args = new Array(_len2 > 1 ? _len2 - 1 : 0), _key2 = 1; _key2 < _len2; _key2++) { - args[_key2 - 1] = arguments[_key2]; - } - - _this = _Error.call(this, format.apply(void 0, [ERRORS[code]].concat(args))) || this; - } - - return _assertThisInitialized$1(_this); - } - - return PolishedError; - }( /*#__PURE__*/_wrapNativeSuper(Error)); - - function colorToInt(color) { - return Math.round(color * 255); - } - - function convertToInt(red, green, blue) { - return colorToInt(red) + "," + colorToInt(green) + "," + colorToInt(blue); - } - - function hslToRgb(hue, saturation, lightness, convert) { - if (convert === void 0) { - convert = convertToInt; - } - - if (saturation === 0) { - // achromatic - return convert(lightness, lightness, lightness); - } // formulae from https://en.wikipedia.org/wiki/HSL_and_HSV - - - var huePrime = (hue % 360 + 360) % 360 / 60; - var chroma = (1 - Math.abs(2 * lightness - 1)) * saturation; - var secondComponent = chroma * (1 - Math.abs(huePrime % 2 - 1)); - var red = 0; - var green = 0; - var blue = 0; - - if (huePrime >= 0 && huePrime < 1) { - red = chroma; - green = secondComponent; - } else if (huePrime >= 1 && huePrime < 2) { - red = secondComponent; - green = chroma; - } else if (huePrime >= 2 && huePrime < 3) { - green = chroma; - blue = secondComponent; - } else if (huePrime >= 3 && huePrime < 4) { - green = secondComponent; - blue = chroma; - } else if (huePrime >= 4 && huePrime < 5) { - red = secondComponent; - blue = chroma; - } else if (huePrime >= 5 && huePrime < 6) { - red = chroma; - blue = secondComponent; - } - - var lightnessModification = lightness - chroma / 2; - var finalRed = red + lightnessModification; - var finalGreen = green + lightnessModification; - var finalBlue = blue + lightnessModification; - return convert(finalRed, finalGreen, finalBlue); - } - - var namedColorMap = { - aliceblue: 'f0f8ff', - antiquewhite: 'faebd7', - aqua: '00ffff', - aquamarine: '7fffd4', - azure: 'f0ffff', - beige: 'f5f5dc', - bisque: 'ffe4c4', - black: '000', - blanchedalmond: 'ffebcd', - blue: '0000ff', - blueviolet: '8a2be2', - brown: 'a52a2a', - burlywood: 'deb887', - cadetblue: '5f9ea0', - chartreuse: '7fff00', - chocolate: 'd2691e', - coral: 'ff7f50', - cornflowerblue: '6495ed', - cornsilk: 'fff8dc', - crimson: 'dc143c', - cyan: '00ffff', - darkblue: '00008b', - darkcyan: '008b8b', - darkgoldenrod: 'b8860b', - darkgray: 'a9a9a9', - darkgreen: '006400', - darkgrey: 'a9a9a9', - darkkhaki: 'bdb76b', - darkmagenta: '8b008b', - darkolivegreen: '556b2f', - darkorange: 'ff8c00', - darkorchid: '9932cc', - darkred: '8b0000', - darksalmon: 'e9967a', - darkseagreen: '8fbc8f', - darkslateblue: '483d8b', - darkslategray: '2f4f4f', - darkslategrey: '2f4f4f', - darkturquoise: '00ced1', - darkviolet: '9400d3', - deeppink: 'ff1493', - deepskyblue: '00bfff', - dimgray: '696969', - dimgrey: '696969', - dodgerblue: '1e90ff', - firebrick: 'b22222', - floralwhite: 'fffaf0', - forestgreen: '228b22', - fuchsia: 'ff00ff', - gainsboro: 'dcdcdc', - ghostwhite: 'f8f8ff', - gold: 'ffd700', - goldenrod: 'daa520', - gray: '808080', - green: '008000', - greenyellow: 'adff2f', - grey: '808080', - honeydew: 'f0fff0', - hotpink: 'ff69b4', - indianred: 'cd5c5c', - indigo: '4b0082', - ivory: 'fffff0', - khaki: 'f0e68c', - lavender: 'e6e6fa', - lavenderblush: 'fff0f5', - lawngreen: '7cfc00', - lemonchiffon: 'fffacd', - lightblue: 'add8e6', - lightcoral: 'f08080', - lightcyan: 'e0ffff', - lightgoldenrodyellow: 'fafad2', - lightgray: 'd3d3d3', - lightgreen: '90ee90', - lightgrey: 'd3d3d3', - lightpink: 'ffb6c1', - lightsalmon: 'ffa07a', - lightseagreen: '20b2aa', - lightskyblue: '87cefa', - lightslategray: '789', - lightslategrey: '789', - lightsteelblue: 'b0c4de', - lightyellow: 'ffffe0', - lime: '0f0', - limegreen: '32cd32', - linen: 'faf0e6', - magenta: 'f0f', - maroon: '800000', - mediumaquamarine: '66cdaa', - mediumblue: '0000cd', - mediumorchid: 'ba55d3', - mediumpurple: '9370db', - mediumseagreen: '3cb371', - mediumslateblue: '7b68ee', - mediumspringgreen: '00fa9a', - mediumturquoise: '48d1cc', - mediumvioletred: 'c71585', - midnightblue: '191970', - mintcream: 'f5fffa', - mistyrose: 'ffe4e1', - moccasin: 'ffe4b5', - navajowhite: 'ffdead', - navy: '000080', - oldlace: 'fdf5e6', - olive: '808000', - olivedrab: '6b8e23', - orange: 'ffa500', - orangered: 'ff4500', - orchid: 'da70d6', - palegoldenrod: 'eee8aa', - palegreen: '98fb98', - paleturquoise: 'afeeee', - palevioletred: 'db7093', - papayawhip: 'ffefd5', - peachpuff: 'ffdab9', - peru: 'cd853f', - pink: 'ffc0cb', - plum: 'dda0dd', - powderblue: 'b0e0e6', - purple: '800080', - rebeccapurple: '639', - red: 'f00', - rosybrown: 'bc8f8f', - royalblue: '4169e1', - saddlebrown: '8b4513', - salmon: 'fa8072', - sandybrown: 'f4a460', - seagreen: '2e8b57', - seashell: 'fff5ee', - sienna: 'a0522d', - silver: 'c0c0c0', - skyblue: '87ceeb', - slateblue: '6a5acd', - slategray: '708090', - slategrey: '708090', - snow: 'fffafa', - springgreen: '00ff7f', - steelblue: '4682b4', - tan: 'd2b48c', - teal: '008080', - thistle: 'd8bfd8', - tomato: 'ff6347', - turquoise: '40e0d0', - violet: 'ee82ee', - wheat: 'f5deb3', - white: 'fff', - whitesmoke: 'f5f5f5', - yellow: 'ff0', - yellowgreen: '9acd32' - }; - /** - * Checks if a string is a CSS named color and returns its equivalent hex value, otherwise returns the original color. - * @private - */ - - function nameToHex(color) { - if (typeof color !== 'string') return color; - var normalizedColorName = color.toLowerCase(); - return namedColorMap[normalizedColorName] ? "#" + namedColorMap[normalizedColorName] : color; - } - - var hexRegex = /^#[a-fA-F0-9]{6}$/; - var hexRgbaRegex = /^#[a-fA-F0-9]{8}$/; - var reducedHexRegex = /^#[a-fA-F0-9]{3}$/; - var reducedRgbaHexRegex = /^#[a-fA-F0-9]{4}$/; - var rgbRegex = /^rgb\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*\)$/i; - var rgbaRegex = /^rgba\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*([-+]?[0-9]*[.]?[0-9]+)\s*\)$/i; - var hslRegex = /^hsl\(\s*(\d{0,3}[.]?[0-9]+)\s*,\s*(\d{1,3}[.]?[0-9]?)%\s*,\s*(\d{1,3}[.]?[0-9]?)%\s*\)$/i; - var hslaRegex = /^hsla\(\s*(\d{0,3}[.]?[0-9]+)\s*,\s*(\d{1,3}[.]?[0-9]?)%\s*,\s*(\d{1,3}[.]?[0-9]?)%\s*,\s*([-+]?[0-9]*[.]?[0-9]+)\s*\)$/i; - /** - * Returns an RgbColor or RgbaColor object. This utility function is only useful - * if want to extract a color component. With the color util `toColorString` you - * can convert a RgbColor or RgbaColor object back to a string. - * - * @example - * // Assigns `{ red: 255, green: 0, blue: 0 }` to color1 - * const color1 = parseToRgb('rgb(255, 0, 0)'); - * // Assigns `{ red: 92, green: 102, blue: 112, alpha: 0.75 }` to color2 - * const color2 = parseToRgb('hsla(210, 10%, 40%, 0.75)'); - */ - - function parseToRgb(color) { - if (typeof color !== 'string') { - throw new PolishedError(3); - } - - var normalizedColor = nameToHex(color); - - if (normalizedColor.match(hexRegex)) { - return { - red: parseInt("" + normalizedColor[1] + normalizedColor[2], 16), - green: parseInt("" + normalizedColor[3] + normalizedColor[4], 16), - blue: parseInt("" + normalizedColor[5] + normalizedColor[6], 16) - }; - } - - if (normalizedColor.match(hexRgbaRegex)) { - var alpha = parseFloat((parseInt("" + normalizedColor[7] + normalizedColor[8], 16) / 255).toFixed(2)); - return { - red: parseInt("" + normalizedColor[1] + normalizedColor[2], 16), - green: parseInt("" + normalizedColor[3] + normalizedColor[4], 16), - blue: parseInt("" + normalizedColor[5] + normalizedColor[6], 16), - alpha: alpha - }; - } - - if (normalizedColor.match(reducedHexRegex)) { - return { - red: parseInt("" + normalizedColor[1] + normalizedColor[1], 16), - green: parseInt("" + normalizedColor[2] + normalizedColor[2], 16), - blue: parseInt("" + normalizedColor[3] + normalizedColor[3], 16) - }; - } - - if (normalizedColor.match(reducedRgbaHexRegex)) { - var _alpha = parseFloat((parseInt("" + normalizedColor[4] + normalizedColor[4], 16) / 255).toFixed(2)); - - return { - red: parseInt("" + normalizedColor[1] + normalizedColor[1], 16), - green: parseInt("" + normalizedColor[2] + normalizedColor[2], 16), - blue: parseInt("" + normalizedColor[3] + normalizedColor[3], 16), - alpha: _alpha - }; - } - - var rgbMatched = rgbRegex.exec(normalizedColor); - - if (rgbMatched) { - return { - red: parseInt("" + rgbMatched[1], 10), - green: parseInt("" + rgbMatched[2], 10), - blue: parseInt("" + rgbMatched[3], 10) - }; - } - - var rgbaMatched = rgbaRegex.exec(normalizedColor); - - if (rgbaMatched) { - return { - red: parseInt("" + rgbaMatched[1], 10), - green: parseInt("" + rgbaMatched[2], 10), - blue: parseInt("" + rgbaMatched[3], 10), - alpha: parseFloat("" + rgbaMatched[4]) - }; - } - - var hslMatched = hslRegex.exec(normalizedColor); - - if (hslMatched) { - var hue = parseInt("" + hslMatched[1], 10); - var saturation = parseInt("" + hslMatched[2], 10) / 100; - var lightness = parseInt("" + hslMatched[3], 10) / 100; - var rgbColorString = "rgb(" + hslToRgb(hue, saturation, lightness) + ")"; - var hslRgbMatched = rgbRegex.exec(rgbColorString); - - if (!hslRgbMatched) { - throw new PolishedError(4, normalizedColor, rgbColorString); - } - - return { - red: parseInt("" + hslRgbMatched[1], 10), - green: parseInt("" + hslRgbMatched[2], 10), - blue: parseInt("" + hslRgbMatched[3], 10) - }; - } - - var hslaMatched = hslaRegex.exec(normalizedColor); - - if (hslaMatched) { - var _hue = parseInt("" + hslaMatched[1], 10); - - var _saturation = parseInt("" + hslaMatched[2], 10) / 100; - - var _lightness = parseInt("" + hslaMatched[3], 10) / 100; - - var _rgbColorString = "rgb(" + hslToRgb(_hue, _saturation, _lightness) + ")"; - - var _hslRgbMatched = rgbRegex.exec(_rgbColorString); - - if (!_hslRgbMatched) { - throw new PolishedError(4, normalizedColor, _rgbColorString); - } - - return { - red: parseInt("" + _hslRgbMatched[1], 10), - green: parseInt("" + _hslRgbMatched[2], 10), - blue: parseInt("" + _hslRgbMatched[3], 10), - alpha: parseFloat("" + hslaMatched[4]) - }; - } - - throw new PolishedError(5); - } - - /** - * Reduces hex values if possible e.g. #ff8866 to #f86 - * @private - */ - var reduceHexValue = function reduceHexValue(value) { - if (value.length === 7 && value[1] === value[2] && value[3] === value[4] && value[5] === value[6]) { - return "#" + value[1] + value[3] + value[5]; - } - - return value; - }; - - function numberToHex(value) { - var hex = value.toString(16); - return hex.length === 1 ? "0" + hex : hex; - } - - /** - * Returns a string value for the color. The returned result is the smallest possible hex notation. - * - * @example - * // Styles as object usage - * const styles = { - * background: rgb(255, 205, 100), - * background: rgb({ red: 255, green: 205, blue: 100 }), - * } - * - * // styled-components usage - * const div = styled.div` - * background: ${rgb(255, 205, 100)}; - * background: ${rgb({ red: 255, green: 205, blue: 100 })}; - * ` - * - * // CSS in JS Output - * - * element { - * background: "#ffcd64"; - * background: "#ffcd64"; - * } - */ - function rgb(value, green, blue) { - if (typeof value === 'number' && typeof green === 'number' && typeof blue === 'number') { - return reduceHexValue("#" + numberToHex(value) + numberToHex(green) + numberToHex(blue)); - } else if (typeof value === 'object' && green === undefined && blue === undefined) { - return reduceHexValue("#" + numberToHex(value.red) + numberToHex(value.green) + numberToHex(value.blue)); - } - - throw new PolishedError(6); - } - - /** - * Returns a string value for the color. The returned result is the smallest possible rgba or hex notation. - * - * Can also be used to fade a color by passing a hex value or named CSS color along with an alpha value. - * - * @example - * // Styles as object usage - * const styles = { - * background: rgba(255, 205, 100, 0.7), - * background: rgba({ red: 255, green: 205, blue: 100, alpha: 0.7 }), - * background: rgba(255, 205, 100, 1), - * background: rgba('#ffffff', 0.4), - * background: rgba('black', 0.7), - * } - * - * // styled-components usage - * const div = styled.div` - * background: ${rgba(255, 205, 100, 0.7)}; - * background: ${rgba({ red: 255, green: 205, blue: 100, alpha: 0.7 })}; - * background: ${rgba(255, 205, 100, 1)}; - * background: ${rgba('#ffffff', 0.4)}; - * background: ${rgba('black', 0.7)}; - * ` - * - * // CSS in JS Output - * - * element { - * background: "rgba(255,205,100,0.7)"; - * background: "rgba(255,205,100,0.7)"; - * background: "#ffcd64"; - * background: "rgba(255,255,255,0.4)"; - * background: "rgba(0,0,0,0.7)"; - * } - */ - function rgba(firstValue, secondValue, thirdValue, fourthValue) { - if (typeof firstValue === 'string' && typeof secondValue === 'number') { - var rgbValue = parseToRgb(firstValue); - return "rgba(" + rgbValue.red + "," + rgbValue.green + "," + rgbValue.blue + "," + secondValue + ")"; - } else if (typeof firstValue === 'number' && typeof secondValue === 'number' && typeof thirdValue === 'number' && typeof fourthValue === 'number') { - return fourthValue >= 1 ? rgb(firstValue, secondValue, thirdValue) : "rgba(" + firstValue + "," + secondValue + "," + thirdValue + "," + fourthValue + ")"; - } else if (typeof firstValue === 'object' && secondValue === undefined && thirdValue === undefined && fourthValue === undefined) { - return firstValue.alpha >= 1 ? rgb(firstValue.red, firstValue.green, firstValue.blue) : "rgba(" + firstValue.red + "," + firstValue.green + "," + firstValue.blue + "," + firstValue.alpha + ")"; - } - - throw new PolishedError(7); - } - - // Type definitions taken from https://github.com/gcanti/flow-static-land/blob/master/src/Fun.js - // eslint-disable-next-line no-unused-vars - // eslint-disable-next-line no-unused-vars - // eslint-disable-next-line no-redeclare - function curried(f, length, acc) { - return function fn() { - // eslint-disable-next-line prefer-rest-params - var combined = acc.concat(Array.prototype.slice.call(arguments)); - return combined.length >= length ? f.apply(this, combined) : curried(f, length, combined); - }; - } // eslint-disable-next-line no-redeclare - - - function curry(f) { - // eslint-disable-line no-redeclare - return curried(f, f.length, []); - } - - function guard(lowerBoundary, upperBoundary, value) { - return Math.max(lowerBoundary, Math.min(upperBoundary, value)); - } - - /** - * Increases the opacity of a color. Its range for the amount is between 0 to 1. - * - * - * @example - * // Styles as object usage - * const styles = { - * background: opacify(0.1, 'rgba(255, 255, 255, 0.9)'); - * background: opacify(0.2, 'hsla(0, 0%, 100%, 0.5)'), - * background: opacify('0.5', 'rgba(255, 0, 0, 0.2)'), - * } - * - * // styled-components usage - * const div = styled.div` - * background: ${opacify(0.1, 'rgba(255, 255, 255, 0.9)')}; - * background: ${opacify(0.2, 'hsla(0, 0%, 100%, 0.5)')}, - * background: ${opacify('0.5', 'rgba(255, 0, 0, 0.2)')}, - * ` - * - * // CSS in JS Output - * - * element { - * background: "#fff"; - * background: "rgba(255,255,255,0.7)"; - * background: "rgba(255,0,0,0.7)"; - * } - */ - - function opacify(amount, color) { - if (color === 'transparent') return color; - var parsedColor = parseToRgb(color); - var alpha = typeof parsedColor.alpha === 'number' ? parsedColor.alpha : 1; - - var colorWithAlpha = _extends({}, parsedColor, { - alpha: guard(0, 1, (alpha * 100 + parseFloat(amount) * 100) / 100) - }); - - return rgba(colorWithAlpha); - } // prettier-ignore - - - var curriedOpacify = /*#__PURE__*/curry - /* :: */ - (opacify); - - var version = '18.5.0'; - - /** - * Tween.js - Licensed under the MIT license - * https://github.com/tweenjs/tween.js - * ---------------------------------------------- - * - * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors. - * Thank you all, you're awesome! - */ - - - var _Group = function () { - this._tweens = {}; - this._tweensAddedDuringUpdate = {}; - }; - - _Group.prototype = { - getAll: function () { - - return Object.keys(this._tweens).map(function (tweenId) { - return this._tweens[tweenId]; - }.bind(this)); - - }, - - removeAll: function () { - - this._tweens = {}; - - }, - - add: function (tween) { - - this._tweens[tween.getId()] = tween; - this._tweensAddedDuringUpdate[tween.getId()] = tween; - - }, - - remove: function (tween) { - - delete this._tweens[tween.getId()]; - delete this._tweensAddedDuringUpdate[tween.getId()]; - - }, - - update: function (time, preserve) { - - var tweenIds = Object.keys(this._tweens); - - if (tweenIds.length === 0) { - return false; - } - - time = time !== undefined ? time : TWEEN.now(); - - // Tweens are updated in "batches". If you add a new tween during an - // update, then the new tween will be updated in the next batch. - // If you remove a tween during an update, it may or may not be updated. - // However, if the removed tween was added during the current batch, - // then it will not be updated. - while (tweenIds.length > 0) { - this._tweensAddedDuringUpdate = {}; - - for (var i = 0; i < tweenIds.length; i++) { - - var tween = this._tweens[tweenIds[i]]; - - if (tween && tween.update(time) === false) { - tween._isPlaying = false; - - if (!preserve) { - delete this._tweens[tweenIds[i]]; - } - } - } - - tweenIds = Object.keys(this._tweensAddedDuringUpdate); - } - - return true; - - } - }; - - var TWEEN = new _Group(); - - TWEEN.Group = _Group; - TWEEN._nextId = 0; - TWEEN.nextId = function () { - return TWEEN._nextId++; - }; - - - // Include a performance.now polyfill. - // In node.js, use process.hrtime. - if (typeof (self) === 'undefined' && typeof (process) !== 'undefined' && process.hrtime) { - TWEEN.now = function () { - var time = process.hrtime(); - - // Convert [seconds, nanoseconds] to milliseconds. - return time[0] * 1000 + time[1] / 1000000; - }; - } - // In a browser, use self.performance.now if it is available. - else if (typeof (self) !== 'undefined' && - self.performance !== undefined && - self.performance.now !== undefined) { - // This must be bound, because directly assigning this function - // leads to an invocation exception in Chrome. - TWEEN.now = self.performance.now.bind(self.performance); - } - // Use Date.now if it is available. - else if (Date.now !== undefined) { - TWEEN.now = Date.now; - } - // Otherwise, use 'new Date().getTime()'. - else { - TWEEN.now = function () { - return new Date().getTime(); - }; - } - - - TWEEN.Tween = function (object, group) { - this._isPaused = false; - this._pauseStart = null; - this._object = object; - this._valuesStart = {}; - this._valuesEnd = {}; - this._valuesStartRepeat = {}; - this._duration = 1000; - this._repeat = 0; - this._repeatDelayTime = undefined; - this._yoyo = false; - this._isPlaying = false; - this._reversed = false; - this._delayTime = 0; - this._startTime = null; - this._easingFunction = TWEEN.Easing.Linear.None; - this._interpolationFunction = TWEEN.Interpolation.Linear; - this._chainedTweens = []; - this._onStartCallback = null; - this._onStartCallbackFired = false; - this._onUpdateCallback = null; - this._onRepeatCallback = null; - this._onCompleteCallback = null; - this._onStopCallback = null; - this._group = group || TWEEN; - this._id = TWEEN.nextId(); - - }; - - TWEEN.Tween.prototype = { - getId: function () { - return this._id; - }, - - isPlaying: function () { - return this._isPlaying; - }, - - isPaused: function () { - return this._isPaused; - }, - - to: function (properties, duration) { - - this._valuesEnd = Object.create(properties); - - if (duration !== undefined) { - this._duration = duration; - } - - return this; - - }, - - duration: function duration(d) { - this._duration = d; - return this; - }, - - start: function (time) { - - this._group.add(this); - - this._isPlaying = true; - - this._isPaused = false; - - this._onStartCallbackFired = false; - - this._startTime = time !== undefined ? typeof time === 'string' ? TWEEN.now() + parseFloat(time) : time : TWEEN.now(); - this._startTime += this._delayTime; - - for (var property in this._valuesEnd) { - - // Check if an Array was provided as property value - if (this._valuesEnd[property] instanceof Array) { - - if (this._valuesEnd[property].length === 0) { - continue; - } - - // Create a local copy of the Array with the start value at the front - this._valuesEnd[property] = [this._object[property]].concat(this._valuesEnd[property]); - - } - - // If `to()` specifies a property that doesn't exist in the source object, - // we should not set that property in the object - if (this._object[property] === undefined) { - continue; - } - - // Save the starting value, but only once. - if (typeof(this._valuesStart[property]) === 'undefined') { - this._valuesStart[property] = this._object[property]; - } - - if ((this._valuesStart[property] instanceof Array) === false) { - this._valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings - } - - this._valuesStartRepeat[property] = this._valuesStart[property] || 0; - - } - - return this; - - }, - - stop: function () { - - if (!this._isPlaying) { - return this; - } - - this._group.remove(this); - - this._isPlaying = false; - - this._isPaused = false; - - if (this._onStopCallback !== null) { - this._onStopCallback(this._object); - } - - this.stopChainedTweens(); - return this; - - }, - - end: function () { - - this.update(Infinity); - return this; - - }, - - pause: function(time) { - - if (this._isPaused || !this._isPlaying) { - return this; - } - - this._isPaused = true; - - this._pauseStart = time === undefined ? TWEEN.now() : time; - - this._group.remove(this); - - return this; - - }, - - resume: function(time) { - - if (!this._isPaused || !this._isPlaying) { - return this; - } - - this._isPaused = false; - - this._startTime += (time === undefined ? TWEEN.now() : time) - - this._pauseStart; - - this._pauseStart = 0; - - this._group.add(this); - - return this; - - }, - - stopChainedTweens: function () { - - for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { - this._chainedTweens[i].stop(); - } - - }, - - group: function (group) { - this._group = group; - return this; - }, - - delay: function (amount) { - - this._delayTime = amount; - return this; - - }, - - repeat: function (times) { - - this._repeat = times; - return this; - - }, - - repeatDelay: function (amount) { - - this._repeatDelayTime = amount; - return this; - - }, - - yoyo: function (yoyo) { - - this._yoyo = yoyo; - return this; - - }, - - easing: function (easingFunction) { - - this._easingFunction = easingFunction; - return this; - - }, - - interpolation: function (interpolationFunction) { - - this._interpolationFunction = interpolationFunction; - return this; - - }, - - chain: function () { - - this._chainedTweens = arguments; - return this; - - }, - - onStart: function (callback) { - - this._onStartCallback = callback; - return this; - - }, - - onUpdate: function (callback) { - - this._onUpdateCallback = callback; - return this; - - }, - - onRepeat: function onRepeat(callback) { - - this._onRepeatCallback = callback; - return this; - - }, - - onComplete: function (callback) { - - this._onCompleteCallback = callback; - return this; - - }, - - onStop: function (callback) { - - this._onStopCallback = callback; - return this; - - }, - - update: function (time) { - - var property; - var elapsed; - var value; - - if (time < this._startTime) { - return true; - } - - if (this._onStartCallbackFired === false) { - - if (this._onStartCallback !== null) { - this._onStartCallback(this._object); - } - - this._onStartCallbackFired = true; - } - - elapsed = (time - this._startTime) / this._duration; - elapsed = (this._duration === 0 || elapsed > 1) ? 1 : elapsed; - - value = this._easingFunction(elapsed); - - for (property in this._valuesEnd) { - - // Don't update properties that do not exist in the source object - if (this._valuesStart[property] === undefined) { - continue; - } - - var start = this._valuesStart[property] || 0; - var end = this._valuesEnd[property]; - - if (end instanceof Array) { - - this._object[property] = this._interpolationFunction(end, value); - - } else { - - // Parses relative end values with start as base (e.g.: +10, -3) - if (typeof (end) === 'string') { - - if (end.charAt(0) === '+' || end.charAt(0) === '-') { - end = start + parseFloat(end); - } else { - end = parseFloat(end); - } - } - - // Protect against non numeric properties. - if (typeof (end) === 'number') { - this._object[property] = start + (end - start) * value; - } - - } - - } - - if (this._onUpdateCallback !== null) { - this._onUpdateCallback(this._object, elapsed); - } - - if (elapsed === 1) { - - if (this._repeat > 0) { - - if (isFinite(this._repeat)) { - this._repeat--; - } - - // Reassign starting values, restart by making startTime = now - for (property in this._valuesStartRepeat) { - - if (typeof (this._valuesEnd[property]) === 'string') { - this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]); - } - - if (this._yoyo) { - var tmp = this._valuesStartRepeat[property]; - - this._valuesStartRepeat[property] = this._valuesEnd[property]; - this._valuesEnd[property] = tmp; - } - - this._valuesStart[property] = this._valuesStartRepeat[property]; - - } - - if (this._yoyo) { - this._reversed = !this._reversed; - } - - if (this._repeatDelayTime !== undefined) { - this._startTime = time + this._repeatDelayTime; - } else { - this._startTime = time + this._delayTime; - } - - if (this._onRepeatCallback !== null) { - this._onRepeatCallback(this._object); - } - - return true; - - } else { - - if (this._onCompleteCallback !== null) { - - this._onCompleteCallback(this._object); - } - - for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { - // Make the chained tweens start exactly at the time they should, - // even if the `update()` method was called way past the duration of the tween - this._chainedTweens[i].start(this._startTime + this._duration); - } - - return false; - - } - - } - - return true; - - } - }; - - - TWEEN.Easing = { - - Linear: { - - None: function (k) { - - return k; - - } - - }, - - Quadratic: { - - In: function (k) { - - return k * k; - - }, - - Out: function (k) { - - return k * (2 - k); - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k; - } - - return - 0.5 * (--k * (k - 2) - 1); - - } - - }, - - Cubic: { - - In: function (k) { - - return k * k * k; - - }, - - Out: function (k) { - - return --k * k * k + 1; - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k * k; - } - - return 0.5 * ((k -= 2) * k * k + 2); - - } - - }, - - Quartic: { - - In: function (k) { - - return k * k * k * k; - - }, - - Out: function (k) { - - return 1 - (--k * k * k * k); - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k * k * k; - } - - return - 0.5 * ((k -= 2) * k * k * k - 2); - - } - - }, - - Quintic: { - - In: function (k) { - - return k * k * k * k * k; - - }, - - Out: function (k) { - - return --k * k * k * k * k + 1; - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k * k * k * k; - } - - return 0.5 * ((k -= 2) * k * k * k * k + 2); - - } - - }, - - Sinusoidal: { - - In: function (k) { - - return 1 - Math.cos(k * Math.PI / 2); - - }, - - Out: function (k) { - - return Math.sin(k * Math.PI / 2); - - }, - - InOut: function (k) { - - return 0.5 * (1 - Math.cos(Math.PI * k)); - - } - - }, - - Exponential: { - - In: function (k) { - - return k === 0 ? 0 : Math.pow(1024, k - 1); - - }, - - Out: function (k) { - - return k === 1 ? 1 : 1 - Math.pow(2, - 10 * k); - - }, - - InOut: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - if ((k *= 2) < 1) { - return 0.5 * Math.pow(1024, k - 1); - } - - return 0.5 * (- Math.pow(2, - 10 * (k - 1)) + 2); - - } - - }, - - Circular: { - - In: function (k) { - - return 1 - Math.sqrt(1 - k * k); - - }, - - Out: function (k) { - - return Math.sqrt(1 - (--k * k)); - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return - 0.5 * (Math.sqrt(1 - k * k) - 1); - } - - return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1); - - } - - }, - - Elastic: { - - In: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - return -Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI); - - }, - - Out: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - return Math.pow(2, -10 * k) * Math.sin((k - 0.1) * 5 * Math.PI) + 1; - - }, - - InOut: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - k *= 2; - - if (k < 1) { - return -0.5 * Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI); - } - - return 0.5 * Math.pow(2, -10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI) + 1; - - } - - }, - - Back: { - - In: function (k) { - - var s = 1.70158; - - return k * k * ((s + 1) * k - s); - - }, - - Out: function (k) { - - var s = 1.70158; - - return --k * k * ((s + 1) * k + s) + 1; - - }, - - InOut: function (k) { - - var s = 1.70158 * 1.525; - - if ((k *= 2) < 1) { - return 0.5 * (k * k * ((s + 1) * k - s)); - } - - return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2); - - } - - }, - - Bounce: { - - In: function (k) { - - return 1 - TWEEN.Easing.Bounce.Out(1 - k); - - }, - - Out: function (k) { - - if (k < (1 / 2.75)) { - return 7.5625 * k * k; - } else if (k < (2 / 2.75)) { - return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75; - } else if (k < (2.5 / 2.75)) { - return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375; - } else { - return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375; - } - - }, - - InOut: function (k) { - - if (k < 0.5) { - return TWEEN.Easing.Bounce.In(k * 2) * 0.5; - } - - return TWEEN.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5; - - } - - } - - }; - - TWEEN.Interpolation = { - - Linear: function (v, k) { - - var m = v.length - 1; - var f = m * k; - var i = Math.floor(f); - var fn = TWEEN.Interpolation.Utils.Linear; - - if (k < 0) { - return fn(v[0], v[1], f); - } - - if (k > 1) { - return fn(v[m], v[m - 1], m - f); - } - - return fn(v[i], v[i + 1 > m ? m : i + 1], f - i); - - }, - - Bezier: function (v, k) { - - var b = 0; - var n = v.length - 1; - var pw = Math.pow; - var bn = TWEEN.Interpolation.Utils.Bernstein; - - for (var i = 0; i <= n; i++) { - b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i); - } - - return b; - - }, - - CatmullRom: function (v, k) { - - var m = v.length - 1; - var f = m * k; - var i = Math.floor(f); - var fn = TWEEN.Interpolation.Utils.CatmullRom; - - if (v[0] === v[m]) { - - if (k < 0) { - i = Math.floor(f = m * (1 + k)); - } - - return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i); - - } else { - - if (k < 0) { - return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]); - } - - if (k > 1) { - return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]); - } - - return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i); - - } - - }, - - Utils: { - - Linear: function (p0, p1, t) { - - return (p1 - p0) * t + p0; - - }, - - Bernstein: function (n, i) { - - var fc = TWEEN.Interpolation.Utils.Factorial; - - return fc(n) / fc(i) / fc(n - i); - - }, - - Factorial: (function () { - - var a = [1]; - - return function (n) { - - var s = 1; - - if (a[n]) { - return a[n]; - } - - for (var i = n; i > 1; i--) { - s *= i; - } - - a[n] = s; - return s; - - }; - - })(), - - CatmullRom: function (p0, p1, p2, p3, t) { - - var v0 = (p2 - p0) * 0.5; - var v1 = (p3 - p1) * 0.5; - var t2 = t * t; - var t3 = t * t2; - - return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (- 3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; - - } - - } - - }; - TWEEN.version = version; - - function styleInject$1(css, ref) { - if (ref === void 0) ref = {}; - var insertAt = ref.insertAt; - - if (!css || typeof document === 'undefined') { - return; - } - - var head = document.head || document.getElementsByTagName('head')[0]; - var style = document.createElement('style'); - style.type = 'text/css'; - - if (insertAt === 'top') { - if (head.firstChild) { - head.insertBefore(style, head.firstChild); - } else { - head.appendChild(style); - } - } else { - head.appendChild(style); - } - - if (style.styleSheet) { - style.styleSheet.cssText = css; - } else { - style.appendChild(document.createTextNode(css)); - } - } - - var css_248z$1 = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n}"; - styleInject$1(css_248z$1); - - var three$2 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists - : { - WebGLRenderer: WebGLRenderer, - Scene: Scene, - PerspectiveCamera: PerspectiveCamera, - Raycaster: Raycaster, - TextureLoader: TextureLoader, - Vector2: Vector2, - Vector3: Vector3, - Color: Color, - Mesh: Mesh, - SphereGeometry: SphereGeometry, - MeshBasicMaterial: MeshBasicMaterial, - BackSide: BackSide, - EventDispatcher: EventDispatcher, - MOUSE: MOUSE, - Quaternion: Quaternion, - Spherical: Spherical, - Clock: Clock - }; - var ThreeOrbitControls = threeOrbitControls(three$2); - var ThreeFlyControls = (threeFlyControls(three$2), three$2.FlyControls); - var threeRenderObjects = index$1({ - props: { - width: { - "default": window.innerWidth, - onChange: function onChange(width, state, prevWidth) { - isNaN(width) && (state.width = prevWidth); - } - }, - height: { - "default": window.innerHeight, - onChange: function onChange(height, state, prevHeight) { - isNaN(height) && (state.height = prevHeight); - } - }, - backgroundColor: { - "default": '#000011' - }, - backgroundImageUrl: {}, - onBackgroundImageLoaded: {}, - showNavInfo: { - "default": true - }, - skyRadius: { - "default": 50000 - }, - objects: { - "default": [] - }, - postProcessingComposer: { - triggerUpdate: false - }, - enablePointerInteraction: { - "default": true, - onChange: function onChange(_, state) { - // Reset hover state - state.hoverObj = null; - if (state.toolTipElem) state.toolTipElem.innerHTML = ''; - }, - triggerUpdate: false - }, - lineHoverPrecision: { - "default": 1, - triggerUpdate: false - }, - hoverOrderComparator: { - "default": function _default() { - return -1; - }, - triggerUpdate: false - }, - // keep existing order by default - tooltipContent: { - triggerUpdate: false - }, - hoverDuringDrag: { - "default": false, - triggerUpdate: false - }, - onHover: { - "default": function _default() {}, - triggerUpdate: false - }, - onClick: { - "default": function _default() {}, - triggerUpdate: false - }, - onRightClick: { - triggerUpdate: false - } - }, - methods: { - tick: function tick(state) { - if (state.initialised) { - state.controls.update && state.controls.update(state.clock.getDelta()); // timedelta is required for fly controls - - state.postProcessingComposer ? state.postProcessingComposer.render() // if using postprocessing, render only the output of the - : state.renderer.render(state.scene, state.camera); - - if (state.enablePointerInteraction) { - // Update tooltip and trigger onHover events - var topObject = null; - - if (state.hoverDuringDrag || !state.controlsDragging) { - var raycaster = new three$2.Raycaster(); - raycaster.params.Line.threshold = state.lineHoverPrecision; // set linePrecision - - raycaster.setFromCamera(state.mousePos, state.camera); - var intersects = raycaster.intersectObjects(state.objects, true).map(function (_ref) { - var object = _ref.object; - return object; - }).sort(state.hoverOrderComparator); - topObject = intersects.length ? intersects[0] : null; - } - - if (topObject !== state.hoverObj) { - state.onHover(topObject, state.hoverObj); - state.toolTipElem.innerHTML = topObject ? index$2(state.tooltipContent)(topObject) || '' : ''; - state.hoverObj = topObject; - } - } - - TWEEN.update(); // update camera animation tweens - } - - return this; - }, - cameraPosition: function cameraPosition(state, position, lookAt, transitionDuration) { - var camera = state.camera; // Setter - - if (position && state.initialised) { - var finalPos = position; - var finalLookAt = lookAt || { - x: 0, - y: 0, - z: 0 - }; - - if (!transitionDuration) { - // no animation - setCameraPos(finalPos); - setLookAt(finalLookAt); - } else { - var camPos = Object.assign({}, camera.position); - var camLookAt = getLookAt(); - new TWEEN.Tween(camPos).to(finalPos, transitionDuration).easing(TWEEN.Easing.Quadratic.Out).onUpdate(setCameraPos).start(); // Face direction in 1/3rd of time - - new TWEEN.Tween(camLookAt).to(finalLookAt, transitionDuration / 3).easing(TWEEN.Easing.Quadratic.Out).onUpdate(setLookAt).start(); - } - - return this; - } // Getter - - - return Object.assign({}, camera.position, { - lookAt: getLookAt() - }); // - - function setCameraPos(pos) { - var x = pos.x, - y = pos.y, - z = pos.z; - if (x !== undefined) camera.position.x = x; - if (y !== undefined) camera.position.y = y; - if (z !== undefined) camera.position.z = z; - } - - function setLookAt(lookAt) { - state.controls.target = new three$2.Vector3(lookAt.x, lookAt.y, lookAt.z); - } - - function getLookAt() { - return Object.assign(new three$2.Vector3(0, 0, -1000).applyQuaternion(camera.quaternion).add(camera.position)); - } - }, - renderer: function renderer(state) { - return state.renderer; - }, - scene: function scene(state) { - return state.scene; - }, - camera: function camera(state) { - return state.camera; - }, - controls: function controls(state) { - return state.controls; - }, - tbControls: function tbControls(state) { - return state.controls; - } // to be deprecated - - }, - stateInit: function stateInit() { - return { - scene: new three$2.Scene(), - camera: new three$2.PerspectiveCamera(), - clock: new three$2.Clock() - }; - }, - init: function init(domNode, state, _ref2) { - var _ref2$controlType = _ref2.controlType, - controlType = _ref2$controlType === void 0 ? 'trackball' : _ref2$controlType, - _ref2$rendererConfig = _ref2.rendererConfig, - rendererConfig = _ref2$rendererConfig === void 0 ? {} : _ref2$rendererConfig, - _ref2$waitForLoadComp = _ref2.waitForLoadComplete, - waitForLoadComplete = _ref2$waitForLoadComp === void 0 ? true : _ref2$waitForLoadComp; - // Wipe DOM - domNode.innerHTML = ''; // Add relative container - - domNode.appendChild(state.container = document.createElement('div')); - state.container.style.position = 'relative'; // Add nav info section - - state.container.appendChild(state.navInfo = document.createElement('div')); - state.navInfo.className = 'scene-nav-info'; - state.navInfo.textContent = { - orbit: 'Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan', - trackball: 'Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan', - fly: 'WASD: move, R|F: up | down, Q|E: roll, up|down: pitch, left|right: yaw' - }[controlType] || ''; - state.navInfo.style.display = state.showNavInfo ? null : 'none'; // Setup tooltip - - state.toolTipElem = document.createElement('div'); - state.toolTipElem.classList.add('scene-tooltip'); - state.container.appendChild(state.toolTipElem); // Capture mouse coords on move - - state.mousePos = new three$2.Vector2(); - state.mousePos.x = -2; // Initialize off canvas - - state.mousePos.y = -2; - state.container.addEventListener("mousemove", function (ev) { - if (state.enablePointerInteraction) { - // update the mouse pos - var offset = getOffset(state.container), - relPos = { - x: ev.pageX - offset.left, - y: ev.pageY - offset.top - }; - state.mousePos.x = relPos.x / state.width * 2 - 1; - state.mousePos.y = -(relPos.y / state.height) * 2 + 1; // Move tooltip - - state.toolTipElem.style.top = "".concat(relPos.y, "px"); - state.toolTipElem.style.left = "".concat(relPos.x, "px"); - state.toolTipElem.style.transform = "translate(-".concat(relPos.x / state.width * 100, "%, 21px)"); // adjust horizontal position to not exceed canvas boundaries - } - - function getOffset(el) { - var rect = el.getBoundingClientRect(), - scrollLeft = window.pageXOffset || document.documentElement.scrollLeft, - scrollTop = window.pageYOffset || document.documentElement.scrollTop; - return { - top: rect.top + scrollTop, - left: rect.left + scrollLeft - }; - } - }, false); // Handle click events on objs - - state.container.addEventListener('mouseup', function (ev) { - if (state.ignoreOneClick) { - state.ignoreOneClick = false; // because of controls end event - - return; - } - - if (ev.button === 0) { - // left-click - state.onClick(state.hoverObj || null, ev); // trigger background clicks with null - } - - if (ev.button === 2 && state.onRightClick) { - // right-click - state.onRightClick(state.hoverObj || null, ev); - } - }, false); - state.container.addEventListener('contextmenu', function (ev) { - if (state.onRightClick) ev.preventDefault(); // prevent default contextmenu behavior and allow mouseup to fire instead - }, false); // Setup renderer, camera and controls - - state.renderer = new three$2.WebGLRenderer(Object.assign({ - antialias: true, - alpha: true - }, rendererConfig)); - state.renderer.setPixelRatio(window.devicePixelRatio); - state.container.appendChild(state.renderer.domElement); // configure controls - - state.controls = new { - trackball: threeTrackballcontrols, - orbit: ThreeOrbitControls, - fly: ThreeFlyControls - }[controlType](state.camera, state.renderer.domElement); - - if (controlType === 'fly') { - state.controls.movementSpeed = 300; - state.controls.rollSpeed = Math.PI / 6; - state.controls.dragToLook = true; - } - - if (controlType === 'trackball' || controlType === 'orbit') { - state.controls.minDistance = 0.1; - state.controls.maxDistance = state.skyRadius; - state.controls.addEventListener('start', function () { - return state.controlsEngaged = true; - }); - state.controls.addEventListener('change', function () { - if (state.controlsEngaged) { - state.controlsDragging = true; - state.ignoreOneClick = true; - } - }); - state.controls.addEventListener('end', function () { - state.controlsEngaged = false; - state.controlsDragging = false; - }); - } - - state.renderer.setSize(state.width, state.height); - state.camera.aspect = state.width / state.height; - state.camera.updateProjectionMatrix(); - state.camera.position.z = 1000; // add sky - - state.scene.add(state.skysphere = new three$2.Mesh()); - state.skysphere.visible = false; - state.loadComplete = state.scene.visible = !waitForLoadComplete; - window.scene = state.scene; - }, - update: function update(state, changedProps) { - // resize canvas - if (state.width && state.height && (changedProps.hasOwnProperty('width') || changedProps.hasOwnProperty('height'))) { - state.container.style.width = state.width; - state.container.style.height = state.height; - state.renderer.setSize(state.width, state.height); - state.camera.aspect = state.width / state.height; - state.camera.updateProjectionMatrix(); - } - - if (changedProps.hasOwnProperty('skyRadius') && state.skyRadius) { - state.controls.hasOwnProperty('maxDistance') && changedProps.skyRadius && (state.controls.maxDistance = state.skyRadius); - state.camera.far = state.skyRadius * 2.5; - state.camera.updateProjectionMatrix(); - state.skysphere.geometry = new three$2.SphereGeometry(state.skyRadius); - } - - if (changedProps.hasOwnProperty('backgroundColor')) { - var alpha = parseToRgb(state.backgroundColor).alpha; - if (alpha === undefined) alpha = 1; - state.renderer.setClearColor(new three$2.Color(curriedOpacify(1, state.backgroundColor)), alpha); - } - - if (changedProps.hasOwnProperty('backgroundImageUrl')) { - if (!state.backgroundImageUrl) { - state.skysphere.visible = false; - state.skysphere.material.map = null; - !state.loadComplete && finishLoad(); - } else { - new three$2.TextureLoader().load(state.backgroundImageUrl, function (texture) { - state.skysphere.material = new three$2.MeshBasicMaterial({ - map: texture, - side: three$2.BackSide - }); - state.skysphere.visible = true; // triggered when background image finishes loading (asynchronously to allow 1 frame to load texture) - - state.onBackgroundImageLoaded && setTimeout(state.onBackgroundImageLoaded); - !state.loadComplete && finishLoad(); - }); - } - } - - changedProps.hasOwnProperty('showNavInfo') && (state.navInfo.style.display = state.showNavInfo ? null : 'none'); - - if (changedProps.hasOwnProperty('objects')) { - (changedProps.objects || []).forEach(function (obj) { - return state.scene.remove(obj); - }); // Clear the place - - state.objects.forEach(function (obj) { - return state.scene.add(obj); - }); // Add to scene - } // - - - function finishLoad() { - state.loadComplete = state.scene.visible = true; - } - } - }); - - function linkKapsule (kapsulePropName, kapsuleType) { - var dummyK = new kapsuleType(); // To extract defaults - - return { - linkProp: function linkProp(prop) { - // link property config - return { - "default": dummyK[prop](), - onChange: function onChange(v, state) { - state[kapsulePropName][prop](v); - }, - triggerUpdate: false - }; - }, - linkMethod: function linkMethod(method) { - // link method pass-through - return function (state) { - var kapsuleInstance = state[kapsulePropName]; - - for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { - args[_key - 1] = arguments[_key]; - } - - var returnVal = kapsuleInstance[method].apply(kapsuleInstance, args); - return returnVal === kapsuleInstance ? this // chain based on the parent object, not the inner kapsule - : returnVal; - }; - } - }; - } - - var three$3 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists - : { - AmbientLight: AmbientLight, - DirectionalLight: DirectionalLight - }; - - var CAMERA_DISTANCE2NODES_FACTOR = 170; // - // Expose config from forceGraph - - var bindFG = linkKapsule('forceGraph', threeForcegraph); - var linkedFGProps = Object.assign.apply(Object, _toConsumableArray(['jsonUrl', 'graphData', 'numDimensions', 'dagMode', 'dagLevelDistance', 'nodeRelSize', 'nodeId', 'nodeVal', 'nodeResolution', 'nodeColor', 'nodeAutoColorBy', 'nodeOpacity', 'nodeVisibility', 'nodeThreeObject', 'nodeThreeObjectExtend', 'linkSource', 'linkTarget', 'linkVisibility', 'linkColor', 'linkAutoColorBy', 'linkOpacity', 'linkWidth', 'linkResolution', 'linkCurvature', 'linkCurveRotation', 'linkMaterial', 'linkThreeObject', 'linkThreeObjectExtend', 'linkPositionUpdate', 'linkDirectionalArrowLength', 'linkDirectionalArrowColor', 'linkDirectionalArrowRelPos', 'linkDirectionalArrowResolution', 'linkDirectionalParticles', 'linkDirectionalParticleSpeed', 'linkDirectionalParticleWidth', 'linkDirectionalParticleColor', 'linkDirectionalParticleResolution', 'forceEngine', 'd3AlphaDecay', 'd3VelocityDecay', 'warmupTicks', 'cooldownTicks', 'cooldownTime', 'onEngineTick', 'onEngineStop'].map(function (p) { - return _defineProperty({}, p, bindFG.linkProp(p)); - }))); - var linkedFGMethods = Object.assign.apply(Object, _toConsumableArray(['refresh', 'd3Force', 'd3ReheatSimulation', 'emitParticle'].map(function (p) { - return _defineProperty({}, p, bindFG.linkMethod(p)); - }))); // Expose config from renderObjs - - var bindRenderObjs = linkKapsule('renderObjs', threeRenderObjects); - var linkedRenderObjsProps = Object.assign.apply(Object, _toConsumableArray(['width', 'height', 'backgroundColor', 'showNavInfo', 'enablePointerInteraction'].map(function (p) { - return _defineProperty({}, p, bindRenderObjs.linkProp(p)); - }))); - var linkedRenderObjsMethods = Object.assign.apply(Object, _toConsumableArray(['cameraPosition'].map(function (p) { - return _defineProperty({}, p, bindRenderObjs.linkMethod(p)); - }))); // - - var _3dForceGraph = index$1({ - props: _objectSpread2({ - nodeLabel: { - "default": 'name', - triggerUpdate: false - }, - linkLabel: { - "default": 'name', - triggerUpdate: false - }, - linkHoverPrecision: { - "default": 1, - onChange: function onChange(p, state) { - return state.renderObjs.lineHoverPrecision(p); - }, - triggerUpdate: false - }, - enableNavigationControls: { - "default": true, - onChange: function onChange(enable, state) { - var controls = state.renderObjs.controls(); - - if (controls) { - controls.enabled = enable; - } - }, - triggerUpdate: false - }, - enableNodeDrag: { - "default": true, - triggerUpdate: false - }, - onNodeDrag: { - "default": function _default() {}, - triggerUpdate: false - }, - onNodeDragEnd: { - "default": function _default() {}, - triggerUpdate: false - }, - onNodeClick: { - "default": function _default() {}, - triggerUpdate: false - }, - onNodeRightClick: { - "default": function _default() {}, - triggerUpdate: false - }, - onNodeHover: { - "default": function _default() {}, - triggerUpdate: false - }, - onLinkClick: { - "default": function _default() {}, - triggerUpdate: false - }, - onLinkRightClick: { - "default": function _default() {}, - triggerUpdate: false - }, - onLinkHover: { - "default": function _default() {}, - triggerUpdate: false - }, - onBackgroundClick: { - "default": function _default() {}, - triggerUpdate: false - }, - onBackgroundRightClick: { - "default": function _default() {}, - triggerUpdate: false - } - }, linkedFGProps, {}, linkedRenderObjsProps), - methods: _objectSpread2({ - pauseAnimation: function pauseAnimation(state) { - if (state.animationFrameRequestId !== null) { - cancelAnimationFrame(state.animationFrameRequestId); - state.animationFrameRequestId = null; - } - - return this; - }, - resumeAnimation: function resumeAnimation(state) { - if (state.animationFrameRequestId === null) { - this._animationCycle(); - } - - return this; - }, - _animationCycle: function _animationCycle(state) { - if (state.enablePointerInteraction) { - // reset canvas cursor (override dragControls cursor) - this.renderer().domElement.style.cursor = null; - } // Frame cycle - - - state.forceGraph.tickFrame(); - state.renderObjs.tick(); - state.animationFrameRequestId = requestAnimationFrame(this._animationCycle); - }, - scene: function scene(state) { - return state.renderObjs.scene(); - }, - // Expose scene - camera: function camera(state) { - return state.renderObjs.camera(); - }, - // Expose camera - renderer: function renderer(state) { - return state.renderObjs.renderer(); - }, - // Expose renderer - controls: function controls(state) { - return state.renderObjs.controls(); - }, - // Expose controls - tbControls: function tbControls(state) { - return state.renderObjs.tbControls(); - }, - // To be deprecated - _destructor: function _destructor() { - this.pauseAnimation(); - this.graphData({ - nodes: [], - links: [] - }); - } - }, linkedFGMethods, {}, linkedRenderObjsMethods), - stateInit: function stateInit(_ref5) { - var controlType = _ref5.controlType, - rendererConfig = _ref5.rendererConfig; - return { - forceGraph: new threeForcegraph(), - renderObjs: threeRenderObjects({ - controlType: controlType, - rendererConfig: rendererConfig - }) - }; - }, - init: function init(domNode, state) { - // Wipe DOM - domNode.innerHTML = ''; // Add relative container - - domNode.appendChild(state.container = document.createElement('div')); - state.container.style.position = 'relative'; // Add renderObjs - - var roDomNode = document.createElement('div'); - state.container.appendChild(roDomNode); - state.renderObjs(roDomNode); - var camera = state.renderObjs.camera(); - var renderer = state.renderObjs.renderer(); - var controls = state.renderObjs.controls(); - controls.enabled = !!state.enableNavigationControls; - state.lastSetCameraZ = camera.position.z; // Add info space - - var infoElem; - state.container.appendChild(infoElem = document.createElement('div')); - infoElem.className = 'graph-info-msg'; - infoElem.textContent = ''; // config forcegraph - - state.forceGraph.onLoading(function () { - infoElem.textContent = 'Loading...'; - }).onFinishLoading(function () { - infoElem.textContent = ''; - }).onUpdate(function () { - // sync graph data structures - state.graphData = state.forceGraph.graphData(); // re-aim camera, if still in default position (not user modified) - - if (camera.position.x === 0 && camera.position.y === 0 && camera.position.z === state.lastSetCameraZ && state.graphData.nodes.length) { - camera.lookAt(state.forceGraph.position); - state.lastSetCameraZ = camera.position.z = Math.cbrt(state.graphData.nodes.length) * CAMERA_DISTANCE2NODES_FACTOR; - } - }).onFinishUpdate(function () { - // Setup node drag interaction - if (state._dragControls) { - var curNodeDrag = state.graphData.nodes.find(function (node) { - return node.__initialFixedPos && !node.__disposeControlsAfterDrag; - }); // detect if there's a node being dragged using the existing drag controls - - if (curNodeDrag) { - curNodeDrag.__disposeControlsAfterDrag = true; // postpone previous controls disposal until drag ends - } else { - state._dragControls.dispose(); // cancel previous drag controls - - } - - state._dragControls = undefined; - } - - if (state.enableNodeDrag && state.enablePointerInteraction && state.forceEngine === 'd3') { - // Can't access node positions programatically in ngraph - var dragControls = state._dragControls = new DragControls(state.graphData.nodes.map(function (node) { - return node.__threeObj; - }).filter(function (obj) { - return obj; - }), camera, renderer.domElement); - dragControls.addEventListener('dragstart', function (event) { - controls.enabled = false; // Disable controls while dragging - - var node = event.object.__data; - !node.__initialFixedPos && (node.__initialFixedPos = { - fx: node.fx, - fy: node.fy, - fz: node.fz - }); // lock node - - ['x', 'y', 'z'].forEach(function (c) { - return node["f".concat(c)] = node[c]; - }); // drag cursor - - renderer.domElement.classList.add('grabbable'); - }); - dragControls.addEventListener('drag', function (event) { - state.ignoreOneClick = true; // Don't click the node if it's being dragged - - var node = event.object.__data; // Move fx/fy/fz (and x/y/z) of nodes based on object new position - - ['x', 'y', 'z'].forEach(function (c) { - return node["f".concat(c)] = node[c] = event.object.position[c]; - }); - state.forceGraph.d3AlphaTarget(0.3) // keep engine running at low intensity throughout drag - .resetCountdown(); // prevent freeze while dragging - - node.__dragged = true; - state.onNodeDrag(node); - }); - dragControls.addEventListener('dragend', function (event) { - var node = event.object.__data; // dispose previous controls if needed - - if (node.__disposeControlsAfterDrag) { - dragControls.dispose(); - delete node.__disposeControlsAfterDrag; - } - - var initPos = node.__initialFixedPos; - - if (initPos) { - ['x', 'y', 'z'].forEach(function (c) { - var fc = "f".concat(c); - - if (initPos[fc] === undefined) { - delete node[fc]; - } - }); - delete node.__initialFixedPos; - - if (node.__dragged) { - delete node.__dragged; - state.onNodeDragEnd(node); - } - } - - state.forceGraph.d3AlphaTarget(0) // release engine low intensity - .resetCountdown(); // let the engine readjust after releasing fixed nodes - - if (state.enableNavigationControls) { - controls.enabled = true; // Re-enable controls - } // clear cursor - - - renderer.domElement.classList.remove('grabbable'); - }); - } - }); // config renderObjs - - var getGraphObj = function getGraphObj(object) { - var obj = object; // recurse up object chain until finding the graph object - - while (obj && !obj.hasOwnProperty('__graphObjType')) { - obj = obj.parent; - } - - return obj; - }; - - state.renderObjs.objects([// Populate scene - new three$3.AmbientLight(0xbbbbbb), new three$3.DirectionalLight(0xffffff, 0.6), state.forceGraph]).hoverOrderComparator(function (a, b) { - // Prioritize graph objects - var aObj = getGraphObj(a); - if (!aObj) return 1; - var bObj = getGraphObj(b); - if (!bObj) return -1; // Prioritize nodes over links - - var isNode = function isNode(o) { - return o.__graphObjType === 'node'; - }; - - return isNode(bObj) - isNode(aObj); - }).tooltipContent(function (obj) { - var graphObj = getGraphObj(obj); - return graphObj ? index$2(state["".concat(graphObj.__graphObjType, "Label")])(graphObj.__data) || '' : ''; - }).onHover(function (obj) { - // Update tooltip and trigger onHover events - var hoverObj = getGraphObj(obj); - - if (hoverObj !== state.hoverObj) { - var prevObjType = state.hoverObj ? state.hoverObj.__graphObjType : null; - var prevObjData = state.hoverObj ? state.hoverObj.__data : null; - var objType = hoverObj ? hoverObj.__graphObjType : null; - var objData = hoverObj ? hoverObj.__data : null; - - if (prevObjType && prevObjType !== objType) { - // Hover out - state["on".concat(prevObjType === 'node' ? 'Node' : 'Link', "Hover")](null, prevObjData); - } - - if (objType) { - // Hover in - state["on".concat(objType === 'node' ? 'Node' : 'Link', "Hover")](objData, prevObjType === objType ? prevObjData : null); - } - - state.hoverObj = hoverObj; - } - }).onClick(function (obj, ev) { - // Handle click events on objects - if (state.ignoreOneClick) { - // f.e. because of dragend event - state.ignoreOneClick = false; - return; - } - - var graphObj = getGraphObj(obj); - - if (graphObj) { - state["on".concat(graphObj.__graphObjType === 'node' ? 'Node' : 'Link', "Click")](graphObj.__data, ev); - } else { - state.onBackgroundClick(ev); - } - }).onRightClick(function (obj, ev) { - // Handle right-click events - var graphObj = getGraphObj(obj); - - if (graphObj) { - state["on".concat(graphObj.__graphObjType === 'node' ? 'Node' : 'Link', "RightClick")](graphObj.__data, ev); - } else { - state.onBackgroundRightClick(ev); - } - }); // - // Kick-off renderer - - this._animationCycle(); - } - }); - - return _3dForceGraph; - -}))); -//# sourceMappingURL=3d-force-graph.js.map diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/correction.js b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/correction.js deleted file mode 100644 index 0eac25de..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/correction.js +++ /dev/null @@ -1,92 +0,0 @@ -const E = window.wangEditor; - -const editorConfig = { MENU_CONF: {} } -editorConfig.placeholder = '请输入内容' -editorConfig.MENU_CONF['uploadImage'] = { - server: '/correction/upload', // 上传图片地址 - fieldName: 'files' -} -const toolbarConfig = { - excludeKeys: [ - 'insertVideo', - 'uploadVideo', - 'fullScreen', - 'fontSize', - 'fontFamily', - 'headerSelect', - 'header1', - 'header2', - 'header3', - 'header4', - 'header5', - 'bulletedList', - 'numberedList', - 'todo' - ] -} - -const editor = E.createEditor({ - selector: '#content', - config: editorConfig -}) - -const toolbar = E.createToolbar({ - editor, - selector: '#editor-toolbar', - config: toolbarConfig, - mode: 'simple' -}) - -let errorType = window.localStorage.getItem("errorType"); -let errorId = window.localStorage.getItem("errorId"); -let name; -if (errorType && errorId){ - let sendPath = "/" + errorType + "/name/" + errorId; - $.ajax({ - url: sendPath, - type: "GET", - dataType: "json", - success: function (data) { - fullTip(data); - } - }); -} - -function fullTip(data){ - let type = data.type; - name = data.name; - if (type && name){ - let tip = `关于${type}:${name}有什么建议吗?感谢您的支持`; - $("#tip").html(tip); - } -} - -const buttonDom = document.querySelector("#button"); -buttonDom.addEventListener("click", function () { - let suggestion = editor.getHtml(); - let phone = $(".phone").val(); - let data = {"errorType": errorType, - "errorId": errorId, - "errorName": name, - "suggestion": suggestion, - "phone": phone}; - - if (errorType && errorId && name && suggestion){ - $.ajax({ - url: "/correction/insert", - type: "POST", - dataType: "json", - data: data, - success: function (data) { - if (data){ - alert("提交成功,谢谢您的建议"); - window.opener = null; - window.open('', '_self'); - window.close() - } - } - }); - }else { - alert("您还没有填写内容"); - } -}); \ No newline at end of file diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/dataTool.min.js b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/dataTool.min.js deleted file mode 100644 index cd904c37..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/dataTool.min.js +++ /dev/null @@ -1,22 +0,0 @@ - -/* -* Licensed to the Apache Software Foundation (ASF) under one -* or more contributor license agreements. See the NOTICE file -* distributed with this work for additional information -* regarding copyright ownership. The ASF licenses this file -* to you under the Apache License, Version 2.0 (the -* "License"); you may not use this file except in compliance -* with the License. You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, -* software distributed under the License is distributed on an -* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -* KIND, either express or implied. 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o},jf.downSample=function(t,e,i,n){for(var o=ip(this,[t]),a=o._storage,r=[],s=Math.floor(1/e),l=a[t],u=this.count(),h=this._chunkSize,c=o._rawExtent[t],d=new(Hf(this))(u),f=0,p=0;pc[1]&&(c[1]=x),d[f++]=_}return o._count=f,o._indices=d,o.getRawIndex=Qf,o},jf.getItemModel=function(t){var e=this.hostModel;return new Cl(this.getRawDataItem(t),e,e&&e.ecModel)},jf.diff=function(e){var i=this;return new kf(e?e.getIndices():[],this.getIndices(),function(t){return tp(e,t)},function(t){return tp(i,t)})},jf.getVisual=function(t){var e=this._visual;return e&&e[t]},jf.setVisual=function(t,e){if(zf(t))for(var i in t)t.hasOwnProperty(i)&&this.setVisual(i,t[i]);else this._visual=this._visual||{},this._visual[t]=e},jf.setLayout=function(t,e){if(zf(t))for(var i in t)t.hasOwnProperty(i)&&this.setLayout(i,t[i]);else this._layout[t]=e},jf.getLayout=function(t){return this._layout[t]},jf.getItemLayout=function(t){return this._itemLayouts[t]},jf.setItemLayout=function(t,e,i){this._itemLayouts[t]=i?P(this._itemLayouts[t]||{},e):e},jf.clearItemLayouts=function(){this._itemLayouts.length=0},jf.getItemVisual=function(t,e,i){var n=this._itemVisuals[t],o=n&&n[e];return null!=o||i?o:this.getVisual(e)},jf.setItemVisual=function(t,e,i){var n=this._itemVisuals[t]||{},o=this.hasItemVisual;if(this._itemVisuals[t]=n,zf(e))for(var a in e)e.hasOwnProperty(a)&&(n[a]=e[a],o[a]=!0);else n[e]=i,o[e]=!0},jf.clearAllVisual=function(){this._visual={},this._itemVisuals=[],this.hasItemVisual={}};function ap(t){t.seriesIndex=this.seriesIndex,t.dataIndex=this.dataIndex,t.dataType=this.dataType}function rp(t,e,i){Uu.isInstance(e)||(e=Uu.seriesDataToSource(e)),i=i||{},t=(t||[]).slice();for(var n=(i.dimsDef||[]).slice(),o=Q(),a=Q(),l=[],r=function(t,e,i,n){var o=Math.max(t.dimensionsDetectCount||1,e.length,i.length,n||0);return R(e,function(t){var e=t.dimsDef;e&&(o=Math.max(o,e.length))}),o}(e,t,n,i.dimCount),s=0;s=e[0]&&t<=e[1]},mp.prototype.normalize=function(t){var e=this._extent;return e[1]===e[0]?.5:(t-e[0])/(e[1]-e[0])},mp.prototype.scale=function(t){var e=this._extent;return t*(e[1]-e[0])+e[0]},mp.prototype.unionExtent=function(t){var e=this._extent;t[0]e[1]&&(e[1]=t[1])},mp.prototype.unionExtentFromData=function(t,e){this.unionExtent(t.getApproximateExtent(e))},mp.prototype.getExtent=function(){return this._extent.slice()},mp.prototype.setExtent=function(t,e){var i=this._extent;isNaN(t)||(i[0]=t),isNaN(e)||(i[1]=e)},mp.prototype.isBlank=function(){return this._isBlank},mp.prototype.setBlank=function(t){this._isBlank=t},mp.prototype.getLabel=null,oa(mp),ua(mp,{registerWhenExtend:!0}),vp.createByAxisModel=function(t){var e=t.option,i=e.data,n=i&&O(i,_p);return new vp({categories:n,needCollect:!n,deduplication:!1!==e.dedplication})};var yp=vp.prototype;function xp(t){return t._map||(t._map=Q(t.categories))}function _p(t){return z(t)&&null!=t.value?t.value:t+""}yp.getOrdinal=function(t){return xp(this).get(t)},yp.parseAndCollect=function(t){var e,i=this._needCollect;if("string"!=typeof t&&!i)return t;if(i&&!this._deduplication)return e=this.categories.length,this.categories[e]=t,e;var n=xp(this);return null==(e=n.get(t))&&(i?(e=this.categories.length,this.categories[e]=t,n.set(t,e)):e=NaN),e};var wp=mp.prototype,bp=mp.extend({type:"ordinal",init:function(t,e){t&&!L(t)||(t=new vp({categories:t})),this._ordinalMeta=t,this._extent=e||[0,t.categories.length-1]},parse:function(t){return"string"==typeof t?this._ordinalMeta.getOrdinal(t):Math.round(t)},contain:function(t){return t=this.parse(t),wp.contain.call(this,t)&&null!=this._ordinalMeta.categories[t]},normalize:function(t){return wp.normalize.call(this,this.parse(t))},scale:function(t){return Math.round(wp.scale.call(this,t))},getTicks:function(){for(var t=[],e=this._extent,i=e[0];i<=e[1];)t.push(i),i++;return t},getLabel:function(t){if(!this.isBlank())return this._ordinalMeta.categories[t]},count:function(){return this._extent[1]-this._extent[0]+1},unionExtentFromData:function(t,e){this.unionExtent(t.getApproximateExtent(e))},getOrdinalMeta:function(){return this._ordinalMeta},niceTicks:et,niceExtent:et});bp.create=function(){return new bp};var Sp=zl;function Mp(t){return Gl(t)+2}function Ip(t,e,i){t[e]=Math.max(Math.min(t[e],i[1]),i[0])}function Tp(t,e){isFinite(t[0])||(t[0]=e[0]),isFinite(t[1])||(t[1]=e[1]),Ip(t,0,e),Ip(t,1,e),t[0]>t[1]&&(t[0]=t[1])}var Ap=zl,Dp=mp.extend({type:"interval",_interval:0,_intervalPrecision:2,setExtent:function(t,e){var i=this._extent;isNaN(t)||(i[0]=parseFloat(t)),isNaN(e)||(i[1]=parseFloat(e))},unionExtent:function(t){var e=this._extent;t[0]e[1]&&(e[1]=t[1]),Dp.prototype.setExtent.call(this,e[0],e[1])},getInterval:function(){return this._interval},setInterval:function(t){this._interval=t,this._niceExtent=this._extent.slice(),this._intervalPrecision=Mp(t)},getTicks:function(t){var e=this._interval,i=this._extent,n=this._niceExtent,o=this._intervalPrecision,a=[];if(!e)return a;i[0]s&&(t?a.push(Ap(s+e,o)):a.push(i[1])),a},getMinorTicks:function(t){for(var e=this.getTicks(!0),i=[],n=this.getExtent(),o=1;on[0]&&h>>1;t[o][1]>1^-(1&s),l=l>>1^-(1&l),o=s+=o,a=l+=a,n.push([s/i,l/i])}return n}Ag.prototype={constructor:Ag,properties:null,getBoundingRect:function(){var t=this._rect;if(t)return t;for(var e=Number.MAX_VALUE,i=[e,e],n=[-e,-e],o=[],a=[],r=this.geometries,s=0;ss[1];d(e[0].coord,s[0])&&(n?e[0].coord=s[0]:e.shift());n&&d(s[0],e[0].coord)&&e.unshift({coord:s[0]});d(s[1],a.coord)&&(n?a.coord=s[1]:e.pop());n&&d(a.coord,s[1])&&e.push({coord:s[1]});function d(t,e){return t=zl(t),e=zl(e),c?en[0]&&(n[0]=a[0]),a[1]>n[1]&&(n[1]=a[1])}return{min:e?i:n,max:e?n:i}}var xm=Ar.extend({type:"ec-polyline",shape:{points:[],smooth:0,smoothConstraint:!0,smoothMonotone:null,connectNulls:!1},style:{fill:null,stroke:"#000"},brush:Xr(Ar.prototype.brush),buildPath:function(t,e){var i=e.points,n=0,o=i.length,a=ym(i,e.smoothConstraint);if(e.connectNulls){for(;0n)return!1;return!0}(a,e))){var r=e.mapDimension(a.dim),s={};return R(a.getViewLabels(),function(t){s[t.tickValue]=1}),function(t){return!s.hasOwnProperty(e.get(r,t))}}}}function Cm(t,e,i){if("cartesian2d"!==t.type)return bm(t,e,i);var n=t.getBaseAxis().isHorizontal(),o=wm(t,e,i);if(!i.get("clip",!0)){var a=o.shape,r=Math.max(a.width,a.height);n?(a.y-=r,a.height+=2*r):(a.x-=r,a.width+=2*r)}return o}_c.extend({type:"line",init:function(){var t=new Ci,e=new im;this.group.add(e.group),this._symbolDraw=e,this._lineGroup=t},render:function(t,e,i){var n=t.coordinateSystem,o=this.group,a=t.getData(),r=t.getModel("lineStyle"),s=t.getModel("areaStyle"),l=a.mapArray(a.getItemLayout),u="polar"===n.type,h=this._coordSys,c=this._symbolDraw,d=this._polyline,f=this._polygon,p=this._lineGroup,g=t.get("animation"),m=!s.isEmpty(),v=s.get("origin"),y=function(t,e,i){if(!i.valueDim)return[];for(var n=[],o=0,a=e.count();oh[c-1].coord&&(h.reverse(),d.reverse());var f=h[0].coord-10,p=h[c-1].coord+10,g=p-f;if(g<.001)return"transparent";R(h,function(t){t.offset=(t.coord-f)/g}),h.push({offset:c?h[c-1].offset:.5,color:d[1]||"transparent"}),h.unshift({offset:c?h[0].offset:.5,color:d[0]||"transparent"});var m=new gs(0,0,0,0,h,!0);return m[n]=f,m[n+"2"]=p,m}}}(a,n)||a.getVisual("color");d.useStyle(D(r.getLineStyle(),{fill:"none",stroke:M,lineJoin:"bevel"}));var I=t.get("smooth");if(I=Tm(t.get("smooth")),d.setShape({smooth:I,smoothMonotone:t.get("smoothMonotone"),connectNulls:t.get("connectNulls")}),f){var T=a.getCalculationInfo("stackedOnSeries"),A=0;f.useStyle(D(s.getAreaStyle(),{fill:M,opacity:.7,lineJoin:"bevel"})),T&&(A=Tm(T.get("smooth"))),f.setShape({smooth:I,stackedOnSmooth:A,smoothMonotone:t.get("smoothMonotone"),connectNulls:t.get("connectNulls")})}this._data=a,this._coordSys=n,this._stackedOnPoints=y,this._points=l,this._step=S,this._valueOrigin=v},dispose:function(){},highlight:function(t,e,i,n){var o=t.getData(),a=Yo(o,n);if(!(a instanceof Array)&&null!=a&&0<=a){var r=o.getItemGraphicEl(a);if(!r){var s=o.getItemLayout(a);if(!s)return;if(this._clipShapeForSymbol&&!this._clipShapeForSymbol.contain(s[0],s[1]))return;(r=new Xg(o,a)).position=s,r.setZ(t.get("zlevel"),t.get("z")),r.ignore=isNaN(s[0])||isNaN(s[1]),r.__temp=!0,o.setItemGraphicEl(a,r),r.stopSymbolAnimation(!0),this.group.add(r)}r.highlight()}else _c.prototype.highlight.call(this,t,e,i,n)},downplay:function(t,e,i,n){var o=t.getData(),a=Yo(o,n);if(null!=a&&0<=a){var r=o.getItemGraphicEl(a);r&&(r.__temp?(o.setItemGraphicEl(a,null),this.group.remove(r)):r.downplay())}else _c.prototype.downplay.call(this,t,e,i,n)},_newPolyline:function(t){var e=this._polyline;return e&&this._lineGroup.remove(e),e=new xm({shape:{points:t},silent:!0,z2:10}),this._lineGroup.add(e),this._polyline=e},_newPolygon:function(t,e){var i=this._polygon;return i&&this._lineGroup.remove(i),i=new _m({shape:{points:t,stackedOnPoints:e},silent:!0}),this._lineGroup.add(i),this._polygon=i},_updateAnimation:function(t,e,i,n,o,a){var r=this._polyline,s=this._polygon,l=t.hostModel,u=function(t,e,i,n,o,a,r,s){for(var l=function(t,e){var i=[];return e.diff(t).add(function(t){i.push({cmd:"+",idx:t})}).update(function(t,e){i.push({cmd:"=",idx:e,idx1:t})}).remove(function(t){i.push({cmd:"-",idx:t})}).execute(),i}(t,e),u=[],h=[],c=[],d=[],f=[],p=[],g=[],m=sm(o,e,r),v=sm(a,t,s),y=0;ye&&(e=t[i]);return isFinite(e)?e:NaN},min:function(t){for(var e=1/0,i=0;ie[1]&&e.reverse(),e},getOtherAxis:function(){this.grid.getOtherAxis()},pointToData:function(t,e){return this.coordToData(this.toLocalCoord(t["x"===this.dim?0:1]),e)},toLocalCoord:null,toGlobalCoord:null},w(zm,Gg);var Bm={show:!0,zlevel:0,z:0,inverse:!1,name:"",nameLocation:"end",nameRotate:null,nameTruncate:{maxWidth:null,ellipsis:"...",placeholder:"."},nameTextStyle:{},nameGap:15,silent:!1,triggerEvent:!1,tooltip:{show:!1},axisPointer:{},axisLine:{show:!0,onZero:!0,onZeroAxisIndex:null,lineStyle:{color:"#333",width:1,type:"solid"},symbol:["none","none"],symbolSize:[10,15]},axisTick:{show:!0,inside:!1,length:5,lineStyle:{width:1}},axisLabel:{show:!0,inside:!1,rotate:0,showMinLabel:null,showMaxLabel:null,margin:8,fontSize:12},splitLine:{show:!0,lineStyle:{color:["#ccc"],width:1,type:"solid"}},splitArea:{show:!1,areaStyle:{color:["rgba(250,250,250,0.3)","rgba(200,200,200,0.3)"]}}},Vm={};Vm.categoryAxis=m({boundaryGap:!0,deduplication:null,splitLine:{show:!1},axisTick:{alignWithLabel:!1,interval:"auto"},axisLabel:{interval:"auto"}},Bm),Vm.valueAxis=m({boundaryGap:[0,0],splitNumber:5,minorTick:{show:!1,splitNumber:5,length:3,lineStyle:{}},minorSplitLine:{show:!1,lineStyle:{color:"#eee",width:1}}},Bm),Vm.timeAxis=D({scale:!0,min:"dataMin",max:"dataMax"},Vm.valueAxis),Vm.logAxis=D({scale:!0,logBase:10},Vm.valueAxis);function Gm(a,t,r,e){R(Fm,function(o){t.extend({type:a+"Axis."+o,mergeDefaultAndTheme:function(t,e){var i=this.layoutMode,n=i?Iu(t):{};m(t,e.getTheme().get(o+"Axis")),m(t,this.getDefaultOption()),t.type=r(a,t),i&&Mu(t,n,i)},optionUpdated:function(){"category"===this.option.type&&(this.__ordinalMeta=vp.createByAxisModel(this))},getCategories:function(t){var e=this.option;if("category"===e.type)return t?e.data:this.__ordinalMeta.categories},getOrdinalMeta:function(){return this.__ordinalMeta},defaultOption:p([{},Vm[o+"Axis"],e],!0)})}),ku.registerSubTypeDefaulter(a+"Axis",T(r,a))}var Fm=["value","category","time","log"],Wm=ku.extend({type:"cartesian2dAxis",axis:null,init:function(){Wm.superApply(this,"init",arguments),this.resetRange()},mergeOption:function(){Wm.superApply(this,"mergeOption",arguments),this.resetRange()},restoreData:function(){Wm.superApply(this,"restoreData",arguments),this.resetRange()},getCoordSysModel:function(){return this.ecModel.queryComponents({mainType:"grid",index:this.option.gridIndex,id:this.option.gridId})[0]}});function Hm(t,e){return e.type||(e.data?"category":"value")}m(Wm.prototype,dg);var Zm={offset:0};function Um(t,e){return t.getCoordSysModel()===e}function Xm(t,e,i){this._coordsMap={},this._coordsList=[],this._axesMap={},this._axesList=[],this._initCartesian(t,e,i),this.model=t}Gm("x",Wm,Hm,Zm),Gm("y",Wm,Hm,Zm),ku.extend({type:"grid",dependencies:["xAxis","yAxis"],layoutMode:"box",coordinateSystem:null,defaultOption:{show:!1,zlevel:0,z:0,left:"10%",top:60,right:"10%",bottom:60,containLabel:!1,backgroundColor:"rgba(0,0,0,0)",borderWidth:1,borderColor:"#ccc"}});var Ym=Xm.prototype;function jm(t,e,i,n){i.getAxesOnZeroOf=function(){return o?[o]:[]};var o,a=t[e],r=i.model,s=r.get("axisLine.onZero"),l=r.get("axisLine.onZeroAxisIndex");if(s){if(null!=l)qm(a[l])&&(o=a[l]);else for(var u in a)if(a.hasOwnProperty(u)&&qm(a[u])&&!n[h(a[u])]){o=a[u];break}o&&(n[h(o)]=!0)}function h(t){return t.dim+"_"+t.index}}function qm(t){return t&&"category"!==t.type&&"time"!==t.type&&function(t){var e=t.scale.getExtent(),i=e[0],n=e[1];return!(0u[1]?-1:1,c=["start"===a?u[0]-h*l:"end"===a?u[1]+h*l:(u[0]+u[1])/2,sv(a)?t.labelOffset+r*l:0],d=e.get("nameRotate");null!=d&&(d=d*tv/180),sv(a)?n=nv(t.rotation,null!=d?d:t.rotation,r):(n=function(t,e,i,n){var o,a,r=Zl(i-t.rotation),s=n[0]>n[1],l="start"===e&&!s||"start"!==e&&s;o=Ul(r-tv/2)?(a=l?"bottom":"top","center"):Ul(r-1.5*tv)?(a=l?"top":"bottom","center"):(a="middle",r<1.5*tv&&tv/2l[1]&&l.reverse(),(null==r||r>l[1])&&(r=l[1]),r=i.r0}}});var ny=Math.PI/180;function oy(o,t,e,i,n,a,r,s,l,u){function h(t,e,i){for(var n=t;nl+r);n++)if(o[n].y+=i,to[n].y+o[n].height)return void c(n,i/2);c(e-1,i/2)}function c(t,e){for(var i=t;0<=i&&!(o[i].y-eo[i-1].y+o[i-1].height));i--);}function d(t,e,i,n,o,a){for(var r=e?Number.MAX_VALUE:0,s=0,l=t.length;s=e?v.push(o[y]):m.push(o[y]);d(m,!1,t,e,i,n),d(v,!0,t,e,i,n)}function 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mw=Cs({type:"ec-line",style:{stroke:"#000",fill:null},shape:{x1:0,y1:0,x2:0,y2:0,percent:1,cpx1:null,cpy1:null},buildPath:function(t,e){this[gw(e)?"_buildPathLine":"_buildPathCurve"](t,e)},_buildPathLine:fw.buildPath,_buildPathCurve:pw.buildPath,pointAt:function(t){return this[gw(this.shape)?"_pointAtLine":"_pointAtCurve"](t)},_pointAtLine:fw.pointAt,_pointAtCurve:pw.pointAt,tangentAt:function(t){var e=this.shape,i=gw(e)?[e.x2-e.x1,e.y2-e.y1]:this._tangentAtCurve(t);return mt(i,i)},_tangentAtCurve:pw.tangentAt}),vw=["fromSymbol","toSymbol"];function yw(t){return"_"+t+"Type"}function xw(t,e,i){var n=e.getItemVisual(i,t);if(n&&"none"!==n){var o=e.getItemVisual(i,"color"),a=e.getItemVisual(i,t+"Size"),r=e.getItemVisual(i,t+"Rotate");L(a)||(a=[a,a]);var s=wg(n,-a[0]/2,-a[1]/2,a[0],a[1],o);return s.__specifiedRotation=null==r||isNaN(r)?void 0:+r*Math.PI/180||0,s.name=t,s}}function _w(t,e){t.x1=e[0][0],t.y1=e[0][1],t.x2=e[1][0],t.y2=e[1][1],t.percent=1;var i=e[2];i?(t.cpx1=i[0],t.cpy1=i[1]):(t.cpx1=NaN,t.cpy1=NaN)}function ww(t,e,i){Ci.call(this),this._createLine(t,e,i)}var bw=ww.prototype;function Sw(t){this._ctor=t||ww,this.group=new Ci}bw.beforeUpdate=function(){var t=this.childOfName("fromSymbol"),e=this.childOfName("toSymbol"),i=this.childOfName("label");if(t||e||!i.ignore){for(var n=1,o=this.parent;o;)o.scale&&(n/=o.scale[0]),o=o.parent;var a=this.childOfName("line");if(this.__dirty||a.__dirty){var r=a.shape.percent,s=a.pointAt(0),l=a.pointAt(r),u=ht([],l,s);if(mt(u,u),t){if(t.attr("position",s),null==(c=t.__specifiedRotation)){var h=a.tangentAt(0);t.attr("rotation",Math.PI/2-Math.atan2(h[1],h[0]))}else t.attr("rotation",c);t.attr("scale",[n*r,n*r])}if(e){var c;if(e.attr("position",l),null==(c=e.__specifiedRotation)){h=a.tangentAt(1);e.attr("rotation",-Math.PI/2-Math.atan2(h[1],h[0]))}else e.attr("rotation",c);e.attr("scale",[n*r,n*r])}if(!i.ignore){var d,f,p,g;i.attr("position",l);var 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i=t.getItemModel(e).getModel("effect"),n=i.get("symbolSize"),o=i.get("symbol");L(n)||(n=[n,n]);var a=i.get("color")||t.getItemVisual(e,"color"),r=this.childAt(1);this._symbolType!==o&&(this.remove(r),(r=wg(o,-.5,-.5,1,1,a)).z2=100,r.culling=!0,this.add(r)),r&&(r.setStyle("shadowColor",a),r.setStyle(i.getItemStyle(["color"])),r.attr("scale",n),r.setColor(a),r.attr("scale",n),this._symbolType=o,this._symbolScale=n,this._updateEffectAnimation(t,i,e))},SM._updateEffectAnimation=function(e,t,i){var n=this.childAt(1);if(n){var o=this,a=e.getItemLayout(i),r=1e3*t.get("period"),s=t.get("loop"),l=t.get("constantSpeed"),u=W(t.get("delay"),function(t){return t/e.count()*r/3}),h="function"==typeof u;if(n.ignore=!0,this.updateAnimationPoints(n,a),0e);r++);r=Math.min(r-1,o-2)}wt(t.position,i[r],i[r+1],(e-n[r])/(n[r+1]-n[r]));var s=i[r+1][0]-i[r][0],l=i[r+1][1]-i[r][1];t.rotation=-Math.atan2(l,s)-Math.PI/2,this._lastFrame=r,this._lastFramePercent=e,t.ignore=!1}},w(TM,bM);var DM=Cs({shape:{polyline:!1,curveness:0,segs:[]},buildPath:function(t,e){var i=e.segs,n=e.curveness;if(e.polyline)for(var o=0;o=e[0]&&t<=e[1]}}(y,e.option.range):function(e,n,o){var i=e[1]-e[0],a=(n=O(n,function(t){return{interval:[(t.interval[0]-e[0])/i,(t.interval[1]-e[0])/i]}})).length,r=0;return function(t){for(var e=r;e=e.y&&t[1]<=e.y+e.height:i.contain(i.toLocalCoord(t[1]))&&t[0]>=e.y&&t[0]<=e.y+e.height},pointToData:function(t){var e=this.getAxis();return[e.coordToData(e.toLocalCoord(t["horizontal"===e.orient?0:1]))]},dataToPoint:function(t){var e=this.getAxis(),i=this.getRect(),n=[],o="horizontal"===e.orient?0:1;return t instanceof Array&&(t=t[0]),n[o]=e.toGlobalCoord(e.dataToCoord(+t)),n[1-o]=0==o?i.y+i.height/2:i.x+i.width/2,n}}).dimensions});var sI=["axisLine","axisTickLabel","axisName"],lI=["splitArea","splitLine"],uI=mv.extend({type:"singleAxis",axisPointerClass:"SingleAxisPointer",render:function(e,t,i,n){var o=this.group;o.removeAll();var a=this._axisGroup;this._axisGroup=new Ci;var r=rI(e),s=new Qm(e,r);R(sI,s.add,s),o.add(this._axisGroup),o.add(s.getGroup()),R(lI,function(t){e.get(t+".show")&&this["_"+t](e)},this),ml(a,this._axisGroup,e),uI.superCall(this,"render",e,t,i,n)},remove:function(){bv(this)},_splitLine:function(t){var e=t.axis;if(!e.scale.isBlank()){var i=t.getModel("splitLine"),n=i.getModel("lineStyle"),o=n.get("width"),a=n.get("color");a=a instanceof Array?a:[a];for(var r=t.coordinateSystem.getRect(),s=e.isHorizontal(),l=[],u=0,h=e.getTicksCoords({tickModel:i}),c=[],d=[],f=0;fr)return!0;if(a){var s=fv(t).seriesDataCount,l=n.getExtent();return Math.abs(l[0]-l[1])/s>r}return!1},makeElOption:function(t,e,i,n,o){},createPointerEl:function(t,e,i,n){var o=e.pointer;if(o){var a=AI(t).pointerEl=new bl[o.type](DI(e.pointer));t.add(a)}},createLabelEl:function(t,e,i,n){if(e.label){var o=AI(t).labelEl=new rs(DI(e.label));t.add(o),PI(o,n)}},updatePointerEl:function(t,e,i){var n=AI(t).pointerEl;n&&e.pointer&&(n.setStyle(e.pointer.style),i(n,{shape:e.pointer.shape}))},updateLabelEl:function(t,e,i,n){var o=AI(t).labelEl;o&&(o.setStyle(e.label.style),i(o,{shape:e.label.shape,position:e.label.position}),PI(o,n))},_renderHandle:function(t){if(!this._dragging&&this.updateHandleTransform){var e,i=this._axisPointerModel,n=this._api.getZr(),o=this._handle,a=i.getModel("handle"),r=i.get("status");if(!a.get("show")||!r||"hide"===r)return o&&n.remove(o),void(this._handle=null);this._handle||(e=!0,o=this._handle=yl(a.get("icon"),{cursor:"move",draggable:!0,onmousemove:function(t){Xt(t.event)},onmousedown:CI(this._onHandleDragMove,this,0,0),drift:CI(this._onHandleDragMove,this),ondragend:CI(this._onHandleDragEnd,this)}),n.add(o)),OI(o,i,!1);o.setStyle(a.getItemStyle(null,["color","borderColor","borderWidth","opacity","shadowColor","shadowBlur","shadowOffsetX","shadowOffsetY"]));var s=a.get("size");L(s)||(s=[s,s]),o.attr("scale",[s[0]/2,s[1]/2]),kc(this,"_doDispatchAxisPointer",a.get("throttle")||0,"fixRate"),this._moveHandleToValue(t,e)}},_moveHandleToValue:function(t,e){kI(this._axisPointerModel,!e&&this._moveAnimation,this._handle,NI(this.getHandleTransform(t,this._axisModel,this._axisPointerModel)))},_onHandleDragMove:function(t,e){var i=this._handle;if(i){this._dragging=!0;var n=this.updateHandleTransform(NI(i),[t,e],this._axisModel,this._axisPointerModel);this._payloadInfo=n,i.stopAnimation(),i.attr(NI(n)),AI(i).lastProp=null,this._doDispatchAxisPointer()}},_doDispatchAxisPointer:function(){if(this._handle){var t=this._payloadInfo,e=this._axisModel;this._api.dispatchAction({type:"updateAxisPointer",x:t.cursorPoint[0],y:t.cursorPoint[1],tooltipOption:t.tooltipOption,axesInfo:[{axisDim:e.axis.dim,axisIndex:e.componentIndex}]})}},_onHandleDragEnd:function(t){if(this._dragging=!1,this._handle){var e=this._axisPointerModel.get("value");this._moveHandleToValue(e),this._api.dispatchAction({type:"hideTip"})}},getHandleTransform:null,updateHandleTransform:null,clear:function(t){this._lastValue=null,this._lastStatus=null;var e=t.getZr(),i=this._group,n=this._handle;e&&i&&(this._lastGraphicKey=null,i&&e.remove(i),n&&e.remove(n),this._group=null,this._handle=null,this._payloadInfo=null)},doClear:function(){},buildLabel:function(t,e,i){return{x:t[i=i||0],y:t[1-i],width:e[i],height:e[1-i]}}}).constructor=LI);var HI=LI.extend({makeElOption:function(t,e,i,n,o){var a=i.axis,r=a.grid,s=n.get("type"),l=ZI(r,a).getOtherAxis(a).getGlobalExtent(),u=a.toGlobalCoord(a.dataToCoord(e,!0));if(s&&"none"!==s){var h=RI(n),c=UI[s](a,u,l);c.style=h,t.graphicKey=c.type,t.pointer=c}VI(e,t,_v(r.model,i),i,n,o)},getHandleTransform:function(t,e,i){var n=_v(e.axis.grid.model,e,{labelInside:!1});return n.labelMargin=i.get("handle.margin"),{position:BI(e.axis,t,n),rotation:n.rotation+(n.labelDirection<0?Math.PI:0)}},updateHandleTransform:function(t,e,i,n){var o=i.axis,a=o.grid,r=o.getGlobalExtent(!0),s=ZI(a,o).getOtherAxis(o).getGlobalExtent(),l="x"===o.dim?0:1,u=t.position;u[l]+=e[l],u[l]=Math.min(r[1],u[l]),u[l]=Math.max(r[0],u[l]);var h=(s[1]+s[0])/2,c=[h,h];c[l]=u[l];return{position:u,rotation:t.rotation,cursorPoint:c,tooltipOption:[{verticalAlign:"middle"},{align:"center"}][l]}}});function ZI(t,e){var i={};return i[e.dim+"AxisIndex"]=e.index,t.getCartesian(i)}var UI={line:function(t,e,i){return{type:"Line",subPixelOptimize:!0,shape:GI([e,i[0]],[e,i[1]],XI(t))}},shadow:function(t,e,i){var n=Math.max(1,t.getBandWidth()),o=i[1]-i[0];return{type:"Rect",shape:FI([e-n/2,i[0]],[n,o],XI(t))}}};function XI(t){return"x"===t.dim?0:1}mv.registerAxisPointerClass("CartesianAxisPointer",HI),yf(function(t){if(t){t.axisPointer&&0!==t.axisPointer.length||(t.axisPointer={});var e=t.axisPointer.link;e&&!L(e)&&(t.axisPointer.link=[e])}}),xf(Ld.PROCESSOR.STATISTIC,function(t,e){t.getComponent("axisPointer").coordSysAxesInfo=cv(t,e)}),_f({type:"updateAxisPointer",event:"updateAxisPointer",update:":updateAxisPointer"},function(t,e,i){var n=t.currTrigger,r=[t.x,t.y],o=t,a=t.dispatchAction||A(i.dispatchAction,i),s=e.getComponent("axisPointer").coordSysAxesInfo;if(s){xI(r)&&(r=cI({seriesIndex:o.seriesIndex,dataIndex:o.dataIndex},e).point);var l=xI(r),u=o.axesInfo,h=s.axesInfo,c="leave"===n||xI(r),d={},f={},p={list:[],map:{}},g={showPointer:fI(mI,f),showTooltip:fI(vI,p)};dI(s.coordSysMap,function(t,e){var a=l||t.containPoint(r);dI(s.coordSysAxesInfo[e],function(t,e){var i=t.axis,n=function(t,e){for(var i=0;i<(t||[]).length;i++){var n=t[i];if(e.axis.dim===n.axisDim&&e.axis.model.componentIndex===n.axisIndex)return n}}(u,t);if(!c&&a&&(!u||n)){var o=n&&n.value;null!=o||l||(o=i.pointToData(r)),null!=o&&gI(t,o,g,!1,d)}})});var m={};return dI(h,function(o,t){var a=o.linkGroup;a&&!f[t]&&dI(a.axesInfo,function(t,e){var i=f[e];if(t!==o&&i){var n=i.value;a.mapper&&(n=o.axis.scale.parse(a.mapper(n,yI(t),yI(o)))),m[o.key]=n}})}),dI(m,function(t,e){gI(h[e],t,g,!0,d)}),function(o,t,e){var a=e.axesInfo=[];dI(t,function(t,e){var i=t.axisPointerModel.option,n=o[e];n?(t.useHandle||(i.status="show"),i.value=n.value,i.seriesDataIndices=(n.payloadBatch||[]).slice()):t.useHandle||(i.status="hide"),"show"===i.status&&a.push({axisDim:t.axis.dim,axisIndex:t.axis.model.componentIndex,value:i.value})})}(f,h,d),function(t,e,i,n){if(xI(e)||!t.list.length)return n({type:"hideTip"});var o=((t.list[0].dataByAxis[0]||{}).seriesDataIndices||[])[0]||{};n({type:"showTip",escapeConnect:!0,x:e[0],y:e[1],tooltipOption:i.tooltipOption,position:i.position,dataIndexInside:o.dataIndexInside,dataIndex:o.dataIndex,seriesIndex:o.seriesIndex,dataByCoordSys:t.list})}(p,r,t,a),function(t,e,i){var n=i.getZr(),o="axisPointerLastHighlights",a=pI(n)[o]||{},r=pI(n)[o]={};dI(t,function(t,e){var i=t.axisPointerModel.option;"show"===i.status&&dI(i.seriesDataIndices,function(t){var e=t.seriesIndex+" | "+t.dataIndex;r[e]=t})});var s=[],l=[];R(a,function(t,e){r[e]||l.push(t)}),R(r,function(t,e){a[e]||s.push(t)}),l.length&&i.dispatchAction({type:"downplay",escapeConnect:!0,batch:l}),s.length&&i.dispatchAction({type:"highlight",escapeConnect:!0,batch:s})}(h,0,i),d}});var YI=["x","y"],jI=["width","height"],qI=LI.extend({makeElOption:function(t,e,i,n,o){var a=i.axis,r=a.coordinateSystem,s=JI(r,1-$I(a)),l=r.dataToPoint(e)[0],u=n.get("type");if(u&&"none"!==u){var h=RI(n),c=KI[u](a,l,s);c.style=h,t.graphicKey=c.type,t.pointer=c}VI(e,t,rI(i),i,n,o)},getHandleTransform:function(t,e,i){var n=rI(e,{labelInside:!1});return n.labelMargin=i.get("handle.margin"),{position:BI(e.axis,t,n),rotation:n.rotation+(n.labelDirection<0?Math.PI:0)}},updateHandleTransform:function(t,e,i,n){var o=i.axis,a=o.coordinateSystem,r=$I(o),s=JI(a,r),l=t.position;l[r]+=e[r],l[r]=Math.min(s[1],l[r]),l[r]=Math.max(s[0],l[r]);var u=JI(a,1-r),h=(u[1]+u[0])/2,c=[h,h];return c[r]=l[r],{position:l,rotation:t.rotation,cursorPoint:c,tooltipOption:{verticalAlign:"middle"}}}}),KI={line:function(t,e,i){return{type:"Line",subPixelOptimize:!0,shape:GI([e,i[0]],[e,i[1]],$I(t))}},shadow:function(t,e,i){var n=t.getBandWidth(),o=i[1]-i[0];return{type:"Rect",shape:FI([e-n/2,i[0]],[n,o],$I(t))}}};function $I(t){return t.isHorizontal()?0:1}function JI(t,e){var i=t.getRect();return[i[YI[e]],i[YI[e]]+i[jI[e]]]}mv.registerAxisPointerClass("SingleAxisPointer",qI),Af({type:"single"});var QI=sc.extend({type:"series.themeRiver",dependencies:["singleAxis"],nameMap:null,init:function(t){QI.superApply(this,"init",arguments),this.legendVisualProvider=new qv(A(this.getData,this),A(this.getRawData,this))},fixData:function(t){var e=t.length,i={},n=ta(t,function(t){return i.hasOwnProperty(t[0])||(i[t[0]]=-1),t[2]}),o=[];n.buckets.each(function(t,e){o.push({name:e,dataList:t})});for(var a=o.length,r=0;rMath.PI/2?"right":"left"):x&&"center"!==x?"left"===x?(f=u.r0+y,p>Math.PI/2&&(x="right")):"right"===x&&(f=u.r-y,p>Math.PI/2&&(x="left")):(f=(u.r+u.r0)/2,x="center"),d.attr("style",{text:l,textAlign:x,textVerticalAlign:M("verticalAlign")||"middle",opacity:M("opacity")});var _=f*g+u.cx,w=f*m+u.cy;d.attr("position",[_,w]);var b=M("rotate"),S=0;function M(t){var e=a.get(t);return null==e?o.get(t):e}"radial"===b?(S=-p)<-Math.PI/2&&(S+=Math.PI):"tangential"===b?(S=Math.PI/2-p)>Math.PI/2?S-=Math.PI:S<-Math.PI/2&&(S+=Math.PI):"number"==typeof b&&(S=b*Math.PI/180),d.attr("rotation",S)},sT._initEvents=function(t,e,i,n){t.off("mouseover").off("mouseout").off("emphasis").off("normal");function o(){r.onEmphasis(n)}function a(){r.onNormal()}var r=this;i.isAnimationEnabled()&&t.on("mouseover",o).on("mouseout",a).on("emphasis",o).on("normal",a).on("downplay",function(){r.onDownplay()}).on("highlight",function(){r.onHighlight()})},w(rT,Ci);_c.extend({type:"sunburst",init:function(){},render:function(o,a,t,e){var n=this;this.seriesModel=o,this.api=t,this.ecModel=a;var r=o.getData(),s=r.tree.root,i=o.getViewRoot(),l=this.group,u=o.get("renderLabelForZeroData"),h=[];i.eachNode(function(t){h.push(t)});var c=this._oldChildren||[];if(function(i,n){if(0===i.length&&0===n.length)return;function t(t){return t.getId()}function e(t,e){!function(t,e){u||!t||t.getValue()||(t=null);if(t!==s&&e!==s)if(e&&e.piece)t?(e.piece.updateData(!1,t,"normal",o,a),r.setItemGraphicEl(t.dataIndex,e.piece)):function(t){if(!t)return;t.piece&&(l.remove(t.piece),t.piece=null)}(e);else if(t){var i=new rT(t,o,a);l.add(i),r.setItemGraphicEl(t.dataIndex,i)}}(null==t?null:i[t],null==e?null:n[e])}new kf(n,i,t,t).add(e).update(e).remove(T(e,null)).execute()}(h,c),function(t,e){if(0=i.r0}}});var lT="sunburstRootToNode";_f({type:lT,update:"updateView"},function(o,t){t.eachComponent({mainType:"series",subType:"sunburst",query:o},function(t,e){var i=Zx(o,[lT],t);if(i){var n=t.getViewRoot();n&&(o.direction=Xx(n,i.node)?"rollUp":"drillDown"),t.resetViewRoot(i.node)}})});var uT="sunburstHighlight";_f({type:uT,update:"updateView"},function(n,t){t.eachComponent({mainType:"series",subType:"sunburst",query:n},function(t,e){var i=Zx(n,[uT],t);i&&(n.highlight=i.node)})});_f({type:"sunburstUnhighlight",update:"updateView"},function(i,t){t.eachComponent({mainType:"series",subType:"sunburst",query:i},function(t,e){i.unhighlight=!0})});var hT=Math.PI/180;function cT(t,e){if("function"==typeof e)return t.sort(e);var n="asc"===e;return t.sort(function(t,e){var i=(t.getValue()-e.getValue())*(n?1:-1);return 0==i?(t.dataIndex-e.dataIndex)*(n?-1:1):i})}function dT(a,r){return r=r||[0,0],O(["x","y"],function(t,e){var i=this.getAxis(t),n=r[e],o=a[e]/2;return"category"===i.type?i.getBandWidth():Math.abs(i.dataToCoord(n-o)-i.dataToCoord(n+o))},this)}Sf(T(iy,"sunburst")),bf(T(function(t,e,C,i){e.eachSeriesByType(t,function(t){var e=t.get("center"),i=t.get("radius");L(i)||(i=[0,i]),L(e)||(e=[e,e]);var n=C.getWidth(),o=C.getHeight(),h=Math.min(n,o),c=El(e[0],n),d=El(e[1],o),f=El(i[0],h/2),a=El(i[1],h/2),r=-t.get("startAngle")*hT,p=t.get("minAngle")*hT,g=t.getData().tree.root,s=t.getViewRoot(),m=s.depth,l=t.get("sort");null!=l&&!function e(t,i){var n=t.children||[];t.children=cT(n,i);n.length&&R(t.children,function(t){e(t,i)})}(s,l);var u=0;R(s.children,function(t){isNaN(t.getValue())||u++});var v=s.getValue(),y=Math.PI/(v||u)*2,x=0t[1]&&t.reverse(),{coordSys:{type:"polar",cx:o.cx,cy:o.cy,r:t[1],r0:t[0]},api:{coord:A(function(t){var e=a.dataToRadius(t[0]),i=r.dataToAngle(t[1]),n=o.coordToPoint([e,i]);return n.push(e,i*Math.PI/180),n}),size:A(gT,o)}}},calendar:function(i){var t=i.getRect(),e=i.getRangeInfo();return{coordSys:{type:"calendar",x:t.x,y:t.y,width:t.width,height:t.height,cellWidth:i.getCellWidth(),cellHeight:i.getCellHeight(),rangeInfo:{start:e.start,end:e.end,weeks:e.weeks,dayCount:e.allDay}},api:{coord:function(t,e){return i.dataToPoint(t,e)}}}}};function ST(t,e,i,n,o){null==i[t]||o||(e[t]=i[t],i[t]=n[t])}function MT(a,r,e,t){var i=a.get("renderItem"),n=a.coordinateSystem,o={};n&&(o=n.prepareCustoms?n.prepareCustoms():bT[n.type](n));var s,l,u,h,c,d=D({getWidth:t.getWidth,getHeight:t.getHeight,getZr:t.getZr,getDevicePixelRatio:t.getDevicePixelRatio,value:function(t,e){return null==e&&(e=s),r.get(r.getDimension(t||0),e)},style:function(t,e){null==e&&(e=s),g(e);var i=l.getModel(vT).getItemStyle();null!=c&&(i.fill=c);var n=r.getItemVisual(e,"opacity");null!=n&&(i.opacity=n);var o=t?CT(t,u):u;return nl(i,o,null,{autoColor:c,isRectText:!0}),i.text=o.getShallow("show")?H(a.getFormattedLabel(e,"normal"),Ug(r,e)):null,t&<(i,t),i},styleEmphasis:function(t,e){null==e&&(e=s),g(e);var i=l.getModel(yT).getItemStyle(),n=t?CT(t,h):h;return nl(i,n,null,{isRectText:!0},!0),i.text=n.getShallow("show")?Z(a.getFormattedLabel(e,"emphasis"),a.getFormattedLabel(e,"normal"),Ug(r,e)):null,t&<(i,t),i},visual:function(t,e){return null==e&&(e=s),r.getItemVisual(e,t)},barLayout:function(t){if(n.getBaseAxis){return function(t){var e=[],i=t.axis;if("category"===i.type){for(var n=i.getBandWidth(),o=0;oe[1]&&e.reverse();var i=t.getExtent(),n=Math.PI/180;return{cx:this.cx,cy:this.cy,r0:e[0],r:e[1],startAngle:-i[0]*n,endAngle:-i[1]*n,clockwise:t.inverse,contain:function(t,e){var i=t-this.cx,n=e-this.cy,o=i*i+n*n,a=this.r,r=this.r0;return o<=a*a&&r*r<=o}}}};var GT=ku.extend({type:"polarAxis",axis:null,getCoordSysModel:function(){return this.ecModel.queryComponents({mainType:"polar",index:this.option.polarIndex,id:this.option.polarId})[0]}});m(GT.prototype,dg);var FT={splitNumber:5};function WT(t,e){return e.type||(e.data?"category":"value")}function HT(t,e){var i=this,n=i.getAngleAxis(),o=i.getRadiusAxis();if(n.scale.setExtent(1/0,-1/0),o.scale.setExtent(1/0,-1/0),t.eachSeries(function(t){if(t.coordinateSystem===i){var e=t.getData();R(e.mapDimension("radius",!0),function(t){o.scale.unionExtentFromData(e,pp(e,t))}),R(e.mapDimension("angle",!0),function(t){n.scale.unionExtentFromData(e,pp(e,t))})}}),rg(n.scale,n.model),rg(o.scale,o.model),"category"===n.type&&!n.onBand){var a=n.getExtent(),r=360/n.scale.count();n.inverse?a[1]+=r:a[1]-=r,n.setExtent(a[0],a[1])}}function ZT(t,e){if(t.type=e.get("type"),t.scale=sg(e),t.onBand=e.get("boundaryGap")&&"category"===t.type,t.inverse=e.get("inverse"),"angleAxis"===e.mainType){t.inverse^=e.get("clockwise");var i=e.get("startAngle");t.setExtent(i,i+(t.inverse?-360:360))}(e.axis=t).model=e}Gm("angle",GT,WT,{startAngle:90,clockwise:!0,splitNumber:12,axisLabel:{rotate:!1}}),Gm("radius",GT,WT,FT),Tf({type:"polar",dependencies:["polarAxis","angleAxis"],coordinateSystem:null,findAxisModel:function(t){var e;return this.ecModel.eachComponent(t,function(t){t.getCoordSysModel()===this&&(e=t)},this),e},defaultOption:{zlevel:0,z:0,center:["50%","50%"],radius:"80%"}}),lh.register("polar",{dimensions:VT.prototype.dimensions,create:function(i,s){var l=[];return i.eachComponent("polar",function(t,e){var i=new VT(e);i.update=HT;var n=i.getRadiusAxis(),o=i.getAngleAxis(),a=t.findAxisModel("radiusAxis"),r=t.findAxisModel("angleAxis");ZT(n,a),ZT(o,r),function(t,e,i){var n=e.get("center"),o=i.getWidth(),a=i.getHeight();t.cx=El(n[0],o),t.cy=El(n[1],a);var r=t.getRadiusAxis(),s=Math.min(o,a)/2,l=e.get("radius");null==l?l=[0,"100%"]:L(l)||(l=[0,l]),l=[El(l[0],s),El(l[1],s)],r.inverse?r.setExtent(l[1],l[0]):r.setExtent(l[0],l[1])}(i,t,s),l.push(i),(t.coordinateSystem=i).model=t}),i.eachSeries(function(t){if("polar"===t.get("coordinateSystem")){var e=i.queryComponents({mainType:"polar",index:t.get("polarIndex"),id:t.get("polarId")})[0];t.coordinateSystem=e.coordinateSystem}}),l}});var UT=["axisLine","axisLabel","axisTick","minorTick","splitLine","minorSplitLine","splitArea"];function XT(t,e,i){e[1]>e[0]&&(e=e.slice().reverse());var n=t.coordToPoint([e[0],i]),o=t.coordToPoint([e[1],i]);return{x1:n[0],y1:n[1],x2:o[0],y2:o[1]}}function YT(t){return t.getRadiusAxis().inverse?0:1}function jT(t){var e=t[0],i=t[t.length-1];e&&i&&Math.abs(Math.abs(e.coord-i.coord)-360)<1e-4&&t.pop()}mv.extend({type:"angleAxis",axisPointerClass:"PolarAxisPointer",render:function(e,t){if(this.group.removeAll(),e.get("show")){var i=e.axis,n=i.polar,o=n.getRadiusAxis().getExtent(),a=i.getTicksCoords(),r=i.getMinorTicksCoords(),s=O(i.getViewLabels(),function(t){return(t=k(t)).coord=i.dataToCoord(t.tickValue),t});jT(s),jT(a),R(UT,function(t){!e.get(t+".show")||i.scale.isBlank()&&"axisLine"!==t||this["_"+t](e,n,a,r,o,s)},this)}},_axisLine:function(t,e,i,n,o){var a,r=t.getModel("axisLine.lineStyle"),s=YT(e),l=s?0:1;(a=0===o[l]?new Yr({shape:{cx:e.cx,cy:e.cy,r:o[s]},style:r.getLineStyle(),z2:1,silent:!0}):new Kr({shape:{cx:e.cx,cy:e.cy,r:o[s],r0:o[l]},style:r.getLineStyle(),z2:1,silent:!0})).style.fill=null,this.group.add(a)},_axisTick:function(t,e,i,n,o){var a=t.getModel("axisTick"),r=(a.get("inside")?-1:1)*a.get("length"),s=o[YT(e)],l=O(i,function(t){return new ls({shape:XT(e,[s,s+r],t.coord)})});this.group.add(Rs(l,{style:D(a.getModel("lineStyle").getLineStyle(),{stroke:t.get("axisLine.lineStyle.color")})}))},_minorTick:function(t,e,i,n,o){if(n.length){for(var a=t.getModel("axisTick"),r=t.getModel("minorTick"),s=(a.get("inside")?-1:1)*r.get("length"),l=o[YT(e)],u=[],h=0;hr?"left":"right",u=Math.abs(a[1]-s)/o<.3?"middle":a[1]>s?"top":"bottom";p&&p[n]&&p[n].textStyle&&(i=new Cl(p[n].textStyle,g,g.ecModel));var h=new Ur({silent:Qm.isLabelSilent(c)});this.group.add(h),nl(h.style,i,{x:a[0],y:a[1],textFill:i.getTextColor()||c.get("axisLine.lineStyle.color"),text:t.formattedLabel,textAlign:l,textVerticalAlign:u}),v&&(h.eventData=Qm.makeAxisEventDataBase(c),h.eventData.targetType="axisLabel",h.eventData.value=t.rawLabel)},this)},_splitLine:function(t,e,i,n,o){var a=t.getModel("splitLine").getModel("lineStyle"),r=a.get("color"),s=0;r=r instanceof Array?r:[r];for(var l=[],u=0;um?"left":"right",h=Math.abs(l[1]-v)/g<.3?"middle":l[1]>v?"top":"bottom"}return{position:l,align:u,verticalAlign:h}}(e,i,0,s,d))}});var JT={line:function(t,e,i,n,o){return"angle"===t.dim?{type:"Line",shape:GI(e.coordToPoint([n[0],i]),e.coordToPoint([n[1],i]))}:{type:"Circle",shape:{cx:e.cx,cy:e.cy,r:i}}},shadow:function(t,e,i,n,o){var a=Math.max(1,t.getBandWidth()),r=Math.PI/180;return"angle"===t.dim?{type:"Sector",shape:WI(e.cx,e.cy,n[0],n[1],(-i-a/2)*r,(a/2-i)*r)}:{type:"Sector",shape:WI(e.cx,e.cy,i-a/2,i+a/2,0,2*Math.PI)}}};function QT(n,t){t.update="updateView",_f(t,function(t,e){var i={};return e.eachComponent({mainType:"geo",query:t},function(e){e[n](t.name),R(e.coordinateSystem.regions,function(t){i[t.name]=e.isSelected(t.name)||!1})}),{selected:i,name:t.name}})}mv.registerAxisPointerClass("PolarAxisPointer",$T),bf(T(function(t,e,i){var N={},O=function(t){var g={};R(t,function(t,e){var i=t.getData(),n=t.coordinateSystem,o=n.getBaseAxis(),a=RT(n,o),r=o.getExtent(),s="category"===o.type?o.getBandWidth():Math.abs(r[1]-r[0])/i.count(),l=g[a]||{bandWidth:s,remainedWidth:s,autoWidthCount:0,categoryGap:"20%",gap:"30%",stacks:{}},u=l.stacks;g[a]=l;var h=OT(t);u[h]||l.autoWidthCount++,u[h]=u[h]||{width:0,maxWidth:0};var c=El(t.get("barWidth"),s),d=El(t.get("barMaxWidth"),s),f=t.get("barGap"),p=t.get("barCategoryGap");c&&!u[h].width&&(c=Math.min(l.remainedWidth,c),u[h].width=c,l.remainedWidth-=c),d&&(u[h].maxWidth=d),null!=f&&(l.gap=f),null!=p&&(l.categoryGap=p)});var d={};return R(g,function(t,i){d[i]={};var e=t.stacks,n=t.bandWidth,o=El(t.categoryGap,n),a=El(t.gap,1),r=t.remainedWidth,s=t.autoWidthCount,l=(r-o)/(s+(s-1)*a);l=Math.max(l,0),R(e,function(t,e){var i=t.maxWidth;i&&i=n.start.time&&i.timea.end.time&&t.reverse(),t},_getRangeInfo:function(t){var e;(t=[this.getDateInfo(t[0]),this.getDateInfo(t[1])])[0].time>t[1].time&&(e=!0,t.reverse());var i=Math.floor(t[1].time/864e5)-Math.floor(t[0].time/864e5)+1,n=new Date(t[0].time),o=n.getDate(),a=t[1].date.getDate();n.setDate(o+i-1);var r=n.getDate();if(r!==a)for(var s=0n.weeks||0===t&&en.lweek)return!1;var o=7*(t-1)-n.fweek+e,a=new Date(n.start.time);return a.setDate(n.start.d+o),this.getDateInfo(a)}},tA.dimensions=tA.prototype.dimensions,tA.getDimensionsInfo=tA.prototype.getDimensionsInfo,tA.create=function(i,n){var o=[];return i.eachComponent("calendar",function(t){var e=new tA(t,i,n);o.push(e),t.coordinateSystem=e}),i.eachSeries(function(t){"calendar"===t.get("coordinateSystem")&&(t.coordinateSystem=o[t.get("calendarIndex")||0])}),o},lh.register("calendar",tA);var iA=ku.extend({type:"calendar",coordinateSystem:null,defaultOption:{zlevel:0,z:2,left:80,top:60,cellSize:20,orient:"horizontal",splitLine:{show:!0,lineStyle:{color:"#000",width:1,type:"solid"}},itemStyle:{color:"#fff",borderWidth:1,borderColor:"#ccc"},dayLabel:{show:!0,firstDay:0,position:"start",margin:"50%",nameMap:"en",color:"#000"},monthLabel:{show:!0,position:"start",margin:5,align:"center",nameMap:"en",formatter:null,color:"#000"},yearLabel:{show:!0,position:null,margin:30,formatter:null,color:"#ccc",fontFamily:"sans-serif",fontWeight:"bolder",fontSize:20}},init:function(t,e,i,n){var o=Iu(t);iA.superApply(this,"init",arguments),nA(t,o)},mergeOption:function(t,e){iA.superApply(this,"mergeOption",arguments),nA(this.option,t)}});function nA(t,e){var i=t.cellSize;L(i)?1===i.length&&(i[1]=i[0]):i=t.cellSize=[i,i];var n=O([0,1],function(t){return function(t,e){return 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rs({shape:{x:l[0],y:l[1],width:a,height:r},cursor:"default",style:o});i.add(u)}},_renderLines:function(i,t,n,o){var a=this,r=i.coordinateSystem,s=i.getModel("splitLine.lineStyle").getLineStyle(),l=i.get("splitLine.show"),e=s.lineWidth;this._tlpoints=[],this._blpoints=[],this._firstDayOfMonth=[],this._firstDayPoints=[];for(var u=t.start,h=0;u.time<=t.end.time;h++){d(u.formatedDate),0===h&&(u=r.getDateInfo(t.start.y+"-"+t.start.m));var c=u.date;c.setMonth(c.getMonth()+1),u=r.getDateInfo(c)}function d(t){a._firstDayOfMonth.push(r.getDateInfo(t)),a._firstDayPoints.push(r.dataToRect([t],!1).tl);var e=a._getLinePointsOfOneWeek(i,t,n);a._tlpoints.push(e[0]),a._blpoints.push(e[e.length-1]),l&&a._drawSplitline(e,s,o)}d(r.getNextNDay(t.end.time,1).formatedDate),l&&this._drawSplitline(a._getEdgesPoints(a._tlpoints,e,n),s,o),l&&this._drawSplitline(a._getEdgesPoints(a._blpoints,e,n),s,o)},_getEdgesPoints:function(t,e,i){var n=[t[0].slice(),t[t.length-1].slice()],o="horizontal"===i?0:1;return n[0][o]=n[0][o]-e/2,n[1][o]=n[1][o]+e/2,n},_drawSplitline:function(t,e,i){var n=new ts({z2:20,shape:{points:t},style:e});i.add(n)},_getLinePointsOfOneWeek:function(t,e,i){var n=t.coordinateSystem;e=n.getDateInfo(e);for(var o=[],a=0;a<7;a++){var r=n.getNextNDay(e.time,a),s=n.dataToRect([r.time],!1);o[2*r.day]=s.tl,o[2*r.day+1]=s["horizontal"===i?"bl":"tr"]}return o},_formatterLabel:function(t,e){return"string"==typeof t&&t?uu(t,e):"function"==typeof t?t(e):e.nameMap},_yearTextPositionControl:function(t,e,i,n,o){e=e.slice();var a=["center","bottom"];"bottom"===n?(e[1]+=o,a=["center","top"]):"left"===n?e[0]-=o:"right"===n?(e[0]+=o,a=["center","top"]):e[1]-=o;var r=0;return"left"!==n&&"right"!==n||(r=Math.PI/2),{rotation:r,position:e,style:{textAlign:a[0],textVerticalAlign:a[1]}}},_renderYearText:function(t,e,i,n){var o=t.getModel("yearLabel");if(o.get("show")){var a=o.get("margin"),r=o.get("position");r=r||("horizontal"!==i?"top":"left");var s=[this._tlpoints[this._tlpoints.length-1],this._blpoints[0]],l=(s[0][0]+s[1][0])/2,u=(s[0][1]+s[1][1])/2,h="horizontal"===i?0:1,c={top:[l,s[h][1]],bottom:[l,s[1-h][1]],left:[s[1-h][0],u],right:[s[h][0],u]},d=e.start.y;+e.end.y>+e.start.y&&(d=d+"-"+e.end.y);var f=o.get("formatter"),p={start:e.start.y,end:e.end.y,nameMap:d},g=this._formatterLabel(f,p),m=new Ur({z2:30});nl(m.style,o,{text:g}),m.attr(this._yearTextPositionControl(m,c[r],i,r,a)),n.add(m)}},_monthTextPositionControl:function(t,e,i,n,o){var a="left",r="top",s=t[0],l=t[1];return"horizontal"===i?(l+=o,e&&(a="center"),"start"===n&&(r="bottom")):(s+=o,e&&(r="middle"),"start"===n&&(a="right")),{x:s,y:l,textAlign:a,textVerticalAlign:r}},_renderMonthText:function(t,e,i){var n=t.getModel("monthLabel");if(n.get("show")){var o=n.get("nameMap"),a=n.get("margin"),r=n.get("position"),s=n.get("align"),l=[this._tlpoints,this._blpoints];E(o)&&(o=oA[o.toUpperCase()]||[]);var u="start"===r?0:1,h="horizontal"===e?0:1;a="start"===r?-a:a;for(var c="center"===s,d=0;dd.getHeight()&&(i.textPosition="top",a=!0);var r=a?-5-n.height:p+8;o+n.width/2>d.getWidth()?(i.textPosition=["100%",r],i.textAlign="right"):o-n.width/2<0&&(i.textPosition=[0,r],i.textAlign="left")}})}function t(t,e){var i,n=m[t],o=m[e],a=u[n],r=new Cl(a,h,h.ecModel);if(l&&null!=l.newTitle&&l.featureName===n&&(a.title=l.newTitle),n&&!o){if(function(t){return 0===t.indexOf("my")}(n))i={model:r,onclick:r.option.onclick,featureName:n};else{var s=fA(n);if(!s)return;i=new s(r,c,d)}g[n]=i}else{if(!(i=g[o]))return;i.model=r,i.ecModel=c,i.api=d}n||!o?r.get("show")&&!i.unusable?(function(o,a,t){var r=o.getModel("iconStyle"),s=o.getModel("emphasis.iconStyle"),e=a.getIcons?a.getIcons():o.get("icon"),l=o.get("title")||{};if("string"==typeof e){var i=e,n=l;l={},(e={})[t]=i,l[t]=n}var u=o.iconPaths={};R(e,function(t,e){var i=yl(t,{},{x:-p/2,y:-p/2,width:p,height:p});i.setStyle(r.getItemStyle()),i.hoverStyle=s.getItemStyle(),i.setStyle({text:l[e],textAlign:s.get("textAlign"),textBorderRadius:s.get("textBorderRadius"),textPadding:s.get("textPadding"),textFill:null});var n=h.getModel("tooltip");n&&n.get("show")&&i.attr("tooltip",P({content:l[e],formatter:n.get("formatter",!0)||function(){return l[e]},formatterParams:{componentType:"toolbox",name:e,title:l[e],$vars:["name","title"]},position:n.get("position",!0)||"bottom"},n.option)),$s(i),h.get("showTitle")&&(i.__title=l[e],i.on("mouseover",function(){var t=s.getItemStyle(),e="vertical"===h.get("orient")?null==h.get("right")?"right":"left":null==h.get("bottom")?"bottom":"top";i.setStyle({textFill:s.get("textFill")||t.fill||t.stroke||"#000",textBackgroundColor:s.get("textBackgroundColor"),textPosition:s.get("textPosition")||e})}).on("mouseout",function(){i.setStyle({textFill:null,textBackgroundColor:null})})),i.trigger(o.get("iconStatus."+e)||"normal"),f.add(i),i.on("click",A(a.onclick,a,c,d,e)),u[e]=i})}(r,i,n),r.setIconStatus=function(t,e){var i=this.option,n=this.iconPaths;i.iconStatus=i.iconStatus||{},i.iconStatus[t]=e,n[t]&&n[t].trigger(e)},i.render&&i.render(r,c,d,l)):i.remove&&i.remove(c,d):i.dispose&&i.dispose(c,d)}},updateView:function(t,e,i,n){R(this._features,function(t){t.updateView&&t.updateView(t.model,e,i,n)})},remove:function(e,i){R(this._features,function(t){t.remove&&t.remove(e,i)}),this.group.removeAll()},dispose:function(e,i){R(this._features,function(t){t.dispose&&t.dispose(e,i)})}});var mA=Oc.toolbox.saveAsImage;function vA(t){this.model=t}vA.defaultOption={show:!0,icon:"M4.7,22.9L29.3,45.5L54.7,23.4M4.6,43.6L4.6,58L53.8,58L53.8,43.6M29.2,45.1L29.2,0",title:mA.title,type:"png",connectedBackgroundColor:"#fff",name:"",excludeComponents:["toolbox"],pixelRatio:1,lang:mA.lang.slice()},vA.prototype.unusable=!v.canvasSupported,vA.prototype.onclick=function(t,e){var i=this.model,n=i.get("name")||t.get("title.0.text")||"echarts",o="svg"===e.getZr().painter.getType()?"svg":i.get("type",!0)||"png",a=e.getConnectedDataURL({type:o,backgroundColor:i.get("backgroundColor",!0)||t.get("backgroundColor")||"#fff",connectedBackgroundColor:i.get("connectedBackgroundColor"),excludeComponents:i.get("excludeComponents"),pixelRatio:i.get("pixelRatio")});if("function"!=typeof MouseEvent||v.browser.ie||v.browser.edge)if(window.navigator.msSaveOrOpenBlob){for(var r=atob(a.split(",")[1]),s=r.length,l=new Uint8Array(s);s--;)l[s]=r.charCodeAt(s);var u=new 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n.setIconStatus("stack",o?"normal":"emphasis"),m({id:e,stack:o?"":xA},n.get("option.stack")||{},!0)}},SA=[["line","bar"],["stack"]];wA.onclick=function(u,t,h){var c=this.model,e=c.get("seriesIndex."+h);if(bA[h]){var i,d={series:[]};if(R(SA,function(t){0<=_(t,h)&&R(t,function(t){c.setIconStatus(t,"normal")})}),c.setIconStatus(h,"emphasis"),u.eachComponent({mainType:"series",query:null==e?null:{seriesIndex:e}},function(t){var e=t.subType,i=t.id,n=bA[h](e,i,t,c);n&&(D(n,t.option),d.series.push(n));var o=t.coordinateSystem;if(o&&"cartesian2d"===o.type&&("line"===h||"bar"===h)){var a=o.getAxesByScale("ordinal")[0];if(a){var r=a.dim+"Axis",s=u.queryComponents({mainType:r,index:t.get(name+"Index"),id:t.get(name+"Id")})[0].componentIndex;d[r]=d[r]||[];for(var 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i="vertical"===e?"y":"x";t[i+"Axis"].length?(r[i+"AxisIndex"]=[0],a=!1):uD(t.singleAxis,function(t){a&&t.get("orient",!0)===e&&(r.singleAxisIndex=[t.componentIndex],a=!1)})}a&&hD(function(t){if(a){var e=[],i=this.dependentModels[t.axis];if(i.length&&!e.length)for(var n=0,o=i.length;ne[0][1]&&(e[0][1]=a[0]),a[1]e[1][1]&&(e[1][1]=a[1])}return e&&eC(e)}};function eC(t){return new Di(t[0][0],t[1][0],t[0][1]-t[0][0],t[1][1]-t[1][0])}var iC=["#ddd"];Tf({type:"brush",dependencies:["geo","grid","xAxis","yAxis","parallel","series"],defaultOption:{toolbox:null,brushLink:null,seriesIndex:"all",geoIndex:null,xAxisIndex:null,yAxisIndex:null,brushType:"rect",brushMode:"single",transformable:!0,brushStyle:{borderWidth:1,color:"rgba(120,140,180,0.3)",borderColor:"rgba(120,140,180,0.8)"},throttleType:"fixRate",throttleDelay:0,removeOnClick:!0,z:1e4},areas:[],brushType:null,brushOption:{},coordInfoList:[],optionUpdated:function(t,e){var i=this.option;e||WD(i,t,["inBrush","outOfBrush"]);var n=i.inBrush=i.inBrush||{};i.outOfBrush=i.outOfBrush||{color:iC},n.hasOwnProperty("liftZ")||(n.liftZ=5)},setAreas:function(t){t&&(this.areas=O(t,function(t){return nC(this.option,t)},this))},setBrushOption:function(t){this.brushOption=nC(this.option,t),this.brushType=this.brushOption.brushType}});function nC(t,e){return m({brushType:t.brushType,brushMode:t.brushMode,transformable:t.transformable,brushStyle:new Cl(t.brushStyle).getItemStyle(),removeOnClick:t.removeOnClick,z:t.z},e,!0)}function oC(t,e,i,n){n&&n.$from===t.id||this._brushController.setPanels(t.brushTargetManager.makePanelOpts(i)).enableBrush(t.brushOption).updateCovers(t.areas.slice())}Af({type:"brush",init:function(t,e){this.ecModel=t,this.api=e,this.model,(this._brushController=new Ob(e.getZr())).on("brush",A(this._onBrush,this)).mount()},render:function(t){return this.model=t,oC.apply(this,arguments)},updateTransform:function(t,e){return KD(e),oC.apply(this,arguments)},updateView:oC,dispose:function(){this._brushController.dispose()},_onBrush:function(t,e){var i=this.model.id;this.model.brushTargetManager.setOutputRanges(t,this.ecModel),e.isEnd&&!e.removeOnClick||this.api.dispatchAction({type:"brush",brushId:i,areas:k(t),$from:i}),e.isEnd&&this.api.dispatchAction({type:"brushEnd",brushId:i,areas:k(t),$from:i})}}),_f({type:"brush",event:"brush"},function(e,t){t.eachComponent({mainType:"brush",query:e},function(t){t.setAreas(e.areas)})}),_f({type:"brushSelect",event:"brushSelected",update:"none"},function(){}),_f({type:"brushEnd",event:"brushEnd",update:"none"},function(){});var aC=Oc.toolbox.brush;function rC(t,e,i){this.model=t,this.ecModel=e,this.api=i,this._brushType,this._brushMode}rC.defaultOption={show:!0,type:["rect","polygon","lineX","lineY","keep","clear"],icon:{rect:"M7.3,34.7 M0.4,10V-0.2h9.8 M89.6,10V-0.2h-9.8 M0.4,60v10.2h9.8 M89.6,60v10.2h-9.8 M12.3,22.4V10.5h13.1 M33.6,10.5h7.8 M49.1,10.5h7.8 M77.5,22.4V10.5h-13 M12.3,31.1v8.2 M77.7,31.1v8.2 M12.3,47.6v11.9h13.1 M33.6,59.5h7.6 M49.1,59.5 h7.7 M77.5,47.6v11.9h-13",polygon:"M55.2,34.9c1.7,0,3.1,1.4,3.1,3.1s-1.4,3.1-3.1,3.1 s-3.1-1.4-3.1-3.1S53.5,34.9,55.2,34.9z M50.4,51c1.7,0,3.1,1.4,3.1,3.1c0,1.7-1.4,3.1-3.1,3.1c-1.7,0-3.1-1.4-3.1-3.1 C47.3,52.4,48.7,51,50.4,51z M55.6,37.1l1.5-7.8 M60.1,13.5l1.6-8.7l-7.8,4 M59,19l-1,5.3 M24,16.1l6.4,4.9l6.4-3.3 M48.5,11.6 l-5.9,3.1 M19.1,12.8L9.7,5.1l1.1,7.7 M13.4,29.8l1,7.3l6.6,1.6 M11.6,18.4l1,6.1 M32.8,41.9 M26.6,40.4 M27.3,40.2l6.1,1.6 M49.9,52.1l-5.6-7.6l-4.9-1.2",lineX:"M15.2,30 M19.7,15.6V1.9H29 M34.8,1.9H40.4 M55.3,15.6V1.9H45.9 M19.7,44.4V58.1H29 M34.8,58.1H40.4 M55.3,44.4 V58.1H45.9 M12.5,20.3l-9.4,9.6l9.6,9.8 M3.1,29.9h16.5 M62.5,20.3l9.4,9.6L62.3,39.7 M71.9,29.9H55.4",lineY:"M38.8,7.7 M52.7,12h13.2v9 M65.9,26.6V32 M52.7,46.3h13.2v-9 M24.9,12H11.8v9 M11.8,26.6V32 M24.9,46.3H11.8v-9 M48.2,5.1l-9.3-9l-9.4,9.2 M38.9-3.9V12 M48.2,53.3l-9.3,9l-9.4-9.2 M38.9,62.3V46.4",keep:"M4,10.5V1h10.3 M20.7,1h6.1 M33,1h6.1 M55.4,10.5V1H45.2 M4,17.3v6.6 M55.6,17.3v6.6 M4,30.5V40h10.3 M20.7,40 h6.1 M33,40h6.1 M55.4,30.5V40H45.2 M21,18.9h62.9v48.6H21V18.9z",clear:"M22,14.7l30.9,31 M52.9,14.7L22,45.7 M4.7,16.8V4.2h13.1 M26,4.2h7.8 M41.6,4.2h7.8 M70.3,16.8V4.2H57.2 M4.7,25.9v8.6 M70.3,25.9v8.6 M4.7,43.2v12.6h13.1 M26,55.8h7.8 M41.6,55.8h7.8 M70.3,43.2v12.6H57.2"},title:k(aC.title)};var sC=rC.prototype;sC.render=sC.updateView=function(e,t,i){var n,o,a;t.eachComponent({mainType:"brush"},function(t){n=t.brushType,o=t.brushOption.brushMode||"single",a|=t.areas.length}),this._brushType=n,this._brushMode=o,R(e.get("type",!0),function(t){e.setIconStatus(t,("keep"===t?"multiple"===o:"clear"===t?a:t===n)?"emphasis":"normal")})},sC.getIcons=function(){var t=this.model,e=t.get("icon",!0),i={};return R(t.get("type",!0),function(t){e[t]&&(i[t]=e[t])}),i},sC.onclick=function(t,e,i){var n=this._brushType,o=this._brushMode;"clear"===i?(e.dispatchAction({type:"axisAreaSelect",intervals:[]}),e.dispatchAction({type:"brush",command:"clear",areas:[]})):e.dispatchAction({type:"takeGlobalCursor",key:"brush",brushOption:{brushType:"keep"===i?n:n!==i&&i,brushMode:"keep"===i?"multiple"===o?"single":"multiple":o}})},dA("brush",rC),yf(function(t,e){var i=t&&t.brush;if(L(i)||(i=i?[i]:[]),i.length){var n=[];R(i,function(t){var e=t.hasOwnProperty("toolbox")?t.toolbox:[];e instanceof Array&&(n=n.concat(e))});var o=t&&t.toolbox;L(o)&&(o=o[0]),o||(o={feature:{}},t.toolbox=[o]);var a=o.feature||(o.feature={}),r=a.brush||(a.brush={}),s=r.type||(r.type=[]);s.push.apply(s,n),function(i){var e={};R(i,function(t){e[t]=1}),i.length=0,R(e,function(t,e){i.push(e)})}(s),e&&!s.length&&s.push.apply(s,BD)}}),Tf({type:"title",layoutMode:{type:"box",ignoreSize:!0},defaultOption:{zlevel:0,z:6,show:!0,text:"",target:"blank",subtext:"",subtarget:"blank",left:0,top:0,backgroundColor:"rgba(0,0,0,0)",borderColor:"#ccc",borderWidth:0,padding:5,itemGap:10,textStyle:{fontSize:18,fontWeight:"bolder",color:"#333"},subtextStyle:{color:"#aaa"}}}),Af({type:"title",render:function(t,e,i){if(this.group.removeAll(),t.get("show")){var n=this.group,o=t.getModel("textStyle"),a=t.getModel("subtextStyle"),r=t.get("textAlign"),s=H(t.get("textBaseline"),t.get("textVerticalAlign")),l=new Ur({style:nl({},o,{text:t.get("text"),textFill:o.getTextColor()},{disableBox:!0}),z2:10}),u=l.getBoundingRect(),h=t.get("subtext"),c=new Ur({style:nl({},a,{text:h,textFill:a.getTextColor(),y:u.height+t.get("itemGap"),textVerticalAlign:"top"},{disableBox:!0}),z2:10}),d=t.get("link"),f=t.get("sublink"),p=t.get("triggerEvent",!0);l.silent=!d&&!p,c.silent=!f&&!p,d&&l.on("click",function(){gu(d,"_"+t.get("target"))}),f&&c.on("click",function(){gu(f,"_"+t.get("subtarget"))}),l.eventData=c.eventData=p?{componentType:"title",componentIndex:t.componentIndex}:null,n.add(l),h&&n.add(c);var g=n.getBoundingRect(),m=t.getBoxLayoutParams();m.width=g.width,m.height=g.height;var v=bu(m,{width:i.getWidth(),height:i.getHeight()},t.get("padding"));r||("middle"===(r=t.get("left")||t.get("right"))&&(r="center"),"right"===r?v.x+=v.width:"center"===r&&(v.x+=v.width/2)),s||("center"===(s=t.get("top")||t.get("bottom"))&&(s="middle"),"bottom"===s?v.y+=v.height:"middle"===s&&(v.y+=v.height/2),s=s||"top"),n.attr("position",[v.x,v.y]);var y={textAlign:r,textVerticalAlign:s};l.setStyle(y),c.setStyle(y),g=n.getBoundingRect();var x=v.margin,_=t.getItemStyle(["color","opacity"]);_.fill=t.get("backgroundColor");var w=new rs({shape:{x:g.x-x[3],y:g.y-x[0],width:g.width+x[1]+x[3],height:g.height+x[0]+x[2],r:t.get("borderRadius")},style:_,subPixelOptimize:!0,silent:!0});n.add(w)}}});function lC(t){var e=t.itemStyle||(t.itemStyle={}),i=e.emphasis||(e.emphasis={}),n=t.label||t.label||{},o=n.normal||(n.normal={}),a={normal:1,emphasis:1};R(n,function(t,e){a[e]||uC(o,e)||(o[e]=t)}),i.label&&!uC(n,"emphasis")&&(n.emphasis=i.label,delete i.label)}function uC(t,e){return t.hasOwnProperty(e)}ku.registerSubTypeDefaulter("timeline",function(){return"slider"}),_f({type:"timelineChange",event:"timelineChanged",update:"prepareAndUpdate"},function(t,e){var i=e.getComponent("timeline");return i&&null!=t.currentIndex&&(i.setCurrentIndex(t.currentIndex),!i.get("loop",!0)&&i.isIndexMax()&&i.setPlayState(!1)),e.resetOption("timeline"),D({currentIndex:i.option.currentIndex},t)}),_f({type:"timelinePlayChange",event:"timelinePlayChanged",update:"update"},function(t,e){var i=e.getComponent("timeline");i&&null!=t.playState&&i.setPlayState(t.playState)});var hC=ku.extend({type:"timeline",layoutMode:"box",defaultOption:{zlevel:0,z:4,show:!0,axisType:"time",realtime:!0,left:"20%",top:null,right:"20%",bottom:0,width:null,height:40,padding:5,controlPosition:"left",autoPlay:!1,rewind:!1,loop:!0,playInterval:2e3,currentIndex:0,itemStyle:{},label:{color:"#000"},data:[]},init:function(t,e,i){this._data,this._names,this.mergeDefaultAndTheme(t,i),this._initData()},mergeOption:function(t){hC.superApply(this,"mergeOption",arguments),this._initData()},setCurrentIndex:function(t){null==t&&(t=this.option.currentIndex);var e=this._data.count();this.option.loop?t=(t%e+e)%e:(e<=t&&(t=e-1),t<0&&(t=0)),this.option.currentIndex=t},getCurrentIndex:function(){return this.option.currentIndex},isIndexMax:function(){return this.getCurrentIndex()>=this._data.count()-1},setPlayState:function(t){this.option.autoPlay=!!t},getPlayState:function(){return!!this.option.autoPlay},_initData:function(){var t=this.option,e=t.data||[],i=t.axisType,o=this._names=[];if("category"===i){var a=[];R(e,function(t,e){var i,n=Wo(t);z(t)?(i=k(t)).value=e:i=e,a.push(i),E(n)||null!=n&&!isNaN(n)||(n=""),o.push(n+"")}),e=a}var n={category:"ordinal",time:"time"}[i]||"number";(this._data=new Yf([{name:"value",type:n}],this)).initData(e,o)},getData:function(){return this._data},getCategories:function(){if("category"===this.get("axisType"))return this._names.slice()}});b(hC.extend({type:"timeline.slider",defaultOption:{backgroundColor:"rgba(0,0,0,0)",borderColor:"#ccc",borderWidth:0,orient:"horizontal",inverse:!1,tooltip:{trigger:"item"},symbol:"emptyCircle",symbolSize:10,lineStyle:{show:!0,width:2,color:"#304654"},label:{position:"auto",show:!0,interval:"auto",rotate:0,color:"#304654"},itemStyle:{color:"#304654",borderWidth:1},checkpointStyle:{symbol:"circle",symbolSize:13,color:"#c23531",borderWidth:5,borderColor:"rgba(194,53,49, 0.5)",animation:!0,animationDuration:300,animationEasing:"quinticInOut"},controlStyle:{show:!0,showPlayBtn:!0,showPrevBtn:!0,showNextBtn:!0,itemSize:22,itemGap:12,position:"left",playIcon:"path://M31.6,53C17.5,53,6,41.5,6,27.4S17.5,1.8,31.6,1.8C45.7,1.8,57.2,13.3,57.2,27.4S45.7,53,31.6,53z M31.6,3.3 C18.4,3.3,7.5,14.1,7.5,27.4c0,13.3,10.8,24.1,24.1,24.1C44.9,51.5,55.7,40.7,55.7,27.4C55.7,14.1,44.9,3.3,31.6,3.3z M24.9,21.3 c0-2.2,1.6-3.1,3.5-2l10.5,6.1c1.899,1.1,1.899,2.9,0,4l-10.5,6.1c-1.9,1.1-3.5,0.2-3.5-2V21.3z",stopIcon:"path://M30.9,53.2C16.8,53.2,5.3,41.7,5.3,27.6S16.8,2,30.9,2C45,2,56.4,13.5,56.4,27.6S45,53.2,30.9,53.2z M30.9,3.5C17.6,3.5,6.8,14.4,6.8,27.6c0,13.3,10.8,24.1,24.101,24.1C44.2,51.7,55,40.9,55,27.6C54.9,14.4,44.1,3.5,30.9,3.5z M36.9,35.8c0,0.601-0.4,1-0.9,1h-1.3c-0.5,0-0.9-0.399-0.9-1V19.5c0-0.6,0.4-1,0.9-1H36c0.5,0,0.9,0.4,0.9,1V35.8z M27.8,35.8 c0,0.601-0.4,1-0.9,1h-1.3c-0.5,0-0.9-0.399-0.9-1V19.5c0-0.6,0.4-1,0.9-1H27c0.5,0,0.9,0.4,0.9,1L27.8,35.8L27.8,35.8z",nextIcon:"path://M18.6,50.8l22.5-22.5c0.2-0.2,0.3-0.4,0.3-0.7c0-0.3-0.1-0.5-0.3-0.7L18.7,4.4c-0.1-0.1-0.2-0.3-0.2-0.5 c0-0.4,0.3-0.8,0.8-0.8c0.2,0,0.5,0.1,0.6,0.3l23.5,23.5l0,0c0.2,0.2,0.3,0.4,0.3,0.7c0,0.3-0.1,0.5-0.3,0.7l-0.1,0.1L19.7,52 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r=e.get("color");o?(o.setColor(r),i.add(o),a&&a.onUpdate(o)):((o=wg(t.get("symbol"),-1,-1,2,2,r)).setStyle("strokeNoScale",!0),i.add(o),a&&a.onCreate(o));var s=e.getItemStyle(["color","symbol","symbolSize"]);o.setStyle(s),n=m({rectHover:!0,z2:100},n,!0);var l=t.get("symbolSize");(l=l instanceof Array?l.slice():[+l,+l])[0]/=2,l[1]/=2,n.scale=l;var u=t.get("symbolOffset");if(u){var h=n.position=n.position||[0,0];h[0]+=El(u[0],l[0]),h[1]+=El(u[1],l[1])}var c=t.get("symbolRotate");return n.rotation=(c||0)*Math.PI/180||0,o.attr(n),o.updateTransform(),o}function vC(t,e,i,n,o){if(!t.dragging){var a=n.getModel("checkpointStyle"),r=i.dataToCoord(n.getData().get(["value"],e));o||!a.get("animation",!0)?t.attr({position:[r,0]}):(t.stopAnimation(!0),t.animateTo({position:[r,0]},a.get("animationDuration",!0),a.get("animationEasing",!0)))}}dC.extend({type:"timeline.slider",init:function(t,e){this.api=e,this._axis,this._viewRect,this._timer,this._currentPointer,this._mainGroup,this._labelGroup},render:function(e,t,i,n){if(this.model=e,this.api=i,this.ecModel=t,this.group.removeAll(),e.get("show",!0)){var o=this._layout(e,i),a=this._createGroup("mainGroup"),r=this._createGroup("labelGroup"),s=this._axis=this._createAxis(o,e);e.formatTooltip=function(t){return au(s.scale.getLabel(t))},pC(["AxisLine","AxisTick","Control","CurrentPointer"],function(t){this["_render"+t](o,a,s,e)},this),this._renderAxisLabel(o,r,s,e),this._position(o,e)}this._doPlayStop()},remove:function(){this._clearTimer(),this.group.removeAll()},dispose:function(){this._clearTimer()},_layout:function(t,e){var i=t.get("label.position"),n=t.get("orient"),o=function(t,e){return bu(t.getBoxLayoutParams(),{width:e.getWidth(),height:e.getHeight()},t.get("padding"))}(t,e);null==i||"auto"===i?i="horizontal"===n?o.y+o.height/2n[1]&&(i=n[1]),i":"\n"),s&&(l+=xC(s),null!=a&&(l+=" : ")),null!=a&&(l+=xC(r)),l},getData:function(){return this._data},setData:function(t){this._data=t}});b(wC,Xh),wC.extend({type:"markPoint",defaultOption:{zlevel:0,z:5,symbol:"pin",symbolSize:50,tooltip:{trigger:"item"},label:{show:!0,position:"inside"},itemStyle:{borderWidth:2},emphasis:{label:{show:!0}}}});var bC=_;function SC(t,e,i,n,o,a){var r=[],s=fp(e,n)?e.getCalculationInfo("stackResultDimension"):n,l=LC(e,s,t),u=e.indicesOfNearest(s,l)[0];r[o]=e.get(i,u),r[a]=e.get(s,u);var h=e.get(n,u),c=Vl(e.get(n,u));return 0<=(c=Math.min(c,20))&&(r[a]=+r[a].toFixed(c)),[r,h]}var MC=T,IC={min:MC(SC,"min"),max:MC(SC,"max"),average:MC(SC,"average")};function TC(t,e){var i=t.getData(),n=t.coordinateSystem;if(e&&!function(t){return!isNaN(parseFloat(t.x))&&!isNaN(parseFloat(t.y))}(e)&&!L(e.coord)&&n){var o=n.dimensions,a=AC(e,i,n,t);if((e=k(e)).type&&IC[e.type]&&a.baseAxis&&a.valueAxis){var r=bC(o,a.baseAxis.dim),s=bC(o,a.valueAxis.dim),l=IC[e.type](i,a.baseDataDim,a.valueDataDim,r,s);e.coord=l[0],e.value=l[1]}else{for(var u=[null!=e.xAxis?e.xAxis:e.radiusAxis,null!=e.yAxis?e.yAxis:e.angleAxis],h=0;h<2;h++)IC[u[h]]&&(u[h]=LC(i,i.mapDimension(o[h]),u[h]));e.coord=u}}return e}function AC(t,e,i,n){var o={};return null!=t.valueIndex||null!=t.valueDim?(o.valueDataDim=null!=t.valueIndex?e.getDimension(t.valueIndex):t.valueDim,o.valueAxis=i.getAxis(function(t,e){var i=t.getData(),n=i.dimensions;e=i.getDimension(e);for(var o=0;oi[o],f=[-h.x,-h.y];e||(f[n]=s.position[n]);var p=[0,0],g=[-c.x,-c.y],m=H(t.get("pageButtonGap",!0),t.get("itemGap",!0));d&&("end"===t.get("pageButtonPosition",!0)?g[n]+=i[o]-c[o]:p[n]+=c[o]+m);g[1-n]+=h[a]/2-c[a]/2,s.attr("position",f),l.attr("position",p),u.attr("position",g);var v={x:0,y:0};if(v[o]=d?i[o]:h[o],v[a]=Math.max(h[a],c[a]),v[r]=Math.min(0,c[r]+g[1-n]),l.__rectSize=i[o],d){var y={x:0,y:0};y[o]=Math.max(i[o]-c[o]-m,0),y[a]=v[a],l.setClipPath(new rs({shape:y})),l.__rectSize=y[o]}else u.eachChild(function(t){t.attr({invisible:!0,silent:!0})});var x=this._getPageInfo(t);return null!=x.pageIndex&&cl(s,{position:x.contentPosition},d&&t),this._updatePageInfoView(t,x),v},_pageGo:function(t,e,i){var n=this._getPageInfo(e)[t];null!=n&&i.dispatchAction({type:"legendScroll",scrollDataIndex:n,legendId:e.id})},_updatePageInfoView:function(n,o){var a=this._controllerGroup;R(["pagePrev","pageNext"],function(t){var e=null!=o[t+"DataIndex"],i=a.childOfName(t);i&&(i.setStyle("fill",e?n.get("pageIconColor",!0):n.get("pageIconInactiveColor",!0)),i.cursor=e?"pointer":"default")});var t=a.childOfName("pageText"),e=n.get("pageFormatter"),i=o.pageIndex,r=null!=i?i+1:0,s=o.pageCount;t&&e&&t.setStyle("text",E(e)?e.replace("{current}",r).replace("{total}",s):e({current:r,total:s}))},_getPageInfo:function(t){var e=t.get("scrollDataIndex",!0),i=this.getContentGroup(),n=this._containerGroup.__rectSize,o=t.getOrient().index,a=aL[o],r=rL[o],s=this._findTargetItemIndex(e),l=i.children(),u=l[s],h=l.length,c=h?1:0,d={contentPosition:i.position.slice(),pageCount:c,pageIndex:c-1,pagePrevDataIndex:null,pageNextDataIndex:null};if(!u)return d;var f=y(u);d.contentPosition[o]=-f.s;for(var p=s+1,g=f,m=f,v=null;p<=h;++p)(!(v=y(l[p]))&&m.e>g.s+n||v&&!x(v,g.s))&&(g=m.i>g.i?m:v)&&(null==d.pageNextDataIndex&&(d.pageNextDataIndex=g.i),++d.pageCount),m=v;for(p=s-1,g=f,m=f,v=null;-1<=p;--p)(v=y(l[p]))&&x(m,v.s)||!(g.i=e&&t.s<=e+n}},_findTargetItemIndex:function(n){return this._showController?(this.getContentGroup().eachChild(function(t,e){var i=t.__legendDataIndex;null==a&&null!=i&&(a=e),i===n&&(o=e)}),null!=o?o:a):0;var o,a}});_f("legendScroll","legendscroll",function(t,e){var i=t.scrollDataIndex;null!=i&&e.eachComponent({mainType:"legend",subType:"scroll",query:t},function(t){t.setScrollDataIndex(i)})});cD.extend({type:"dataZoom.slider",layoutMode:"box",defaultOption:{show:!0,right:"ph",top:"ph",width:"ph",height:"ph",left:null,bottom:null,backgroundColor:"rgba(47,69,84,0)",dataBackground:{lineStyle:{color:"#2f4554",width:.5,opacity:.3},areaStyle:{color:"rgba(47,69,84,0.3)",opacity:.3}},borderColor:"#ddd",fillerColor:"rgba(167,183,204,0.4)",handleIcon:"M8.2,13.6V3.9H6.3v9.7H3.1v14.9h3.3v9.7h1.8v-9.7h3.3V13.6H8.2z M9.7,24.4H4.8v-1.4h4.9V24.4z M9.7,19.1H4.8v-1.4h4.9V19.1z",handleSize:"100%",handleStyle:{color:"#a7b7cc"},labelPrecision:null,labelFormatter:null,showDetail:!0,showDataShadow:"auto",realtime:!0,zoomLock:!1,textStyle:{color:"#333"}}});var lL=rs,uL=Rl,hL=Bl,cL=A,dL=R,fL="horizontal",pL="vertical",gL=["line","bar","candlestick","scatter"],mL=pD.extend({type:"dataZoom.slider",init:function(t,e){this._displayables={},this._orient,this._range,this._handleEnds,this._size,this._handleWidth,this._handleHeight,this._location,this._dragging,this._dataShadowInfo,this.api=e},render:function(t,e,i,n){mL.superApply(this,"render",arguments),kc(this,"_dispatchZoomAction",this.dataZoomModel.get("throttle"),"fixRate"),this._orient=t.get("orient"),!1!==this.dataZoomModel.get("show")?(n&&"dataZoom"===n.type&&n.from===this.uid||this._buildView(),this._updateView()):this.group.removeAll()},remove:function(){mL.superApply(this,"remove",arguments),Pc(this,"_dispatchZoomAction")},dispose:function(){mL.superApply(this,"dispose",arguments),Pc(this,"_dispatchZoomAction")},_buildView:function(){var t=this.group;t.removeAll(),this._resetLocation(),this._resetInterval();var e=this._displayables.barGroup=new Ci;this._renderBackground(),this._renderHandle(),this._renderDataShadow(),t.add(e),this._positionGroup()},_resetLocation:function(){var t=this.dataZoomModel,e=this.api,i=this._findCoordRect(),n={width:e.getWidth(),height:e.getHeight()},o=this._orient===fL?{right:n.width-i.x-i.width,top:n.height-30-7,width:i.width,height:30}:{right:7,top:i.y,width:30,height:i.height},a=Iu(t.option);R(["right","top","width","height"],function(t){"ph"===a[t]&&(a[t]=o[t])});var r=bu(a,n,t.padding);this._location={x:r.x,y:r.y},this._size=[r.width,r.height],this._orient===pL&&this._size.reverse()},_positionGroup:function(){var t=this.group,e=this._location,i=this._orient,n=this.dataZoomModel.getFirstTargetAxisModel(),o=n&&n.get("inverse"),a=this._displayables.barGroup,r=(this._dataShadowInfo||{}).otherAxisInverse;a.attr(i!==fL||o?i===fL&&o?{scale:r?[-1,1]:[-1,-1]}:i!==pL||o?{scale:r?[-1,-1]:[-1,1],rotation:Math.PI/2}:{scale:r?[1,-1]:[1,1],rotation:Math.PI/2}:{scale:r?[1,1]:[1,-1]});var s=t.getBoundingRect([a]);t.attr("position",[e.x-s.x,e.y-s.y])},_getViewExtent:function(){return[0,this._size[0]]},_renderBackground:function(){var t=this.dataZoomModel,e=this._size,i=this._displayables.barGroup;i.add(new lL({silent:!0,shape:{x:0,y:0,width:e[0],height:e[1]},style:{fill:t.get("backgroundColor")},z2:-40})),i.add(new lL({shape:{x:0,y:0,width:e[0],height:e[1]},style:{fill:"transparent"},z2:0,onclick:A(this._onClickPanelClick,this)}))},_renderDataShadow:function(){var t=this._dataShadowInfo=this._prepareDataShadowInfo();if(t){var e=this._size,i=t.series,n=i.getRawData(),o=i.getShadowDim?i.getShadowDim():t.otherDim;if(null!=o){var a=n.getDataExtent(o),r=.3*(a[1]-a[0]);a=[a[0]-r,a[1]+r];var s,l=[0,e[1]],u=[0,e[0]],h=[[e[0],0],[0,0]],c=[],d=u[1]/(n.count()-1),f=0,p=Math.round(n.count()/e[0]);n.each([o],function(t,e){if(0e[0]||i[1]<0||i[1]>e[1])){var n=this._handleEnds,o=(n[0]+n[1])/2,a=this._updateInterval("all",i[0]-o);this._updateView(),a&&this._dispatchZoomAction()}},_dispatchZoomAction:function(){var t=this._range;this.api.dispatchAction({type:"dataZoom",from:this.uid,dataZoomId:this.dataZoomModel.id,start:t[0],end:t[1]})},_findCoordRect:function(){var i;if(dL(this.getTargetCoordInfo(),function(t){if(!i&&t.length){var e=t[0].model.coordinateSystem;i=e.getRect&&e.getRect()}}),!i){var t=this.api.getWidth(),e=this.api.getHeight();i={x:.2*t,y:.2*e,width:.6*t,height:.6*e}}return i}});function vL(t){return"vertical"===t?"ns-resize":"ew-resize"}cD.extend({type:"dataZoom.inside",defaultOption:{disabled:!1,zoomLock:!1,zoomOnMouseWheel:!0,moveOnMouseMove:!0,moveOnMouseWheel:!1,preventDefaultMouseMove:!0}});var yL="\0_ec_dataZoom_roams";function xL(t,n){var e=wL(t),o=n.dataZoomId,a=n.coordId;R(e,function(t,e){var i=t.dataZoomInfos;i[o]&&_(n.allCoordIds,a)<0&&(delete i[o],t.count--)}),bL(e);var i=e[a];i||((i=e[a]={coordId:a,dataZoomInfos:{},count:0}).controller=function(t,r){var e=new Vy(t.getZr());return R(["pan","zoom","scrollMove"],function(a){e.on(a,function(n){var o=[];R(r.dataZoomInfos,function(t){if(n.isAvailableBehavior(t.dataZoomModel.option)){var e=(t.getRange||{})[a],i=e&&e(r.controller,n);!t.dataZoomModel.get("disabled",!0)&&i&&o.push({dataZoomId:t.dataZoomId,start:i[0],end:i[1]})}}),o.length&&r.dispatchAction(o)})}),e}(t,i),i.dispatchAction=T(SL,t)),i.dataZoomInfos[o]||i.count++,i.dataZoomInfos[o]=n;var r=function(t){var n,o={type_true:2,type_move:1,type_false:0,type_undefined:-1},a=!0;return R(t,function(t){var e=t.dataZoomModel,i=!e.get("disabled",!0)&&(!e.get("zoomLock",!0)||"move");o["type_"+n]"],L(t)&&(t=t.slice(),n=!0),o=e?t:n?[u(t[0]),u(t[1])]:u(t),E(l)?l.replace("{value}",n?o[0]:o).replace("{value2}",n?o[1]:o):C(l)?n?l(t[0],t[1]):l(t):n?t[0]===s[0]?i[0]+" "+o[1]:t[1]===s[1]?i[1]+" "+o[0]:o[0]+" - "+o[1]:o;function u(t){return t===s[0]?"min":t===s[1]?"max":(+t).toFixed(Math.min(r,20))}},resetExtent:function(){var t=this.option,e=GL([t.min,t.max]);this._dataExtent=e},getDataDimension:function(t){var e=this.option.dimension,i=t.dimensions;if(null!=e||i.length){if(null!=e)return t.getDimension(e);for(var n=t.dimensions,o=n.length-1;0<=o;o--){var a=n[o];if(!t.getDimensionInfo(a).isCalculationCoord)return a}}},getExtent:function(){return this._dataExtent.slice()},completeVisualOption:function(){var t=this.ecModel,e=this.option,i={inRange:e.inRange,outOfRange:e.outOfRange},n=e.target||(e.target={}),o=e.controller||(e.controller={});m(n,i),m(o,i);var u=this.isCategory();function a(n){BL(e.color)&&!n.inRange&&(n.inRange={color:e.color.slice().reverse()}),n.inRange=n.inRange||{color:t.get("gradientColor")},VL(this.stateList,function(t){var e=n[t];if(E(e)){var i=OL(e,"active",u);i?(n[t]={},n[t][e]=i):delete n[t]}},this)}a.call(this,n),a.call(this,o),function(t,e,i){var n=t[e],o=t[i];n&&!o&&(o=t[i]={},VL(n,function(t,e){if(g_.isValidType(e)){var i=OL(e,"inactive",u);null!=i&&(o[e]=i,"color"!==e||o.hasOwnProperty("opacity")||o.hasOwnProperty("colorAlpha")||(o.opacity=[0,0]))}}))}.call(this,n,"inRange","outOfRange"),function(a){var r=(a.inRange||{}).symbol||(a.outOfRange||{}).symbol,s=(a.inRange||{}).symbolSize||(a.outOfRange||{}).symbolSize,l=this.get("inactiveColor");VL(this.stateList,function(t){var e=this.itemSize,i=a[t];null==(i=i||(a[t]={color:u?l:[l]})).symbol&&(i.symbol=r&&k(r)||(u?"roundRect":["roundRect"])),null==i.symbolSize&&(i.symbolSize=s&&k(s)||(u?e[0]:[e[0],e[0]])),i.symbol=EL(i.symbol,function(t){return"none"===t||"square"===t?"roundRect":t});var n=i.symbolSize;if(null!=n){var o=-1/0;zL(n,function(t){oe[1]&&e.reverse(),e[0]=Math.max(e[0],t[0]),e[1]=Math.min(e[1],t[1]))},completeVisualOption:function(){WL.prototype.completeVisualOption.apply(this,arguments),R(this.stateList,function(t){var e=this.option.controller[t].symbolSize;e&&e[0]!==e[1]&&(e[0]=0)},this)},setSelected:function(t){this.option.range=t.slice(),this._resetRange()},getSelected:function(){var t=this.getExtent(),e=Bl((this.get("range")||[]).slice());return e[0]>t[1]&&(e[0]=t[1]),e[1]>t[1]&&(e[1]=t[1]),e[0]=i[1]||t<=e[1])?"inRange":"outOfRange"},findTargetDataIndices:function(n){var o=[];return this.eachTargetSeries(function(t){var i=[],e=t.getData();e.each(this.getDataDimension(e),function(t,e){n[0]<=t&&t<=n[1]&&i.push(e)},this),o.push({seriesId:t.id,dataIndex:i})},this),o},getVisualMeta:function(i){var t=UL(this,"outOfRange",this.getExtent()),e=UL(this,"inRange",this.option.range.slice()),n=[];function o(t,e){n.push({value:t,color:i(t,e)})}for(var a=0,r=0,s=e.length,l=t.length;rt[1])break;i.push({color:this.getControllerVisual(a,"color",e),offset:o/100})}return i.push({color:this.getControllerVisual(t[1],"color",e),offset:1}),i},_createBarPoints:function(t,e){var i=this.visualMapModel.itemSize;return[[i[0]-e[0],t[0]],[i[0],t[0]],[i[0],t[1]],[i[0]-e[1],t[1]]]},_createBarGroup:function(t){var e=this._orient,i=this.visualMapModel.get("inverse");return new Ci("horizontal"!==e||i?"horizontal"===e&&i?{scale:"bottom"===t?[-1,1]:[1,1],rotation:-Math.PI/2}:"vertical"!==e||i?{scale:"left"===t?[1,1]:[-1,1]}:{scale:"left"===t?[1,-1]:[-1,-1]}:{scale:"bottom"===t?[1,1]:[-1,1],rotation:Math.PI/2})},_updateHandle:function(n,o){if(this._useHandle){var a=this._shapes,r=this.visualMapModel,s=a.handleThumbs,l=a.handleLabels;KL([0,1],function(t){var e=s[t];e.setStyle("fill",o.handlesColor[t]),e.position[1]=n[t];var i=pl(a.handleLabelPoints[t],fl(e,this.group));l[t].setStyle({x:i[0],y:i[1],text:r.formatValueText(this._dataInterval[t]),textVerticalAlign:"middle",textAlign:this._applyTransform("horizontal"===this._orient?0===t?"bottom":"top":"left",a.barGroup)})},this)}},_showIndicator:function(t,e,i,n){var o=this.visualMapModel,a=o.getExtent(),r=o.itemSize,s=[0,r[1]],l=qL(t,a,s,!0),u=this._shapes,h=u.indicator;if(h){h.position[1]=l,h.attr("invisible",!1),h.setShape("points",function(t,e,i,n){return t?[[0,-$L(e,JL(i,0))],[6,0],[0,$L(e,JL(n-i,0))]]:[[0,0],[5,-5],[5,5]]}(!!i,n,l,r[1]));var c=this.getControllerVisual(t,"color",{convertOpacityToAlpha:!0});h.setStyle("fill",c);var d=pl(u.indicatorLabelPoint,fl(h,this.group)),f=u.indicatorLabel;f.attr("invisible",!1);var p=this._applyTransform("left",u.barGroup),g=this._orient;f.setStyle({text:(i||"")+o.formatValueText(e),textVerticalAlign:"horizontal"===g?p:"middle",textAlign:"horizontal"===g?"center":p,x:d[0],y:d[1]})}},_enableHoverLinkToSeries:function(){var n=this;this._shapes.barGroup.on("mousemove",function(t){if(n._hovering=!0,!n._dragging){var e=n.visualMapModel.itemSize,i=n._applyTransform([t.offsetX,t.offsetY],n._shapes.barGroup,!0,!0);i[1]=$L(JL(0,i[1]),e[1]),n._doHoverLinkToSeries(i[1],0<=i[0]&&i[0]<=e[0])}}).on("mouseout",function(){n._hovering=!1,n._dragging||n._clearHoverLinkToSeries()})},_enableHoverLinkFromSeries:function(){var t=this.api.getZr();this.visualMapModel.option.hoverLink?(t.on("mouseover",this._hoverLinkFromSeriesMouseOver,this),t.on("mouseout",this._hideIndicator,this)):this._clearHoverLinkFromSeries()},_doHoverLinkToSeries:function(t,e){var i=this.visualMapModel,n=i.itemSize;if(i.option.hoverLink){var o=[0,n[1]],a=i.getExtent();t=$L(JL(o[0],t),o[1]);var r=function(t,e,i){var n=6,o=t.get("hoverLinkDataSize");o&&(n=qL(o,e,i,!0)/2);return n}(i,a,o),s=[t-r,t+r],l=qL(t,o,a,!0),u=[qL(s[0],o,a,!0),qL(s[1],o,a,!0)];s[0] ",r):this._showIndicator(l,l,"≈ ",r));var h=this._hoverLinkDataIndices,c=[];(e||ek(i))&&(c=this._hoverLinkDataIndices=i.findTargetDataIndices(u));var d=function(t,e){var i={},n={};return o(t||[],i),o(e||[],n,i),[a(i),a(n)];function o(t,e,i){for(var n=0,o=t.length;ni&&n([i,e[0]],"outOfRange"),n(e.slice()),i=e[1])},this),{stops:a,outerColors:r}}function n(t,e){var i=s.getRepresentValue({interval:t});e=e||s.getValueState(i);var n=o(i,e);t[0]===-1/0?r[0]=n:t[1]===1/0?r[1]=n:a.push({value:t[0],color:n},{value:t[1],color:n})}}}),ok={splitNumber:function(){var t=this.option,e=this._pieceList,i=Math.min(t.precision,20),n=this.getExtent(),o=t.splitNumber;o=Math.max(parseInt(o,10),1),t.splitNumber=o;for(var a=(n[1]-n[0])/o;+a.toFixed(i)!==a&&i<5;)i++;t.precision=i,a=+a.toFixed(i),t.minOpen&&e.push({interval:[-1/0,n[0]],close:[0,0]});for(var r=0,s=n[0];r","≥"][e[0]]];t.text=t.text||this.formatValueText(null!=t.value?t.value:t.interval,!1,i)},this)}};function ak(t,e){var i=t.inverse;("vertical"===t.orient?!i:i)&&e.reverse()}XL.extend({type:"visualMap.piecewise",doRender:function(){var a=this.group;a.removeAll();var r=this.visualMapModel,s=r.get("textGap"),t=r.textStyleModel,l=t.getFont(),u=t.getTextColor(),h=this._getItemAlign(),c=r.itemSize,e=this._getViewData(),i=e.endsText,d=W(r.get("showLabel",!0),!i);i&&this._renderEndsText(a,i[0],c,d,h),R(e.viewPieceList,function(t){var e=t.piece,i=new Ci;i.onclick=A(this._onItemClick,this,e),this._enableHoverLink(i,t.indexInModelPieceList);var n=r.getRepresentValue(e);if(this._createItemSymbol(i,n,[0,0,c[0],c[1]]),d){var o=this.visualMapModel.getValueState(n);i.add(new Ur({style:{x:"right"===h?-s:c[0]+s,y:c[1]/2,text:e.text,textVerticalAlign:"middle",textAlign:h,textFont:l,textFill:u,opacity:"outOfRange"===o?.5:1}}))}a.add(i)},this),i&&this._renderEndsText(a,i[1],c,d,h),wu(r.get("orient"),a,r.get("itemGap")),this.renderBackground(a),this.positionGroup(a)},_enableHoverLink:function(t,i){function e(t){var e=this.visualMapModel;e.option.hoverLink&&this.api.dispatchAction({type:t,batch:jL(e.findTargetDataIndices(i),e)})}t.on("mouseover",A(e,this,"highlight")).on("mouseout",A(e,this,"downplay"))},_getItemAlign:function(){var t=this.visualMapModel,e=t.option;if("vertical"===e.orient)return YL(t,this.api,t.itemSize);var i=e.align;return i&&"auto"!==i||(i="left"),i},_renderEndsText:function(t,e,i,n,o){if(e){var a=new Ci,r=this.visualMapModel.textStyleModel;a.add(new Ur({style:{x:n?"right"===o?i[0]:0:i[0]/2,y:i[1]/2,textVerticalAlign:"middle",textAlign:n?o:"center",text:e,textFont:r.getFont(),textFill:r.getTextColor()}})),t.add(a)}},_getViewData:function(){var 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group[i]) && match.call(node, node.__data__, i, group)) { - subgroup.push(node); - } - } - } - - return new Selection(subgroups, this._parents); - } - - function sparse(update) { - return new Array(update.length); - } - - function selection_enter() { - return new Selection(this._enter || this._groups.map(sparse), this._parents); - } - - function EnterNode(parent, datum) { - this.ownerDocument = parent.ownerDocument; - this.namespaceURI = parent.namespaceURI; - this._next = null; - this._parent = parent; - this.__data__ = datum; - } - - EnterNode.prototype = { - constructor: EnterNode, - appendChild: function(child) { return this._parent.insertBefore(child, this._next); }, - insertBefore: function(child, next) { return this._parent.insertBefore(child, next); }, - querySelector: function(selector) { return this._parent.querySelector(selector); }, - querySelectorAll: function(selector) { return this._parent.querySelectorAll(selector); } - }; - - function constant(x) { - return function() 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= new Array(this.size()), j = -1; - this.each(function(d) { data[++j] = d; }); - return data; - } - - var bind = key ? bindKey : bindIndex, - parents = this._parents, - groups = this._groups; - - if (typeof value !== "function") value = constant(value); - - for (var m = groups.length, update = new Array(m), enter = new Array(m), exit = new Array(m), j = 0; j < m; ++j) { - var parent = parents[j], - group = groups[j], - groupLength = group.length, - data = value.call(parent, parent && parent.__data__, j, parents), - dataLength = data.length, - enterGroup = enter[j] = new Array(dataLength), - updateGroup = update[j] = new Array(dataLength), - exitGroup = exit[j] = new Array(groupLength); - - bind(parent, group, enterGroup, updateGroup, exitGroup, data, key); - - // Now connect the enter nodes to their following update node, such that - // appendChild can insert the materialized enter node before this node, - // rather than at the end of the parent node. - for (var i0 = 0, i1 = 0, previous, next; i0 < dataLength; ++i0) { - if (previous = enterGroup[i0]) { - if (i0 >= i1) i1 = i0 + 1; - while (!(next = updateGroup[i1]) && ++i1 < dataLength); - previous._next = next || null; - } - } - } - - update = new Selection(update, parents); - update._enter = enter; - update._exit = exit; - return update; - } - - function selection_exit() { - return new Selection(this._exit || this._groups.map(sparse), this._parents); - } - - function selection_join(onenter, onupdate, onexit) { - var enter = this.enter(), update = this, exit = this.exit(); - enter = typeof onenter === "function" ? onenter(enter) : enter.append(onenter + ""); - if (onupdate != null) update = onupdate(update); - if (onexit == null) exit.remove(); else onexit(exit); - return enter && update ? enter.merge(update).order() : update; - } - - function selection_merge(selection) { - - for (var groups0 = this._groups, groups1 = selection._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) { - for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) { - if (node = group0[i] || group1[i]) { - merge[i] = node; - } - } - } - - for (; j < m0; ++j) { - merges[j] = groups0[j]; - } - - return new Selection(merges, this._parents); - } - - function selection_order() { - - for (var groups = this._groups, j = -1, m = groups.length; ++j < m;) { - for (var group = groups[j], i = group.length - 1, next = group[i], node; --i >= 0;) { - if (node = group[i]) { - if (next && node.compareDocumentPosition(next) ^ 4) next.parentNode.insertBefore(node, next); - next = node; - } - } - } - - return this; - } - - function selection_sort(compare) { - if (!compare) compare = ascending; - - function compareNode(a, b) { - return a && b ? compare(a.__data__, b.__data__) : !a - !b; - } - - for (var groups = this._groups, m = groups.length, sortgroups = new Array(m), j = 0; j < m; ++j) { - for (var group = groups[j], n = group.length, sortgroup = sortgroups[j] = new Array(n), node, i = 0; i < n; ++i) { - if (node = group[i]) { - sortgroup[i] = node; - } - } - sortgroup.sort(compareNode); - } - - return new Selection(sortgroups, this._parents).order(); - } - - function ascending(a, b) { - return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN; - } - - function selection_call() { - var callback = arguments[0]; - arguments[0] = this; - callback.apply(null, arguments); - return this; - } - - function selection_nodes() { - var nodes = new Array(this.size()), i = -1; - this.each(function() { nodes[++i] = this; }); - return nodes; - } - - function selection_node() { - - for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) { - for (var group = groups[j], i = 0, n = group.length; i < n; ++i) { - var node = group[i]; - if (node) return node; - } - } - - return null; - } - - function selection_size() { - var size = 0; - this.each(function() { ++size; }); - return size; - } - - function selection_empty() { - return !this.node(); - } - - function selection_each(callback) { - - for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) { - for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) { - if (node = group[i]) callback.call(node, node.__data__, i, group); - } - } - - return this; - } - - function attrRemove(name) { - return function() { - this.removeAttribute(name); - }; - } - - function attrRemoveNS(fullname) { - return function() { - this.removeAttributeNS(fullname.space, fullname.local); - }; - } - - function attrConstant(name, value) { - return function() { - this.setAttribute(name, value); - }; - } - - function attrConstantNS(fullname, value) { - return function() { - this.setAttributeNS(fullname.space, fullname.local, value); - }; - } - - function attrFunction(name, value) { - return function() { - var v = value.apply(this, arguments); - if (v == null) this.removeAttribute(name); - else this.setAttribute(name, v); - }; - } - - function attrFunctionNS(fullname, value) { - return function() { - var v = value.apply(this, arguments); - if (v == null) this.removeAttributeNS(fullname.space, fullname.local); - else this.setAttributeNS(fullname.space, fullname.local, v); - }; - } - - function selection_attr(name, value) { - var fullname = namespace(name); - - if (arguments.length < 2) { - var node = this.node(); - return fullname.local - ? node.getAttributeNS(fullname.space, fullname.local) - : node.getAttribute(fullname); - } - - return this.each((value == null - ? (fullname.local ? attrRemoveNS : attrRemove) : (typeof value === "function" - ? (fullname.local ? attrFunctionNS : attrFunction) - : (fullname.local ? attrConstantNS : attrConstant)))(fullname, value)); - } - - function defaultView(node) { - return (node.ownerDocument && node.ownerDocument.defaultView) // node is a Node - || (node.document && node) // node is a Window - || node.defaultView; // node is a Document - } - - function styleRemove(name) { - return function() { - this.style.removeProperty(name); - }; - } - - function styleConstant(name, value, priority) { - return function() { - this.style.setProperty(name, value, priority); - }; - } - - function styleFunction(name, value, priority) { - return function() { - var v = value.apply(this, arguments); - if (v == null) this.style.removeProperty(name); - else this.style.setProperty(name, v, priority); - }; - } - - function selection_style(name, value, priority) { - return arguments.length > 1 - ? this.each((value == null - ? styleRemove : typeof value === "function" - ? styleFunction - : styleConstant)(name, value, priority == null ? 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"" : v; - }; - } - - function selection_text(value) { - return arguments.length - ? this.each(value == null - ? textRemove : (typeof value === "function" - ? textFunction - : textConstant)(value)) - : this.node().textContent; - } - - function htmlRemove() { - this.innerHTML = ""; - } - - function htmlConstant(value) { - return function() { - this.innerHTML = value; - }; - } - - function htmlFunction(value) { - return function() { - var v = value.apply(this, arguments); - this.innerHTML = v == null ? "" : v; - }; - } - - function selection_html(value) { - return arguments.length - ? this.each(value == null - ? htmlRemove : (typeof value === "function" - ? htmlFunction - : htmlConstant)(value)) - : this.node().innerHTML; - } - - function raise() { - if (this.nextSibling) this.parentNode.appendChild(this); - } - - function selection_raise() { - return this.each(raise); - } - - function lower() { - if (this.previousSibling) this.parentNode.insertBefore(this, this.parentNode.firstChild); - } - - function selection_lower() { - return this.each(lower); - } - - function selection_append(name) { - var create = typeof name === "function" ? name : creator(name); - return this.select(function() { - return this.appendChild(create.apply(this, arguments)); - }); - } - - function constantNull() { - return null; - } - - function selection_insert(name, before) { - var create = typeof name === "function" ? name : creator(name), - select = before == null ? constantNull : typeof before === "function" ? before : selector(before); - return this.select(function() { - return this.insertBefore(create.apply(this, arguments), select.apply(this, arguments) || null); - }); - } - - function remove() { - var parent = this.parentNode; - if (parent) parent.removeChild(this); - } - - function selection_remove() { - return this.each(remove); - } - - function selection_cloneShallow() { - var clone = this.cloneNode(false), parent = this.parentNode; - return parent ? parent.insertBefore(clone, this.nextSibling) : clone; - } - - function selection_cloneDeep() { - var clone = this.cloneNode(true), parent = this.parentNode; - return parent ? parent.insertBefore(clone, this.nextSibling) : clone; - } - - function selection_clone(deep) { - return this.select(deep ? selection_cloneDeep : selection_cloneShallow); - } - - function selection_datum(value) { - return arguments.length - ? this.property("__data__", value) - : this.node().__data__; - } - - var filterEvents = {}; - - var event = null; - - if (typeof document !== "undefined") { - var element = document.documentElement; - if (!("onmouseenter" in element)) { - filterEvents = {mouseenter: "mouseover", mouseleave: "mouseout"}; - } - } - - function filterContextListener(listener, index, group) { - listener = contextListener(listener, index, group); - return function(event) { - var related = event.relatedTarget; - if (!related || (related !== this && !(related.compareDocumentPosition(this) & 8))) { - listener.call(this, event); - } - }; - } - - function contextListener(listener, index, group) { - return function(event1) { - var event0 = event; // Events can be reentrant (e.g., focus). - event = event1; - try { - listener.call(this, this.__data__, index, group); - } finally { - event = event0; - } - }; - } - - function parseTypenames(typenames) { - return typenames.trim().split(/^|\s+/).map(function(t) { - var name = "", i = t.indexOf("."); - if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i); - return {type: t, name: name}; - }); - } - - function onRemove(typename) { - return function() { - var on = this.__on; - if (!on) return; - for (var j = 0, i = -1, m = on.length, o; j < m; ++j) { - if (o = on[j], (!typename.type || o.type === typename.type) && o.name === typename.name) { - this.removeEventListener(o.type, o.listener, o.capture); - } else { - on[++i] = o; - } - } - if (++i) on.length = i; - else delete this.__on; - }; - } - - function onAdd(typename, value, capture) { - var wrap = filterEvents.hasOwnProperty(typename.type) ? filterContextListener : contextListener; - return function(d, i, group) { - var on = this.__on, o, listener = wrap(value, i, group); - if (on) for (var j = 0, m = on.length; j < m; ++j) { - if ((o = on[j]).type === typename.type && o.name === typename.name) { - this.removeEventListener(o.type, o.listener, o.capture); - this.addEventListener(o.type, o.listener = listener, o.capture = capture); - o.value = value; - return; - } - } - this.addEventListener(typename.type, listener, capture); - o = {type: typename.type, name: typename.name, value: value, listener: listener, capture: capture}; - if (!on) this.__on = [o]; - else on.push(o); - }; - } - - function selection_on(typename, value, capture) { - var typenames = parseTypenames(typename + ""), i, n = typenames.length, t; - - if (arguments.length < 2) { - var on = this.node().__on; - if (on) for (var j = 0, m = on.length, o; j < m; ++j) { - for (i = 0, o = on[j]; i < n; ++i) { - if ((t = typenames[i]).type === o.type && t.name === o.name) { - return o.value; - } - } - } - return; - } - - on = value ? onAdd : onRemove; - if (capture == null) capture = false; - for (i = 0; i < n; ++i) this.each(on(typenames[i], value, capture)); - return this; - } - - function customEvent(event1, listener, that, args) { - var event0 = event; - event1.sourceEvent = event; - event = event1; - try { - return listener.apply(that, args); - } finally { - event = event0; - } - } - - function dispatchEvent(node, type, params) { - var window = defaultView(node), - event = window.CustomEvent; - - if (typeof event === "function") { - event = new event(type, params); - } else { - event = window.document.createEvent("Event"); - if (params) event.initEvent(type, params.bubbles, params.cancelable), event.detail = params.detail; - else event.initEvent(type, false, false); - } - - node.dispatchEvent(event); - } - - function dispatchConstant(type, params) { - return function() { - return dispatchEvent(this, type, params); - }; - } - - function dispatchFunction(type, params) { - return function() { - return dispatchEvent(this, type, params.apply(this, arguments)); - }; - } - - function selection_dispatch(type, params) { - return this.each((typeof params === "function" - ? dispatchFunction - : dispatchConstant)(type, params)); - } - - var root = [null]; - - function Selection(groups, parents) { - this._groups = groups; - this._parents = parents; - } - - function selection() { - return new Selection([[document.documentElement]], root); - } - - Selection.prototype = selection.prototype = { - constructor: Selection, - select: selection_select, - selectAll: selection_selectAll, - filter: selection_filter, - data: selection_data, - enter: selection_enter, - exit: selection_exit, - join: selection_join, - merge: selection_merge, - order: selection_order, - sort: selection_sort, - call: selection_call, - nodes: selection_nodes, - node: selection_node, - size: selection_size, - empty: selection_empty, - each: selection_each, - attr: selection_attr, - style: selection_style, - property: selection_property, - classed: selection_classed, - text: selection_text, - html: selection_html, - raise: selection_raise, - lower: selection_lower, - append: selection_append, - insert: selection_insert, - remove: selection_remove, - clone: selection_clone, - datum: selection_datum, - on: selection_on, - dispatch: selection_dispatch - }; - - function d3Select(selector) { - return typeof selector === "string" - ? new Selection([[document.querySelector(selector)]], [document.documentElement]) - : new Selection([[selector]], root); - } - - function sourceEvent() { - var current = event, source; - while (source = current.sourceEvent) current = source; - return current; - } - - function point(node, event) { - var svg = node.ownerSVGElement || node; - - if (svg.createSVGPoint) { - var point = svg.createSVGPoint(); - point.x = event.clientX, point.y = event.clientY; - point = point.matrixTransform(node.getScreenCTM().inverse()); - return [point.x, point.y]; - } - - var rect = node.getBoundingClientRect(); - return [event.clientX - rect.left - node.clientLeft, event.clientY - rect.top - node.clientTop]; - } - - function mouse(node) { - var event = sourceEvent(); - if (event.changedTouches) event = event.changedTouches[0]; - return point(node, event); - } - - function touch(node, touches, identifier) { - if (arguments.length < 3) identifier = touches, touches = sourceEvent().changedTouches; - - for (var i = 0, n = touches ? touches.length : 0, touch; i < n; ++i) { - if ((touch = touches[i]).identifier === identifier) { - return point(node, touch); - } - } - - return null; - } - - var noop = {value: function() {}}; - - function dispatch() { - for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) { - if (!(t = arguments[i] + "") || (t in _) || /[\s.]/.test(t)) throw new Error("illegal type: " + t); - _[t] = []; - } - return new Dispatch(_); - } - - function Dispatch(_) { - this._ = _; - } - - function parseTypenames$1(typenames, types) { - return typenames.trim().split(/^|\s+/).map(function(t) { - var name = "", i = t.indexOf("."); - if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i); - if (t && !types.hasOwnProperty(t)) throw new Error("unknown type: " + t); - return {type: t, name: name}; - }); - } - - Dispatch.prototype = dispatch.prototype = { - constructor: Dispatch, - on: function(typename, callback) { - var _ = this._, - T = parseTypenames$1(typename + "", _), - t, - i = -1, - n = T.length; - - // If no callback was specified, return the callback of the given type and name. - if (arguments.length < 2) { - while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t; - return; - } - - // If a type was specified, set the callback for the given type and name. - // Otherwise, if a null callback was specified, remove callbacks of the given name. - if (callback != null && typeof callback !== "function") throw new Error("invalid callback: " + callback); - while (++i < n) { - if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback); - else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null); - } - - return this; - }, - copy: function() { - var copy = {}, _ = this._; - for (var t in _) copy[t] = _[t].slice(); - return new Dispatch(copy); - }, - call: function(type, that) { - if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2]; - if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type); - for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args); - }, - apply: function(type, that, args) { - if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type); - for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args); - } - }; - - function get(type, name) { - for (var i = 0, n = type.length, c; i < n; ++i) { - if ((c = type[i]).name === name) { - return c.value; - } - } - } - - function set(type, name, callback) { - for (var i = 0, n = type.length; i < n; ++i) { - if (type[i].name === name) { - type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1)); - break; - } - } - if (callback != null) type.push({name: name, value: callback}); - return type; - } - - function nopropagation() { - event.stopImmediatePropagation(); - } - - function noevent() { - event.preventDefault(); - event.stopImmediatePropagation(); - } - - function dragDisable(view) { - var root = view.document.documentElement, - selection = d3Select(view).on("dragstart.drag", noevent, true); - if ("onselectstart" in root) { - selection.on("selectstart.drag", noevent, true); - } else { - root.__noselect = root.style.MozUserSelect; - root.style.MozUserSelect = "none"; - } - } - - function yesdrag(view, noclick) { - var root = view.document.documentElement, - selection = d3Select(view).on("dragstart.drag", null); - if (noclick) { - selection.on("click.drag", noevent, true); - setTimeout(function() { selection.on("click.drag", null); }, 0); - } - if ("onselectstart" in root) { - selection.on("selectstart.drag", null); - } else { - root.style.MozUserSelect = root.__noselect; - delete root.__noselect; - } - } - - function constant$1(x) { - return function() { - return x; - }; - } - - function DragEvent(target, type, subject, id, active, x, y, dx, dy, dispatch) { - this.target = target; - this.type = type; - this.subject = subject; - this.identifier = id; - this.active = active; - this.x = x; - this.y = y; - this.dx = dx; - this.dy = dy; - this._ = dispatch; - } - - DragEvent.prototype.on = function() { - var value = this._.on.apply(this._, arguments); - return value === this._ ? this : value; - }; - - // Ignore right-click, since that should open the context menu. - function defaultFilter() { - return !event.ctrlKey && !event.button; - } - - function defaultContainer() { - return this.parentNode; - } - - function defaultSubject(d) { - return d == null ? {x: event.x, y: event.y} : d; - } - - function defaultTouchable() { - return navigator.maxTouchPoints || ("ontouchstart" in this); - } - - function d3Drag() { - var filter = defaultFilter, - container = defaultContainer, - subject = defaultSubject, - touchable = defaultTouchable, - gestures = {}, - listeners = dispatch("start", "drag", "end"), - active = 0, - mousedownx, - mousedowny, - mousemoving, - touchending, - clickDistance2 = 0; - - function drag(selection) { - selection - .on("mousedown.drag", mousedowned) - .filter(touchable) - .on("touchstart.drag", touchstarted) - .on("touchmove.drag", touchmoved) - .on("touchend.drag touchcancel.drag", touchended) - .style("touch-action", "none") - .style("-webkit-tap-highlight-color", "rgba(0,0,0,0)"); - } - - function mousedowned() { - if (touchending || !filter.apply(this, arguments)) return; - var gesture = beforestart("mouse", container.apply(this, arguments), mouse, this, arguments); - if (!gesture) return; - d3Select(event.view).on("mousemove.drag", mousemoved, true).on("mouseup.drag", mouseupped, true); - dragDisable(event.view); - nopropagation(); - mousemoving = false; - mousedownx = event.clientX; - mousedowny = event.clientY; - gesture("start"); - } - - function mousemoved() { - noevent(); - if (!mousemoving) { - var dx = event.clientX - mousedownx, dy = event.clientY - mousedowny; - mousemoving = dx * dx + dy * dy > clickDistance2; - } - gestures.mouse("drag"); - } - - function mouseupped() { - d3Select(event.view).on("mousemove.drag mouseup.drag", null); - yesdrag(event.view, mousemoving); - noevent(); - gestures.mouse("end"); - } - - function touchstarted() { - if (!filter.apply(this, arguments)) return; - var touches = event.changedTouches, - c = container.apply(this, arguments), - n = touches.length, i, gesture; - - for (i = 0; i < n; ++i) { - if (gesture = beforestart(touches[i].identifier, c, touch, this, arguments)) { - nopropagation(); - gesture("start"); - } - } - } - - function touchmoved() { - var touches = event.changedTouches, - n = touches.length, i, gesture; - - for (i = 0; i < n; ++i) { - if (gesture = gestures[touches[i].identifier]) { - noevent(); - gesture("drag"); - } - } - } - - function touchended() { - var touches = event.changedTouches, - n = touches.length, i, gesture; - - if (touchending) clearTimeout(touchending); - touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed! - for (i = 0; i < n; ++i) { - if (gesture = gestures[touches[i].identifier]) { - nopropagation(); - gesture("end"); - } - } - } - - function beforestart(id, container, point, that, args) { - var p = point(container, id), s, dx, dy, - sublisteners = listeners.copy(); - - if (!customEvent(new DragEvent(drag, "beforestart", s, id, active, p[0], p[1], 0, 0, sublisteners), function() { - if ((event.subject = s = subject.apply(that, args)) == null) return false; - dx = s.x - p[0] || 0; - dy = s.y - p[1] || 0; - return true; - })) return; - - return function gesture(type) { - var p0 = p, n; - switch (type) { - case "start": gestures[id] = gesture, n = active++; break; - case "end": delete gestures[id], --active; // nobreak - case "drag": p = point(container, id), n = active; break; - } - customEvent(new DragEvent(drag, type, s, id, n, p[0] + dx, p[1] + dy, p[0] - p0[0], p[1] - p0[1], sublisteners), sublisteners.apply, sublisteners, [type, that, args]); - }; - } - - drag.filter = function(_) { - return arguments.length ? (filter = typeof _ === "function" ? _ : constant$1(!!_), drag) : filter; - }; - - drag.container = function(_) { - return arguments.length ? (container = typeof _ === "function" ? _ : constant$1(_), drag) : container; - }; - - drag.subject = function(_) { - return arguments.length ? (subject = typeof _ === "function" ? _ : constant$1(_), drag) : subject; - }; - - drag.touchable = function(_) { - return arguments.length ? (touchable = typeof _ === "function" ? _ : constant$1(!!_), drag) : touchable; - }; - - drag.on = function() { - var value = listeners.on.apply(listeners, arguments); - return value === listeners ? drag : value; - }; - - drag.clickDistance = function(_) { - return arguments.length ? (clickDistance2 = (_ = +_) * _, drag) : Math.sqrt(clickDistance2); - }; - - return drag; - } - - function define(constructor, factory, prototype) { - constructor.prototype = factory.prototype = prototype; - prototype.constructor = constructor; - } - - function extend(parent, definition) { - var prototype = Object.create(parent.prototype); - for (var key in definition) prototype[key] = definition[key]; - return prototype; - } - - function Color() {} - - var darker = 0.7; - var brighter = 1 / darker; - - var reI = "\\s*([+-]?\\d+)\\s*", - reN = "\\s*([+-]?\\d*\\.?\\d+(?:[eE][+-]?\\d+)?)\\s*", - reP = "\\s*([+-]?\\d*\\.?\\d+(?:[eE][+-]?\\d+)?)%\\s*", - reHex = /^#([0-9a-f]{3,8})$/, - reRgbInteger = new RegExp("^rgb\\(" + [reI, reI, reI] + "\\)$"), - reRgbPercent = new RegExp("^rgb\\(" + [reP, reP, reP] + "\\)$"), - reRgbaInteger = new RegExp("^rgba\\(" + [reI, reI, reI, reN] + "\\)$"), - reRgbaPercent = new RegExp("^rgba\\(" + [reP, reP, reP, reN] + "\\)$"), - reHslPercent = new RegExp("^hsl\\(" + [reN, reP, reP] + "\\)$"), - reHslaPercent = new RegExp("^hsla\\(" + [reN, reP, reP, reN] + "\\)$"); - - var named = { - aliceblue: 0xf0f8ff, - antiquewhite: 0xfaebd7, - aqua: 0x00ffff, - aquamarine: 0x7fffd4, - azure: 0xf0ffff, - beige: 0xf5f5dc, - bisque: 0xffe4c4, - black: 0x000000, - blanchedalmond: 0xffebcd, - blue: 0x0000ff, - blueviolet: 0x8a2be2, - brown: 0xa52a2a, - burlywood: 0xdeb887, - cadetblue: 0x5f9ea0, - chartreuse: 0x7fff00, - chocolate: 0xd2691e, - coral: 0xff7f50, - cornflowerblue: 0x6495ed, - cornsilk: 0xfff8dc, - crimson: 0xdc143c, - cyan: 0x00ffff, - darkblue: 0x00008b, - darkcyan: 0x008b8b, - darkgoldenrod: 0xb8860b, - darkgray: 0xa9a9a9, - darkgreen: 0x006400, - darkgrey: 0xa9a9a9, - darkkhaki: 0xbdb76b, - darkmagenta: 0x8b008b, - darkolivegreen: 0x556b2f, - darkorange: 0xff8c00, - darkorchid: 0x9932cc, - darkred: 0x8b0000, - darksalmon: 0xe9967a, - darkseagreen: 0x8fbc8f, - darkslateblue: 0x483d8b, - darkslategray: 0x2f4f4f, - darkslategrey: 0x2f4f4f, - darkturquoise: 0x00ced1, - darkviolet: 0x9400d3, - deeppink: 0xff1493, - deepskyblue: 0x00bfff, - dimgray: 0x696969, - dimgrey: 0x696969, - dodgerblue: 0x1e90ff, - firebrick: 0xb22222, - floralwhite: 0xfffaf0, - forestgreen: 0x228b22, - fuchsia: 0xff00ff, - gainsboro: 0xdcdcdc, - ghostwhite: 0xf8f8ff, - gold: 0xffd700, - goldenrod: 0xdaa520, - gray: 0x808080, - green: 0x008000, - greenyellow: 0xadff2f, - grey: 0x808080, - honeydew: 0xf0fff0, - hotpink: 0xff69b4, - indianred: 0xcd5c5c, - indigo: 0x4b0082, - ivory: 0xfffff0, - khaki: 0xf0e68c, - lavender: 0xe6e6fa, - lavenderblush: 0xfff0f5, - lawngreen: 0x7cfc00, - lemonchiffon: 0xfffacd, - lightblue: 0xadd8e6, - lightcoral: 0xf08080, - lightcyan: 0xe0ffff, - lightgoldenrodyellow: 0xfafad2, - lightgray: 0xd3d3d3, - lightgreen: 0x90ee90, - lightgrey: 0xd3d3d3, - lightpink: 0xffb6c1, - lightsalmon: 0xffa07a, - lightseagreen: 0x20b2aa, - lightskyblue: 0x87cefa, - lightslategray: 0x778899, - lightslategrey: 0x778899, - lightsteelblue: 0xb0c4de, - lightyellow: 0xffffe0, - lime: 0x00ff00, - limegreen: 0x32cd32, - linen: 0xfaf0e6, - magenta: 0xff00ff, - maroon: 0x800000, - mediumaquamarine: 0x66cdaa, - mediumblue: 0x0000cd, - mediumorchid: 0xba55d3, - mediumpurple: 0x9370db, - mediumseagreen: 0x3cb371, - mediumslateblue: 0x7b68ee, - mediumspringgreen: 0x00fa9a, - mediumturquoise: 0x48d1cc, - mediumvioletred: 0xc71585, - midnightblue: 0x191970, - mintcream: 0xf5fffa, - mistyrose: 0xffe4e1, - moccasin: 0xffe4b5, - navajowhite: 0xffdead, - navy: 0x000080, - oldlace: 0xfdf5e6, - olive: 0x808000, - olivedrab: 0x6b8e23, - orange: 0xffa500, - orangered: 0xff4500, - orchid: 0xda70d6, - palegoldenrod: 0xeee8aa, - palegreen: 0x98fb98, - paleturquoise: 0xafeeee, - palevioletred: 0xdb7093, - papayawhip: 0xffefd5, - peachpuff: 0xffdab9, - peru: 0xcd853f, - pink: 0xffc0cb, - plum: 0xdda0dd, - powderblue: 0xb0e0e6, - purple: 0x800080, - rebeccapurple: 0x663399, - red: 0xff0000, - rosybrown: 0xbc8f8f, - royalblue: 0x4169e1, - saddlebrown: 0x8b4513, - salmon: 0xfa8072, - sandybrown: 0xf4a460, - seagreen: 0x2e8b57, - seashell: 0xfff5ee, - sienna: 0xa0522d, - silver: 0xc0c0c0, - skyblue: 0x87ceeb, - slateblue: 0x6a5acd, - slategray: 0x708090, - slategrey: 0x708090, - snow: 0xfffafa, - springgreen: 0x00ff7f, - steelblue: 0x4682b4, - tan: 0xd2b48c, - teal: 0x008080, - thistle: 0xd8bfd8, - tomato: 0xff6347, - turquoise: 0x40e0d0, - violet: 0xee82ee, - wheat: 0xf5deb3, - white: 0xffffff, - whitesmoke: 0xf5f5f5, - yellow: 0xffff00, - yellowgreen: 0x9acd32 - }; - - define(Color, color, { - copy: function(channels) { - return Object.assign(new this.constructor, this, channels); - }, - displayable: function() { - return this.rgb().displayable(); - }, - hex: color_formatHex, // Deprecated! Use color.formatHex. - formatHex: color_formatHex, - formatHsl: color_formatHsl, - formatRgb: color_formatRgb, - toString: color_formatRgb - }); - - function color_formatHex() { - return this.rgb().formatHex(); - } - - function color_formatHsl() { - return hslConvert(this).formatHsl(); - } - - function color_formatRgb() { - return this.rgb().formatRgb(); - } - - function color(format) { - var m, l; - format = (format + "").trim().toLowerCase(); - return (m = reHex.exec(format)) ? (l = m[1].length, m = parseInt(m[1], 16), l === 6 ? rgbn(m) // #ff0000 - : l === 3 ? new Rgb((m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1) // #f00 - : l === 8 ? new Rgb(m >> 24 & 0xff, m >> 16 & 0xff, m >> 8 & 0xff, (m & 0xff) / 0xff) // #ff000000 - : l === 4 ? new Rgb((m >> 12 & 0xf) | (m >> 8 & 0xf0), (m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), (((m & 0xf) << 4) | (m & 0xf)) / 0xff) // #f000 - : null) // invalid hex - : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0) - : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%) - : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1) - : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1) - : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%) - : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1) - : named.hasOwnProperty(format) ? rgbn(named[format]) // eslint-disable-line no-prototype-builtins - : format === "transparent" ? new Rgb(NaN, NaN, NaN, 0) - : null; - } - - function rgbn(n) { - return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1); - } - - function rgba(r, g, b, a) { - if (a <= 0) r = g = b = NaN; - return new Rgb(r, g, b, a); - } - - function rgbConvert(o) { - if (!(o instanceof Color)) o = color(o); - if (!o) return new Rgb; - o = o.rgb(); - return new Rgb(o.r, o.g, o.b, o.opacity); - } - - function rgb(r, g, b, opacity) { - return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity); - } - - function Rgb(r, g, b, opacity) { - this.r = +r; - this.g = +g; - this.b = +b; - this.opacity = +opacity; - } - - define(Rgb, rgb, extend(Color, { - brighter: function(k) { - k = k == null ? brighter : Math.pow(brighter, k); - return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity); - }, - darker: function(k) { - k = k == null ? darker : Math.pow(darker, k); - return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity); - }, - rgb: function() { - return this; - }, - displayable: function() { - return (-0.5 <= this.r && this.r < 255.5) - && (-0.5 <= this.g && this.g < 255.5) - && (-0.5 <= this.b && this.b < 255.5) - && (0 <= this.opacity && this.opacity <= 1); - }, - hex: rgb_formatHex, // Deprecated! Use color.formatHex. - formatHex: rgb_formatHex, - formatRgb: rgb_formatRgb, - toString: rgb_formatRgb - })); - - function rgb_formatHex() { - return "#" + hex(this.r) + hex(this.g) + hex(this.b); - } - - function rgb_formatRgb() { - var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a)); - return (a === 1 ? "rgb(" : "rgba(") - + Math.max(0, Math.min(255, Math.round(this.r) || 0)) + ", " - + Math.max(0, Math.min(255, Math.round(this.g) || 0)) + ", " - + Math.max(0, Math.min(255, Math.round(this.b) || 0)) - + (a === 1 ? ")" : ", " + a + ")"); - } - - function hex(value) { - value = Math.max(0, Math.min(255, Math.round(value) || 0)); - return (value < 16 ? "0" : "") + value.toString(16); - } - - function hsla(h, s, l, a) { - if (a <= 0) h = s = l = NaN; - else if (l <= 0 || l >= 1) h = s = NaN; - else if (s <= 0) h = NaN; - return new Hsl(h, s, l, a); - } - - function hslConvert(o) { - if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity); - if (!(o instanceof Color)) o = color(o); - if (!o) return new Hsl; - if (o instanceof Hsl) return o; - o = o.rgb(); - var r = o.r / 255, - g = o.g / 255, - b = o.b / 255, - min = Math.min(r, g, b), - max = Math.max(r, g, b), - h = NaN, - s = max - min, - l = (max + min) / 2; - if (s) { - if (r === max) h = (g - b) / s + (g < b) * 6; - else if (g === max) h = (b - r) / s + 2; - else h = (r - g) / s + 4; - s /= l < 0.5 ? max + min : 2 - max - min; - h *= 60; - } else { - s = l > 0 && l < 1 ? 0 : h; - } - return new Hsl(h, s, l, o.opacity); - } - - function hsl(h, s, l, opacity) { - return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity); - } - - function Hsl(h, s, l, opacity) { - this.h = +h; - this.s = +s; - this.l = +l; - this.opacity = +opacity; - } - - define(Hsl, hsl, extend(Color, { - brighter: function(k) { - k = k == null ? brighter : Math.pow(brighter, k); - return new Hsl(this.h, this.s, this.l * k, this.opacity); - }, - darker: function(k) { - k = k == null ? darker : Math.pow(darker, k); - return new Hsl(this.h, this.s, this.l * k, this.opacity); - }, - rgb: function() { - var h = this.h % 360 + (this.h < 0) * 360, - s = isNaN(h) || isNaN(this.s) ? 0 : this.s, - l = this.l, - m2 = l + (l < 0.5 ? l : 1 - l) * s, - m1 = 2 * l - m2; - return new Rgb( - hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2), - hsl2rgb(h, m1, m2), - hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2), - this.opacity - ); - }, - displayable: function() { - return (0 <= this.s && this.s <= 1 || isNaN(this.s)) - && (0 <= this.l && this.l <= 1) - && (0 <= this.opacity && this.opacity <= 1); - }, - formatHsl: function() { - var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a)); - return (a === 1 ? "hsl(" : "hsla(") - + (this.h || 0) + ", " - + (this.s || 0) * 100 + "%, " - + (this.l || 0) * 100 + "%" - + (a === 1 ? ")" : ", " + a + ")"); - } - })); - - /* From FvD 13.37, CSS Color Module Level 3 */ - function hsl2rgb(h, m1, m2) { - return (h < 60 ? m1 + (m2 - m1) * h / 60 - : h < 180 ? m2 - : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60 - : m1) * 255; - } - - function constant$2(x) { - return function() { - return x; - }; - } - - function linear(a, d) { - return function(t) { - return a + t * d; - }; - } - - function exponential(a, b, y) { - return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) { - return Math.pow(a + t * b, y); - }; - } - - function gamma(y) { - return (y = +y) === 1 ? nogamma : function(a, b) { - return b - a ? exponential(a, b, y) : constant$2(isNaN(a) ? b : a); - }; - } - - function nogamma(a, b) { - var d = b - a; - return d ? linear(a, d) : constant$2(isNaN(a) ? b : a); - } - - var interpolateRgb = (function rgbGamma(y) { - var color = gamma(y); - - function rgb$1(start, end) { - var r = color((start = rgb(start)).r, (end = rgb(end)).r), - g = color(start.g, end.g), - b = color(start.b, end.b), - opacity = nogamma(start.opacity, end.opacity); - return function(t) { - start.r = r(t); - start.g = g(t); - start.b = b(t); - start.opacity = opacity(t); - return start + ""; - }; - } - - rgb$1.gamma = rgbGamma; - - return rgb$1; - })(1); - - function interpolateNumber(a, b) { - return a = +a, b = +b, function(t) { - return a * (1 - t) + b * t; - }; - } - - var reA = /[-+]?(?:\d+\.?\d*|\.?\d+)(?:[eE][-+]?\d+)?/g, - reB = new RegExp(reA.source, "g"); - - function zero(b) { - return function() { - return b; - }; - } - - function one(b) { - return function(t) { - return b(t) + ""; - }; - } - - function interpolateString(a, b) { - var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b - am, // current match in a - bm, // current match in b - bs, // string preceding current number in b, if any - i = -1, // index in s - s = [], // string constants and placeholders - q = []; // number interpolators - - // Coerce inputs to strings. - a = a + "", b = b + ""; - - // Interpolate pairs of numbers in a & b. - while ((am = reA.exec(a)) - && (bm = reB.exec(b))) { - if ((bs = bm.index) > bi) { // a string precedes the next number in b - bs = b.slice(bi, bs); - if (s[i]) s[i] += bs; // coalesce with previous string - else s[++i] = bs; - } - if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match - if (s[i]) s[i] += bm; // coalesce with previous string - else s[++i] = bm; - } else { // interpolate non-matching numbers - s[++i] = null; - q.push({i: i, x: interpolateNumber(am, bm)}); - } - bi = reB.lastIndex; - } - - // Add remains of b. - if (bi < b.length) { - bs = b.slice(bi); - if (s[i]) s[i] += bs; // coalesce with previous string - else s[++i] = bs; - } - - // Special optimization for only a single match. - // Otherwise, interpolate each of the numbers and rejoin the string. - return s.length < 2 ? (q[0] - ? one(q[0].x) - : zero(b)) - : (b = q.length, function(t) { - for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t); - return s.join(""); - }); - } - - var degrees = 180 / Math.PI; - - var identity = { - translateX: 0, - translateY: 0, - rotate: 0, - skewX: 0, - scaleX: 1, - scaleY: 1 - }; - - function decompose(a, b, c, d, e, f) { - var scaleX, scaleY, skewX; - if (scaleX = Math.sqrt(a * a + b * b)) a /= scaleX, b /= scaleX; - if (skewX = a * c + b * d) c -= a * skewX, d -= b * skewX; - if (scaleY = Math.sqrt(c * c + d * d)) c /= scaleY, d /= scaleY, skewX /= scaleY; - if (a * d < b * c) a = -a, b = -b, skewX = -skewX, scaleX = -scaleX; - return { - translateX: e, - translateY: f, - rotate: Math.atan2(b, a) * degrees, - skewX: Math.atan(skewX) * degrees, - scaleX: scaleX, - scaleY: scaleY - }; - } - - var cssNode, - cssRoot, - cssView, - svgNode; - - function parseCss(value) { - if (value === "none") return identity; - if (!cssNode) cssNode = document.createElement("DIV"), cssRoot = document.documentElement, cssView = document.defaultView; - cssNode.style.transform = value; - value = cssView.getComputedStyle(cssRoot.appendChild(cssNode), null).getPropertyValue("transform"); - cssRoot.removeChild(cssNode); - value = value.slice(7, -1).split(","); - return decompose(+value[0], +value[1], +value[2], +value[3], +value[4], +value[5]); - } - - function parseSvg(value) { - if (value == null) return identity; - if (!svgNode) svgNode = document.createElementNS("http://www.w3.org/2000/svg", "g"); - svgNode.setAttribute("transform", value); - if (!(value = svgNode.transform.baseVal.consolidate())) return identity; - value = value.matrix; - return decompose(value.a, value.b, value.c, value.d, value.e, value.f); - } - - function interpolateTransform(parse, pxComma, pxParen, degParen) { - - function pop(s) { - return s.length ? s.pop() + " " : ""; - } - - function translate(xa, ya, xb, yb, s, q) { - if (xa !== xb || ya !== yb) { - var i = s.push("translate(", null, pxComma, null, pxParen); - q.push({i: i - 4, x: interpolateNumber(xa, xb)}, {i: i - 2, x: interpolateNumber(ya, yb)}); - } else if (xb || yb) { - s.push("translate(" + xb + pxComma + yb + pxParen); - } - } - - function rotate(a, b, s, q) { - if (a !== b) { - if (a - b > 180) b += 360; else if (b - a > 180) a += 360; // shortest path - q.push({i: s.push(pop(s) + "rotate(", null, degParen) - 2, x: interpolateNumber(a, b)}); - } else if (b) { - s.push(pop(s) + "rotate(" + b + degParen); - } - } - - function skewX(a, b, s, q) { - if (a !== b) { - q.push({i: s.push(pop(s) + "skewX(", null, degParen) - 2, x: interpolateNumber(a, b)}); - } else if (b) { - s.push(pop(s) + "skewX(" + b + degParen); - } - } - - function scale(xa, ya, xb, yb, s, q) { - if (xa !== xb || ya !== yb) { - var i = s.push(pop(s) + "scale(", null, ",", null, ")"); - q.push({i: i - 4, x: interpolateNumber(xa, xb)}, {i: i - 2, x: interpolateNumber(ya, yb)}); - } else if (xb !== 1 || yb !== 1) { - s.push(pop(s) + "scale(" + xb + "," + yb + ")"); - } - } - - return function(a, b) { - var s = [], // string constants and placeholders - q = []; // number interpolators - a = parse(a), b = parse(b); - translate(a.translateX, a.translateY, b.translateX, b.translateY, s, q); - rotate(a.rotate, b.rotate, s, q); - skewX(a.skewX, b.skewX, s, q); - scale(a.scaleX, a.scaleY, b.scaleX, b.scaleY, s, q); - a = b = null; // gc - return function(t) { - var i = -1, n = q.length, o; - while (++i < n) s[(o = q[i]).i] = o.x(t); - return s.join(""); - }; - }; - } - - var interpolateTransformCss = interpolateTransform(parseCss, "px, ", "px)", "deg)"); - var interpolateTransformSvg = interpolateTransform(parseSvg, ", ", ")", ")"); - - var rho = Math.SQRT2, - rho2 = 2, - rho4 = 4, - epsilon2 = 1e-12; - - function cosh(x) { - return ((x = Math.exp(x)) + 1 / x) / 2; - } - - function sinh(x) { - return ((x = Math.exp(x)) - 1 / x) / 2; - } - - function tanh(x) { - return ((x = Math.exp(2 * x)) - 1) / (x + 1); - } - - // p0 = [ux0, uy0, w0] - // p1 = [ux1, uy1, w1] - function interpolateZoom(p0, p1) { - var ux0 = p0[0], uy0 = p0[1], w0 = p0[2], - ux1 = p1[0], uy1 = p1[1], w1 = p1[2], - dx = ux1 - ux0, - dy = uy1 - uy0, - d2 = dx * dx + dy * dy, - i, - S; - - // Special case for u0 ≅ u1. - if (d2 < epsilon2) { - S = Math.log(w1 / w0) / rho; - i = function(t) { - return [ - ux0 + t * dx, - uy0 + t * dy, - w0 * Math.exp(rho * t * S) - ]; - }; - } - - // General case. - else { - var d1 = Math.sqrt(d2), - b0 = (w1 * w1 - w0 * w0 + rho4 * d2) / (2 * w0 * rho2 * d1), - b1 = (w1 * w1 - w0 * w0 - rho4 * d2) / (2 * w1 * rho2 * d1), - r0 = Math.log(Math.sqrt(b0 * b0 + 1) - b0), - r1 = Math.log(Math.sqrt(b1 * b1 + 1) - b1); - S = (r1 - r0) / rho; - i = function(t) { - var s = t * S, - coshr0 = cosh(r0), - u = w0 / (rho2 * d1) * (coshr0 * tanh(rho * s + r0) - sinh(r0)); - return [ - ux0 + u * dx, - uy0 + u * dy, - w0 * coshr0 / cosh(rho * s + r0) - ]; - }; - } - - i.duration = S * 1000; - - return i; - } - - var frame = 0, // is an animation frame pending? - timeout = 0, // is a timeout pending? - interval = 0, // are any timers active? - pokeDelay = 1000, // how frequently we check for clock skew - taskHead, - taskTail, - clockLast = 0, - clockNow = 0, - clockSkew = 0, - clock = typeof performance === "object" && performance.now ? performance : Date, - setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); }; - - function now() { - return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew); - } - - function clearNow() { - clockNow = 0; - } - - function Timer() { - this._call = - this._time = - this._next = null; - } - - Timer.prototype = timer.prototype = { - constructor: Timer, - restart: function(callback, delay, time) { - if (typeof callback !== "function") throw new TypeError("callback is not a function"); - time = (time == null ? now() : +time) + (delay == null ? 0 : +delay); - if (!this._next && taskTail !== this) { - if (taskTail) taskTail._next = this; - else taskHead = this; - taskTail = this; - } - this._call = callback; - this._time = time; - sleep(); - }, - stop: function() { - if (this._call) { - this._call = null; - this._time = Infinity; - sleep(); - } - } - }; - - function timer(callback, delay, time) { - var t = new Timer; - t.restart(callback, delay, time); - return t; - } - - function timerFlush() { - now(); // Get the current time, if not already set. - ++frame; // Pretend we’ve set an alarm, if we haven’t already. - var t = taskHead, e; - while (t) { - if ((e = clockNow - t._time) >= 0) t._call.call(null, e); - t = t._next; - } - --frame; - } - - function wake() { - clockNow = (clockLast = clock.now()) + clockSkew; - frame = timeout = 0; - try { - timerFlush(); - } finally { - frame = 0; - nap(); - clockNow = 0; - } - } - - function poke() { - var now = clock.now(), delay = now - clockLast; - if (delay > pokeDelay) clockSkew -= delay, clockLast = now; - } - - function nap() { - var t0, t1 = taskHead, t2, time = Infinity; - while (t1) { - if (t1._call) { - if (time > t1._time) time = t1._time; - t0 = t1, t1 = t1._next; - } else { - t2 = t1._next, t1._next = null; - t1 = t0 ? t0._next = t2 : taskHead = t2; - } - } - taskTail = t0; - sleep(time); - } - - function sleep(time) { - if (frame) return; // Soonest alarm already set, or will be. - if (timeout) timeout = clearTimeout(timeout); - var delay = time - clockNow; // Strictly less than if we recomputed clockNow. - if (delay > 24) { - if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew); - if (interval) interval = clearInterval(interval); - } else { - if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay); - frame = 1, setFrame(wake); - } - } - - function timeout$1(callback, delay, time) { - var t = new Timer; - delay = delay == null ? 0 : +delay; - t.restart(function(elapsed) { - t.stop(); - callback(elapsed + delay); - }, delay, time); - return t; - } - - var emptyOn = dispatch("start", "end", "cancel", "interrupt"); - var emptyTween = []; - - var CREATED = 0; - var SCHEDULED = 1; - var STARTING = 2; - var STARTED = 3; - var RUNNING = 4; - var ENDING = 5; - var ENDED = 6; - - function schedule(node, name, id, index, group, timing) { - var schedules = node.__transition; - if (!schedules) node.__transition = {}; - else if (id in schedules) return; - create(node, id, { - name: name, - index: index, // For context during callback. - group: group, // For context during callback. - on: emptyOn, - tween: emptyTween, - time: timing.time, - delay: timing.delay, - duration: timing.duration, - ease: timing.ease, - timer: null, - state: CREATED - }); - } - - function init(node, id) { - var schedule = get$1(node, id); - if (schedule.state > CREATED) throw new Error("too late; already scheduled"); - return schedule; - } - - function set$1(node, id) { - var schedule = get$1(node, id); - if (schedule.state > STARTED) throw new Error("too late; already running"); - return schedule; - } - - function get$1(node, id) { - var schedule = node.__transition; - if (!schedule || !(schedule = schedule[id])) throw new Error("transition not found"); - return schedule; - } - - function create(node, id, self) { - var schedules = node.__transition, - tween; - - // Initialize the self timer when the transition is created. - // Note the actual delay is not known until the first callback! - schedules[id] = self; - self.timer = timer(schedule, 0, self.time); - - function schedule(elapsed) { - self.state = SCHEDULED; - self.timer.restart(start, self.delay, self.time); - - // If the elapsed delay is less than our first sleep, start immediately. - if (self.delay <= elapsed) start(elapsed - self.delay); - } - - function start(elapsed) { - var i, j, n, o; - - // If the state is not SCHEDULED, then we previously errored on start. - if (self.state !== SCHEDULED) return stop(); - - for (i in schedules) { - o = schedules[i]; - if (o.name !== self.name) continue; - - // While this element already has a starting transition during this frame, - // defer starting an interrupting transition until that transition has a - // chance to tick (and possibly end); see d3/d3-transition#54! - if (o.state === STARTED) return timeout$1(start); - - // Interrupt the active transition, if any. - if (o.state === RUNNING) { - o.state = ENDED; - o.timer.stop(); - o.on.call("interrupt", node, node.__data__, o.index, o.group); - delete schedules[i]; - } - - // Cancel any pre-empted transitions. - else if (+i < id) { - o.state = ENDED; - o.timer.stop(); - o.on.call("cancel", node, node.__data__, o.index, o.group); - delete schedules[i]; - } - } - - // Defer the first tick to end of the current frame; see d3/d3#1576. - // Note the transition may be canceled after start and before the first tick! - // Note this must be scheduled before the start event; see d3/d3-transition#16! - // Assuming this is successful, subsequent callbacks go straight to tick. - timeout$1(function() { - if (self.state === STARTED) { - self.state = RUNNING; - self.timer.restart(tick, self.delay, self.time); - tick(elapsed); - } - }); - - // Dispatch the start event. - // Note this must be done before the tween are initialized. - self.state = STARTING; - self.on.call("start", node, node.__data__, self.index, self.group); - if (self.state !== STARTING) return; // interrupted - self.state = STARTED; - - // Initialize the tween, deleting null tween. - tween = new Array(n = self.tween.length); - for (i = 0, j = -1; i < n; ++i) { - if (o = self.tween[i].value.call(node, node.__data__, self.index, self.group)) { - tween[++j] = o; - } - } - tween.length = j + 1; - } - - function tick(elapsed) { - var t = elapsed < self.duration ? self.ease.call(null, elapsed / self.duration) : (self.timer.restart(stop), self.state = ENDING, 1), - i = -1, - n = tween.length; - - while (++i < n) { - tween[i].call(node, t); - } - - // Dispatch the end event. - if (self.state === ENDING) { - self.on.call("end", node, node.__data__, self.index, self.group); - stop(); - } - } - - function stop() { - self.state = ENDED; - self.timer.stop(); - delete schedules[id]; - for (var i in schedules) return; // eslint-disable-line no-unused-vars - delete node.__transition; - } - } - - function interrupt(node, name) { - var schedules = node.__transition, - schedule, - active, - empty = true, - i; - - if (!schedules) return; - - name = name == null ? null : name + ""; - - for (i in schedules) { - if ((schedule = schedules[i]).name !== name) { empty = false; continue; } - active = schedule.state > STARTING && schedule.state < ENDING; - schedule.state = ENDED; - schedule.timer.stop(); - schedule.on.call(active ? "interrupt" : "cancel", node, node.__data__, schedule.index, schedule.group); - delete schedules[i]; - } - - if (empty) delete node.__transition; - } - - function selection_interrupt(name) { - return this.each(function() { - interrupt(this, name); - }); - } - - function tweenRemove(id, name) { - var tween0, tween1; - return function() { - var schedule = set$1(this, id), - tween = schedule.tween; - - // If this node shared tween with the previous node, - // just assign the updated shared tween and we’re done! - // Otherwise, copy-on-write. - if (tween !== tween0) { - tween1 = tween0 = tween; - for (var i = 0, n = tween1.length; i < n; ++i) { - if (tween1[i].name === name) { - tween1 = tween1.slice(); - tween1.splice(i, 1); - break; - } - } - } - - schedule.tween = tween1; - }; - } - - function tweenFunction(id, name, value) { - var tween0, tween1; - if (typeof value !== "function") throw new Error; - return function() { - var schedule = set$1(this, id), - tween = schedule.tween; - - // If this node shared tween with the previous node, - // just assign the updated shared tween and we’re done! - // Otherwise, copy-on-write. - if (tween !== tween0) { - tween1 = (tween0 = tween).slice(); - for (var t = {name: name, value: value}, i = 0, n = tween1.length; i < n; ++i) { - if (tween1[i].name === name) { - tween1[i] = t; - break; - } - } - if (i === n) tween1.push(t); - } - - schedule.tween = tween1; - }; - } - - function transition_tween(name, value) { - var id = this._id; - - name += ""; - - if (arguments.length < 2) { - var tween = get$1(this.node(), id).tween; - for (var i = 0, n = tween.length, t; i < n; ++i) { - if ((t = tween[i]).name === name) { - return t.value; - } - } - return null; - } - - return this.each((value == null ? tweenRemove : tweenFunction)(id, name, value)); - } - - function tweenValue(transition, name, value) { - var id = transition._id; - - transition.each(function() { - var schedule = set$1(this, id); - (schedule.value || (schedule.value = {}))[name] = value.apply(this, arguments); - }); - - return function(node) { - return get$1(node, id).value[name]; - }; - } - - function interpolate(a, b) { - var c; - return (typeof b === "number" ? interpolateNumber - : b instanceof color ? interpolateRgb - : (c = color(b)) ? (b = c, interpolateRgb) - : interpolateString)(a, b); - } - - function attrRemove$1(name) { - return function() { - this.removeAttribute(name); - }; - } - - function attrRemoveNS$1(fullname) { - return function() { - this.removeAttributeNS(fullname.space, fullname.local); - }; - } - - function attrConstant$1(name, interpolate, value1) { - var string00, - string1 = value1 + "", - interpolate0; - return function() { - var string0 = this.getAttribute(name); - return string0 === string1 ? null - : string0 === string00 ? interpolate0 - : interpolate0 = interpolate(string00 = string0, value1); - }; - } - - function attrConstantNS$1(fullname, interpolate, value1) { - var string00, - string1 = value1 + "", - interpolate0; - return function() { - var string0 = this.getAttributeNS(fullname.space, fullname.local); - return string0 === string1 ? null - : string0 === string00 ? interpolate0 - : interpolate0 = interpolate(string00 = string0, value1); - }; - } - - function attrFunction$1(name, interpolate, value) { - var string00, - string10, - interpolate0; - return function() { - var string0, value1 = value(this), string1; - if (value1 == null) return void this.removeAttribute(name); - string0 = this.getAttribute(name); - string1 = value1 + ""; - return string0 === string1 ? null - : string0 === string00 && string1 === string10 ? interpolate0 - : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1)); - }; - } - - function attrFunctionNS$1(fullname, interpolate, value) { - var string00, - string10, - interpolate0; - return function() { - var string0, value1 = value(this), string1; - if (value1 == null) return void this.removeAttributeNS(fullname.space, fullname.local); - string0 = this.getAttributeNS(fullname.space, fullname.local); - string1 = value1 + ""; - return string0 === string1 ? null - : string0 === string00 && string1 === string10 ? interpolate0 - : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1)); - }; - } - - function transition_attr(name, value) { - var fullname = namespace(name), i = fullname === "transform" ? interpolateTransformSvg : interpolate; - return this.attrTween(name, typeof value === "function" - ? (fullname.local ? attrFunctionNS$1 : attrFunction$1)(fullname, i, tweenValue(this, "attr." + name, value)) - : value == null ? (fullname.local ? attrRemoveNS$1 : attrRemove$1)(fullname) - : (fullname.local ? attrConstantNS$1 : attrConstant$1)(fullname, i, value)); - } - - function attrInterpolate(name, i) { - return function(t) { - this.setAttribute(name, i.call(this, t)); - }; - } - - function attrInterpolateNS(fullname, i) { - return function(t) { - this.setAttributeNS(fullname.space, fullname.local, i.call(this, t)); - }; - } - - function attrTweenNS(fullname, value) { - var t0, i0; - function tween() { - var i = value.apply(this, arguments); - if (i !== i0) t0 = (i0 = i) && attrInterpolateNS(fullname, i); - return t0; - } - tween._value = value; - return tween; - } - - function attrTween(name, value) { - var t0, i0; - function tween() { - var i = value.apply(this, arguments); - if (i !== i0) t0 = (i0 = i) && attrInterpolate(name, i); - return t0; - } - tween._value = value; - return tween; - } - - function transition_attrTween(name, value) { - var key = "attr." + name; - if (arguments.length < 2) return (key = this.tween(key)) && key._value; - if (value == null) return this.tween(key, null); - if (typeof value !== "function") throw new Error; - var fullname = namespace(name); - return this.tween(key, (fullname.local ? attrTweenNS : attrTween)(fullname, value)); - } - - function delayFunction(id, value) { - return function() { - init(this, id).delay = +value.apply(this, arguments); - }; - } - - function delayConstant(id, value) { - return value = +value, function() { - init(this, id).delay = value; - }; - } - - function transition_delay(value) { - var id = this._id; - - return arguments.length - ? this.each((typeof value === "function" - ? delayFunction - : delayConstant)(id, value)) - : get$1(this.node(), id).delay; - } - - function durationFunction(id, value) { - return function() { - set$1(this, id).duration = +value.apply(this, arguments); - }; - } - - function durationConstant(id, value) { - return value = +value, function() { - set$1(this, id).duration = value; - }; - } - - function transition_duration(value) { - var id = this._id; - - return arguments.length - ? this.each((typeof value === "function" - ? durationFunction - : durationConstant)(id, value)) - : get$1(this.node(), id).duration; - } - - function easeConstant(id, value) { - if (typeof value !== "function") throw new Error; - return function() { - set$1(this, id).ease = value; - }; - } - - function transition_ease(value) { - var id = this._id; - - return arguments.length - ? this.each(easeConstant(id, value)) - : get$1(this.node(), id).ease; - } - - function transition_filter(match) { - if (typeof match !== "function") match = matcher(match); - - for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) { - for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) { - if ((node = group[i]) && match.call(node, node.__data__, i, group)) { - subgroup.push(node); - } - } - } - - return new Transition(subgroups, this._parents, this._name, this._id); - } - - function transition_merge(transition) { - if (transition._id !== this._id) throw new Error; - - for (var groups0 = this._groups, groups1 = transition._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) { - for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) { - if (node = group0[i] || group1[i]) { - merge[i] = node; - } - } - } - - for (; j < m0; ++j) { - merges[j] = groups0[j]; - } - - return new Transition(merges, this._parents, this._name, this._id); - } - - function start(name) { - return (name + "").trim().split(/^|\s+/).every(function(t) { - var i = t.indexOf("."); - if (i >= 0) t = t.slice(0, i); - return !t || t === "start"; - }); - } - - function onFunction(id, name, listener) { - var on0, on1, sit = start(name) ? init : set$1; - return function() { - var schedule = sit(this, id), - on = schedule.on; - - // If this node shared a dispatch with the previous node, - // just assign the updated shared dispatch and we’re done! - // Otherwise, copy-on-write. - if (on !== on0) (on1 = (on0 = on).copy()).on(name, listener); - - schedule.on = on1; - }; - } - - function transition_on(name, listener) { - var id = this._id; - - return arguments.length < 2 - ? get$1(this.node(), id).on.on(name) - : this.each(onFunction(id, name, listener)); - } - - function removeFunction(id) { - return function() { - var parent = this.parentNode; - for (var i in this.__transition) if (+i !== id) return; - if (parent) parent.removeChild(this); - }; - } - - function transition_remove() { - return this.on("end.remove", removeFunction(this._id)); - } - - function transition_select(select) { - var name = this._name, - id = this._id; - - if (typeof select !== "function") select = selector(select); - - for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) { - for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) { - if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) { - if ("__data__" in node) subnode.__data__ = node.__data__; - subgroup[i] = subnode; - schedule(subgroup[i], name, id, i, subgroup, get$1(node, id)); - } - } - } - - return new Transition(subgroups, this._parents, name, id); - } - - function transition_selectAll(select) { - var name = this._name, - id = this._id; - - if (typeof select !== "function") select = selectorAll(select); - - for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) { - for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) { - if (node = group[i]) { - for (var children = select.call(node, node.__data__, i, group), child, inherit = get$1(node, id), k = 0, l = children.length; k < l; ++k) { - if (child = children[k]) { - schedule(child, name, id, k, children, inherit); - } - } - subgroups.push(children); - parents.push(node); - } - } - } - - return new Transition(subgroups, parents, name, id); - } - - var Selection$1 = selection.prototype.constructor; - - function transition_selection() { - return new Selection$1(this._groups, this._parents); - } - - function styleNull(name, interpolate) { - var string00, - string10, - interpolate0; - return function() { - var string0 = styleValue(this, name), - string1 = (this.style.removeProperty(name), styleValue(this, name)); - return string0 === string1 ? null - : string0 === string00 && string1 === string10 ? interpolate0 - : interpolate0 = interpolate(string00 = string0, string10 = string1); - }; - } - - function styleRemove$1(name) { - return function() { - this.style.removeProperty(name); - }; - } - - function styleConstant$1(name, interpolate, value1) { - var string00, - string1 = value1 + "", - interpolate0; - return function() { - var string0 = styleValue(this, name); - return string0 === string1 ? null - : string0 === string00 ? interpolate0 - : interpolate0 = interpolate(string00 = string0, value1); - }; - } - - function styleFunction$1(name, interpolate, value) { - var string00, - string10, - interpolate0; - return function() { - var string0 = styleValue(this, name), - value1 = value(this), - string1 = value1 + ""; - if (value1 == null) string1 = value1 = (this.style.removeProperty(name), styleValue(this, name)); - return string0 === string1 ? null - : string0 === string00 && string1 === string10 ? interpolate0 - : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1)); - }; - } - - function styleMaybeRemove(id, name) { - var on0, on1, listener0, key = "style." + name, event = "end." + key, remove; - return function() { - var schedule = set$1(this, id), - on = schedule.on, - listener = schedule.value[key] == null ? remove || (remove = styleRemove$1(name)) : undefined; - - // If this node shared a dispatch with the previous node, - // just assign the updated shared dispatch and we’re done! - // Otherwise, copy-on-write. - if (on !== on0 || listener0 !== listener) (on1 = (on0 = on).copy()).on(event, listener0 = listener); - - schedule.on = on1; - }; - } - - function transition_style(name, value, priority) { - var i = (name += "") === "transform" ? interpolateTransformCss : interpolate; - return value == null ? this - .styleTween(name, styleNull(name, i)) - .on("end.style." + name, styleRemove$1(name)) - : typeof value === "function" ? this - .styleTween(name, styleFunction$1(name, i, tweenValue(this, "style." + name, value))) - .each(styleMaybeRemove(this._id, name)) - : this - .styleTween(name, styleConstant$1(name, i, value), priority) - .on("end.style." + name, null); - } - - function styleInterpolate(name, i, priority) { - return function(t) { - this.style.setProperty(name, i.call(this, t), priority); - }; - } - - function styleTween(name, value, priority) { - var t, i0; - function tween() { - var i = value.apply(this, arguments); - if (i !== i0) t = (i0 = i) && styleInterpolate(name, i, priority); - return t; - } - tween._value = value; - return tween; - } - - function transition_styleTween(name, value, priority) { - var key = "style." + (name += ""); - if (arguments.length < 2) return (key = this.tween(key)) && key._value; - if (value == null) return this.tween(key, null); - if (typeof value !== "function") throw new Error; - return this.tween(key, styleTween(name, value, priority == null ? "" : priority)); - } - - function textConstant$1(value) { - return function() { - this.textContent = value; - }; - } - - function textFunction$1(value) { - return function() { - var value1 = value(this); - this.textContent = value1 == null ? "" : value1; - }; - } - - function transition_text(value) { - return this.tween("text", typeof value === "function" - ? textFunction$1(tweenValue(this, "text", value)) - : textConstant$1(value == null ? "" : value + "")); - } - - function textInterpolate(i) { - return function(t) { - this.textContent = i.call(this, t); - }; - } - - function textTween(value) { - var t0, i0; - function tween() { - var i = value.apply(this, arguments); - if (i !== i0) t0 = (i0 = i) && textInterpolate(i); - return t0; - } - tween._value = value; - return tween; - } - - function transition_textTween(value) { - var key = "text"; - if (arguments.length < 1) return (key = this.tween(key)) && key._value; - if (value == null) return this.tween(key, null); - if (typeof value !== "function") throw new Error; - return this.tween(key, textTween(value)); - } - - function transition_transition() { - var name = this._name, - id0 = this._id, - id1 = newId(); - - for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) { - for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) { - if (node = group[i]) { - var inherit = get$1(node, id0); - schedule(node, name, id1, i, group, { - time: inherit.time + inherit.delay + inherit.duration, - delay: 0, - duration: inherit.duration, - ease: inherit.ease - }); - } - } - } - - return new Transition(groups, this._parents, name, id1); - } - - function transition_end() { - var on0, on1, that = this, id = that._id, size = that.size(); - return new Promise(function(resolve, reject) { - var cancel = {value: reject}, - end = {value: function() { if (--size === 0) resolve(); }}; - - that.each(function() { - var schedule = set$1(this, id), - on = schedule.on; - - // If this node shared a dispatch with the previous node, - // just assign the updated shared dispatch and we’re done! - // Otherwise, copy-on-write. - if (on !== on0) { - on1 = (on0 = on).copy(); - on1._.cancel.push(cancel); - on1._.interrupt.push(cancel); - on1._.end.push(end); - } - - schedule.on = on1; - }); - }); - } - - var id = 0; - - function Transition(groups, parents, name, id) { - this._groups = groups; - this._parents = parents; - this._name = name; - this._id = id; - } - - function transition(name) { - return selection().transition(name); - } - - function newId() { - return ++id; - } - - var selection_prototype = selection.prototype; - - Transition.prototype = transition.prototype = { - constructor: Transition, - select: transition_select, - selectAll: transition_selectAll, - filter: transition_filter, - merge: transition_merge, - selection: transition_selection, - transition: transition_transition, - call: selection_prototype.call, - nodes: selection_prototype.nodes, - node: selection_prototype.node, - size: selection_prototype.size, - empty: selection_prototype.empty, - each: selection_prototype.each, - on: transition_on, - attr: transition_attr, - attrTween: transition_attrTween, - style: transition_style, - styleTween: transition_styleTween, - text: transition_text, - textTween: transition_textTween, - remove: transition_remove, - tween: transition_tween, - delay: transition_delay, - duration: transition_duration, - ease: transition_ease, - end: transition_end - }; - - function cubicInOut(t) { - return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2; - } - - var defaultTiming = { - time: null, // Set on use. - delay: 0, - duration: 250, - ease: cubicInOut - }; - - function inherit(node, id) { - var timing; - while (!(timing = node.__transition) || !(timing = timing[id])) { - if (!(node = node.parentNode)) { - return defaultTiming.time = now(), defaultTiming; - } - } - return timing; - } - - function selection_transition(name) { - var id, - timing; - - if (name instanceof Transition) { - id = name._id, name = name._name; - } else { - id = newId(), (timing = defaultTiming).time = now(), name = name == null ? null : name + ""; - } - - for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) { - for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) { - if (node = group[i]) { - schedule(node, name, id, i, group, timing || inherit(node, id)); - } - } - } - - return new Transition(groups, this._parents, name, id); - } - - selection.prototype.interrupt = selection_interrupt; - selection.prototype.transition = selection_transition; - - function constant$3(x) { - return function() { - return x; - }; - } - - function ZoomEvent(target, type, transform) { - this.target = target; - this.type = type; - this.transform = transform; - } - - function Transform(k, x, y) { - this.k = k; - this.x = x; - this.y = y; - } - - Transform.prototype = { - constructor: Transform, - scale: function(k) { - return k === 1 ? this : new Transform(this.k * k, this.x, this.y); - }, - translate: function(x, y) { - return x === 0 & y === 0 ? this : new Transform(this.k, this.x + this.k * x, this.y + this.k * y); - }, - apply: function(point) { - return [point[0] * this.k + this.x, point[1] * this.k + this.y]; - }, - applyX: function(x) { - return x * this.k + this.x; - }, - applyY: function(y) { - return y * this.k + this.y; - }, - invert: function(location) { - return [(location[0] - this.x) / this.k, (location[1] - this.y) / this.k]; - }, - invertX: function(x) { - return (x - this.x) / this.k; - }, - invertY: function(y) { - return (y - this.y) / this.k; - }, - rescaleX: function(x) { - return x.copy().domain(x.range().map(this.invertX, this).map(x.invert, x)); - }, - rescaleY: function(y) { - return y.copy().domain(y.range().map(this.invertY, this).map(y.invert, y)); - }, - toString: function() { - return "translate(" + this.x + "," + this.y + ") scale(" + this.k + ")"; - } - }; - - var identity$1 = new Transform(1, 0, 0); - - transform.prototype = Transform.prototype; - - function transform(node) { - while (!node.__zoom) if (!(node = node.parentNode)) return identity$1; - return node.__zoom; - } - - function nopropagation$1() { - event.stopImmediatePropagation(); - } - - function noevent$1() { - event.preventDefault(); - event.stopImmediatePropagation(); - } - - // Ignore right-click, since that should open the context menu. - function defaultFilter$1() { - return !event.ctrlKey && !event.button; - } - - function defaultExtent() { - var e = this; - if (e instanceof SVGElement) { - e = e.ownerSVGElement || e; - if (e.hasAttribute("viewBox")) { - e = e.viewBox.baseVal; - return [[e.x, e.y], [e.x + e.width, e.y + e.height]]; - } - return [[0, 0], [e.width.baseVal.value, e.height.baseVal.value]]; - } - return [[0, 0], [e.clientWidth, e.clientHeight]]; - } - - function defaultTransform() { - return this.__zoom || identity$1; - } - - function defaultWheelDelta() { - return -event.deltaY * (event.deltaMode === 1 ? 0.05 : event.deltaMode ? 1 : 0.002); - } - - function defaultTouchable$1() { - return navigator.maxTouchPoints || ("ontouchstart" in this); - } - - function defaultConstrain(transform, extent, translateExtent) { - var dx0 = transform.invertX(extent[0][0]) - translateExtent[0][0], - dx1 = transform.invertX(extent[1][0]) - translateExtent[1][0], - dy0 = transform.invertY(extent[0][1]) - translateExtent[0][1], - dy1 = transform.invertY(extent[1][1]) - translateExtent[1][1]; - return transform.translate( - dx1 > dx0 ? (dx0 + dx1) / 2 : Math.min(0, dx0) || Math.max(0, dx1), - dy1 > dy0 ? (dy0 + dy1) / 2 : Math.min(0, dy0) || Math.max(0, dy1) - ); - } - - function d3Zoom() { - var filter = defaultFilter$1, - extent = defaultExtent, - constrain = defaultConstrain, - wheelDelta = defaultWheelDelta, - touchable = defaultTouchable$1, - scaleExtent = [0, Infinity], - translateExtent = [[-Infinity, -Infinity], [Infinity, Infinity]], - duration = 250, - interpolate = interpolateZoom, - listeners = dispatch("start", "zoom", "end"), - touchstarting, - touchending, - touchDelay = 500, - wheelDelay = 150, - clickDistance2 = 0; - - function zoom(selection) { - selection - .property("__zoom", defaultTransform) - .on("wheel.zoom", wheeled) - .on("mousedown.zoom", mousedowned) - .on("dblclick.zoom", dblclicked) - .filter(touchable) - .on("touchstart.zoom", touchstarted) - .on("touchmove.zoom", touchmoved) - .on("touchend.zoom touchcancel.zoom", touchended) - .style("touch-action", "none") - .style("-webkit-tap-highlight-color", "rgba(0,0,0,0)"); - } - - zoom.transform = function(collection, transform, point) { - var selection = collection.selection ? collection.selection() : collection; - selection.property("__zoom", defaultTransform); - if (collection !== selection) { - schedule(collection, transform, point); - } else { - selection.interrupt().each(function() { - gesture(this, arguments) - .start() - .zoom(null, typeof transform === "function" ? transform.apply(this, arguments) : transform) - .end(); - }); - } - }; - - zoom.scaleBy = function(selection, k, p) { - zoom.scaleTo(selection, function() { - var k0 = this.__zoom.k, - k1 = typeof k === "function" ? k.apply(this, arguments) : k; - return k0 * k1; - }, p); - }; - - zoom.scaleTo = function(selection, k, p) { - zoom.transform(selection, function() { - var e = extent.apply(this, arguments), - t0 = this.__zoom, - p0 = p == null ? centroid(e) : typeof p === "function" ? p.apply(this, arguments) : p, - p1 = t0.invert(p0), - k1 = typeof k === "function" ? k.apply(this, arguments) : k; - return constrain(translate(scale(t0, k1), p0, p1), e, translateExtent); - }, p); - }; - - zoom.translateBy = function(selection, x, y) { - zoom.transform(selection, function() { - return constrain(this.__zoom.translate( - typeof x === "function" ? x.apply(this, arguments) : x, - typeof y === "function" ? y.apply(this, arguments) : y - ), extent.apply(this, arguments), translateExtent); - }); - }; - - zoom.translateTo = function(selection, x, y, p) { - zoom.transform(selection, function() { - var e = extent.apply(this, arguments), - t = this.__zoom, - p0 = p == null ? centroid(e) : typeof p === "function" ? p.apply(this, arguments) : p; - return constrain(identity$1.translate(p0[0], p0[1]).scale(t.k).translate( - typeof x === "function" ? -x.apply(this, arguments) : -x, - typeof y === "function" ? -y.apply(this, arguments) : -y - ), e, translateExtent); - }, p); - }; - - function scale(transform, k) { - k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], k)); - return k === transform.k ? transform : new Transform(k, transform.x, transform.y); - } - - function translate(transform, p0, p1) { - var x = p0[0] - p1[0] * transform.k, y = p0[1] - p1[1] * transform.k; - return x === transform.x && y === transform.y ? transform : new Transform(transform.k, x, y); - } - - function centroid(extent) { - return [(+extent[0][0] + +extent[1][0]) / 2, (+extent[0][1] + +extent[1][1]) / 2]; - } - - function schedule(transition, transform, point) { - transition - .on("start.zoom", function() { gesture(this, arguments).start(); }) - .on("interrupt.zoom end.zoom", function() { gesture(this, arguments).end(); }) - .tween("zoom", function() { - var that = this, - args = arguments, - g = gesture(that, args), - e = extent.apply(that, args), - p = point == null ? centroid(e) : typeof point === "function" ? point.apply(that, args) : point, - w = Math.max(e[1][0] - e[0][0], e[1][1] - e[0][1]), - a = that.__zoom, - b = typeof transform === "function" ? transform.apply(that, args) : transform, - i = interpolate(a.invert(p).concat(w / a.k), b.invert(p).concat(w / b.k)); - return function(t) { - if (t === 1) t = b; // Avoid rounding error on end. - else { var l = i(t), k = w / l[2]; t = new Transform(k, p[0] - l[0] * k, p[1] - l[1] * k); } - g.zoom(null, t); - }; - }); - } - - function gesture(that, args, clean) { - return (!clean && that.__zooming) || new Gesture(that, args); - } - - function Gesture(that, args) { - this.that = that; - this.args = args; - this.active = 0; - this.extent = extent.apply(that, args); - this.taps = 0; - } - - Gesture.prototype = { - start: function() { - if (++this.active === 1) { - this.that.__zooming = this; - this.emit("start"); - } - return this; - }, - zoom: function(key, transform) { - if (this.mouse && key !== "mouse") this.mouse[1] = transform.invert(this.mouse[0]); - if (this.touch0 && key !== "touch") this.touch0[1] = transform.invert(this.touch0[0]); - if (this.touch1 && key !== "touch") this.touch1[1] = transform.invert(this.touch1[0]); - this.that.__zoom = transform; - this.emit("zoom"); - return this; - }, - end: function() { - if (--this.active === 0) { - delete this.that.__zooming; - this.emit("end"); - } - return this; - }, - emit: function(type) { - customEvent(new ZoomEvent(zoom, type, this.that.__zoom), listeners.apply, listeners, [type, this.that, this.args]); - } - }; - - function wheeled() { - if (!filter.apply(this, arguments)) return; - var g = gesture(this, arguments), - t = this.__zoom, - k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], t.k * Math.pow(2, wheelDelta.apply(this, arguments)))), - p = mouse(this); - - // If the mouse is in the same location as before, reuse it. - // If there were recent wheel events, reset the wheel idle timeout. - if (g.wheel) { - if (g.mouse[0][0] !== p[0] || g.mouse[0][1] !== p[1]) { - g.mouse[1] = t.invert(g.mouse[0] = p); - } - clearTimeout(g.wheel); - } - - // If this wheel event won’t trigger a transform change, ignore it. - else if (t.k === k) return; - - // Otherwise, capture the mouse point and location at the start. - else { - g.mouse = [p, t.invert(p)]; - interrupt(this); - g.start(); - } - - noevent$1(); - g.wheel = setTimeout(wheelidled, wheelDelay); - g.zoom("mouse", constrain(translate(scale(t, k), g.mouse[0], g.mouse[1]), g.extent, translateExtent)); - - function wheelidled() { - g.wheel = null; - g.end(); - } - } - - function mousedowned() { - if (touchending || !filter.apply(this, arguments)) return; - var g = gesture(this, arguments, true), - v = d3Select(event.view).on("mousemove.zoom", mousemoved, true).on("mouseup.zoom", mouseupped, true), - p = mouse(this), - x0 = event.clientX, - y0 = event.clientY; - - dragDisable(event.view); - nopropagation$1(); - g.mouse = [p, this.__zoom.invert(p)]; - interrupt(this); - g.start(); - - function mousemoved() { - noevent$1(); - if (!g.moved) { - var dx = event.clientX - x0, dy = event.clientY - y0; - g.moved = dx * dx + dy * dy > clickDistance2; - } - g.zoom("mouse", constrain(translate(g.that.__zoom, g.mouse[0] = mouse(g.that), g.mouse[1]), g.extent, translateExtent)); - } - - function mouseupped() { - v.on("mousemove.zoom mouseup.zoom", null); - yesdrag(event.view, g.moved); - noevent$1(); - g.end(); - } - } - - function dblclicked() { - if (!filter.apply(this, arguments)) return; - var t0 = this.__zoom, - p0 = mouse(this), - p1 = t0.invert(p0), - k1 = t0.k * (event.shiftKey ? 0.5 : 2), - t1 = constrain(translate(scale(t0, k1), p0, p1), extent.apply(this, arguments), translateExtent); - - noevent$1(); - if (duration > 0) d3Select(this).transition().duration(duration).call(schedule, t1, p0); - else d3Select(this).call(zoom.transform, t1); - } - - function touchstarted() { - if (!filter.apply(this, arguments)) return; - var touches = event.touches, - n = touches.length, - g = gesture(this, arguments, event.changedTouches.length === n), - started, i, t, p; - - nopropagation$1(); - for (i = 0; i < n; ++i) { - t = touches[i], p = touch(this, touches, t.identifier); - p = [p, this.__zoom.invert(p), t.identifier]; - if (!g.touch0) g.touch0 = p, started = true, g.taps = 1 + !!touchstarting; - else if (!g.touch1 && g.touch0[2] !== p[2]) g.touch1 = p, g.taps = 0; - } - - if (touchstarting) touchstarting = clearTimeout(touchstarting); - - if (started) { - if (g.taps < 2) touchstarting = setTimeout(function() { touchstarting = null; }, touchDelay); - interrupt(this); - g.start(); - } - } - - function touchmoved() { - if (!this.__zooming) return; - var g = gesture(this, arguments), - touches = event.changedTouches, - n = touches.length, i, t, p, l; - - noevent$1(); - if (touchstarting) touchstarting = clearTimeout(touchstarting); - g.taps = 0; - for (i = 0; i < n; ++i) { - t = touches[i], p = touch(this, touches, t.identifier); - if (g.touch0 && g.touch0[2] === t.identifier) g.touch0[0] = p; - else if (g.touch1 && g.touch1[2] === t.identifier) g.touch1[0] = p; - } - t = g.that.__zoom; - if (g.touch1) { - var p0 = g.touch0[0], l0 = g.touch0[1], - p1 = g.touch1[0], l1 = g.touch1[1], - dp = (dp = p1[0] - p0[0]) * dp + (dp = p1[1] - p0[1]) * dp, - dl = (dl = l1[0] - l0[0]) * dl + (dl = l1[1] - l0[1]) * dl; - t = scale(t, Math.sqrt(dp / dl)); - p = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2]; - l = [(l0[0] + l1[0]) / 2, (l0[1] + l1[1]) / 2]; - } - else if (g.touch0) p = g.touch0[0], l = g.touch0[1]; - else return; - g.zoom("touch", constrain(translate(t, p, l), g.extent, translateExtent)); - } - - function touchended() { - if (!this.__zooming) return; - var g = gesture(this, arguments), - touches = event.changedTouches, - n = touches.length, i, t; - - nopropagation$1(); - if (touchending) clearTimeout(touchending); - touchending = setTimeout(function() { touchending = null; }, touchDelay); - for (i = 0; i < n; ++i) { - t = touches[i]; - if (g.touch0 && g.touch0[2] === t.identifier) delete g.touch0; - else if (g.touch1 && g.touch1[2] === t.identifier) delete g.touch1; - } - if (g.touch1 && !g.touch0) g.touch0 = g.touch1, delete g.touch1; - if (g.touch0) g.touch0[1] = this.__zoom.invert(g.touch0[0]); - else { - g.end(); - // If this was a dbltap, reroute to the (optional) dblclick.zoom handler. - if (g.taps === 2) { - var p = d3Select(this).on("dblclick.zoom"); - if (p) p.apply(this, arguments); - } - } - } - - zoom.wheelDelta = function(_) { - return arguments.length ? (wheelDelta = typeof _ === "function" ? _ : constant$3(+_), zoom) : wheelDelta; - }; - - zoom.filter = function(_) { - return arguments.length ? (filter = typeof _ === "function" ? _ : constant$3(!!_), zoom) : filter; - }; - - zoom.touchable = function(_) { - return arguments.length ? (touchable = typeof _ === "function" ? _ : constant$3(!!_), zoom) : touchable; - }; - - zoom.extent = function(_) { - return arguments.length ? (extent = typeof _ === "function" ? _ : constant$3([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), zoom) : extent; - }; - - zoom.scaleExtent = function(_) { - return arguments.length ? (scaleExtent[0] = +_[0], scaleExtent[1] = +_[1], zoom) : [scaleExtent[0], scaleExtent[1]]; - }; - - zoom.translateExtent = function(_) { - return arguments.length ? (translateExtent[0][0] = +_[0][0], translateExtent[1][0] = +_[1][0], translateExtent[0][1] = +_[0][1], translateExtent[1][1] = +_[1][1], zoom) : [[translateExtent[0][0], translateExtent[0][1]], [translateExtent[1][0], translateExtent[1][1]]]; - }; - - zoom.constrain = function(_) { - return arguments.length ? (constrain = _, zoom) : constrain; - }; - - zoom.duration = function(_) { - return arguments.length ? (duration = +_, zoom) : duration; - }; - - zoom.interpolate = function(_) { - return arguments.length ? (interpolate = _, zoom) : interpolate; - }; - - zoom.on = function() { - var value = listeners.on.apply(listeners, arguments); - return value === listeners ? zoom : value; - }; - - zoom.clickDistance = function(_) { - return arguments.length ? (clickDistance2 = (_ = +_) * _, zoom) : Math.sqrt(clickDistance2); - }; - - return zoom; - } - - var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {}; - - function createCommonjsModule(fn, module) { - return module = { exports: {} }, fn(module, module.exports), module.exports; - } - - /** - * lodash (Custom Build) - * Build: `lodash modularize exports="npm" -o ./` - * Copyright jQuery Foundation and other contributors - * Released under MIT license - * Based on Underscore.js 1.8.3 - * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors - */ - - /** Used as the `TypeError` message for "Functions" methods. */ - var FUNC_ERROR_TEXT = 'Expected a function'; - - /** Used as references for various `Number` constants. */ - var NAN = 0 / 0; - - /** `Object#toString` result references. */ - var symbolTag = '[object Symbol]'; - - /** Used to match leading and trailing whitespace. */ - var reTrim = /^\s+|\s+$/g; - - /** Used to detect bad signed hexadecimal string values. */ - var reIsBadHex = /^[-+]0x[0-9a-f]+$/i; - - /** Used to detect binary string values. */ - var reIsBinary = /^0b[01]+$/i; - - /** Used to detect octal string values. */ - var reIsOctal = /^0o[0-7]+$/i; - - /** Built-in method references without a dependency on `root`. */ - var freeParseInt = parseInt; - - /** Detect free variable `global` from Node.js. */ - var freeGlobal = typeof commonjsGlobal == 'object' && commonjsGlobal && commonjsGlobal.Object === Object && commonjsGlobal; - - /** Detect free variable `self`. */ - var freeSelf = typeof self == 'object' && self && self.Object === Object && self; - - /** Used as a reference to the global object. */ - var root$1 = freeGlobal || freeSelf || Function('return this')(); - - /** Used for built-in method references. */ - var objectProto = Object.prototype; - - /** - * Used to resolve the - * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) - * of values. - */ - var objectToString = objectProto.toString; - - /* Built-in method references for those with the same name as other `lodash` methods. */ - var nativeMax = Math.max, - nativeMin = Math.min; - - /** - * Gets the timestamp of the number of milliseconds that have elapsed since - * the Unix epoch (1 January 1970 00:00:00 UTC). - * - * @static - * @memberOf _ - * @since 2.4.0 - * @category Date - * @returns {number} Returns the timestamp. - * @example - * - * _.defer(function(stamp) { - * console.log(_.now() - stamp); - * }, _.now()); - * // => Logs the number of milliseconds it took for the deferred invocation. - */ - var now$1 = function() { - return root$1.Date.now(); - }; - - /** - * Creates a debounced function that delays invoking `func` until after `wait` - * milliseconds have elapsed since the last time the debounced function was - * invoked. The debounced function comes with a `cancel` method to cancel - * delayed `func` invocations and a `flush` method to immediately invoke them. - * Provide `options` to indicate whether `func` should be invoked on the - * leading and/or trailing edge of the `wait` timeout. The `func` is invoked - * with the last arguments provided to the debounced function. Subsequent - * calls to the debounced function return the result of the last `func` - * invocation. - * - * **Note:** If `leading` and `trailing` options are `true`, `func` is - * invoked on the trailing edge of the timeout only if the debounced function - * is invoked more than once during the `wait` timeout. - * - * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred - * until to the next tick, similar to `setTimeout` with a timeout of `0`. - * - * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/) - * for details over the differences between `_.debounce` and `_.throttle`. - * - * @static - * @memberOf _ - * @since 0.1.0 - * @category Function - * @param {Function} func The function to debounce. - * @param {number} [wait=0] The number of milliseconds to delay. - * @param {Object} [options={}] The options object. - * @param {boolean} [options.leading=false] - * Specify invoking on the leading edge of the timeout. - * @param {number} [options.maxWait] - * The maximum time `func` is allowed to be delayed before it's invoked. - * @param {boolean} [options.trailing=true] - * Specify invoking on the trailing edge of the timeout. - * @returns {Function} Returns the new debounced function. - * @example - * - * // Avoid costly calculations while the window size is in flux. - * jQuery(window).on('resize', _.debounce(calculateLayout, 150)); - * - * // Invoke `sendMail` when clicked, debouncing subsequent calls. - * jQuery(element).on('click', _.debounce(sendMail, 300, { - * 'leading': true, - * 'trailing': false - * })); - * - * // Ensure `batchLog` is invoked once after 1 second of debounced calls. - * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 }); - * var source = new EventSource('/stream'); - * jQuery(source).on('message', debounced); - * - * // Cancel the trailing debounced invocation. - * jQuery(window).on('popstate', debounced.cancel); - */ - function debounce(func, wait, options) { - var lastArgs, - lastThis, - maxWait, - result, - timerId, - lastCallTime, - lastInvokeTime = 0, - leading = false, - maxing = false, - trailing = true; - - if (typeof func != 'function') { - throw new TypeError(FUNC_ERROR_TEXT); - } - wait = toNumber(wait) || 0; - if (isObject(options)) { - leading = !!options.leading; - maxing = 'maxWait' in options; - maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait; - trailing = 'trailing' in options ? !!options.trailing : trailing; - } - - function invokeFunc(time) { - var args = lastArgs, - thisArg = lastThis; - - lastArgs = lastThis = undefined; - lastInvokeTime = time; - result = func.apply(thisArg, args); - return result; - } - - function leadingEdge(time) { - // Reset any `maxWait` timer. - lastInvokeTime = time; - // Start the timer for the trailing edge. - timerId = setTimeout(timerExpired, wait); - // Invoke the leading edge. - return leading ? invokeFunc(time) : result; - } - - function remainingWait(time) { - var timeSinceLastCall = time - lastCallTime, - timeSinceLastInvoke = time - lastInvokeTime, - result = wait - timeSinceLastCall; - - return maxing ? nativeMin(result, maxWait - timeSinceLastInvoke) : result; - } - - function shouldInvoke(time) { - var timeSinceLastCall = time - lastCallTime, - timeSinceLastInvoke = time - lastInvokeTime; - - // Either this is the first call, activity has stopped and we're at the - // trailing edge, the system time has gone backwards and we're treating - // it as the trailing edge, or we've hit the `maxWait` limit. - return (lastCallTime === undefined || (timeSinceLastCall >= wait) || - (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait)); - } - - function timerExpired() { - var time = now$1(); - if (shouldInvoke(time)) { - return trailingEdge(time); - } - // Restart the timer. - timerId = setTimeout(timerExpired, remainingWait(time)); - } - - function trailingEdge(time) { - timerId = undefined; - - // Only invoke if we have `lastArgs` which means `func` has been - // debounced at least once. - if (trailing && lastArgs) { - return invokeFunc(time); - } - lastArgs = lastThis = undefined; - return result; - } - - function cancel() { - if (timerId !== undefined) { - clearTimeout(timerId); - } - lastInvokeTime = 0; - lastArgs = lastCallTime = lastThis = timerId = undefined; - } - - function flush() { - return timerId === undefined ? result : trailingEdge(now$1()); - } - - function debounced() { - var time = now$1(), - isInvoking = shouldInvoke(time); - - lastArgs = arguments; - lastThis = this; - lastCallTime = time; - - if (isInvoking) { - if (timerId === undefined) { - return leadingEdge(lastCallTime); - } - if (maxing) { - // Handle invocations in a tight loop. - timerId = setTimeout(timerExpired, wait); - return invokeFunc(lastCallTime); - } - } - if (timerId === undefined) { - timerId = setTimeout(timerExpired, wait); - } - return result; - } - debounced.cancel = cancel; - debounced.flush = flush; - return debounced; - } - - /** - * Creates a throttled function that only invokes `func` at most once per - * every `wait` milliseconds. The throttled function comes with a `cancel` - * method to cancel delayed `func` invocations and a `flush` method to - * immediately invoke them. Provide `options` to indicate whether `func` - * should be invoked on the leading and/or trailing edge of the `wait` - * timeout. The `func` is invoked with the last arguments provided to the - * throttled function. Subsequent calls to the throttled function return the - * result of the last `func` invocation. - * - * **Note:** If `leading` and `trailing` options are `true`, `func` is - * invoked on the trailing edge of the timeout only if the throttled function - * is invoked more than once during the `wait` timeout. - * - * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred - * until to the next tick, similar to `setTimeout` with a timeout of `0`. - * - * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/) - * for details over the differences between `_.throttle` and `_.debounce`. - * - * @static - * @memberOf _ - * @since 0.1.0 - * @category Function - * @param {Function} func The function to throttle. - * @param {number} [wait=0] The number of milliseconds to throttle invocations to. - * @param {Object} [options={}] The options object. - * @param {boolean} [options.leading=true] - * Specify invoking on the leading edge of the timeout. - * @param {boolean} [options.trailing=true] - * Specify invoking on the trailing edge of the timeout. - * @returns {Function} Returns the new throttled function. - * @example - * - * // Avoid excessively updating the position while scrolling. - * jQuery(window).on('scroll', _.throttle(updatePosition, 100)); - * - * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes. - * var throttled = _.throttle(renewToken, 300000, { 'trailing': false }); - * jQuery(element).on('click', throttled); - * - * // Cancel the trailing throttled invocation. - * jQuery(window).on('popstate', throttled.cancel); - */ - function throttle(func, wait, options) { - var leading = true, - trailing = true; - - if (typeof func != 'function') { - throw new TypeError(FUNC_ERROR_TEXT); - } - if (isObject(options)) { - leading = 'leading' in options ? !!options.leading : leading; - trailing = 'trailing' in options ? !!options.trailing : trailing; - } - return debounce(func, wait, { - 'leading': leading, - 'maxWait': wait, - 'trailing': trailing - }); - } - - /** - * Checks if `value` is the - * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types) - * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`) - * - * @static - * @memberOf _ - * @since 0.1.0 - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is an object, else `false`. - * @example - * - * _.isObject({}); - * // => true - * - * _.isObject([1, 2, 3]); - * // => true - * - * _.isObject(_.noop); - * // => true - * - * _.isObject(null); - * // => false - */ - function isObject(value) { - var type = typeof value; - return !!value && (type == 'object' || type == 'function'); - } - - /** - * Checks if `value` is object-like. A value is object-like if it's not `null` - * and has a `typeof` result of "object". - * - * @static - * @memberOf _ - * @since 4.0.0 - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is object-like, else `false`. - * @example - * - * _.isObjectLike({}); - * // => true - * - * _.isObjectLike([1, 2, 3]); - * // => true - * - * _.isObjectLike(_.noop); - * // => false - * - * _.isObjectLike(null); - * // => false - */ - function isObjectLike(value) { - return !!value && typeof value == 'object'; - } - - /** - * Checks if `value` is classified as a `Symbol` primitive or object. - * - * @static - * @memberOf _ - * @since 4.0.0 - * @category Lang - * @param {*} value The value to check. - * @returns {boolean} Returns `true` if `value` is a symbol, else `false`. - * @example - * - * _.isSymbol(Symbol.iterator); - * // => true - * - * _.isSymbol('abc'); - * // => false - */ - function isSymbol(value) { - return typeof value == 'symbol' || - (isObjectLike(value) && objectToString.call(value) == symbolTag); - } - - /** - * Converts `value` to a number. - * - * @static - * @memberOf _ - * @since 4.0.0 - * @category Lang - * @param {*} value The value to process. - * @returns {number} Returns the number. - * @example - * - * _.toNumber(3.2); - * // => 3.2 - * - * _.toNumber(Number.MIN_VALUE); - * // => 5e-324 - * - * _.toNumber(Infinity); - * // => Infinity - * - * _.toNumber('3.2'); - * // => 3.2 - */ - function toNumber(value) { - if (typeof value == 'number') { - return value; - } - if (isSymbol(value)) { - return NAN; - } - if (isObject(value)) { - var other = typeof value.valueOf == 'function' ? value.valueOf() : value; - value = isObject(other) ? (other + '') : other; - } - if (typeof value != 'string') { - return value === 0 ? value : +value; - } - value = value.replace(reTrim, ''); - var isBinary = reIsBinary.test(value); - return (isBinary || reIsOctal.test(value)) - ? freeParseInt(value.slice(2), isBinary ? 2 : 8) - : (reIsBadHex.test(value) ? NAN : +value); - } - - var lodash_throttle = throttle; - - var version = '18.5.0'; - - /** - * Tween.js - Licensed under the MIT license - * https://github.com/tweenjs/tween.js - * ---------------------------------------------- - * - * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors. - * Thank you all, you're awesome! - */ - - - var _Group = function () { - this._tweens = {}; - this._tweensAddedDuringUpdate = {}; - }; - - _Group.prototype = { - getAll: function () { - - return Object.keys(this._tweens).map(function (tweenId) { - return this._tweens[tweenId]; - }.bind(this)); - - }, - - removeAll: function () { - - this._tweens = {}; - - }, - - add: function (tween) { - - this._tweens[tween.getId()] = tween; - this._tweensAddedDuringUpdate[tween.getId()] = tween; - - }, - - remove: function (tween) { - - delete this._tweens[tween.getId()]; - delete this._tweensAddedDuringUpdate[tween.getId()]; - - }, - - update: function (time, preserve) { - - var tweenIds = Object.keys(this._tweens); - - if (tweenIds.length === 0) { - return false; - } - - time = time !== undefined ? time : TWEEN.now(); - - // Tweens are updated in "batches". If you add a new tween during an - // update, then the new tween will be updated in the next batch. - // If you remove a tween during an update, it may or may not be updated. - // However, if the removed tween was added during the current batch, - // then it will not be updated. - while (tweenIds.length > 0) { - this._tweensAddedDuringUpdate = {}; - - for (var i = 0; i < tweenIds.length; i++) { - - var tween = this._tweens[tweenIds[i]]; - - if (tween && tween.update(time) === false) { - tween._isPlaying = false; - - if (!preserve) { - delete this._tweens[tweenIds[i]]; - } - } - } - - tweenIds = Object.keys(this._tweensAddedDuringUpdate); - } - - return true; - - } - }; - - var TWEEN = new _Group(); - - TWEEN.Group = _Group; - TWEEN._nextId = 0; - TWEEN.nextId = function () { - return TWEEN._nextId++; - }; - - - // Include a performance.now polyfill. - // In node.js, use process.hrtime. - if (typeof (self) === 'undefined' && typeof (process) !== 'undefined' && process.hrtime) { - TWEEN.now = function () { - var time = process.hrtime(); - - // Convert [seconds, nanoseconds] to milliseconds. - return time[0] * 1000 + time[1] / 1000000; - }; - } - // In a browser, use self.performance.now if it is available. - else if (typeof (self) !== 'undefined' && - self.performance !== undefined && - self.performance.now !== undefined) { - // This must be bound, because directly assigning this function - // leads to an invocation exception in Chrome. - TWEEN.now = self.performance.now.bind(self.performance); - } - // Use Date.now if it is available. - else if (Date.now !== undefined) { - TWEEN.now = Date.now; - } - // Otherwise, use 'new Date().getTime()'. - else { - TWEEN.now = function () { - return new Date().getTime(); - }; - } - - - TWEEN.Tween = function (object, group) { - this._isPaused = false; - this._pauseStart = null; - this._object = object; - this._valuesStart = {}; - this._valuesEnd = {}; - this._valuesStartRepeat = {}; - this._duration = 1000; - this._repeat = 0; - this._repeatDelayTime = undefined; - this._yoyo = false; - this._isPlaying = false; - this._reversed = false; - this._delayTime = 0; - this._startTime = null; - this._easingFunction = TWEEN.Easing.Linear.None; - this._interpolationFunction = TWEEN.Interpolation.Linear; - this._chainedTweens = []; - this._onStartCallback = null; - this._onStartCallbackFired = false; - this._onUpdateCallback = null; - this._onRepeatCallback = null; - this._onCompleteCallback = null; - this._onStopCallback = null; - this._group = group || TWEEN; - this._id = TWEEN.nextId(); - - }; - - TWEEN.Tween.prototype = { - getId: function () { - return this._id; - }, - - isPlaying: function () { - return this._isPlaying; - }, - - isPaused: function () { - return this._isPaused; - }, - - to: function (properties, duration) { - - this._valuesEnd = Object.create(properties); - - if (duration !== undefined) { - this._duration = duration; - } - - return this; - - }, - - duration: function duration(d) { - this._duration = d; - return this; - }, - - start: function (time) { - - this._group.add(this); - - this._isPlaying = true; - - this._isPaused = false; - - this._onStartCallbackFired = false; - - this._startTime = time !== undefined ? typeof time === 'string' ? TWEEN.now() + parseFloat(time) : time : TWEEN.now(); - this._startTime += this._delayTime; - - for (var property in this._valuesEnd) { - - // Check if an Array was provided as property value - if (this._valuesEnd[property] instanceof Array) { - - if (this._valuesEnd[property].length === 0) { - continue; - } - - // Create a local copy of the Array with the start value at the front - this._valuesEnd[property] = [this._object[property]].concat(this._valuesEnd[property]); - - } - - // If `to()` specifies a property that doesn't exist in the source object, - // we should not set that property in the object - if (this._object[property] === undefined) { - continue; - } - - // Save the starting value, but only once. - if (typeof(this._valuesStart[property]) === 'undefined') { - this._valuesStart[property] = this._object[property]; - } - - if ((this._valuesStart[property] instanceof Array) === false) { - this._valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings - } - - this._valuesStartRepeat[property] = this._valuesStart[property] || 0; - - } - - return this; - - }, - - stop: function () { - - if (!this._isPlaying) { - return this; - } - - this._group.remove(this); - - this._isPlaying = false; - - this._isPaused = false; - - if (this._onStopCallback !== null) { - this._onStopCallback(this._object); - } - - this.stopChainedTweens(); - return this; - - }, - - end: function () { - - this.update(Infinity); - return this; - - }, - - pause: function(time) { - - if (this._isPaused || !this._isPlaying) { - return this; - } - - this._isPaused = true; - - this._pauseStart = time === undefined ? TWEEN.now() : time; - - this._group.remove(this); - - return this; - - }, - - resume: function(time) { - - if (!this._isPaused || !this._isPlaying) { - return this; - } - - this._isPaused = false; - - this._startTime += (time === undefined ? TWEEN.now() : time) - - this._pauseStart; - - this._pauseStart = 0; - - this._group.add(this); - - return this; - - }, - - stopChainedTweens: function () { - - for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { - this._chainedTweens[i].stop(); - } - - }, - - group: function (group) { - this._group = group; - return this; - }, - - delay: function (amount) { - - this._delayTime = amount; - return this; - - }, - - repeat: function (times) { - - this._repeat = times; - return this; - - }, - - repeatDelay: function (amount) { - - this._repeatDelayTime = amount; - return this; - - }, - - yoyo: function (yoyo) { - - this._yoyo = yoyo; - return this; - - }, - - easing: function (easingFunction) { - - this._easingFunction = easingFunction; - return this; - - }, - - interpolation: function (interpolationFunction) { - - this._interpolationFunction = interpolationFunction; - return this; - - }, - - chain: function () { - - this._chainedTweens = arguments; - return this; - - }, - - onStart: function (callback) { - - this._onStartCallback = callback; - return this; - - }, - - onUpdate: function (callback) { - - this._onUpdateCallback = callback; - return this; - - }, - - onRepeat: function onRepeat(callback) { - - this._onRepeatCallback = callback; - return this; - - }, - - onComplete: function (callback) { - - this._onCompleteCallback = callback; - return this; - - }, - - onStop: function (callback) { - - this._onStopCallback = callback; - return this; - - }, - - update: function (time) { - - var property; - var elapsed; - var value; - - if (time < this._startTime) { - return true; - } - - if (this._onStartCallbackFired === false) { - - if (this._onStartCallback !== null) { - this._onStartCallback(this._object); - } - - this._onStartCallbackFired = true; - } - - elapsed = (time - this._startTime) / this._duration; - elapsed = (this._duration === 0 || elapsed > 1) ? 1 : elapsed; - - value = this._easingFunction(elapsed); - - for (property in this._valuesEnd) { - - // Don't update properties that do not exist in the source object - if (this._valuesStart[property] === undefined) { - continue; - } - - var start = this._valuesStart[property] || 0; - var end = this._valuesEnd[property]; - - if (end instanceof Array) { - - this._object[property] = this._interpolationFunction(end, value); - - } else { - - // Parses relative end values with start as base (e.g.: +10, -3) - if (typeof (end) === 'string') { - - if (end.charAt(0) === '+' || end.charAt(0) === '-') { - end = start + parseFloat(end); - } else { - end = parseFloat(end); - } - } - - // Protect against non numeric properties. - if (typeof (end) === 'number') { - this._object[property] = start + (end - start) * value; - } - - } - - } - - if (this._onUpdateCallback !== null) { - this._onUpdateCallback(this._object, elapsed); - } - - if (elapsed === 1) { - - if (this._repeat > 0) { - - if (isFinite(this._repeat)) { - this._repeat--; - } - - // Reassign starting values, restart by making startTime = now - for (property in this._valuesStartRepeat) { - - if (typeof (this._valuesEnd[property]) === 'string') { - this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]); - } - - if (this._yoyo) { - var tmp = this._valuesStartRepeat[property]; - - this._valuesStartRepeat[property] = this._valuesEnd[property]; - this._valuesEnd[property] = tmp; - } - - this._valuesStart[property] = this._valuesStartRepeat[property]; - - } - - if (this._yoyo) { - this._reversed = !this._reversed; - } - - if (this._repeatDelayTime !== undefined) { - this._startTime = time + this._repeatDelayTime; - } else { - this._startTime = time + this._delayTime; - } - - if (this._onRepeatCallback !== null) { - this._onRepeatCallback(this._object); - } - - return true; - - } else { - - if (this._onCompleteCallback !== null) { - - this._onCompleteCallback(this._object); - } - - for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) { - // Make the chained tweens start exactly at the time they should, - // even if the `update()` method was called way past the duration of the tween - this._chainedTweens[i].start(this._startTime + this._duration); - } - - return false; - - } - - } - - return true; - - } - }; - - - TWEEN.Easing = { - - Linear: { - - None: function (k) { - - return k; - - } - - }, - - Quadratic: { - - In: function (k) { - - return k * k; - - }, - - Out: function (k) { - - return k * (2 - k); - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k; - } - - return - 0.5 * (--k * (k - 2) - 1); - - } - - }, - - Cubic: { - - In: function (k) { - - return k * k * k; - - }, - - Out: function (k) { - - return --k * k * k + 1; - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k * k; - } - - return 0.5 * ((k -= 2) * k * k + 2); - - } - - }, - - Quartic: { - - In: function (k) { - - return k * k * k * k; - - }, - - Out: function (k) { - - return 1 - (--k * k * k * k); - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k * k * k; - } - - return - 0.5 * ((k -= 2) * k * k * k - 2); - - } - - }, - - Quintic: { - - In: function (k) { - - return k * k * k * k * k; - - }, - - Out: function (k) { - - return --k * k * k * k * k + 1; - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return 0.5 * k * k * k * k * k; - } - - return 0.5 * ((k -= 2) * k * k * k * k + 2); - - } - - }, - - Sinusoidal: { - - In: function (k) { - - return 1 - Math.cos(k * Math.PI / 2); - - }, - - Out: function (k) { - - return Math.sin(k * Math.PI / 2); - - }, - - InOut: function (k) { - - return 0.5 * (1 - Math.cos(Math.PI * k)); - - } - - }, - - Exponential: { - - In: function (k) { - - return k === 0 ? 0 : Math.pow(1024, k - 1); - - }, - - Out: function (k) { - - return k === 1 ? 1 : 1 - Math.pow(2, - 10 * k); - - }, - - InOut: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - if ((k *= 2) < 1) { - return 0.5 * Math.pow(1024, k - 1); - } - - return 0.5 * (- Math.pow(2, - 10 * (k - 1)) + 2); - - } - - }, - - Circular: { - - In: function (k) { - - return 1 - Math.sqrt(1 - k * k); - - }, - - Out: function (k) { - - return Math.sqrt(1 - (--k * k)); - - }, - - InOut: function (k) { - - if ((k *= 2) < 1) { - return - 0.5 * (Math.sqrt(1 - k * k) - 1); - } - - return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1); - - } - - }, - - Elastic: { - - In: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - return -Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI); - - }, - - Out: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - return Math.pow(2, -10 * k) * Math.sin((k - 0.1) * 5 * Math.PI) + 1; - - }, - - InOut: function (k) { - - if (k === 0) { - return 0; - } - - if (k === 1) { - return 1; - } - - k *= 2; - - if (k < 1) { - return -0.5 * Math.pow(2, 10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI); - } - - return 0.5 * Math.pow(2, -10 * (k - 1)) * Math.sin((k - 1.1) * 5 * Math.PI) + 1; - - } - - }, - - Back: { - - In: function (k) { - - var s = 1.70158; - - return k * k * ((s + 1) * k - s); - - }, - - Out: function (k) { - - var s = 1.70158; - - return --k * k * ((s + 1) * k + s) + 1; - - }, - - InOut: function (k) { - - var s = 1.70158 * 1.525; - - if ((k *= 2) < 1) { - return 0.5 * (k * k * ((s + 1) * k - s)); - } - - return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2); - - } - - }, - - Bounce: { - - In: function (k) { - - return 1 - TWEEN.Easing.Bounce.Out(1 - k); - - }, - - Out: function (k) { - - if (k < (1 / 2.75)) { - return 7.5625 * k * k; - } else if (k < (2 / 2.75)) { - return 7.5625 * (k -= (1.5 / 2.75)) * k + 0.75; - } else if (k < (2.5 / 2.75)) { - return 7.5625 * (k -= (2.25 / 2.75)) * k + 0.9375; - } else { - return 7.5625 * (k -= (2.625 / 2.75)) * k + 0.984375; - } - - }, - - InOut: function (k) { - - if (k < 0.5) { - return TWEEN.Easing.Bounce.In(k * 2) * 0.5; - } - - return TWEEN.Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5; - - } - - } - - }; - - TWEEN.Interpolation = { - - Linear: function (v, k) { - - var m = v.length - 1; - var f = m * k; - var i = Math.floor(f); - var fn = TWEEN.Interpolation.Utils.Linear; - - if (k < 0) { - return fn(v[0], v[1], f); - } - - if (k > 1) { - return fn(v[m], v[m - 1], m - f); - } - - return fn(v[i], v[i + 1 > m ? m : i + 1], f - i); - - }, - - Bezier: function (v, k) { - - var b = 0; - var n = v.length - 1; - var pw = Math.pow; - var bn = TWEEN.Interpolation.Utils.Bernstein; - - for (var i = 0; i <= n; i++) { - b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i); - } - - return b; - - }, - - CatmullRom: function (v, k) { - - var m = v.length - 1; - var f = m * k; - var i = Math.floor(f); - var fn = TWEEN.Interpolation.Utils.CatmullRom; - - if (v[0] === v[m]) { - - if (k < 0) { - i = Math.floor(f = m * (1 + k)); - } - - return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i); - - } else { - - if (k < 0) { - return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]); - } - - if (k > 1) { - return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]); - } - - return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i); - - } - - }, - - Utils: { - - Linear: function (p0, p1, t) { - - return (p1 - p0) * t + p0; - - }, - - Bernstein: function (n, i) { - - var fc = TWEEN.Interpolation.Utils.Factorial; - - return fc(n) / fc(i) / fc(n - i); - - }, - - Factorial: (function () { - - var a = [1]; - - return function (n) { - - var s = 1; - - if (a[n]) { - return a[n]; - } - - for (var i = n; i > 1; i--) { - s *= i; - } - - a[n] = s; - return s; - - }; - - })(), - - CatmullRom: function (p0, p1, p2, p3, t) { - - var v0 = (p2 - p0) * 0.5; - var v1 = (p3 - p1) * 0.5; - var t2 = t * t; - var t3 = t * t2; - - return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (- 3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1; - - } - - } - - }; - TWEEN.version = version; - - /** - * Returns a function, that, as long as it continues to be invoked, will not - * be triggered. The function will be called after it stops being called for - * N milliseconds. If `immediate` is passed, trigger the function on the - * leading edge, instead of the trailing. The function also has a property 'clear' - * that is a function which will clear the timer to prevent previously scheduled executions. - * - * @source underscore.js - * @see http://unscriptable.com/2009/03/20/debouncing-javascript-methods/ - * @param {Function} function to wrap - * @param {Number} timeout in ms (`100`) - * @param {Boolean} whether to execute at the beginning (`false`) - * @api public - */ - function debounce$1(func, wait, immediate){ - var timeout, args, context, timestamp, result; - if (null == wait) wait = 100; - - function later() { - var last = Date.now() - timestamp; - - if (last < wait && last >= 0) { - timeout = setTimeout(later, wait - last); - } else { - timeout = null; - if (!immediate) { - result = func.apply(context, args); - context = args = null; - } - } - } - var debounced = function(){ - context = this; - args = arguments; - timestamp = Date.now(); - var callNow = immediate && !timeout; - if (!timeout) timeout = setTimeout(later, wait); - if (callNow) { - result = func.apply(context, args); - context = args = null; - } - - return result; - }; - - debounced.clear = function() { - if (timeout) { - clearTimeout(timeout); - timeout = null; - } - }; - - debounced.flush = function() { - if (timeout) { - result = func.apply(context, args); - context = args = null; - - clearTimeout(timeout); - timeout = null; - } - }; - - return debounced; - } - // Adds compatibility for ES modules - debounce$1.debounce = debounce$1; - - var debounce_1 = debounce$1; - - function _classCallCheck(instance, Constructor) { - if (!(instance instanceof Constructor)) { - throw new TypeError("Cannot call a class as a function"); - } - } - - function _slicedToArray$1(arr, i) { - return _arrayWithHoles$1(arr) || _iterableToArrayLimit$1(arr, i) || _nonIterableRest$1(); - } - - function _arrayWithHoles$1(arr) { - if (Array.isArray(arr)) return arr; - } - - function _iterableToArrayLimit$1(arr, i) { - if (!(Symbol.iterator in Object(arr) || Object.prototype.toString.call(arr) === "[object Arguments]")) { - return; - } - - var _arr = []; - var _n = true; - var _d = false; - var _e = undefined; - - try { - for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { - _arr.push(_s.value); - - if (i && _arr.length === i) break; - } - } catch (err) { - _d = true; - _e = err; - } finally { - try { - if (!_n && _i["return"] != null) _i["return"](); - } finally { - if (_d) throw _e; - } - } - - return _arr; - } - - function _nonIterableRest$1() { - throw new TypeError("Invalid attempt to destructure non-iterable instance"); - } - - var Prop = function Prop(name, _ref) { - var _ref$default = _ref["default"], - defaultVal = _ref$default === void 0 ? null : _ref$default, - _ref$triggerUpdate = _ref.triggerUpdate, - triggerUpdate = _ref$triggerUpdate === void 0 ? true : _ref$triggerUpdate, - _ref$onChange = _ref.onChange, - onChange = _ref$onChange === void 0 ? function (newVal, state) {} : _ref$onChange; - - _classCallCheck(this, Prop); - - this.name = name; - this.defaultVal = defaultVal; - this.triggerUpdate = triggerUpdate; - this.onChange = onChange; - }; - - function index (_ref2) { - var _ref2$stateInit = _ref2.stateInit, - stateInit = _ref2$stateInit === void 0 ? function () { - return {}; - } : _ref2$stateInit, - _ref2$props = _ref2.props, - rawProps = _ref2$props === void 0 ? {} : _ref2$props, - _ref2$methods = _ref2.methods, - methods = _ref2$methods === void 0 ? {} : _ref2$methods, - _ref2$aliases = _ref2.aliases, - aliases = _ref2$aliases === void 0 ? {} : _ref2$aliases, - _ref2$init = _ref2.init, - initFn = _ref2$init === void 0 ? function () {} : _ref2$init, - _ref2$update = _ref2.update, - updateFn = _ref2$update === void 0 ? function () {} : _ref2$update; - // Parse props into Prop instances - var props = Object.keys(rawProps).map(function (propName) { - return new Prop(propName, rawProps[propName]); - }); - return function () { - var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; - // Holds component state - var state = Object.assign({}, stateInit instanceof Function ? stateInit(options) : stateInit, // Support plain objects for backwards compatibility - { - initialised: false - }); // keeps track of which props triggered an update - - var changedProps = {}; // Component constructor - - function comp(nodeElement) { - initStatic(nodeElement, options); - digest(); - return comp; - } - - var initStatic = function initStatic(nodeElement, options) { - initFn.call(comp, nodeElement, state, options); - state.initialised = true; - }; - - var digest = debounce_1(function () { - if (!state.initialised) { - return; - } - - updateFn.call(comp, state, changedProps); - changedProps = {}; - }, 1); // Getter/setter methods - - props.forEach(function (prop) { - comp[prop.name] = getSetProp(prop); - - function getSetProp(_ref3) { - var prop = _ref3.name, - _ref3$triggerUpdate = _ref3.triggerUpdate, - redigest = _ref3$triggerUpdate === void 0 ? false : _ref3$triggerUpdate, - _ref3$onChange = _ref3.onChange, - onChange = _ref3$onChange === void 0 ? function (newVal, state) {} : _ref3$onChange, - _ref3$defaultVal = _ref3.defaultVal, - defaultVal = _ref3$defaultVal === void 0 ? null : _ref3$defaultVal; - return function (_) { - var curVal = state[prop]; - - if (!arguments.length) { - return curVal; - } // Getter mode - - - var val = _ === undefined ? defaultVal : _; // pick default if value passed is undefined - - state[prop] = val; - onChange.call(comp, val, state, curVal); // track changed props - - !changedProps.hasOwnProperty(prop) && (changedProps[prop] = curVal); - - if (redigest) { - digest(); - } - - return comp; - }; - } - }); // Other methods - - Object.keys(methods).forEach(function (methodName) { - comp[methodName] = function () { - var _methods$methodName; - - for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { - args[_key] = arguments[_key]; - } - - return (_methods$methodName = methods[methodName]).call.apply(_methods$methodName, [comp, state].concat(args)); - }; - }); // Link aliases - - Object.entries(aliases).forEach(function (_ref4) { - var _ref5 = _slicedToArray$1(_ref4, 2), - alias = _ref5[0], - target = _ref5[1]; - - return comp[alias] = comp[target]; - }); // Reset all component props to their default value - - comp.resetProps = function () { - props.forEach(function (prop) { - comp[prop.name](prop.defaultVal); - }); - return comp; - }; // - - - comp.resetProps(); // Apply all prop defaults - - state._rerender = digest; // Expose digest method - - return comp; - }; - } - - var index$1 = (function (p) { - return p instanceof Function ? p // fn - : typeof p === 'string' ? function (obj) { - return obj[p]; - } // property name - : function (obj) { - return p; - }; - }); // constant - - var tinycolor = createCommonjsModule(function (module) { - // TinyColor v1.4.1 - // https://github.com/bgrins/TinyColor - // Brian Grinstead, MIT License - - (function(Math) { - - var trimLeft = /^\s+/, - trimRight = /\s+$/, - tinyCounter = 0, - mathRound = Math.round, - mathMin = Math.min, - mathMax = Math.max, - mathRandom = Math.random; - - function tinycolor (color, opts) { - - color = (color) ? color : ''; - opts = opts || { }; - - // If input is already a tinycolor, return itself - if (color instanceof tinycolor) { - return color; - } - // If we are called as a function, call using new instead - if (!(this instanceof tinycolor)) { - return new tinycolor(color, opts); - } - - var rgb = inputToRGB(color); - this._originalInput = color, - this._r = rgb.r, - this._g = rgb.g, - this._b = rgb.b, - this._a = rgb.a, - this._roundA = mathRound(100*this._a) / 100, - this._format = opts.format || rgb.format; - this._gradientType = opts.gradientType; - - // Don't let the range of [0,255] come back in [0,1]. - // Potentially lose a little bit of precision here, but will fix issues where - // .5 gets interpreted as half of the total, instead of half of 1 - // If it was supposed to be 128, this was already taken care of by `inputToRgb` - if (this._r < 1) { this._r = mathRound(this._r); } - if (this._g < 1) { this._g = mathRound(this._g); } - if (this._b < 1) { this._b = mathRound(this._b); } - - this._ok = rgb.ok; - this._tc_id = tinyCounter++; - } - - tinycolor.prototype = { - isDark: function() { - return this.getBrightness() < 128; - }, - isLight: function() { - return !this.isDark(); - }, - isValid: function() { - return this._ok; - }, - getOriginalInput: function() { - return this._originalInput; - }, - getFormat: function() { - return this._format; - }, - getAlpha: function() { - return this._a; - }, - getBrightness: function() { - //http://www.w3.org/TR/AERT#color-contrast - var rgb = this.toRgb(); - return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000; - }, - getLuminance: function() { - //http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef - var rgb = this.toRgb(); - var RsRGB, GsRGB, BsRGB, R, G, B; - RsRGB = rgb.r/255; - GsRGB = rgb.g/255; - BsRGB = rgb.b/255; - - if (RsRGB <= 0.03928) {R = RsRGB / 12.92;} else {R = Math.pow(((RsRGB + 0.055) / 1.055), 2.4);} - if (GsRGB <= 0.03928) {G = GsRGB / 12.92;} else {G = Math.pow(((GsRGB + 0.055) / 1.055), 2.4);} - if (BsRGB <= 0.03928) {B = BsRGB / 12.92;} else {B = Math.pow(((BsRGB + 0.055) / 1.055), 2.4);} - return (0.2126 * R) + (0.7152 * G) + (0.0722 * B); - }, - setAlpha: function(value) { - this._a = boundAlpha(value); - this._roundA = mathRound(100*this._a) / 100; - return this; - }, - toHsv: function() { - var hsv = rgbToHsv(this._r, this._g, this._b); - return { h: hsv.h * 360, s: hsv.s, v: hsv.v, a: this._a }; - }, - toHsvString: function() { - var hsv = rgbToHsv(this._r, this._g, this._b); - var h = mathRound(hsv.h * 360), s = mathRound(hsv.s * 100), v = mathRound(hsv.v * 100); - return (this._a == 1) ? - "hsv(" + h + ", " + s + "%, " + v + "%)" : - "hsva(" + h + ", " + s + "%, " + v + "%, "+ this._roundA + ")"; - }, - toHsl: function() { - var hsl = rgbToHsl(this._r, this._g, this._b); - return { h: hsl.h * 360, s: hsl.s, l: hsl.l, a: this._a }; - }, - toHslString: function() { - var hsl = rgbToHsl(this._r, this._g, this._b); - var h = mathRound(hsl.h * 360), s = mathRound(hsl.s * 100), l = mathRound(hsl.l * 100); - return (this._a == 1) ? - "hsl(" + h + ", " + s + "%, " + l + "%)" : - "hsla(" + h + ", " + s + "%, " + l + "%, "+ this._roundA + ")"; - }, - toHex: function(allow3Char) { - return rgbToHex(this._r, this._g, this._b, allow3Char); - }, - toHexString: function(allow3Char) { - return '#' + this.toHex(allow3Char); - }, - toHex8: function(allow4Char) { - return rgbaToHex(this._r, this._g, this._b, this._a, allow4Char); - }, - toHex8String: function(allow4Char) { - return '#' + this.toHex8(allow4Char); - }, - toRgb: function() { - return { r: mathRound(this._r), g: mathRound(this._g), b: mathRound(this._b), a: this._a }; - }, - toRgbString: function() { - return (this._a == 1) ? - "rgb(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ")" : - "rgba(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ", " + this._roundA + ")"; - }, - toPercentageRgb: function() { - return { r: mathRound(bound01(this._r, 255) * 100) + "%", g: mathRound(bound01(this._g, 255) * 100) + "%", b: mathRound(bound01(this._b, 255) * 100) + "%", a: this._a }; - }, - toPercentageRgbString: function() { - return (this._a == 1) ? - "rgb(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%)" : - "rgba(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%, " + this._roundA + ")"; - }, - toName: function() { - if (this._a === 0) { - return "transparent"; - } - - if (this._a < 1) { - return false; - } - - return hexNames[rgbToHex(this._r, this._g, this._b, true)] || false; - }, - toFilter: function(secondColor) { - var hex8String = '#' + rgbaToArgbHex(this._r, this._g, this._b, this._a); - var secondHex8String = hex8String; - var gradientType = this._gradientType ? "GradientType = 1, " : ""; - - if (secondColor) { - var s = tinycolor(secondColor); - secondHex8String = '#' + rgbaToArgbHex(s._r, s._g, s._b, s._a); - } - - return "progid:DXImageTransform.Microsoft.gradient("+gradientType+"startColorstr="+hex8String+",endColorstr="+secondHex8String+")"; - }, - toString: function(format) { - var formatSet = !!format; - format = format || this._format; - - var formattedString = false; - var hasAlpha = this._a < 1 && this._a >= 0; - var needsAlphaFormat = !formatSet && hasAlpha && (format === "hex" || format === "hex6" || format === "hex3" || format === "hex4" || format === "hex8" || format === "name"); - - if (needsAlphaFormat) { - // Special case for "transparent", all other non-alpha formats - // will return rgba when there is transparency. - if (format === "name" && this._a === 0) { - return this.toName(); - } - return this.toRgbString(); - } - if (format === "rgb") { - formattedString = this.toRgbString(); - } - if (format === "prgb") { - formattedString = this.toPercentageRgbString(); - } - if (format === "hex" || format === "hex6") { - formattedString = this.toHexString(); - } - if (format === "hex3") { - formattedString = this.toHexString(true); - } - if (format === "hex4") { - formattedString = this.toHex8String(true); - } - if (format === "hex8") { - formattedString = this.toHex8String(); - } - if (format === "name") { - formattedString = this.toName(); - } - if (format === "hsl") { - formattedString = this.toHslString(); - } - if (format === "hsv") { - formattedString = this.toHsvString(); - } - - return formattedString || this.toHexString(); - }, - clone: function() { - return tinycolor(this.toString()); - }, - - _applyModification: function(fn, args) { - var color = fn.apply(null, [this].concat([].slice.call(args))); - this._r = color._r; - this._g = color._g; - this._b = color._b; - this.setAlpha(color._a); - return this; - }, - lighten: function() { - return this._applyModification(lighten, arguments); - }, - brighten: function() { - return this._applyModification(brighten, arguments); - }, - darken: function() { - return this._applyModification(darken, arguments); - }, - desaturate: function() { - return this._applyModification(desaturate, arguments); - }, - saturate: function() { - return this._applyModification(saturate, arguments); - }, - greyscale: function() { - return this._applyModification(greyscale, arguments); - }, - spin: function() { - return this._applyModification(spin, arguments); - }, - - _applyCombination: function(fn, args) { - return fn.apply(null, [this].concat([].slice.call(args))); - }, - analogous: function() { - return this._applyCombination(analogous, arguments); - }, - complement: function() { - return this._applyCombination(complement, arguments); - }, - monochromatic: function() { - return this._applyCombination(monochromatic, arguments); - }, - splitcomplement: function() { - return this._applyCombination(splitcomplement, arguments); - }, - triad: function() { - return this._applyCombination(triad, arguments); - }, - tetrad: function() { - return this._applyCombination(tetrad, arguments); - } - }; - - // If input is an object, force 1 into "1.0" to handle ratios properly - // String input requires "1.0" as input, so 1 will be treated as 1 - tinycolor.fromRatio = function(color, opts) { - if (typeof color == "object") { - var newColor = {}; - for (var i in color) { - if (color.hasOwnProperty(i)) { - if (i === "a") { - newColor[i] = color[i]; - } - else { - newColor[i] = convertToPercentage(color[i]); - } - } - } - color = newColor; - } - - return tinycolor(color, opts); - }; - - // Given a string or object, convert that input to RGB - // Possible string inputs: - // - // "red" - // "#f00" or "f00" - // "#ff0000" or "ff0000" - // "#ff000000" or "ff000000" - // "rgb 255 0 0" or "rgb (255, 0, 0)" - // "rgb 1.0 0 0" or "rgb (1, 0, 0)" - // "rgba (255, 0, 0, 1)" or "rgba 255, 0, 0, 1" - // "rgba (1.0, 0, 0, 1)" or "rgba 1.0, 0, 0, 1" - // "hsl(0, 100%, 50%)" or "hsl 0 100% 50%" - // "hsla(0, 100%, 50%, 1)" or "hsla 0 100% 50%, 1" - // "hsv(0, 100%, 100%)" or "hsv 0 100% 100%" - // - function inputToRGB(color) { - - var rgb = { r: 0, g: 0, b: 0 }; - var a = 1; - var s = null; - var v = null; - var l = null; - var ok = false; - var format = false; - - if (typeof color == "string") { - color = stringInputToObject(color); - } - - if (typeof color == "object") { - if (isValidCSSUnit(color.r) && isValidCSSUnit(color.g) && isValidCSSUnit(color.b)) { - rgb = rgbToRgb(color.r, color.g, color.b); - ok = true; - format = String(color.r).substr(-1) === "%" ? "prgb" : "rgb"; - } - else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.v)) { - s = convertToPercentage(color.s); - v = convertToPercentage(color.v); - rgb = hsvToRgb(color.h, s, v); - ok = true; - format = "hsv"; - } - else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.l)) { - s = convertToPercentage(color.s); - l = convertToPercentage(color.l); - rgb = hslToRgb(color.h, s, l); - ok = true; - format = "hsl"; - } - - if (color.hasOwnProperty("a")) { - a = color.a; - } - } - - a = boundAlpha(a); - - return { - ok: ok, - format: color.format || format, - r: mathMin(255, mathMax(rgb.r, 0)), - g: mathMin(255, mathMax(rgb.g, 0)), - b: mathMin(255, mathMax(rgb.b, 0)), - a: a - }; - } - - - // Conversion Functions - // -------------------- - - // `rgbToHsl`, `rgbToHsv`, `hslToRgb`, `hsvToRgb` modified from: - // - - // `rgbToRgb` - // Handle bounds / percentage checking to conform to CSS color spec - // - // *Assumes:* r, g, b in [0, 255] or [0, 1] - // *Returns:* { r, g, b } in [0, 255] - function rgbToRgb(r, g, b){ - return { - r: bound01(r, 255) * 255, - g: bound01(g, 255) * 255, - b: bound01(b, 255) * 255 - }; - } - - // `rgbToHsl` - // Converts an RGB color value to HSL. - // *Assumes:* r, g, and b are contained in [0, 255] or [0, 1] - // *Returns:* { h, s, l } in [0,1] - function rgbToHsl(r, g, b) { - - r = bound01(r, 255); - g = bound01(g, 255); - b = bound01(b, 255); - - var max = mathMax(r, g, b), min = mathMin(r, g, b); - var h, s, l = (max + min) / 2; - - if(max == min) { - h = s = 0; // achromatic - } - else { - var d = max - min; - s = l > 0.5 ? d / (2 - max - min) : d / (max + min); - switch(max) { - case r: h = (g - b) / d + (g < b ? 6 : 0); break; - case g: h = (b - r) / d + 2; break; - case b: h = (r - g) / d + 4; break; - } - - h /= 6; - } - - return { h: h, s: s, l: l }; - } - - // `hslToRgb` - // Converts an HSL color value to RGB. - // *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100] - // *Returns:* { r, g, b } in the set [0, 255] - function hslToRgb(h, s, l) { - var r, g, b; - - h = bound01(h, 360); - s = bound01(s, 100); - l = bound01(l, 100); - - function hue2rgb(p, q, t) { - if(t < 0) t += 1; - if(t > 1) t -= 1; - if(t < 1/6) return p + (q - p) * 6 * t; - if(t < 1/2) return q; - if(t < 2/3) return p + (q - p) * (2/3 - t) * 6; - return p; - } - - if(s === 0) { - r = g = b = l; // achromatic - } - else { - var q = l < 0.5 ? l * (1 + s) : l + s - l * s; - var p = 2 * l - q; - r = hue2rgb(p, q, h + 1/3); - g = hue2rgb(p, q, h); - b = hue2rgb(p, q, h - 1/3); - } - - return { r: r * 255, g: g * 255, b: b * 255 }; - } - - // `rgbToHsv` - // Converts an RGB color value to HSV - // *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1] - // *Returns:* { h, s, v } in [0,1] - function rgbToHsv(r, g, b) { - - r = bound01(r, 255); - g = bound01(g, 255); - b = bound01(b, 255); - - var max = mathMax(r, g, b), min = mathMin(r, g, b); - var h, s, v = max; - - var d = max - min; - s = max === 0 ? 0 : d / max; - - if(max == min) { - h = 0; // achromatic - } - else { - switch(max) { - case r: h = (g - b) / d + (g < b ? 6 : 0); break; - case g: h = (b - r) / d + 2; break; - case b: h = (r - g) / d + 4; break; - } - h /= 6; - } - return { h: h, s: s, v: v }; - } - - // `hsvToRgb` - // Converts an HSV color value to RGB. - // *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100] - // *Returns:* { r, g, b } in the set [0, 255] - function hsvToRgb(h, s, v) { - - h = bound01(h, 360) * 6; - s = bound01(s, 100); - v = bound01(v, 100); - - var i = Math.floor(h), - f = h - i, - p = v * (1 - s), - q = v * (1 - f * s), - t = v * (1 - (1 - f) * s), - mod = i % 6, - r = [v, q, p, p, t, v][mod], - g = [t, v, v, q, p, p][mod], - b = [p, p, t, v, v, q][mod]; - - return { r: r * 255, g: g * 255, b: b * 255 }; - } - - // `rgbToHex` - // Converts an RGB color to hex - // Assumes r, g, and b are contained in the set [0, 255] - // Returns a 3 or 6 character hex - function rgbToHex(r, g, b, allow3Char) { - - var hex = [ - pad2(mathRound(r).toString(16)), - pad2(mathRound(g).toString(16)), - pad2(mathRound(b).toString(16)) - ]; - - // Return a 3 character hex if possible - if (allow3Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1)) { - return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0); - } - - return hex.join(""); - } - - // `rgbaToHex` - // Converts an RGBA color plus alpha transparency to hex - // Assumes r, g, b are contained in the set [0, 255] and - // a in [0, 1]. Returns a 4 or 8 character rgba hex - function rgbaToHex(r, g, b, a, allow4Char) { - - var hex = [ - pad2(mathRound(r).toString(16)), - pad2(mathRound(g).toString(16)), - pad2(mathRound(b).toString(16)), - pad2(convertDecimalToHex(a)) - ]; - - // Return a 4 character hex if possible - if (allow4Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1) && hex[3].charAt(0) == hex[3].charAt(1)) { - return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0) + hex[3].charAt(0); - } - - return hex.join(""); - } - - // `rgbaToArgbHex` - // Converts an RGBA color to an ARGB Hex8 string - // Rarely used, but required for "toFilter()" - function rgbaToArgbHex(r, g, b, a) { - - var hex = [ - pad2(convertDecimalToHex(a)), - pad2(mathRound(r).toString(16)), - pad2(mathRound(g).toString(16)), - pad2(mathRound(b).toString(16)) - ]; - - return hex.join(""); - } - - // `equals` - // Can be called with any tinycolor input - tinycolor.equals = function (color1, color2) { - if (!color1 || !color2) { return false; } - return tinycolor(color1).toRgbString() == tinycolor(color2).toRgbString(); - }; - - tinycolor.random = function() { - return tinycolor.fromRatio({ - r: mathRandom(), - g: mathRandom(), - b: mathRandom() - }); - }; - - - // Modification Functions - // ---------------------- - // Thanks to less.js for some of the basics here - // - - function desaturate(color, amount) { - amount = (amount === 0) ? 0 : (amount || 10); - var hsl = tinycolor(color).toHsl(); - hsl.s -= amount / 100; - hsl.s = clamp01(hsl.s); - return tinycolor(hsl); - } - - function saturate(color, amount) { - amount = (amount === 0) ? 0 : (amount || 10); - var hsl = tinycolor(color).toHsl(); - hsl.s += amount / 100; - hsl.s = clamp01(hsl.s); - return tinycolor(hsl); - } - - function greyscale(color) { - return tinycolor(color).desaturate(100); - } - - function lighten (color, amount) { - amount = (amount === 0) ? 0 : (amount || 10); - var hsl = tinycolor(color).toHsl(); - hsl.l += amount / 100; - hsl.l = clamp01(hsl.l); - return tinycolor(hsl); - } - - function brighten(color, amount) { - amount = (amount === 0) ? 0 : (amount || 10); - var rgb = tinycolor(color).toRgb(); - rgb.r = mathMax(0, mathMin(255, rgb.r - mathRound(255 * - (amount / 100)))); - rgb.g = mathMax(0, mathMin(255, rgb.g - mathRound(255 * - (amount / 100)))); - rgb.b = mathMax(0, mathMin(255, rgb.b - mathRound(255 * - (amount / 100)))); - return tinycolor(rgb); - } - - function darken (color, amount) { - amount = (amount === 0) ? 0 : (amount || 10); - var hsl = tinycolor(color).toHsl(); - hsl.l -= amount / 100; - hsl.l = clamp01(hsl.l); - return tinycolor(hsl); - } - - // Spin takes a positive or negative amount within [-360, 360] indicating the change of hue. - // Values outside of this range will be wrapped into this range. - function spin(color, amount) { - var hsl = tinycolor(color).toHsl(); - var hue = (hsl.h + amount) % 360; - hsl.h = hue < 0 ? 360 + hue : hue; - return tinycolor(hsl); - } - - // Combination Functions - // --------------------- - // Thanks to jQuery xColor for some of the ideas behind these - // - - function complement(color) { - var hsl = tinycolor(color).toHsl(); - hsl.h = (hsl.h + 180) % 360; - return tinycolor(hsl); - } - - function triad(color) { - var hsl = tinycolor(color).toHsl(); - var h = hsl.h; - return [ - tinycolor(color), - tinycolor({ h: (h + 120) % 360, s: hsl.s, l: hsl.l }), - tinycolor({ h: (h + 240) % 360, s: hsl.s, l: hsl.l }) - ]; - } - - function tetrad(color) { - var hsl = tinycolor(color).toHsl(); - var h = hsl.h; - return [ - tinycolor(color), - tinycolor({ h: (h + 90) % 360, s: hsl.s, l: hsl.l }), - tinycolor({ h: (h + 180) % 360, s: hsl.s, l: hsl.l }), - tinycolor({ h: (h + 270) % 360, s: hsl.s, l: hsl.l }) - ]; - } - - function splitcomplement(color) { - var hsl = tinycolor(color).toHsl(); - var h = hsl.h; - return [ - tinycolor(color), - tinycolor({ h: (h + 72) % 360, s: hsl.s, l: hsl.l}), - tinycolor({ h: (h + 216) % 360, s: hsl.s, l: hsl.l}) - ]; - } - - function analogous(color, results, slices) { - results = results || 6; - slices = slices || 30; - - var hsl = tinycolor(color).toHsl(); - var part = 360 / slices; - var ret = [tinycolor(color)]; - - for (hsl.h = ((hsl.h - (part * results >> 1)) + 720) % 360; --results; ) { - hsl.h = (hsl.h + part) % 360; - ret.push(tinycolor(hsl)); - } - return ret; - } - - function monochromatic(color, results) { - results = results || 6; - var hsv = tinycolor(color).toHsv(); - var h = hsv.h, s = hsv.s, v = hsv.v; - var ret = []; - var modification = 1 / results; - - while (results--) { - ret.push(tinycolor({ h: h, s: s, v: v})); - v = (v + modification) % 1; - } - - return ret; - } - - // Utility Functions - // --------------------- - - tinycolor.mix = function(color1, color2, amount) { - amount = (amount === 0) ? 0 : (amount || 50); - - var rgb1 = tinycolor(color1).toRgb(); - var rgb2 = tinycolor(color2).toRgb(); - - var p = amount / 100; - - var rgba = { - r: ((rgb2.r - rgb1.r) * p) + rgb1.r, - g: ((rgb2.g - rgb1.g) * p) + rgb1.g, - b: ((rgb2.b - rgb1.b) * p) + rgb1.b, - a: ((rgb2.a - rgb1.a) * p) + rgb1.a - }; - - return tinycolor(rgba); - }; - - - // Readability Functions - // --------------------- - // false - // tinycolor.isReadable("#000", "#111",{level:"AA",size:"large"}) => false - tinycolor.isReadable = function(color1, color2, wcag2) { - var readability = tinycolor.readability(color1, color2); - var wcag2Parms, out; - - out = false; - - wcag2Parms = validateWCAG2Parms(wcag2); - switch (wcag2Parms.level + wcag2Parms.size) { - case "AAsmall": - case "AAAlarge": - out = readability >= 4.5; - break; - case "AAlarge": - out = readability >= 3; - break; - case "AAAsmall": - out = readability >= 7; - break; - } - return out; - - }; - - // `mostReadable` - // Given a base color and a list of possible foreground or background - // colors for that base, returns the most readable color. - // Optionally returns Black or White if the most readable color is unreadable. - // *Example* - // tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:false}).toHexString(); // "#112255" - // tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:true}).toHexString(); // "#ffffff" - // tinycolor.mostReadable("#a8015a", ["#faf3f3"],{includeFallbackColors:true,level:"AAA",size:"large"}).toHexString(); // "#faf3f3" - // tinycolor.mostReadable("#a8015a", ["#faf3f3"],{includeFallbackColors:true,level:"AAA",size:"small"}).toHexString(); // "#ffffff" - tinycolor.mostReadable = function(baseColor, colorList, args) { - var bestColor = null; - var bestScore = 0; - var readability; - var includeFallbackColors, level, size ; - args = args || {}; - includeFallbackColors = args.includeFallbackColors ; - level = args.level; - size = args.size; - - for (var i= 0; i < colorList.length ; i++) { - readability = tinycolor.readability(baseColor, colorList[i]); - if (readability > bestScore) { - bestScore = readability; - bestColor = tinycolor(colorList[i]); - } - } - - if (tinycolor.isReadable(baseColor, bestColor, {"level":level,"size":size}) || !includeFallbackColors) { - return bestColor; - } - else { - args.includeFallbackColors=false; - return tinycolor.mostReadable(baseColor,["#fff", "#000"],args); - } - }; - - - // Big List of Colors - // ------------------ - // - var names = tinycolor.names = { - aliceblue: "f0f8ff", - antiquewhite: "faebd7", - aqua: "0ff", - aquamarine: "7fffd4", - azure: "f0ffff", - beige: "f5f5dc", - bisque: "ffe4c4", - black: "000", - blanchedalmond: "ffebcd", - blue: "00f", - blueviolet: "8a2be2", - brown: "a52a2a", - burlywood: "deb887", - burntsienna: "ea7e5d", - cadetblue: "5f9ea0", - chartreuse: "7fff00", - chocolate: "d2691e", - coral: "ff7f50", - cornflowerblue: "6495ed", - cornsilk: "fff8dc", - crimson: "dc143c", - cyan: "0ff", - darkblue: "00008b", - darkcyan: "008b8b", - darkgoldenrod: "b8860b", - darkgray: "a9a9a9", - darkgreen: "006400", - darkgrey: "a9a9a9", - darkkhaki: "bdb76b", - darkmagenta: "8b008b", - darkolivegreen: "556b2f", - darkorange: "ff8c00", - darkorchid: "9932cc", - darkred: "8b0000", - darksalmon: "e9967a", - darkseagreen: "8fbc8f", - darkslateblue: "483d8b", - darkslategray: "2f4f4f", - darkslategrey: "2f4f4f", - darkturquoise: "00ced1", - darkviolet: "9400d3", - deeppink: "ff1493", - deepskyblue: "00bfff", - dimgray: "696969", - dimgrey: "696969", - dodgerblue: "1e90ff", - firebrick: "b22222", - floralwhite: "fffaf0", - forestgreen: "228b22", - fuchsia: "f0f", - gainsboro: "dcdcdc", - ghostwhite: "f8f8ff", - gold: "ffd700", - goldenrod: "daa520", - gray: "808080", - green: "008000", - greenyellow: "adff2f", - grey: "808080", - honeydew: "f0fff0", - hotpink: "ff69b4", - indianred: "cd5c5c", - indigo: "4b0082", - ivory: "fffff0", - khaki: "f0e68c", - lavender: "e6e6fa", - lavenderblush: "fff0f5", - lawngreen: "7cfc00", - lemonchiffon: "fffacd", - lightblue: "add8e6", - lightcoral: "f08080", - lightcyan: "e0ffff", - lightgoldenrodyellow: "fafad2", - lightgray: "d3d3d3", - lightgreen: "90ee90", - lightgrey: "d3d3d3", - lightpink: "ffb6c1", - lightsalmon: "ffa07a", - lightseagreen: "20b2aa", - lightskyblue: "87cefa", - lightslategray: "789", - lightslategrey: "789", - lightsteelblue: "b0c4de", - lightyellow: "ffffe0", - lime: "0f0", - limegreen: "32cd32", - linen: "faf0e6", - magenta: "f0f", - maroon: "800000", - mediumaquamarine: "66cdaa", - mediumblue: "0000cd", - mediumorchid: "ba55d3", - mediumpurple: "9370db", - mediumseagreen: "3cb371", - mediumslateblue: "7b68ee", - mediumspringgreen: "00fa9a", - mediumturquoise: "48d1cc", - mediumvioletred: "c71585", - midnightblue: "191970", - mintcream: "f5fffa", - mistyrose: "ffe4e1", - moccasin: "ffe4b5", - navajowhite: "ffdead", - navy: "000080", - oldlace: "fdf5e6", - olive: "808000", - olivedrab: "6b8e23", - orange: "ffa500", - orangered: "ff4500", - orchid: "da70d6", - palegoldenrod: "eee8aa", - palegreen: "98fb98", - paleturquoise: "afeeee", - palevioletred: "db7093", - papayawhip: "ffefd5", - peachpuff: "ffdab9", - peru: "cd853f", - pink: "ffc0cb", - plum: "dda0dd", - powderblue: "b0e0e6", - purple: "800080", - rebeccapurple: "663399", - red: "f00", - rosybrown: "bc8f8f", - royalblue: "4169e1", - saddlebrown: "8b4513", - salmon: "fa8072", - sandybrown: "f4a460", - seagreen: "2e8b57", - seashell: "fff5ee", - sienna: "a0522d", - silver: "c0c0c0", - skyblue: "87ceeb", - slateblue: "6a5acd", - slategray: "708090", - slategrey: "708090", - snow: "fffafa", - springgreen: "00ff7f", - steelblue: "4682b4", - tan: "d2b48c", - teal: "008080", - thistle: "d8bfd8", - tomato: "ff6347", - turquoise: "40e0d0", - violet: "ee82ee", - wheat: "f5deb3", - white: "fff", - whitesmoke: "f5f5f5", - yellow: "ff0", - yellowgreen: "9acd32" - }; - - // Make it easy to access colors via `hexNames[hex]` - var hexNames = tinycolor.hexNames = flip(names); - - - // Utilities - // --------- - - // `{ 'name1': 'val1' }` becomes `{ 'val1': 'name1' }` - function flip(o) { - var flipped = { }; - for (var i in o) { - if (o.hasOwnProperty(i)) { - flipped[o[i]] = i; - } - } - return flipped; - } - - // Return a valid alpha value [0,1] with all invalid values being set to 1 - function boundAlpha(a) { - a = parseFloat(a); - - if (isNaN(a) || a < 0 || a > 1) { - a = 1; - } - - return a; - } - - // Take input from [0, n] and return it as [0, 1] - function bound01(n, max) { - if (isOnePointZero(n)) { n = "100%"; } - - var processPercent = isPercentage(n); - n = mathMin(max, mathMax(0, parseFloat(n))); - - // Automatically convert percentage into number - if (processPercent) { - n = parseInt(n * max, 10) / 100; - } - - // Handle floating point rounding errors - if ((Math.abs(n - max) < 0.000001)) { - return 1; - } - - // Convert into [0, 1] range if it isn't already - return (n % max) / parseFloat(max); - } - - // Force a number between 0 and 1 - function clamp01(val) { - return mathMin(1, mathMax(0, val)); - } - - // Parse a base-16 hex value into a base-10 integer - function parseIntFromHex(val) { - return parseInt(val, 16); - } - - // Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1 - // - function isOnePointZero(n) { - return typeof n == "string" && n.indexOf('.') != -1 && parseFloat(n) === 1; - } - - // Check to see if string passed in is a percentage - function isPercentage(n) { - return typeof n === "string" && n.indexOf('%') != -1; - } - - // Force a hex value to have 2 characters - function pad2(c) { - return c.length == 1 ? '0' + c : '' + c; - } - - // Replace a decimal with it's percentage value - function convertToPercentage(n) { - if (n <= 1) { - n = (n * 100) + "%"; - } - - return n; - } - - // Converts a decimal to a hex value - function convertDecimalToHex(d) { - return Math.round(parseFloat(d) * 255).toString(16); - } - // Converts a hex value to a decimal - function convertHexToDecimal(h) { - return (parseIntFromHex(h) / 255); - } - - var matchers = (function() { - - // - var CSS_INTEGER = "[-\\+]?\\d+%?"; - - // - var CSS_NUMBER = "[-\\+]?\\d*\\.\\d+%?"; - - // Allow positive/negative integer/number. Don't capture the either/or, just the entire outcome. - var CSS_UNIT = "(?:" + CSS_NUMBER + ")|(?:" + CSS_INTEGER + ")"; - - // Actual matching. - // Parentheses and commas are optional, but not required. - // Whitespace can take the place of commas or opening paren - var PERMISSIVE_MATCH3 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?"; - var PERMISSIVE_MATCH4 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?"; - - return { - CSS_UNIT: new RegExp(CSS_UNIT), - rgb: new RegExp("rgb" + PERMISSIVE_MATCH3), - rgba: new RegExp("rgba" + PERMISSIVE_MATCH4), - hsl: new RegExp("hsl" + PERMISSIVE_MATCH3), - hsla: new RegExp("hsla" + PERMISSIVE_MATCH4), - hsv: new RegExp("hsv" + PERMISSIVE_MATCH3), - hsva: new RegExp("hsva" + PERMISSIVE_MATCH4), - hex3: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/, - hex6: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/, - hex4: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/, - hex8: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/ - }; - })(); - - // `isValidCSSUnit` - // Take in a single string / number and check to see if it looks like a CSS unit - // (see `matchers` above for definition). - function isValidCSSUnit(color) { - return !!matchers.CSS_UNIT.exec(color); - } - - // `stringInputToObject` - // Permissive string parsing. Take in a number of formats, and output an object - // based on detected format. Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}` - function stringInputToObject(color) { - - color = color.replace(trimLeft,'').replace(trimRight, '').toLowerCase(); - var named = false; - if (names[color]) { - color = names[color]; - named = true; - } - else if (color == 'transparent') { - return { r: 0, g: 0, b: 0, a: 0, format: "name" }; - } - - // Try to match string input using regular expressions. - // Keep most of the number bounding out of this function - don't worry about [0,1] or [0,100] or [0,360] - // Just return an object and let the conversion functions handle that. - // This way the result will be the same whether the tinycolor is initialized with string or object. - var match; - if ((match = matchers.rgb.exec(color))) { - return { r: match[1], g: match[2], b: match[3] }; - } - if ((match = matchers.rgba.exec(color))) { - return { r: match[1], g: match[2], b: match[3], a: match[4] }; - } - if ((match = matchers.hsl.exec(color))) { - return { h: match[1], s: match[2], l: match[3] }; - } - if ((match = matchers.hsla.exec(color))) { - return { h: match[1], s: match[2], l: match[3], a: match[4] }; - } - if ((match = matchers.hsv.exec(color))) { - return { h: match[1], s: match[2], v: match[3] }; - } - if ((match = matchers.hsva.exec(color))) { - return { h: match[1], s: match[2], v: match[3], a: match[4] }; - } - if ((match = matchers.hex8.exec(color))) { - return { - r: parseIntFromHex(match[1]), - g: parseIntFromHex(match[2]), - b: parseIntFromHex(match[3]), - a: convertHexToDecimal(match[4]), - format: named ? "name" : "hex8" - }; - } - if ((match = matchers.hex6.exec(color))) { - return { - r: parseIntFromHex(match[1]), - g: parseIntFromHex(match[2]), - b: parseIntFromHex(match[3]), - format: named ? "name" : "hex" - }; - } - if ((match = matchers.hex4.exec(color))) { - return { - r: parseIntFromHex(match[1] + '' + match[1]), - g: parseIntFromHex(match[2] + '' + match[2]), - b: parseIntFromHex(match[3] + '' + match[3]), - a: convertHexToDecimal(match[4] + '' + match[4]), - format: named ? "name" : "hex8" - }; - } - if ((match = matchers.hex3.exec(color))) { - return { - r: parseIntFromHex(match[1] + '' + match[1]), - g: parseIntFromHex(match[2] + '' + match[2]), - b: parseIntFromHex(match[3] + '' + match[3]), - format: named ? "name" : "hex" - }; - } - - return false; - } - - function validateWCAG2Parms(parms) { - // return valid WCAG2 parms for isReadable. - // If input parms are invalid, return {"level":"AA", "size":"small"} - var level, size; - parms = parms || {"level":"AA", "size":"small"}; - level = (parms.level || "AA").toUpperCase(); - size = (parms.size || "small").toLowerCase(); - if (level !== "AA" && level !== "AAA") { - level = "AA"; - } - if (size !== "small" && size !== "large") { - size = "small"; - } - return {"level":level, "size":size}; - } - - // Node: Export function - if ( module.exports) { - module.exports = tinycolor; - } - // AMD/requirejs: Define the module - else { - window.tinycolor = tinycolor; - } - - })(Math); - }); - - function _classCallCheck$1(instance, Constructor) { - if (!(instance instanceof Constructor)) { - throw new TypeError("Cannot call a class as a function"); - } - } - - function _defineProperties(target, props) { - for (var i = 0; i < props.length; i++) { - var descriptor = props[i]; - descriptor.enumerable = descriptor.enumerable || false; - descriptor.configurable = true; - if ("value" in descriptor) descriptor.writable = true; - Object.defineProperty(target, descriptor.key, descriptor); - } - } - - function _createClass(Constructor, protoProps, staticProps) { - if (protoProps) _defineProperties(Constructor.prototype, protoProps); - if (staticProps) _defineProperties(Constructor, staticProps); - return Constructor; - } - - function _toConsumableArray$1(arr) { - return _arrayWithoutHoles$1(arr) || _iterableToArray$1(arr) || _nonIterableSpread$1(); - } - - function _arrayWithoutHoles$1(arr) { - if (Array.isArray(arr)) { - for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) arr2[i] = arr[i]; - - return arr2; - } - } - - function _iterableToArray$1(iter) { - if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); - } - - function _nonIterableSpread$1() { - throw new TypeError("Invalid attempt to spread non-iterable instance"); - } - - var ENTROPY = 123; // Raise numbers to prevent collisions in lower indexes - - var int2HexColor = function int2HexColor(num) { - return "#".concat(Math.min(num, Math.pow(2, 24)).toString(16).padStart(6, '0')); - }; - - var rgb2Int = function rgb2Int(r, g, b) { - return (r << 16) + (g << 8) + b; - }; - - var colorStr2Int = function colorStr2Int(str) { - var _tinyColor$toRgb = tinycolor(str).toRgb(), - r = _tinyColor$toRgb.r, - g = _tinyColor$toRgb.g, - b = _tinyColor$toRgb.b; - - return rgb2Int(r, g, b); - }; - - var checksum = function checksum(n, csBits) { - return n * ENTROPY % Math.pow(2, csBits); - }; - - var _default = /*#__PURE__*/function () { - function _default() { - var csBits = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 6; - - _classCallCheck$1(this, _default); - - this.csBits = csBits; // How many bits to reserve for checksum. Will eat away into the usable size of the registry. - - this.registry = ['__reserved for background__']; // indexed objects for rgb lookup; - } - - _createClass(_default, [{ - key: "register", - value: function register(obj) { - if (this.registry.length >= Math.pow(2, 24 - this.csBits)) { - // color has 24 bits (-checksum) - return null; // Registry is full - } - - var idx = this.registry.length; - var cs = checksum(idx, this.csBits); - var color = int2HexColor(idx + (cs << 24 - this.csBits)); - this.registry.push(obj); - return color; - } - }, { - key: "lookup", - value: function lookup(color) { - var n = typeof color === 'string' ? colorStr2Int(color) : rgb2Int.apply(void 0, _toConsumableArray$1(color)); - if (!n) return null; // 0 index is reserved for background - - var idx = n & Math.pow(2, 24 - this.csBits) - 1; // registry index - - var cs = n >> 24 - this.csBits & Math.pow(2, this.csBits) - 1; // extract bits reserved for checksum - - if (checksum(idx, this.csBits) !== cs || idx >= this.registry.length) return null; // failed checksum or registry out of bounds - - return this.registry[idx]; - } - }]); - - return _default; - }(); - - function d3ForceCenter(x, y, z) { - var nodes; - - if (x == null) x = 0; - if (y == null) y = 0; - if (z == null) z = 0; - - function force() { - var i, - n = nodes.length, - node, - sx = 0, - sy = 0, - sz = 0; - - for (i = 0; i < n; ++i) { - node = nodes[i], sx += node.x || 0, sy += node.y || 0, sz += node.z || 0; - } - - for (sx = sx / n - x, sy = sy / n - y, sz = sz / n - z, i = 0; i < n; ++i) { - node = nodes[i]; - if (sx) { node.x -= sx; } - if (sy) { node.y -= sy; } - if (sz) { node.z -= sz; } - } - } - - force.initialize = function(_) { - nodes = _; - }; - - force.x = function(_) { - return arguments.length ? (x = +_, force) : x; - }; - - force.y = function(_) { - return arguments.length ? (y = +_, force) : y; - }; - - force.z = function(_) { - return arguments.length ? (z = +_, force) : z; - }; - - return force; - } - - function tree_add(d) { - var x = +this._x.call(null, d); - return add(this.cover(x), x, d); - } - - function add(tree, x, d) { - if (isNaN(x)) return tree; // ignore invalid points - - var parent, - node = tree._root, - leaf = {data: d}, - x0 = tree._x0, - x1 = tree._x1, - xm, - xp, - right, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return tree._root = leaf, tree; - - // Find the existing leaf for the new point, or add it. - while (node.length) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (parent = node, !(node = node[i = +right])) return parent[i] = leaf, tree; - } - - // Is the new point is exactly coincident with the existing point? - xp = +tree._x.call(null, node.data); - if (x === xp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; - - // Otherwise, split the leaf node until the old and new point are separated. - do { - parent = parent ? parent[i] = new Array(2) : tree._root = new Array(2); - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - } while ((i = +right) === (j = +(xp >= xm))); - return parent[j] = node, parent[i] = leaf, tree; - } - - function addAll(data) { - var i, n = data.length, - x, - xz = new Array(n), - x0 = Infinity, - x1 = -Infinity; - - // Compute the points and their extent. - for (i = 0; i < n; ++i) { - if (isNaN(x = +this._x.call(null, data[i]))) continue; - xz[i] = x; - if (x < x0) x0 = x; - if (x > x1) x1 = x; - } - - // If there were no (valid) points, inherit the existing extent. - if (x1 < x0) x0 = this._x0, x1 = this._x1; - - // Expand the tree to cover the new points. - this.cover(x0).cover(x1); - - // Add the new points. - for (i = 0; i < n; ++i) { - add(this, xz[i], data[i]); - } - - return this; - } - - function tree_cover(x) { - if (isNaN(x = +x)) return this; // ignore invalid points - - var x0 = this._x0, - x1 = this._x1; - - // If the binarytree has no extent, initialize them. - // Integer extent are necessary so that if we later double the extent, - // the existing half boundaries don’t change due to floating point error! - if (isNaN(x0)) { - x1 = (x0 = Math.floor(x)) + 1; - } - - // Otherwise, double repeatedly to cover. - else if (x0 > x || x > x1) { - var z = x1 - x0, - node = this._root, - parent, - i; - - switch (i = +(x < (x0 + x1) / 2)) { - case 0: { - do parent = new Array(2), parent[i] = node, node = parent; - while (z *= 2, x1 = x0 + z, x > x1); - break; - } - case 1: { - do parent = new Array(2), parent[i] = node, node = parent; - while (z *= 2, x0 = x1 - z, x0 > x); - break; - } - } - - if (this._root && this._root.length) this._root = node; - } - - // If the binarytree covers the point already, just return. - else return this; - - this._x0 = x0; - this._x1 = x1; - return this; - } - - function tree_data() { - var data = []; - this.visit(function(node) { - if (!node.length) do data.push(node.data); while (node = node.next) - }); - return data; - } - - function tree_extent(_) { - return arguments.length - ? this.cover(+_[0][0]).cover(+_[1][0]) - : isNaN(this._x0) ? undefined : [[this._x0], [this._x1]]; - } - - function Half(node, x0, x1) { - this.node = node; - this.x0 = x0; - this.x1 = x1; - } - - function tree_find(x, radius) { - var data, - x0 = this._x0, - x1, - x2, - x3 = this._x1, - halves = [], - node = this._root, - q, - i; - - if (node) halves.push(new Half(node, x0, x3)); - if (radius == null) radius = Infinity; - else { - x0 = x - radius; - x3 = x + radius; - } - - while (q = halves.pop()) { - - // Stop searching if this half can’t contain a closer node. - if (!(node = q.node) - || (x1 = q.x0) > x3 - || (x2 = q.x1) < x0) continue; - - // Bisect the current half. - if (node.length) { - var xm = (x1 + x2) / 2; - - halves.push( - new Half(node[1], xm, x2), - new Half(node[0], x1, xm) - ); - - // Visit the closest half first. - if (i = +(x >= xm)) { - q = halves[halves.length - 1]; - halves[halves.length - 1] = halves[halves.length - 1 - i]; - halves[halves.length - 1 - i] = q; - } - } - - // Visit this point. (Visiting coincident points isn’t necessary!) - else { - var d = Math.abs(x - +this._x.call(null, node.data)); - if (d < radius) { - radius = d; - x0 = x - d; - x3 = x + d; - data = node.data; - } - } - } - - return data; - } - - function tree_remove(d) { - if (isNaN(x = +this._x.call(null, d))) return this; // ignore invalid points - - var parent, - node = this._root, - retainer, - previous, - next, - x0 = this._x0, - x1 = this._x1, - x, - xm, - right, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return this; - - // Find the leaf node for the point. - // While descending, also retain the deepest parent with a non-removed sibling. - if (node.length) while (true) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (!(parent = node, node = node[i = +right])) return this; - if (!node.length) break; - if (parent[(i + 1) & 1]) retainer = parent, j = i; - } - - // Find the point to remove. - while (node.data !== d) if (!(previous = node, node = node.next)) return this; - if (next = node.next) delete node.next; - - // If there are multiple coincident points, remove just the point. - if (previous) return (next ? previous.next = next : delete previous.next), this; - - // If this is the root point, remove it. - if (!parent) return this._root = next, this; - - // Remove this leaf. - next ? parent[i] = next : delete parent[i]; - - // If the parent now contains exactly one leaf, collapse superfluous parents. - if ((node = parent[0] || parent[1]) - && node === (parent[1] || parent[0]) - && !node.length) { - if (retainer) retainer[j] = node; - else this._root = node; - } - - return this; - } - - function removeAll(data) { - for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]); - return this; - } - - function tree_root() { - return this._root; - } - - function tree_size() { - var size = 0; - this.visit(function(node) { - if (!node.length) do ++size; while (node = node.next) - }); - return size; - } - - function tree_visit(callback) { - var halves = [], q, node = this._root, child, x0, x1; - if (node) halves.push(new Half(node, this._x0, this._x1)); - while (q = halves.pop()) { - if (!callback(node = q.node, x0 = q.x0, x1 = q.x1) && node.length) { - var xm = (x0 + x1) / 2; - if (child = node[1]) halves.push(new Half(child, xm, x1)); - if (child = node[0]) halves.push(new Half(child, x0, xm)); - } - } - return this; - } - - function tree_visitAfter(callback) { - var halves = [], next = [], q; - if (this._root) halves.push(new Half(this._root, this._x0, this._x1)); - while (q = halves.pop()) { - var node = q.node; - if (node.length) { - var child, x0 = q.x0, x1 = q.x1, xm = (x0 + x1) / 2; - if (child = node[0]) halves.push(new Half(child, x0, xm)); - if (child = node[1]) halves.push(new Half(child, xm, x1)); - } - next.push(q); - } - while (q = next.pop()) { - callback(q.node, q.x0, q.x1); - } - return this; - } - - function defaultX(d) { - return d[0]; - } - - function tree_x(_) { - return arguments.length ? (this._x = _, this) : this._x; - } - - function binarytree(nodes, x) { - var tree = new Binarytree(x == null ? defaultX : x, NaN, NaN); - return nodes == null ? tree : tree.addAll(nodes); - } - - function Binarytree(x, x0, x1) { - this._x = x; - this._x0 = x0; - this._x1 = x1; - this._root = undefined; - } - - function leaf_copy(leaf) { - var copy = {data: leaf.data}, next = copy; - while (leaf = leaf.next) next = next.next = {data: leaf.data}; - return copy; - } - - var treeProto = binarytree.prototype = Binarytree.prototype; - - treeProto.copy = function() { - var copy = new Binarytree(this._x, this._x0, this._x1), - node = this._root, - nodes, - child; - - if (!node) return copy; - - if (!node.length) return copy._root = leaf_copy(node), copy; - - nodes = [{source: node, target: copy._root = new Array(2)}]; - while (node = nodes.pop()) { - for (var i = 0; i < 2; ++i) { - if (child = node.source[i]) { - if (child.length) nodes.push({source: child, target: node.target[i] = new Array(2)}); - else node.target[i] = leaf_copy(child); - } - } - } - - return copy; - }; - - treeProto.add = tree_add; - treeProto.addAll = addAll; - treeProto.cover = tree_cover; - treeProto.data = tree_data; - treeProto.extent = tree_extent; - treeProto.find = tree_find; - treeProto.remove = tree_remove; - treeProto.removeAll = removeAll; - treeProto.root = tree_root; - treeProto.size = tree_size; - treeProto.visit = tree_visit; - treeProto.visitAfter = tree_visitAfter; - treeProto.x = tree_x; - - function tree_add$1(d) { - var x = +this._x.call(null, d), - y = +this._y.call(null, d); - return add$1(this.cover(x, y), x, y, d); - } - - function add$1(tree, x, y, d) { - if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points - - var parent, - node = tree._root, - leaf = {data: d}, - x0 = tree._x0, - y0 = tree._y0, - x1 = tree._x1, - y1 = tree._y1, - xm, - ym, - xp, - yp, - right, - bottom, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return tree._root = leaf, tree; - - // Find the existing leaf for the new point, or add it. - while (node.length) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree; - } - - // Is the new point is exactly coincident with the existing point? - xp = +tree._x.call(null, node.data); - yp = +tree._y.call(null, node.data); - if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; - - // Otherwise, split the leaf node until the old and new point are separated. - do { - parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4); - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm))); - return parent[j] = node, parent[i] = leaf, tree; - } - - function addAll$1(data) { - var d, i, n = data.length, - x, - y, - xz = new Array(n), - yz = new Array(n), - x0 = Infinity, - y0 = Infinity, - x1 = -Infinity, - y1 = -Infinity; - - // Compute the points and their extent. - for (i = 0; i < n; ++i) { - if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue; - xz[i] = x; - yz[i] = y; - if (x < x0) x0 = x; - if (x > x1) x1 = x; - if (y < y0) y0 = y; - if (y > y1) y1 = y; - } - - // If there were no (valid) points, abort. - if (x0 > x1 || y0 > y1) return this; - - // Expand the tree to cover the new points. - this.cover(x0, y0).cover(x1, y1); - - // Add the new points. - for (i = 0; i < n; ++i) { - add$1(this, xz[i], yz[i], data[i]); - } - - return this; - } - - function tree_cover$1(x, y) { - if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points - - var x0 = this._x0, - y0 = this._y0, - x1 = this._x1, - y1 = this._y1; - - // If the quadtree has no extent, initialize them. - // Integer extent are necessary so that if we later double the extent, - // the existing quadrant boundaries don’t change due to floating point error! - if (isNaN(x0)) { - x1 = (x0 = Math.floor(x)) + 1; - y1 = (y0 = Math.floor(y)) + 1; - } - - // Otherwise, double repeatedly to cover. - else { - var z = x1 - x0, - node = this._root, - parent, - i; - - while (x0 > x || x >= x1 || y0 > y || y >= y1) { - i = (y < y0) << 1 | (x < x0); - parent = new Array(4), parent[i] = node, node = parent, z *= 2; - switch (i) { - case 0: x1 = x0 + z, y1 = y0 + z; break; - case 1: x0 = x1 - z, y1 = y0 + z; break; - case 2: x1 = x0 + z, y0 = y1 - z; break; - case 3: x0 = x1 - z, y0 = y1 - z; break; - } - } - - if (this._root && this._root.length) this._root = node; - } - - this._x0 = x0; - this._y0 = y0; - this._x1 = x1; - this._y1 = y1; - return this; - } - - function tree_data$1() { - var data = []; - this.visit(function(node) { - if (!node.length) do data.push(node.data); while (node = node.next) - }); - return data; - } - - function tree_extent$1(_) { - return arguments.length - ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1]) - : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]]; - } - - function Quad(node, x0, y0, x1, y1) { - this.node = node; - this.x0 = x0; - this.y0 = y0; - this.x1 = x1; - this.y1 = y1; - } - - function tree_find$1(x, y, radius) { - var data, - x0 = this._x0, - y0 = this._y0, - x1, - y1, - x2, - y2, - x3 = this._x1, - y3 = this._y1, - quads = [], - node = this._root, - q, - i; - - if (node) quads.push(new Quad(node, x0, y0, x3, y3)); - if (radius == null) radius = Infinity; - else { - x0 = x - radius, y0 = y - radius; - x3 = x + radius, y3 = y + radius; - radius *= radius; - } - - while (q = quads.pop()) { - - // Stop searching if this quadrant can’t contain a closer node. - if (!(node = q.node) - || (x1 = q.x0) > x3 - || (y1 = q.y0) > y3 - || (x2 = q.x1) < x0 - || (y2 = q.y1) < y0) continue; - - // Bisect the current quadrant. - if (node.length) { - var xm = (x1 + x2) / 2, - ym = (y1 + y2) / 2; - - quads.push( - new Quad(node[3], xm, ym, x2, y2), - new Quad(node[2], x1, ym, xm, y2), - new Quad(node[1], xm, y1, x2, ym), - new Quad(node[0], x1, y1, xm, ym) - ); - - // Visit the closest quadrant first. - if (i = (y >= ym) << 1 | (x >= xm)) { - q = quads[quads.length - 1]; - quads[quads.length - 1] = quads[quads.length - 1 - i]; - quads[quads.length - 1 - i] = q; - } - } - - // Visit this point. (Visiting coincident points isn’t necessary!) - else { - var dx = x - +this._x.call(null, node.data), - dy = y - +this._y.call(null, node.data), - d2 = dx * dx + dy * dy; - if (d2 < radius) { - var d = Math.sqrt(radius = d2); - x0 = x - d, y0 = y - d; - x3 = x + d, y3 = y + d; - data = node.data; - } - } - } - - return data; - } - - function tree_remove$1(d) { - if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points - - var parent, - node = this._root, - retainer, - previous, - next, - x0 = this._x0, - y0 = this._y0, - x1 = this._x1, - y1 = this._y1, - x, - y, - xm, - ym, - right, - bottom, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return this; - - // Find the leaf node for the point. - // While descending, also retain the deepest parent with a non-removed sibling. - if (node.length) while (true) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - if (!(parent = node, node = node[i = bottom << 1 | right])) return this; - if (!node.length) break; - if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i; - } - - // Find the point to remove. - while (node.data !== d) if (!(previous = node, node = node.next)) return this; - if (next = node.next) delete node.next; - - // If there are multiple coincident points, remove just the point. - if (previous) return (next ? previous.next = next : delete previous.next), this; - - // If this is the root point, remove it. - if (!parent) return this._root = next, this; - - // Remove this leaf. - next ? parent[i] = next : delete parent[i]; - - // If the parent now contains exactly one leaf, collapse superfluous parents. - if ((node = parent[0] || parent[1] || parent[2] || parent[3]) - && node === (parent[3] || parent[2] || parent[1] || parent[0]) - && !node.length) { - if (retainer) retainer[j] = node; - else this._root = node; - } - - return this; - } - - function removeAll$1(data) { - for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]); - return this; - } - - function tree_root$1() { - return this._root; - } - - function tree_size$1() { - var size = 0; - this.visit(function(node) { - if (!node.length) do ++size; while (node = node.next) - }); - return size; - } - - function tree_visit$1(callback) { - var quads = [], q, node = this._root, child, x0, y0, x1, y1; - if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1)); - while (q = quads.pop()) { - if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) { - var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2; - if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1)); - if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1)); - if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym)); - if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym)); - } - } - return this; - } - - function tree_visitAfter$1(callback) { - var quads = [], next = [], q; - if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1)); - while (q = quads.pop()) { - var node = q.node; - if (node.length) { - var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2; - if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym)); - if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym)); - if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1)); - if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1)); - } - next.push(q); - } - while (q = next.pop()) { - callback(q.node, q.x0, q.y0, q.x1, q.y1); - } - return this; - } - - function defaultX$1(d) { - return d[0]; - } - - function tree_x$1(_) { - return arguments.length ? (this._x = _, this) : this._x; - } - - function defaultY(d) { - return d[1]; - } - - function tree_y(_) { - return arguments.length ? (this._y = _, this) : this._y; - } - - function quadtree(nodes, x, y) { - var tree = new Quadtree(x == null ? defaultX$1 : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN); - return nodes == null ? tree : tree.addAll(nodes); - } - - function Quadtree(x, y, x0, y0, x1, y1) { - this._x = x; - this._y = y; - this._x0 = x0; - this._y0 = y0; - this._x1 = x1; - this._y1 = y1; - this._root = undefined; - } - - function leaf_copy$1(leaf) { - var copy = {data: leaf.data}, next = copy; - while (leaf = leaf.next) next = next.next = {data: leaf.data}; - return copy; - } - - var treeProto$1 = quadtree.prototype = Quadtree.prototype; - - treeProto$1.copy = function() { - var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1), - node = this._root, - nodes, - child; - - if (!node) return copy; - - if (!node.length) return copy._root = leaf_copy$1(node), copy; - - nodes = [{source: node, target: copy._root = new Array(4)}]; - while (node = nodes.pop()) { - for (var i = 0; i < 4; ++i) { - if (child = node.source[i]) { - if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)}); - else node.target[i] = leaf_copy$1(child); - } - } - } - - return copy; - }; - - treeProto$1.add = tree_add$1; - treeProto$1.addAll = addAll$1; - treeProto$1.cover = tree_cover$1; - treeProto$1.data = tree_data$1; - treeProto$1.extent = tree_extent$1; - treeProto$1.find = tree_find$1; - treeProto$1.remove = tree_remove$1; - treeProto$1.removeAll = removeAll$1; - treeProto$1.root = tree_root$1; - treeProto$1.size = tree_size$1; - treeProto$1.visit = tree_visit$1; - treeProto$1.visitAfter = tree_visitAfter$1; - treeProto$1.x = tree_x$1; - treeProto$1.y = tree_y; - - function tree_add$2(d) { - var x = +this._x.call(null, d), - y = +this._y.call(null, d), - z = +this._z.call(null, d); - return add$2(this.cover(x, y, z), x, y, z, d); - } - - function add$2(tree, x, y, z, d) { - if (isNaN(x) || isNaN(y) || isNaN(z)) return tree; // ignore invalid points - - var parent, - node = tree._root, - leaf = {data: d}, - x0 = tree._x0, - y0 = tree._y0, - z0 = tree._z0, - x1 = tree._x1, - y1 = tree._y1, - z1 = tree._z1, - xm, - ym, - zm, - xp, - yp, - zp, - right, - bottom, - deep, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return tree._root = leaf, tree; - - // Find the existing leaf for the new point, or add it. - while (node.length) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm; else z1 = zm; - if (parent = node, !(node = node[i = deep << 2 | bottom << 1 | right])) return parent[i] = leaf, tree; - } - - // Is the new point is exactly coincident with the existing point? - xp = +tree._x.call(null, node.data); - yp = +tree._y.call(null, node.data); - zp = +tree._z.call(null, node.data); - if (x === xp && y === yp && z === zp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; - - // Otherwise, split the leaf node until the old and new point are separated. - do { - parent = parent ? parent[i] = new Array(8) : tree._root = new Array(8); - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm; else z1 = zm; - } while ((i = deep << 2 | bottom << 1 | right) === (j = (zp >= zm) << 2 | (yp >= ym) << 1 | (xp >= xm))); - return parent[j] = node, parent[i] = leaf, tree; - } - - function addAll$2(data) { - var d, i, n = data.length, - x, - y, - z, - xz = new Array(n), - yz = new Array(n), - zz = new Array(n), - x0 = Infinity, - y0 = Infinity, - z0 = Infinity, - x1 = -Infinity, - y1 = -Infinity, - z1 = -Infinity; - - // Compute the points and their extent. - for (i = 0; i < n; ++i) { - if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d)) || isNaN(z = +this._z.call(null, d))) continue; - xz[i] = x; - yz[i] = y; - zz[i] = z; - if (x < x0) x0 = x; - if (x > x1) x1 = x; - if (y < y0) y0 = y; - if (y > y1) y1 = y; - if (z < z0) z0 = z; - if (z > z1) z1 = z; - } - - // If there were no (valid) points, inherit the existing extent. - if (x1 < x0) x0 = this._x0, x1 = this._x1; - if (y1 < y0) y0 = this._y0, y1 = this._y1; - if (z1 < z0) z0 = this._z0, z1 = this._z1; - - // Expand the tree to cover the new points. - this.cover(x0, y0, z0).cover(x1, y1, z1); - - // Add the new points. - for (i = 0; i < n; ++i) { - add$2(this, xz[i], yz[i], zz[i], data[i]); - } - - return this; - } - - function tree_cover$2(x, y, z) { - if (isNaN(x = +x) || isNaN(y = +y) || isNaN(z = +z)) return this; // ignore invalid points - - var x0 = this._x0, - y0 = this._y0, - z0 = this._z0, - x1 = this._x1, - y1 = this._y1, - z1 = this._z1; - - // If the octree has no extent, initialize them. - // Integer extent are necessary so that if we later double the extent, - // the existing octant boundaries don’t change due to floating point error! - if (isNaN(x0)) { - x1 = (x0 = Math.floor(x)) + 1; - y1 = (y0 = Math.floor(y)) + 1; - z1 = (z0 = Math.floor(z)) + 1; - } - - // Otherwise, double repeatedly to cover. - else if (x0 > x || x > x1 || y0 > y || y > y1 || z0 > z || z > z1) { - var t = x1 - x0, - node = this._root, - parent, - i; - - switch (i = (z < (z0 + z1) / 2) << 2 | (y < (y0 + y1) / 2) << 1 | (x < (x0 + x1) / 2)) { - case 0: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x1 = x0 + t, y1 = y0 + t, z1 = z0 + t, x > x1 || y > y1 || z > z1); - break; - } - case 1: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x0 = x1 - t, y1 = y0 + t, z1 = z0 + t, x0 > x || y > y1 || z > z1); - break; - } - case 2: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x1 = x0 + t, y0 = y1 - t, z1 = z0 + t, x > x1 || y0 > y || z > z1); - break; - } - case 3: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x0 = x1 - t, y0 = y1 - t, z1 = z0 + t, x0 > x || y0 > y || z > z1); - break; - } - case 4: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x1 = x0 + t, y1 = y0 + t, z0 = z1 - t, x > x1 || y > y1 || z0 > z); - break; - } - case 5: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x0 = x1 - t, y1 = y0 + t, z0 = z1 - t, x0 > x || y > y1 || z0 > z); - break; - } - case 6: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x1 = x0 + t, y0 = y1 - t, z0 = z1 - t, x > x1 || y0 > y || z0 > z); - break; - } - case 7: { - do parent = new Array(8), parent[i] = node, node = parent; - while (t *= 2, x0 = x1 - t, y0 = y1 - t, z0 = z1 - t, x0 > x || y0 > y || z0 > z); - break; - } - } - - if (this._root && this._root.length) this._root = node; - } - - // If the octree covers the point already, just return. - else return this; - - this._x0 = x0; - this._y0 = y0; - this._z0 = z0; - this._x1 = x1; - this._y1 = y1; - this._z1 = z1; - return this; - } - - function tree_data$2() { - var data = []; - this.visit(function(node) { - if (!node.length) do data.push(node.data); while (node = node.next) - }); - return data; - } - - function tree_extent$2(_) { - return arguments.length - ? this.cover(+_[0][0], +_[0][1], +_[0][2]).cover(+_[1][0], +_[1][1], +_[1][2]) - : isNaN(this._x0) ? undefined : [[this._x0, this._y0, this._z0], [this._x1, this._y1, this._z1]]; - } - - function Octant(node, x0, y0, z0, x1, y1, z1) { - this.node = node; - this.x0 = x0; - this.y0 = y0; - this.z0 = z0; - this.x1 = x1; - this.y1 = y1; - this.z1 = z1; - } - - function tree_find$2(x, y, z, radius) { - var data, - x0 = this._x0, - y0 = this._y0, - z0 = this._z0, - x1, - y1, - z1, - x2, - y2, - z2, - x3 = this._x1, - y3 = this._y1, - z3 = this._z1, - octs = [], - node = this._root, - q, - i; - - if (node) octs.push(new Octant(node, x0, y0, z0, x3, y3, z3)); - if (radius == null) radius = Infinity; - else { - x0 = x - radius, y0 = y - radius, z0 = z - radius; - x3 = x + radius, y3 = y + radius, z3 = z + radius; - radius *= radius; - } - - while (q = octs.pop()) { - - // Stop searching if this octant can’t contain a closer node. - if (!(node = q.node) - || (x1 = q.x0) > x3 - || (y1 = q.y0) > y3 - || (z1 = q.z0) > z3 - || (x2 = q.x1) < x0 - || (y2 = q.y1) < y0 - || (z2 = q.z1) < z0) continue; - - // Bisect the current octant. - if (node.length) { - var xm = (x1 + x2) / 2, - ym = (y1 + y2) / 2, - zm = (z1 + z2) / 2; - - octs.push( - new Octant(node[7], xm, ym, zm, x2, y2, z2), - new Octant(node[6], x1, ym, zm, xm, y2, z2), - new Octant(node[5], xm, y1, zm, x2, ym, z2), - new Octant(node[4], x1, y1, zm, xm, ym, z2), - new Octant(node[3], xm, ym, z1, x2, y2, zm), - new Octant(node[2], x1, ym, z1, xm, y2, zm), - new Octant(node[1], xm, y1, z1, x2, ym, zm), - new Octant(node[0], x1, y1, z1, xm, ym, zm) - ); - - // Visit the closest octant first. - if (i = (z >= zm) << 2 | (y >= ym) << 1 | (x >= xm)) { - q = octs[octs.length - 1]; - octs[octs.length - 1] = octs[octs.length - 1 - i]; - octs[octs.length - 1 - i] = q; - } - } - - // Visit this point. (Visiting coincident points isn’t necessary!) - else { - var dx = x - +this._x.call(null, node.data), - dy = y - +this._y.call(null, node.data), - dz = z - +this._z.call(null, node.data), - d2 = dx * dx + dy * dy + dz * dz; - if (d2 < radius) { - var d = Math.sqrt(radius = d2); - x0 = x - d, y0 = y - d, z0 = z - d; - x3 = x + d, y3 = y + d, z3 = z + d; - data = node.data; - } - } - } - - return data; - } - - function tree_remove$2(d) { - if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d)) || isNaN(z = +this._z.call(null, d))) return this; // ignore invalid points - - var parent, - node = this._root, - retainer, - previous, - next, - x0 = this._x0, - y0 = this._y0, - z0 = this._z0, - x1 = this._x1, - y1 = this._y1, - z1 = this._z1, - x, - y, - z, - xm, - ym, - zm, - right, - bottom, - deep, - i, - j; - - // If the tree is empty, initialize the root as a leaf. - if (!node) return this; - - // Find the leaf node for the point. - // While descending, also retain the deepest parent with a non-removed sibling. - if (node.length) while (true) { - if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; - if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; - if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm; else z1 = zm; - if (!(parent = node, node = node[i = deep << 2 | bottom << 1 | right])) return this; - if (!node.length) break; - if (parent[(i + 1) & 7] || parent[(i + 2) & 7] || parent[(i + 3) & 7] || parent[(i + 4) & 7] || parent[(i + 5) & 7] || parent[(i + 6) & 7] || parent[(i + 7) & 7]) retainer = parent, j = i; - } - - // Find the point to remove. - while (node.data !== d) if (!(previous = node, node = node.next)) return this; - if (next = node.next) delete node.next; - - // If there are multiple coincident points, remove just the point. - if (previous) return (next ? previous.next = next : delete previous.next), this; - - // If this is the root point, remove it. - if (!parent) return this._root = next, this; - - // Remove this leaf. - next ? parent[i] = next : delete parent[i]; - - // If the parent now contains exactly one leaf, collapse superfluous parents. - if ((node = parent[0] || parent[1] || parent[2] || parent[3] || parent[4] || parent[5] || parent[6] || parent[7]) - && node === (parent[7] || parent[6] || parent[5] || parent[4] || parent[3] || parent[2] || parent[1] || parent[0]) - && !node.length) { - if (retainer) retainer[j] = node; - else this._root = node; - } - - return this; - } - - function removeAll$2(data) { - for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]); - return this; - } - - function tree_root$2() { - return this._root; - } - - function tree_size$2() { - var size = 0; - this.visit(function(node) { - if (!node.length) do ++size; while (node = node.next) - }); - return size; - } - - function tree_visit$2(callback) { - var octs = [], q, node = this._root, child, x0, y0, z0, x1, y1, z1; - if (node) octs.push(new Octant(node, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1)); - while (q = octs.pop()) { - if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, z0 = q.z0, x1 = q.x1, y1 = q.y1, z1 = q.z1) && node.length) { - var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2, zm = (z0 + z1) / 2; - if (child = node[7]) octs.push(new Octant(child, xm, ym, zm, x1, y1, z1)); - if (child = node[6]) octs.push(new Octant(child, x0, ym, zm, xm, y1, z1)); - if (child = node[5]) octs.push(new Octant(child, xm, y0, zm, x1, ym, z1)); - if (child = node[4]) octs.push(new Octant(child, x0, y0, zm, xm, ym, z1)); - if (child = node[3]) octs.push(new Octant(child, xm, ym, z0, x1, y1, zm)); - if (child = node[2]) octs.push(new Octant(child, x0, ym, z0, xm, y1, zm)); - if (child = node[1]) octs.push(new Octant(child, xm, y0, z0, x1, ym, zm)); - if (child = node[0]) octs.push(new Octant(child, x0, y0, z0, xm, ym, zm)); - } - } - return this; - } - - function tree_visitAfter$2(callback) { - var octs = [], next = [], q; - if (this._root) octs.push(new Octant(this._root, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1)); - while (q = octs.pop()) { - var node = q.node; - if (node.length) { - var child, x0 = q.x0, y0 = q.y0, z0 = q.z0, x1 = q.x1, y1 = q.y1, z1 = q.z1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2, zm = (z0 + z1) / 2; - if (child = node[0]) octs.push(new Octant(child, x0, y0, z0, xm, ym, zm)); - if (child = node[1]) octs.push(new Octant(child, xm, y0, z0, x1, ym, zm)); - if (child = node[2]) octs.push(new Octant(child, x0, ym, z0, xm, y1, zm)); - if (child = node[3]) octs.push(new Octant(child, xm, ym, z0, x1, y1, zm)); - if (child = node[4]) octs.push(new Octant(child, x0, y0, zm, xm, ym, z1)); - if (child = node[5]) octs.push(new Octant(child, xm, y0, zm, x1, ym, z1)); - if (child = node[6]) octs.push(new Octant(child, x0, ym, zm, xm, y1, z1)); - if (child = node[7]) octs.push(new Octant(child, xm, ym, zm, x1, y1, z1)); - } - next.push(q); - } - while (q = next.pop()) { - callback(q.node, q.x0, q.y0, q.z0, q.x1, q.y1, q.z1); - } - return this; - } - - function defaultX$2(d) { - return d[0]; - } - - function tree_x$2(_) { - return arguments.length ? (this._x = _, this) : this._x; - } - - function defaultY$1(d) { - return d[1]; - } - - function tree_y$1(_) { - return arguments.length ? (this._y = _, this) : this._y; - } - - function defaultZ(d) { - return d[2]; - } - - function tree_z(_) { - return arguments.length ? (this._z = _, this) : this._z; - } - - function octree(nodes, x, y, z) { - var tree = new Octree(x == null ? defaultX$2 : x, y == null ? defaultY$1 : y, z == null ? defaultZ : z, NaN, NaN, NaN, NaN, NaN, NaN); - return nodes == null ? tree : tree.addAll(nodes); - } - - function Octree(x, y, z, x0, y0, z0, x1, y1, z1) { - this._x = x; - this._y = y; - this._z = z; - this._x0 = x0; - this._y0 = y0; - this._z0 = z0; - this._x1 = x1; - this._y1 = y1; - this._z1 = z1; - this._root = undefined; - } - - function leaf_copy$2(leaf) { - var copy = {data: leaf.data}, next = copy; - while (leaf = leaf.next) next = next.next = {data: leaf.data}; - return copy; - } - - var treeProto$2 = octree.prototype = Octree.prototype; - - treeProto$2.copy = function() { - var copy = new Octree(this._x, this._y, this._z, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1), - node = this._root, - nodes, - child; - - if (!node) return copy; - - if (!node.length) return copy._root = leaf_copy$2(node), copy; - - nodes = [{source: node, target: copy._root = new Array(8)}]; - while (node = nodes.pop()) { - for (var i = 0; i < 8; ++i) { - if (child = node.source[i]) { - if (child.length) nodes.push({source: child, target: node.target[i] = new Array(8)}); - else node.target[i] = leaf_copy$2(child); - } - } - } - - return copy; - }; - - treeProto$2.add = tree_add$2; - treeProto$2.addAll = addAll$2; - treeProto$2.cover = tree_cover$2; - treeProto$2.data = tree_data$2; - treeProto$2.extent = tree_extent$2; - treeProto$2.find = tree_find$2; - treeProto$2.remove = tree_remove$2; - treeProto$2.removeAll = removeAll$2; - treeProto$2.root = tree_root$2; - treeProto$2.size = tree_size$2; - treeProto$2.visit = tree_visit$2; - treeProto$2.visitAfter = tree_visitAfter$2; - treeProto$2.x = tree_x$2; - treeProto$2.y = tree_y$1; - treeProto$2.z = tree_z; - - function constant$4(x) { - return function() { - return x; - }; - } - - function jiggle() { - return (Math.random() - 0.5) * 1e-6; - } - - function index$2(d) { - return d.index; - } - - function find(nodeById, nodeId) { - var node = nodeById.get(nodeId); - if (!node) throw new Error("node not found: " + nodeId); - return node; - } - - function d3ForceLink(links) { - var id = index$2, - strength = defaultStrength, - strengths, - distance = constant$4(30), - distances, - nodes, - nDim, - count, - bias, - iterations = 1; - - if (links == null) links = []; - - function defaultStrength(link) { - return 1 / Math.min(count[link.source.index], count[link.target.index]); - } - - function force(alpha) { - for (var k = 0, n = links.length; k < iterations; ++k) { - for (var i = 0, link, source, target, x = 0, y = 0, z = 0, l, b; i < n; ++i) { - link = links[i], source = link.source, target = link.target; - x = target.x + target.vx - source.x - source.vx || jiggle(); - if (nDim > 1) { y = target.y + target.vy - source.y - source.vy || jiggle(); } - if (nDim > 2) { z = target.z + target.vz - source.z - source.vz || jiggle(); } - l = Math.sqrt(x * x + y * y + z * z); - l = (l - distances[i]) / l * alpha * strengths[i]; - x *= l, y *= l, z *= l; - - target.vx -= x * (b = bias[i]); - if (nDim > 1) { target.vy -= y * b; } - if (nDim > 2) { target.vz -= z * b; } - - source.vx += x * (b = 1 - b); - if (nDim > 1) { source.vy += y * b; } - if (nDim > 2) { source.vz += z * b; } - } - } - } - - function initialize() { - if (!nodes) return; - - var i, - n = nodes.length, - m = links.length, - nodeById = new Map(nodes.map((d, i) => [id(d, i, nodes), d])), - link; - - for (i = 0, count = new Array(n); i < m; ++i) { - link = links[i], link.index = i; - if (typeof link.source !== "object") link.source = find(nodeById, link.source); - if (typeof link.target !== "object") link.target = find(nodeById, link.target); - count[link.source.index] = (count[link.source.index] || 0) + 1; - count[link.target.index] = (count[link.target.index] || 0) + 1; - } - - for (i = 0, bias = new Array(m); i < m; ++i) { - link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]); - } - - strengths = new Array(m), initializeStrength(); - distances = new Array(m), initializeDistance(); - } - - function initializeStrength() { - if (!nodes) return; - - for (var i = 0, n = links.length; i < n; ++i) { - strengths[i] = +strength(links[i], i, links); - } - } - - function initializeDistance() { - if (!nodes) return; - - for (var i = 0, n = links.length; i < n; ++i) { - distances[i] = +distance(links[i], i, links); - } - } - - force.initialize = function(initNodes, numDimensions) { - nodes = initNodes; - nDim = numDimensions; - initialize(); - }; - - force.links = function(_) { - return arguments.length ? (links = _, initialize(), force) : links; - }; - - force.id = function(_) { - return arguments.length ? (id = _, force) : id; - }; - - force.iterations = function(_) { - return arguments.length ? (iterations = +_, force) : iterations; - }; - - force.strength = function(_) { - return arguments.length ? (strength = typeof _ === "function" ? _ : constant$4(+_), initializeStrength(), force) : strength; - }; - - force.distance = function(_) { - return arguments.length ? (distance = typeof _ === "function" ? _ : constant$4(+_), initializeDistance(), force) : distance; - }; - - return force; - } - - var MAX_DIMENSIONS = 3; - - function x(d) { - return d.x; - } - - function y(d) { - return d.y; - } - - function z(d) { - return d.z; - } - - var initialRadius = 10, - initialAngleRoll = Math.PI * (3 - Math.sqrt(5)), // Golden ratio angle - initialAngleYaw = Math.PI * 20 / (9 + Math.sqrt(221)); // Markov irrational number - - function d3ForceSimulation(nodes, numDimensions) { - numDimensions = numDimensions || 2; - - var nDim = Math.min(MAX_DIMENSIONS, Math.max(1, Math.round(numDimensions))), - simulation, - alpha = 1, - alphaMin = 0.001, - alphaDecay = 1 - Math.pow(alphaMin, 1 / 300), - alphaTarget = 0, - velocityDecay = 0.6, - forces = new Map(), - stepper = timer(step), - event = dispatch("tick", "end"); - - if (nodes == null) nodes = []; - - function step() { - tick(); - event.call("tick", simulation); - if (alpha < alphaMin) { - stepper.stop(); - event.call("end", simulation); - } - } - - function tick(iterations) { - var i, n = nodes.length, node; - - if (iterations === undefined) iterations = 1; - - for (var k = 0; k < iterations; ++k) { - alpha += (alphaTarget - alpha) * alphaDecay; - - forces.forEach(function (force) { - force(alpha); - }); - - for (i = 0; i < n; ++i) { - node = nodes[i]; - if (node.fx == null) node.x += node.vx *= velocityDecay; - else node.x = node.fx, node.vx = 0; - if (nDim > 1) { - if (node.fy == null) node.y += node.vy *= velocityDecay; - else node.y = node.fy, node.vy = 0; - } - if (nDim > 2) { - if (node.fz == null) node.z += node.vz *= velocityDecay; - else node.z = node.fz, node.vz = 0; - } - } - } - - return simulation; - } - - function initializeNodes() { - for (var i = 0, n = nodes.length, node; i < n; ++i) { - node = nodes[i], node.index = i; - if (node.fx != null) node.x = node.fx; - if (node.fy != null) node.y = node.fy; - if (node.fz != null) node.z = node.fz; - if (isNaN(node.x) || (nDim > 1 && isNaN(node.y)) || (nDim > 2 && isNaN(node.z))) { - var radius = initialRadius * (nDim > 2 ? Math.cbrt(i) : (nDim > 1 ? Math.sqrt(i) : i)), - rollAngle = i * initialAngleRoll, - yawAngle = i * initialAngleYaw; - - if (nDim === 1) { - node.x = radius; - } else if (nDim === 2) { - node.x = radius * Math.cos(rollAngle); - node.y = radius * Math.sin(rollAngle); - } else { // 3 dimensions: use spherical distribution along 2 irrational number angles - node.x = radius * Math.sin(rollAngle) * Math.cos(yawAngle); - node.y = radius * Math.cos(rollAngle); - node.z = radius * Math.sin(rollAngle) * Math.sin(yawAngle); - } - } - if (isNaN(node.vx) || (nDim > 1 && isNaN(node.vy)) || (nDim > 2 && isNaN(node.vz))) { - node.vx = 0; - if (nDim > 1) { node.vy = 0; } - if (nDim > 2) { node.vz = 0; } - } - } - } - - function initializeForce(force) { - if (force.initialize) force.initialize(nodes, nDim); - return force; - } - - initializeNodes(); - - return simulation = { - tick: tick, - - restart: function() { - return stepper.restart(step), simulation; - }, - - stop: function() { - return stepper.stop(), simulation; - }, - - numDimensions: function(_) { - return arguments.length - ? (nDim = Math.min(MAX_DIMENSIONS, Math.max(1, Math.round(_))), forces.forEach(initializeForce), simulation) - : nDim; - }, - - nodes: function(_) { - return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes; - }, - - alpha: function(_) { - return arguments.length ? (alpha = +_, simulation) : alpha; - }, - - alphaMin: function(_) { - return arguments.length ? (alphaMin = +_, simulation) : alphaMin; - }, - - alphaDecay: function(_) { - return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay; - }, - - alphaTarget: function(_) { - return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget; - }, - - velocityDecay: function(_) { - return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay; - }, - - force: function(name, _) { - return arguments.length > 1 ? ((_ == null ? forces.delete(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name); - }, - - find: function() { - var args = Array.prototype.slice.call(arguments); - var x = args.shift() || 0, - y = (nDim > 1 ? args.shift() : null) || 0, - z = (nDim > 2 ? args.shift() : null) || 0, - radius = args.shift() || Infinity; - - var i = 0, - n = nodes.length, - dx, - dy, - dz, - d2, - node, - closest; - - radius *= radius; - - for (i = 0; i < n; ++i) { - node = nodes[i]; - dx = x - node.x; - dy = y - (node.y || 0); - dz = z - (node.z ||0); - d2 = dx * dx + dy * dy + dz * dz; - if (d2 < radius) closest = node, radius = d2; - } - - return closest; - }, - - on: function(name, _) { - return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name); - } - }; - } - - function d3ForceManyBody() { - var nodes, - nDim, - node, - alpha, - strength = constant$4(-30), - strengths, - distanceMin2 = 1, - distanceMax2 = Infinity, - theta2 = 0.81; - - function force(_) { - var i, - n = nodes.length, - tree = - (nDim === 1 ? binarytree(nodes, x) - :(nDim === 2 ? quadtree(nodes, x, y) - :(nDim === 3 ? octree(nodes, x, y, z) - :null - ))).visitAfter(accumulate); - - for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply); - } - - function initialize() { - if (!nodes) return; - var i, n = nodes.length, node; - strengths = new Array(n); - for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes); - } - - function accumulate(treeNode) { - var strength = 0, q, c, weight = 0, x, y, z, i; - var numChildren = treeNode.length; - - // For internal nodes, accumulate forces from children. - if (numChildren) { - for (x = y = z = i = 0; i < numChildren; ++i) { - if ((q = treeNode[i]) && (c = Math.abs(q.value))) { - strength += q.value, weight += c, x += c * (q.x || 0), y += c * (q.y || 0), z += c * (q.z || 0); - } - } - strength *= Math.sqrt(4 / numChildren); // scale accumulated strength according to number of dimensions - - treeNode.x = x / weight; - if (nDim > 1) { treeNode.y = y / weight; } - if (nDim > 2) { treeNode.z = z / weight; } - } - - // For leaf nodes, accumulate forces from coincident nodes. - else { - q = treeNode; - q.x = q.data.x; - if (nDim > 1) { q.y = q.data.y; } - if (nDim > 2) { q.z = q.data.z; } - do strength += strengths[q.data.index]; - while (q = q.next); - } - - treeNode.value = strength; - } - - function apply(treeNode, x1, arg1, arg2, arg3) { - if (!treeNode.value) return true; - var x2 = [arg1, arg2, arg3][nDim-1]; - - var x = treeNode.x - node.x, - y = (nDim > 1 ? treeNode.y - node.y : 0), - z = (nDim > 2 ? treeNode.z - node.z : 0), - w = x2 - x1, - l = x * x + y * y + z * z; - - // Apply the Barnes-Hut approximation if possible. - // Limit forces for very close nodes; randomize direction if coincident. - if (w * w / theta2 < l) { - if (l < distanceMax2) { - if (x === 0) x = jiggle(), l += x * x; - if (nDim > 1 && y === 0) y = jiggle(), l += y * y; - if (nDim > 2 && z === 0) z = jiggle(), l += z * z; - if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); - node.vx += x * treeNode.value * alpha / l; - if (nDim > 1) { node.vy += y * treeNode.value * alpha / l; } - if (nDim > 2) { node.vz += z * treeNode.value * alpha / l; } - } - return true; - } - - // Otherwise, process points directly. - else if (treeNode.length || l >= distanceMax2) return; - - // Limit forces for very close nodes; randomize direction if coincident. - if (treeNode.data !== node || treeNode.next) { - if (x === 0) x = jiggle(), l += x * x; - if (nDim > 1 && y === 0) y = jiggle(), l += y * y; - if (nDim > 2 && z === 0) z = jiggle(), l += z * z; - if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); - } - - do if (treeNode.data !== node) { - w = strengths[treeNode.data.index] * alpha / l; - node.vx += x * w; - if (nDim > 1) { node.vy += y * w; } - if (nDim > 2) { node.vz += z * w; } - } while (treeNode = treeNode.next); - } - - force.initialize = function(initNodes, numDimensions) { - nodes = initNodes; - nDim = numDimensions; - initialize(); - }; - - force.strength = function(_) { - return arguments.length ? (strength = typeof _ === "function" ? _ : constant$4(+_), initialize(), force) : strength; - }; - - force.distanceMin = function(_) { - return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2); - }; - - force.distanceMax = function(_) { - return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2); - }; - - force.theta = function(_) { - return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2); - }; - - return force; - } - - function d3ForceRadial(radius, x, y, z) { - var nodes, - nDim, - strength = constant$4(0.1), - strengths, - radiuses; - - if (typeof radius !== "function") radius = constant$4(+radius); - if (x == null) x = 0; - if (y == null) y = 0; - if (z == null) z = 0; - - function force(alpha) { - for (var i = 0, n = nodes.length; i < n; ++i) { - var node = nodes[i], - dx = node.x - x || 1e-6, - dy = (node.y || 0) - y || 1e-6, - dz = (node.z || 0) - z || 1e-6, - r = Math.sqrt(dx * dx + dy * dy + dz * dz), - k = (radiuses[i] - r) * strengths[i] * alpha / r; - node.vx += dx * k; - if (nDim>1) { node.vy += dy * k; } - if (nDim>2) { node.vz += dz * k; } - } - } - - function initialize() { - if (!nodes) return; - var i, n = nodes.length; - strengths = new Array(n); - radiuses = new Array(n); - for (i = 0; i < n; ++i) { - radiuses[i] = +radius(nodes[i], i, nodes); - strengths[i] = isNaN(radiuses[i]) ? 0 : +strength(nodes[i], i, nodes); - } - } - - force.initialize = function(initNodes, numDimensions) { - nodes = initNodes; - nDim = numDimensions; - initialize(); - }; - - force.strength = function(_) { - return arguments.length ? (strength = typeof _ === "function" ? _ : constant$4(+_), initialize(), force) : strength; - }; - - force.radius = function(_) { - return arguments.length ? (radius = typeof _ === "function" ? _ : constant$4(+_), initialize(), force) : radius; - }; - - force.x = function(_) { - return arguments.length ? (x = +_, force) : x; - }; - - force.y = function(_) { - return arguments.length ? (y = +_, force) : y; - }; - - force.z = function(_) { - return arguments.length ? (z = +_, force) : z; - }; - - return force; - } - - var utils = createCommonjsModule(function (module) { - (function() { - - // math-inlining. - var abs = Math.abs, - cos = Math.cos, - sin = Math.sin, - acos = Math.acos, - atan2 = Math.atan2, - sqrt = Math.sqrt, - pow = Math.pow, - // cube root function yielding real roots - crt = function(v) { - return v < 0 ? -pow(-v, 1 / 3) : pow(v, 1 / 3); - }, - // trig constants - pi = Math.PI, - tau = 2 * pi, - quart = pi / 2, - // float precision significant decimal - epsilon = 0.000001, - // extremas used in bbox calculation and similar algorithms - nMax = Number.MAX_SAFE_INTEGER || 9007199254740991, - nMin = Number.MIN_SAFE_INTEGER || -9007199254740991, - // a zero coordinate, which is surprisingly useful - ZERO = { x: 0, y: 0, z: 0 }; - - // Bezier utility functions - var utils = { - // Legendre-Gauss abscissae with n=24 (x_i values, defined at i=n as the roots of the nth order Legendre polynomial Pn(x)) - Tvalues: [ - -0.0640568928626056260850430826247450385909, - 0.0640568928626056260850430826247450385909, - -0.1911188674736163091586398207570696318404, - 0.1911188674736163091586398207570696318404, - -0.3150426796961633743867932913198102407864, - 0.3150426796961633743867932913198102407864, - -0.4337935076260451384870842319133497124524, - 0.4337935076260451384870842319133497124524, - -0.5454214713888395356583756172183723700107, - 0.5454214713888395356583756172183723700107, - -0.6480936519369755692524957869107476266696, - 0.6480936519369755692524957869107476266696, - -0.7401241915785543642438281030999784255232, - 0.7401241915785543642438281030999784255232, - -0.8200019859739029219539498726697452080761, - 0.8200019859739029219539498726697452080761, - -0.8864155270044010342131543419821967550873, - 0.8864155270044010342131543419821967550873, - -0.9382745520027327585236490017087214496548, - 0.9382745520027327585236490017087214496548, - -0.9747285559713094981983919930081690617411, - 0.9747285559713094981983919930081690617411, - -0.9951872199970213601799974097007368118745, - 0.9951872199970213601799974097007368118745 - ], - - // Legendre-Gauss weights with n=24 (w_i values, defined by a function linked to in the Bezier primer article) - Cvalues: [ - 0.1279381953467521569740561652246953718517, - 0.1279381953467521569740561652246953718517, - 0.1258374563468282961213753825111836887264, - 0.1258374563468282961213753825111836887264, - 0.121670472927803391204463153476262425607, - 0.121670472927803391204463153476262425607, - 0.1155056680537256013533444839067835598622, - 0.1155056680537256013533444839067835598622, - 0.1074442701159656347825773424466062227946, - 0.1074442701159656347825773424466062227946, - 0.0976186521041138882698806644642471544279, - 0.0976186521041138882698806644642471544279, - 0.086190161531953275917185202983742667185, - 0.086190161531953275917185202983742667185, - 0.0733464814110803057340336152531165181193, - 0.0733464814110803057340336152531165181193, - 0.0592985849154367807463677585001085845412, - 0.0592985849154367807463677585001085845412, - 0.0442774388174198061686027482113382288593, - 0.0442774388174198061686027482113382288593, - 0.0285313886289336631813078159518782864491, - 0.0285313886289336631813078159518782864491, - 0.0123412297999871995468056670700372915759, - 0.0123412297999871995468056670700372915759 - ], - - arcfn: function(t, derivativeFn) { - var d = derivativeFn(t); - var l = d.x * d.x + d.y * d.y; - if (typeof d.z !== "undefined") { - l += d.z * d.z; - } - return sqrt(l); - }, - - compute: function(t, points, _3d) { - // shortcuts - if (t === 0) { - return points[0]; - } - - var order = points.length-1; - - if (t === 1) { - return points[order]; - } - - var p = points; - var mt = 1 - t; - - // constant? - if (order === 0) { - return points[0]; - } - - // linear? - if (order === 1) { - ret = { - x: mt * p[0].x + t * p[1].x, - y: mt * p[0].y + t * p[1].y - }; - if (_3d) { - ret.z = mt * p[0].z + t * p[1].z; - } - return ret; - } - - // quadratic/cubic curve? - if (order < 4) { - var mt2 = mt * mt, - t2 = t * t, - a, - b, - c, - d = 0; - if (order === 2) { - p = [p[0], p[1], p[2], ZERO]; - a = mt2; - b = mt * t * 2; - c = t2; - } else if (order === 3) { - a = mt2 * mt; - b = mt2 * t * 3; - c = mt * t2 * 3; - d = t * t2; - } - var ret = { - x: a * p[0].x + b * p[1].x + c * p[2].x + d * p[3].x, - y: a * p[0].y + b * p[1].y + c * p[2].y + d * p[3].y - }; - if (_3d) { - ret.z = a * p[0].z + b * p[1].z + c * p[2].z + d * p[3].z; - } - return ret; - } - - // higher order curves: use de Casteljau's computation - var dCpts = JSON.parse(JSON.stringify(points)); - while (dCpts.length > 1) { - for (var i = 0; i < dCpts.length - 1; i++) { - dCpts[i] = { - x: dCpts[i].x + (dCpts[i + 1].x - dCpts[i].x) * t, - y: dCpts[i].y + (dCpts[i + 1].y - dCpts[i].y) * t - }; - if (typeof dCpts[i].z !== "undefined") { - dCpts[i] = dCpts[i].z + (dCpts[i + 1].z - dCpts[i].z) * t; - } - } - dCpts.splice(dCpts.length - 1, 1); - } - return dCpts[0]; - }, - - computeWithRatios: function (t, points, ratios, _3d) { - var mt = 1 - t, r = ratios, p = points, d; - var f1 = r[0], f2 = r[1], f3 = r[2], f4 = r[3]; - - // spec for linear - f1 *= mt; - f2 *= t; - - if (p.length === 2) { - d = f1 + f2; - return { - x: (f1 * p[0].x + f2 * p[1].x)/d, - y: (f1 * p[0].y + f2 * p[1].y)/d, - z: !_3d ? false : (f1 * p[0].z + f2 * p[1].z)/d - }; - } - - // upgrade to quadratic - f1 *= mt; - f2 *= 2 * mt; - f3 *= t * t; - - if (p.length === 3) { - d = f1 + f2 + f3; - return { - x: (f1 * p[0].x + f2 * p[1].x + f3 * p[2].x)/d, - y: (f1 * p[0].y + f2 * p[1].y + f3 * p[2].y)/d, - z: !_3d ? false : (f1 * p[0].z + f2 * p[1].z + f3 * p[2].z)/d - }; - } - - // upgrade to cubic - f1 *= mt; - f2 *= 1.5 * mt; - f3 *= 3 * mt; - f4 *= t * t * t; - - if (p.length === 4) { - d = f1 + f2 + f3 + f4; - return { - x: (f1 * p[0].x + f2 * p[1].x + f3 * p[2].x + f4 * p[3].x)/d, - y: (f1 * p[0].y + f2 * p[1].y + f3 * p[2].y + f4 * p[3].y)/d, - z: !_3d ? false : (f1 * p[0].z + f2 * p[1].z + f3 * p[2].z + f4 * p[3].z)/d - }; - } - }, - - derive: function (points, _3d) { - var dpoints = []; - for (var p = points, d = p.length, c = d - 1; d > 1; d--, c--) { - var list = []; - for (var j = 0, dpt; j < c; j++) { - dpt = { - x: c * (p[j + 1].x - p[j].x), - y: c * (p[j + 1].y - p[j].y) - }; - if (_3d) { - dpt.z = c * (p[j + 1].z - p[j].z); - } - list.push(dpt); - } - dpoints.push(list); - p = list; - } - return dpoints; - }, - - between: function(v, m, M) { - return ( - (m <= v && v <= M) || - utils.approximately(v, m) || - utils.approximately(v, M) - ); - }, - - approximately: function(a, b, precision) { - return abs(a - b) <= (precision || epsilon); - }, - - length: function(derivativeFn) { - var z = 0.5, - sum = 0, - len = utils.Tvalues.length, - i, - t; - for (i = 0; i < len; i++) { - t = z * utils.Tvalues[i] + z; - sum += utils.Cvalues[i] * utils.arcfn(t, derivativeFn); - } - return z * sum; - }, - - map: function(v, ds, de, ts, te) { - var d1 = de - ds, - d2 = te - ts, - v2 = v - ds, - r = v2 / d1; - return ts + d2 * r; - }, - - lerp: function(r, v1, v2) { - var ret = { - x: v1.x + r * (v2.x - v1.x), - y: v1.y + r * (v2.y - v1.y) - }; - if (!!v1.z && !!v2.z) { - ret.z = v1.z + r * (v2.z - v1.z); - } - return ret; - }, - - pointToString: function(p) { - var s = p.x + "/" + p.y; - if (typeof p.z !== "undefined") { - s += "/" + p.z; - } - return s; - }, - - pointsToString: function(points) { - return "[" + points.map(utils.pointToString).join(", ") + "]"; - }, - - copy: function(obj) { - return JSON.parse(JSON.stringify(obj)); - }, - - angle: function(o, v1, v2) { - var dx1 = v1.x - o.x, - dy1 = v1.y - o.y, - dx2 = v2.x - o.x, - dy2 = v2.y - o.y, - cross = dx1 * dy2 - dy1 * dx2, - dot = dx1 * dx2 + dy1 * dy2; - return atan2(cross, dot); - }, - - // round as string, to avoid rounding errors - round: function(v, d) { - var s = "" + v; - var pos = s.indexOf("."); - return parseFloat(s.substring(0, pos + 1 + d)); - }, - - dist: function(p1, p2) { - var dx = p1.x - p2.x, - dy = p1.y - p2.y; - return sqrt(dx * dx + dy * dy); - }, - - closest: function(LUT, point) { - var mdist = pow(2, 63), - mpos, - d; - LUT.forEach(function(p, idx) { - d = utils.dist(point, p); - if (d < mdist) { - mdist = d; - mpos = idx; - } - }); - return { mdist: mdist, mpos: mpos }; - }, - - abcratio: function(t, n) { - // see ratio(t) note on http://pomax.github.io/bezierinfo/#abc - if (n !== 2 && n !== 3) { - return false; - } - if (typeof t === "undefined") { - t = 0.5; - } else if (t === 0 || t === 1) { - return t; - } - var bottom = pow(t, n) + pow(1 - t, n), - top = bottom - 1; - return abs(top / bottom); - }, - - projectionratio: function(t, n) { - // see u(t) note on http://pomax.github.io/bezierinfo/#abc - if (n !== 2 && n !== 3) { - return false; - } - if (typeof t === "undefined") { - t = 0.5; - } else if (t === 0 || t === 1) { - return t; - } - var top = pow(1 - t, n), - bottom = pow(t, n) + top; - return top / bottom; - }, - - lli8: function(x1, y1, x2, y2, x3, y3, x4, y4) { - var nx = - (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4), - ny = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4), - d = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4); - if (d == 0) { - return false; - } - return { x: nx / d, y: ny / d }; - }, - - lli4: function(p1, p2, p3, p4) { - var x1 = p1.x, - y1 = p1.y, - x2 = p2.x, - y2 = p2.y, - x3 = p3.x, - y3 = p3.y, - x4 = p4.x, - y4 = p4.y; - return utils.lli8(x1, y1, x2, y2, x3, y3, x4, y4); - }, - - lli: function(v1, v2) { - return utils.lli4(v1, v1.c, v2, v2.c); - }, - - makeline: function(p1, p2) { - var Bezier = bezier; - var x1 = p1.x, - y1 = p1.y, - x2 = p2.x, - y2 = p2.y, - dx = (x2 - x1) / 3, - dy = (y2 - y1) / 3; - return new Bezier( - x1, - y1, - x1 + dx, - y1 + dy, - x1 + 2 * dx, - y1 + 2 * dy, - x2, - y2 - ); - }, - - findbbox: function(sections) { - var mx = nMax, - my = nMax, - MX = nMin, - MY = nMin; - sections.forEach(function(s) { - var bbox = s.bbox(); - if (mx > bbox.x.min) mx = bbox.x.min; - if (my > bbox.y.min) my = bbox.y.min; - if (MX < bbox.x.max) MX = bbox.x.max; - if (MY < bbox.y.max) MY = bbox.y.max; - }); - return { - x: { min: mx, mid: (mx + MX) / 2, max: MX, size: MX - mx }, - y: { min: my, mid: (my + MY) / 2, max: MY, size: MY - my } - }; - }, - - shapeintersections: function( - s1, - bbox1, - s2, - bbox2, - curveIntersectionThreshold - ) { - if (!utils.bboxoverlap(bbox1, bbox2)) return []; - var intersections = []; - var a1 = [s1.startcap, s1.forward, s1.back, s1.endcap]; - var a2 = [s2.startcap, s2.forward, s2.back, s2.endcap]; - a1.forEach(function(l1) { - if (l1.virtual) return; - a2.forEach(function(l2) { - if (l2.virtual) return; - var iss = l1.intersects(l2, curveIntersectionThreshold); - if (iss.length > 0) { - iss.c1 = l1; - iss.c2 = l2; - iss.s1 = s1; - iss.s2 = s2; - intersections.push(iss); - } - }); - }); - return intersections; - }, - - makeshape: function(forward, back, curveIntersectionThreshold) { - var bpl = back.points.length; - var fpl = forward.points.length; - var start = utils.makeline(back.points[bpl - 1], forward.points[0]); - var end = utils.makeline(forward.points[fpl - 1], back.points[0]); - var shape = { - startcap: start, - forward: forward, - back: back, - endcap: end, - bbox: utils.findbbox([start, forward, back, end]) - }; - var self = utils; - shape.intersections = function(s2) { - return self.shapeintersections( - shape, - shape.bbox, - s2, - s2.bbox, - curveIntersectionThreshold - ); - }; - return shape; - }, - - getminmax: function(curve, d, list) { - if (!list) return { min: 0, max: 0 }; - var min = nMax, - max = nMin, - t, - c; - if (list.indexOf(0) === -1) { - list = [0].concat(list); - } - if (list.indexOf(1) === -1) { - list.push(1); - } - for (var i = 0, len = list.length; i < len; i++) { - t = list[i]; - c = curve.get(t); - if (c[d] < min) { - min = c[d]; - } - if (c[d] > max) { - max = c[d]; - } - } - return { min: min, mid: (min + max) / 2, max: max, size: max - min }; - }, - - align: function(points, line) { - var tx = line.p1.x, - ty = line.p1.y, - a = -atan2(line.p2.y - ty, line.p2.x - tx), - d = function(v) { - return { - x: (v.x - tx) * cos(a) - (v.y - ty) * sin(a), - y: (v.x - tx) * sin(a) + (v.y - ty) * cos(a) - }; - }; - return points.map(d); - }, - - roots: function(points, line) { - line = line || { p1: { x: 0, y: 0 }, p2: { x: 1, y: 0 } }; - var order = points.length - 1; - var p = utils.align(points, line); - var reduce = function(t) { - return 0 <= t && t <= 1; - }; - - if (order === 2) { - var a = p[0].y, - b = p[1].y, - c = p[2].y, - d = a - 2 * b + c; - if (d !== 0) { - var m1 = -sqrt(b * b - a * c), - m2 = -a + b, - v1 = -(m1 + m2) / d, - v2 = -(-m1 + m2) / d; - return [v1, v2].filter(reduce); - } else if (b !== c && d === 0) { - return [(2*b - c)/(2*b - 2*c)].filter(reduce); - } - return []; - } - - // see http://www.trans4mind.com/personal_development/mathematics/polynomials/cubicAlgebra.htm - var pa = p[0].y, - pb = p[1].y, - pc = p[2].y, - pd = p[3].y, - d = -pa + 3 * pb - 3 * pc + pd, - a = 3 * pa - 6 * pb + 3 * pc, - b = -3 * pa + 3 * pb, - c = pa; - - if (utils.approximately(d, 0)) { - // this is not a cubic curve. - if (utils.approximately(a, 0)) { - // in fact, this is not a quadratic curve either. - if (utils.approximately(b, 0)) { - // in fact in fact, there are no solutions. - return []; - } - // linear solution: - return [-c / b].filter(reduce); - } - // quadratic solution: - var q = sqrt(b * b - 4 * a * c), - a2 = 2 * a; - return [(q - b) / a2, (-b - q) / a2].filter(reduce); - } - - // at this point, we know we need a cubic solution: - - a /= d; - b /= d; - c /= d; - - var p = (3 * b - a * a) / 3, - p3 = p / 3, - q = (2 * a * a * a - 9 * a * b + 27 * c) / 27, - q2 = q / 2, - discriminant = q2 * q2 + p3 * p3 * p3, - u1, - v1, - x1, - x2, - x3; - if (discriminant < 0) { - var mp3 = -p / 3, - mp33 = mp3 * mp3 * mp3, - r = sqrt(mp33), - t = -q / (2 * r), - cosphi = t < -1 ? -1 : t > 1 ? 1 : t, - phi = acos(cosphi), - crtr = crt(r), - t1 = 2 * crtr; - x1 = t1 * cos(phi / 3) - a / 3; - x2 = t1 * cos((phi + tau) / 3) - a / 3; - x3 = t1 * cos((phi + 2 * tau) / 3) - a / 3; - return [x1, x2, x3].filter(reduce); - } else if (discriminant === 0) { - u1 = q2 < 0 ? crt(-q2) : -crt(q2); - x1 = 2 * u1 - a / 3; - x2 = -u1 - a / 3; - return [x1, x2].filter(reduce); - } else { - var sd = sqrt(discriminant); - u1 = crt(-q2 + sd); - v1 = crt(q2 + sd); - return [u1 - v1 - a / 3].filter(reduce); - } - }, - - droots: function(p) { - // quadratic roots are easy - if (p.length === 3) { - var a = p[0], - b = p[1], - c = p[2], - d = a - 2 * b + c; - if (d !== 0) { - var m1 = -sqrt(b * b - a * c), - m2 = -a + b, - v1 = -(m1 + m2) / d, - v2 = -(-m1 + m2) / d; - return [v1, v2]; - } else if (b !== c && d === 0) { - return [(2 * b - c) / (2 * (b - c))]; - } - return []; - } - - // linear roots are even easier - if (p.length === 2) { - var a = p[0], - b = p[1]; - if (a !== b) { - return [a / (a - b)]; - } - return []; - } - }, - - curvature: function(t, points, _3d, kOnly) { - var dpoints = utils.derive(points); - var d1 = dpoints[0]; - var d2 = dpoints[1]; - var num, dnm, adk, dk, k=0, r=0; - - // - // We're using the following formula for curvature: - // - // x'y" - y'x" - // k(t) = ------------------ - // (x'² + y'²)^(3/2) - // - // from https://en.wikipedia.org/wiki/Radius_of_curvature#Definition - // - // With it corresponding 3D counterpart: - // - // sqrt( (y'z" - y"z')² + (z'x" - z"x')² + (x'y" - x"y')²) - // k(t) = ------------------------------------------------------- - // (x'² + y'² + z'²)^(3/2) - // - - var d = utils.compute(t, d1); - var dd = utils.compute(t, d2); - var qdsum = d.x*d.x + d.y*d.y; - if (_3d) { - num = sqrt( - pow(d.y*dd.z - dd.y*d.z, 2) + - pow(d.z*dd.x - dd.z*d.x, 2) + - pow(d.x*dd.y - dd.x*d.y, 2) - ); - dnm = pow(qdsum + d.z*d.z, 3/2); - } else { - num = d.x*dd.y - d.y*dd.x; - dnm = pow(qdsum, 3/2); - } - - if (num === 0 || dnm === 0) { - return { k:0, r:0 }; - } - - k = num/dnm; - r = dnm/num; - - // We're also computing the derivative of kappa, because - // there is value in knowing the rate of change for the - // curvature along the curve. And we're just going to - // ballpark it based on an epsilon. - if (!kOnly) { - // compute k'(t) based on the interval before, and after it, - // to at least try to not introduce forward/backward pass bias. - var pk = utils.curvature(t-0.001, points, _3d, true).k; - var nk = utils.curvature(t+0.001, points, _3d, true).k; - dk = ((nk-k) + (k-pk))/2; - adk = (abs(nk-k) + abs(k-pk))/2; - } - - return { k: k, r: r, dk: dk, adk:adk, }; - }, - - inflections: function(points) { - if (points.length < 4) return []; - - // FIXME: TODO: add in inflection abstraction for quartic+ curves? - - var p = utils.align(points, { p1: points[0], p2: points.slice(-1)[0] }), - a = p[2].x * p[1].y, - b = p[3].x * p[1].y, - c = p[1].x * p[2].y, - d = p[3].x * p[2].y, - v1 = 18 * (-3 * a + 2 * b + 3 * c - d), - v2 = 18 * (3 * a - b - 3 * c), - v3 = 18 * (c - a); - - if (utils.approximately(v1, 0)) { - if (!utils.approximately(v2, 0)) { - var t = -v3 / v2; - if (0 <= t && t <= 1) return [t]; - } - return []; - } - - var trm = v2 * v2 - 4 * v1 * v3, - sq = Math.sqrt(trm), - d = 2 * v1; - - if (utils.approximately(d, 0)) return []; - - return [(sq - v2) / d, -(v2 + sq) / d].filter(function(r) { - return 0 <= r && r <= 1; - }); - }, - - bboxoverlap: function(b1, b2) { - var dims = ["x", "y"], - len = dims.length, - i, - dim, - l, - t, - d; - for (i = 0; i < len; i++) { - dim = dims[i]; - l = b1[dim].mid; - t = b2[dim].mid; - d = (b1[dim].size + b2[dim].size) / 2; - if (abs(l - t) >= d) return false; - } - return true; - }, - - expandbox: function(bbox, _bbox) { - if (_bbox.x.min < bbox.x.min) { - bbox.x.min = _bbox.x.min; - } - if (_bbox.y.min < bbox.y.min) { - bbox.y.min = _bbox.y.min; - } - if (_bbox.z && _bbox.z.min < bbox.z.min) { - bbox.z.min = _bbox.z.min; - } - if (_bbox.x.max > bbox.x.max) { - bbox.x.max = _bbox.x.max; - } - if (_bbox.y.max > bbox.y.max) { - bbox.y.max = _bbox.y.max; - } - if (_bbox.z && _bbox.z.max > bbox.z.max) { - bbox.z.max = _bbox.z.max; - } - bbox.x.mid = (bbox.x.min + bbox.x.max) / 2; - bbox.y.mid = (bbox.y.min + bbox.y.max) / 2; - if (bbox.z) { - bbox.z.mid = (bbox.z.min + bbox.z.max) / 2; - } - bbox.x.size = bbox.x.max - bbox.x.min; - bbox.y.size = bbox.y.max - bbox.y.min; - if (bbox.z) { - bbox.z.size = bbox.z.max - bbox.z.min; - } - }, - - pairiteration: function(c1, c2, curveIntersectionThreshold) { - var c1b = c1.bbox(), - c2b = c2.bbox(), - r = 100000, - threshold = curveIntersectionThreshold || 0.5; - if ( - c1b.x.size + c1b.y.size < threshold && - c2b.x.size + c2b.y.size < threshold - ) { - return [ - ((r * (c1._t1 + c1._t2) / 2) | 0) / r + - "/" + - ((r * (c2._t1 + c2._t2) / 2) | 0) / r - ]; - } - var cc1 = c1.split(0.5), - cc2 = c2.split(0.5), - pairs = [ - { left: cc1.left, right: cc2.left }, - { left: cc1.left, right: cc2.right }, - { left: cc1.right, right: cc2.right }, - { left: cc1.right, right: cc2.left } - ]; - pairs = pairs.filter(function(pair) { - return utils.bboxoverlap(pair.left.bbox(), pair.right.bbox()); - }); - var results = []; - if (pairs.length === 0) return results; - pairs.forEach(function(pair) { - results = results.concat( - utils.pairiteration(pair.left, pair.right, threshold) - ); - }); - results = results.filter(function(v, i) { - return results.indexOf(v) === i; - }); - return results; - }, - - getccenter: function(p1, p2, p3) { - var dx1 = p2.x - p1.x, - dy1 = p2.y - p1.y, - dx2 = p3.x - p2.x, - dy2 = p3.y - p2.y; - var dx1p = dx1 * cos(quart) - dy1 * sin(quart), - dy1p = dx1 * sin(quart) + dy1 * cos(quart), - dx2p = dx2 * cos(quart) - dy2 * sin(quart), - dy2p = dx2 * sin(quart) + dy2 * cos(quart); - // chord midpoints - var mx1 = (p1.x + p2.x) / 2, - my1 = (p1.y + p2.y) / 2, - mx2 = (p2.x + p3.x) / 2, - my2 = (p2.y + p3.y) / 2; - // midpoint offsets - var mx1n = mx1 + dx1p, - my1n = my1 + dy1p, - mx2n = mx2 + dx2p, - my2n = my2 + dy2p; - // intersection of these lines: - var arc = utils.lli8(mx1, my1, mx1n, my1n, mx2, my2, mx2n, my2n), - r = utils.dist(arc, p1), - // arc start/end values, over mid point: - s = atan2(p1.y - arc.y, p1.x - arc.x), - m = atan2(p2.y - arc.y, p2.x - arc.x), - e = atan2(p3.y - arc.y, p3.x - arc.x), - _; - // determine arc direction (cw/ccw correction) - if (s < e) { - // if s m || m > e) { - s += tau; - } - if (s > e) { - _ = e; - e = s; - s = _; - } - } else { - // if e 2) { - for (a = 0; a < alen; a += 2) { - if (op === "m") { - x += args[a]; - y += args[a + 1]; - } else { - x = args[a]; - y = args[a + 1]; - } - normalized += ["L",x,y,''].join(" "); - } - } - } else if (lop === "l") { - // lineto commands - for (a = 0; a < alen; a += 2) { - if (op === "l") { - x += args[a]; - y += args[a + 1]; - } else { - x = args[a]; - y = args[a + 1]; - } - normalized += ["L",x,y,''].join(" "); - } - } else if (lop === "h") { - for (a = 0; a < alen; a++) { - if (op === "h") { - x += args[a]; - } else { - x = args[a]; - } - normalized += ["L",x,y,''].join(" "); - } - } else if (lop === "v") { - for (a = 0; a < alen; a++) { - if (op === "v") { - y += args[a]; - } else { - y = args[a]; - } - normalized += ["L",x,y,''].join(" "); - } - } else if (lop === "q") { - // quadratic curveto commands - for (a = 0; a < alen; a += 4) { - if (op === "q") { - cx = x + args[a]; - cy = y + args[a + 1]; - x += args[a + 2]; - y += args[a + 3]; - } else { - cx = args[a]; - cy = args[a + 1]; - x = args[a + 2]; - y = args[a + 3]; - } - normalized += ["Q",cx,cy,x,y,''].join(" "); - } - } else if (lop === "t") { - for (a = 0; a < alen; a += 2) { - // reflect previous cx/cy over x/y - cx = x + (x - cx); - cy = y + (y - cy); - // then get real end point - if (op === "t") { - x += args[a]; - y += args[a + 1]; - } else { - x = args[a]; - y = args[a + 1]; - } - normalized += ["Q",cx,cy,x,y,''].join(" "); - } - } else if (lop === "c") { - // cubic curveto commands - for (a = 0; a < alen; a += 6) { - if (op === "c") { - cx = x + args[a]; - cy = y + args[a + 1]; - cx2 = x + args[a + 2]; - cy2 = y + args[a + 3]; - x += args[a + 4]; - y += args[a + 5]; - } else { - cx = args[a]; - cy = args[a + 1]; - cx2 = args[a + 2]; - cy2 = args[a + 3]; - x = args[a + 4]; - y = args[a + 5]; - } - normalized += ["C",cx,cy,cx2,cy2,x,y,''].join(" "); - } - } else if (lop === "s") { - for (a = 0; a < alen; a += 4) { - // reflect previous cx2/cy2 over x/y - cx = x + (x - cx2); - cy = y + (y - cy2); - // then get real control and end point - if (op === "s") { - cx2 = x + args[a]; - cy2 = y + args[a + 1]; - x += args[a + 2]; - y += args[a + 3]; - } else { - cx2 = args[a]; - cy2 = args[a + 1]; - x = args[a + 2]; - y = args[a + 3]; - } - normalized +=["C",cx,cy,cx2,cy2,x,y,''].join(" "); - } - } else if (lop === "z") { - normalized += "Z "; - // not unimportant: path closing changes the current x/y coordinate - x = sx; - y = sy; - } - } - return normalized.trim(); - } - - var normaliseSvg = normalizePath; - - var M = { x: false, y: false }; - - function makeBezier(Bezier, term, values) { - if (term === 'Z') return; - if (term === 'M') { - M = {x: values[0], y: values[1]}; - return; - } - // ES7: new Bezier(M.x, M.y, ...values) - var cvalues = [false, M.x, M.y].concat(values); - var PreboundConstructor = Bezier.bind.apply(Bezier, cvalues); - var curve = new PreboundConstructor(); - var last = values.slice(-2); - M = { x : last[0], y: last[1] }; - return curve; - } - - function convertPath(Bezier, d) { - var terms = normaliseSvg(d).split(" "), - term, - matcher = new RegExp("[MLCQZ]", ""), - segment, - values, - segments = [], - ARGS = { "C": 6, "Q": 4, "L": 2, "M": 2}; - - while (terms.length) { - term = terms.splice(0,1)[0]; - if (matcher.test(term)) { - values = terms.splice(0, ARGS[term]).map(parseFloat); - segment = makeBezier(Bezier, term, values); - if (segment) segments.push(segment); - } - } - - return new Bezier.PolyBezier(segments); - } - - var svgToBeziers = convertPath; - - var bezier = createCommonjsModule(function (module) { - /** - A javascript Bezier curve library by Pomax. - - Based on http://pomax.github.io/bezierinfo - - This code is MIT licensed. - **/ - (function() { - - // math-inlining. - var abs = Math.abs, - min = Math.min, - max = Math.max, - cos = Math.cos, - sin = Math.sin, - acos = Math.acos, - sqrt = Math.sqrt, - pi = Math.PI, - // a zero coordinate, which is surprisingly useful - ZERO = { x: 0, y: 0, z: 0 }; - - // quite needed - var utils$1 = utils; - - // only used for outlines atm. - var PolyBezier = polyBezier; - - /** - * Bezier curve constructor. The constructor argument can be one of three things: - * - * 1. array/4 of {x:..., y:..., z:...}, z optional - * 2. numerical array/8 ordered x1,y1,x2,y2,x3,y3,x4,y4 - * 3. numerical array/12 ordered x1,y1,z1,x2,y2,z2,x3,y3,z3,x4,y4,z4 - * - */ - var Bezier = function(coords) { - var args = coords && coords.forEach ? coords : [].slice.call(arguments); - var coordlen = false; - if (typeof args[0] === "object") { - coordlen = args.length; - var newargs = []; - args.forEach(function(point) { - ["x", "y", "z"].forEach(function(d) { - if (typeof point[d] !== "undefined") { - newargs.push(point[d]); - } - }); - }); - args = newargs; - } - var higher = false; - var len = args.length; - if (coordlen) { - if (coordlen > 4) { - if (arguments.length !== 1) { - throw new Error( - "Only new Bezier(point[]) is accepted for 4th and higher order curves" - ); - } - higher = true; - } - } else { - if (len !== 6 && len !== 8 && len !== 9 && len !== 12) { - if (arguments.length !== 1) { - throw new Error( - "Only new Bezier(point[]) is accepted for 4th and higher order curves" - ); - } - } - } - var _3d = - (!higher && (len === 9 || len === 12)) || - (coords && coords[0] && typeof coords[0].z !== "undefined"); - this._3d = _3d; - var points = []; - for (var idx = 0, step = _3d ? 3 : 2; idx < len; idx += step) { - var point = { - x: args[idx], - y: args[idx + 1] - }; - if (_3d) { - point.z = args[idx + 2]; - } - points.push(point); - } - this.order = points.length - 1; - this.points = points; - var dims = ["x", "y"]; - if (_3d) dims.push("z"); - this.dims = dims; - this.dimlen = dims.length; - - (function(curve) { - var order = curve.order; - var points = curve.points; - var a = utils$1.align(points, { p1: points[0], p2: points[order] }); - for (var i = 0; i < a.length; i++) { - if (abs(a[i].y) > 0.0001) { - curve._linear = false; - return; - } - } - curve._linear = true; - })(this); - - this._t1 = 0; - this._t2 = 1; - this.update(); - }; - - var svgToBeziers$1 = svgToBeziers; - - /** - * turn an svg d attribute into a sequence of Bezier segments. - */ - Bezier.SVGtoBeziers = function(d) { - return svgToBeziers$1(Bezier, d); - }; - - function getABC(n, S, B, E, t) { - if (typeof t === "undefined") { - t = 0.5; - } - var u = utils$1.projectionratio(t, n), - um = 1 - u, - C = { - x: u * S.x + um * E.x, - y: u * S.y + um * E.y - }, - s = utils$1.abcratio(t, n), - A = { - x: B.x + (B.x - C.x) / s, - y: B.y + (B.y - C.y) / s - }; - return { A: A, B: B, C: C }; - } - - Bezier.quadraticFromPoints = function(p1, p2, p3, t) { - if (typeof t === "undefined") { - t = 0.5; - } - // shortcuts, although they're really dumb - if (t === 0) { - return new Bezier(p2, p2, p3); - } - if (t === 1) { - return new Bezier(p1, p2, p2); - } - // real fitting. - var abc = getABC(2, p1, p2, p3, t); - return new Bezier(p1, abc.A, p3); - }; - - Bezier.cubicFromPoints = function(S, B, E, t, d1) { - if (typeof t === "undefined") { - t = 0.5; - } - var abc = getABC(3, S, B, E, t); - if (typeof d1 === "undefined") { - d1 = utils$1.dist(B, abc.C); - } - var d2 = d1 * (1 - t) / t; - - var selen = utils$1.dist(S, E), - lx = (E.x - S.x) / selen, - ly = (E.y - S.y) / selen, - bx1 = d1 * lx, - by1 = d1 * ly, - bx2 = d2 * lx, - by2 = d2 * ly; - // derivation of new hull coordinates - var e1 = { x: B.x - bx1, y: B.y - by1 }, - e2 = { x: B.x + bx2, y: B.y + by2 }, - A = abc.A, - v1 = { x: A.x + (e1.x - A.x) / (1 - t), y: A.y + (e1.y - A.y) / (1 - t) }, - v2 = { x: A.x + (e2.x - A.x) / t, y: A.y + (e2.y - A.y) / t }, - nc1 = { x: S.x + (v1.x - S.x) / t, y: S.y + (v1.y - S.y) / t }, - nc2 = { - x: E.x + (v2.x - E.x) / (1 - t), - y: E.y + (v2.y - E.y) / (1 - t) - }; - // ...done - return new Bezier(S, nc1, nc2, E); - }; - - var getUtils = function() { - return utils$1; - }; - - Bezier.getUtils = getUtils; - - Bezier.PolyBezier = PolyBezier; - - Bezier.prototype = { - getUtils: getUtils, - valueOf: function() { - return this.toString(); - }, - toString: function() { - return utils$1.pointsToString(this.points); - }, - toSVG: function(relative) { - if (this._3d) return false; - var p = this.points, - x = p[0].x, - y = p[0].y, - s = ["M", x, y, this.order === 2 ? "Q" : "C"]; - for (var i = 1, last = p.length; i < last; i++) { - s.push(p[i].x); - s.push(p[i].y); - } - return s.join(" "); - }, - setRatios: function(ratios) { - if (ratios.length !== this.points.length) { - throw new Error("incorrect number of ratio values"); - } - this.ratios = ratios; - this._lut = []; // invalidate any precomputed LUT - }, - verify: function() { - var print = this.coordDigest(); - if (print !== this._print) { - this._print = print; - this.update(); - } - }, - coordDigest: function() { - return this.points.map(function(c,pos) { - return '' + pos + c.x + c.y + (c.z?c.z:0); - }).join(''); - }, - update: function(newprint) { - // invalidate any precomputed LUT - this._lut = []; - this.dpoints = utils$1.derive(this.points, this._3d); - this.computedirection(); - }, - computedirection: function() { - var points = this.points; - var angle = utils$1.angle(points[0], points[this.order], points[1]); - this.clockwise = angle > 0; - }, - length: function() { - return utils$1.length(this.derivative.bind(this)); - }, - _lut: [], - getLUT: function(steps) { - this.verify(); - steps = steps || 100; - if (this._lut.length === steps) { - return this._lut; - } - this._lut = []; - // We want a range from 0 to 1 inclusive, so - // we decrement and then use <= rather than <: - steps--; - for (var t = 0; t <= steps; t++) { - this._lut.push(this.compute(t / steps)); - } - return this._lut; - }, - on: function(point, error) { - error = error || 5; - var lut = this.getLUT(), - hits = [], - c, - t = 0; - for (var i = 0; i < lut.length; i++) { - c = lut[i]; - if (utils$1.dist(c, point) < error) { - hits.push(c); - t += i / lut.length; - } - } - if (!hits.length) return false; - return (t /= hits.length); - }, - project: function(point) { - // step 1: coarse check - var LUT = this.getLUT(), - l = LUT.length - 1, - closest = utils$1.closest(LUT, point), - mdist = closest.mdist, - mpos = closest.mpos; - - // step 2: fine check - var ft, - t, - p, - d, - t1 = (mpos - 1) / l, - t2 = (mpos + 1) / l, - step = 0.1 / l; - mdist += 1; - for (t = t1, ft = t; t < t2 + step; t += step) { - p = this.compute(t); - d = utils$1.dist(point, p); - if (d < mdist) { - mdist = d; - ft = t; - } - } - p = this.compute(ft); - p.t = ft; - p.d = mdist; - return p; - }, - get: function(t) { - return this.compute(t); - }, - point: function(idx) { - return this.points[idx]; - }, - compute: function(t) { - if (this.ratios) return utils$1.computeWithRatios(t, this.points, this.ratios, this._3d); - return utils$1.compute(t, this.points, this._3d, this.ratios); - }, - raise: function() { - var p = this.points, - np = [p[0]], - i, - k = p.length, - pi, - pim; - for (var i = 1; i < k; i++) { - pi = p[i]; - pim = p[i - 1]; - np[i] = { - x: (k - i) / k * pi.x + i / k * pim.x, - y: (k - i) / k * pi.y + i / k * pim.y - }; - } - np[k] = p[k - 1]; - return new Bezier(np); - }, - derivative: function(t) { - var mt = 1 - t, - a, - b, - c = 0, - p = this.dpoints[0]; - if (this.order === 2) { - p = [p[0], p[1], ZERO]; - a = mt; - b = t; - } - if (this.order === 3) { - a = mt * mt; - b = mt * t * 2; - c = t * t; - } - var ret = { - x: a * p[0].x + b * p[1].x + c * p[2].x, - y: a * p[0].y + b * p[1].y + c * p[2].y - }; - if (this._3d) { - ret.z = a * p[0].z + b * p[1].z + c * p[2].z; - } - return ret; - }, - curvature: function(t) { - return utils$1.curvature(t, this.points, this._3d); - }, - inflections: function() { - return utils$1.inflections(this.points); - }, - normal: function(t) { - return this._3d ? this.__normal3(t) : this.__normal2(t); - }, - __normal2: function(t) { - var d = this.derivative(t); - var q = sqrt(d.x * d.x + d.y * d.y); - return { x: -d.y / q, y: d.x / q }; - }, - __normal3: function(t) { - // see http://stackoverflow.com/questions/25453159 - var r1 = this.derivative(t), - r2 = this.derivative(t + 0.01), - q1 = sqrt(r1.x * r1.x + r1.y * r1.y + r1.z * r1.z), - q2 = sqrt(r2.x * r2.x + r2.y * r2.y + r2.z * r2.z); - r1.x /= q1; - r1.y /= q1; - r1.z /= q1; - r2.x /= q2; - r2.y /= q2; - r2.z /= q2; - // cross product - var c = { - x: r2.y * r1.z - r2.z * r1.y, - y: r2.z * r1.x - r2.x * r1.z, - z: r2.x * r1.y - r2.y * r1.x - }; - var m = sqrt(c.x * c.x + c.y * c.y + c.z * c.z); - c.x /= m; - c.y /= m; - c.z /= m; - // rotation matrix - var R = [ - c.x * c.x, - c.x * c.y - c.z, - c.x * c.z + c.y, - c.x * c.y + c.z, - c.y * c.y, - c.y * c.z - c.x, - c.x * c.z - c.y, - c.y * c.z + c.x, - c.z * c.z - ]; - // normal vector: - var n = { - x: R[0] * r1.x + R[1] * r1.y + R[2] * r1.z, - y: R[3] * r1.x + R[4] * r1.y + R[5] * r1.z, - z: R[6] * r1.x + R[7] * r1.y + R[8] * r1.z - }; - return n; - }, - hull: function(t) { - var p = this.points, - _p = [], - pt, - q = [], - idx = 0, - i = 0, - l = 0; - q[idx++] = p[0]; - q[idx++] = p[1]; - q[idx++] = p[2]; - if (this.order === 3) { - q[idx++] = p[3]; - } - // we lerp between all points at each iteration, until we have 1 point left. - while (p.length > 1) { - _p = []; - for (i = 0, l = p.length - 1; i < l; i++) { - pt = utils$1.lerp(t, p[i], p[i + 1]); - q[idx++] = pt; - _p.push(pt); - } - p = _p; - } - return q; - }, - split: function(t1, t2) { - // shortcuts - if (t1 === 0 && !!t2) { - return this.split(t2).left; - } - if (t2 === 1) { - return this.split(t1).right; - } - - // no shortcut: use "de Casteljau" iteration. - var q = this.hull(t1); - var result = { - left: - this.order === 2 - ? new Bezier([q[0], q[3], q[5]]) - : new Bezier([q[0], q[4], q[7], q[9]]), - right: - this.order === 2 - ? new Bezier([q[5], q[4], q[2]]) - : new Bezier([q[9], q[8], q[6], q[3]]), - span: q - }; - - // make sure we bind _t1/_t2 information! - result.left._t1 = utils$1.map(0, 0, 1, this._t1, this._t2); - result.left._t2 = utils$1.map(t1, 0, 1, this._t1, this._t2); - result.right._t1 = utils$1.map(t1, 0, 1, this._t1, this._t2); - result.right._t2 = utils$1.map(1, 0, 1, this._t1, this._t2); - - // if we have no t2, we're done - if (!t2) { - return result; - } - - // if we have a t2, split again: - t2 = utils$1.map(t2, t1, 1, 0, 1); - var subsplit = result.right.split(t2); - return subsplit.left; - }, - extrema: function() { - var dims = this.dims, - result = {}, - roots = [], - p, - mfn; - dims.forEach( - function(dim) { - mfn = function(v) { - return v[dim]; - }; - p = this.dpoints[0].map(mfn); - result[dim] = utils$1.droots(p); - if (this.order === 3) { - p = this.dpoints[1].map(mfn); - result[dim] = result[dim].concat(utils$1.droots(p)); - } - result[dim] = result[dim].filter(function(t) { - return t >= 0 && t <= 1; - }); - roots = roots.concat(result[dim].sort(utils$1.numberSort)); - }.bind(this) - ); - roots = roots.sort(utils$1.numberSort).filter(function(v, idx) { - return roots.indexOf(v) === idx; - }); - result.values = roots; - return result; - }, - bbox: function() { - var extrema = this.extrema(), - result = {}; - this.dims.forEach( - function(d) { - result[d] = utils$1.getminmax(this, d, extrema[d]); - }.bind(this) - ); - return result; - }, - overlaps: function(curve) { - var lbbox = this.bbox(), - tbbox = curve.bbox(); - return utils$1.bboxoverlap(lbbox, tbbox); - }, - offset: function(t, d) { - if (typeof d !== "undefined") { - var c = this.get(t); - var n = this.normal(t); - var ret = { - c: c, - n: n, - x: c.x + n.x * d, - y: c.y + n.y * d - }; - if (this._3d) { - ret.z = c.z + n.z * d; - } - return ret; - } - if (this._linear) { - var nv = this.normal(0); - var coords = this.points.map(function(p) { - var ret = { - x: p.x + t * nv.x, - y: p.y + t * nv.y - }; - if (p.z && n.z) { - ret.z = p.z + t * nv.z; - } - return ret; - }); - return [new Bezier(coords)]; - } - var reduced = this.reduce(); - return reduced.map(function(s) { - if (s._linear) { - return s.offset(t)[0]; - } - return s.scale(t); - }); - }, - simple: function() { - if (this.order === 3) { - var a1 = utils$1.angle(this.points[0], this.points[3], this.points[1]); - var a2 = utils$1.angle(this.points[0], this.points[3], this.points[2]); - if ((a1 > 0 && a2 < 0) || (a1 < 0 && a2 > 0)) return false; - } - var n1 = this.normal(0); - var n2 = this.normal(1); - var s = n1.x * n2.x + n1.y * n2.y; - if (this._3d) { - s += n1.z * n2.z; - } - var angle = abs(acos(s)); - return angle < pi / 3; - }, - reduce: function() { - var i, - t1 = 0, - t2 = 0, - step = 0.01, - segment, - pass1 = [], - pass2 = []; - // first pass: split on extrema - var extrema = this.extrema().values; - if (extrema.indexOf(0) === -1) { - extrema = [0].concat(extrema); - } - if (extrema.indexOf(1) === -1) { - extrema.push(1); - } - - for (t1 = extrema[0], i = 1; i < extrema.length; i++) { - t2 = extrema[i]; - segment = this.split(t1, t2); - segment._t1 = t1; - segment._t2 = t2; - pass1.push(segment); - t1 = t2; - } - - // second pass: further reduce these segments to simple segments - pass1.forEach(function(p1) { - t1 = 0; - t2 = 0; - while (t2 <= 1) { - for (t2 = t1 + step; t2 <= 1 + step; t2 += step) { - segment = p1.split(t1, t2); - if (!segment.simple()) { - t2 -= step; - if (abs(t1 - t2) < step) { - // we can never form a reduction - return []; - } - segment = p1.split(t1, t2); - segment._t1 = utils$1.map(t1, 0, 1, p1._t1, p1._t2); - segment._t2 = utils$1.map(t2, 0, 1, p1._t1, p1._t2); - pass2.push(segment); - t1 = t2; - break; - } - } - } - if (t1 < 1) { - segment = p1.split(t1, 1); - segment._t1 = utils$1.map(t1, 0, 1, p1._t1, p1._t2); - segment._t2 = p1._t2; - pass2.push(segment); - } - }); - return pass2; - }, - scale: function(d) { - var order = this.order; - var distanceFn = false; - if (typeof d === "function") { - distanceFn = d; - } - if (distanceFn && order === 2) { - return this.raise().scale(distanceFn); - } - - // TODO: add special handling for degenerate (=linear) curves. - var clockwise = this.clockwise; - var r1 = distanceFn ? distanceFn(0) : d; - var r2 = distanceFn ? distanceFn(1) : d; - var v = [this.offset(0, 10), this.offset(1, 10)]; - var o = utils$1.lli4(v[0], v[0].c, v[1], v[1].c); - if (!o) { - throw new Error("cannot scale this curve. Try reducing it first."); - } - // move all points by distance 'd' wrt the origin 'o' - var points = this.points, - np = []; - - // move end points by fixed distance along normal. - [0, 1].forEach( - function(t) { - var p = (np[t * order] = utils$1.copy(points[t * order])); - p.x += (t ? r2 : r1) * v[t].n.x; - p.y += (t ? r2 : r1) * v[t].n.y; - }.bind(this) - ); - - if (!distanceFn) { - // move control points to lie on the intersection of the offset - // derivative vector, and the origin-through-control vector - [0, 1].forEach( - function(t) { - if (this.order === 2 && !!t) return; - var p = np[t * order]; - var d = this.derivative(t); - var p2 = { x: p.x + d.x, y: p.y + d.y }; - np[t + 1] = utils$1.lli4(p, p2, o, points[t + 1]); - }.bind(this) - ); - return new Bezier(np); - } - - // move control points by "however much necessary to - // ensure the correct tangent to endpoint". - [0, 1].forEach( - function(t) { - if (this.order === 2 && !!t) return; - var p = points[t + 1]; - var ov = { - x: p.x - o.x, - y: p.y - o.y - }; - var rc = distanceFn ? distanceFn((t + 1) / order) : d; - if (distanceFn && !clockwise) rc = -rc; - var m = sqrt(ov.x * ov.x + ov.y * ov.y); - ov.x /= m; - ov.y /= m; - np[t + 1] = { - x: p.x + rc * ov.x, - y: p.y + rc * ov.y - }; - }.bind(this) - ); - return new Bezier(np); - }, - outline: function(d1, d2, d3, d4) { - d2 = typeof d2 === "undefined" ? d1 : d2; - var reduced = this.reduce(), - len = reduced.length, - fcurves = [], - bcurves = [], - p, - alen = 0, - tlen = this.length(); - - var graduated = typeof d3 !== "undefined" && typeof d4 !== "undefined"; - - function linearDistanceFunction(s, e, tlen, alen, slen) { - return function(v) { - var f1 = alen / tlen, - f2 = (alen + slen) / tlen, - d = e - s; - return utils$1.map(v, 0, 1, s + f1 * d, s + f2 * d); - }; - } - - // form curve oulines - reduced.forEach(function(segment) { - slen = segment.length(); - if (graduated) { - fcurves.push( - segment.scale(linearDistanceFunction(d1, d3, tlen, alen, slen)) - ); - bcurves.push( - segment.scale(linearDistanceFunction(-d2, -d4, tlen, alen, slen)) - ); - } else { - fcurves.push(segment.scale(d1)); - bcurves.push(segment.scale(-d2)); - } - alen += slen; - }); - - // reverse the "return" outline - bcurves = bcurves - .map(function(s) { - p = s.points; - if (p[3]) { - s.points = [p[3], p[2], p[1], p[0]]; - } else { - s.points = [p[2], p[1], p[0]]; - } - return s; - }) - .reverse(); - - // form the endcaps as lines - var fs = fcurves[0].points[0], - fe = fcurves[len - 1].points[fcurves[len - 1].points.length - 1], - bs = bcurves[len - 1].points[bcurves[len - 1].points.length - 1], - be = bcurves[0].points[0], - ls = utils$1.makeline(bs, fs), - le = utils$1.makeline(fe, be), - segments = [ls] - .concat(fcurves) - .concat([le]) - .concat(bcurves), - slen = segments.length; - - return new PolyBezier(segments); - }, - outlineshapes: function(d1, d2, curveIntersectionThreshold) { - d2 = d2 || d1; - var outline = this.outline(d1, d2).curves; - var shapes = []; - for (var i = 1, len = outline.length; i < len / 2; i++) { - var shape = utils$1.makeshape( - outline[i], - outline[len - i], - curveIntersectionThreshold - ); - shape.startcap.virtual = i > 1; - shape.endcap.virtual = i < len / 2 - 1; - shapes.push(shape); - } - return shapes; - }, - intersects: function(curve, curveIntersectionThreshold) { - if (!curve) return this.selfintersects(curveIntersectionThreshold); - if (curve.p1 && curve.p2) { - return this.lineIntersects(curve); - } - if (curve instanceof Bezier) { - curve = curve.reduce(); - } - return this.curveintersects( - this.reduce(), - curve, - curveIntersectionThreshold - ); - }, - lineIntersects: function(line) { - var mx = min(line.p1.x, line.p2.x), - my = min(line.p1.y, line.p2.y), - MX = max(line.p1.x, line.p2.x), - MY = max(line.p1.y, line.p2.y), - self = this; - return utils$1.roots(this.points, line).filter(function(t) { - var p = self.get(t); - return utils$1.between(p.x, mx, MX) && utils$1.between(p.y, my, MY); - }); - }, - selfintersects: function(curveIntersectionThreshold) { - var reduced = this.reduce(); - // "simple" curves cannot intersect with their direct - // neighbour, so for each segment X we check whether - // it intersects [0:x-2][x+2:last]. - var i, - len = reduced.length - 2, - results = [], - result, - left, - right; - for (i = 0; i < len; i++) { - left = reduced.slice(i, i + 1); - right = reduced.slice(i + 2); - result = this.curveintersects(left, right, curveIntersectionThreshold); - results = results.concat(result); - } - return results; - }, - curveintersects: function(c1, c2, curveIntersectionThreshold) { - var pairs = []; - // step 1: pair off any overlapping segments - c1.forEach(function(l) { - c2.forEach(function(r) { - if (l.overlaps(r)) { - pairs.push({ left: l, right: r }); - } - }); - }); - // step 2: for each pairing, run through the convergence algorithm. - var intersections = []; - pairs.forEach(function(pair) { - var result = utils$1.pairiteration( - pair.left, - pair.right, - curveIntersectionThreshold - ); - if (result.length > 0) { - intersections = intersections.concat(result); - } - }); - return intersections; - }, - arcs: function(errorThreshold) { - errorThreshold = errorThreshold || 0.5; - var circles = []; - return this._iterate(errorThreshold, circles); - }, - _error: function(pc, np1, s, e) { - var q = (e - s) / 4, - c1 = this.get(s + q), - c2 = this.get(e - q), - ref = utils$1.dist(pc, np1), - d1 = utils$1.dist(pc, c1), - d2 = utils$1.dist(pc, c2); - return abs(d1 - ref) + abs(d2 - ref); - }, - _iterate: function(errorThreshold, circles) { - var t_s = 0, - t_e = 1, - safety; - // we do a binary search to find the "good `t` closest to no-longer-good" - do { - safety = 0; - - // step 1: start with the maximum possible arc - t_e = 1; - - // points: - var np1 = this.get(t_s), - np2, - np3, - arc, - prev_arc; - - // booleans: - var curr_good = false, - prev_good = false, - done; - - // numbers: - var t_m = t_e, - prev_e = 1; - - // step 2: find the best possible arc - do { - prev_good = curr_good; - prev_arc = arc; - t_m = (t_s + t_e) / 2; - - np2 = this.get(t_m); - np3 = this.get(t_e); - - arc = utils$1.getccenter(np1, np2, np3); - - //also save the t values - arc.interval = { - start: t_s, - end: t_e - }; - - var error = this._error(arc, np1, t_s, t_e); - curr_good = error <= errorThreshold; - - done = prev_good && !curr_good; - if (!done) prev_e = t_e; - - // this arc is fine: we can move 'e' up to see if we can find a wider arc - if (curr_good) { - // if e is already at max, then we're done for this arc. - if (t_e >= 1) { - // make sure we cap at t=1 - arc.interval.end = prev_e = 1; - prev_arc = arc; - // if we capped the arc segment to t=1 we also need to make sure that - // the arc's end angle is correct with respect to the bezier end point. - if (t_e > 1) { - var d = { - x: arc.x + arc.r * cos(arc.e), - y: arc.y + arc.r * sin(arc.e) - }; - arc.e += utils$1.angle({ x: arc.x, y: arc.y }, d, this.get(1)); - } - break; - } - // if not, move it up by half the iteration distance - t_e = t_e + (t_e - t_s) / 2; - } else { - // this is a bad arc: we need to move 'e' down to find a good arc - t_e = t_m; - } - } while (!done && safety++ < 100); - - if (safety >= 100) { - break; - } - - // console.log("L835: [F] arc found", t_s, prev_e, prev_arc.x, prev_arc.y, prev_arc.s, prev_arc.e); - - prev_arc = prev_arc ? prev_arc : arc; - circles.push(prev_arc); - t_s = prev_e; - } while (t_e < 1); - return circles; - } - }; - - module.exports = Bezier; - })(); - }); - - var bezierJs = bezier; - - function _objectWithoutPropertiesLoose(source, excluded) { - if (source == null) return {}; - var target = {}; - var sourceKeys = Object.keys(source); - var key, i; - - for (i = 0; i < sourceKeys.length; i++) { - key = sourceKeys[i]; - if (excluded.indexOf(key) >= 0) continue; - target[key] = source[key]; - } - - return target; - } - - function _objectWithoutProperties(source, excluded) { - if (source == null) return {}; - - var target = _objectWithoutPropertiesLoose(source, excluded); - - var key, i; - - if (Object.getOwnPropertySymbols) { - var sourceSymbolKeys = Object.getOwnPropertySymbols(source); - - for (i = 0; i < sourceSymbolKeys.length; i++) { - key = sourceSymbolKeys[i]; - if (excluded.indexOf(key) >= 0) continue; - if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; - target[key] = source[key]; - } - } - - return target; - } - - function _slicedToArray$2(arr, i) { - return _arrayWithHoles$2(arr) || _iterableToArrayLimit$2(arr, i) || _nonIterableRest$2(); - } - - function _toConsumableArray$2(arr) { - return _arrayWithoutHoles$2(arr) || _iterableToArray$2(arr) || _nonIterableSpread$2(); - } - - function _arrayWithoutHoles$2(arr) { - if (Array.isArray(arr)) { - for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) arr2[i] = arr[i]; - - return arr2; - } - } - - function _arrayWithHoles$2(arr) { - if (Array.isArray(arr)) return arr; - } - - function _iterableToArray$2(iter) { - if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); - } - - function _iterableToArrayLimit$2(arr, i) { - if (!(Symbol.iterator in Object(arr) || Object.prototype.toString.call(arr) === "[object Arguments]")) { - return; - } - - var _arr = []; - var _n = true; - var _d = false; - var _e = undefined; - - try { - for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { - _arr.push(_s.value); - - if (i && _arr.length === i) break; - } - } catch (err) { - _d = true; - _e = err; - } finally { - try { - if (!_n && _i["return"] != null) _i["return"](); - } finally { - if (_d) throw _e; - } - } - - return _arr; - } - - function _nonIterableSpread$2() { - throw new TypeError("Invalid attempt to spread non-iterable instance"); - } - - function _nonIterableRest$2() { - throw new TypeError("Invalid attempt to destructure non-iterable instance"); - } - - function _toPrimitive(input, hint) { - if (typeof input !== "object" || input === null) return input; - var prim = input[Symbol.toPrimitive]; - - if (prim !== undefined) { - var res = prim.call(input, hint || "default"); - if (typeof res !== "object") return res; - throw new TypeError("@@toPrimitive must return a primitive value."); - } - - return (hint === "string" ? String : Number)(input); - } - - function _toPropertyKey(arg) { - var key = _toPrimitive(arg, "string"); - - return typeof key === "symbol" ? key : String(key); - } - - var index$3 = (function () { - var list = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : []; - var keyAccessors = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; - var multiItem = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true; - var flattenKeys = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false; - var keys = (keyAccessors instanceof Array ? keyAccessors.length ? keyAccessors : [undefined] : [keyAccessors]).map(function (key) { - return { - keyAccessor: key, - isProp: !(key instanceof Function) - }; - }); - var indexedResult = list.reduce(function (res, item) { - var iterObj = res; - var itemVal = item; - keys.forEach(function (_ref, idx) { - var keyAccessor = _ref.keyAccessor, - isProp = _ref.isProp; - var key; - - if (isProp) { - var _itemVal = itemVal, - propVal = _itemVal[keyAccessor], - rest = _objectWithoutProperties(_itemVal, [keyAccessor].map(_toPropertyKey)); - - key = propVal; - itemVal = rest; - } else { - key = keyAccessor(itemVal, idx); - } - - if (idx + 1 < keys.length) { - if (!iterObj.hasOwnProperty(key)) { - iterObj[key] = {}; - } - - iterObj = iterObj[key]; - } else { - // Leaf key - if (multiItem) { - if (!iterObj.hasOwnProperty(key)) { - iterObj[key] = []; - } - - iterObj[key].push(itemVal); - } else { - iterObj[key] = itemVal; - } - } - }); - return res; - }, {}); - - if (multiItem instanceof Function) { - // Reduce leaf multiple values - (function reduce(node) { - var level = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1; - - if (level === keys.length) { - Object.keys(node).forEach(function (k) { - return node[k] = multiItem(node[k]); - }); - } else { - Object.values(node).forEach(function (child) { - return reduce(child, level + 1); - }); - } - })(indexedResult); // IIFE - - } - - var result = indexedResult; - - if (flattenKeys) { - // flatten into array - result = []; - - (function flatten(node) { - var accKeys = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; - - if (accKeys.length === keys.length) { - result.push({ - keys: accKeys, - vals: node - }); - } else { - Object.entries(node).forEach(function (_ref2) { - var _ref3 = _slicedToArray$2(_ref2, 2), - key = _ref3[0], - val = _ref3[1]; - - return flatten(val, [].concat(_toConsumableArray$2(accKeys), [key])); - }); - } - })(indexedResult); //IIFE - - - if (keyAccessors instanceof Array && keyAccessors.length === 0 && result.length === 1) { - // clear keys if there's no key accessors (single result) - result[0].keys = []; - } - } - - return result; - }); - - function initRange(domain, range) { - switch (arguments.length) { - case 0: break; - case 1: this.range(domain); break; - default: this.range(range).domain(domain); break; - } - return this; - } - - const implicit = Symbol("implicit"); - - function ordinal() { - var index = new Map(), - domain = [], - range = [], - unknown = implicit; - - function scale(d) { - var key = d + "", i = index.get(key); - if (!i) { - if (unknown !== implicit) return unknown; - index.set(key, i = domain.push(d)); - } - return range[(i - 1) % range.length]; - } - - scale.domain = function(_) { - if (!arguments.length) return domain.slice(); - domain = [], index = new Map(); - for (const value of _) { - const key = value + ""; - if (index.has(key)) continue; - index.set(key, domain.push(value)); - } - return scale; - }; - - scale.range = function(_) { - return arguments.length ? (range = Array.from(_), scale) : range.slice(); - }; - - scale.unknown = function(_) { - return arguments.length ? (unknown = _, scale) : unknown; - }; - - scale.copy = function() { - return ordinal(domain, range).unknown(unknown); - }; - - initRange.apply(scale, arguments); - - return scale; - } - - function colors(specifier) { - var n = specifier.length / 6 | 0, colors = new Array(n), i = 0; - while (i < n) colors[i] = "#" + specifier.slice(i * 6, ++i * 6); - return colors; - } - - var schemePaired = colors("a6cee31f78b4b2df8a33a02cfb9a99e31a1cfdbf6fff7f00cab2d66a3d9affff99b15928"); - - var autoColorScale = ordinal(schemePaired); // Autoset attribute colorField by colorByAccessor property - // If an object has already a color, don't set it - // Objects can be nodes or links - - function autoColorObjects(objects, colorByAccessor, colorField) { - if (!colorByAccessor || typeof colorField !== 'string') return; - objects.filter(function (obj) { - return !obj[colorField]; - }).forEach(function (obj) { - obj[colorField] = autoColorScale(colorByAccessor(obj)); - }); - } - - function getDagDepths (_ref, idAccessor) { - var nodes = _ref.nodes, - links = _ref.links; - // linked graph - var graph = {}; - nodes.forEach(function (node) { - return graph[idAccessor(node)] = { - data: node, - out: [], - depth: -1 - }; - }); - links.forEach(function (_ref2) { - var source = _ref2.source, - target = _ref2.target; - var sourceId = getNodeId(source); - var targetId = getNodeId(target); - if (!graph.hasOwnProperty(sourceId)) throw "Missing source node with id: ".concat(sourceId); - if (!graph.hasOwnProperty(targetId)) throw "Missing target node with id: ".concat(targetId); - var sourceNode = graph[sourceId]; - var targetNode = graph[targetId]; - sourceNode.out.push(targetNode); - - function getNodeId(node) { - return _typeof(node) === 'object' ? idAccessor(node) : node; - } - }); - traverse(Object.values(graph)); // cleanup - - Object.keys(graph).forEach(function (id) { - return graph[id] = graph[id].depth; - }); - return graph; - - function traverse(nodes) { - var nodeStack = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; - var currentDepth = nodeStack.length; - - for (var i = 0, l = nodes.length; i < l; i++) { - var node = nodes[i]; - - if (nodeStack.indexOf(node) !== -1) { - var loop = [].concat(_toConsumableArray(nodeStack.slice(nodeStack.indexOf(node))), [node]).map(function (d) { - return idAccessor(d.data); - }); - throw "Invalid DAG structure! Found cycle in node path: ".concat(loop.join(' -> '), "."); - } - - if (currentDepth > node.depth) { - // Don't unnecessarily revisit chunks of the graph - node.depth = currentDepth; - traverse(node.out, [].concat(_toConsumableArray(nodeStack), [node])); - } - } - } - } - - var DAG_LEVEL_NODE_RATIO = 2; - var CanvasForceGraph = index({ - props: { - graphData: { - "default": { - nodes: [], - links: [] - }, - onChange: function onChange(_, state) { - state.engineRunning = false; - } // Pause simulation - - }, - dagMode: { - onChange: function onChange(dagMode, state) { - // td, bu, lr, rl, radialin, radialout - !dagMode && (state.graphData.nodes || []).forEach(function (n) { - return n.fx = n.fy = undefined; - }); // unfix nodes when disabling dag mode - } - }, - dagLevelDistance: {}, - nodeRelSize: { - "default": 4, - triggerUpdate: false - }, - // area per val unit - nodeId: { - "default": 'id' - }, - nodeVal: { - "default": 'val', - triggerUpdate: false - }, - nodeColor: { - "default": 'color', - triggerUpdate: false - }, - nodeAutoColorBy: {}, - nodeCanvasObject: { - triggerUpdate: false - }, - nodeCanvasObjectMode: { - "default": function _default() { - return 'replace'; - }, - triggerUpdate: false - }, - nodeVisibility: { - "default": true, - triggerUpdate: false - }, - linkSource: { - "default": 'source' - }, - linkTarget: { - "default": 'target' - }, - linkVisibility: { - "default": true, - triggerUpdate: false - }, - linkColor: { - "default": 'color', - triggerUpdate: false - }, - linkAutoColorBy: {}, - linkLineDash: { - triggerUpdate: false - }, - linkWidth: { - "default": 1, - triggerUpdate: false - }, - linkCurvature: { - "default": 0, - triggerUpdate: false - }, - linkCanvasObject: { - triggerUpdate: false - }, - linkCanvasObjectMode: { - "default": function _default() { - return 'replace'; - }, - triggerUpdate: false - }, - linkDirectionalArrowLength: { - "default": 0, - triggerUpdate: false - }, - linkDirectionalArrowColor: { - triggerUpdate: false - }, - linkDirectionalArrowRelPos: { - "default": 0.5, - triggerUpdate: false - }, - // value between 0<>1 indicating the relative pos along the (exposed) line - linkDirectionalParticles: { - "default": 0 - }, - // animate photons travelling in the link direction - linkDirectionalParticleSpeed: { - "default": 0.01, - triggerUpdate: false - }, - // in link length ratio per frame - linkDirectionalParticleWidth: { - "default": 4, - triggerUpdate: false - }, - linkDirectionalParticleColor: { - triggerUpdate: false - }, - globalScale: { - "default": 1, - triggerUpdate: false - }, - d3AlphaDecay: { - "default": 0.0228, - triggerUpdate: false, - onChange: function onChange(alphaDecay, state) { - state.forceLayout.alphaDecay(alphaDecay); - } - }, - d3AlphaTarget: { - "default": 0, - triggerUpdate: false, - onChange: function onChange(alphaTarget, state) { - state.forceLayout.alphaTarget(alphaTarget); - } - }, - d3VelocityDecay: { - "default": 0.4, - triggerUpdate: false, - onChange: function onChange(velocityDecay, state) { - state.forceLayout.velocityDecay(velocityDecay); - } - }, - warmupTicks: { - "default": 0, - triggerUpdate: false - }, - // how many times to tick the force engine at init before starting to render - cooldownTicks: { - "default": Infinity, - triggerUpdate: false - }, - cooldownTime: { - "default": 15000, - triggerUpdate: false - }, - // ms - onUpdate: { - "default": function _default() {}, - triggerUpdate: false - }, - onFinishUpdate: { - "default": function _default() {}, - triggerUpdate: false - }, - onEngineTick: { - "default": function _default() {}, - triggerUpdate: false - }, - onEngineStop: { - "default": function _default() {}, - triggerUpdate: false - }, - isShadow: { - "default": false, - triggerUpdate: false - } - }, - methods: { - // Expose d3 forces for external manipulation - d3Force: function d3Force(state, forceName, forceFn) { - if (forceFn === undefined) { - return state.forceLayout.force(forceName); // Force getter - } - - state.forceLayout.force(forceName, forceFn); // Force setter - - return this; - }, - d3ReheatSimulation: function d3ReheatSimulation(state) { - state.forceLayout.alpha(1); - this.resetCountdown(); - return this; - }, - // reset cooldown state - resetCountdown: function resetCountdown(state) { - state.cntTicks = 0; - state.startTickTime = new Date(); - state.engineRunning = true; - return this; - }, - tickFrame: function tickFrame(state) { - !state.isShadow && layoutTick(); - paintLinks(); - !state.isShadow && paintArrows(); - !state.isShadow && paintPhotons(); - paintNodes(); - return this; // - - function layoutTick() { - if (state.engineRunning) { - if (++state.cntTicks > state.cooldownTicks || new Date() - state.startTickTime > state.cooldownTime) { - state.engineRunning = false; // Stop ticking graph - - state.onEngineStop(); - } else { - state.forceLayout.tick(); // Tick it - - state.onEngineTick(); - } - } - } - - function paintNodes() { - var getVisibility = index$1(state.nodeVisibility); - var getVal = index$1(state.nodeVal); - var getColor = index$1(state.nodeColor); - var getNodeCanvasObjectMode = index$1(state.nodeCanvasObjectMode); - var ctx = state.ctx; // Draw wider nodes by 1px on shadow canvas for more precise hovering (due to boundary anti-aliasing) - - var padAmount = state.isShadow / state.globalScale; - var visibleNodes = state.graphData.nodes.filter(getVisibility); - ctx.save(); - visibleNodes.forEach(function (node) { - var nodeCanvasObjectMode = getNodeCanvasObjectMode(node); - - if (state.nodeCanvasObject && (nodeCanvasObjectMode === 'before' || nodeCanvasObjectMode === 'replace')) { - // Custom node before/replace paint - state.nodeCanvasObject(node, ctx, state.globalScale, state.isShadow); - - if (nodeCanvasObjectMode === 'replace') { - ctx.restore(); - return; - } - } // Draw wider nodes by 1px on shadow canvas for more precise hovering (due to boundary anti-aliasing) - - - var r = Math.sqrt(Math.max(0, getVal(node) || 1)) * state.nodeRelSize + padAmount; - ctx.beginPath(); - ctx.arc(node.x, node.y, r, 0, 2 * Math.PI, false); - ctx.fillStyle = getColor(node) || 'rgba(31, 120, 180, 0.92)'; - ctx.fill(); - - if (state.nodeCanvasObject && nodeCanvasObjectMode === 'after') { - // Custom node after paint - state.nodeCanvasObject(node, state.ctx, state.globalScale); - } - }); - ctx.restore(); - } - - function paintLinks() { - var getVisibility = index$1(state.linkVisibility); - var getColor = index$1(state.linkColor); - var getWidth = index$1(state.linkWidth); - var getLineDash = index$1(state.linkLineDash); - var getCurvature = index$1(state.linkCurvature); - var getLinkCanvasObjectMode = index$1(state.linkCanvasObjectMode); - var ctx = state.ctx; // Draw wider lines by 2px on shadow canvas for more precise hovering (due to boundary anti-aliasing) - - var padAmount = state.isShadow * 2; - var visibleLinks = state.graphData.links.filter(getVisibility); - visibleLinks.forEach(calcLinkControlPoints); // calculate curvature control points for all visible links - - var beforeCustomLinks = [], - afterCustomLinks = [], - defaultPaintLinks = visibleLinks; - - if (state.linkCanvasObject) { - var replaceCustomLinks = [], - otherCustomLinks = []; - visibleLinks.forEach(function (d) { - return ({ - before: beforeCustomLinks, - after: afterCustomLinks, - replace: replaceCustomLinks - }[getLinkCanvasObjectMode(d)] || otherCustomLinks).push(d); - }); - defaultPaintLinks = [].concat(_toConsumableArray(beforeCustomLinks), afterCustomLinks, otherCustomLinks); - beforeCustomLinks = beforeCustomLinks.concat(replaceCustomLinks); - } // Custom link before paints - - - ctx.save(); - beforeCustomLinks.forEach(function (link) { - return state.linkCanvasObject(link, ctx, state.globalScale); - }); - ctx.restore(); // Bundle strokes per unique color/width/dash for performance optimization - - var linksPerColor = index$3(defaultPaintLinks, [getColor, getWidth, getLineDash]); - ctx.save(); - Object.entries(linksPerColor).forEach(function (_ref) { - var _ref2 = _slicedToArray(_ref, 2), - color = _ref2[0], - linksPerWidth = _ref2[1]; - - var lineColor = !color || color === 'undefined' ? 'rgba(0,0,0,0.15)' : color; - Object.entries(linksPerWidth).forEach(function (_ref3) { - var _ref4 = _slicedToArray(_ref3, 2), - width = _ref4[0], - linesPerLineDash = _ref4[1]; - - var lineWidth = (width || 1) / state.globalScale + padAmount; - Object.entries(linesPerLineDash).forEach(function (_ref5) { - var _ref6 = _slicedToArray(_ref5, 2), - dashSegments = _ref6[0], - links = _ref6[1]; - - var lineDashSegments = getLineDash(links[0]); - ctx.beginPath(); - links.forEach(function (link) { - var start = link.source; - var end = link.target; - if (!start || !end || !start.hasOwnProperty('x') || !end.hasOwnProperty('x')) return; // skip invalid link - - ctx.moveTo(start.x, start.y); - var controlPoints = link.__controlPoints; - - if (!controlPoints) { - // Straight line - ctx.lineTo(end.x, end.y); - } else { - // Use quadratic curves for regular lines and bezier for loops - ctx[controlPoints.length === 2 ? 'quadraticCurveTo' : 'bezierCurveTo'].apply(ctx, _toConsumableArray(controlPoints).concat([end.x, end.y])); - } - }); - ctx.strokeStyle = lineColor; - ctx.lineWidth = lineWidth; - ctx.setLineDash(lineDashSegments || []); - ctx.stroke(); - }); - }); - }); - ctx.restore(); // Custom link after paints - - ctx.save(); - afterCustomLinks.forEach(function (link) { - return state.linkCanvasObject(link, ctx, state.globalScale); - }); - ctx.restore(); // - - function calcLinkControlPoints(link) { - var curvature = getCurvature(link); - - if (!curvature) { - // straight line - link.__controlPoints = null; - return; - } - - var start = link.source; - var end = link.target; - if (!start || !end || !start.hasOwnProperty('x') || !end.hasOwnProperty('x')) return; // skip invalid link - - var l = Math.sqrt(Math.pow(end.x - start.x, 2) + Math.pow(end.y - start.y, 2)); // line length - - if (l > 0) { - var a = Math.atan2(end.y - start.y, end.x - start.x); // line angle - - var d = l * curvature; // control point distance - - var cp = { - // control point - x: (start.x + end.x) / 2 + d * Math.cos(a - Math.PI / 2), - y: (start.y + end.y) / 2 + d * Math.sin(a - Math.PI / 2) - }; - link.__controlPoints = [cp.x, cp.y]; - } else { - // Same point, draw a loop - var _d = curvature * 70; - - link.__controlPoints = [end.x, end.y - _d, end.x + _d, end.y]; - } - } - } - - function paintArrows() { - var ARROW_WH_RATIO = 1.6; - var ARROW_VLEN_RATIO = 0.2; - var getLength = index$1(state.linkDirectionalArrowLength); - var getRelPos = index$1(state.linkDirectionalArrowRelPos); - var getVisibility = index$1(state.linkVisibility); - var getColor = index$1(state.linkDirectionalArrowColor || state.linkColor); - var getNodeVal = index$1(state.nodeVal); - var ctx = state.ctx; - ctx.save(); - state.graphData.links.filter(getVisibility).forEach(function (link) { - var arrowLength = getLength(link); - if (!arrowLength || arrowLength < 0) return; - var start = link.source; - var end = link.target; - if (!start || !end || !start.hasOwnProperty('x') || !end.hasOwnProperty('x')) return; // skip invalid link - - var startR = Math.sqrt(Math.max(0, getNodeVal(start) || 1)) * state.nodeRelSize; - var endR = Math.sqrt(Math.max(0, getNodeVal(end) || 1)) * state.nodeRelSize; - var arrowRelPos = Math.min(1, Math.max(0, getRelPos(link))); - var arrowColor = getColor(link) || 'rgba(0,0,0,0.28)'; - var arrowHalfWidth = arrowLength / ARROW_WH_RATIO / 2; // Construct bezier for curved lines - - var bzLine = link.__controlPoints && _construct(bezierJs, [start.x, start.y].concat(_toConsumableArray(link.__controlPoints), [end.x, end.y])); - - var getCoordsAlongLine = bzLine ? function (t) { - return bzLine.get(t); - } // get position along bezier line - : function (t) { - return { - // straight line: interpolate linearly - x: start.x + (end.x - start.x) * t || 0, - y: start.y + (end.y - start.y) * t || 0 - }; - }; - var lineLen = bzLine ? bzLine.length() : Math.sqrt(Math.pow(end.x - start.x, 2) + Math.pow(end.y - start.y, 2)); - var posAlongLine = startR + arrowLength + (lineLen - startR - endR - arrowLength) * arrowRelPos; - var arrowHead = getCoordsAlongLine(posAlongLine / lineLen); - var arrowTail = getCoordsAlongLine((posAlongLine - arrowLength) / lineLen); - var arrowTailVertex = getCoordsAlongLine((posAlongLine - arrowLength * (1 - ARROW_VLEN_RATIO)) / lineLen); - var arrowTailAngle = Math.atan2(arrowHead.y - arrowTail.y, arrowHead.x - arrowTail.x) - Math.PI / 2; - ctx.beginPath(); - ctx.moveTo(arrowHead.x, arrowHead.y); - ctx.lineTo(arrowTail.x + arrowHalfWidth * Math.cos(arrowTailAngle), arrowTail.y + arrowHalfWidth * Math.sin(arrowTailAngle)); - ctx.lineTo(arrowTailVertex.x, arrowTailVertex.y); - ctx.lineTo(arrowTail.x - arrowHalfWidth * Math.cos(arrowTailAngle), arrowTail.y - arrowHalfWidth * Math.sin(arrowTailAngle)); - ctx.fillStyle = arrowColor; - ctx.fill(); - }); - ctx.restore(); - } - - function paintPhotons() { - var getNumPhotons = index$1(state.linkDirectionalParticles); - var getSpeed = index$1(state.linkDirectionalParticleSpeed); - var getDiameter = index$1(state.linkDirectionalParticleWidth); - var getVisibility = index$1(state.linkVisibility); - var getColor = index$1(state.linkDirectionalParticleColor || state.linkColor); - var ctx = state.ctx; - ctx.save(); - state.graphData.links.filter(getVisibility).forEach(function (link) { - var numCyclePhotons = getNumPhotons(link); - if (!link.hasOwnProperty('__photons') || !link.__photons.length) return; - var start = link.source; - var end = link.target; - if (!start || !end || !start.hasOwnProperty('x') || !end.hasOwnProperty('x')) return; // skip invalid link - - var particleSpeed = getSpeed(link); - var photons = link.__photons || []; - var photonR = Math.max(0, getDiameter(link) / 2) / Math.sqrt(state.globalScale); - var photonColor = getColor(link) || 'rgba(0,0,0,0.28)'; - ctx.fillStyle = photonColor; // Construct bezier for curved lines - - var bzLine = link.__controlPoints ? _construct(bezierJs, [start.x, start.y].concat(_toConsumableArray(link.__controlPoints), [end.x, end.y])) : null; - var cyclePhotonIdx = 0; - var needsCleanup = false; // whether some photons need to be removed from list - - photons.forEach(function (photon) { - var singleHop = !!photon.__singleHop; - - if (!photon.hasOwnProperty('__progressRatio')) { - photon.__progressRatio = singleHop ? 0 : cyclePhotonIdx / numCyclePhotons; - } - - !singleHop && cyclePhotonIdx++; // increase regular photon index - - photon.__progressRatio += particleSpeed; - - if (photon.__progressRatio >= 1) { - if (!singleHop) { - photon.__progressRatio = photon.__progressRatio % 1; - } else { - needsCleanup = true; - return; - } - } - - var photonPosRatio = photon.__progressRatio; - var coords = bzLine ? bzLine.get(photonPosRatio) // get position along bezier line - : { - // straight line: interpolate linearly - x: start.x + (end.x - start.x) * photonPosRatio || 0, - y: start.y + (end.y - start.y) * photonPosRatio || 0 - }; - ctx.beginPath(); - ctx.arc(coords.x, coords.y, photonR, 0, 2 * Math.PI, false); - ctx.fill(); - }); - - if (needsCleanup) { - // remove expired single hop photons - link.__photons = link.__photons.filter(function (photon) { - return !photon.__singleHop || photon.__progressRatio <= 1; - }); - } - }); - ctx.restore(); - } - }, - emitParticle: function emitParticle(state, link) { - if (link) { - !link.__photons && (link.__photons = []); - - link.__photons.push({ - __singleHop: true - }); // add a single hop particle - - } - - return this; - } - }, - stateInit: function stateInit() { - return { - forceLayout: d3ForceSimulation().force('link', d3ForceLink()).force('charge', d3ForceManyBody()).force('center', d3ForceCenter()).force('dagRadial', null).stop(), - engineRunning: false - }; - }, - init: function init(canvasCtx, state) { - // Main canvas object to manipulate - state.ctx = canvasCtx; - }, - update: function update(state) { - state.engineRunning = false; // Pause simulation - - state.onUpdate(); - - if (state.nodeAutoColorBy !== null) { - // Auto add color to uncolored nodes - autoColorObjects(state.graphData.nodes, index$1(state.nodeAutoColorBy), state.nodeColor); - } - - if (state.linkAutoColorBy !== null) { - // Auto add color to uncolored links - autoColorObjects(state.graphData.links, index$1(state.linkAutoColorBy), state.linkColor); - } // parse links - - - state.graphData.links.forEach(function (link) { - link.source = link[state.linkSource]; - link.target = link[state.linkTarget]; - }); - - if (!state.isShadow) { - // Add photon particles - var linkParticlesAccessor = index$1(state.linkDirectionalParticles); - state.graphData.links.forEach(function (link) { - var numPhotons = Math.round(Math.abs(linkParticlesAccessor(link))); - - if (numPhotons) { - link.__photons = _toConsumableArray(Array(numPhotons)).map(function () { - return {}; - }); - } else { - delete link.__photons; - } - }); - } // Feed data to force-directed layout - - - state.forceLayout.stop().alpha(1) // re-heat the simulation - .nodes(state.graphData.nodes); // add links (if link force is still active) - - var linkForce = state.forceLayout.force('link'); - - if (linkForce) { - linkForce.id(function (d) { - return d[state.nodeId]; - }).links(state.graphData.links); - } // setup dag force constraints - - - var nodeDepths = state.dagMode && getDagDepths(state.graphData, function (node) { - return node[state.nodeId]; - }); - var maxDepth = Math.max.apply(Math, _toConsumableArray(Object.values(nodeDepths || []))); - var dagLevelDistance = state.dagLevelDistance || state.graphData.nodes.length / (maxDepth || 1) * DAG_LEVEL_NODE_RATIO * (['radialin', 'radialout'].indexOf(state.dagMode) !== -1 ? 0.7 : 1); // Fix nodes to x,y for dag mode - - if (state.dagMode) { - var getFFn = function getFFn(fix, invert) { - return function (node) { - return !fix ? undefined : (nodeDepths[node[state.nodeId]] - maxDepth / 2) * dagLevelDistance * (invert ? -1 : 1); - }; - }; - - var fxFn = getFFn(['lr', 'rl'].indexOf(state.dagMode) !== -1, state.dagMode === 'rl'); - var fyFn = getFFn(['td', 'bu'].indexOf(state.dagMode) !== -1, state.dagMode === 'bu'); - state.graphData.nodes.forEach(function (node) { - node.fx = fxFn(node); - node.fy = fyFn(node); - }); - } // Use radial force for radial dags - - - state.forceLayout.force('dagRadial', ['radialin', 'radialout'].indexOf(state.dagMode) !== -1 ? d3ForceRadial(function (node) { - var nodeDepth = nodeDepths[node[state.nodeId]]; - return (state.dagMode === 'radialin' ? maxDepth - nodeDepth : nodeDepth) * dagLevelDistance; - }).strength(1) : null); - - for (var i = 0; i < state.warmupTicks; i++) { - state.forceLayout.tick(); - } // Initial ticks before starting to render - - - this.resetCountdown(); - state.onFinishUpdate(); - } - }); - - function linkKapsule (kapsulePropNames, kapsuleType) { - var propNames = kapsulePropNames instanceof Array ? kapsulePropNames : [kapsulePropNames]; - var dummyK = new kapsuleType(); // To extract defaults - - return { - linkProp: function linkProp(prop) { - // link property config - return { - "default": dummyK[prop](), - onChange: function onChange(v, state) { - propNames.forEach(function (propName) { - return state[propName][prop](v); - }); - }, - triggerUpdate: false - }; - }, - linkMethod: function linkMethod(method) { - // link method pass-through - return function (state) { - for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { - args[_key - 1] = arguments[_key]; - } - - var returnVals = []; - propNames.forEach(function (propName) { - var kapsuleInstance = state[propName]; - var returnVal = kapsuleInstance[method].apply(kapsuleInstance, args); - - if (returnVal !== kapsuleInstance) { - returnVals.push(returnVal); - } - }); - return returnVals.length ? returnVals[0] : this; // chain based on the parent object, not the inner kapsule - }; - } - }; - } - - var HOVER_CANVAS_THROTTLE_DELAY = 800; // ms to throttle shadow canvas updates for perf improvement - - var ZOOM2NODES_FACTOR = 4; // Expose config from forceGraph - - var bindFG = linkKapsule('forceGraph', CanvasForceGraph); - var bindBoth = linkKapsule(['forceGraph', 'shadowGraph'], CanvasForceGraph); - var linkedProps = Object.assign.apply(Object, _toConsumableArray(['nodeColor', 'nodeAutoColorBy', 'nodeCanvasObject', 'nodeCanvasObjectMode', 'linkColor', 'linkAutoColorBy', 'linkLineDash', 'linkWidth', 'linkCanvasObject', 'linkCanvasObjectMode', 'linkDirectionalArrowLength', 'linkDirectionalArrowColor', 'linkDirectionalArrowRelPos', 'linkDirectionalParticles', 'linkDirectionalParticleSpeed', 'linkDirectionalParticleWidth', 'linkDirectionalParticleColor', 'dagMode', 'dagLevelDistance', 'd3AlphaDecay', 'd3VelocityDecay', 'warmupTicks', 'cooldownTicks', 'cooldownTime', 'onEngineTick', 'onEngineStop'].map(function (p) { - return _defineProperty({}, p, bindFG.linkProp(p)); - })).concat(_toConsumableArray(['nodeRelSize', 'nodeId', 'nodeVal', 'nodeVisibility', 'linkSource', 'linkTarget', 'linkVisibility', 'linkCurvature'].map(function (p) { - return _defineProperty({}, p, bindBoth.linkProp(p)); - })))); - var linkedMethods = Object.assign.apply(Object, _toConsumableArray(['d3Force', 'd3ReheatSimulation', 'emitParticle'].map(function (p) { - return _defineProperty({}, p, bindFG.linkMethod(p)); - }))); - - function adjustCanvasSize(state) { - if (state.canvas) { - var curWidth = state.canvas.width; - var curHeight = state.canvas.height; - - if (curWidth === 300 && curHeight === 150) { - // Default canvas dimensions - curWidth = curHeight = 0; - } - - var pxScale = window.devicePixelRatio; // 2 on retina displays - - curWidth /= pxScale; - curHeight /= pxScale; // Resize canvases - - [state.canvas, state.shadowCanvas].forEach(function (canvas) { - // Element size - canvas.style.width = "".concat(state.width, "px"); - canvas.style.height = "".concat(state.height, "px"); // Memory size (scaled to avoid blurriness) - - canvas.width = state.width * pxScale; - canvas.height = state.height * pxScale; // Normalize coordinate system to use css pixels (on init only) - - if (!curWidth && !curHeight) { - canvas.getContext('2d').scale(pxScale, pxScale); - } - }); // Relative center panning based on 0,0 - - var k = transform(state.canvas).k; - state.zoom.translateBy(state.zoom.__baseElem, (state.width - curWidth) / 2 / k, (state.height - curHeight) / 2 / k); - } - } - - function resetTransform(ctx) { - var pxRatio = window.devicePixelRatio; - ctx.setTransform(pxRatio, 0, 0, pxRatio, 0, 0); - } - - function clearCanvas(ctx, width, height) { - ctx.save(); - resetTransform(ctx); // reset transform - - ctx.clearRect(0, 0, width, height); - ctx.restore(); //restore transforms - } // - - - var forceGraph = index({ - props: _objectSpread2({ - width: { - "default": window.innerWidth, - onChange: function onChange(_, state) { - return adjustCanvasSize(state); - }, - triggerUpdate: false - }, - height: { - "default": window.innerHeight, - onChange: function onChange(_, state) { - return adjustCanvasSize(state); - }, - triggerUpdate: false - }, - graphData: { - "default": { - nodes: [], - links: [] - }, - onChange: function onChange(d, state) { - if (d.nodes.length || d.links.length) { - console.info('force-graph loading', d.nodes.length + ' nodes', d.links.length + ' links'); - } - - [{ - type: 'Node', - objs: d.nodes - }, { - type: 'Link', - objs: d.links - }].forEach(hexIndex); - state.forceGraph.graphData(d); - state.shadowGraph.graphData(d); - - function hexIndex(_ref4) { - var type = _ref4.type, - objs = _ref4.objs; - objs.filter(function (d) { - if (!d.hasOwnProperty('__indexColor')) return true; - var cur = state.colorTracker.lookup(d.__indexColor); - return !cur || !cur.hasOwnProperty('d') || cur.d !== d; - }).forEach(function (d) { - // store object lookup color - d.__indexColor = state.colorTracker.register({ - type: type, - d: d - }); - }); - } - }, - triggerUpdate: false - }, - backgroundColor: { - onChange: function onChange(color, state) { - state.canvas && color && (state.canvas.style.background = color); - }, - triggerUpdate: false - }, - nodeLabel: { - "default": 'name', - triggerUpdate: false - }, - linkLabel: { - "default": 'name', - triggerUpdate: false - }, - linkHoverPrecision: { - "default": 4, - triggerUpdate: false - }, - enableNodeDrag: { - "default": true, - triggerUpdate: false - }, - enableZoomPanInteraction: { - "default": true, - triggerUpdate: false - }, - enablePointerInteraction: { - "default": true, - onChange: function onChange(_, state) { - state.hoverObj = null; - }, - triggerUpdate: false - }, - onNodeDrag: { - "default": function _default() {}, - triggerUpdate: false - }, - onNodeDragEnd: { - "default": function _default() {}, - triggerUpdate: false - }, - onNodeClick: { - "default": function _default() {}, - triggerUpdate: false - }, - onNodeRightClick: { - triggerUpdate: false - }, - onNodeHover: { - "default": function _default() {}, - triggerUpdate: false - }, - onLinkClick: { - "default": function _default() {}, - triggerUpdate: false - }, - onLinkRightClick: { - triggerUpdate: false - }, - onLinkHover: { - "default": function _default() {}, - triggerUpdate: false - }, - onBackgroundClick: { - "default": function _default() {}, - triggerUpdate: false - }, - onBackgroundRightClick: { - triggerUpdate: false - }, - onZoom: { - "default": function _default() {}, - triggerUpdate: false - }, - onZoomEnd: { - "default": function _default() {}, - triggerUpdate: false - } - }, linkedProps), - aliases: { - // Prop names supported for backwards compatibility - stopAnimation: 'pauseAnimation' - }, - methods: _objectSpread2({ - graph2ScreenCoords: function graph2ScreenCoords(state, x, y) { - var t = transform(state.canvas); - return { - x: x * t.k + t.x, - y: y * t.k + t.y - }; - }, - screen2GraphCoords: function screen2GraphCoords(state, x, y) { - var t = transform(state.canvas); - return { - x: (x - t.x) / t.k, - y: (y - t.y) / t.k - }; - }, - centerAt: function centerAt(state, x, y, transitionDuration) { - if (!state.canvas) return null; // no canvas yet - // setter - - if (x !== undefined || y !== undefined) { - var finalPos = Object.assign({}, x !== undefined ? { - x: x - } : {}, y !== undefined ? { - y: y - } : {}); - - if (!transitionDuration) { - // no animation - setCenter(finalPos); - } else { - new TWEEN.Tween(getCenter()).to(finalPos, transitionDuration).easing(TWEEN.Easing.Quadratic.Out).onUpdate(setCenter).start(); - } - - return this; - } // getter - - - return getCenter(); // - - function getCenter() { - var t = transform(state.canvas); - return { - x: (state.width / 2 - t.x) / t.k, - y: (state.height / 2 - t.y) / t.k - }; - } - - function setCenter(_ref5) { - var x = _ref5.x, - y = _ref5.y; - state.zoom.translateTo(state.zoom.__baseElem, x === undefined ? getCenter().x : x, y === undefined ? getCenter().y : y); - } - }, - zoom: function zoom(state, k, transitionDuration) { - if (!state.canvas) return null; // no canvas yet - // setter - - if (k !== undefined) { - if (!transitionDuration) { - // no animation - setZoom(k); - } else { - new TWEEN.Tween({ - k: getZoom() - }).to({ - k: k - }, transitionDuration).easing(TWEEN.Easing.Quadratic.Out).onUpdate(function (_ref6) { - var k = _ref6.k; - return setZoom(k); - }).start(); - } - - return this; - } // getter - - - return getZoom(); // - - function getZoom() { - return transform(state.canvas).k; - } - - function setZoom(k) { - state.zoom.scaleTo(state.zoom.__baseElem, k); - } - }, - pauseAnimation: function pauseAnimation(state) { - if (state.animationFrameRequestId) { - cancelAnimationFrame(state.animationFrameRequestId); - state.animationFrameRequestId = null; - } - - return this; - }, - resumeAnimation: function resumeAnimation(state) { - if (!state.animationFrameRequestId) { - this._animationCycle(); - } - - return this; - }, - _destructor: function _destructor() { - this.pauseAnimation(); - this.graphData({ - nodes: [], - links: [] - }); - } - }, linkedMethods), - stateInit: function stateInit() { - return { - lastSetZoom: 1, - forceGraph: new CanvasForceGraph(), - shadowGraph: new CanvasForceGraph().cooldownTicks(0).nodeColor('__indexColor').linkColor('__indexColor').isShadow(true), - colorTracker: new _default() // indexed objects for rgb lookup - - }; - }, - init: function init(domNode, state) { - // Wipe DOM - domNode.innerHTML = ''; // Container anchor for canvas and tooltip - - var container = document.createElement('div'); - container.style.position = 'relative'; - domNode.appendChild(container); - state.canvas = document.createElement('canvas'); - if (state.backgroundColor) state.canvas.style.background = state.backgroundColor; - container.appendChild(state.canvas); - state.shadowCanvas = document.createElement('canvas'); // Show shadow canvas - //state.shadowCanvas.style.position = 'absolute'; - //state.shadowCanvas.style.top = '0'; - //state.shadowCanvas.style.left = '0'; - //container.appendChild(state.shadowCanvas); - - var ctx = state.canvas.getContext('2d'); - var shadowCtx = state.shadowCanvas.getContext('2d'); // Setup node drag interaction - - d3Select(state.canvas).call(d3Drag().subject(function () { - if (!state.enableNodeDrag) { - return null; - } - - var obj = state.hoverObj; - return obj && obj.type === 'Node' ? obj.d : null; // Only drag nodes - }).on('start', function () { - var obj = event.subject; - obj.__initialDragPos = { - x: obj.x, - y: obj.y, - fx: obj.fx, - fy: obj.fy - }; // keep engine running at low intensity throughout drag - - if (!event.active) { - obj.fx = obj.x; - obj.fy = obj.y; // Fix points - } // drag cursor - - - state.canvas.classList.add('grabbable'); - }).on('drag', function () { - var obj = event.subject; - var initPos = obj.__initialDragPos; - var dragPos = event; - var k = transform(state.canvas).k; - var translate = { - x: initPos.x + (dragPos.x - initPos.x) / k - obj.x, - y: initPos.y + (dragPos.y - initPos.y) / k - obj.y - }; // Move fx/fy (and x/y) of nodes based on the scaled drag distance since the drag start - - ['x', 'y'].forEach(function (c) { - return obj["f".concat(c)] = obj[c] = initPos[c] + (dragPos[c] - initPos[c]) / k; - }); // prevent freeze while dragging - - state.forceGraph.d3AlphaTarget(0.3) // keep engine running at low intensity throughout drag - .resetCountdown(); // prevent freeze while dragging - - obj.__dragged = true; - state.onNodeDrag(obj, translate); - }).on('end', function () { - var obj = event.subject; - var initPos = obj.__initialDragPos; - var translate = { - x: obj.x - initPos.x, - y: obj.y - initPos.y - }; - - if (initPos.fx === undefined) { - obj.fx = undefined; - } - - if (initPos.fy === undefined) { - obj.fy = undefined; - } - - delete obj.__initialDragPos; - state.forceGraph.d3AlphaTarget(0) // release engine low intensity - .resetCountdown(); // let the engine readjust after releasing fixed nodes - // drag cursor - - state.canvas.classList.remove('grabbable'); - - if (obj.__dragged) { - delete obj.__dragged; - state.onNodeDragEnd(obj, translate); - } - })); // Setup zoom / pan interaction - - state.zoom = d3Zoom(); - state.zoom(state.zoom.__baseElem = d3Select(state.canvas)); // Attach controlling elem for easy access - - state.zoom.__baseElem.on('dblclick.zoom', null); // Disable double-click to zoom - - - state.zoom.filter(function () { - return state.enableZoomPanInteraction ? !event.button : false; - }) // disable zoom interaction - .scaleExtent([0.01, 1000]).on('zoom', function () { - var t = transform(this); // Same as d3.event.transform - - [ctx, shadowCtx].forEach(function (c) { - resetTransform(c); - c.translate(t.x, t.y); - c.scale(t.k, t.k); - }); - state.onZoom(_objectSpread2({}, t)); - }).on('end', function () { - var t = transform(this); // Same as d3.event.transform - - state.onZoomEnd(_objectSpread2({}, t)); - }); - adjustCanvasSize(state); - state.forceGraph.onFinishUpdate(function () { - // re-zoom, if still in default position (not user modified) - if (transform(state.canvas).k === state.lastSetZoom && state.graphData.nodes.length) { - state.zoom.scaleTo(state.zoom.__baseElem, state.lastSetZoom = ZOOM2NODES_FACTOR / Math.cbrt(state.graphData.nodes.length)); - } - }); // Setup tooltip - - var toolTipElem = document.createElement('div'); - toolTipElem.classList.add('graph-tooltip'); - container.appendChild(toolTipElem); // Capture mouse coords on move - - var mousePos = { - x: -1e12, - y: -1e12 - }; - state.canvas.addEventListener('mousemove', function (ev) { - // update the mouse pos - var offset = getOffset(container); - mousePos.x = ev.pageX - offset.left; - mousePos.y = ev.pageY - offset.top; // Move tooltip - - toolTipElem.style.top = "".concat(mousePos.y, "px"); - toolTipElem.style.left = "".concat(mousePos.x, "px"); // - - function getOffset(el) { - var rect = el.getBoundingClientRect(), - scrollLeft = window.pageXOffset || document.documentElement.scrollLeft, - scrollTop = window.pageYOffset || document.documentElement.scrollTop; - return { - top: rect.top + scrollTop, - left: rect.left + scrollLeft - }; - } - }, false); // Handle click events on nodes/links - - container.addEventListener('click', function (ev) { - if (state.hoverObj) { - state["on".concat(state.hoverObj.type, "Click")](state.hoverObj.d, ev); - } else { - state.onBackgroundClick(ev); - } - }, false); // Handle right-click events - - container.addEventListener('contextmenu', function (ev) { - if (!state.onBackgroundRightClick && !state.onNodeRightClick && !state.onLinkRightClick) return true; // default contextmenu behavior - - ev.preventDefault(); - - if (state.hoverObj) { - var fn = state["on".concat(state.hoverObj.type, "RightClick")]; - fn && fn(state.hoverObj.d, ev); - } else { - state.onBackgroundRightClick && state.onBackgroundRightClick(ev); - } - - return false; - }, false); - state.forceGraph(ctx); - state.shadowGraph(shadowCtx); // - - var refreshShadowCanvas = lodash_throttle(function () { - // wipe canvas - clearCanvas(shadowCtx, state.width, state.height); // Adjust link hover area - - state.shadowGraph.linkWidth(function (l) { - return index$1(state.linkWidth)(l) + state.linkHoverPrecision; - }); // redraw - - var t = transform(state.canvas); - state.shadowGraph.globalScale(t.k).tickFrame(); - }, HOVER_CANVAS_THROTTLE_DELAY); // Kick-off renderer - - (this._animationCycle = function animate() { - // IIFE - if (state.enablePointerInteraction) { - // Update tooltip and trigger onHover events - // Lookup object per pixel color - var pxScale = window.devicePixelRatio; - var px = mousePos.x > 0 && mousePos.y > 0 ? shadowCtx.getImageData(mousePos.x * pxScale, mousePos.y * pxScale, 1, 1) : null; - var obj = px ? state.colorTracker.lookup(px.data) : null; - - if (obj !== state.hoverObj) { - var prevObj = state.hoverObj; - var prevObjType = prevObj ? prevObj.type : null; - var objType = obj ? obj.type : null; - - if (prevObjType && prevObjType !== objType) { - // Hover out - state["on".concat(prevObjType, "Hover")](null, prevObj.d); - } - - if (objType) { - // Hover in - state["on".concat(objType, "Hover")](obj.d, prevObjType === objType ? prevObj.d : null); - } - - var tooltipContent = obj ? index$1(state["".concat(obj.type.toLowerCase(), "Label")])(obj.d) || '' : ''; - toolTipElem.style.visibility = tooltipContent ? 'visible' : 'hidden'; - toolTipElem.innerHTML = tooltipContent; - state.hoverObj = obj; - } - - refreshShadowCanvas(); - } // Wipe canvas - - - clearCanvas(ctx, state.width, state.height); // Frame cycle - - var t = transform(state.canvas); - state.forceGraph.globalScale(t.k).tickFrame(); - TWEEN.update(); // update canvas animation tweens - - state.animationFrameRequestId = requestAnimationFrame(animate); - })(); - }, - update: function updateFn(state) {} - }); - - return forceGraph; - -}))); -//# sourceMappingURL=force-graph.js.map diff --git a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/info.js b/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/info.js deleted file mode 100644 index 6311ed45..00000000 --- a/New Energy Electric Vehicles Field Knowledge Graph/NeevField/target/classes/static/js/info.js +++ /dev/null @@ -1,1062 +0,0 @@ -let item = window.localStorage.getItem("item"); -let id = window.localStorage.getItem("id"); -let path = "/" + item + "/" + id; -let dom = document.querySelector("#container"); -let myChart = echarts.init(dom); -let graphData; -let append = false;//是否为追加模式 -let cube = false;//是否为3D模式 -let update = false;//图数据是否刷新 -let fix = true; -let gData; -let colors = ['#d74848', '#68b344', '#c74ca6', '#cb9c32', '#5470c6']; -getData(path); - -const appendModeDom = document.querySelector(".append_mode"); -const updateModeDom = document.querySelector(".update_mode"); -const fixModeDom = document.querySelector(".fix_mode"); -appendModeDom.addEventListener("click", function () { - appendModeDom.classList.add("select_mode"); - updateModeDom.classList.remove("select_mode"); - fixModeDom.classList.remove("select_mode"); - append = true; - fix = false; -}); -updateModeDom.addEventListener("click", function () { - updateModeDom.classList.add("select_mode"); - appendModeDom.classList.remove("select_mode"); - fixModeDom.classList.remove("select_mode"); - append = false; - fix = false; -}); -fixModeDom.addEventListener("click", function () { - fix = true; - fixModeDom.classList.add("select_mode"); - appendModeDom.classList.remove("select_mode"); - updateModeDom.classList.remove("select_mode"); -}) - -const changModeDom = document.querySelector("#change_mode"); -const cubeContainerDom = document.querySelector("#container_3d"); -changModeDom.addEventListener("click", function () { - if (cube){//切换为2D - $("#change_mode").css("background-image", 'url("/images/3d.svg")'); - $("#container_3d").css("width", "0px"); - $("#container_3d").css("height", "0px"); - $("#category_3d").css("display", "none"); - - $("#info").css("background-color", "#fff"); - $("#info").removeClass("info3d"); - $("#info").addClass("info2d"); - $("main").css("background-color", "#fff"); - - cube = false; - update = false; - }else {//切换为3D - $("#change_mode").css("background-image", 'url("/images/2d.svg")'); - $("#container_3d").css("width", "100%"); - $("#container_3d").css("height", "100%"); - $("#category_3d").css("display", "block"); - - $("#info").css("background-color", "#000011"); - $("#info").removeClass("info2d"); - $("#info").addClass("info3d"); - $("main").css("background-color", "#000011"); - - cube = true; - if (update){ - let gData = changeData3D(graphData); - graph3d(gData, 3); - } - } -}) - -function loading3D(tip) { - $("#loading_page").css("display", "block"); - $(".loading_tip").text(tip); -} - -function hiddenLoading3D() { - $("#loading_page").css("display", "none"); -} - -function getData(sendPath) { - $.ajax({ - url: sendPath, - type: "GET", - dataType: "json", - success: function (data) { - update = true; - updateInfo(data.item, data.info); - if (append){ - appendData(data.graphData); - }else { - graphData = data.graphData; - graph(); - } - gData = changeData3D(graphData); - graph3d(gData, 3); - } - }); -} - -//添加节点和关连 -function addData(data) { - for (let d of data.nodes){ - if (whetherInsertNode(d, graphData)){ - graphData.nodes.push(d); - } - } - for (let e of data.links){ - graphData.links.push(e); - } -} - -function appendData(data) { - addData(data); - myChart.hideLoading(); - myChart.setOption({ - series: [ - { - roam: true, - data: graphData.nodes, - edges: graphData.links - } - ] - }); -} - -//判断当前节点是否已经存在于GraphData中 -function whetherInsertNode(node, gd) { - for (let g of gd.nodes){ - if (node.id == g.id){ - return false; - } - } - return true; -} - -function Node3D(id, name, group) { - this.id = id; - this.name = name; - this.group = group; -} - -function Edge3D(source, target, val) { - this.source = source; - this.target = target; - this.value = 2; - this.val = val; -} - -function GraphData3D(nodes, links) { - this.nodes = nodes; - this.links = links; -} - -function changeData3D(data) { - let nodes = data.nodes; - let links = data.links; - let node3ds = new Array(); - let link3ds = new Array(); - for (let node of nodes){ - node3ds.push(new Node3D(node.id, node.name, node.category)); - } - for (let link of links){ - link3ds.push(new Edge3D(link.source, link.target, getRelationByChar(link.source, link.target))); - } - let data3d = new GraphData3D(node3ds, link3ds); - return data3d; -} - -function getCategoryName(category) { - let categoryName = ""; - switch (category) { - case 0: - categoryName = "公司"; - break; - case 1: - categoryName = "产业"; - break; - case 2: - categoryName = "产品"; - break; - // case 3: - // categoryName = "典籍"; - // break; - // case 4: - // categoryName = "地理位置"; - // break; - } - return categoryName; -} - -function getEnglishCategoryName(category) { - let categoryName = ""; - switch (category) { - case 0: - categoryName = "company"; - break; - case 1: - categoryName = "industry"; - break; - case 2: - categoryName = "product"; - break; - // case 3: - // categoryName = "book"; - // break; - // case 4: - // categoryName = "geography"; - // break; - } - return categoryName; -} - -function getEnglishCategoryNameByChar(category) { - let categoryName = ""; - switch (category) { - case "com": - categoryName = "company"; - break; - case "ind": - categoryName = "industry"; - break; - case "pro": - categoryName = "product"; - break; - // case "b": - // categoryName = "book"; - // break; - // case "g": - // categoryName = "geography"; - // break; - // case "hi": - // categoryName = "herbInfo"; - // break; - } - return categoryName; -} - -function getNodeByNodeId(data, nodeId) { - for (let i=0; i - - ${categoryName}:${name} - ` - return tip; - }else if (params.dataType == "edge"){ - let sourceNode = getNodeByNodeId(graph.nodes, params.data.source); - let targetNode = getNodeByNodeId(graph.nodes, params.data.target); - let relation = getRelation(sourceNode, targetNode, true); - return relation; - } - } - }, - // toolbox: { - // feature: { - // saveAsImage: { - // width: 30, - // height: 30 - // } - // }, - // right: 50, - // bottom: 10 - // }, - color: colors, - legend: [ - { - type: 'scroll', - orient: 'vertical', - right: 10, - top: 20, - bottom: 20, - selectedMode: false, - textStyle:{ - fontSize: 16, - lineHeight: 18 - }, - data: graph.categories.map(function (a) { - return a.name; - }) - } - ], - backgroundColor: '#fff', - animation: false, - series : [ - { - name: '', - type: 'graph', - layout: 'force', - data: graph.nodes, - edges: graph.links, - categories: graph.categories, - animation: false, - roam: true, - zoom: 2, - label: { - show: true, - position: 'right', - fontStyle: 'normal', - fontSize: 16 - }, - force: { - repulsion: 150 - }, - lineStyle:{ - width: 1 - }, - force: { - repulsion: 200//节点之间的斥力因子。值越大则斥力越大 - } - } - ] - }; - - myChart.setOption(option, false); - myChart.on('click', function (params) { - if(params.dataType === 'node'){ - let pojoItem = params.data.id.substring(0, 1); - if (pojoItem == "g"){ - let geographyName = params.data.name; - overlayer(geographyName); - $(".geography-layer").css("height", "100%"); - }else { - if(!fix){ - myChart.showLoading(); - let nId = params.data.id.match(/[0-9]+/g); - let itemChar = params.data.id.match(/[a-z]+/ig); - let item = getEnglishCategoryNameByChar(itemChar[0]); - let sendPath = "/" + item + "/" + nId; - getData(sendPath); - } - } - } - }); -} - -function findNodeGroupByTarget(nodes, target) { - for (let node of nodes){ - if (node.id == target){ - return node.group; - } - } -} - -let clickNode = null; -let Graph; -function graph3d(gData, idx){ - //hiddenLoading3D(); - const elem = document.getElementById('container_3d'); - Graph = ForceGraph3D() - (elem) - .nodeLabel(node => { - let type = getCategoryName(node.group); - return type + ":" + node.name; - }) - .linkLabel((link)=>{//鼠标移上连线展示信息 - let label = "关系:" + link.val; - return label; - }) - .nodeColor(node => { - return colors[node.group] - }) - // .nodeAutoColorBy('group') - .linkAutoColorBy(d => { - return findNodeGroupByTarget(gData.nodes, d.target); - }) - .graphData(gData) - // .backgroundColor('rgba(255,255,255,1.0)') - .nodeThreeObject(node=>{ - return this.addSpriteText(node); - }) - .nodeThreeObjectExtend((node=>{ - return true - })) - .linkThreeObjectExtend(true) - .linkWidth(0.75) - // .linkThreeObject(link => { - // const sprite = new SpriteText(`${link.val}`); - // sprite.color = link.color; - // sprite.textHeight = 2.5; - // return sprite; - // }) - // .linkPositionUpdate((sprite, { start, end }) => { - // const middlePos = Object.assign(...['x', 'y', 'z'].map(c => ({ - // [c]: start[c] + (end[c] - start[c]) / 2 // calc middle point - // }))); - // Object.assign(sprite.position, middlePos); - // }) - .width($("#container").width()) - .height($("#container").height()) - .onNodeHover(node => elem.style.cursor = node ? 'pointer' : null) - .onNodeClick(node => { - moveCamera(node); - clickNode = node; - let pojoItem = node.id.substring(0,1); - if (pojoItem == "g"){ - let geographyName = node.name; - overlayer(geographyName); - $(".geography-layer").css("height", "100%"); - }else { - if (!fix){//如果不是固定模式 - //loading3D("数据获取中"); - let nId = node.id.match(/[0-9]+/g); - let itemChar = node.id.match(/[a-z]+/ig); - let item = getEnglishCategoryNameByChar(itemChar[0]); - let sendPath = "/" + item + "/" + nId; - getData(sendPath); - } - } - }); - Graph.numDimensions(idx); - Graph.d3Force('charge').strength(-100); -} - -function find3DNodeBySId(sid) { - if (Graph && gData){ - for (let node of gData.nodes) { - if (node.id == sid){ - return node; - } - } - } - return null; -} - -function moveCamera(node) { - if (node && Graph){ - const distance = 40; - const distRatio = 1 + distance/Math.hypot(node.x, node.y, node.z); - Graph.cameraPosition( - { x: node.x * distRatio, y: node.y * distRatio, z: node.z * distRatio }, // new position - node, // lookAt ({ x, y, z }) - 3000 // ms transition duration - ); - } -} - -function addSpriteText(node){ - const sprite = new SpriteText(node.name); - sprite.color = '#fff'; - sprite.textHeight = 3; - sprite.position.set(0,12,0); - return sprite; -} - -function updateInfo(item, data){ - switch (item) { - case "company": - companyInfo(data); - break; - case "industry": - industryInfo(data); - break; - case "product": - productInfo(data); - break; - // case "herbInfo": - // oneHerbInfo(data); - // break; - // case "disease": - // diseaseAndBookInfo(data, "disease"); - } -} - -function companyInfo(data) { - let content = ``; - let comName = data.comName; - if (content.length == 0){ - content = content + `
-
公司名称
-
${comName}
-
抱歉,数据库中暂未收录该公司的具体信息
-
`; - }else { - content = content + `
-
公司名称
-
${comName}
-
`; - } - - $("#info").html(content); - fold(); -} - -function industryInfo(data) { - let content = ``; - let indName = data.indName; - if (content.length == 0){ - content = content + `
-
产业名称
-
${indName}
-
抱歉,数据库中暂未收录该产业的具体信息
-
`; - }else { - content = content + `
-
产业名称
-
${indName}
-
`; - } - - $("#info").html(content); - fold(); -} - -function productInfo(data) { - let content = ``; - let proName = data.proName; - if (content.length == 0){ - content = content + `
-
产品名称
-
${proName}
-
抱歉,数据库中暂未收录该产品的具体信息
-
`; - }else { - content = content + `
-
产品名称
-
${proName}
-
`; - } - - $("#info").html(content); - fold(); -} - - - - -// function diseaseAndBookInfo(data, type) { -// let content = ``; -// if (type == 'book'){ -// content = `
-//
典籍名称
-//
${data.bookName}
-//
`; -// }else { -// content = `
-//
病症名称
-//
${data.diseaseName}
-//
`; -// } -// let herbInfoList = data.herbInfoList; -// let herbCount = 0; -// let herbPage = 0; -// if (herbInfoList.length > 0){ -// content = content + `
草药(共${herbInfoList.length}种)
`; -// }else { -// content = content + `
`; -// } -// for (let herbInfo of herbInfoList){ -// if (herbCount == 0){ -// content = content + `
`; -// herbPage = herbPage + 1; -// } -// content = content + herbInfoHtml(herbInfo, herbInfo.herbName); -// herbCount = herbCount + 1; -// if (herbCount == 10){ -// content = content + `
`; -// herbCount = 0; -// } -// } -// if (herbCount % 10 != 0){ -// content = content + `
`; -// } -// if (herbInfoList.length > 10){ -// content = content + `
1/${herbPage}
`; -// }else { -// content = content + `
`; -// } -// -// let prescriptionInfoList = data.prescriptionInfoList; -// let prescriptionMap = computerSimplyPrescription(prescriptionInfoList); -// -// let count = 0; -// let prescriptionPage = 0; -// if (prescriptionMap.size > 0){ -// content = content + `
药剂(共${prescriptionMap.size}剂)
`; -// }else { -// content = content + `
`; -// } -// -// for (let [prescriptionId, prescription] of prescriptionMap){ -// if (count == 0){ -// content = content + `
`; -// prescriptionPage = prescriptionPage + 1; -// } -// content = content + `
-//
${prescription.prescriptionName}
-// -// -//
-//
`; -// -// let preInfoList = prescription.prescriptionInfoList; -// if (preInfoList.length == 1){ -// let pInfo = preInfoList[0]; -// content = content + prescriptionInfoHtml(pInfo); -// }else{ -// for (let i = 0; i < preInfoList.length; i++) { -// let pInfo = preInfoList[i]; -// content = content + prescriptionHtml(pInfo, `(${(i+1)})${pInfo.prescriptionName}`); -// } -// } -// content = content + `
`; -// count = count + 1; -// if (count == 10){ -// content = content + `
`; -// count = 0; -// } -// } -// if (count % 10 != 0){ -// content = content + `
`; -// } -// if (prescriptionMap.size > 10){ -// content = content + `
1/${prescriptionPage}
`; -// }else { -// content = content + `
`; -// } -// -// $("#info").html(content); -// fold(); -// preIndex = 0; -// herbIndex = 0; -// moveScrollBar();//必须写在fold()之后 -// } -// -// function oneHerbInfo(data) { -// let content = ``; -// let herbName = data.herbName; -// for (let attr in data){ -// let chineseName = field.get(attr); -// if (chineseName){ -// let describe = data[attr]; -// if (describe){ -// content = content + ` -//
-//
${chineseName}
-//
${describe.replace(herbName, `${herbName}`)}
-//
-// `; -// } -// } -// } -// $("#info").html(content); -// } -// -// function herbInfo(data) { -// let content = ``; -// let herbName = data.herbName; -// let herbInfoList = data.herbInfoList; -// if (herbInfoList.length == 0){ -// content = content + `
-//
草药名称
-//
${herbName}
-//
抱歉,数据库中暂未收录该草药的生境分布、性味、炮制方法等信息
-//
`; -// }else { -// content = content + `
-//
草药名称
-//
${herbName}
-//
`; -// for (let herbInfo of herbInfoList){ -// content = content + herbInfoHtmlUnion(herbInfo, herbName, data.herbId); -// } -// } -// -// -// $("#info").html(content); -// fold(); -// } -// -// function herbInfoHtmlUnion(herbInfo, herbName, herbId) { -// let text = ``; -// if (herbInfo.herbName == herbName){ -// text = text + `
`; -// }else { -// text = text + `
`; -// } -// text = text + `
${herbInfo.herbName}
-// -// -//
-//
`; -// for (let attr in herbInfo){ -// let chineseName = field.get(attr); -// if (chineseName && attr != "herbName"){ -// let describe = herbInfo[attr]; -// if (describe){ -// text = text + ` -//
-//
${chineseName}
-//
${describe.replace(herbName, `${herbName}`)}
-//
-// `; -// } -// } -// } -// text = text + `
`; -// return text; -// } -// -// function herbInfoHtml(herbInfo, herbName) { -// let text = ``; -// text = text + `
-//
${herbInfo.herbName}
-// -// -//
-//
`; -// for (let attr in herbInfo){ -// let chineseName = field.get(attr); -// if (chineseName && attr != "herbName"){ -// let describe = herbInfo[attr]; -// if (describe){ -// text = text + ` -//
-//
${chineseName}
-//
${describe.replace(herbName, `${herbName}`)}
-//
-// `; -// } -// } -// } -// text = text + `
`; -// return text; -// } -// -// function prescriptionInfo(data) { -// let content = `
-//
药剂名称
-//
${data.prescriptionName}
-//
`; -// let prescriptionInfoList = data.prescriptionInfoList; -// for (let i = 0; i < prescriptionInfoList.length; i++){ -// let pInfo = prescriptionInfoList[i]; -// content = content + prescriptionHtmlByBook(pInfo, pInfo.prescriptionProvenance.replace("。","")); -// } -// -// $("#info").html(content); -// fold(); -// } -// -// function Prescription(prescriptionId, prescriptionName) { -// this.prescriptionId = prescriptionId; -// this.prescriptionName = prescriptionName; -// this.prescriptionInfoList = new Array(); -// this.addPrescriptionInfo = function (prescriptionInfo) { -// this.prescriptionInfoList.push(prescriptionInfo); -// } -// } -// -// function computerSimplyPrescription(prescriptionInfoList) { -// let prescriptionMap = new Map(); -// for (let i = 0; i < prescriptionInfoList.length; i++) { -// let prescription = prescriptionMap.get(prescriptionInfoList[i].prescriptionId); -// if(prescription){ -// prescription.addPrescriptionInfo(prescriptionInfoList[i]); -// }else { -// prescription = new Prescription(prescriptionInfoList[i].prescriptionId, prescriptionInfoList[i].prescriptionName); -// prescription.addPrescriptionInfo(prescriptionInfoList[i]); -// prescriptionMap.set(prescriptionInfoList[i].prescriptionId, prescription); -// } -// } -// return prescriptionMap; -// } -// -// function prescriptionHtmlByBook(pInfo, name) { -// let content = ``; -// let bsid = ''; -// if (pInfo.bookList){ -// bsid = 'b' + pInfo.bookList[0].bookId; -// } -// content = content + `
-//
${name}
-// -// -//
-//
`; -// content = content + prescriptionInfoHtml(pInfo); -// content = content + `
`; -// return content; -// } -// -// function prescriptionHtml(pInfo, name) { -// let content = ``; -// content = content + `
-//
${name}
-// -// -//
-//
`; -// content = content + prescriptionInfoHtml(pInfo); -// content = content + `
`; -// return content; -// } -// -// function prescriptionInfoHtml(pInfo) { -// let content = ``; -// for (let attr in pInfo){ -// let chineseName = field.get(attr); -// if (chineseName && attr != "prescriptionName" && attr != "prescriptionProvenance"){ -// let describe = pInfo[attr]; -// if (describe){ -// content = content + ` -//
-//
${chineseName}
-//
${describe}
-//
-// `; -// } -// } -// } -// return content; -// } - -function turnPagePre(num){ - let width = $(".group_pre:nth-child(1)").width(); - let move = num * width; - $(".groups_pre").animate({ - scrollLeft: move - }, 500); -} - -function turnPageHerb(num){ - let width = $(".group_herb:nth-child(1)").width(); - let move = num * width; - $(".groups_herb").animate({ - scrollLeft: move - }, 500); -} - -function recoveryPre(index) { - $(".group_pre:nth-child("+index+")").children(".pre").height(0); - $(".group_pre:nth-child("+index+")").children(".pre_index").children(".spr_icon").css("transform", "rotate(-90deg)"); - for (let i=0;ia?this[a+this.length]:this[a]:e.call(this)},pushStack:function(a){var b=n.merge(this.constructor(),a);return b.prevObject=this,b.context=this.context,b},each:function(a){return n.each(this,a)},map:function(a){return this.pushStack(n.map(this,function(b,c){return a.call(b,c,b)}))},slice:function(){return this.pushStack(e.apply(this,arguments))},first:function(){return 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