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I guess the code is copied from BWMirror, which only compares the ids to determine equality.
This is rather bad for BWAPI4J where a type change also results in a new Unit object with the same id.
If, for example used as a Map key the following code or similar might be used:
for (Entry<Unit,Something> u: Units.entrySet()) {
...u.getKey().getPosition().getDistance(u.getValue().goal)...
Now, getKey will always return the initial unit, for example a larva... but now it's a zergling! The position of the larva will never be updated and thus this usage is in vain.
I think the equals method should include the unit type too at the very least. Opinions?
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