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README.md

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* Seamless Unity Editor integration
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* Team-friendly: supports Firebase Realtime Database as a cloud storage backend
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**Preview** <p align="left"> <img src="https://github.com/user-attachments/assets/4677d1e1-ee3d-4143-8644-70c8b18b1fe4" width="32%"> <img src="https://github.com/user-attachments/assets/56b56375-7af8-4b87-885d-3c294822d966" width="32%"> <img src="https://github.com/user-attachments/assets/f04e02b6-1077-41b8-9fdf-b43e9c898d06" width="32%"> </p>
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## 🖼️ Preview
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<p align="left"> <img src="https://github.com/user-attachments/assets/4677d1e1-ee3d-4143-8644-70c8b18b1fe4" width="32%"> <img src="https://github.com/user-attachments/assets/56b56375-7af8-4b87-885d-3c294822d966" width="32%"> <img src="https://github.com/user-attachments/assets/f04e02b6-1077-41b8-9fdf-b43e9c898d06" width="32%"> </p>
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## 📦 Addressables Installation (required)
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* Unity 2021.3+ (LTS recommended)
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* Addressables 1.21.0+
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## 🖼️ Preview
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(Images not embedded in this document)
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## 🔧 How It Works
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1. Define your data structures with serializable C# classes (including abstract or inherited types).

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