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As I understand it, Unity3d now supports async/await but doesn't create a new thread for the execution.
Still, I believe it makes writing async code really intuitive and easy. The fenix library supports async/await (but doesn't work for me for other reasons) and the API is great.
What are your thoughts on this? Would this be a major code re-haul (I have no experience with C#)? If you want to do this I am willing to help in any way I can.
Mazyod and A9G-Data-Droid