Skip to content

What's the specification of the quaternion protocol? #13

@tribbloid

Description

@tribbloid

The documentation is very blurry on this part so I'd like to suggest to explicitly defined it in the code, presumably with the following information:

  • neutral heading / zero heading of the glasses: where does the user look into when all reading are 0?
  • reference frame: should be glasses body frame or one of the world inertial frames
  • chirality: should be left-handed or right handed
  • coordinate system: should be XYZW, WXYZ, or some esoteric coordinate system
  • marshalling sequence: should be ascending or descending
  • normalisation: should be normalised or unnormalised

Euler angle protocol has similar specification but I was able to reverse-engineer most of it from the Unity example

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions