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The documentation is very blurry on this part so I'd like to suggest to explicitly defined it in the code, presumably with the following information:
- neutral heading / zero heading of the glasses: where does the user look into when all reading are 0?
- reference frame: should be glasses body frame or one of the world inertial frames
- chirality: should be left-handed or right handed
- coordinate system: should be XYZW, WXYZ, or some esoteric coordinate system
- marshalling sequence: should be ascending or descending
- normalisation: should be normalised or unnormalised
Euler angle protocol has similar specification but I was able to reverse-engineer most of it from the Unity example
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