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src/common/command_buffers/webgl_constants.hpp

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@@ -342,8 +342,6 @@ const int WEBGL_POLYGON_OFFSET_FACTOR = 0x8038;
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const int WEBGL_TEXTURE_BINDING_2D = 0x8069;
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const int WEBGL_SAMPLE_BUFFERS = 0x80A8;
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const int WEBGL_SAMPLES = 0x80A9;
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const int WEBGL_NUM_SAMPLE_COUNTS = 0x9380;
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const int WEBGL_SAMPLES_LEGACY = 0x862F;
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const int WEBGL_SAMPLE_COVERAGE_VALUE = 0x80AA;
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const int WEBGL_SAMPLE_COVERAGE_INVERT = 0x80AB;
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const int WEBGL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;

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