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Suggested Change:
- negative height-difference between your start and end tile also count as distance for the calculation of Vigorous Assault
- In other words: "Running downhill grants you additional stacks of 'Vigorous Assault' for each tile you moved downhill"
- Running uphill does not grant- or cost anything. But moving uphill will nullify bonus gained from running downhill in the same turn.
Example:
- There is one empty tile between Brother and Bandit.
- Brother stands on a small hill (+1 tile height). The tile in between- and the tile Bandit is on are both on height 0.
- Brother moves one tile down the hill next to Bandit
- Result: Brother now has two stacks of Vigorous Assault buff (making his next attack 1 AP and 10% fatigue cheaper as if he'd travelled two tiles). One stack from the one tile moves & one stack from "running one tile downhill"
This suggestion is purely for flavor reasons and because it should be pretty easy to implement. Vigorous Assault is already a good perk. But this change will also not warp it into anything OP. It will hopefully add some more interesting decision making with the terrain in battles.
Suggestion by Darxo.
I love this idea