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[Feature]: 希望解决实体离开加载范围不卸载的问题 #24

@dlcnx

Description

@dlcnx

Is your feature request related to a problem? Please describe.

玩家经过区块时,区块内的实体被加载后就不会自动卸载(不确定是所有实体还是一部分),直到这个玩家下线。
即使已经远远超出了模拟距离,插件仍然可以检测到这个实体的存在,并且拿到实体对象。
现象与 #22 一致,服务器人多的时候开久一点实体越来越多,卡的不行,非常希望能修复这个问题。

Describe the solution you'd like

按模拟距离让实体随玩家离开而卸载,或者随区块卸载而卸载

Describe alternatives you've considered

No response

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