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- Option to ensure that if a worker dies it tries to respawn immediately ?
- Option to ensure number of active workers always stays at
numWorkersor above ? - Option to ensure that there's always at least one worker alive and otherwise respawn ?
- When respawning, if worker fails to listen within certain timeout, retry ?
- Have a retry threshold to avoid overload ?
- When respawning, if worker dies shortly after listening, consider it an unsuccessful respawn and try ? This means it would still be captured by the retry threshold and you can't get into an endless cycle of considering the worker spawned, then dying shortly after listening, then triggering reload, ad infinitum.
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