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Late Build issue, resolved.
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Runtime/Scripts/Utilities/ShaderLibrary.cs

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/// Credit SimonDarksideJ
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using System.Collections.Generic;
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using UnityEditor;
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namespace UnityEngine.UI.Extensions
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{
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[InitializeOnLoadAttribute]
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public static class ShaderLibrary
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{
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public static Dictionary<string, Shader> shaderInstances = new Dictionary<string, Shader>();

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