From 012cb264b6deba3df8676240fcebf3ae9cc4a667 Mon Sep 17 00:00:00 2001 From: Matthias Moulin Date: Wed, 10 Dec 2025 16:02:47 +0100 Subject: [PATCH 1/6] Kits instead of kits for GitHub Markdown --- docs/samples/denoiser.md | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/docs/samples/denoiser.md b/docs/samples/denoiser.md index b41201d7..5eee07a3 100644 --- a/docs/samples/denoiser.md +++ b/docs/samples/denoiser.md @@ -6,7 +6,7 @@ This [sample](../../Samples/Denoisers/FidelityFX_Denoiser/dx12/FidelityFX_Denoiser_Sample_2022.sln) demonstrates how to integrate and experiment with FSR™ Ray Regeneration 1.0.0, a real-time ray-tracing denoising solution designed to improve the stability and visual quality of ray-traced lighting signals. -For details on the underlying algorithm, refer to the [FSR™ Ray Regeneration](../../kits/FidelityFX/docs/techniques/denoising.md) technique documentation. +For details on the underlying algorithm, refer to the [FSR™ Ray Regeneration](../../Kits/FidelityFX/docs/techniques/denoising.md) technique documentation. ## Table of contents @@ -39,27 +39,27 @@ The tables below summarize the UI elements and what they control within the samp | **Element name** | **Values** | **Description** | | -----------------|------------|-----------------| -| **Version** | `1.0.0` | Dropdown for specifying the denoiser context version number. The newest context appears first in the list.

Sets the [`version`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L55) member of the [`ffxCreateContextDescDenoiser`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L52) context creation description. | -| **Mode** | 4 Signals,
2 Signals,
1 Signal
| Dropdown for specifying the number of signals to denoise.

Sets the [`mode`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L58) member of the [`ffxCreateContextDescDenoiser`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L52) context creation description. | -| **Denoise dominant light visibility** | Checked,
Unchecked
| Checkbox for specifying whether the dominant light visibility should be denoised (as an additional separate signal).

Sets the [`FFX_DENOISER_ENABLE_DOMINANT_LIGHT`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L41) flag to the [`flags`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L59) member of the [`ffxCreateContextDescDenoiser`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L52) context creation description. | -| **Enable debugging** | Checked,
Unchecked
| Checkbox for specifying whether debugging should be enabled.

Sets the [`FFX_DENOISER_ENABLE_DEBUGGING`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L40) flag to the [`flags`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L59) member of the [`ffxCreateContextDescDenoiser`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L52) context creation description. | +| **Version** | `1.0.0` | Dropdown for specifying the denoiser context version number. The newest context appears first in the list.

Sets the [`version`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L55) member of the [`ffxCreateContextDescDenoiser`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L52) context creation description. | +| **Mode** | 4 Signals,
2 Signals,
1 Signal
| Dropdown for specifying the number of signals to denoise.

Sets the [`mode`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L58) member of the [`ffxCreateContextDescDenoiser`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L52) context creation description. | +| **Denoise dominant light visibility** | Checked,
Unchecked
| Checkbox for specifying whether the dominant light visibility should be denoised (as an additional separate signal).

Sets the [`FFX_DENOISER_ENABLE_DOMINANT_LIGHT`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L41) flag to the [`flags`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L59) member of the [`ffxCreateContextDescDenoiser`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L52) context creation description. | +| **Enable debugging** | Checked,
Unchecked
| Checkbox for specifying whether debugging should be enabled.

Sets the [`FFX_DENOISER_ENABLE_DEBUGGING`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L40) flag to the [`flags`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L59) member of the [`ffxCreateContextDescDenoiser`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L52) context creation description. | ### Configure | **Element name** | **Values** | **Description** | | -----------------|------------|-----------------| -| **History rejection strength** | [0.0, 1.0] | Sets the [`historyRejectionStrength`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L78) member of the [`FfxApiDenoiserSettings`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | -| **Cross bilateral normal strength** | [0.0, 1.0] | Sets the [`crossBilateralNormalStrength`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L79) member of the [`FfxApiDenoiserSettings`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | -| **Stability bias** | [0.0, 1.0] | Sets the [`stabilityBias`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L80) member of the [`FfxApiDenoiserSettings`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | -| **Max radiance** | [0.0, 100000.0] | Sets the [`maxRadiance`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L81) member of the [`FfxApiDenoiserSettings`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | -| **Radiance std clip** | [0.0, 100000.0] | Sets the [`radianceClipStdK`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L82) member of the [`FfxApiDenoiserSettings`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | -| **Gaussian kernel relaxation** | [0.0, 1.0] | Sets the [`gaussianKernelRelaxation`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L83) member of the [`FfxApiDenoiserSettings`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | +| **History rejection strength** | [0.0, 1.0] | Sets the [`historyRejectionStrength`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L78) member of the [`FfxApiDenoiserSettings`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | +| **Cross bilateral normal strength** | [0.0, 1.0] | Sets the [`crossBilateralNormalStrength`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L79) member of the [`FfxApiDenoiserSettings`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | +| **Stability bias** | [0.0, 1.0] | Sets the [`stabilityBias`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L80) member of the [`FfxApiDenoiserSettings`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | +| **Max radiance** | [0.0, 100000.0] | Sets the [`maxRadiance`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L81) member of the [`FfxApiDenoiserSettings`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | +| **Radiance std clip** | [0.0, 100000.0] | Sets the [`radianceClipStdK`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L82) member of the [`FfxApiDenoiserSettings`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | +| **Gaussian kernel relaxation** | [0.0, 1.0] | Sets the [`gaussianKernelRelaxation`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L83) member of the [`FfxApiDenoiserSettings`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L76) configuration description. | ### Dispatch | **Element name** | **Values** | **Description** | | -----------------|------------|-----------------| -| **Reset** | NA | Button for resetting the history accumulation.

Sets the [`FFX_DENOISER_DISPATCH_RESET`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L64) flag on the [`flags`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L116) member of the [`ffxDispatchDescDenoiser`](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h#L89) dispatch description. | +| **Reset** | NA | Button for resetting the history accumulation.

Sets the [`FFX_DENOISER_DISPATCH_RESET`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L64) flag on the [`flags`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L116) member of the [`ffxDispatchDescDenoiser`](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h#L89) dispatch description. | ### Display @@ -70,7 +70,7 @@ The tables below summarize the UI elements and what they control within the samp ## Setting up FSR™ Ray Regeneration -The sample includes a [dedicated Render Module for FSR™ Ray Regeneration](../../Samples/Denoisers/FidelityFX_Denoiser/dx12/denoiserrendermodule.h) which creates the context and manages its lifetime. See the [FSR™ Ray Regeneration](../../kits/FidelityFX/docs/techniques/denoising.md) technique documentation for more details. +The sample includes a [dedicated Render Module for FSR™ Ray Regeneration](../../Samples/Denoisers/FidelityFX_Denoiser/dx12/denoiserrendermodule.h) which creates the context and manages its lifetime. See the [FSR™ Ray Regeneration](../../Kits/FidelityFX/docs/techniques/denoising.md) technique documentation for more details. ## Sample controls and configurations @@ -78,5 +78,5 @@ For information on sample controls, configuration options, and Cauldron Framewor ## See also -- [FSR™ Ray Regeneration API](../../kits/FidelityFX/denoisers/include/ffx_denoiser.h) -- [FSR™ Ray Regeneration technique documentation](../../kits/FidelityFX/docs/techniques/denoising.md) \ No newline at end of file +- [FSR™ Ray Regeneration API](../../Kits/FidelityFX/denoisers/include/ffx_denoiser.h) +- [FSR™ Ray Regeneration technique documentation](../../Kits/FidelityFX/docs/techniques/denoising.md) \ No newline at end of file From 0ee1420874a51a86688b4c6091ee0a15de2a2e23 Mon Sep 17 00:00:00 2001 From: Matthias Moulin Date: Wed, 10 Dec 2025 16:09:17 +0100 Subject: [PATCH 2/6] Fixed FSR RR and RC sample doc paths --- readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index 16ff2388..c910b06f 100644 --- a/readme.md +++ b/readme.md @@ -15,8 +15,8 @@ The FSR™ SDK includes: | [FidelityFX™ Super Resolution Frame Generation SwapChain](docs/techniques/frame-interpolation-swap-chain.md) 3.1.6 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FidelityFX™ Super Resolution Frame Generation Swapchain 3](https://gpuopen.com/fidelityfx-superresolution-3/) | A replacement DXGI Swapchain implementation for DX12 which allows for additional frames to be presented along with real game frames, with relevant frame pacing. | | [FSR™ Frame Generation (ML)](docs/techniques/frame-interpolation.md) 4.0.0 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Frame Generation 4](https://gpuopen.com/fidelityfx-superresolution-3/) | Offers generation of interpolated frames from multiple real input frames, and multiple sources of motion vector data. | | [FSR™ Frame Generation SwapChain (ML)](docs/techniques/frame-interpolation-swap-chain.md) 4.0.0 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Frame Generation Swapchain 4](https://gpuopen.com/fidelityfx-superresolution-3/) | A replacement DXGI Swapchain implementation for DX12 which allows for additional frames to be presented along with real game frames, with relevant frame pacing. | -| [FSR™ Ray Regeneration (ML-Denoiser)](docs/techniques/denoising.md) 1.0.0 | [FidelityFX Denoiser sample](docs/samples/neural-radiance-cache.md) | [FSR™ Ray Regeneration 1](https://gpuopen.com/fidelityfx-rayregeneration/) | Offers a machine learning-based solution for denoising. | -| [FSR™ Radiance Caching (Preview)](docs/techniques/radiance-cache-ml.md) | [FidelityFX NRC (Preview) sample](docs/samples/neural-radiance-cache.md) | [FSR™ Radiance Caching (Preview)](https://gpuopen.com/fidelityfx-neuralradiancechaching-preview/) | Offers a machine learning-based solution for path tracing result caching. | +| [FSR™ Ray Regeneration (ML-Denoiser)](docs/techniques/denoising.md) 1.0.0 | [FidelityFX Denoiser sample](docs/samples/denoiser.md) | [FSR™ Ray Regeneration 1](https://gpuopen.com/fidelityfx-rayregeneration/) | Offers a machine learning-based solution for denoising. | +| [FSR™ Radiance Caching (Preview)](docs/techniques/radiance-cache-ml.md) | [FidelityFX NRC (Preview) sample](docs/samples/radiance-cache.md) | [FSR™ Radiance Caching (Preview)](https://gpuopen.com/fidelityfx-neuralradiancechaching-preview/) | Offers a machine learning-based solution for path tracing result caching. |

Further information

From cc57af559b6ebb13cfb891cec9e35e2aa2968288 Mon Sep 17 00:00:00 2001 From: Matthias Moulin Date: Wed, 10 Dec 2025 16:10:28 +0100 Subject: [PATCH 3/6] Fixed technique doc paths --- readme.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/readme.md b/readme.md index c910b06f..31efcef9 100644 --- a/readme.md +++ b/readme.md @@ -8,15 +8,15 @@ The FSR™ SDK includes: | [FSR™ SDK Technique](https://gpuopen.com/amd-fidelityfx-sdk/) | [Samples](docs/samples/index.md) | [GPUOpen page](https://gpuopen.com/) | Description | | --- | --- | --- | --- | -| [FidelityFX™ Super Resolution (Temporal)](docs/techniques/super-resolution-temporal.md) 2.3.4 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FidelityFX™ Super Resolution 2](https://gpuopen.com/fidelityfx-superresolution-2/) | Offers a temporal (multi-frame accumulation) solution for producing high resolution frames from lower resolution inputs. | -| [FidelityFX™ Super Resolution (Upscaler)](docs/techniques/super-resolution-upscaler.md) 3.1.5 | [FidelityFX™ FSR sample](/docs/samples/super-resolution.md) | [FidelityFX™ Super Resolution 3](https://gpuopen.com/fidelityfx-superresolution-3/) | Offers a temporal (multi-frame accumulation) solution for producing high resolution frames from lower resolution inputs. | -| [FSR™ Upscaling (ML-Upscaler)](docs/techniques/super-resolution-ml.md) 4.0.3 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Upscaling 4](https://gpuopen.com/fidelityfx-superresolution-4/) | Offers a machine learning-based solution for producing high resolution frames from lower resolution inputs. | -| [FidelityFX™ Super Resolution Frame Generation](docs/techniques/frame-interpolation.md) 3.1.6 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FidelityFX™ Super Resolution Frame Generation 3](https://gpuopen.com/fidelityfx-superresolution-3/) | Offers generation of interpolated frames from multiple real input frames, and multiple sources of motion vector data. | -| [FidelityFX™ Super Resolution Frame Generation SwapChain](docs/techniques/frame-interpolation-swap-chain.md) 3.1.6 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FidelityFX™ Super Resolution Frame Generation Swapchain 3](https://gpuopen.com/fidelityfx-superresolution-3/) | A replacement DXGI Swapchain implementation for DX12 which allows for additional frames to be presented along with real game frames, with relevant frame pacing. | -| [FSR™ Frame Generation (ML)](docs/techniques/frame-interpolation.md) 4.0.0 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Frame Generation 4](https://gpuopen.com/fidelityfx-superresolution-3/) | Offers generation of interpolated frames from multiple real input frames, and multiple sources of motion vector data. | -| [FSR™ Frame Generation SwapChain (ML)](docs/techniques/frame-interpolation-swap-chain.md) 4.0.0 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Frame Generation Swapchain 4](https://gpuopen.com/fidelityfx-superresolution-3/) | A replacement DXGI Swapchain implementation for DX12 which allows for additional frames to be presented along with real game frames, with relevant frame pacing. | -| [FSR™ Ray Regeneration (ML-Denoiser)](docs/techniques/denoising.md) 1.0.0 | [FidelityFX Denoiser sample](docs/samples/denoiser.md) | [FSR™ Ray Regeneration 1](https://gpuopen.com/fidelityfx-rayregeneration/) | Offers a machine learning-based solution for denoising. | -| [FSR™ Radiance Caching (Preview)](docs/techniques/radiance-cache-ml.md) | [FidelityFX NRC (Preview) sample](docs/samples/radiance-cache.md) | [FSR™ Radiance Caching (Preview)](https://gpuopen.com/fidelityfx-neuralradiancechaching-preview/) | Offers a machine learning-based solution for path tracing result caching. | +| [FidelityFX™ Super Resolution (Temporal)](Kits/FidelityFX/docs/techniques/super-resolution-temporal.md) 2.3.4 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FidelityFX™ Super Resolution 2](https://gpuopen.com/fidelityfx-superresolution-2/) | Offers a temporal (multi-frame accumulation) solution for producing high resolution frames from lower resolution inputs. | +| [FidelityFX™ Super Resolution (Upscaler)](Kits/FidelityFX/docs/techniques/super-resolution-upscaler.md) 3.1.5 | [FidelityFX™ FSR sample](/docs/samples/super-resolution.md) | [FidelityFX™ Super Resolution 3](https://gpuopen.com/fidelityfx-superresolution-3/) | Offers a temporal (multi-frame accumulation) solution for producing high resolution frames from lower resolution inputs. | +| [FSR™ Upscaling (ML-Upscaler)](Kits/FidelityFX/docs/techniques/super-resolution-ml.md) 4.0.3 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Upscaling 4](https://gpuopen.com/fidelityfx-superresolution-4/) | Offers a machine learning-based solution for producing high resolution frames from lower resolution inputs. | +| [FidelityFX™ Super Resolution Frame Generation](Kits/FidelityFX/docs/techniques/frame-interpolation.md) 3.1.6 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FidelityFX™ Super Resolution Frame Generation 3](https://gpuopen.com/fidelityfx-superresolution-3/) | Offers generation of interpolated frames from multiple real input frames, and multiple sources of motion vector data. | +| [FidelityFX™ Super Resolution Frame Generation SwapChain](Kits/FidelityFX/docs/techniques/frame-interpolation-swap-chain.md) 3.1.6 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FidelityFX™ Super Resolution Frame Generation Swapchain 3](https://gpuopen.com/fidelityfx-superresolution-3/) | A replacement DXGI Swapchain implementation for DX12 which allows for additional frames to be presented along with real game frames, with relevant frame pacing. | +| [FSR™ Frame Generation (ML)](Kits/FidelityFX/docs/techniques/frame-interpolation.md) 4.0.0 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Frame Generation 4](https://gpuopen.com/fidelityfx-superresolution-3/) | Offers generation of interpolated frames from multiple real input frames, and multiple sources of motion vector data. | +| [FSR™ Frame Generation SwapChain (ML)](Kits/FidelityFX/docs/techniques/frame-interpolation-swap-chain.md) 4.0.0 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Frame Generation Swapchain 4](https://gpuopen.com/fidelityfx-superresolution-3/) | A replacement DXGI Swapchain implementation for DX12 which allows for additional frames to be presented along with real game frames, with relevant frame pacing. | +| [FSR™ Ray Regeneration (ML-Denoiser)](Kits/FidelityFX/docs/techniques/denoising.md) 1.0.0 | [FidelityFX Denoiser sample](docs/samples/denoiser.md) | [FSR™ Ray Regeneration 1](https://gpuopen.com/fidelityfx-rayregeneration/) | Offers a machine learning-based solution for denoising. | +| [FSR™ Radiance Caching (Preview)](Kits/FidelityFX/docs/techniques/radiance-cache-ml.md) | [FidelityFX NRC (Preview) sample](docs/samples/radiance-cache.md) | [FSR™ Radiance Caching (Preview)](https://gpuopen.com/fidelityfx-neuralradiancechaching-preview/) | Offers a machine learning-based solution for path tracing result caching. |

Further information

From 664b5258ee858a027a4e47d4af48a9cac9150102 Mon Sep 17 00:00:00 2001 From: Matthias Moulin Date: Wed, 10 Dec 2025 16:11:49 +0100 Subject: [PATCH 4/6] Fixed FSR RC doc name --- readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/readme.md b/readme.md index 31efcef9..22ec2d2f 100644 --- a/readme.md +++ b/readme.md @@ -16,7 +16,7 @@ The FSR™ SDK includes: | [FSR™ Frame Generation (ML)](Kits/FidelityFX/docs/techniques/frame-interpolation.md) 4.0.0 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Frame Generation 4](https://gpuopen.com/fidelityfx-superresolution-3/) | Offers generation of interpolated frames from multiple real input frames, and multiple sources of motion vector data. | | [FSR™ Frame Generation SwapChain (ML)](Kits/FidelityFX/docs/techniques/frame-interpolation-swap-chain.md) 4.0.0 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Frame Generation Swapchain 4](https://gpuopen.com/fidelityfx-superresolution-3/) | A replacement DXGI Swapchain implementation for DX12 which allows for additional frames to be presented along with real game frames, with relevant frame pacing. | | [FSR™ Ray Regeneration (ML-Denoiser)](Kits/FidelityFX/docs/techniques/denoising.md) 1.0.0 | [FidelityFX Denoiser sample](docs/samples/denoiser.md) | [FSR™ Ray Regeneration 1](https://gpuopen.com/fidelityfx-rayregeneration/) | Offers a machine learning-based solution for denoising. | -| [FSR™ Radiance Caching (Preview)](Kits/FidelityFX/docs/techniques/radiance-cache-ml.md) | [FidelityFX NRC (Preview) sample](docs/samples/radiance-cache.md) | [FSR™ Radiance Caching (Preview)](https://gpuopen.com/fidelityfx-neuralradiancechaching-preview/) | Offers a machine learning-based solution for path tracing result caching. | +| [FSR™ Radiance Caching (Preview)](Kits/FidelityFX/docs/techniques/radiance-cache.md) | [FidelityFX NRC (Preview) sample](docs/samples/radiance-cache.md) | [FSR™ Radiance Caching (Preview)](https://gpuopen.com/fidelityfx-neuralradiancechaching-preview/) | Offers a machine learning-based solution for path tracing result caching. |

Further information

From 23c85b6aeabb5897add46c84ea0277b831963fdb Mon Sep 17 00:00:00 2001 From: Matthias Moulin Date: Wed, 10 Dec 2025 16:14:26 +0100 Subject: [PATCH 5/6] Fixed FSR RR and RC GpuOpen paths --- readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index 22ec2d2f..e5cc4c2e 100644 --- a/readme.md +++ b/readme.md @@ -15,8 +15,8 @@ The FSR™ SDK includes: | [FidelityFX™ Super Resolution Frame Generation SwapChain](Kits/FidelityFX/docs/techniques/frame-interpolation-swap-chain.md) 3.1.6 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FidelityFX™ Super Resolution Frame Generation Swapchain 3](https://gpuopen.com/fidelityfx-superresolution-3/) | A replacement DXGI Swapchain implementation for DX12 which allows for additional frames to be presented along with real game frames, with relevant frame pacing. | | [FSR™ Frame Generation (ML)](Kits/FidelityFX/docs/techniques/frame-interpolation.md) 4.0.0 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Frame Generation 4](https://gpuopen.com/fidelityfx-superresolution-3/) | Offers generation of interpolated frames from multiple real input frames, and multiple sources of motion vector data. | | [FSR™ Frame Generation SwapChain (ML)](Kits/FidelityFX/docs/techniques/frame-interpolation-swap-chain.md) 4.0.0 | [FidelityFX™ FSR sample](docs/samples/super-resolution.md) | [FSR™ Frame Generation Swapchain 4](https://gpuopen.com/fidelityfx-superresolution-3/) | A replacement DXGI Swapchain implementation for DX12 which allows for additional frames to be presented along with real game frames, with relevant frame pacing. | -| [FSR™ Ray Regeneration (ML-Denoiser)](Kits/FidelityFX/docs/techniques/denoising.md) 1.0.0 | [FidelityFX Denoiser sample](docs/samples/denoiser.md) | [FSR™ Ray Regeneration 1](https://gpuopen.com/fidelityfx-rayregeneration/) | Offers a machine learning-based solution for denoising. | -| [FSR™ Radiance Caching (Preview)](Kits/FidelityFX/docs/techniques/radiance-cache.md) | [FidelityFX NRC (Preview) sample](docs/samples/radiance-cache.md) | [FSR™ Radiance Caching (Preview)](https://gpuopen.com/fidelityfx-neuralradiancechaching-preview/) | Offers a machine learning-based solution for path tracing result caching. | +| [FSR™ Ray Regeneration (ML-Denoiser)](Kits/FidelityFX/docs/techniques/denoising.md) 1.0.0 | [FidelityFX Denoiser sample](docs/samples/denoiser.md) | [FSR™ Ray Regeneration 1](https://gpuopen.com/amd-fsr-rayregeneration/) | Offers a machine learning-based solution for denoising. | +| [FSR™ Radiance Caching (Preview)](Kits/FidelityFX/docs/techniques/radiance-cache.md) | [FidelityFX NRC (Preview) sample](docs/samples/radiance-cache.md) | [FSR™ Radiance Caching (Preview)](https://gpuopen.com/amd-fsr-radiancecaching/) | Offers a machine learning-based solution for path tracing result caching. |

Further information

From 3ce2df1cddb6c2bba0d8e376be2e387319abb3ba Mon Sep 17 00:00:00 2001 From: Matthias Moulin Date: Wed, 10 Dec 2025 16:19:35 +0100 Subject: [PATCH 6/6] Fixed FSR RR and RC GpuOpen paths --- Kits/FidelityFX/readme.md | Bin 11766 -> 11724 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/Kits/FidelityFX/readme.md b/Kits/FidelityFX/readme.md index e2bbdf03d0857bd86d0d1b89315c36ff7c4238d6..f0ef265e04858ba5471645866e7c4d855367effe 100644 GIT binary patch delta 69 zcmewseI|OtHPOlIn7EjW8HzT)6y47V;wS?-47xy^$dJO22_*9vk{MEgI1z|5fFgMe P>67i*WjBjSJP-u{BPJ9K delta 85 zcmX>T{VjUKHPOinSj0Gs7!nyO8HyNECx7G?-OM63j}auyoyU;MPzn@IWXPGkQCwIy i1IS8d$Y981$YV%n&}Aq9X<;Y>@>3bgH=h^(D+&O5aTv1z