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Description
Summary
When enabling UseClientPhysics = true (with client-side NPC optimization and AnimationController), several NPC behaviors break or behave unexpectedly.
Issues
- Melee NPCs can teleport upward instead of having to jump
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But happens when
UseClientPhysics = true -
In some cases, melee NPCs:
- Teleport onto higher surfaces instead of performing a jump
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This appears to be caused by current raycasting logic
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There may be room to improve how vertical traversal is validated
Environment
UseClientPhysics = true- Client-side NPC optimization enabled
- Using
AnimationController(notHumanoid)
Notes
- All issues only appear when
UseClientPhysicsis enabled - Server-side behavior works as expected
- Happy to provide repro steps or test builds if needed
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