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remove storing texture inside local var of ResolveAccessorAdaptor
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include/nbl/builtin/hlsl/rwmc/resolve.hlsl

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@@ -48,8 +48,6 @@ struct ResolveAccessorAdaptor
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using output_type = vector<OutputScalar, 4>;
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NBL_CONSTEXPR int32_t image_dimension = 2;
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RWTexture2DArray<float32_t4> cascade;
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float32_t calcLuma(NBL_REF_ARG(float32_t3) col)
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{
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return hlsl::dot<float32_t3>(colorspace::scRGB::ToXYZ()[1], col);

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