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kevyuu
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Add some comment for the reason we have to CTester
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14_Mortons/CTester.h

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@@ -403,6 +403,7 @@ class CTester final : public ITester
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}
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};
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// Some hlsl code will result in compilation error if mixed together due to some bug in dxc. So we separate them into multiple shader compilation and test.
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class CTester2 final : public ITester
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{
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public:

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