|
1 | 1 | import Link from "next/link" |
2 | | -import { TextBlock } from "../components/TextUtils" |
| 2 | +import { Paragraph, TextBlock } from "../components/TextUtils" |
3 | 3 |
|
4 | 4 | type PastProjectProps = |
5 | 5 | { |
@@ -41,16 +41,20 @@ export default function Page() { |
41 | 41 | <div className="flex flex-col gap-4 md:gap-8"> |
42 | 42 | <Chapter title="Experience and Offer"> |
43 | 43 | <TextBlock> |
44 | | - We have worked on several long-term projects for companies such as Build A World Aps., Imverse |
45 | | - S.A., Ditt B.V., and Applications In CADD. We have also done Graphics Performance Appraisals and |
46 | | - outsourced R&D for RELEX Solutions and Synera GmbH. Most of our work is in the CAD space, |
47 | | - with occasional gamedev in between. |
48 | | - We have also been active in the Khronos adjacent ecosystem, with contributions to Validation |
49 | | - Layers, SPIR-V Cross, and over 100 bug reports and test cases for the DirectX Shader Compiler. |
50 | | - We are 6 time Vulkanised conference speakers in the 2023 and 2024 years. |
51 | | - Collectively we’re experienced in Vulkan, OpenGL (ES and WebGL included), DirectX12 and 11, |
52 | | - CUDA, OpenCL, WebGPU, and NVN for GPU APIs as well as CMake, Docker, Jenkins, Python, SWIG, |
53 | | - .Net7 and WASM, Emscripten, Typescript for build systems, CI/CD and language bindings. |
| 44 | + <Paragraph> |
| 45 | + We have worked on several long-term projects for companies such as Build A World Aps., Imverse |
| 46 | + S.A., Ditt B.V., and Applications In CADD. We have also done Graphics Performance Appraisals and |
| 47 | + outsourced R&D for RELEX Solutions and Synera GmbH. Most of our work is in the CAD space, |
| 48 | + with occasional gamedev in between. |
| 49 | + </Paragraph> |
| 50 | + <Paragraph> |
| 51 | + We have also been active in the Khronos adjacent ecosystem, with contributions to Validation |
| 52 | + Layers, SPIR-V Cross, and over 100 bug reports and test cases for the DirectX Shader Compiler. |
| 53 | + We are 6 time Vulkanised conference speakers in the 2023 and 2024 years. |
| 54 | + Collectively we’re experienced in Vulkan, OpenGL (ES and WebGL included), DirectX12 and 11, |
| 55 | + CUDA, OpenCL, WebGPU, and NVN for GPU APIs as well as CMake, Docker, Jenkins, Python, SWIG, |
| 56 | + .Net7 and WASM, Emscripten, Typescript for build systems, CI/CD and language bindings. |
| 57 | + </Paragraph> |
54 | 58 | </TextBlock> |
55 | 59 | </Chapter> |
56 | 60 | <Chapter title="Past Projects"> |
|
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