Commit 3cd5d86
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Don't draw global fog twice
The global fog (used by ET maps) was being drawn twice for opaque
surfaces: once with the fogGlobal shader, and again with the fogQuake3
shader. Don't do that. Besides being redundant, the fogQuake3 shader
doesn't seem to render it correctly (some parts are randomly more
shaded than others).1 parent bf25cd7 commit 3cd5d86
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