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New Dev-Log.
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Assets/BaseFiles/Page/Footer.html

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<h5 id="Fooder_Border">###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2025.12.07 - 17:56</b></h5>
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<h5 id="Fooder_Border">###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2025.12.10 - 20:52</b></h5>

Assets/MainFunctions.js

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// ### HARD_CODE_TRIGGER ###
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// footer
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// Assets/BaseFiles/Page/Footer.html
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const footer_STATIC_HTML_INSERT = '<h5 id="Fooder_Border">###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2025.12.07 - 17:56</b></h5>';
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const footer_STATIC_HTML_INSERT = '<h5 id="Fooder_Border">###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2025.12.10 - 20:52</b></h5>';
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// >>> SUB <<<
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// ### HARD_CODE_TRIGGER ###
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SUB_DOMAINS/REPOSSESSED/Dev_Log/Dev_Log.html

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<!-- NEW_ENTRY_HERE: -->
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<br>&nbsp;
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<br>&nbsp;
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<div>
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<hr>
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<br>&nbsp;
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<h2><u>2025.12.10</u> - Level 3 progress and Car</h2>
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<br>&nbsp;
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<h3>Good progress is made. The base code and technical specification are done. Level 3 will use a slightly adjusted Heightmap system. It is used for the base terrain around the main area. Most of the base Heightmap is already done and now needs textures and the assets to be placed. Locations and architectures are also planed out and now need block-out and models to be created. While doing this I had the idea of making the car(s) more then already part of the gameplay loop. How much integration they will get is not fully mapped out yet but they are now drivable and have many fun features (Bellow are screenshots of the drivable version of the car in Level 1. Screenshot 03 and 04 show an extremely early untextured part of Level 3). The soundtrack by static.grl is also making great progress.</h3>
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<br>&nbsp;
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<div class="image-container">
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<a href="/Dev_Log/DATA/2025_12_10/01.jpg" target="_blank">
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<img loading="lazy" src="/Dev_Log/DATA/2025_12_10/01.jpg" alt="Car between buildings.">
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</a>
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<a href="/Dev_Log/DATA/2025_12_10/02.jpg" target="_blank">
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<img loading="lazy" src="/Dev_Log/DATA/2025_12_10/02.jpg" alt="Car in the dark.">
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</a>
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<a href="/Dev_Log/DATA/2025_12_10/03.jpg" target="_blank">
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<img loading="lazy" src="/Dev_Log/DATA/2025_12_10/03.jpg" alt="Car with C sitting on it.">
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</a>
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<a href="/Dev_Log/DATA/2025_12_10/04.jpg" target="_blank">
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<img loading="lazy" src="/Dev_Log/DATA/2025_12_10/04.jpg" alt="Car standing near water.">
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</a>
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</div>
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<br>&nbsp;
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<hr>
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</div>
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<br>&nbsp;
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<br>&nbsp;
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<div>
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<hr>
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<br>&nbsp;
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<a href="/OutgoingLinks.html">Outgoing Links</a>
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</div>
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<br>
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<h6>Last Updated:&nbsp;<b>2025.12.07 - 17:55</b></h6>
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<h6>Last Updated:&nbsp;<b>2025.12.10 - 20:52</b></h6>
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<h6>All Rights reserved. RE//POSSESSED is property of the person/people behind CatWithCode. Screenshots and Videos on this page are in engine / in game.</h6>
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</div>
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</footer>

SUB_DOMAINS/REPOSSESSED/Feed/RSS.xml

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<title>REPOSSESSED - Development Log</title>
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<link>https://REPOSSESSED.catwithcode.moe/Dev_Log/Dev_Log.html</link>
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<description>Development Log for there upcoming Immersiv Sim REPOSSESSED.</description>
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<item>
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<title>RE//POSSESSED - 2025.12.10 - Level 3 progress and Car</title>
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<link>https://REPOSSESSED.catwithcode.moe/Dev_Log/Dev_Log.html?item=39</link>
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<description>Good progress is made. The base code and technical specification are done. Level 3 will use a slightly adjusted Heightmap system. It is used for the base terrain around the main area. Most of the base Heightmap is already done and now needs textures and the assets to be placed. Locations and architectures are also planed out and now need block-out and models to be created. While doing this I had the idea of making the car(s) more then already part of the gameplay loop. How much integration they will get is not fully mapped out yet but they are now drivable and have many fun features (Bellow are screenshots of the drivable version of the car in Level 1. Screenshot 03 and 04 show an extremely early untextured part of Level 3). The soundtrack by static.grl is also making great progress.</description>
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<pubDate>Wed, 10 Dec 2025 00:00:00 GMT</pubDate>
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</item>
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<item>
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<title>RE//POSSESSED - 2025.12.04 - A LOT OF GREAT NEWS - LEVEL 2 DONE, Level 1 fixed, work on Level 3 started, A LOT of polish and artist found for the Soundtrack!</title>
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<link>https://REPOSSESSED.catwithcode.moe/Dev_Log/Dev_Log.html?item=38</link>

SUB_DOMAINS/REPOSSESSED/License_and_Privacy.html

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<li><a href="https://github.com/BesignLab">https://github.com/BesignLab</a></li>
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</ul>
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<hr>
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<h6>Last Updated:&nbsp;<b>2025.12.07 - 17:55</b></h6>
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<h6>Last Updated:&nbsp;<b>2025.12.10 - 20:52</b></h6>
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<p>All Rights reserved. RE//POSSESSED is property of the person/people behind CatWithCode. Screenshots and Videos on this page are in engine / in game.</p>
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</body>
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</html>

SUB_DOMAINS/REPOSSESSED/OutgoingLinks.html

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<li><a href="https://steamcommunity.com/id/catwithcode/">https://steamcommunity.com/id/catwithcode/</a></li>
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</ul>
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<hr>
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<h6>Last Updated:&nbsp;<b>2025.12.07 - 17:55</b></h6>
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<h6>Last Updated:&nbsp;<b>2025.12.10 - 20:52</b></h6>
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<p>All Rights reserved. RE//POSSESSED is property of the person/people behind CatWithCode. Screenshots and Videos on this page are in engine / in game.</p>
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</body>
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</html>

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