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NEW DEV LOG!
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Assets/BaseFiles/Page/Footer.html

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<h5 id="Fooder_Border">###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2025.09.10 - 20:44</b></h5>
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<h5 id="Fooder_Border">###DATE_TEXT###&nbsp;&nbsp;|&nbsp;&nbsp;©️ CatWithCode&nbsp;&nbsp;|&nbsp;&nbsp;###LICENSE###<br>&nbsp;&nbsp;Latest Build:<b>2025.09.26 - 23:04</b></h5>
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<!DOCTYPE html>
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<html lang="en" style="background-color: black;">
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<head>
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<script type="text/javascript" src="/Assets/MainFunctions.js"></script>
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<script type="text/javascript">WriteHead();</script>
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<title>CatWithCode - Don't use Jolt extension, use the Godot Build in Jolt version!</title>
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</head>
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<body align="left">
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<div id="viewerChecker"> <p><a href="https://catwithcode.moe/Blog/2024.10.02_F_Search_Engines/F_Search_Engines.html">GITHUB PAGES IS ONLY FOR SEARCH ENGINES! CLICK HERE TO FIND OUT WHY! IF YOU ARE ON CATWITHCODE.MOE ALREADY, YOU MAY BLOCK JS AND THATS WHY YOU SEE THIS. GOOD FOR YOU :).</a></p> <script type="text/javascript">creatCheckViewer();</script></div>
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<div id="Header"> <a href="/archive.html">NoJS-Header</a> <script type="text/javascript">WriteHeader();</script></div>
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<script type="text/javascript">CreateSpeechBubble("I can hear her still screaming. Good.");</script>
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<h1>Don't use Jolt extension, use the Godot Build in Jolt version!</h1>
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<p>In short: I used Jolt (The extension version) in my Project for a while now and on some hardware it causes extreme performance issues (to be precise on "i7 4790 and GTX 1060" and on SteamDeck). You just lose a hole lot of FPS for no reason and the Profile is completely confused where it goes and blames random scripts. It is worth working around the very few limitations the build in version still has, if any anymore. This took me longer then it should and I want to scream. I am still not sure if this is a bug, I think it is just no longer as maintained for 4.5 and newer because it is build in now. So, UPDATE YOUR PROJECT SETUP AND THANK ME LATER :)</p>
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<br>
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<h2>Sources:</h2>
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<ul>
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<li><a href="https://repossessed.catwithcode.moe/Dev_Log/Dev_Log.html">repossessed.catwithcode.moe/Dev_Log/Dev_Log.html</a></li>
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<li><a href="https://github.com/godot-jolt/godot-jolt">https://github.com/godot-jolt/godot-jolt</a></li>
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<li><a href="https://godotengine.org/releases/4.4/">https://godotengine.org/releases/4.4/</a></li>
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</ul>
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<div id="Footer"> <p><b><u>NoJS-Footer (COULD NOT LOAD LICENSE JS-CODE FOR FOOTER! THE LICENSE IS IN THE HTML CODE!)</u></b></p><script type="text/javascript">WriteFooter('0000.00.00 - 00:00');</script></div>
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</body>
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</html>

Feed/RSS.xml

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<link>https://catwithcode.moe/</link>
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<description>Blog for random computer stuff from my daily life. Girl from Germany. Work as a Software Developer. Programming, Linux, Hacking, Modding and tinkering.</description>
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<!-- RSS ENTRYS - START -->
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<item>
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<title>CatWithCode - Don't use Jolt extension, use the Godot Build in Jolt version!</title>
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<link>https://catwithcode.moe/Blog/2025.09.26_Dont_Use_Joilt_Extention_Version/Dont_Use_Joilt_Extention_Version.html</link>
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<description>In short: I used Jolt (The extension version) in my Project for a while now and on some hardware it causes extreme performance issues (to be precise on "i7 4790 and GTX 1060" and on SteamDeck). You just lose a hole lot of FPS for no reason and the Profile is completely confused where it goes and blames random scripts. It is worth working around the very few limitations the build in version still has, if any anymore. This took me longer then it should and I want to scream. I am still not sure if this is a bug, I think it is just no longer as maintained for 4.5 and newer because it is build in now. So, UPDATE YOUR PROJECT SETUP AND THANK ME LATER :)
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https://catwithcode.moe/Blog/2025.09.26_Dont_Use_Joilt_Extention_Version/Dont_Use_Joilt_Extention_Version.html
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</description>
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<pubDate>Fri, 26 Sep 2025 21:04:20 GMT</pubDate>
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</item>
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<item>
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<title>CatWithCode - SIP Clients on Linux actually worth using</title>
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<link>https://catwithcode.moe/Blog/2025.08.22_SIP_Phone_Client_Linux/SIP_Phone_Client_Linux.html</link>
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SUB_DOMAINS/REPOSSESSED/Dev_Log/Dev_Log.html

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<h2><u>2025.09.26</u> - Work goes one well. Option menu nearly done and a LOT of performance optimizations</h2>
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<br>&nbsp;
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<h3>Work goes on extremely great. I made huge progress with the different parts of the Level 2 World. Only one house still needs to be filled with its decorations and one dialog and the GOV and FRP building can be start to be worked on. But I was not only busy with that (obviously since the last log is nearly 20 days ago), I tested hardware on all PCs I have and then heavily optimizing the game. A few examples are: The core of the bullet framework has been completely replaced. I took inspiration from bullet-hell games and globalized the bullet calculations in the physics server. That makes bullets an unbelievable amount more efficient, especially on low end hardware. I also improved the light calculations, culling and rendering distance. Also the AudioWave system and "eyes" of the NPCs got far FAR more efficient. And now something that took up my last two weeks of free time. Settings! I build the settings framework. The player can control everything from light calculations to render distance to physics system updates and accuracy and so much more. But as soon as I tested the SteamDeck I notices much lower performance compared to most other weak hardware I tested on. After way to much anger and testing I found culprit: Jolt Physics (Extension) Explanation: When I started development Jolt was not part of Godot. So I used and updated the extension version… well that causes EXTREME issues and low hardware starts to cry and scream trying to run it. Switching to Jolt Builtin and then changing a few physics settings and code execution point's and it runs! AHHHHHHHHHHHHH! YES THE AAHHH IS NEEDED! Well what are the numbers? Running the game with its "Base/SteamDeck" Performance Settings runs relatively stable between 60FPS (around 40 when it gets really busy and full). I also tested a PC from 2014 (with comparable performance but over 200 Watt more needed to do so xD) and it runs around 60-70FPS! These numbers are around the same what other modern immersive sim's pull on the same hardware. On my main PC the game runs at around 300+ FPS (Ryzen 9 7900X and RX 7900XT) :D! Now I can FINALLY finish the settings stuff and then finish level 2, polish level 1 and make the trailer! I hope I can get the trailer out around December, maybe a little later! The "maybe later" is because I also want the Itch.io and SteamStore page online at the same time as the trailer goes public and I don't know how long this takes to create that and get int approved. And below is a screenshot from the nearly done settings menu. I disabled the background because it would spoil story stuff early then I want right now and it is not 100% done. The settings also need a little improvements but are far enough to show. I think the only things missing in the settings are to integrated the keybind-change framework into the UI and maybe a few Gameplay settings into into there own tab.</h3>
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<br>&nbsp;
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<div class="image-container">
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<a href="DATA/2025_09_26/01.jpg" target="_blank">
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<img src="DATA/2025_09_26/01.jpg" alt="Settings with the background removed because spoiler and not 100% done.">
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</a>
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<br>&nbsp;
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<br>&nbsp;
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<br>
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<a href="/License_and_Privacy.html">License and Privacy</a>
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<br>
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<h6>Last Updated:&nbsp;<b>2025.09.10 - 20:44</b></h6>
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<h6>Last Updated:&nbsp;<b>2025.09.26 - 23:04</b></h6>
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<h6>All Rights reserved. RE//POSSESSED (formerly known as ProjectCWC) is property of the person/people behind CatWithCode. Screenshots and Videos on this page are in engine / in game. Other images like artwork / decoration might be in engine / in game but could be composed to look better because the game is first person and not optimize for a close up third person perspective.</h6>
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SUB_DOMAINS/REPOSSESSED/Feed/RSS.xml

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<title>REPOSSESSED - Development Log</title>
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<link>https://REPOSSESSED.catwithcode.moe/Dev_Log/Dev_Log.html</link>
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<description>Development Log for there upcoming Immersiv Sim REPOSSESSED.</description>
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<title>RE//POSSESSED - 2025.09.26 - Work goes one well. Option menu nearly done and a LOT of performance optimizations</title>
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<link>https://REPOSSESSED.catwithcode.moe/Dev_Log/Dev_Log.html?item=32</link>
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<description>Work goes on extremely great. I made huge progress with the different parts of the Level 2 World. Only one house still needs to be filled with its decorations and one dialog and the GOV and FRP building can be start to be worked on. But I was not only busy with that (obviously since the last log is nearly 20 days ago), I tested hardware on all PCs I have and then heavily optimizing the game. A few examples are: The core of the bullet framework has been completely replaced. I took inspiration from bullet-hell games and globalized the bullet calculations in the physics server. That makes bullets an unbelievable amount more efficient, especially on low end hardware. I also improved the light calculations, culling and rendering distance. Also the AudioWave system and "eyes" of the NPCs got far FAR more efficient. And now something that took up my last two weeks of free time. Settings! I build the settings framework. The player can control everything from light calculations to render distance to physics system updates and accuracy and so much more. But as soon as I tested the SteamDeck I notices much lower performance compared to most other weak hardware I tested on. After way to much anger and testing I found culprit: Jolt Physics (Extension) Explanation: When I started development Jolt was not part of Godot. So I used and updated the extension version… well that causes EXTREME issues and low hardware starts to cry and scream trying to run it. Switching to Jolt Builtin and then changing a few physics settings and code execution point's and it runs! AHHHHHHHHHHHHH! YES THE AAHHH IS NEEDED! Well what are the numbers? Running the game with its "Base/SteamDeck" Performance Settings runs relatively stable between 60FPS (around 40 when it gets really busy and full). I also tested a PC from 2014 (with comparable performance but over 200 Watt more needed to do so xD) and it runs around 60-70FPS! These numbers are around the same what other modern immersive sim's pull on the same hardware. On my main PC the game runs at around 300+ FPS (Ryzen 9 7900X and RX 7900XT) :D! Now I can FINALLY finish the settings stuff and then finish level 2, polish level 1 and make the trailer! I hope I can get the trailer out around December, maybe a little later! The "maybe later" is because I also want the Itch.io and SteamStore page online at the same time as the trailer goes public and I don't know how long this takes to create that and get int approved. And below is a screenshot from the nearly done settings menu. I disabled the background because it would spoil story stuff early then I want right now and it is not 100% done. The settings also need a little improvements but are far enough to show. I think the only things missing in the settings are to integrated the keybind-change framework into the UI and maybe a few Gameplay settings into into there own tab.</description>
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<pubDate>Fri, 26 Sep 2025 00:00:00 GMT</pubDate>
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</item>
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<title>RE//POSSESSED - 2025.09.08 - Streets completed, Reworked Audio effects</title>
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<link>https://REPOSSESSED.catwithcode.moe/Dev_Log/Dev_Log.html?item=31</link>

SUB_DOMAINS/REPOSSESSED/License_and_Privacy.html

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<li><a href="https://github.com/BesignLab">https://github.com/BesignLab</a></li>
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</ul>
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<br>&nbsp;
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<h6>Last Updated:&nbsp;<b>2025.09.10 - 20:44</b></h6>
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<h6>Last Updated:&nbsp;<b>2025.09.26 - 23:04</b></h6>
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<p>All Rights reserved. RE//POSSESSED (formerly known as ProjectCWC) is property of the person/people behind CatWithCode.</p>
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</html>

SUB_DOMAINS/REPOSSESSED/index.html

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<a href="/License_and_Privacy.html">License and Privacy</a>
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<h6>Last Updated:&nbsp;<b>2025.09.10 - 20:44</b></h6>
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<h6>Last Updated:&nbsp;<b>2025.09.26 - 23:04</b></h6>
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<h6>All Rights reserved. RE//POSSESSED (formerly known as ProjectCWC) is property of the person/people behind CatWithCode. Screenshots and Videos on this page are in engine / in game. Other images like artwork / decoration might be in engine / in game but could be composed to look better because the game is first person and not optimize for a close up third person perspective.</h6>
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archive.html

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<p>My website is FULLY path-relative and uses JS in a very unconventional way for the Header and Footer. Great for static hosting, bad for web crawlers. This page is a collection of all the links and files on my website, statically linked, as little code as possible and fully without relative links or js-code for easier crawling, archiving and viewing without any JS-Code. This SHOULD(TM) be always up-to-date and working(TM).</p>
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<p>Also: The footer contains the licence for each page! If you block JS or are viewing an JS-INCOMPATIBLE-Archive, you may not be able to see the licence text. It is still in the HTML code!</p>
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<p>2025.09.10 - 20:44 | CC BY-NC-ND 4.0</p>
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<p>2025.09.26 - 23:04 | CC BY-NC-ND 4.0</p>
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<a href="https://catwithcode.moe/Blog/2025.07.22_Blockbench_Culling/Blockbench_Bulling.html">https://catwithcode.moe/Blog/2025.07.22_Blockbench_Culling/Blockbench_Bulling.html</a> <br>
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<a href="https://catwithcode.moe/Blog/2025.07.31_New_Addon_To_Design/New_Addon_To_Design.html">https://catwithcode.moe/Blog/2025.07.31_New_Addon_To_Design/New_Addon_To_Design.html</a> <br>
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<a href="https://catwithcode.moe/Blog/2025.08.22_SIP_Phone_Client_Linux/SIP_Phone_Client_Linux.html">https://catwithcode.moe/Blog/2025.08.22_SIP_Phone_Client_Linux/SIP_Phone_Client_Linux.html</a> <br>
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<a href="https://catwithcode.moe/Blog/2025.09.26_Dont_Use_Joilt_Extention_Version/Dont_Use_Joilt_Extention_Version.html">https://catwithcode.moe/Blog/2025.09.26_Dont_Use_Joilt_Extention_Version/Dont_Use_Joilt_Extention_Version.html</a> <br>
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<a href="https://catwithcode.moe/blog.html">https://catwithcode.moe/blog.html</a> <br>
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<a href="https://catwithcode.moe/contact.html">https://catwithcode.moe/contact.html</a> <br>
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<a href="https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/DATA/2025_08_10/06.jpg">https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/DATA/2025_08_10/06.jpg</a> <br>
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<a href="https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/DATA/2025_08_10/07.jpg">https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/DATA/2025_08_10/07.jpg</a> <br>
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<a href="https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/DATA/2025_08_10/08.jpg">https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/DATA/2025_08_10/08.jpg</a> <br>
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<a href="https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/DATA/2025_09_26/01.jpg">https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/DATA/2025_09_26/01.jpg</a> <br>
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<a href="https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/Dev_Log.html">https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Dev_Log/Dev_Log.html</a> <br>
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<a href="https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Feed/RSS.xml">https://catwithcode.moe/SUB_DOMAINS/REPOSSESSED/Feed/RSS.xml</a> <br>
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<a href="https://repossessed.catwithcode.moe/Dev_Log/DATA/2025_08_10/06.jpg">https://repossessed.catwithcode.moe/Dev_Log/DATA/2025_08_10/06.jpg</a> <br>
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<a href="https://repossessed.catwithcode.moe/Dev_Log/DATA/2025_08_10/07.jpg">https://repossessed.catwithcode.moe/Dev_Log/DATA/2025_08_10/07.jpg</a> <br>
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<a href="https://repossessed.catwithcode.moe/Dev_Log/DATA/2025_08_10/08.jpg">https://repossessed.catwithcode.moe/Dev_Log/DATA/2025_08_10/08.jpg</a> <br>
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<a href="https://repossessed.catwithcode.moe/Dev_Log/DATA/2025_09_26/01.jpg">https://repossessed.catwithcode.moe/Dev_Log/DATA/2025_09_26/01.jpg</a> <br>
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<a href="https://repossessed.catwithcode.moe/Dev_Log/Dev_Log.html">https://repossessed.catwithcode.moe/Dev_Log/Dev_Log.html</a> <br>
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<a href="https://repossessed.catwithcode.moe/Feed/RSS.xml">https://repossessed.catwithcode.moe/Feed/RSS.xml</a> <br>
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<a href="https://repossessed.catwithcode.moe/index.html">https://repossessed.catwithcode.moe/index.html</a> <br>

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