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See map on select #5

@s-hliao

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@s-hliao

When you choose a map for the client, you should be able to see what map you are going to play on before you play the game. Map should resize accordingly.

This will require reading the map string from electron-store dictionary variable "maps", which stores a dictionary of string->map string. See Map deconstruction in game engine/process_replay logic to see how map strings are converted to board visualizations.

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