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Hi,
you have to update MMT.Builds.cs with "PhysicsCore" added.
PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "UMG", "Slate", "SlateCore", "PhysX", "APEX", "PhysicsCore" } );
And modify each file to implement the .h at the top.
mschickler, vlad221, ZenaMel and Syurli
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