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Description
I am creating a new C++ class with an MMTPawn as the parent class. The compile fails in MMT.h on #include "ModuleManager.h" (not found).
Changing this line to #include "Modules/ModuleManager.h" appears to fix the problem. Not sure whether my project is not configured correctly or if this is something that changed in UE4. I am using version 4.26.
Wondering if it makes sense to just update MMT.h?
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