From 66772708ffeef24558157676a15868afe10834ce Mon Sep 17 00:00:00 2001 From: Vikas Singhal Date: Wed, 30 Jul 2025 08:24:32 +0200 Subject: [PATCH] GPU: GPUd --> GPUdii Force Inline, Code did not break --- GPU/GPUTracking/Merger/GPUTPCGMTrackParam.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/GPUTracking/Merger/GPUTPCGMTrackParam.cxx b/GPU/GPUTracking/Merger/GPUTPCGMTrackParam.cxx index 87486292eb034..f224e860839df 100644 --- a/GPU/GPUTracking/Merger/GPUTPCGMTrackParam.cxx +++ b/GPU/GPUTracking/Merger/GPUTPCGMTrackParam.cxx @@ -1095,7 +1095,7 @@ GPUd() bool GPUTPCGMTrackParam::CheckNumericalQuality(float overrideCovYY) const return ok; } -GPUd() void GPUTPCGMTrackParam::RefitTrack(GPUTPCGMMergedTrack& GPUrestrict() track, int32_t iTrk, GPUTPCGMMerger* GPUrestrict() merger, int32_t attempt) // TODO: Inline me, once __forceinline__ is fixed by HIP +GPUdii() void GPUTPCGMTrackParam::RefitTrack(GPUTPCGMMergedTrack& GPUrestrict() track, int32_t iTrk, GPUTPCGMMerger* GPUrestrict() merger, int32_t attempt) // VS: GPUd changed to GPUdii. No change in output and no performance penalty. { if (!track.OK()) { return;