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- start with some base framework code, which will be unused for now
- then add support for .sprite files (should be easy to port from old C++ code)
- then fallback fs setup
- then redo main menu on json
- then reimplement translation
- then add other panels like the quest/inventory I shown off earlier, because texts on all of them needs to be translateable (most of texts are on char creation screen and char stats panel though)
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